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The Alliance Alive

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Great Swords, Axes, Spears, Staffs, Bows, Shields, and Martial Arts. These weapon types can be equipped to any character, and have specific Awakening skills tied to them. Triggering a battle near a Guild Tower enables Telegraph abilities which aid the party in battle, such as creating a shield or dealing a powerful attack to all enemies at the beginning of a battle. A separate "Talent" system can be raised for each character using Talent Points earned after each battle. Assigning these points to Talents will increase a character attribute such as their ability to regain health or energy, their weapon skills, and status buffs during navigation of the world map.
688:. When creating the music, Hamauzu used his trademark style of merging orchestral and synthetic elements to portray multiple emotions and feelings in a single piece of music. Hamauzu was given concept art and completed cutscenes, then composed musical pieces in line with the images. With each realm in the game, which could vary in theme and style, unique musical elements were incorporated. Rather than an orchestra, Hamauzu used a small group of performers with instruments such as a violin and a guitar, then overlaying them when adding the synthesized elements. Two tracks were composed by Hamauzu's daughter Ayane Hamauzu, with one arrangement by Toru Tabei. 466:
inaccessible parts of the map. During the course of the story, the party unites human-staffed Guilds scattered across the land, based in Guild Towers which are either found on the world map or can be built by the player in select locations. There are five types of Guild Towers available, which grant different status buffs to the party, with the type of Guild Tower available to build depending on which characters have been recruited into the party. Guild Towers can communicate with each other during the course of the game using the Telegraph system, which allows Towers to gain experience levels and unlock new abilities.
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such as healing. During combat, characters can enter an "Ignition" state once the Ignition gauge is filled from being attacked. Entering an Ignition state, which can rise in intensity based on current skills, attack power is increased at the cost of higher skill point consumption for special abilities. When in an Ignition state, a character can launch a special "Final Strike" attack which deals high damage. If a character in the same class as the attacker is next to them, they will "Reinforce" the Final Strike, creating a longer attack chain.
608:-based leveling up from other RPGs without compromising the Awakening mechanic. In contrast to other games of the time, a world map was implemented for navigation, which in turn expanded the number of enemies and locations to explore. The aim was to allow players to explore and picture the world as had been done in classic games of the genre. Much of the game was built using the same engine and multiple assets from 496:
climate changes and generated a cross-shaped flow of energy dubbed the Dark Current to destroy much of humanity. Those that remained were quickly subjugated, and the Dark Current settled into the world's oceans, cutting off each land from its neighbors and turning the sky black. By the game's events, the world is divided into zones ruled by a hierarchical government with the Daemons as its supreme rulers.
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towards a young cast, Matsuura and Koizumi requested an older sister and mentor figure, as well as a non-human party member. As was common with Murayama's scenarios, the cast included a number of upbeat and empowered female characters. It was decided from an early stage that controversial actions such as party betrayal would not be included, as that could potentially annoy or alienate players. Unlike
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young man with a wealth of information; Barbarosa, a monster soldier who swore loyalty to Azura's father after he saved his life; Vivian, a historian and the daughter of a Daemon overlord; Ignace, Vivian's Daemon butler; Tiggy, a young girl studying the Dark Current; Gene, a man who has acquired magical powers due to an associated with the Daemons; and Rachel, a kind-hearted mercenary.
662:; mapping portions of the artwork onto a three-dimensional model and adjusting it to be distinct. The process was supervised by Hirao and Yuichiro Kojima. The entire graphic design department of Cattle Call worked on designing character models, with these models being used for both gameplay and cutscenes. Kojima and Ryoji Shimogama worked on monster designs, returning from 928: 923: 882: 918: 913: 908: 877: 872: 867: 862: 857: 852: 847: 842: 837: 638:, no voice acting was included in the game, putting it in contrast with the majority of RPGs at the time which used famous Japanese voice actors to help with promotions and potential multimedia adaptations. The reasons for not including it were its effect on the game's pacing and the wish to allow players to imagine the characters' voices. 630:, players could not choose which protagonist to start out as while still keeping it as an ensemble experience. This was done to help build a stronger connection with the cast and improve the storytelling elements over the previous game. The expanded story was one of the elements that differentiated the game from 699:
was first announced in October 2016, along with its principle staff, development studio and publisher. When the game was announced, the staff were optimizing several elements such as distances between locations and encounter rates on the world map. Originally scheduled for release on March 30, 2017,
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Rather than a traditional experience point-based leveling system, character skills grow more powerful through "Awakening" when used often enough. Completing successive battles will increase a skill's growth. Characters have access to five weapon types with differing strengths and weaknesses: Swords,
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within a themed battle arena. Characters are arranged in formations on a three-by-five grid, with different formations granting unique defensive and offensive abilities. Magic is only accessible to Daemon characters, although certain weapon types can access magic-like abilities for human characters
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was released on its original release date of March 30. Using player feedback from the demo, the development team were able to make adjustments to the game, such as gameplay speed and font size. The game released on June 22 of that year, with a special soundtrack and 3DS themes releasing along with
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series. Murayama was brought on board the project by Matsuura alongside Koizumi. The world concept was created by Matsuura and Koizumi and given to Murayama, who then created the rest of the game's scenario and characters. Murayama was the one who proposed nine protagonists, and due to its leaning
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takes place in a fantasy world divided into four lands separated by ocean. A thousand years before the story begins, the world of humans was invaded by Daemons, who feared an energy from the human realm called Chaos. Their invasion culminated in the creation of a barrier which caused catastrophic
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in 2018. The story follows a group of characters as they mount a rebellion against a race of Daemons that have ruled over humans since blotting out the sun a millennium before. Gameplay follows many traditions of the Japanese role-playing genre, including turn-based battles and navigation using a
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The nine main characters are members of the Night Crows, a human resistance group who fight the Daemons and seek to restore control of the world to humanity. They are Galil, a young boy with a kind personality; Azura, a cheerful woman who often drags Galil on her adventures; Renzo, an optimistic
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with characters having smaller heads and slimmer builds. The design colors emulated Asano's concept art, with individual coloring and clothing directly inspired by their homeland and backstory. The character models were rendered from the completed character artwork using a similar technique to
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in which the player takes control of a group eventually numbering nine characters, navigating an unnamed fantasy world in a quest to free it from the control of otherworldly beings called Daemons. Players explore a world map, first on foot and later using vehicles which can unlock previously
653:. As there were nine distinct locations with their own narratives, each playable character was designed to appear like the game's protagonist. The characters were designed by Hirao based on Matsuura's requests and Murayama's scenario, with the artstyle shifting from that used in 43: 409:. The aim was to create a classic role-playing game balancing gameplay and story which used player feedback from the previous game. Most of the original staff returned including director Masataka Matsuura, artist Ryo Hirao, designer Kyoji Koizumi, and composer 604:, but with more explanation given to players through character interaction. The Ignition and Final Strike features were included to attract players while not making it convoluted. Talent points were implemented based on users wanting an equivalent to 469:
Enemy characters are represented within environments and on the world map as symbols, with battles triggering when the party runs into them. Multiple enemy parties can be tagged for a series of back-to-back battles. Battles are governed by a
712:. It received physical and digital releases in North America, and was exclusive to digital platforms in Europe. A launch edition was released in North America, featuring a 20-track soundtrack CD, artbook and keychain packaged with the game. 600:, Koizumi noted that the biggest difference was the expanded party size in battle and their more stable job-based roles. The character stance, Awakening skill learning, and grid positioning systems were improved versions of those used in 1740: 522:
was frequently raised, but Matsuura felt that an adequate sequel which addressed player criticisms could only be done on more powerful gaming hardware. The main requests following the release of
1802: 645:. Asano was chosen due to his preferred "solid" watercolor artstyle, qualities Matsuura felt were needing to create a distinctive world map design rather than the "fancy" style used by 1679: 1934: 1099: 1771: 1495: 1709: 1732: 2092: 538:. When pitching the project, he was afraid its scale and budgetary requirements would result in it being rejected. The game was primarily developed by Japanese studio 526:
was for a deeper story and characters, but as this would make the game a sequel "only in name", he insisted that the game should be completely original. Concepts for
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background artist Masayo Asano was the game's art director. The prestigious development team were part of Matsuura's wish for a high quality role-playing game.
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The game was announced for a Western release in September 2017, three months after its Japanese release. The game, released in March 2018, was localized by
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was released on October 8, 2019. Unlike the original game published outside Japan by Atlus, this western release was handled by
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version, that was released on January 16, 2020, in all territories. The ports of the remastered version were released on
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The aim was to create a game that would evoke the character-focused narrative and role-playing experience of the
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series. This is the last FuRyu game to be published by Atlus USA before moving to NIS America for future titles.
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in 2015, Masataka Matsuura looked at what his next project could be. During discussions for a new game on the
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Asano was brought on as art director by Matsuura, having previously held the role for
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liner notes." (in Japanese) Monomusik. 2017-08-18. MNMK-011. Retrieved on 2017-11-06.
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and its remaster received mixed reviews, with all versions receiving a 74/100 on
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was released in October 2019. This version of the game was also released for
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the game was delayed by nearly three months to increase its quality. A
1592:"The Alliance Alive Delayed By About Three Months In Japan To June 22" 1361: 989: 565: 543: 286: 2149: 1764:"The Alliance Alive HD Remastered for PC launches January 16, 2020" 1670:"Atlus Unveils The Alliance Alive Launch Edition for the Americas" 1357: 547: 384: 318: 277: 243: 79: 74: 2187: 1216:"The Alliance Alive Gets A New Trailer And Details For The West" 2160: 2156: 1618:"The Alliance Alive Demo Arrives In Japan On March 30 For 3DS" 1424: 744: 447: 223: 1895:"The Alliance Alive HD Remastered for PlayStation 4 Reviews" 1038:"The Alliance Alive debut trailer, details, and screenshots" 634:, and became much larger than originally intended. As with 1332:『アライアンス・アライブ』キャラクターメイキング>>3D化を前提としたデザイン&量産化を見越したデータ制作 1060: 1058: 592:. While there were several gameplay similarities between 560:
series veteran Kyoji Koizumi acted as game designer, and
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The Alliance Alive Original Soundtrack -Buryoku Choutei-
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in 2015, although its concept predated the creation of
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series, in addition to classic RPGs from the genre's
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CGWorld. 2017-09-06. 792: 763: 674:The music was primarily composed by 383:. The game was released in Japan by 972:, with sales of over 31,000 units. 907: 754: 2021:"The Alliance Alive HD Remastered" 1774:from the original on June 14, 2021 836: 442:in January 2020, and released on 399:began following the completion of 25: 1793:Romano, Sal (December 24, 2020). 735:. NIS America also published the 542:, with additional design work by 327: 302: 252: 99: 85: 2050:Andriessen, CJ (26 March 2018). 1955:Vogel, Mitch (10 October 2019). 1762:Romano, Sal (November 5, 2020). 926: 921: 916: 911: 906: 880: 875: 870: 865: 860: 855: 850: 845: 840: 835: 721:The Alliance Alive HD Remastered 518:, the suggestion of a sequel to 428:The Alliance Alive HD Remastered 2127:from the original on 2017-11-06 2083:Lloyd, David (4 October 2019). 1937:from the original on 2017-11-06 1911:from the original on 2020-07-12 1876:from the original on 2020-08-04 1841:from the original on 2019-08-02 1682:from the original on 2017-10-31 1650:from the original on 2017-11-05 1624:from the original on 2017-03-31 1598:from the original on 2017-03-06 1569:from the original on 2014-09-24 1527:from the original on 2016-10-25 1498:from the original on 2017-09-23 1469:from the original on 2017-08-07 1435:from the original on 2022-09-22 1406:from the original on 2017-03-14 1368:from the original on 2017-11-02 1339:from the original on 2017-11-03 1305:from the original on 2017-05-18 1253:from the original on 2017-06-14 1222:from the original on 2017-09-23 1193:from the original on 2017-07-04 1167:from the original on 2017-06-21 1136:from the original on 2017-11-06 1102:from the original on 2017-03-10 1073:from the original on 2017-06-16 1044:from the original on 2016-10-20 2506:Video games developed in Japan 2019:Wilkerson, Zach (3 May 2018). 1156:『アライアンス・アライブ』バトルで威力を発揮する必殺技が公開 413:. The scenario was written by 1: 1988:Tekaia, Pascal (3 May 2018). 1929:Stenbuck, Kite (2017-06-15). 1731:Romano, Sal (June 26, 2019). 1700:Romano, Sal (March 5, 2019). 1065:Stenbuck, Kite (2017-05-25). 619:, one of the creators of the 2052:"Review: The Alliance Alive" 1519:Vitale, Bryan (2016-10-19). 615:The scenario was written by 417:, noted for his work on the 2531:Cattle Call (company) games 1990:"The Alliance Alive Review" 1668:Vogel, Mitch (2017-10-31). 1642:Vitale, Adam (2017-09-13). 568:assisted with development. 2547: 2521:Nippon Ichi Software games 1561:Romano, Sal (2014-09-23). 1490:Romano, Sal (2016-10-18). 1185:Romano, Sal (2017-04-07). 1036:Romano, Sal (2016-10-19). 2526:Single-player video games 2435: 2197: 1007: 796: 793: 767: 764: 508:Following the release of 40: 2481:Role-playing video games 2255:Final Fantasy Legend III 2241:The Final Fantasy Legend 2115: 1616:Ike, Sato (2017-03-29). 1590:Ike, Sato (2017-03-06). 1457: 1394: 1331: 1293: 1241: 1214:Ike, Sato (2017-09-13). 1155: 1124: 1094:Ike, Sato (2017-03-10). 472:turn-based battle system 47:North American cover art 2248:Final Fantasy Legend II 463:role-playing video game 488:Setting and characters 2476:Nintendo Switch games 2089:Nintendo World Report 891:Nintendo World Report 2419:The Legend of Legacy 2354:SaGa: Emerald Beyond 2233:Final Fantasy Legend 686:The Legend of Legacy 664:The Legend of Legacy 660:The Legend of Legacy 655:The Legend of Legacy 651:The Legend of Legacy 647:The Legend of Legacy 643:The Legend of Legacy 636:The Legend of Legacy 632:The Legend of Legacy 628:The Legend of Legacy 610:The Legend of Legacy 602:The Legend of Legacy 598:The Legend of Legacy 552:The Legend of Legacy 536:The Legend of Legacy 532:The Legend of Legacy 524:The Legend of Legacy 520:The Legend of Legacy 511:The Legend of Legacy 407:The Legend of Legacy 402:The Legend of Legacy 262:Nintendo Switch, PS4 2491:PlayStation 4 games 2486:Fantasy video games 2347:SaGa: Scarlet Grace 988:Additional work by 790: 761: 2471:Nintendo 3DS games 2426:The Alliance Alive 960:The Alliance Alive 949:The Alliance Alive 759: 747:in February 2021. 715:A high-definition 697:The Alliance Alive 617:Yoshitaka Murayama 594:The Alliance Alive 528:The Alliance Alive 493:The Alliance Alive 459:The Alliance Alive 450:in February 2021. 415:Yoshitaka Murayama 397:The Alliance Alive 365:The Alliance Alive 172:Yoshitaka Murayama 36:The Alliance Alive 2453: 2452: 2399: 2398: 2363: 2362: 945: 944: 786: 785: 737:Microsoft Windows 440:Microsoft Windows 361: 360: 296:Microsoft Windows 214:Microsoft Windows 132:Masataka Matsuura 122:Masataka Matsuura 16:(Redirected from 2538: 2466:2017 video games 2372: 2288:Romancing SaGa 3 2281:Romancing SaGa 2 2229: 2216:Tomomi Kobayashi 2181: 2174: 2167: 2158: 2153: 2152: 2150:Official website 2136: 2135: 2133: 2132: 2111: 2105: 2104: 2102: 2100: 2080: 2074: 2073: 2071: 2069: 2047: 2041: 2040: 2038: 2036: 2016: 2010: 2009: 2007: 2005: 1985: 1979: 1978: 1976: 1974: 1952: 1946: 1945: 1943: 1942: 1926: 1920: 1919: 1917: 1916: 1891: 1885: 1884: 1882: 1881: 1856: 1850: 1849: 1847: 1846: 1821: 1815: 1814: 1812: 1810: 1790: 1784: 1783: 1781: 1779: 1759: 1753: 1752: 1750: 1748: 1728: 1722: 1721: 1719: 1717: 1697: 1691: 1690: 1688: 1687: 1665: 1659: 1658: 1656: 1655: 1639: 1633: 1632: 1630: 1629: 1613: 1607: 1606: 1604: 1603: 1587: 1578: 1577: 1575: 1574: 1558: 1552: 1545: 1536: 1535: 1533: 1532: 1516: 1507: 1506: 1504: 1503: 1487: 1478: 1477: 1475: 1474: 1453: 1444: 1443: 1441: 1440: 1421: 1415: 1414: 1412: 1411: 1390: 1377: 1376: 1374: 1373: 1358:"Grezzo - 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Siliconera. 1608: 1594:. Siliconera. 1579: 1553: 1537: 1508: 1479: 1465:. 2017-06-01. 1445: 1416: 1402:. 2017-03-10. 1400:Dengeki Online 1378: 1349: 1315: 1301:. 2017-05-18. 1299:Dengeki Online 1263: 1249:. 2017-05-27. 1247:Dengeki Online 1232: 1218:. Siliconera. 1203: 1177: 1163:. 2017-06-21. 1146: 1132:. 2017-06-15. 1112: 1098:. Siliconera. 1083: 1054: 1022: 1020: 1017: 1014: 1013: 994: 980: 979: 977: 974: 943: 942: 939: 933: 932: 903: 897: 896: 893: 887: 886: 831: 823: 822: 819: 811: 810: 807: 799: 798: 795: 784: 783: 776: 770: 769: 766: 755: 752: 749: 693: 690: 671: 668: 573: 570: 505: 502: 489: 486: 484: 481: 455: 452: 359: 358: 353: 349: 348: 343: 337: 336: 334: 333: 324: 314: 309: 308: 298: 293: 292: 283: 274: 264: 259: 258: 257:March 27, 2018 249: 239: 234: 230: 229: 227: 226: 221: 216: 211: 206: 201: 195: 193: 187: 186: 181: 175: 174: 169: 163: 162: 160: 159: 156: 152: 150: 144: 143: 140: 134: 133: 130: 124: 123: 120: 114: 113: 111: 110: 96: 82: 70: 68: 62: 61: 56: 50: 49: 46: 38: 37: 29: 26: 24: 18:Alliance Alive 14: 13: 10: 9: 6: 4: 3: 2: 2543: 2532: 2529: 2527: 2524: 2522: 2519: 2517: 2514: 2512: 2509: 2507: 2504: 2502: 2499: 2497: 2496:Windows games 2494: 2492: 2489: 2487: 2484: 2482: 2479: 2477: 2474: 2472: 2469: 2467: 2464: 2463: 2461: 2446: 2443: 2441: 2438: 2437: 2434: 2428: 2427: 2423: 2421: 2420: 2416: 2414: 2413: 2412:Final Fantasy 2409: 2408: 2406: 2402: 2392: 2391: 2390:Imperial SaGa 2387: 2385: 2384: 2383:Emperors SaGa 2380: 2379: 2377: 2373: 2370: 2366: 2356: 2355: 2351: 2349: 2348: 2344: 2342: 2341: 2337: 2336: 2334: 2330: 2324: 2323: 2319: 2315: 2312: 2311: 2310: 2309: 2308:SaGa Frontier 2305: 2304: 2302: 2300: 2299:SaGa Frontier 2296: 2290: 2289: 2285: 2283: 2282: 2278: 2276: 2275: 2271: 2270: 2268: 2266: 2262: 2257: 2256: 2252: 2250: 2249: 2245: 2243: 2242: 2238: 2236: 2234: 2230: 2227: 2223: 2217: 2214: 2212: 2209: 2208: 2206: 2202: 2196: 2192: 2190: 2182: 2177: 2175: 2170: 2168: 2163: 2162: 2159: 2151: 2146: 2145: 2141: 2126: 2122: 2118: 2110: 2107: 2094: 2090: 2086: 2079: 2076: 2063: 2059: 2058: 2053: 2046: 2043: 2030: 2026: 2022: 2015: 2012: 1999: 1995: 1991: 1984: 1981: 1968: 1964: 1963: 1962:Nintendo Life 1958: 1951: 1948: 1936: 1932: 1925: 1922: 1910: 1906: 1902: 1901: 1896: 1890: 1887: 1875: 1871: 1867: 1866: 1861: 1855: 1852: 1840: 1836: 1832: 1831: 1826: 1820: 1817: 1804: 1800: 1796: 1789: 1786: 1773: 1769: 1765: 1758: 1755: 1742: 1738: 1734: 1727: 1724: 1711: 1707: 1703: 1696: 1693: 1681: 1677: 1676: 1675:Nintendo Life 1671: 1664: 1661: 1649: 1645: 1638: 1635: 1623: 1619: 1612: 1609: 1597: 1593: 1586: 1584: 1580: 1568: 1564: 1557: 1554: 1550: 1544: 1542: 1538: 1526: 1522: 1515: 1513: 1509: 1497: 1493: 1486: 1484: 1480: 1468: 1464: 1460: 1452: 1450: 1446: 1434: 1430: 1426: 1420: 1417: 1405: 1401: 1397: 1389: 1387: 1385: 1383: 1379: 1367: 1363: 1359: 1353: 1350: 1338: 1334: 1326: 1324: 1322: 1320: 1316: 1304: 1300: 1296: 1288: 1286: 1284: 1282: 1280: 1278: 1276: 1274: 1272: 1270: 1268: 1264: 1252: 1248: 1244: 1236: 1233: 1221: 1217: 1210: 1208: 1204: 1192: 1188: 1181: 1178: 1166: 1162: 1158: 1150: 1147: 1135: 1131: 1127: 1119: 1117: 1113: 1101: 1097: 1090: 1088: 1084: 1072: 1068: 1061: 1059: 1055: 1043: 1039: 1032: 1030: 1028: 1024: 1018: 1005: 998: 995: 991: 985: 982: 975: 973: 971: 970: 965: 961: 956: 954: 950: 940: 938: 935: 934: 904: 902: 899: 898: 894: 892: 889: 888: 832: 830: 829: 828:Nintendo Life 825: 824: 820: 818: 817: 813: 812: 808: 806: 805: 801: 800: 789:Review scores 777: 775: 772: 771: 750: 748: 746: 742: 738: 734: 730: 726: 725:PlayStation 4 722: 718: 713: 711: 706: 703: 698: 691: 689: 687: 683: 682: 681:Final Fantasy 677: 669: 667: 665: 661: 656: 652: 648: 644: 639: 637: 633: 629: 624: 623: 618: 613: 611: 607: 603: 599: 595: 591: 587: 586: 581: 580: 571: 569: 567: 563: 559: 558: 553: 549: 545: 541: 537: 533: 529: 525: 521: 517: 513: 512: 503: 501: 497: 494: 487: 482: 480: 476: 473: 467: 464: 460: 453: 451: 449: 445: 441: 437: 433: 432:PlayStation 4 429: 424: 422: 421: 416: 412: 408: 404: 403: 398: 393: 390: 386: 382: 378: 375:developed by 374: 371: 367: 366: 357: 356:Single-player 354: 350: 347: 344: 342: 338: 325: 320: 316: 315: 313: 300: 299: 297: 288: 284: 279: 275: 270: 266: 265: 263: 250: 248:June 22, 2017 245: 241: 240: 238: 235: 231: 225: 222: 220: 217: 215: 212: 210: 207: 205: 204:PlayStation 4 202: 200: 197: 196: 194: 192: 188: 185: 182: 180: 176: 173: 170: 168: 164: 157: 154: 153: 151: 149: 145: 142:Kyoji Koizumi 141: 139: 135: 131: 129: 125: 121: 119: 115: 106: 97: 92: 83: 81: 76: 72: 71: 69: 67: 63: 60: 57: 55: 51: 44: 39: 34: 19: 2425: 2424: 2417: 2410: 2388: 2381: 2352: 2345: 2338: 2320: 2306: 2298: 2286: 2279: 2272: 2264: 2253: 2246: 2239: 2232: 2188: 2129:. 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Gematsu. 1008:アライアンス・アライブ 941:(HD) 85/100 895:(HD) 6.5/10 804:Destructoid 794:Publication 782:PS4: 74/100 778:3DS: 74/100 733:NIS America 540:Cattle Call 504:Development 392:world map. 377:Cattle Call 191:Platform(s) 179:Composer(s) 138:Designer(s) 128:Producer(s) 118:Director(s) 105:NIS America 59:Cattle Call 2460:Categories 2203:(formerly 2131:2017-11-06 2099:22 October 2068:22 October 2035:22 October 2004:22 October 1973:21 October 1941:2017-11-06 1915:2019-12-09 1900:Metacritic 1880:2020-07-27 1865:Metacritic 1845:2019-06-25 1830:Metacritic 1686:2017-11-06 1654:2017-11-06 1628:2017-11-06 1602:2017-11-06 1573:2017-11-06 1531:2017-11-06 1502:2017-11-06 1473:2017-11-06 1439:2022-11-30 1410:2017-11-06 1372:2017-11-06 1343:2017-11-06 1309:2017-11-06 1257:2017-11-06 1226:2017-11-06 1197:2017-11-06 1171:2017-11-06 1140:2017-11-06 1106:2017-11-06 1077:2017-11-06 1048:2017-11-06 1019:References 966:exclusive 953:Metacritic 780:NS: 74/100 774:Metacritic 765:Aggregator 590:golden age 373:video game 756:Reception 751:Reception 710:Atlus USA 702:game demo 389:Atlus USA 167:Writer(s) 155:Ryo Hirao 148:Artist(s) 91:Atlus USA 2125:Archived 2093:Archived 2062:Archived 2029:Archived 1998:Archived 1967:Archived 1935:Archived 1909:Archived 1874:Archived 1839:Archived 1803:Archived 1772:Archived 1741:Archived 1710:Archived 1680:Archived 1648:Archived 1622:Archived 1596:Archived 1567:Archived 1547:Furyu. 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Index

Alliance Alive

Developer(s)
Cattle Call
Publisher(s)
JP
FuRyu
Atlus USA
NIS America
Director(s)
Producer(s)
Designer(s)
Artist(s)
Writer(s)
Yoshitaka Murayama
Composer(s)
Masashi Hamauzu
Platform(s)
Nintendo 3DS
PlayStation 4
Nintendo Switch
Microsoft Windows
Android
iOS
JP
NA
JP
EU
JP
Genre(s)

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