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Alien Garden

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fatal or explosive when touched. The player may use either the organism's tail, stinger, or wings to bump or otherwise make contact with them. To maintain the challenge, the behavior of the flowers changes every time the game is played. To increase the challenge, the score is repeated all along the left and right sides of the scrolling screen. As the score increases, the animal avatar is forced to travel more and more closely to the sometimes deadly crystal flowers.
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animal as it grows, survives and reproduces through 20 generations. Difficulty is introduced through the lack of instructions in the game. As such, the player must employ trial and error techniques to determine which flowers are edible, which flowers shrink or grow when stung, and which flowers are
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to be an alternative to the perilous, alien environments found in other many games of its time. "I wanted to make an alien world, but not one that was necessarily hostile," he said. "A world that had some danger, but also some beauty." He later characterized
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allowed him to challenge his own preconceptions of what a game should be. He used it as an example of his newfound freedom of expression in design, calling it "kind of like a trip, like some kind of
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on the play field's boundary was designed to take up more of the screen as the game progressed, increasing the challenge for the player.
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praised the game for its "graphically stunning" visuals as well as the experimentation and strategy required.
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Gameplay consists of a side-scrolling world covered in 24 different kinds of crystalline flowers resembling
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just to sit there with my eyes closed and imagine all these interactions taking place on the screen."
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brand of publisher Automated Simulations. This was one of De Koven's first works alongside
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De Koven worked for Epyx for a little more than a year and a half prior to joining the
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The Minds Behind PlayStation 2 Games: Interviews with Creators and Developers
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Dawn of a New Everything: Encounters with Reality and Virtual Reality
448:"Deep Fun and the Theater of Games: An Interview with Bernie DeKoven" 205: 173: 302: 197: 131: 41: 373:"The Art History... Of Games? Games As Art May Be A Lost Cause" 146:. Designed with an emphasis on the need for experimentation, 204:. He described designing these games as "like writing 257:
for Creative Software. Leyland left Epyx to program
105: 93: 85: 73: 59: 47: 35: 21: 267:before a brief hiatus from the gaming industry. 525:"Phil Wiswell's Gamemakers: The learning game" 720:can be played for free in the browser at the 428:. AtariAge entry. Retrieved 10 November 2008. 8: 240:elements due to the memory limitations. The 693:. Vol. 3, no. 2. pp. 20, 22. 776:Video games developed in the United States 27: 18: 669:Electronic Fun with Computers & Games 567:Electronic Fun with Computers & Games 530:Electronic Fun with Computers & Games 277:Electronic Fun with Computers & Games 562:"Phil Wiswell's Gamemakers: Moon Duster" 518: 516: 631:Hickey Jr., Patrick (October 6, 2022). 295: 672:. Vol. 1, no. 7. p. 66. 438: 436: 434: 385:from the original on 20 February 2019. 485: 483: 371:Pratt, Charles J. (8 February 2010). 7: 346:Thomsen, Michael (8 February 2010). 150:was described by its creators as an 14: 212:memory restriction. He said that 683:Doum, Allen (March–April 1983). 756:Atari 8-bit computer-only games 560:Wiswell, Phil (December 1983). 495:"Interview with Bernie DeKoven" 402:CSLI Calendar of Public Events 1: 497:. Jesper Juul. Archived from 249:Children's Computer Workshop 523:Wiswell, Phil (June 1983). 456:. Vol. 7, no. 2. 396:Pease, Emma (14 May 1997). 196:and Robert Leyland for the 797: 751:Atari 8-bit computer games 662:Wiswell, Phil (May 1983). 781:Single-player video games 172:. The player controls an 26: 453:American Journal of Play 444:American Journal of Play 260:Murder on the Zinderneuf 639:McFarland & Company 398:"Post Symbolic Systems" 303:here’s Bernie — DeepFUN 608:Henry Holt and Company 218:psychedelic experience 690:Computer Gaming World 600:(November 21, 2017). 446:staff (Winter 2015). 283:Computer Gaming World 223:De Koven desired for 128:Atari 8-bit computers 360:on 5 September 2012. 265:Free Fall Associates 501:on December 9, 2020 493:(August 22, 2017). 348:"The Art Of Gaming" 327:on 27 December 2008 192:and programmed by 138:and programmed by 685:"The Atari Arena" 115: 114: 788: 746:1982 video games 731:Internet Archive 722:Internet Archive 695: 694: 680: 674: 673: 659: 653: 652: 628: 622: 621: 606:(1st ed.). 594: 588: 587: 557: 551: 550: 520: 511: 510: 508: 506: 487: 478: 477: 440: 429: 420: 414: 413: 412:on 16 July 2011. 393: 387: 386: 368: 362: 361: 356:. Archived from 343: 337: 336: 334: 332: 323:. Archived from 311: 305: 300: 188:was designed by 31: 19: 796: 795: 791: 790: 789: 787: 786: 785: 736: 735: 704: 699: 698: 682: 681: 677: 661: 660: 656: 649: 641:. p. 102. 630: 629: 625: 618: 596: 595: 591: 559: 558: 554: 522: 521: 514: 504: 502: 489: 488: 481: 460:. p. 150. 442: 441: 432: 421: 417: 395: 394: 390: 370: 369: 365: 345: 344: 340: 330: 328: 313: 312: 308: 301: 297: 292: 273: 190:Bernie De Koven 183: 166: 140:virtual reality 136:Bernie De Koven 68: 54:Bernie De Koven 17: 16:1982 video game 12: 11: 5: 794: 792: 784: 783: 778: 773: 768: 763: 758: 753: 748: 738: 737: 734: 733: 724: 713: 712:at Atari Mania 703: 702:External links 700: 697: 696: 675: 664:"Alien Garden" 654: 648:978-1476685076 647: 623: 617:978-1627794091 616: 610:. p. 99. 589: 552: 512: 479: 430: 415: 388: 363: 338: 306: 294: 293: 291: 288: 272: 269: 232:as "a kind of 182: 179: 170:gypsum flowers 165: 162: 113: 112: 107: 103: 102: 97: 91: 90: 87: 83: 82: 77: 71: 70: 69:Robert Leyland 63: 57: 56: 51: 45: 44: 39: 33: 32: 24: 23: 15: 13: 10: 9: 6: 4: 3: 2: 793: 782: 779: 777: 774: 772: 769: 767: 764: 762: 759: 757: 754: 752: 749: 747: 744: 743: 741: 732: 728: 725: 723: 719: 718: 714: 711: 710: 706: 705: 701: 692: 691: 686: 679: 676: 671: 670: 665: 658: 655: 650: 644: 640: 636: 635: 627: 624: 619: 613: 609: 605: 604: 599: 598:Lanier, Jaron 593: 590: 585: 581: 577: 573: 569: 568: 563: 556: 553: 548: 544: 540: 536: 532: 531: 526: 519: 517: 513: 500: 496: 492: 486: 484: 480: 475: 471: 467: 463: 459: 455: 454: 449: 445: 439: 437: 435: 431: 427: 426:Owners Manual 425: 419: 416: 411: 407: 403: 399: 392: 389: 384: 380: 379: 374: 367: 364: 359: 355: 354: 349: 342: 339: 326: 322: 321: 316: 310: 307: 304: 299: 296: 289: 287: 285: 284: 279: 278: 270: 268: 266: 262: 261: 256: 255: 250: 245: 243: 239: 235: 231: 226: 221: 219: 215: 211: 207: 203: 199: 195: 191: 187: 180: 178: 175: 171: 163: 161: 159: 158: 153: 149: 145: 141: 137: 133: 130:published by 129: 125: 121: 120: 111: 110:Single-player 108: 104: 101: 98: 96: 92: 88: 84: 81: 78: 76: 72: 67: 64: 62: 61:Programmer(s) 58: 55: 52: 50: 46: 43: 40: 38: 34: 30: 25: 20: 717:Alien Garden 716: 709:Alien Garden 708: 688: 678: 667: 657: 633: 626: 602: 592: 565: 555: 528: 503:. Retrieved 499:the original 491:Juul, Jesper 451: 443: 424:Alien Garden 423: 418: 410:the original 405: 401: 391: 376: 366: 358:the original 351: 341: 329:. Retrieved 325:the original 318: 309: 298: 281: 275: 274: 258: 252: 246: 230:Alien Garden 229: 225:Alien Garden 224: 222: 214:Alien Garden 213: 201: 194:Jaron Lanier 186:Alien Garden 185: 184: 167: 155: 148:Alien Garden 147: 144:Jaron Lanier 119:Alien Garden 118: 117: 116: 66:Jaron Lanier 37:Publisher(s) 22:Alien Garden 331:10 November 181:Development 160:by a year. 134:in 1982 by 80:Atari 8-bit 75:Platform(s) 49:Designer(s) 766:Epyx games 740:Categories 458:The Strong 290:References 771:Non-games 761:Art games 576:0746-0546 539:0746-0546 505:March 10, 474:226081597 466:1938-0399 378:Gamasutra 271:Reception 238:graphical 174:embryonic 584:10488752 547:10488752 383:Archived 254:Moondust 234:art game 202:Ricochet 164:Gameplay 157:Moondust 152:art game 142:pioneer 124:non-game 100:Non-game 95:Genre(s) 729:at the 320:GameSpy 106:Mode(s) 86:Release 727:Manual 645:  614:  582:  574:  545:  537:  472:  464:  315:"Epyx" 206:poetry 242:score 122:is a 643:ISBN 612:ISBN 580:OCLC 572:ISSN 543:OCLC 535:ISSN 507:2024 470:OCLC 462:ISSN 353:Edge 333:2008 263:for 198:Epyx 132:Epyx 126:for 89:1982 42:Epyx 742:: 687:. 666:. 637:. 578:. 564:. 541:. 527:. 515:^ 482:^ 468:. 450:. 433:^ 406:12 404:. 400:. 381:. 375:. 350:. 317:. 210:KB 651:. 620:. 586:. 549:. 509:. 476:. 335:.

Index


Publisher(s)
Epyx
Designer(s)
Bernie De Koven
Programmer(s)
Jaron Lanier
Platform(s)
Atari 8-bit
Genre(s)
Non-game
Single-player
non-game
Atari 8-bit computers
Epyx
Bernie De Koven
virtual reality
Jaron Lanier
art game
Moondust
gypsum flowers
embryonic
Bernie De Koven
Jaron Lanier
Epyx
poetry
KB
psychedelic experience
art game
graphical

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