299:
the entire network. With this isolation, warlords arose and fell in the various disconnected systems. The later invention of hyperspace technology allowed for the lost systems to be reconnected, and resulted in order. Centered around Earth and the Sol system is the
Federation, while to the south is the Auroran Empire, categorized as "a savage race". Another group, called the Polaris, hold the east, while the north and west are unexplored territory. The player, having just purchased a shuttle, is cast out to begin a life as the captain of their own ship.
253:
45:
277:
exclusive and a new game must be begun to play a different story. A player's choices in the plot can impact the political alignment of the entire map. If players become strong enough, they can demand tribute from a system. Doing so will cause the system to deploy its fleet of ships, but should the player defeat the fleet, the system recognizes the player as its warlord and pays tribute.
605:
516:
455:
511:
506:
501:
496:
450:
445:
440:
435:
244:. The game features six different mutually exclusive plot lines, but players have control to act as they will from the start of the game. Reception to the game praised the gameplay, plot, and ability to be replayed, but was critical of the lack of a soundtrack, repetitiveness, and pace and difficulty of the storylines.
336:. Their updates on the project were shared on Ambrosia Software's website forums, which caught the attention of Ambrosia employee Andrew Welch. Shortly afterward, the student group took the name ATMOS Software and signed a contract with Ambrosia to work on a new game. Ambrosia Software's Matt Burch developed the
272:. A tutorial is offered, but players are granted freedom to act as they will at the start. Players can earn money by purchasing and trading goods, taking missions transporting people or goods to various locations, or by stealing from other ships. The player's ship moves between systems of planets by using a
298:
s plot begins long after mankind has begun to explore outer space. Years before, a person named Omata Kane designed a "hypergate" system connecting systems of human-inhabited worlds that had been discovered by colonists from Earth. Terrorists destroyed the hypergate in the Sol system, which damaged
276:
jump. At various planets, the player can take on missions and trade goods, buy new ships, or outfit their current ship with new weapons and accessories. Ship classes vary from shuttlecraft to large frigates. There are six different storylines within the game that can be played; each one is mutually
579:'s strongest point is its ability to be replayed repeatedly, especially with support for plug-ins in the game. He also pointed out flaws with the storylines being too easy and the plot lines being mutually exclusive, but felt all would be addressed with plug-ins.
549:. He called the game "more beautifully designed than you could expect a shareware game to be". Two years after the game's release, Barylick said the game was still worth the download. In a review for
857:
585:'s J.T. Trollman gave praise for the game's story writing but was critical of the game's lengthy repetition and time span between points in the story. NomaD of Russian website
1417:
240:
development began with
Ambrosia contracting ATMOS to make the plug-in the scenario for a new game. ATMOS developed the scenario and graphics, while Matt Burch developed the
795:
287:
game. Its status is enforced in game by a character named
Captain Hector, who will continuously remind the player to pay their shareware fee. The game also supports
1407:
1412:
1171:
1026:
378:
releases. Later that year was announced to be receiving a
Windows port, which was released on July 11, 2003. A 2008 update for Mac was built as a
742:
1427:
1437:
690:
865:
568:
s Peter Cohen lauded the combination of action-based space battles with adventure-style gaming. He noted the game made improvements over
1432:
260:. The player's shuttle is in the center, while a Federation ship is in battle above and to the left. At the right is a player interface.
1442:
930:
593:
was critical of the small universe size and dialogue, though it called the game "extraordinary" and praised the game's replayability.
354:
while also working a second job as an engineer. In July 2000, Ambrosia contracted ATMOS to convert the plug-in into the scenario for
1382:
1087:
841:
660:
995:
1422:
1402:
1223:
898:
803:
1057:
291:, allowing players to create their own ships and campaigns, but access to do so is disallowed if the shareware fee is not paid.
1164:
223:
technology, grants the player freedom to take missions, trade goods, steal from other ships, and enter one of six storylines.
1387:
539:
its Editor's Choice Award. Reviewer Chris
Barylick stated that the gameplay is essentially the same as its predecessors,
154:
1251:
541:
342:
199:
101:
77:
962:
1288:
204:
1244:
1157:
1112:
1377:
1325:
589:
praised the game's large map and scenario, while also critical of the game's lack of a soundtrack. By contrast,
268:, the player is placed in command of a shuttlecraft in space. The game is played from a top-down perspective in
1332:
1258:
316:
232:
340:, while Welch managed the project and ATMOS developed the graphics and scenario. Burch, who had programmed
1397:
1230:
1018:
219:
and released on July 11, 2003. The game's premise, set in a time period after mankind has discovered
1392:
1318:
1202:
1195:
772:
269:
65:
52:
529:
received praise for its gameplay and game design, especially in light of it being a shareware game.
1339:
1237:
833:
732:
288:
227:
87:
610:
109:
700:
572:'s predecessors while stating that Ambrosia Software "has wisely left alone what ain't broken."
252:
1274:
1209:
1180:
1139:
861:
837:
799:
311:
216:
194:
122:
70:
57:
737:
551:
464:
379:
149:
1144:
920:
44:
1116:
1079:
650:
985:
888:
1122:
1371:
164:
363:
1049:
575:
The game's story and game length received more mixed reviews. Porcher stated that
1356:
1302:
1295:
619:
337:
241:
1311:
957:
925:
600:
273:
220:
190:
17:
1128:
952:
777:
530:
487:
284:
990:
893:
695:
655:
581:
561:
426:
412:
375:
321:
212:
208:
118:
114:
1133:
1281:
329:
1019:"The Slacker's Guide - Escape Velocity: Nova and Ragdoll Masters 3.0"
1149:
1216:
383:
371:
251:
1153:
370:
was released on March 19, 2002 for Mac, and received both
362:
took approximately 12 months, with an additional 8 months of
324:: Dafydd Williams, Jason Cook, and Scott Vardy were fans of
197:
in collaboration with ATMOS. It is the third game in the
986:"Ambrosia's EV Nova makes the jump to Universal Binary"
1349:
1187:
160:
148:
128:
108:
96:
86:
76:
64:
51:
37:
858:"Who was a part of the EV Nova development team?"
559:'s graphics were superior for a shareware game.
1165:
8:
493:
432:
1418:Video games developed in the United States
1172:
1158:
1150:
397:
34:
796:"How long did it take to create EV Nova?"
1050:"Рецензия на игру Escape Velocity: Nova"
889:"Ambrosia releases Escape Velocity Nova"
207:. It was released on March 19, 2002 for
965:from the original on September 26, 2020
933:from the original on September 26, 2020
901:from the original on September 30, 2014
632:
320:in July 1998. A group of students from
998:from the original on February 11, 2020
1017:Barylick, Chris (December 30, 2005).
921:"2 Mac game titles ported to Windows"
790:
788:
663:from the original on November 7, 2018
7:
1029:from the original on October 2, 2019
823:
821:
766:
764:
762:
760:
726:
724:
722:
720:
718:
684:
682:
680:
678:
644:
642:
640:
638:
636:
402:
1408:Space trading and combat simulators
731:Porcher, Richard (March 25, 2002).
393:
1413:Video games developed in Australia
1145:MacGameFiles: Escape Velocity Nova
1090:from the original on July 26, 2017
929:(in Japanese). November 18, 2002.
771:Barylick, Chris (September 2002).
25:
1060:from the original on May 13, 2019
745:from the original on May 11, 2013
555:, Richard Porcher expressed that
495:
434:
136:
984:Moren, Dan (December 30, 2008).
830:The Secret History of Mac Gaming
603:
514:
509:
504:
499:
494:
453:
448:
443:
438:
433:
43:
1119: (archived 17 October 2006)
1080:"Review - Escape Velocity Nova"
887:Cohen, Peter (March 19, 2002).
733:"Review: Escape Velocity: Nova"
358:. Development of the game from
649:Cohen, Peter (June 30, 2002).
205:space trading and combat games
1:
155:Space trading and combat game
1428:Adventure games set in space
689:Trollman, J.T. (July 2005).
256:A typical in-game screen of
1438:Fiction set around Wolf 359
294:Set in the year 1177 N.C.,
1459:
1433:Fiction set around Polaris
1245:The Adventures of El Ballo
781:. No. 73. p. 48.
1443:Single-player video games
1048:NomaD (August 21, 2003).
406:
403:
42:
1383:Role-playing video games
1333:SketchFighter 4000 Alpha
382:with native support for
317:Escape Velocity Override
233:Escape Velocity Override
1423:Space opera video games
1403:Ambrosia Software games
773:"Escape Velocity: Nova"
328:and began working on a
310:began as a plug-in for
953:"Escape Velocity Nova"
828:Moss, Richard (2018).
691:"Escape Velocity Nova"
261:
215:, and later ported to
296:Escape Velocity Nova'
255:
1388:Classic Mac OS games
1319:Pillars of Garendall
1124:Escape Velocity Nova
537:Escape Velocity Nova
527:Escape Velocity Nova
368:Escape Velocity Nova
281:Escape Velocity Nova
266:Escape Velocity Nova
258:Escape Velocity Nova
174:Escape Velocity Nova
38:Escape Velocity Nova
400:
611:Video games portal
398:
262:
236:created by ATMOS,
1365:
1364:
1181:Ambrosia Software
1086:. July 23, 2002.
862:Ambrosia Software
800:Ambrosia Software
703:on March 15, 2006
523:
522:
312:Ambrosia Software
248:Gameplay and plot
195:Ambrosia Software
170:
169:
123:Microsoft Windows
71:Ambrosia Software
58:Ambrosia Software
16:(Redirected from
1450:
1378:2002 video games
1174:
1167:
1160:
1151:
1113:Official website
1100:
1099:
1097:
1095:
1076:
1070:
1069:
1067:
1065:
1045:
1039:
1038:
1036:
1034:
1014:
1008:
1007:
1005:
1003:
981:
975:
974:
972:
970:
949:
943:
942:
940:
938:
917:
911:
910:
908:
906:
884:
878:
877:
875:
873:
868:on June 23, 2019
864:. Archived from
854:
848:
847:
825:
816:
815:
813:
811:
806:on March 6, 2014
802:. Archived from
792:
783:
782:
768:
755:
754:
752:
750:
738:Inside Mac Games
728:
713:
712:
710:
708:
699:. Archived from
686:
673:
672:
670:
668:
646:
613:
608:
607:
606:
567:
552:Inside Mac Games
519:
518:
517:
513:
512:
508:
507:
503:
502:
498:
497:
465:Inside Mac Games
458:
457:
456:
452:
451:
447:
446:
442:
441:
437:
436:
401:
380:universal binary
140:
138:
47:
35:
21:
1458:
1457:
1453:
1452:
1451:
1449:
1448:
1447:
1368:
1367:
1366:
1361:
1345:
1252:Escape Velocity
1183:
1178:
1117:Wayback Machine
1109:
1104:
1103:
1093:
1091:
1078:
1077:
1073:
1063:
1061:
1047:
1046:
1042:
1032:
1030:
1016:
1015:
1011:
1001:
999:
983:
982:
978:
968:
966:
961:(in Japanese).
951:
950:
946:
936:
934:
919:
918:
914:
904:
902:
886:
885:
881:
871:
869:
856:
855:
851:
844:
827:
826:
819:
809:
807:
794:
793:
786:
770:
769:
758:
748:
746:
730:
729:
716:
706:
704:
688:
687:
676:
666:
664:
651:"The Game Room"
648:
647:
634:
629:
609:
604:
602:
599:
565:
542:Escape Velocity
524:
515:
510:
505:
500:
454:
449:
444:
439:
396:
392:
343:Escape Velocity
332:project called
305:
250:
200:Escape Velocity
144:
135:
102:Escape Velocity
33:
32:2002 video game
30:
29:2002 video game
23:
22:
15:
12:
11:
5:
1456:
1454:
1446:
1445:
1440:
1435:
1430:
1425:
1420:
1415:
1410:
1405:
1400:
1395:
1390:
1385:
1380:
1370:
1369:
1363:
1362:
1360:
1359:
1353:
1351:
1347:
1346:
1344:
1343:
1336:
1329:
1322:
1315:
1308:
1307:
1306:
1292:
1285:
1278:
1275:Ferazel's Wand
1271:
1270:
1269:
1262:
1248:
1241:
1234:
1227:
1224:Bubble Trouble
1220:
1213:
1206:
1199:
1191:
1189:
1185:
1184:
1179:
1177:
1176:
1169:
1162:
1154:
1148:
1147:
1142:
1131:
1120:
1108:
1107:External links
1105:
1102:
1101:
1071:
1056:(in Russian).
1054:Absolute Games
1040:
1009:
976:
944:
912:
879:
849:
842:
817:
784:
756:
714:
674:
631:
630:
628:
625:
624:
623:
615:
614:
598:
595:
587:Absolute Games
521:
520:
491:
483:
482:
479:
476:Absolute Games
472:
471:
468:
460:
459:
430:
422:
421:
418:
409:
408:
405:
394:
391:
388:
304:
301:
249:
246:
168:
167:
162:
158:
157:
152:
146:
145:
143:
142:
141:March 19, 2002
132:
130:
126:
125:
112:
106:
105:
98:
94:
93:
90:
84:
83:
80:
74:
73:
68:
62:
61:
55:
49:
48:
40:
39:
31:
28:
24:
18:ATMOS Software
14:
13:
10:
9:
6:
4:
3:
2:
1455:
1444:
1441:
1439:
1436:
1434:
1431:
1429:
1426:
1424:
1421:
1419:
1416:
1414:
1411:
1409:
1406:
1404:
1401:
1399:
1398:Windows games
1396:
1394:
1391:
1389:
1386:
1384:
1381:
1379:
1376:
1375:
1373:
1358:
1355:
1354:
1352:
1348:
1342:
1341:
1337:
1335:
1334:
1330:
1328:
1327:
1323:
1321:
1320:
1316:
1314:
1313:
1309:
1305:
1304:
1303:Deimos Rising
1300:
1299:
1298:
1297:
1293:
1291:
1290:
1286:
1284:
1283:
1279:
1277:
1276:
1272:
1268:
1267:
1263:
1261:
1260:
1256:
1255:
1254:
1253:
1249:
1247:
1246:
1242:
1240:
1239:
1235:
1233:
1232:
1228:
1226:
1225:
1221:
1219:
1218:
1214:
1212:
1211:
1207:
1205:
1204:
1200:
1198:
1197:
1193:
1192:
1190:
1186:
1182:
1175:
1170:
1168:
1163:
1161:
1156:
1155:
1152:
1146:
1143:
1141:
1137:
1136:
1132:
1130:
1126:
1125:
1121:
1118:
1114:
1111:
1110:
1106:
1094:September 25,
1089:
1085:
1081:
1075:
1072:
1059:
1055:
1051:
1044:
1041:
1033:September 25,
1028:
1024:
1020:
1013:
1010:
997:
993:
992:
987:
980:
977:
964:
960:
959:
954:
948:
945:
932:
928:
927:
922:
916:
913:
900:
896:
895:
890:
883:
880:
867:
863:
859:
853:
850:
845:
843:9781783524877
839:
835:
831:
824:
822:
818:
805:
801:
797:
791:
789:
785:
780:
779:
774:
767:
765:
763:
761:
757:
744:
740:
739:
734:
727:
725:
723:
721:
719:
715:
702:
698:
697:
692:
685:
683:
681:
679:
675:
662:
658:
657:
652:
645:
643:
641:
639:
637:
633:
626:
622:
621:
617:
616:
612:
601:
596:
594:
592:
588:
584:
583:
578:
573:
571:
564:
563:
558:
554:
553:
548:
544:
543:
538:
534:
533:
528:
492:
490:
489:
485:
484:
480:
477:
474:
473:
469:
467:
466:
462:
461:
431:
429:
428:
424:
423:
419:
417:
415:
411:
410:
399:Review scores
389:
387:
385:
381:
377:
373:
369:
365:
361:
357:
353:
350:, programmed
349:
345:
344:
339:
335:
334:Override Nova
331:
327:
323:
319:
318:
313:
309:
302:
300:
297:
292:
290:
286:
282:
278:
275:
271:
267:
259:
254:
247:
245:
243:
239:
235:
234:
229:
226:Originally a
224:
222:
218:
214:
210:
206:
202:
201:
196:
193:developed by
192:
188:
187:
182:
181:
176:
175:
166:
165:Single player
163:
159:
156:
153:
151:
147:
134:
133:
131:
127:
124:
120:
116:
113:
111:
107:
104:
103:
99:
95:
91:
89:
85:
81:
79:
75:
72:
69:
67:
63:
59:
56:
54:
50:
46:
41:
36:
27:
19:
1338:
1331:
1324:
1317:
1310:
1301:
1294:
1287:
1280:
1273:
1265:
1264:
1257:
1250:
1243:
1236:
1229:
1222:
1215:
1208:
1201:
1194:
1134:
1123:
1092:. Retrieved
1083:
1074:
1062:. Retrieved
1053:
1043:
1031:. Retrieved
1022:
1012:
1002:February 10,
1000:. Retrieved
989:
979:
967:. Retrieved
956:
947:
935:. Retrieved
924:
915:
903:. Retrieved
892:
882:
870:. Retrieved
866:the original
852:
829:
808:. Retrieved
804:the original
776:
747:. Retrieved
736:
705:. Retrieved
701:the original
694:
665:. Retrieved
654:
618:
590:
586:
580:
576:
574:
569:
560:
556:
550:
546:
540:
536:
531:
526:
525:
486:
475:
463:
425:
413:
386:processors.
367:
364:beta testing
359:
355:
351:
347:
341:
333:
325:
315:
307:
306:
295:
293:
280:
279:
265:
263:
257:
237:
231:
225:
198:
185:
184:
179:
178:
173:
172:
171:
100:
82:Andrew Welch
66:Publisher(s)
53:Developer(s)
26:
1393:MacOS games
1357:Snapz Pro X
1296:Mars Rising
1023:MacObserver
620:Endless Sky
404:Publication
338:game engine
303:Development
242:game engine
110:Platform(s)
88:Designer(s)
78:Director(s)
1372:Categories
1312:Multiwinia
958:4Gamer.net
926:4Gamer.net
627:References
274:hyperspace
221:hyperspace
203:series of
191:video game
92:Matt Burch
1350:Utilities
1289:Maelstrom
1129:MobyGames
778:MacAddict
532:MacAddict
488:MacAddict
395:Reception
390:Reception
285:shareware
60:and ATMOS
1259:Override
1231:Darwinia
1088:Archived
1064:July 18,
1058:Archived
1027:Archived
996:Archived
991:Macworld
969:July 18,
963:Archived
937:July 18,
931:Archived
905:July 18,
899:Archived
894:Macworld
872:July 18,
749:July 18,
743:Archived
707:July 18,
696:PC Gamer
667:July 18,
661:Archived
656:Macworld
597:See also
582:PC Gamer
562:Macworld
547:Override
427:Macworld
414:PC Gamer
360:Override
348:Override
326:Override
322:Tasmania
289:plug-ins
213:Mac OS 9
209:Mac OS X
177:(a.k.a.
150:Genre(s)
119:Mac OS X
115:Mac OS 9
1326:Redline
1282:GooBall
1203:Aquaria
1196:Apeiron
1135:EV Nova
1115:at the
834:Unbound
810:June 3,
330:modding
228:plug-in
217:Windows
189:) is a
180:EV Nova
161:Mode(s)
129:Release
1340:Uplink
1238:DEFCON
840:
470:8.0/10
97:Series
1217:Avara
1188:Games
1084:MacNN
591:MacNN
566:'
535:gave
407:Score
384:Intel
283:is a
1266:Nova
1210:Ares
1140:IMDb
1096:2020
1066:2020
1035:2020
1004:2020
971:2020
939:2020
907:2020
874:2020
838:ISBN
812:2013
751:2020
709:2020
669:2020
577:Nova
570:Nova
557:Nova
545:and
478:(RU)
416:(UK)
376:OS 9
374:and
372:OS X
356:Nova
352:Nova
346:and
308:Nova
238:Nova
230:for
211:and
121:and
1138:at
1127:at
481:82%
420:71%
314:'s
264:In
186:EVN
183:or
1374::
1082:.
1052:.
1025:.
1021:.
994:.
988:.
955:.
923:.
897:.
891:.
860:.
836:.
832:.
820:^
798:.
787:^
775:.
759:^
741:.
735:.
717:^
693:.
677:^
659:.
653:.
635:^
366:.
270:2D
137:WW
117:,
1173:e
1166:t
1159:v
1098:.
1068:.
1037:.
1006:.
973:.
941:.
909:.
876:.
846:.
814:.
753:.
711:.
671:.
139::
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.