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Adventure Game Studio

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The AGS Awards were founded in 2001 and are awarded annually to the best games created with AGS, in multiple categories. The AGS Awards were once an important barometer for indie adventure games, receiving coverage from sites like
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By 2015, community developers were maintaining and improving the engine and IDE, and began to implement cross-platform capabilities as well as support for more modern screen resolutions (4:3, 16:9 and custom high resolutions).
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The AGS community is based on the AGS Forum, the AGS Internet Relay Chat channel and Discord channel. There are real-world meetings of the community each year, known as "Mittens".
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was released as the first complete AGS game in late 1999. The engine gained popularity with the release of
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engine was also available; this has since been discontinued. It is not yet possible to run the editor on
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Thousands of games have been produced using AGS, among them commercially successful games such as
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AGS can create games with a graphical range from 256 colours and a resolution of 320×200, to
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games with any higher resolution supported by the player's graphic adapter and an
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Adventure Game Studio was created by British programmer Chris Jones in 1997 as an
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Version 3.0 in January 2008 included a complete rewrite of the editor using the
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and an update to the game engine to support 3D hardware acceleration.
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that has created most of its commercial titles using AGS, such as
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program entitled "Adventure Creator". Jones was inspired by
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after the release of the source code. Prior to AGS 2.7, an
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The editor and runtime engine were originally designed for
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operating systems; the runtime engine was ported to
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It is aimed at intermediate-level 851:"AGS Awards 2010 down to finalists" 260:integrated development environment 14: 903:. www.indiegames.com. 2010-01-26. 826:"Destructoid revies AGS Winners" 215:version 2 (editor & runtime) 1027:The International House of Mojo 953:. gamesetwatch.com. 2007-02-02. 901:"In-Depth: The AGS Awards 2009" 736:AGS v2.7 Refresh 2 now released 81:3.6.1.25 / June 9, 2024 654:AGS Editor Source Code Release 403:nearest-neighbor interpolation 378:other than Windows without an 1: 2014:Formerly proprietary software 1797:Lightweight Java Game Library 437:. Version 2.72 also supports 37:The room editor in AGS v3.3.3 1143:List of visual novel engines 933:"Adventurers get AGS Awards" 656:AGS Forums, October 26, 2010 1109:First-person shooter engine 751:. Adventuregamestudio.co.uk 296:keyboard-controlled games. 58:; 27 years ago 2030: 668:AGS Forums, April 27, 2011 1099: 951:"AGS Awards 2007 Winners" 634:"Interviews: Chris Jones" 118: 70: 30: 21: 697:. github.com. 2012-06-09 573:have done the same with 559:have remade and updated 1004:. Adventure Game Studio 1002:"Adventure Game Studio" 738:AGS Forums, May 2, 2005 695:"AGS GitHub repository" 548:by Joshua Nuernberger. 382:or API wrapper such as 270:to process game logic. 252:graphic adventure games 2004:Adventure game engines 1121:Game engine recreation 405:(2x, 3x, and 4x), and 268:C programming language 83:; 3 months ago 1994:Adventure Game Studio 1832:Platinum Arts Sandbox 1677:Adventure Game Studio 915:"The 2012 AGS Awards" 780:"AGS Discord channel" 716:"AGS wiki: GNU/Linux" 536:by Wormwood Studios, 316:games in 2000-2001. 304:Ben "Yahtzee" Croshaw 240:Adventure Game Studio 105:; 2 years ago 17:Adventure Game Studio 1478:Visual3D Game Engine 1133:Game creation system 880:Rock, Paper, Shotgun 855:Rock, Paper, Shotgun 749:"AGS Forums - Index" 636:. Adventure-Treff.de 613:Rock, Paper, Shotgun 520:indie game developer 471:Rock, Paper, Shotgun 368:PlayStation Portable 227:.adventuregamestudio 201:Game creation system 134:/adventuregamestudio 1747:Blender Game Engine 1579:Pixel Game Maker MV 977:"Games made by AGS" 557:Infamous Adventures 490:Reception and usage 397:. It also supports 18: 1752:Bork3D Game Engine 551:Development teams 542:by XII Games, and 312:and Philip Reed's 264:scripting language 258:, and combines an 2009:Free game engines 1981: 1980: 1977: 1976: 1877:Wintermute Engine 1638: 1637: 1499:Amazon Lumberyard 1294:Zillions of Games 577:adventure games. 376:operating systems 348:Microsoft Windows 237: 236: 179:Personal computer 2021: 1651: 1604:UbiArt Framework 1569:Nvidia GameWorks 1163: 1081: 1074: 1067: 1058: 1053: 1048: 1047: 1045:Official website 1031: 1030: 1019: 1013: 1012: 1010: 1009: 998: 992: 991: 989: 988: 979:. 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Retrieved 996: 985:. Retrieved 981:the original 971: 959: 945: 937:the original 927: 919:the original 909: 895: 884:. Retrieved 882:. 2013-02-25 870: 859:. Retrieved 857:. 2011-02-07 845: 834:. Retrieved 832:. 2011-04-29 820: 809:. Retrieved 805:"AGS Awards" 799: 788: 774: 764: 753:. Retrieved 743: 731: 720:. Retrieved 710: 699:. Retrieved 689: 673: 661: 649: 638:. Retrieved 628: 617:. 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Index



Developer(s)
Stable release
Preview release
Repository
github.com/adventuregamestudio/ags
C++
C
C#
Operating system
Windows
Platform
Personal computer
English
Type
Game creation system
License
Artistic License
www.adventuregamestudio.co.uk
open source
graphic adventure games
game designers
integrated development environment
scripting language
C programming language
MS-DOS
Sierra On-Line
Space Quest IV
resolution

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