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have its own modified version of
Advance and Secure game mode. It uses the same basic idea of predefined capturing order, but instead of capturing bases, you capture zones since the size of zones are normally big from 100 meters to 300 meters in radius. This forces you to control an area before you
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It is based on round capturing zones which can vary in size individually from tiny only few square meters to big 0,95 square kilometers in size, from meters in diameter to hundreds of meters in diameter depending the map designers decisions. In the middle of each zone is spawn point, where players
312:. While Advance and Secure is somewhat similar to Battlefield game series Conquer game mode, it does naturally promote more teamwork and strategy compared to Battlefields more open ended Conquer mode. The original
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can capture the flag instead of just controlling a single building. One difference is that part of the zones can be randomly chosen at the start of the round, which add replay value to maps. Major difference to
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The capturing zones can overlap and form sectors where one player can affect several zones simultaneously making such sectors strategically valuable, this overlapping is seen in some stock maps.
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Players in both teams have to capture a number of bases or zones. The winning team is the one that has most bases under control when the time or tickets runs out.
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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games. Players on opposing teams try to capture certain predefined points of interest in a game environment in a certain preset order.
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AAS mode is that the zone doesn't have rigid spawn point middle of the zone, instead the spawn points are player deployable assets.
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can spawn if the zone is controlled by own team in other words is fully captured
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Please help to demonstrate the notability of the topic by citing
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371:(From game, Joint Operations: Typhoon Rising / Escalation)
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team based game mode used in a few hardcore, tactical and
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Advance and Secure was first introduced in the game
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316:AAS mode also shares some similarities with
420:"Review - Joint Operations: Typhoon Rising"
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118:Learn how and when to remove this message
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796:Turns, rounds and time-keeping systems
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497:"Project Reality: BF2 - Features"
529:. Realitymod.com. Archived from
365:the AAS game mode is the same.
359:Joint Operations: Typhoon Rising
353:Joint Operations: Typhoon Rising
314:Joint Operations: Typhoon Rising
309:Joint Operations: Typhoon Rising
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31:may not meet Knowledge (XXG)'s
357:In Advance and Secure mode in
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593:Glossary of video game terms
363:Joint Operations: Escalation
326:Structure in different games
33:general notability guideline
523:Project Reality Manual v1.0
418:Chick, Tom (22 June 2004).
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345:style AAS game mode since
40:reliable secondary sources
29:The topic of this article
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361:and its expansion titled
322:Control Point game mode.
824:Destructible environment
341:community has modded a
866:Procedural generation
319:Team Fortress Classic
139:First-person shooters
653:Non-player character
471:"Advance and Secure"
445:"Advance and Secure"
288:first-person shooter
281:player versus player
67:"Advance And Secure"
892:Movement techniques
676:Collision detection
380:Project Reality:BF2
133:Part of a series on
973:Advance And Secure
273:Advance And Secure
203:Social interaction
171:Advance And Secure
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988:Last man standing
771:Scripted sequence
390:modification for
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229:List of free FPSs
186:Last man standing
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1024:Video game modes
1003:King of the hill
978:Capture the flag
861:Persistent world
829:Instance dungeon
756:Random encounter
751:Quick time event
658:Player character
617:Experience point
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477:on 12 April 2015
473:. Archived from
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447:. Archived from
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234:List of MMOFPSs
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899:Rocket jumping
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536:on 28 May 2015
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913:Forms of play
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294:Basic concept
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108:November 2023
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69: –
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63:Find sources:
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957:Speedrunning
761:Replay value
627:Critical hit
538:. Retrieved
531:the original
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504:. Retrieved
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479:. Retrieved
475:the original
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453:. Retrieved
449:the original
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427:. Retrieved
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224:List of FPSs
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62:
945:Competitive
940:Cooperative
935:Multiplayer
839:Bonus stage
806:Fast travel
275:often just
44:independent
983:Deathmatch
966:Game modes
856:Open world
766:Saved game
736:Permadeath
726:Paper doll
691:Fog of war
636:Characters
600:Attributes
583:Video game
405:References
181:Deathmatch
78:newspapers
52:redirected
925:Nonlinear
878:Overworld
696:Game over
668:Mechanics
146:Subgenres
42:that are
1018:Category
998:Survival
920:Emergent
904:Strafing
871:Map seed
851:Mini-map
844:Minigame
776:Spawning
741:Power-up
731:Password
681:Cutscene
585:concepts
540:12 April
506:12 April
481:12 April
455:12 April
429:12 April
208:Strafing
817:Scenery
424:Gamespy
302:History
193:Hitscan
92:scholar
56:deleted
930:Twitch
883:Skybox
607:Health
347:ArmA I
285:milsim
163:Topics
155:MMOFPS
94:
87:
80:
73:
65:
48:merged
834:Level
781:Stats
746:Quest
622:Magic
534:(PDF)
527:(PDF)
216:Lists
99:JSTOR
85:books
54:, or
801:Warp
711:Item
643:Boss
612:Life
542:2015
508:2015
483:2015
457:2015
431:2015
338:ArmA
335:The
331:ArmA
71:news
701:HUD
648:Bot
373:.
279:is
277:AAS
176:Bot
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115:(
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106:(
96:·
89:·
82:·
75:·
58:.
36:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.