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After the War (video game)

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The FX Giant Sprites trick was achieved by using sprites that were composed of a set of small parts that allowed for the reuse of said parts in other characters. For example, many enemies share the same trouser and leg animations. In some ports, a problem with the vertical sync of the monitor lets
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featured two of the classic "FX brands" of Dinamic, commercial names that Dinamic used for some features of its games in marketing. These included FX Double Load, consisting on two separate parts to get advantage of computer memory, and FX Giant Sprites, that made use of very large
262:. This first act takes place in the streets of the city, and consists of a sequence of fights with minor enemies and occasional bosses. The goal is to find the entrance to the city's underground rail transport, which is located on the opposite side of the map. 34: 432:, drew an initial version of the intended cover artwork for the game, but due to its protracted development schedule, by the time the game was completed Azpiri had ended his collaboration with Dinamic to work with software company 268:
The second part is set in the tunnels and stations of the city's underground rail transport. The gameplay in this section differs from the first, as the player now has the ability to shoot enemies, shifting the genre closer to a
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After completion of the first act the player is given an opportunity to enter their name on the game's high score board, and is then given a password which allows them to continue to the second act.
170:, in which the player must navigate through a hostile post-apocalyptic city. Although the name of the city is not mentioned in the game itself, both official promotional and unreleased artwork by 405: 424:
was a collaborator with Dinamic for the creation of the box art for their games. Azpiri, whose brother Jorge Azpiri contributed some of the graphics for the
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The game is structured into two parts. The first part is a side scrolling beat 'em up, and plays in much the same way as other staples of the genre, such as
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There are numerous differences between the versions released, depending on which system the version was developed for. For example, some
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In 2011, nearly two decades since the dissolution of Dinamic, some of its founding members acquired the rights to distribute the
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versions featured digitized voices while others did not. Some ports featured more complex graphical effects, such as the
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the player easily see this trick as sometimes characters can be rendered and divided into two clearly different slices.
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and marketed as belonging to the same fictional universe as the original 1989 game.
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that had the potential to take up ¾ of the total play area height.
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was then released with new cover art commissioned to Royo.
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version, which included both mode 0 and mode 1 graphics.
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version of the game that was never released outside
139: 127: 107: 67: 55: 43: 26: 384:A few computer magazines published notes about a 178:suggest that it is a post-nuclear version of 8: 326:. Unsourced material may be challenged and 224:. Unsourced material may be challenged and 408:Original, unused box art by Alfonso Azpiri 32: 23: 346:Learn how and when to remove this message 244:Learn how and when to remove this message 538:(in Spanish). Vandal. September 17, 2011 494:(in French). CPC-Power. February 9, 2015 483: 516:(in Spanish). IGN España. July 1, 2013 7: 324:adding citations to reliable sources 222:adding citations to reliable sources 14: 462:under their new software company 296: 194: 394:Parque de Atracciones de Madrid 663:Video games developed in Spain 1: 653:Post-apocalyptic video games 643:Europe-exclusive video games 684: 658:Single-player video games 38:Spanish ZX Spectrum cover 31: 633:Dinamic Software games 416:was created by artist 412:The cover artwork for 409: 573:at Spectrum Computing 407: 166:published in 1989 by 320:improve this section 218:improve this section 628:Commodore 64 games 410: 668:ZX Spectrum games 618:Amstrad CPC games 356: 355: 348: 254: 253: 246: 149: 148: 675: 603:1989 video games 548: 547: 545: 543: 532: 526: 525: 523: 521: 510: 504: 503: 501: 499: 488: 351: 344: 340: 337: 331: 300: 292: 249: 242: 238: 235: 229: 198: 190: 168:Dinamic Software 119: 62:Dinamic Software 50:Dinamic Software 36: 24: 683: 682: 678: 677: 676: 674: 673: 672: 593: 592: 557: 552: 551: 541: 539: 534: 533: 529: 519: 517: 512: 511: 507: 497: 495: 492:"After The War" 490: 489: 485: 480: 466:. The game was 446: 402: 352: 341: 335: 332: 317: 301: 290: 285: 259:Streets of Rage 250: 239: 233: 230: 215: 199: 188: 123: 114: 39: 22: 21:1989 video game 17: 16:1989 video game 12: 11: 5: 681: 679: 671: 670: 665: 660: 655: 650: 645: 640: 635: 630: 625: 623:Atari ST games 620: 615: 610: 605: 595: 594: 591: 590: 589:at Atari Mania 582: 574: 566: 556: 555:External links 553: 550: 549: 527: 505: 482: 481: 479: 476: 464:FX Interactive 445: 442: 422:Alfonso Azpiri 401: 398: 354: 353: 304: 302: 295: 289: 286: 284: 281: 252: 251: 202: 200: 193: 187: 184: 176:Alfonso Azpiri 158:side-scrolling 147: 146: 141: 137: 136: 131: 125: 124: 122: 121: 111: 109: 105: 104: 71: 65: 64: 59: 53: 52: 47: 41: 40: 37: 29: 28: 20: 15: 13: 10: 9: 6: 4: 3: 2: 680: 669: 666: 664: 661: 659: 656: 654: 651: 649: 646: 644: 641: 639: 636: 634: 631: 629: 626: 624: 621: 619: 616: 614: 611: 609: 606: 604: 601: 600: 598: 588: 587: 586:After the War 583: 580: 579: 578:After the War 575: 572: 571: 570:After the War 567: 565:at Moby Games 564: 563: 562:After the War 559: 558: 554: 542:September 25, 537: 531: 528: 520:September 26, 515: 509: 506: 493: 487: 484: 477: 475: 473: 472:After the War 469: 465: 461: 458:in Spain and 457: 456: 451: 443: 441: 439: 438:After the War 435: 431: 430:After the War 427: 423: 419: 415: 414:After the War 406: 399: 397: 395: 391: 387: 382: 378: 376: 371: 370:After The War 367: 365: 361: 350: 347: 339: 329: 325: 321: 315: 314: 310: 305:This section 303: 299: 294: 293: 287: 282: 280: 278: 277: 273:game such as 272: 266: 263: 261: 260: 248: 245: 237: 227: 223: 219: 213: 212: 208: 203:This section 201: 197: 192: 191: 185: 183: 181: 180:New York City 177: 173: 169: 165: 162: 159: 155: 154: 153:After The War 145: 144:Single-player 142: 138: 135: 132: 130: 126: 117: 113: 112: 110: 106: 103: 99: 95: 91: 87: 83: 79: 75: 72: 70: 66: 63: 60: 58: 54: 51: 48: 46: 42: 35: 30: 27:After The War 25: 19: 608:Action games 585: 577: 569: 561: 540:. Retrieved 530: 518:. Retrieved 508: 496:. Retrieved 486: 471: 453: 447: 437: 429: 413: 411: 383: 379: 369: 368: 357: 342: 336:October 2019 333: 318:Please help 306: 274: 271:shoot 'em up 267: 264: 257: 255: 240: 234:October 2019 231: 216:Please help 204: 152: 151: 150: 86:Commodore 64 57:Publisher(s) 45:Developer(s) 18: 613:Amiga games 581:at Lemon 64 498:October 13, 428:version of 426:Amstrad CPC 364:Amstrad CPC 283:Development 161:beat 'em up 98:ZX Spectrum 78:Amstrad CPC 69:Platform(s) 597:Categories 478:References 164:video game 648:MSX games 638:DOS games 468:rebranded 434:Topo Soft 418:Luis Royo 400:Cover art 307:does not 205:does not 172:Luis Royo 455:Collapse 288:Versions 186:Gameplay 129:Genre(s) 82:Atari ST 450:Windows 386:coin-op 375:sprites 328:removed 313:sources 226:removed 211:sources 140:Mode(s) 108:Release 444:Legacy 360:16-bit 276:Contra 134:Action 102:Arcade 90:MS-DOS 460:Italy 452:game 390:Spain 156:is a 74:Amiga 544:2015 522:2015 500:2015 311:any 309:cite 209:any 207:cite 174:and 120:1989 470:as 322:by 220:by 94:MSX 599:: 436:. 182:. 116:EU 100:, 96:, 92:, 88:, 84:, 80:, 76:, 546:. 524:. 502:. 349:) 343:( 338:) 334:( 330:. 316:. 247:) 241:( 236:) 232:( 228:. 214:. 118::

Index


Developer(s)
Dinamic Software
Publisher(s)
Dinamic Software
Platform(s)
Amiga
Amstrad CPC
Atari ST
Commodore 64
MS-DOS
MSX
ZX Spectrum
Arcade
EU
Genre(s)
Action
Single-player
side-scrolling
beat 'em up
video game
Dinamic Software
Luis Royo
Alfonso Azpiri
New York City

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