Knowledge (XXG)

Editions of Dungeons & Dragons

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increases. Multiple defense values have been removed, returning to a single defense value of armor class and using more traditional saving throws. Saving throws are reworked to be situational checks based on the six core abilities instead of generic d20 rolls. Feats are now optional features that can be taken instead of ability score increases and are reworked to be occasional major upgrades instead of frequent minor upgrades. The "advantage/disadvantage" mechanic was introduced, streamlining conditional and situational modifiers to a simpler mechanic: rolling two d20s for a situation and taking the higher of the two for "advantage" and the lower of the two for "disadvantage" and canceling each other out when more than one apply. The power system of 4th edition was replaced with more traditional class features that are gained as characters level. Clerics, druids, paladins, and wizards prepare known spells using a slightly modified version of the spell preparation system of previous editions. Healing Surges are replaced by Hit Dice, requiring a character to roll a hit die during a short rest instead of healing a flat rate of hit points.
1659:. Powers have a wide range of effects including inflicting status effects, creating zones, and forced movement, making combat very tactical for all classes but essentially requiring use of miniatures, reinforced by the use of squares to express distances. Attack rolls, skill checks and defense values all get a bonus equal to one-half level, rounded down, rather than increasing at different rates depending on class or skill point investment. Each skill is either trained (providing a fixed bonus on skill checks, and sometimes allowing more exotic uses for the skills) or untrained, but in either case all characters also receive a bonus to all skill rolls based on level. A system of "healing surges" and short and long rests are introduced to act as resource management. 1749:". Appelcline wrote, "though the first goal with the release of D&D 4e had been to draw in established players, Wizards now wanted to bring in new players as well. Essentials was more than just a chance to approach a new audience. It was also a revamp of the 4e game. Mearls was insistent that Essentials would not be a new edition, and so should remain entirely compatible with 4e to date. However, 4e had been heavily errataed in the two years since its release . Essentials provided an opportunity to incorporate those changes and errata back into a set of core rulebooks". 1092:, a loose-leaf binder in which every monster is given a full page of information. It was the intention that packs of new monsters (often setting-specific) could be purchased and added to the binder without the expense or inconvenience of a separate book, allowing the book to be updated and customized as needed. This format proved highly susceptible to wear and tear, however, and presented difficulties in keeping alphabetic order when pages had been printed with monsters on each side. Subsequently, the loose leaf formatting was abandoned and the 1669:
introduction of 4E caused a major schism in the D&D player base and publishing world alike, one that ultimately lead to the rise of the Pathfinder RPG and a fragmentation of D&D's player base". In 2024, Torner highlighted that this edition focused on mechanical balance and "was a purely combat-based miniatures game that afforded each character comparable advantages on the battlefield. This meant a standardization of various components of character building. Fourth edition improved
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to avoid controversy. Ben Riggs writes that TSR insiders worried that the word "Advanced" in the title was scaring off interested newcomers into thinking the product was not for them, and more generally that players of First Edition could simply continue using their old books. Both Witwer and Riggs cite increasing competition from other role-playing games; First Edition was a trailblazer that had carved out an entirely new space, but many more tabletop role-playing games existed by 1989.
1420:. This revision was intentionally a small one focusing on addressing common complaints about certain aspects of gameplay, hence the "half edition" version number. The basic rules are fundamentally the same, only differing in balancing. Many monsters and items are compatible (or even unchanged) between those editions. New spells are added, and numerous changes are made to existing spells, while some spells are removed from the updated 2262: 1652:. The system of prestige classes is replaced by a system in which characters at 11th level choose a "paragon path", a specialty based on their class, which defines some of their new powers through 20th level; at level 21, an "epic destiny" is chosen in a similar manner. Core rules extend to level 30 rather than level 20, bringing "epic level" play back into the core rules. 1125:(mage, specialist wizard), priest (cleric, druid), and rogue (thief, bard). Assassins and monks were removed from the game as character classes, "magic-users" are renamed "mages", illusionists are made into a subtype of the wizard class, along with new classes specializing in the other schools of magic. Proficiencies are officially supported in the 2020:, wrote that the "backwards compatible" ruleset will include updated core rulebooks with "guidance on how rules from previous books line up with the new rules" and that older adventure modules will be compatible with the revised character creation rules. A compiled sourcebook pulling together rules and other information from 791:. The "blue booklet" explains the game's concepts and method of play in terms that made it accessible to new players not familiar with tabletop miniatures wargaming. Unusual features of this version include an alignment system of five alignments as opposed to the three or nine alignments of the other versions. This 2077:, because of the amount of new content that will be appearing in the 2024 rules revisions". Crawford stated that, "I think what people are going to experience when they get the new Core Rulebooks...it's definitely the game we've all been playing, but enhancements everywhere". In August 2024, Lin Codega of 1353:
book. Third edition combat allows for a grid system, encouraging highly tactical gameplay and facilitating the use of miniatures. 3rd edition removes previous editions' restrictions on class and race combinations that were intended to track the preferences of the race, and on the level advancement of
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Character creation is modified in many ways. Demi-human races are given higher level maximums to increase their long-term playability, though they are still restricted in terms of character class flexibility. Character classes are organized into four groups: warrior (fighter, paladin, ranger), wizard
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commented that it was unclear what the "lasting legacy" of 4th Edition would be – "on the positive side, it introduced a new way to play the game, adding streamlined play, improved ease of dungeon master preparation, and character classes that were complementary and balanced. On the other hand, the
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system for which authors can write new games and game supplements without the need to develop a unique rules system and, more importantly, without the need for direct approval from Wizards of the Coast. This makes it easier to market D&D-compatible content under a broadly recognizable commercial
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sold over 400,000 copies in the first year of release, a solid hit, but their lifetime sales were not close to matching the huge success of First Edition. The reasons why are contested. Michael Witwer, a biographer of Gary Gygax, cited the lack of involvement of Gygax and the changes that attempted
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rules, and made it much easier for new, non-wargaming players to grasp the concepts of play. It also inadvertently aided the growth of competing game publishers, since just about anyone who grasped the concepts behind the game could write smoother and easier-to-use rules systems and sell them to the
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are introduced, which characters can only enter at higher character levels and if they meet certain character-design prerequisites or fulfill certain in-game goals. Later products include additional and supplementary rules subsystems such as "epic-level" options for characters above 20th level, as
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Mechanically, 5th edition draws heavily on prior editions, while introducing some new mechanics intended to simplify and streamline play. Skills, weapons, items, saving throws, and other things that characters are trained in now all use a single proficiency bonus that increases as character level
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4th edition rule set and provides simple player character options intended for first-time players. Many of the new player character options emulate features from previous editions, such as schools of magic for the wizard class, to appeal to older players who had not adopted the 4th edition rules.
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5th edition has been released for almost as long as 3 and 3.5 now, and only has 3 core rulebooks and 4 supplemental books in the style of 3.5". This edition also has "setting guides that add some setting-specific rules as opposed to complete supplements that are intended for inclusion with any
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The new alignments are Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, and Chaotic Evil. They are organized in a 3 cell by 3 cell square grid in horizontal bands (Lawful, Neutral and Chaotic) and vertical bands (Good, Neutral and
2381:). This still brings great confusion amongst Spanish-speaking and Brazilian gamers about the name of the game, since all Spanish and Brazilian Portuguese translations of the game kept the original English title. In gaming jargon, however, a dungeon is not a single holding cell but rather a 1079:, the TSR staff eliminated character classes and races like the assassin and the half-orc, and stressed heroic roleplaying and player teamwork. The target age of the game was also lowered, with most 2nd edition products being aimed primarily at teenagers. 2157:, providing that they did not use anything Wizards of the Coast considered trade dress or signature content, known as "product identity" under the terms of the OGL. In January 2016, Wizards of the Coast published an updated SRD for 5th edition D&D. 2081:
explained that "Wizards of the Coast has been trying to avoid at all costs" an edition war by attempting to maintain the game as 5th Edition with marketing that focuses on how the changes will be a backwards compatible update and not a new edition of
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as a tactical combat game by providing PCs clear options in every fight, and a range of options beyond standard sword swinging for" multiple combat rounds. However, Torner viewed the edition as unsuccessful "despite its emphasis on game balance".
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reported anger from some players and retailers due to the financial investment in v3.5 and the relatively brief period of time that it had been in publication. Although many players chose to continue playing older editions, or other games such as
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are introduced replacing non-weapon proficiencies, to allow players to further customize their characters. The combat system is greatly expanded, adopting into the core system most of the optional movement and combat system of the 2nd edition
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the 2024 updates are minor, they are still updates. Either they functionally matter (which would support the production and need for a new edition) or they functionally don’t (which means that there is no need for them to change at all)".
3479: 4430: 893:(gold cover) supported characters who had transcended to becoming Immortals. The player's characters would be converted to a new set of rules that supported Immortal levels 1 through 36, and would operate on an interplanar level. 3719: 1026:), and two books governing character skills in wilderness and underground settings. Gygax had already planned a second edition for the game, which would also have been an update of the rules, incorporating the material from 393:
and use its measurement and combat systems. An optional combat system is included within the rules that later developed into the sole combat system of later versions of the game. In addition, the rules presume ownership of
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Some of the optional rules include the introduction of a point-based system to allow players to pick and choose parts of classes to make their own class, and a more tactical combat system including attacks of opportunity.
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The d20 System uses a more unified mechanic than earlier editions, resolving nearly all actions with a d20 die roll plus appropriate modifiers. Modifiers based on ability scores follow a standardized formula.
5771: 590:, which had previously only appeared in magazine articles, were added to the core rulebooks. An alignment system with nine alignments is used, rather than the previous three-alignment system in the original 1332:-style elegant design: that the terminology and choices in the game should be immediately intelligible to all who might play it. Players understanding the game itself got more agency over their PCs' fate". 1939:
in 2020, compared the large number of rulebooks released for the 3rd/3.5 editions (12 different core rulebooks and over 50 supplements published in seven years) to the number for 5th edition and wrote,
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Mechanically, 4th edition saw a major overhaul of the game's systems. Changes in spells and other per-encounter resourcing, giving all classes a similar number of at-will, per-encounter and per-day
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into one volume. Initially, the 2nd edition was planned to consolidate the game, but more changes were made during development, while still aiming at backwards compatibility with 1st edition.
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v3.5 via the Open Game License), the initial print run of the 4th edition sold out during preorders, and Wizards of the Coast announced a second print run prior to the game's official release.
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The five Alignments are Lawful Good, Chaotic Good, Neutral, Lawful Evil, and Chaotic Evil. There are class-based restrictions in which Clerics can not be Neutral and Thieves can not be Good.
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The game was again published as three core rulebooks which incorporated the expansions and revisions which had been published in various supplements over the previous decade. However, the
3480:"D&D reveals September 2024 release date for the start of its big rules revamp, sheds light on two multiverse-hopping campaigns, and promises the launch of its shiny virtual tabletop" 4431:"D&D's Revised Player's Handbook 'will be the biggest Player's Handbook that D&D has ever had', and like all the Revised core books will be compatible with the current edition" 779:, which included a single booklet covering character levels 1 through 3, and also includes dice and a beginner's module. The booklet collects and organizes the rules from the original 1067:
corresponded with important policy changes at TSR. An effort was made to remove aspects of the game which had attracted negative publicity, most notably the removal of all mention of
3727: 2086:. Codega commented that there's still the question on if "this is a new edition or it is errata. The books say it's the former; the digital tools say the latter" and opined "that 2003:'s playtest had seen more sign-ups since it launched on August 18 than D&D 5E's playtest saw during its entire two-year pre-release phase ahead of the game's release in 2014". 1873: 1109:
Numerous mechanical changes were made to the game. The combat system was modified. The minimum number required to hit a target uses a mathematical formula in which the defender's
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will have 48 subclasses, with four for each of the 12 classes" and that each subclass and character background will receive an illustration. In an August 2023 interview with
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In 1995, TSR re-released the core rulebooks for 2nd Edition with new covers, art, and page layouts. These releases were followed shortly by a series of volumes labelled
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game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "advanced" was dropped and the new edition was named just
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was a radically new gaming concept at the time, and it was difficult for players without prior tabletop wargaming experience to grasp the vague rules. The release of the
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was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3rd edition, but dropped the "Advanced" prefix to be called simply
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rulebooks between 2000 and 2007. At the same time, they published over 50 supplements that added additional rules, features, races, and magic items to the game".
3817: 4404: 807:, as some rules were simplified to make the game easier for new players to learn, players were expected to continue play beyond third level by moving on to the 3692: 3536: 7083: 1194: 2217:
has been one of the best-selling role playing games in the industry. A second edition, which moves away from the v. 3.5 mechanics, was published in 2019.
2714: 3665: 2916: 2887: 491: 77:). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the 3787: 3749: 3919: 5751: 3974: 3122: 464:
class, and weapon damage varying by weapon (as opposed to character class). In addition, many additions and options were published in the magazines
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fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.
7159: 4001: 1106:. The edition also greatly increases the power of dragons, in order to counter the impression of relative weakness of the game's titular monster. 7037: 6861: 6475: 6244: 6095: 6058: 5691: 2442: 1892: 1173: 354:(lawful, neutral, and chaotic). With a production budget of only $ 2000 to print a thousand copies, the result has been described as amateurish. 319: 7044: 6944: 5761: 3562: 1362: 1180: 902: 739: 79: 3620: 3580: 3365: 7149: 6937: 6775: 5620: 5597: 5550: 5531: 5508: 5485: 5466: 5447: 5394: 5375: 5356: 5333: 5314: 5291: 5255: 5236: 5215: 5148: 5125: 5089: 5056: 5030: 4995: 4491: 4241: 2870: 1580: 889: 717: 7051: 1187: 1075:, although these fiendish monsters were renamed tanar'ri and baatezu, respectively. Moving away from the moral ambiguity of the 1st edition 3419: 2341:. Some languages, like Spanish, Italian, Finnish, and Portuguese, didn't translate the title of the game and kept it as it is in English: 6923: 6272: 5756: 5736: 1842:
containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. The
1574: 877: 705: 2942: 1121:. Distances are based on in-game units (feet) rather than miniatures-board ones (inches). Critical hits are offered as optional rules. 6930: 5817: 5766: 4108: 3507: 3223:"So, one of the things that I thought a lot about when I was first putting together the outline for this book... this is not the core 2451: 2161: 883: 711: 4378: 4297: 3392: 1848:
was released on July 15, featuring a set of pre-generated characters, a set of instructions for basic play, and the adventure module
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are included, while the barbarian, bard, druid, sorcerer and monk are not present. Of those classes, the first four were included in
1424:. New feats are added and numerous changes are made to existing feats, while several skills are renamed or merged with other skills. 7016: 6191: 6178: 5166: 3031: 3015: 2842: 2652: 2500: 2309: 1921:(2022). This sourcebook updates "over 250 monster stat blocks alongside 30 playable races pulled from a variety of sources" such as 6665: 6488: 6483: 6184: 5792: 5787: 3209: 2433:). Additionally, some translations adopted the English word "dungeon" as a game term, leaving it untranslated in the text as well. 1907: 1901: 1844: 456:, published over the next two years, greatly expanded the rules, character classes, monsters and spells. For example, the original 4713: 1831:
event to about 500 fans. Public playtesting began on May 24, 2012, with the final playtest packet released on September 20, 2013.
1710:, which condenses rules and errata into one volume, while also updating the rules with newly introduced changes. The player books 6916: 6673: 6533: 6430: 5827: 5631: 4754: 2999: 2178:, is an early example of the OGL and SRD being used to recreate the experience of older editions. Prominent retro-clones include 2153:(SRD) for 3rd edition under the Open Game License (OGL) allowed other companies to use the rules to create their own variants of 1544: 1358: 1130: 828: 683: 567: 347: 4163: 2735: 7204: 7197: 6909: 6783: 6755: 6678: 6538: 6518: 6508: 2459: 1684:
This product line debuted in September 2010 and consists of ten products intended to lower the barrier of entry into the game.
1641: 1637: 775: 665: 649: 579: 4266: 840:, extending it to levels 4 through 14, for players who preferred the simplified introductory ruleset. With this revision, the 769:
at the time, the project was seen as a profitable enterprise and a way to direct new players to anticipate the release of the
7107: 6564: 5893: 5797: 5425: 5405: 2287: 351: 7332: 6828: 6738: 6703: 6688: 6543: 6523: 6498: 6460: 5812: 5807: 2765: 1929: 1341: 587: 331: 327: 4581: 1117:") number, a simplification of 1st edition's attack matrix tables that had appeared as an optional rule in the 1st edition 7232: 6750: 6718: 6698: 6683: 6528: 6503: 6445: 6425: 6408: 6362: 6310: 6299: 6067: 5918: 5858: 5612: 3160: 1072: 1068: 571: 461: 339: 335: 4776: 4690: 4189: 2241: 867:
as a series of five boxed sets (nicknamed the BECMI system, after the first letters of the five sets). This included the
7267: 6901: 6713: 6574: 6513: 6493: 6221: 5158: 5140: 4459: 3339: 2677:"...experience levels that high are not discussed in this book and the reader is referred to the more complete rules in 1345: 583: 575: 275: 4026: 7225: 7211: 6569: 5853: 5162: 4914: 4887: 3891: 3809: 2201: 2014:
are revisions to the existing 5th Edition rules while keeping the bulks of those rules intact". Christian Hoffer, for
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class, the thief is renamed rogue (a term that 2nd edition uses to classify both the thief and bard classes), and the
6413: 5684: 4551: 2272: 1923: 1496: 452: 343: 3696: 7337: 7260: 7128: 6655: 5863: 5040: 1537: 1324:, academic Evan Torner commented that the aim of the designers was to "simplify and declutter the whole system" – " 1292:
for short). It also served as the basis of a broader role-playing system designed around 20-sided dice, called the
924:(and nicknamed "the black box") was released at the same time. A final repackaging of the introductory set, titled 833: 3720:"Wizards of the Coast Puts Out New Dungeons and Dragons Open License With Forgotten Realms Content | The Escapist" 3643: 2291: 2276: 1320:, and then each designer wrote one of the books based on those contributions. In a retrospective on the legacy of 6877: 6823: 6025: 5731: 2150: 1865: 1779: 1467: 1232: 957: 562: 518: 365:
pressed into service anyone who was willing to help, including local artist Cookie Corey; Greg Bell, a member of
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Unlike previous editions with just three core rulebooks, 4th edition core rules include multiple volumes of the
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rules and many additions and revisions from supplements and magazine articles. The three core rulebooks are the
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was not the name used by the design team for the 2024 revision of 5th Edition, and began to move away from the
4215: 3287: 3065: 4052: 3669: 3227:.... So, there are some monsters that I very intentionally left out of this book so that when they appear in 2920: 3780:"Dungeons & Dragons Will Not De-Authorize Current OGL, Releases Full SRD Under Creative Commons License" 2386: 1876:(SRD 5.1) in May 2016; in January 2023, SRD 5.1 was released under an irrevocable Creative Commons license ( 1724: 1551: 788: 4656: 4607: 3779: 3757: 3446: 1819:
In January 2012, Wizards of the Coast announced that a new edition of the game, at the time referred to as
1578:, the first preview of 4th Edition, was released. This was followed by a second book in January 2008 named 17: 7076: 5989: 5677: 4983: 4802: 3130: 2694: 2604: 2549: 2518: 2165: 2010:
is not supposed to be a new edition or a new 'half edition' similar to the game's '3.5 edition'. Instead,
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contain rules for creating characters, as well as new builds for each class described in the books. Other
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In 1987, a small team of designers at TSR led by David "Zeb" Cook began work on the second edition of the
912: 440: 6988: 6981: 5994: 5974: 2164:" are variants created to even more closely simulate previous editions, part of a movement known as the 486: 434: 410: 6995: 5701: 3598: 2170: 1827:
was developed partly via a public open playtest. An early build of the new edition debuted at the 2012
603: 34: 4326: 3920:"Dungeons & Dragons Announces Rules Expansion Gift Set, Monsters of the Multiverse Reference Book" 3393:"Dungeons & Dragons Roleplaying Game Official Home Page - Article (Powers, Implements, Feats ...)" 2055:
are scheduled to have a staggered release between September 2024 and February 2025. Jody Macgregor of
7281: 7239: 7183: 7030: 6870: 6450: 6174: 5969: 5022: 4830:"13th Age: The New Tabletop Game From The Lead Designers Of 3rd And 4th Edition Dungeons And Dragons" 3949: 2739: 2465: 2192: 1772: 1460: 1277: 1225: 1088: 964: 950: 556: 511: 51: 3839: 2577: 7090: 6650: 6167: 6020: 4529: 3537:""Dungeons & Dragons Next" Creators Look To Simplicity, Open Development To Regain Lost Gamers" 3369: 2144: 2102: 1693:"The goal of Essentials was to provide a new core of rule books that were simplified, updated, and 1386: 1032: 621: 425: 385: 3366:"Dungeons & Dragons Roleplaying Game Official Home Page - Article (Essentials Survival Guide)" 3252: 318:
in 1974 and features only a handful of the elements for which the game is known today: just three
7246: 7169: 6788: 6733: 6403: 5018: 4460:"Dungeons & Dragons' Designer Explains How Playtests Have Moved From Experimental to Focused" 3512: 2979: 2105:
received permission from Wizards of the Coast to produce a parody version of 1st and 2nd edition
540:). The game rules were reorganized and re-codified across three hardcover rulebooks, compiled by 6600: 4855: 4521: 3566: 3420:"Dungeons & Dragons Roleplaying Game Official Home Page - Article (Fighter Preview, Part 2)" 65:
was introduced in 1974, the game was split into two branches in 1977: the rules-light system of
4351: 3584: 3423: 7218: 7115: 6610: 6015: 5616: 5593: 5572: 5546: 5527: 5504: 5481: 5462: 5443: 5390: 5371: 5352: 5329: 5310: 5287: 5251: 5232: 5211: 5144: 5121: 5085: 5052: 5026: 4991: 4749: 4298:"Dungeons & Dragons Explains Exactly What One D&D Is, Defines Backwards Compatibility" 4109:"Dungeons and Dragons brings huge changes to fifth edition rules under One D&D initiative" 3396: 3262: 3011: 2974: 2866: 2838: 2648: 2628: 2558: 2496: 2140: 1989: 1869: 1704:
line contains revisions to the rule set compiled over the prior two years, in the form of the
1370: 633: 615: 470: 446: 43: 3563:"Dungeons & Dragons Roleplaying Game Official Home Page - Article (News on D&D Next)" 1993:, commented that public playtest material should not be "considered final". In October 2022, 1887:
containing most major races and classes. Since 2014, there have been over twenty 5th edition
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are reduced from five categories based on forms of attack to three based on type of defense.
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includes all information required to begin the game, a revised introductory boxed set, named
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4th edition from 2001 until they lost their license. The game was well received and won the
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Sales of Second Edition's core books were somewhat weaker than First Edition. Combined, the
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v. 3.5 while adjusting some rules balance, and has been nicknamed "v. 3.75" by some fans.
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that were released yearly, with each new book becoming a part of the core. In the first
761:, who offered to re-edit and rewrite the original rules into an introductory version of 7298: 6884: 6615: 5928: 5802: 5564: 5103: 5067: 2699: 2609: 2554: 2523: 2234: 2226: 2180: 1786: 1474: 1412:) was released that incorporated numerous small rule changes, as well as expanding the 1301: 1239: 550: 504: 5635: 5196: 2006:
During the April 2023 D&D Creator Summit, the lead rules designer clarified that "
54:, produces new materials only for the most current edition of the game. However, many 7326: 7303: 7023: 6109: 5964: 5943: 5938: 5933: 5908: 5888: 5560: 5433: 5344: 5111: 5107: 5079: 5075: 4967: 4865: 4860: 4464: 4302: 2743: 2516:
Pulsipher, Lewis (February–March 1981). "An Introduction to Dungeons & Dragons".
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franchise has been translated and published in several languages around the world.
1337: 374: 5409: 1823:, was under development. In direct contrast to the previous editions of the game, 2773: 7009: 6357: 6352: 6315: 6288: 6088: 5923: 5913: 5903: 5883: 5567:(ed.). "The Game Wizards: Angry Mothers from Heck (and what we do about them)". 5496: 5302: 4585: 2261: 2230: 1995: 1935: 1746: 1429: 1374: 1110: 823: 609: 401: 366: 3182: 91:. The 4th edition was published in 2008. The 5th edition was released in 2014. 6793: 6595: 6258: 5878: 5868: 5843: 5191: 5099: 2623: 2417:
of "dungeon", even if it changed the meaning of the title, such as the French
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reported that Wizards of the Coast president Cynthia Williams announced "that
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was released in 1994. By the end of 1995, TSR ended its support for the line.
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Empire of the Imagination: Gary Gygax and the Birth of Dungeons & Dragons
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Turnbull, Don (December 1978 – January 1979). "Open Box: Player's Handbook".
2562: 7190: 7176: 6806: 6625: 6605: 6465: 6345: 6265: 6207: 6146: 5071: 4987: 3007: 2398: 2345:. In Spanish-speaking countries, the 1983 animated series was translated in 2334: 2245: 1877: 1014:
had expanded to several rulebooks, including three collections of monsters (
358: 6123: 2073:"pushed back on the idea that the 2024 Rules Revisions were just glorified 1164:, allowing for alternate rules systems and character options, as well as a 4559: 4027:"Dungeons & Dragons Announces Next "Evolution" of Game Coming in 2024" 2547:
Pulsipher, Lewis (August–September 1977). "Open Box: Tunnels and Trolls".
1389:
used in illustrations and text explanations. They appear in a variety of
6708: 6455: 6440: 6251: 6160: 6153: 6137: 6130: 6081: 3484: 3340:"Dungeons & Dragons Essentials: Monster Vault (4e) | Product History" 2221: 2057: 1599: 1329: 378: 2809: 2369:
have in all Spanish-speaking countries the same meaning: a dungeon). In
613:(another book of monsters produced semi-autonomously in the UK - 1981), 6818: 6723: 6620: 6335: 6330: 6281: 6214: 6102: 5999: 5746: 4484: 4482: 2330: 2074: 1694: 315: 4327:"D&D has a messaging problem that goes beyond the OGL controversy" 4216:"One D&D includes a new virtual tabletop and digital book bundles" 2028:
is also in development; this sourcebook will be in a similar style to
1864:
was released on December 9, 2014. In January 2016, Wizards released a
1568:
On August 15, 2007, Wizards of the Coast announced the development of
377:; Gygax's wife's half-sister Keenan Powell; and fellow TSR co-founder 6645: 6198: 4888:"Dungeons & Dragons Scraps Plans to Update Its Open Game License" 4777:"13th Age RPG delivers an incredible fantasy storytelling experience" 4164:"One D&D is so much more than Dungeons & Dragons 6th Edition" 3810:"Dungeons & Dragons Scraps Plans to Update Its Open Game License" 2370: 3288:"D&D XP 2010: Dungeons & Dragons Essentials — Critical Hits" 1113:(AC) is subtracted from the attacker's THAC0 ("To Hit Armor Class '0 753:
was still in the works, TSR was approached by an outside writer and
4002:"Here's how Dungeons & Dragons is changing for its new edition" 2794:
Gygax, Gary. "From the Sorcerer's Scroll: The Future of the Game".
1979:
initiative which included a public playtest of the next version of
1883:
The edition returns to having only three core rule books, with the
1433:, highlighted that "Wizards of the Coast printed 12 different core 6811: 6745: 6635: 6340: 6325: 6320: 5984: 4190:"Dungeons & Dragons Releases First Playtest for Revised Rules" 3473: 3471: 3469: 3467: 2394: 2354: 2186: 3866:"Dungeons & Dragons Expands Its Line with Three New Releases" 795:
was very popular and allowed many to discover and experience the
6418: 2390: 2338: 1003:
game, which would be completed almost two years later. In 1989,
6849: 6385: 6046: 5713: 5673: 4080:"Dungeons & Dragons Moves Beyond Editions With One D&D" 4053:"D&D 5th Edition Rules Being Upgraded For 50th Anniversary" 3314:"Complete Mike Mearls D&D 4th Edition Essentials Interview" 631:(1985), which mostly compiles material previously published in 6728: 6435: 5439:
30 Years of Adventure: A Celebration of Dungeons & Dragons
5366:
Gygax, G. & Arneson, D. (October 1983). Mentzer, F (ed.).
2835:
Slaying the Dragon: A Secret History of Dungeons & Dragons
2255: 2240:
In January 2023, Wizards of the Coast announced that the full
1839: 863:
Between 1983 and 1985 this system was revised and expanded by
566:(1979). Major additions include classes from supplements like 3214:. Wizards of the Coast. Event occurs at 1:57. Archived from 3208:
Dave Noonan, Mike Mearls, and James Wyatt (October 5, 2007).
2469:. Play-by-mail game compared to AD&D by a 1990s reviewer. 2401:. Some translations conveyed this meaning well, e.g. Chinese 5324:
Gygax, G. & Arneson, D. (November 1981). Cook, D (ed.).
4267:"One D&D's playtest is already bigger than D&D 5E's" 2993: 2991: 2989: 1129:
and many supplements, rather than being an optional add-on.
4608:"Systems Reference Document (SRD) | Dungeons & Dragons" 3892:"Dungeons & Dragons Announces Rules Expansion Gift Set" 3447:"Dungeons & Dragons Starter Set (4e) | Product History" 1276:
rules was released in 2000, the first edition published by
5660: 3253:"5th Edition D&D Is in Development -- Should We Care?" 2333:, which in standard English means a single prison cell or 1007:
was published, featuring new rules and character classes.
484:"Advanced Dungeons & Dragons" redirects here. For the 4492:"Edition Wars have made a battleground of D&D Beyond" 4405:"D&D's 2024 revision of won't be finished until 2025" 4242:"Hasbro Appoints New Leadership for Wizards of the Coast" 3508:"Players Roll the Dice for Dungeons & Dragons Remake" 3231:, that will help communicate, "Hey, look, this is a core 3123:"5th Edition D&D Is in Development — Should We Care?" 2493:
Dungeons & Dragons Art & Arcana: A Visual History
844:
rules became their own game, distinct both from original
4352:"Dungeons and Dragons is Giving Up the One D&D Name" 46:
have been produced since 1974. The current publisher of
5584:
Williams, S.; Cook, M. & Tweet, J. (October 2000).
1096:
as a core book was replaced by single-volume hardcover
856:
booklet features new artwork with a red cover, and the
5518:
Tweet, J.; Cook, M. & Williams, S. (August 2000).
3693:"Dungeon Master's Guide | Dungeons & Dragons" 1288:, but still officially referred to as 3rd edition (or 1137:, though they later appeared in their own supplement. 2131:
mechanics as Kenzer & Company's license expired.
906:, a hardback book which includes all the sets except 787:
supplement and features a blue cover with artwork by
252:—2024 Core Rulebooks (compatible with 5th Ed.) 5607:
Williams, S.; Cook, M. & Tweet, J. (July 2003).
5541:
Tweet, J.; Cook, M. & Williams, S. (July 2003).
5135:
Cook, M.; Tweet, J. & Williams, S. (July 2003).
4134:"Dungeons & Dragons: One D&D Reveal Trailer" 1872:. This document was later revised and rereleased as 887:(black cover, supporting levels 26 through 36). The 881:(green cover, supporting levels 15 through 25), and 7291: 7148: 7100: 7068: 6955: 6894: 6860: 6774: 6664: 6583: 6557: 6474: 6396: 6298: 6057: 6008: 5957: 5836: 5780: 5724: 3756:. Wizards of the Coast. May 5, 2016. Archived from 2982:: Wizards of the Coast: 10, 12, 14. September 2000. 2943:"The d20 System Concept:Frequently Asked Questions" 2491:Witwer, Michael; Newman, Kyle; Witwer, Sam (2018). 2233:, a lead designer of 4th Edition, and published by 1856:was released on August 19, 2014. The fifth edition 1404:In July 2003, a revised version of the 3rd edition 826:. It was immediately followed by the release of an 5195: 4626:"Full Circle: A History of the Old School Revival" 4490: 922:The New Easy-to-Master Dungeons & Dragons Game 896:This version was compiled and slightly revised by 4657:"Everything Old Is New Again: Old School D&D" 4556:The Academy of Adventure Gaming Arts & Design 3644:"Player's Handbook | Dungeons & Dragons" 3583:. Wizards.com. September 20, 2012. Archived from 3235:." You don't have frost giants if you don't have 1918:Mordenkainen Presents: Monsters of the Multiverse 1911:(2020), "the two most significant expansions for 1899:was released which includes reissued versions of 1366:well as a heavily revised treatment of psionics. 4745:"First Impressions of Pathfinder Second Edition" 3066:"Will Dungeons & Dragons Get A 6th Edition?" 2865:. New York: Bloomsbury Publishing. p. 197. 2209:. It is intended to be backward-compatible with 1893:rulebooks, campaign guides and adventure modules 1005:Advanced Dungeons & Dragons 2nd Edition 414:supplement removed the game's dependency on the 5545:. Revised by A. Collins. Wizards of the Coast. 384:The rules assume that players own and play the 5404:Hahn, J. A.; Mead, L.; Malcolmson, I. (2003). 5137:Dungeon Master's Guide: Core Rulebook II v.3.5 1102:in 1993, collecting popular monsters from the 910:(which was discontinued and replaced with the 875:(blue cover, supporting levels 4 through 14), 5685: 5436:; Stark, E. & Archer, P. (October 2004). 4619: 4617: 2373:, the same animated series was translated as 8: 5385:Gygax, G. & Mentzer, F. (January 1985). 4584:. Wizards of the Coast. 2000. Archived from 1983:. The first public playtest was released on 1760: 1448: 1213: 938: 871:(red cover, supporting levels 1 through 3), 654: 497: 400:, a board game by then-unaffiliated company 280: 69:and the more complex, rules-heavy system of 7084:Dungeon Master Option: High-Level Campaigns 4976:Advanced Dungeons & Dragons 2nd Edition 2290:. Unsourced material may be challenged and 1967:In September 2021, it was announced that a 1195:Dungeon Master Option: High-Level Campaigns 1168:for high-level campaigns. They consist of: 933:Advanced Dungeons & Dragons 2nd Edition 773:game. It was published in July 1977 as the 492:Advanced Dungeons & Dragons (Community) 182:Advanced Dungeons & Dragons 2nd Edition 162:Advanced Dungeons & Dragons 2nd Edition 18:Advanced Dungeons & Dragons 1st edition 6959: 6857: 6846: 6393: 6382: 6054: 6043: 5721: 5710: 5692: 5678: 5670: 5301:Gygax, G. & Arneson, D. (March 1981). 2229:, a lead designer of the 3rd Edition, and 1759: 1447: 1212: 937: 653: 496: 302:The Underworld & Wilderness Adventures 279: 5307:D&D Fantasy Adventure Game: Basic Set 3211:Episode 16: Monsters, Monsters, Monsters! 3116: 3114: 3112: 2856: 2854: 2329:A particular challenge has been the word 2310:Learn how and when to remove this message 2127:was released in 2011 that no longer uses 2109:. They published the humorously numbered 1987:on August 18, 2022. Samantha Nelson, for 1280:, which had acquired TSR in 1997. As the 357:Only $ 100 was budgeted for artwork, and 5543:Player's Handbook: Core Rulebook I v.3.5 5343:Gygax, G. & Arneson, D. (May 1983). 5113:Dungeon Master's Guide: Core Rulebook II 2828: 2826: 2626:(March 1985). "Demi-Humans Get a Lift". 2425:). In Hebrew, the game was published as 1860:was released on September 30, 2014. The 1572:4th edition. In December 2007, the book 98: 5609:Monster Manual: Core Rulebook III v.3.5 5143:& R. Redman. Wizards of the Coast. 4936: 4624:Malisczewski, James (August 20, 2009). 3535:Ohannessian, Kevin (February 3, 2012). 3032:"D&D v3.5 Accessory Update Booklet" 2837:. St. Martin's Press. pp. 96–101. 2478: 1794: 1765: 1745:line was "primarily the brain child of 1525: 1482: 1453: 1247: 1218: 979: 943: 926:The Classic Dungeons & Dragons Game 725: 691: 673: 659: 404:for outdoor exploration and adventure. 285: 172:Dungeons & Dragons Rules Cyclopedia 80:Dungeons & Dragons Rules Cyclopedia 5634:. Wizards of the Coast. Archived from 5408:. Wizards of the Coast. Archived from 5171:. Wizards of the Coast. Archived from 5168:D&D v.3.5 Accessory Update Booklet 4453: 4451: 3364:Radney, Stephen (September 24, 2010). 2772:. Wizards of the Coast. Archived from 2244:(SRD 5.1) would be released under the 1369:The d20 System is presented under the 1357:New character options include the new 799:game for the first time. Although the 532:was released between 1977 and 1979 as 7038:Player's Option: Combat & Tactics 4458:Hoffer, Christian (August 17, 2023). 4292: 4290: 4288: 4188:Hoffer, Christian (August 18, 2022). 4157: 4155: 4102: 4100: 3943: 3941: 3914: 3912: 3890:Sheehan, Gavin (September 27, 2021). 3820:from the original on January 27, 2023 3790:from the original on January 27, 2023 3478:Randall, Harvey (February 12, 2024). 3333: 3331: 3290:. Critical-hits.com. January 29, 2010 3064:Haime, Jackson (September 15, 2020). 3059: 3057: 3004:Fifty Years of Dungeons & Dragons 2890:Player's Option: Combat & Tactics 1581:Wizards Presents: Worlds and Monsters 1174:Player's Option: Combat & Tactics 7: 7045:Player's Option: Skills & Powers 5278:Gygax, G. & Arneson, D. (1977). 4803:"Tabletop Review: 13th Age Bestiary" 4429:Macgregor, Jody (December 9, 2023). 4214:Nelson, Samantha (August 18, 2022). 3718:Lemon, Marshall (January 12, 2016). 2486: 2484: 2482: 2288:adding citations to reliable sources 1913:Dungeons & Dragons Fifth Edition 1734:, each also containing accessories. 1697:, so that they'd be easier to use". 1181:Player's Option: Skills & Powers 1036:, and numerous new innovations from 7052:Player's Option: Spells & Magic 5592:3rd edition. Wizards of the Coast. 5526:3rd edition. Wizards of the Coast. 5120:3rd edition. Wizards of the Coast. 4403:Hall, Charlie (February 12, 2024). 4240:Ratner, Carrie (February 2, 2022). 4107:Johnson, Xavier (August 18, 2022). 3864:Kunzelman, Cameron (July 3, 2019). 3506:Gilsdorf, Ethan (January 9, 2012). 2531:was needed to conduct combat...." " 2032:. In May 2023, Wizards stated that 1963:Unearthed Arcana § One D&D 1575:Wizards Presents: Races and Classes 1308:all contributed to the 3rd edition 1188:Player's Option: Spells & Magic 350:); only a few monsters; only three 206:—3rd Edition Revised (v.3.5) 5520:Player's Handbook: Core Rulebook I 4913:Hall, Charlie (January 27, 2023). 4743:Nelson, Samantha (June 24, 2019). 3948:Hall, Charlie (January 18, 2022). 3251:Harnish, M. J. (January 9, 2012). 3000:"Combat In Dungeons & Dragons" 2535:introduced a new combat system.... 1648:, while the monk class appears in 1351:Players Option: Combat and Tactics 1328:3e and 3.5e bear the influence of 281:Original D&D core publications 32:Several different editions of the 25: 7017:Forgotten Realms Campaign Setting 5586:Monster Manual: Core Rulebook III 4856:"OGL 1.0a & Creative Commons" 4712:Baichtal, John (March 25, 2008). 4558:. Wayback Machine. Archived from 4162:Plante, Corey (August 18, 2022). 4000:McElroy, Griffin (July 9, 2014). 3695:. Dnd.wizards.com. Archived from 2810:"Player's Handbook, Revised (2e)" 1829:Dungeons & Dragons Experience 1679:Dungeons & Dragons Essentials 228:Dungeons & Dragons Essentials 27:Fantasy role-playing game history 5571:(154). Lake Geneva, WI: TSR: 9. 4854:Brink, Kyle (January 27, 2023). 4681:Tito, Greg (December 28, 2011). 4078:Parlock, Joe (August 18, 2022). 2673:Dungeons & Dragons Basic Set 2522:. No. 23. London, England: 2260: 1716:Heroes of the Forgotten Kingdoms 1545:Heroes of the Forgotten Kingdoms 1393:game manuals and tie-in novels. 1048:and would have consolidated the 1010:By the end of its first decade, 916:boxed set accessory). While the 822:saw a major revision in 1981 by 650:Dungeons & Dragons Basic Set 642:Dungeons & Dragons Basic Set 83:. Meanwhile, the 2nd edition of 7205:Expedition to the Demonweb Pits 7198:Expedition to the Barrier Peaks 5495:Schend, S. E. (November 1991). 5204:Advanced Dungeons & Dragons 4683:"The State of D&D: Present" 4655:Harnish, MJ (August 27, 2011). 4489:Codega, Lin (August 26, 2024). 3153:"The State of D&D: Present" 3121:Harnish, MJ (January 9, 2012). 2917:"What Happened to Gygax - TSR?" 2679:Advanced Dungeons & Dragons 2553:. No. 2. London, England: 2407:Dragons and Underground Castles 2383:network of underground passages 2205:was first published in 2009 by 1915:" along with a new sourcebook, 655:Basic D&D core publications 534:Advanced Dungeons & Dragons 479:Advanced Dungeons & Dragons 123:Advanced Dungeons & Dragons 71:Advanced Dungeons & Dragons 5478:D&D Set 5: Immortals Rules 5459:D&D Set 3: Companion Rules 4377:Carter, Chase (May 25, 2023). 4325:Hall, Charlie (May 23, 2023). 3840:"Books | Wizards of the Coast" 3561:Mike Mearls (April 25, 2012). 2647:. New York: Hippocrene Books. 2411:Dragons and Underground Cities 2026:Tasha's Cauldron of Everything 2022:Xanathar's Guide to Everything 1908:Tasha's Cauldron of Everything 1902:Xanathar's Guide to Everything 1891:books published including new 1806:Revised Dungeon Master's Guide 1737:Shannon Appelcline, author of 1133:are no longer included in the 765:. Although TSR was focused on 61:After the original edition of 1: 7233:The Lost Caverns of Tsojcanth 3896:Bleeding Cool News And Rumors 3668:. wizards.com. Archived from 3565:. Wizards.com. Archived from 3422:. Wizards.com. Archived from 3395:. Wizards.com. Archived from 3368:. Wizards.com. Archived from 2460:System Reference Document 5.1 2242:System Reference Document 5.1 1957:2024 revision of 5th Edition 1874:System Reference Document 5.1 1761:5th Edition core publications 1449:4th Edition core publications 1381:The third edition introduced 1214:3rd Edition core publications 1152: 939:2nd Edition core publications 803:is not fully compatible with 544:, incorporating the original 498:1st Edition core publications 276:Dungeons & Dragons (1974) 7268:The Temple of Elemental Evil 6766:List of 3rd edition monsters 6761:List of 2nd edition monsters 5406:"Dungeons & Dragons FAQ" 5005:Carter, M. (December 2007). 4720:. Conde Nast. Archived from 4714:"No D&D 4E for Paizo?!?" 3750:"Systems Reference Document" 3312:staff (September 16, 2010). 3129:. Conde Nast. Archived from 3092:"Gen Con 2007 In A Nutshell" 2413:). Some translations used a 1596:were released in June 2008. 453:Gods, Demi-Gods & Heroes 7226:The Keep on the Borderlands 7212:The Gates of Firestorm Peak 6549:List of alternative classes 5387:D&D Set 4: Master Rules 5368:D&D Set 2: Expert Rules 4828:Kain, Erik (May 20, 2013). 4582:"Open Gaming License v1.0a" 3844:Penguin Random House Canada 3601:. Wizards.com. July 3, 2014 2919:. gygax.com. Archived from 2798:, #103, November 1985, p.8. 2337:originally located under a 2202:Pathfinder Roleplaying Game 1933:(2018). Jackson Haime, for 1930:Mordenkainen's Tome of Foes 7354: 7261:The Ruins of Undermountain 5349:D&D Set 1: Basic Rules 3183:"D&D 4E Back to Press" 3010:(published May 16, 2024). 2715:"D&D Rules Cyclopedia" 2645:Fantasy Role Playing Games 2643:Holmes, John Eric (1981). 2389:to be explored, such as a 2138: 2030:Monsters of the Multiverse 1960: 1868:for 5th Edition under the 1712:Heroes of the Fallen Lands 1538:Heroes of the Fallen Lands 860:booklet has a blue cover. 732:New Easy-to-Master D&D 647: 483: 460:supplement introduced the 273: 230:(compatible with 4th Ed.) 142:BX version (Moldvay/Cook) 6962: 6856: 6845: 6392: 6381: 6053: 6042: 6026:System Reference Document 5720: 5709: 5476:Mentzer, F. (June 1986). 5457:Mentzer, F. (July 1984). 5273:(Original ed.). TSR. 2151:System Reference Document 2063:Revised Player's Handbook 1866:system reference document 1801:Revised Player's Handbook 248: 237: 226: 213: 202: 191: 180: 160: 149: 121: 110: 6968:Arms and Equipment Guide 5615:. Wizards of the Coast. 5501:D&D Rules Cyclopedia 5442:. Wizards of the Coast. 4552:"2001 - List of Winners" 3090:Zonk (August 22, 2007). 2972:"Profiles: Monte Cook". 2861:Witwer, Michael (2015). 2043:Revised editions of the 1924:Volo's Guide to Monsters 1497:Dungeon Master's Guide 2 1272:A major revision of the 968:series (1989–1998) 726:Rules Cyclopedia version 707:Set III: Companion Rules 153:BECMI version (Mentzer) 114:—original edition 7164:modules and sourcebooks 6273:Masque of the Red Death 6048:Geography and cosmology 4522:"HackMaster: A History" 3581:"Final Playtest Packet" 2578:"Players Handbook (1e)" 2174:, published in 2004 by 2149:The publication of the 1895:. In January 2022, the 1850:Lost Mine of Phandelver 1741:, highlighted that the 1739:Designers & Dragons 1662:In 2012, MJ Harnish of 1354:non-human characters. 818:had been released, the 789:David C. Sutherland III 429:being the first such). 297:Monsters & Treasure 7333:Dungeons & Dragons 7077:Wrath of the Immortals 6996:Deities & Demigods 6903:Dungeons & Dragons 6878:Dungeon Master's Guide 6709:Illithid (mind flayer) 6666:Creatures and monsters 5772:Sources and influences 5702:Dungeons & Dragons 5663:Dungeons & Dragons 5271:Dungeons & Dragons 5248:Dungeon Master's Guide 5081:Dungeon Master's Guide 5066:Cook, D. (June 1989). 5011:Dungeons & Dragons 4972:Wrath of the Immortals 3754:Dungeons & Dragons 3316:. Escapistmagazine.com 2768:Dungeons & Dragons 2453:Dungeons & Dragons 2445:Dungeons & Dragons 2431:Labyrinths and Dragons 2343:Dungeons & Dragons 2252:International editions 2225:is a game designed by 2171:Castles & Crusades 2166:Old School Renaissance 2155:Dungeons & Dragons 2096:Dungeons & Dragons 2084:Dungeons & Dragons 2069:, lead rules designer 2053:Dungeon Master's Guide 1981:Dungeons & Dragons 1975:would occur under the 1973:Dungeons & Dragons 1862:Dungeon Master's Guide 1811:Revised Monster Manual 1780:Dungeon Master's Guide 1754:Dungeons & Dragons 1626:Dungeon Master's Guide 1594:Dungeon Master's Guide 1468:Dungeon Master's Guide 1442:Dungeons & Dragons 1414:Dungeon Master's Guide 1398:Dungeons & Dragons 1391:Dungeons & Dragons 1344:and the new system of 1322:Dungeons & Dragons 1314:Dungeon Master's Guide 1286:Dungeons & Dragons 1259:Dungeon Master's Guide 1233:Dungeon Master's Guide 1207:Dungeons & Dragons 1146:Dungeon Master's Guide 1046:Dungeon Master's Guide 958:Dungeon Master's Guide 913:Wrath of the Immortals 719:Set V: Immortals Rules 637:magazine, and others. 604:Deities & Demigods 597:Later supplements for 563:Dungeon Master's Guide 528:An updated version of 519:Dungeon Master's Guide 269:Dungeons & Dragons 250:Dungeons & Dragons 239:Dungeons & Dragons 215:Dungeons & Dragons 204:Dungeons & Dragons 193:Dungeons & Dragons 151:Dungeons & Dragons 140:Dungeons & Dragons 129:Dungeons & Dragons 112:Dungeons & Dragons 101:Dungeons & Dragons 89:Dungeons & Dragons 67:Dungeons & Dragons 35:Dungeons & Dragons 6989:Book of Vile Darkness 6982:Book of Exalted Deeds 6387:Characters and beings 5995:Strategic Simulations 5630:Williams, S. (2000). 3451:Dungeon Masters Guild 3445:Appelcline, Shannon. 3372:on September 26, 2010 3344:Dungeon Masters Guild 3338:Appelcline, Shannon. 3221:on October 13, 2007. 2998:Torner, Evan (2024). 2886:Appelcline, Shannon. 2808:Applecline, Shannon. 2746:on September 24, 2008 2713:Appelcline, Shannon. 2702:: 29. April–May 1981. 2576:Appelcline, Shannon. 2193:Swords & Wizardry 2121:Game of the Year 2001 1889:Dungeon & Dragons 1166:Dungeon Master Option 7282:White Plume Mountain 7240:Queen of the Spiders 7184:Desert of Desolation 7031:Manual of the Planes 6175:Magic: The Gathering 5970:Wizards of the Coast 5665:Knowledge Compendium 5023:Wizards of the Coast 4530:Kenzer & Company 4059:. September 27, 2021 4033:. September 26, 2021 3926:. September 27, 2021 3816:. January 27, 2023. 3786:. January 27, 2023. 3730:on February 11, 2016 3163:on November 14, 2018 2740:Wizards of the Coast 2736:"The History of TSR" 2359:Dragones y Mazmorras 2351:Calabozos y Dragones 2284:improve this section 2103:Kenzer & Company 1947:Dungeons and Dragons 1942:Dungeons and Dragons 1725:Dungeon Master's Kit 1552:Dungeon Master's Kit 1387:recurring characters 1373:, which makes it an 1278:Wizards of the Coast 1089:Monstrous Compendium 1086:was replaced by the 1065:AD&D 2nd Edition 991:Dungeon Master Guide 965:Monstrous Compendium 713:Set IV: Master Rules 702:Set II: Expert Rules 466:The Strategic Review 432:Supplements such as 426:Tunnels & Trolls 52:Wizards of the Coast 7091:Epic Level Handbook 6734:Reptilian humanoids 6651:Strahd von Zarovich 6300:Planes of existence 6168:Kingdoms of Kalamar 6021:Game System License 5641:on February 9, 2006 5632:"Conversion Manual" 5499:; Warty, D (eds.). 5326:D&D: Expert Set 5084:. AD&D2E. TSR. 5051:. AD&D2E. TSR. 2923:on January 28, 1999 2833:Riggs, Ben (2022). 2692:"D&D Clones!". 2495:. Ten Speed Press. 2145:Game System License 2123:. A new edition of 2061:reported that "the 1969:backward compatible 1795:Revised 5th Edition 1762: 1722:releases include a 1650:Player's Handbook 3 1646:Player's Handbook 2 1511:Player's Handbook 3 1490:Player's Handbook 2 1483:Expanded core rules 1450: 1427:Jackson Haime, for 1215: 1033:Oriental Adventures 980:Revised 2nd Edition 940: 836:, to accompany the 656: 622:Oriental Adventures 586:, illusionist, and 582:, and thief, while 499: 468:and its successor, 314:was published as a 282: 241:—5th Edition 217:—4th Edition 195:—3rd Edition 131:Basic Set (Holmes) 125:—1st Edition 104: 7170:Against the Giants 6895:Classic boxed sets 6789:Corellon Larethian 6776:Deities and powers 6584:Notable characters 6397:Races and lineages 5732:Adventurers League 5284:D&D: Basic Set 5246:Gygax, G. (1979). 5225:Gygax, G. (1978). 5178:on August 11, 2003 5110:(September 2000). 4894:. January 27, 2023 4809:. October 10, 2014 4693:on January 3, 2014 4562:on August 30, 2007 4520:(April 12, 2012). 3981:. January 18, 2022 3699:on August 21, 2014 3672:on August 23, 2014 3513:The New York Times 3426:on August 11, 2010 3399:on August 24, 2010 3042:on August 11, 2003 2980:Renton, Washington 2776:on October 2, 2008 2419:Donjons et dragons 1897:Expansion Gift Set 1834:The 5th edition's 1526:Essentials version 698:Set I: Basic Rules 660:Basic Set (Holmes) 386:miniatures wargame 99: 7338:Versions of works 7320: 7319: 7316: 7315: 7312: 7311: 7219:The Isle of Dread 7144: 7143: 7101:Psionics Handbook 6871:Player's Handbook 6841: 6840: 6837: 6836: 6611:Volothamp Geddarm 6377: 6376: 6373: 6372: 6059:Campaign settings 6038: 6037: 6034: 6033: 6016:Open Game License 5622:978-0-7869-2893-4 5599:978-0-7869-1552-1 5563:(February 1990). 5552:978-0-7869-2886-6 5533:978-0-7869-1550-7 5510:978-1-56076-085-6 5487:978-0-88038-341-7 5468:978-0-88038-340-0 5449:978-0-7869-3498-0 5412:on April 29, 2001 5396:978-0-88038-342-4 5377:978-0-88038-339-4 5358:978-0-88038-338-7 5335:978-0-394-52198-5 5316:978-0-394-51834-3 5293:978-0-394-51111-5 5257:978-0-935696-02-8 5250:. AD&D. TSR. 5238:978-0-935696-01-1 5231:. AD&D. TSR. 5228:Player's Handbook 5217:978-0-935696-00-4 5150:978-0-7869-2889-7 5127:978-0-7869-1551-4 5091:978-0-88038-729-3 5058:978-0-88038-716-3 5049:Player's Handbook 5032:978-0-7869-4801-7 5007:Races and Classes 4997:978-1-56076-412-0 4783:. August 26, 2013 4757:on August 1, 2019 4750:Escapist Magazine 4636:on March 24, 2017 4273:. October 4, 2022 4140:. August 18, 2022 3724:Escapist Magazine 3646:. 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Kuntz 5832: 5776: 5752:Popular culture 5716: 5705: 5698: 5657: 5644: 5642: 5638: 5629: 5623: 5606: 5600: 5583: 5559: 5553: 5540: 5534: 5517: 5511: 5494: 5488: 5475: 5469: 5456: 5450: 5424: 5415: 5413: 5403: 5397: 5384: 5378: 5365: 5359: 5342: 5336: 5323: 5317: 5300: 5294: 5277: 5264: 5258: 5245: 5239: 5224: 5218: 5190: 5181: 5179: 5175: 5157: 5151: 5134: 5128: 5098: 5092: 5065: 5059: 5039: 5033: 5017:) 4th edition. 5004: 4998: 4984:Lake Geneva, WI 4970:(August 1992). 4966: 4963: 4958: 4957: 4952: 4948: 4942: 4938: 4933: 4923: 4921: 4912: 4911: 4907: 4897: 4895: 4886: 4885: 4881: 4871: 4869: 4853: 4852: 4848: 4838: 4836: 4827: 4826: 4822: 4812: 4810: 4807:Diehard GameFAN 4801: 4800: 4796: 4786: 4784: 4775: 4774: 4770: 4760: 4758: 4742: 4741: 4737: 4727: 4725: 4711: 4710: 4706: 4696: 4694: 4680: 4679: 4675: 4665: 4663: 4654: 4653: 4649: 4639: 4637: 4623: 4622: 4615: 4606: 4605: 4601: 4591: 4589: 4588:on June 4, 2003 4580: 4579: 4575: 4565: 4563: 4550: 4549: 4545: 4535: 4533: 4524: 4516: 4515: 4511: 4501: 4499: 4488: 4487: 4480: 4470: 4468: 4457: 4456: 4449: 4439: 4437: 4428: 4427: 4423: 4413: 4411: 4402: 4401: 4397: 4387: 4385: 4376: 4375: 4371: 4361: 4359: 4358:. 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Eric 2667: 2666: 2662: 2655: 2642: 2641: 2637: 2622: 2621: 2617: 2601: 2600: 2596: 2586: 2584: 2582:dndclassics.com 2575: 2574: 2570: 2546: 2545: 2541: 2515: 2514: 2510: 2503: 2490: 2489: 2480: 2476: 2439: 2427:מבוכים ודרקונים 2316: 2305: 2299: 2296: 2281: 2265: 2254: 2147: 2139:Main articles: 2137: 2100: 2071:Jeremy Crawford 1965: 1959: 1809: 1804: 1784: 1777: 1758: 1682: 1556: 1549: 1542: 1535: 1515: 1508: 1501: 1494: 1472: 1465: 1454:Initial release 1446: 1402: 1262: 1257: 1237: 1230: 1211: 1162:Player's Option 1158: 1154:Player's Option 1114: 1063:The release of 989: 969: 962: 955: 936: 908:Immortals Rules 900:in 1991 as the 890:Immortals Rules 878:Companion Rules 738: 736:Classic D&D 716: 710: 704: 700: 682: 652: 646: 516: 509: 495: 482: 334:); four races ( 300: 295: 292:Men & Magic 278: 272: 264: 262:Version history 258: 184:—Revised 97: 28: 23: 22: 15: 12: 11: 5: 7351: 7349: 7341: 7340: 7335: 7325: 7324: 7318: 7317: 7314: 7313: 7310: 7309: 7307: 7306: 7304:D&D Beyond 7301: 7295: 7293: 7289: 7288: 7286: 7285: 7278: 7271: 7264: 7257: 7250: 7243: 7236: 7229: 7222: 7215: 7208: 7201: 7194: 7187: 7180: 7173: 7166: 7156: 7154: 7146: 7145: 7142: 7141: 7139: 7138: 7121: 7113: 7104: 7102: 7098: 7097: 7095: 7094: 7087: 7080: 7072: 7070: 7066: 7065: 7063: 7062: 7055: 7048: 7041: 7034: 7027: 7020: 7013: 7006: 6999: 6992: 6985: 6978: 6971: 6963: 6957: 6953: 6952: 6950: 6949: 6942: 6935: 6928: 6921: 6914: 6907: 6898: 6896: 6892: 6891: 6889: 6888: 6885:Monster Manual 6881: 6874: 6866: 6864: 6862:Core rulebooks 6854: 6853: 6850: 6843: 6842: 6839: 6838: 6835: 6834: 6832: 6831: 6826: 6821: 6816: 6815: 6814: 6809: 6796: 6791: 6786: 6780: 6778: 6772: 6771: 6769: 6768: 6763: 6758: 6753: 6748: 6743: 6742: 6741: 6731: 6726: 6721: 6716: 6711: 6706: 6701: 6696: 6691: 6686: 6681: 6676: 6670: 6668: 6662: 6661: 6659: 6658: 6653: 6648: 6643: 6638: 6633: 6628: 6623: 6618: 6616:Gord the Rogue 6613: 6608: 6603: 6598: 6593: 6587: 6585: 6581: 6580: 6578: 6577: 6572: 6567: 6561: 6559: 6555: 6554: 6552: 6551: 6546: 6541: 6536: 6531: 6526: 6521: 6516: 6511: 6506: 6501: 6496: 6491: 6486: 6480: 6478: 6472: 6471: 6469: 6468: 6463: 6458: 6453: 6448: 6443: 6438: 6433: 6428: 6423: 6422: 6421: 6411: 6406: 6400: 6398: 6390: 6389: 6386: 6379: 6378: 6375: 6374: 6371: 6370: 6368: 6367: 6366: 6365: 6355: 6350: 6349: 6348: 6343: 6338: 6333: 6328: 6323: 6318: 6313: 6304: 6302: 6296: 6295: 6293: 6292: 6285: 6278: 6277: 6276: 6262: 6255: 6248: 6241: 6240: 6239: 6232: 6225: 6211: 6204: 6203: 6202: 6195: 6188: 6171: 6164: 6157: 6150: 6143: 6142: 6141: 6134: 6127: 6113: 6106: 6099: 6092: 6085: 6078: 6071: 6063: 6061: 6051: 6050: 6047: 6040: 6039: 6036: 6035: 6032: 6031: 6029: 6028: 6023: 6018: 6012: 6010: 6006: 6005: 6003: 6002: 5997: 5992: 5987: 5982: 5977: 5972: 5967: 5961: 5959: 5955: 5954: 5952: 5951: 5946: 5941: 5936: 5931: 5929:Jonathan Tweet 5926: 5921: 5916: 5911: 5906: 5901: 5896: 5894:Harold Johnson 5891: 5886: 5881: 5876: 5871: 5866: 5861: 5856: 5851: 5846: 5840: 5838: 5834: 5833: 5831: 5830: 5825: 5820: 5815: 5810: 5808:Game mechanics 5805: 5803:Dungeon Master 5800: 5795: 5790: 5784: 5782: 5778: 5777: 5775: 5774: 5769: 5764: 5759: 5754: 5749: 5744: 5739: 5734: 5728: 5726: 5718: 5717: 5714: 5707: 5706: 5699: 5697: 5696: 5689: 5682: 5674: 5668: 5667: 5656: 5655:External links 5653: 5652: 5651: 5627: 5621: 5604: 5598: 5581: 5557: 5551: 5538: 5532: 5515: 5509: 5492: 5486: 5473: 5467: 5454: 5448: 5422: 5401: 5395: 5382: 5376: 5363: 5357: 5340: 5334: 5321: 5315: 5298: 5292: 5275: 5262: 5256: 5243: 5237: 5222: 5216: 5198:Monster Manual 5188: 5161:; Noonan, D.; 5155: 5149: 5132: 5126: 5096: 5090: 5063: 5057: 5043:(March 1989). 5037: 5031: 5002: 4996: 4962: 4959: 4956: 4955: 4946: 4935: 4934: 4932: 4931: 4905: 4879: 4861:D&D Beyond 4846: 4820: 4794: 4768: 4735: 4704: 4673: 4647: 4613: 4599: 4573: 4543: 4509: 4478: 4447: 4421: 4395: 4369: 4343: 4317: 4284: 4258: 4232: 4206: 4180: 4151: 4125: 4096: 4070: 4044: 4018: 3992: 3966: 3937: 3908: 3882: 3870:Paste Magazine 3856: 3831: 3801: 3771: 3741: 3710: 3691:Mearls, Mike. 3683: 3657: 3642:Mearls, Mike. 3634: 3612: 3590: 3572: 3553: 3527: 3498: 3463: 3437: 3410: 3391:Mearls, Mike. 3383: 3356: 3327: 3301: 3279: 3243: 3233:Monster Manual 3225:Monster Manual 3200: 3189:. 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Noonan 5104:Tweet, J. 5076:Schend, S 4761:August 1, 4718:Wired.com 4356:Game Rant 3650:August 8, 3541:Co.Create 3267:1059-1028 3219:(podcast) 3127:Wired.com 3008:MIT Press 2563:0265-8712 2529:Chainmail 2447:rulebooks 2399:catacombs 2335:oubliette 2271:does not 2248:license. 2246:CC-BY-4.0 2237:in 2013. 1878:CC-BY-4.0 1838:, a free 1688:uses the 1378:license. 838:Basic Set 820:Basic Set 811:version. 801:Basic Set 793:Basic Set 776:Basic Set 680:Basic Set 667:Basic Set 487:Community 441:Blackmoor 423:fanbase ( 416:Chainmail 390:Chainmail 267:Original 7160:List of 7135:Complete 7129:Expanded 7109:AD&D 6800:Greyhawk 6756:Vampires 6570:Greyhawk 6534:Sorcerer 6456:Tiefling 6441:Halfling 6431:Half-elf 6311:Aebrynis 6252:Pelinore 6161:Jakandor 6154:Greyhawk 6138:Kara-Tur 6131:Al-Qadim 6110:Exandria 6082:Dark Sun 6009:Licenses 5934:Jim Ward 5837:Creators 5828:Psionics 5781:Gameplay 5742:Editions 5613:R. Baker 5416:April 3, 5269:(1974). 5210:). TSR. 5208:AD&D 5194:(1977). 5165:(2003). 5100:Cook, M. 5078:(eds.). 5072:Rabe, J. 5041:Cook, D. 4435:PC Gamer 4310:April 4, 4084:TheGamer 3818:Archived 3788:Archived 3485:PC Gamer 3187:ICv2.com 2978:(#275). 2901:July 23, 2720:June 26, 2671:(1977). 2533:Greyhawk 2443:List of 2437:See also 2367:mazmorra 2363:calabozo 2222:13th Age 2129:AD&D 2107:AD&D 2098:variants 2058:PC Gamer 1695:errataed 1600:Slashdot 1359:sorcerer 1330:Eurogame 1274:AD&D 1131:Psionics 1077:AD&D 1012:AD&D 1001:AD&D 850:AD&D 816:AD&D 809:AD&D 805:AD&D 785:Greyhawk 771:AD&D 767:AD&D 751:AD&D 619:(1983), 607:(1980), 601:include 599:AD&D 568:assassin 538:AD&D 458:Greyhawk 435:Greyhawk 419:growing 411:Greyhawk 379:Don Kaye 95:Timeline 85:AD&D 75:AD&D 7162:Eberron 7152:modules 7150:Notable 7124:D&D 7117:D&D 6819:Moradin 6802:deities 6784:Bahamut 6739:Kobolds 6724:Owlbear 6704:Goblins 6689:Dragons 6679:Centaur 6656:Wulfgar 6621:Iggwilv 6539:Warlock 6519:Paladin 6509:Fighter 6476:Classes 6336:Mystara 6331:Eberron 6282:Rokugan 6215:Mystara 6185:Ravnica 6103:Eberron 6000:WizKids 5747:Gen Con 5725:General 5590:D&D 5524:D&D 5503:. 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Index

Advanced Dungeons & Dragons 1st edition
Dungeons & Dragons
role-playing game
Wizards of the Coast
Dungeons & Dragons Rules Cyclopedia
Dungeons & Dragons (1974)
box set
character classes
fighting-man
magic-user
cleric
human
dwarf
elf
hobbit
alignments
TSR
Gary Gygax
Jeff Perren
Dave Arneson
Don Kaye
miniatures wargame
Chainmail
Outdoor Survival
Avalon Hill
Greyhawk
Tunnels & Trolls
Greyhawk
Blackmoor
Eldritch Wizardry

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