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181:. Complementing the game is a facts repository detailing the history of asylum and refugee testimonies. A teacher's guide section provides discussion points and lesson ideas for the classroom. The game takes approximately 45 minutes to play through, coinciding with the typical length of a lesson.
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UNHCR decided to proceed the project as a web-based game, a medium which could reach a large number of young people, require no distribution costs and minimal marketing costs. The game was aimed at 12–15-year-olds, an age where people began to develop ideas regarding refugees and similar issues.
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to UNHCR's Baltic and Nordic regional office, with the aim of developing a project to reach young people and promote integration in the region. UNHCR sought advice from
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in the
Knowledge and Learning category. The jury praised the game for building understanding, empathy and concern for the plight of refugees in the player.
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Reception has been positive, prompting translations into multiple languages from its original
Swedish. In 2006, the German edition of the game,
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Initial funding for the project came from a grant of 1 million
364:"Refugee game offers fear, flight and safety - one click at a time"
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Regional Office for the Baltic and Nordic
Countries. Archived from
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Regional Office for the Baltic and Nordic
Countries. Archived from
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in 2005, the game has been translated into several languages, the
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Regional Office for the Baltic and Nordic
Countries. 2005-05-10
455:""LastExitFlucht" – UNHCR startet interaktives Reality-Game"
211:"Surviving against the odds: a taste of life as a refugee"
484:"Multimedia & e-Business Staatspreis – Gewinner 2006"
278:"UNHCR:n nettipeli tuo pakolaisen arjen luokkahuoneeseen"
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517:Austrian State Prize for Multimedia and e-Business
488:Austrian State Prize for Multimedia and e-Business
192:Austrian State Prize for Multimedia and e-Business
544:at the Wayback Machine (archived 2013-07-24)
513:"Die Besten in Multimedia & e-Business 2006"
160:Norwegian Directorate for Education and Training
139:edition of which was released in November 2007.
127:designed to teach players about the plight of
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425:staff (March 2008). "Against All Odds".
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362:Kofford, Kelsey (7 November 2007).
339:"Gamers get taste of refugee life"
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389:"Backing tolerance-building game"
33:Against All Odds entrance screen
583:Video games developed in Sweden
578:Works about the United Nations
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453:Gregor Kucera (2006-03-19).
395:. 2005-12-07. Archived from
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337:Thomas Lane (2007-11-09).
131:. Originally released in
164:Swedish Integration Board
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563:Humanitarian video games
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307:"Against All Odds"
69:September 22, 2008
156:interactive media
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280:(in Finnish).
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515:(in German).
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90:May 10, 2005
40:Developer(s)
568:Flash games
118:Adobe Flash
104:Educational
57:Adobe Flash
52:Platform(s)
552:Categories
522:2008-10-22
498:2008-10-22
469:2008-10-22
403:2008-10-22
348:2008-10-22
320:2008-10-22
292:2008-10-22
263:2008-10-22
225:2008-10-22
198:References
154:regarding
121:video game
437:1478-5889
343:BBC News
162:and the
129:refugees
99:Genre(s)
428:gamesTM
423:gamesTM
393:Statoil
148:Statoil
137:English
133:Swedish
63:Release
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116:is an
373:4 Feb
368:UNHCR
314:UNHCR
310:(PDF)
282:UNHCR
253:UNHCR
215:UNHCR
146:from
125:UNHCR
45:UNHCR
433:ISSN
375:2024
173:In
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