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Abstract strategy game

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As civilization advanced and societies evolved, so too did strategy board games. New inventions such as printing technology in the 15th century allowed for mass production of game sets, making them more accessible to people from various social classes. Games like backgammon and mancala became popular
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There is an intimate relationship between such games and puzzles: every board position presents the player with the puzzle, What is the best move?, which in theory could be solved by logic alone. A good abstract game can therefore be thought of as a "family" of potentially interesting logic puzzles,
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As for the qualitative aspects, ranking abstract strategy games according to their interest, complexity, or strategy levels is a daunting task and subject to extreme subjectivity. In terms of measuring how finite a mathematical field each of the three top contenders represents, it is estimated that
149:, have the players build the starting position in a separate initial phase which itself conforms strictly to combinatorial game principles. Most players, however, would consider that although one is then starting each game from a different position, the game itself contains no luck element. Indeed, 196:
Many games which are abstract in nature historically might have developed from thematic games, such as representation of military tactics. In turn, it is common to see thematic version of such games; for example, chess is considered an abstract game, but many thematic versions, such as
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was the earliest chess variant to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century
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Some abstract strategy games have multiple starting positions of which it is required that one be randomly determined. For a game to be one of skill, a starting position needs to be chosen by impartial means. Some games, such as
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Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as
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in 1883, each denouncing the other as a fraud. The game gained considerable popularity in England at the end of the nineteenth century. The game's first reliable mention is on 21 August 1886 edition of
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Traditional abstract strategy games are often treated as a separate game category, hence the term 'abstract games' is often used for competitions that exclude them and can be thought of as referring to
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in 2008 to try to find the best abstract strategy games all-rounder. The MSO event saw a change in format in 2011 restricting the competition to players' five best events, and was renamed the
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and the play consists of each player posing such a puzzle to the other. Good players are the ones who find the most difficult puzzles to present to their opponents.
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abstract strategy games. Two examples are the IAGO World Tour (2007–2010) and the Abstract Games World Championship held annually since 2008 as part of the
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saw the player go back to Europe during the time just before The Great War, to build alliances with other players, as to secure his safety and victory.
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of 10 possible games, whereas chess has approximately 10. As for Go, the possible legal game positions range in the magnitude of 10.
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Chinese scholars in antiquity. The earliest written reference to the game is generally recognized as the historical annal
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As J. Mark Thompson wrote in his article "Defining the Abstract", play is sometimes said to resemble a series of
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saw the player try to conquer the world from other players after claiming land at the start of the game, while
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There are also many abstract video games, which include open ended solutions to problems, one example is
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dating from 3000 BC, found by British archaeologist Sir Leonard Woolley in the 1920s. In the
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and related games are nearly so but feature a recognizable theme of ancient warfare; and
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Englishmen Lewis Waterman and John W. Mollett both claim to have invented the game of
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checkerboards, found with their pieces in burial chambers, and the game was played by
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is borderline since it is deterministic, loosely based on 19th-century
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is a pure abstract strategy game since it fulfills all three criteria;
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during this time, showcasing different styles of strategic gameplay.
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280–550), where its early form in the 6th century was known as
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is among the oldest known games to still be widely played today.
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Hodges, George, ed. (1980). "Shogi history & the variants".
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After the end of World War 2, these games became more complex.
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Analysis of "pure" abstract strategy games is the subject of
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switching loyalties when captured instead of being killed.
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also mentions it. The game was later imported into the
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Archived from 77:, and features concealed information. 1144:The University of Alberta Games Group 852: 850: 606: 604: 7: 639:"The birth of Fischer Random Chess" 353:, as being of Egyptian origin, and 760:Robinson & Estes (1996), p. 34 25: 1003:Burton, Watson (April 15, 1992). 859:"History of Strategy Board Games" 857:Richardson, Teresa (2023-08-21). 462:Abstract Games World Championship 956:Tilley, Arthur (November 1892). 529: 518: 507: 496: 485: 474: 168:the players pose to each other: 57:), and in which each player has 1036:from the original on 2023-03-29 821:from the original on 2019-03-24 791:. Jean-Louis Cazaux. 2005-07-25 663:Thompson, J. Mark (July 2000). 637:van Reem, Eric (May 31, 2001). 556:List of abstract strategy games 34:The abstract strategy game of 1: 1007:. Columbia University Press. 938:. 17 February 1916. p. 1 843:. No. 27. pp. 9–13. 729:"Save 65% on shapez on Steam" 340:mentioned a game, πεττεία or 253: 61:about the game. For example, 412:were released in the 1950s. 1376:Collectible miniatures game 1366:Constructible strategy game 1476: 1434:Tabletop role-playing game 1099:. Beppi.it. Archived from 1093:"Brief history of Othello" 373:was considered one of the 1149:David Eppstein's CGT page 974:10.1017/S0009840X00186433 513:David M. Pearce (England) 502:David M. Pearce (England) 491:David M. Pearce (England) 480:David M. Pearce (England) 430:combinatorial game theory 267: 1311:Dedicated deck card game 1028:Fairbairn, John (1995). 27:Mental skill based games 1455:Abstract strategy games 936:The Ellensburgh Capital 909:Strutt, Joseph (1801). 815:The Chess Variant Pages 811:"Shogi: Japanese Chess" 665:"Defining the Abstract" 643:The Chess Variant Pages 571:World Mind Sports Games 49:that has minimal or no 1349:Abstract strategy game 1217:Cooperative board game 915:. London. p. 255. 882:Oxland, Kevin (2004). 733:store.steampowered.com 535:Andres Kuusk (Estonia) 524:Andres Kuusk (Estonia) 234: 201:-themed chess, exist. 175: 95: 43:abstract strategy game 38: 1460:Games of mental skill 1429:Social deduction game 1424:Paper-and-pencil game 1301:Collectible card game 1237:Cross and circle game 1078:Note: He was not the 1030:"Go In Ancient China" 958:"Ludus Latrunculorum" 387:(c. 4th century BC). 316:A board resembling a 221: 183:no hidden information 170: 88: 33: 1222:Deduction board game 1207:Adventure board game 962:The Classical Review 566:Mind Sports Olympiad 458:Mind Sports Olympiad 446:game-tree complexity 131:Mind Sports Olympiad 1316:Shedding-type games 885:Gameplay and design 751:Leibs (2004), p. 92 709:sf-encyclopedia.com 693:on August 18, 2011. 667:. The Games Journal 398:The Saturday Review 375:four essential arts 364:ludus latrunculorum 320:board was found in 59:perfect information 1306:Deck-building game 1249:Running-fight game 1123:"MSO XV Pentamind" 932:"Lure of checkers" 778:Bird (1893), p. 63 438:probability theory 235: 181:"; i.e., there is 96: 75:Napoleonic warfare 39: 1442: 1441: 1331:Trick-taking game 1129:on July 22, 2012. 1014:978-0-231-06715-7 895:978-0-321-20467-7 863:The Gamers Guides 705:"SFE: Board Game" 618:on March 25, 2012 328:are specimens of 16:(Redirected from 1467: 1326:Tarot card games 1269:Chinese dominoes 1183: 1176: 1169: 1160: 1131: 1130: 1119: 1113: 1112: 1110: 1108: 1089: 1083: 1076: 1070: 1069: 1067: 1066: 1051: 1045: 1044: 1042: 1041: 1025: 1019: 1018: 1000: 994: 993: 953: 947: 946: 944: 943: 928: 917: 916: 906: 900: 899: 879: 873: 872: 870: 869: 854: 845: 844: 836: 830: 829: 827: 826: 806: 800: 799: 797: 796: 785: 779: 776: 770: 767: 761: 758: 752: 749: 743: 742: 740: 739: 725: 719: 718: 716: 715: 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609: 602: 589: 588: 584: 579: 551:Game complexity 542: 528: 517: 506: 495: 484: 473: 460:first held the 454: 444:checkers has a 426: 361:under the name 345: 216: 192: 83: 51:narrative theme 28: 23: 22: 15: 12: 11: 5: 1473: 1471: 1463: 1462: 1457: 1447: 1446: 1440: 1439: 1437: 1436: 1431: 1426: 1421: 1416: 1411: 1406: 1401: 1395: 1393: 1389: 1388: 1386: 1385: 1380: 1379: 1378: 1368: 1363: 1362: 1361: 1356: 1345: 1343: 1337: 1336: 1334: 1333: 1328: 1323: 1318: 1313: 1308: 1303: 1297: 1295: 1289: 1288: 1286: 1285: 1284: 1283: 1273: 1272: 1271: 1266: 1256: 1251: 1246: 1241: 1240: 1239: 1229: 1224: 1219: 1214: 1209: 1203: 1201: 1195: 1194: 1190:Tabletop games 1188: 1186: 1185: 1178: 1171: 1163: 1157: 1156: 1151: 1146: 1139: 1138:External links 1136: 1133: 1132: 1114: 1103:on 16 May 2009 1097:Othello Museum 1084: 1080:Lewis Waterman 1071: 1046: 1020: 1013: 995: 968:(8): 335–336. 948: 918: 901: 894: 874: 846: 831: 801: 780: 771: 762: 753: 744: 720: 696: 678: 655: 629: 600: 581: 580: 578: 575: 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Index

Abstract game

Go
strategy game
narrative theme
randomness
perfect information
Go
chess
Stratego
Napoleonic warfare

Stratego
Continuo
Can't Stop
Sequence
Stratego
Mind Sports Olympiad
Arimaa
DVONN
Bobby Fischer
randomization of the starting position in chess
puzzles
combinatorial
no hidden information
turns
Star Wars
Shapez

Achilles

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