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man coming from, Saltsman stated "I used to have fantasies at my old office job of running down our long, long hallway just for fun. And to literally escape. I'd forgotten about that until months after
Canabalt came out. There used to be an intro cinematic that I was designing, where the character receives an email, but it was all getting in the way of the main thing". Saltsman presented the game design concept of "Time Until Death" at the 2011
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described the game as a "one-button action-opus". It was made in response to
Experimental Gameplay's "Bare Minimum" challenge. The game's viral success was a surprise to him, and he later felt like he squandered the opportunity and audience. When asked in an interview where he imagined the running
465:
In March 2014, Saltsman re-announced Finji, a game studio that had existed since 2006 but was relaunched. Saltsman directs the studio, and his wife, Rebekah, produces and does game design. The company develops games internally and produces others. They announced four titles with the relaunch. The
270:
in a weekend, beginning the collaboration. Semi Secret did not have the funds to begin a new game from scratch, so the project fit their company roadmap. Saltsman did not expect to work on the game himself, but became the primary puzzle designer. It was released on
January 7, 2013 for
263:. The game was Wohlwend's first as game designer, and he open sourced the game after online game sites showed no interest in purchasing it. Semi Secret's Eric Johnson found the code and made an
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almost no one in the industry ... hasn't taken serious note of its acclaim and wondered what magic formula there might be hidden in its design that can be replicated elsewhere.
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484:. It is a 2D turn-based tactical survival game first announced in mid-2011. Players use traps to stop incoming monsters from entering a sacred gate. Finji distributed
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in which the player attempts to use a futuristic grappling hook to climb out of an underground, secret base in order to reach the surface. The game was remade into
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in 2012. The experimental game was first displayed to the public by Juegos
Rancheros on April 5, 2013 and was released to backers of the LA/GS
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called "generally favorable" reviews. It was an honorable mention in Best Mobile Game and Nuovo Award categories of the 2012
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called Flixel. Saltsman discussed the use of Flixel as a medium for new developers, and used it to develop
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iPad, iPhone, Macintosh, Nintendo Switch, PlayStation 4, Windows, Windows Apps, Xbox One, Xbox Series X/S
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1059:"Game Talk: Developer of Games Like Canabalt and Overland, Adam Saltsman Interview with Timothy Courtney"
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in 2009, where an anonymous runner moves in one direction and is able to jump and slide upon landing.
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announced that it would be co-publishing the "interactive musical landscape anthology" game
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iPad, iPhone, Linux, Macintosh, Nintendo Switch, PlayStation 4, tvOS, Windows, Xbox One
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Mac, Windows, Xbox One, Xbox Series X/S, Nintendo Switch, PlayStation 4, PlayStation 5
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Android, iPad, iPhone, Linux, Macintosh, PlayStation 4, Tomahawk F1, Windows, Xbox One
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494:-funded project by Scott Benson and Holowka. They also sell Saltsman's survival game
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amid an appeal of a lawsuit filed by the FTC attempting to prevent the acquisition.
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iPad, iPhone, Linux, Macintosh, Nintendo Switch, PlayStation 4, Windows, Xbox One
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2012. In
January 2013, Saltsman was working on an Android release of the game.
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1384:"Hands-on with Hundreds, the addictive new iOS game from Canabalt's creators"
290:, and an honorable mention in Excellence in Visual Art at the 2013 festival.
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1157:"Hundreds' metamorphosis from late night dream to addictive iOS puzzle game"
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In 2023 Finji along with a few other indie game studios were involved in an
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1321:"2013 Independent Games Festival announces Main Competition finalists"
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that
September. Since 2018 the title has been available for free from
1026:"The Running Man: behind the sketchbooks of Adam Saltsman's Canabalt"
272:
1497:"Adam Saltsman announces new game collab Overland, new studio Finji"
911:"Stencyl: Make iPhone, iPad, Android & Flash Games without code"
774:
Macintosh, Nintendo Switch, PlayStation 4, PlayStation 5, Windows
325:(stylized A͈L͈P͈H͈A͈B͈E͈T͈) which was developed for the launch of
106:
1581:"Indie game developer cohort supports Microsoft ABK acquisition"
264:
933:"IndieCade: Canabalt's Adam Saltsman's Pursuit of the Infinite"
1288:"Here are your winners of the 2012 Independent Games Festival"
389:
from the article and its talk page, especially if potentially
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924:
1527:"Tunic is a gorgeous Zelda-style adventure starring a fox"
498:(in collaboration with Robin Arnott). They also announced
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1461:"Canabalt dev announces new collaborative studio, Finji"
1088:"Betting on style with Saltsman and Wohlwend's Hundreds"
543:
proposed acquisition of
Activision Blizzard by Microsoft
553:
The following is a table of games published by Finji.
1680:
1579:
Writer, Jeffrey
Rousseau Staff (September 19, 2023).
1441:"LA Game Space: Experimental Game Pack 01 - Windows"
1124:"From Flash to Touch: How Hundreds Came to the iPad"
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1223:"Semi Secret Software's Hundreds comes to Android"
1548:"Fez Developer Re-Emerges With Polytron Partners"
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1190:"Hundreds - An Experience Custom Made For Mobile"
530:with Finji. The company does not have plans to
188:
105:. He is a founder of Semi Secret Software and
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1017:
8:
1417:"Keita Takahashi Games Set to Debut Locally"
279:to what video game review score aggregator
811:Mac, Windows, Linux, Nintendo Switch, PS5
382:about living persons that is unsourced or
31:
20:
1255:"Hundreds Critic Reviews for iPhone/iPad"
453:Learn how and when to remove this message
841:
555:
1687:
1607:"Preview - I Was a Teenage Exocolonist"
1429:from the original on December 29, 2013.
1117:
1115:
902:
1382:McWhertor, Michael (October 7, 2012).
1155:McWhertor, Michael (January 3, 2013).
996:"Gravity Hook HD (2010) release dates"
1637:"Usual June Is The Latest From Finji"
869:Previously announced under the title
7:
1363:from the original on August 16, 2014
1267:from the original on January 8, 2013
1221:McWhertor, Michael (June 28, 2013).
1122:Martin, Garrett (January 22, 2013).
1057:Courtney, Timothy (March 11, 2016).
1024:Boyer, Brandon (November 11, 2009).
888:Linux, Macintosh, Windows, PS4, PS5
514:, developed by Andrew Shouldice and
161:Saltsman developed the browser game
1635:Harte, Charles (December 7, 2023).
253:Saltsman began to collaborate with
144:makes use of the Flixel framework.
1507:from the original on March 6, 2014
1415:Renovitch, James (April 1, 2013).
1396:from the original on July 15, 2014
1300:from the original on July 14, 2014
1235:from the original on July 14, 2014
1169:from the original on July 14, 2014
1136:from the original on July 14, 2014
945:from the original on March 4, 2016
931:Kumar, Mathew (October 10, 2011).
294:was also an official selection at
140:. The video game development tool
14:
1473:from the original on June 9, 2014
1333:from the original on May 13, 2014
1100:from the original on May 11, 2014
1038:from the original on May 19, 2014
965:"Gravity Hook for Browser (2008)"
1702:
1690:
1669:
1546:Hilliard, Kyle (June 14, 2014).
1188:Ryckert, Dan (January 8, 2013).
349:
1459:Sarkar, Samit (March 3, 2014).
1286:Plante, Chris (March 7, 2012).
642:Fernando Ramallo, David Kanaga
167:vertically scrolling video game
1495:Polson, John (March 3, 2014).
1086:Rose, Mike (January 4, 2013).
1:
1730:American video game designers
1443:– via Internet Archive.
275:and iPad, and on June 28 for
864:Adam Saltsman, Alec Holowka
586:Adam Saltsman, Robin Arnott
360:biography of a living person
96:best known for creating the
16:American video game designer
803:I Was a Teenage Exocolonist
751:Hollow Ponds, Richard Hogg
508:. Finji has also published
470:, is in collaboration with
387:must be removed immediately
315:Saltsman collaborated with
165:in August 2008, which is a
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660:Linux, Macintosh, Windows
604:Linux, Macintosh, Windows
506:Game Developers Conference
308:
288:Independent Games Festival
285:Game Developers Conference
246:
209:
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59:Indie video game developer
1319:Staff (January 7, 2013).
780:
723:
670:
614:
577:
30:
766:Chicory: A Colorful Tale
517:Chicory: A Colorful Tale
1740:Browser game developers
1605:Maui (April 25, 2021).
216:Saltsman developed the
92:, is an American indie
1353:"IndieCade 2012 Games"
682:Android, iPhone, iPad
374:Please help by adding
192:
1735:Indie game developers
1678:at Wikimedia Commons
675:Journey of 1000 Stars
666:supplemental game #2
610:supplemental game #1
480:and was renamed from
311:Alphabet (video game)
249:Hundreds (video game)
122:Saltsman produced an
1422:The Austin Chronicle
873:, cancelled in 2016
380:Contentious material
335:The Internet Archive
109:video game studios.
1649:on December 8, 2023
645:Macintosh, Windows
557:
205:, November 11, 2009
94:video game designer
1063:timothycourtney.io
891:Cancelled in 2023
885:The Glory Society
746:Wilmot's Warehouse
709:Night in the Woods
664:Night in the Woods
653:Lost Constellation
625:Bits & Beasts
608:Night in the Woods
556:
541:in support of the
487:Night in the Woods
1674:Media related to
1585:GamesIndustry.biz
917:on March 5, 2012.
895:
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791:Andrew Shouldice
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363:needs additional
195:Brandon Boyer on
83:
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64:Years active
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1645:. Archived from
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1560:on June 16, 2014
1556:. Archived from
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1535:. June 12, 2017.
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520:. In June 2014,
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376:reliable sources
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173:for browser and
127:game development
118:Flixel (2008-11)
88:, also known as
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1202:on May 30, 2014
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808:Northway Games
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1501:IndieGames.com
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1642:Game Informer
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331:Kickstarter
228:Boing Boing
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