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players must defend a base against a series of increasingly difficult enemy waves. In "F**king Run!", players must fight their way through enemies as they move towards an extraction point, all while running from Alma's "Wall of Death". If a player is killed by an NPC, their teammates can revive them, but if the Wall consumes any one player, the game is over for all players. In "Soul
Survivor", players defend against waves of enemies, but in this mode, one of the players is randomly corrupted at the commencement of the game, and that player's goal is to possess the other players before the time limit expires. When a player is possessed, they too become corrupted and work to possess the remaining players. To win the game, a player must survive until the end of the round without being possessed.
1118:, there are two types of mech available; the REV9 Powered Armor and the Enhanced Power Armor (EPA). The REV9 is armed with two burst cannons and a head-mounted raygun. The EPA has two miniguns and a shoulder-mounted rocket launcher. Ammo is infinite for all weapons, but the cannons/miniguns overheat if fired continuously, and require a short cool-down period. Similarly, the raygun/rocket launchers require a moment to arm. Both mechs also have fully regenerative health and shields, which can significantly reduce incoming damage. However, when the shields are deployed, the rocket launchers cannot be used.
1087:, who then becomes the playable character. When Fettel possesses an NPC, he gains access to any abilities and weaponry wielded by that individual, meaning that although the player cannot use guns when playing directly as Fettel, they can use guns when Fettel possesses gun-wielding enemies. Once in possession of an NPC, the player has a limited amount of time before the possession ends and the player returns to controlling Fettel. The player also has the option to manually end possession at any time. The player can permanently increase the size of the reflex time/possession meter via the game's
1129:. When cover is available to the player, a command prompt will appear on-screen, allowing the player to snap to cover. Once in cover, the player can peer around or over their cover and can move around to a limited degree while staying snapped. If another piece of cover is nearby, the player can move from one piece to the other without having to leave cover. Players can also vault over cover and automatically spin 180 degrees to face in the opposite direction and target any enemies who have emerged behind them.
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and the character determines the steps to satisfy this goal in real-time. With this structure, the AI is able to dynamically replan to react to environmental factors. If a situation changes, the NPC recognizes this because the steps planned to accomplish his goal are no longer valid. When a plan becomes invalid, the NPC reassesses the situation and either finds alternate means for accomplishing the goal or activates a different goal.
1794:. In 2006, with the rights still split between Warner and Vivendi, each company began development of their own sequel to the original game; Warner stuck with Monolith as developers whereas Vivendi hired Day 1. Thus, two rival sequels were in production at the same time - the Warner/Monolith game and the Vivendi/Day 1 game. In September 2008, 18 months into development on the Vivendi/Day 1 game, Monolith and Warner re-acquired the
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give Alma teeth." Hubbard also pointed out that Alma has "a stronger agenda, which gives her a more active, visceral role." Speaking of the balance between combat and horror, Hubbard reminded people that "this is first and foremost an action game. There are horror elements, but it's not meant to be an unrelenting experience in terror." With this in mind, Monolith were attempting to strike a similar balance as in the first game;
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more variety in enemies and in gameplay experiences." Mulkey, who was lead level designer on the first game, acknowledged that although that game was claustrophobic by design, the interiors were too similar, and so, "we've decided to mix it up and to have these more open spaces." For the sequel, Monolith wanted to have the game take place across multiple, visually differentiated, locations.
1157:, which only one player can carry at a time, and when it is fully charged (it charges when it is being carried) that player can activate it and give themselves (and the rest of their team, if applicable) a considerable speed advantage over opposing players. However, whoever is carrying the power-up will have a bluish glow and will be permanently visible on all players'
1110:, EPAs are armed with two miniguns and two shoulder-mounted rocket launchers. Ammo for each is infinite, but the miniguns overheat if fired continuously, and require a short cool-down period. Similarly, the rocket launchers require a moment to arm. EPAs also have fully regenerative health and an optional night vision display that allows the player to easily discern
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received mixed reviews. Critics generally lauded the multiplayer, co-op, and the mechanics, but were unimpressed with the plot, the absence of any real horror, and the short length of the campaign. Many critics felt that although it was a solid, if by-the-numbers, first-person shooter, it failed as a
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involved, albeit limited to conference calls where he would listen to the team's ideas and give suggestions, occasionally advising on cutscenes and the script. Carpenter himself was never on-site and never met any of the Day 1 people in person. According to lead artist Heinz
Schuller, "they wrote him
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as the centerpiece of the game, and the horror as a secondary element that helps to set up future combat scenarios. The relationship between the two is that the horror elements are a palette cleanser that resets the player's emotional state, and allows the kinetic aspects of the next combat to land
2536:
The original game was a commercial success. By the time the game was released on PlayStation 3 in April 2007, the combined worldwide sales of the PC and Xbox 360 versions were over two million units. The PlayStation 3 version itself was the console's best selling title in April, moving 45,864 units
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we had got the word from Warner that co-op was hot so we were making a co-op game. Our response was "co-op isn't frightening, co-op isn't scary when you're playing with somebody else." They didn't care because co-op was a buzzword in the industry at the time and they demanded we make a co-op. So we
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was to successfully tackle the biggest criticisms of the original game - the bland and repetitive environments, and the lack of enemy variety. Co-lead designer John Mulkey explained that "variety" in a general sense was one of the main guiding principals as the team strove for "more visual variety,
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had recently fallen through, and so he asked Warner if they'd be interested in bringing
Carpenter on board as well, to which they said yes. Some of the Day 1 staff, however, do not have fond memories of working with Niles and Carpenter. According to associate producer Chris Julian, "John Carpenter
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One of the central elements of the game's atmosphere would be Alma, who had a much more involved role in the sequel than in the original. By way of this increased presence, Monolith intended to enhance the game's horror; "we've put a lot of effort and a lot of thought into the ways in which we can
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In May 2006, Vivendi announced that an expansion pack for the first game was being developed and the press release clarified that the plot for the expansion had been approved by
Monolith. However, in December 2008, Monolith officially confirmed what had long been suspected; despite initial reports
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a character that formulates his own plan to satisfy his goals exhibits less repetitive, predictable behavior and can adapt his actions to custom-fit his current situation. Goals in GOAP are not created with a hard-coded plan. Instead, GOAP simply defines the conditions necessary to satisfy a goal,
1198:
s multiplayer features four different multiplayer modes. In "Soul King", all players have the possession ability and are unable to bear arms. To win, the player must possess enemy NPCs and collect their souls; the winner is the player with the most souls at the end of the match. In "Contractions",
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s multiplayer features deathmatch, team deathmatch, "Control", "Armored Front" (similar to
Control, but control points must be captured in a specific order, and each team also has access to an EPA), "Failsafe" (one team is tasked with planting and detonating a bomb, the other team with preventing
1704:
In terms of enemy variety, the team endeavored to create not just aesthetically differentiated enemies, but "new AI types that have different tactics." Indeed, the creation of new locations and new enemies unexpectedly dovetailed into one another. As Mulkey explains, "as we started to change the
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port was announced in August 2006 as a March 2007 launch title (although it would ultimately be pushed back to April). Like the Xbox 360 version, the PlayStation 3 port was developed by Day 1 Studios. This version also has its own exclusive additional level and weapon. Like the Xbox version, the
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how best to reach that goal. Orkin explains that "with a planning system, we can just toss in goals and actions. We never have to manually specify the transitions between these behaviors. The AI figures out the dependencies themselves at run-time based on the goal state and the preconditions and
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Chris Julian was primarily responsible for the game's horror elements. He had a team of ten Day 1 personnel each of whom had experience with different types of horror. This group, called the "Scare Team" set themselves the goal of creating 10 to 15 really good scares to spread across the game.
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disregards the events of both, acting instead as a direct sequel to the original game. Initial reports were that
Monolith had given the expansions' storylines their blessing, and that they were in line with their own in-development sequel. However, in December 2008, a year after the release of
1095:, and when enough points have been accrued, the player's rank increases. Each rank progression gives the player an award, such as increasing the size of the meter, unlocking new melee abilities, increasing ammo and grenade capacity, or allowing the player's health to regenerate faster.
407:. Alma's pregnancy is nearing its end, and when a resurrected Paxton Fettel (the psychic from the first game) rescues Point Man from captivity, the two head back to Fairport, with Point Man determined to prevent Alma from giving birth. Fettel, however, has an entirely different motive.
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that they had approved the story and that that story was in line with their own plans, in fact, that sequel would ignore the events of both expansions and instead serve as a canonical follow-up to the original game. In
September 2008, Monolith Productions and Warner re-acquired the
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games. The book recounts the events of the first game, as well as expanding on Alma's history. It also includes information on the various characters and weaponry from each game. The book is littered with handwritten notations, composed shortly before the second game begins.
742:, a second standalone expansion pack for the original game, was developed by TimeGate Studios and published by Vivendi, under the Sierra Entertainment label. Released for PC and Xbox in November 2007, it was made available for PC in both a standard edition and as part of the
1409:' intelligence with the player's skill level. According to Jeff Orkin, senior AI engineer, "our goal is not to have the players dominated by the AI, but we want them to learn to respect the AI so much that even the easy kills provide a sense of accomplishment."
1965:
we knew we had a very special title combining a cutting edge FPS engine with a spine-tingling storyline. We liked the idea of creating a humorous viral machinima series that would entertain fans and showcase the spectacular visuals and character
1356:). Hubbard, however, explains that Alma "was born out of a tradition of eerie, faceless female ghosts" and not "as an answer to any specific movie character". Although he does acknowledge that Alma "bears some visual resemblance to the ghosts in
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received positive reviews but some critics felt it to be inferior to the first game. Common points of praise included the mechanics, sound effects, graphics and mech sections, and enemy variety. Less enthusiastically received were the plot,
59:
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Critical reactions to the games have been mixed, although leaning positive. The original game received very strong reviews and went on to be celebrated as a defining title in the FPS genre, both for its mechanics and its innovations in
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we were setting out to make a really over-the-top John Woo style action movie with the intense combat. Combat is something all shooters have, but we felt that nobody had quite nailed that sense you get in a John Woo movie of just the
1153:, "Control", and "Conquer All". It also features game types specifically designed to allow players to use reflex time; SlowMo deathmatch, team SlowMo deathmatch, and SlowMo capture the flag. These game types feature a reflex time
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was to release two completely different games - one for PC, and one for Xbox 360 and PlayStation 3, with
Monolith president Samantha Ryan stating, "in addition to continuing the series on PC, we're committed to bringing it to
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to the base game and the first expansion, focusing on a different F.E.A.R. team. They also stressed that the player would be accompanied for much of the game by an AI companion, a design decision made after the section in
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started getting notes from saying, "we really need epic moments, we want big out of control, world-coming-to-an-end type stuff." We were really taken aback because that was not the game we were making. We weren't making
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were too repetitive and enclosed, the team had ensured to include more aesthetically varied environments, especially large outdoor sections. He clarified, "we wanted to not only give the player more of the fun factor of
808:
was developed by Day 1 Studios for
Microsoft Windows, PlayStation 3, and Xbox 360, and was published by Warner Bros. Interactive Entertainment in June 2011. It was released on Steam in July 2012 as part of the complete
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name, bringing all of the copyrights under one roof. Monolith continued development on their sequel, which now became the 'official' sequel. When Warner looked at the work Day 1 had been doing for their version of
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elements, such as a dearth of ammo and medkits, and a real sense of being isolated and alone. However, according to
Schuller, the then president of Warner Bros. Games, Martin Tremblay, had become a big fan of the
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also received positive reviews, with critics praising its fidelity to the base game. Common criticisms included a lack of replay value, a short campaign, and a failure to innovate or try anything really new.
1961:) to pre-recorded dialogue and audio effects. Vivendi commissioned Rooster Teeth and BeSeen to make the series as a viral marketing campaign, with Lori Inman, Vivendi's Senior Brand Manager, stating, "with
1744:, he explained the designers were trying to capture, "that response that happens in your body when you realise you're going to have to do something horrible, or something much worse is going to happen".
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The PlayStation 3 port received less positive reviews, with many critics unimpressed with the port's technical issues and graphical inferiority, although they still lauded the game mechanics.
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By late 2010, many of the staff, who had been working on the game for over four years, had burnt out. According to level designer Matt Mason, there were "many, many months" of "unofficial
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1618:, there was a very difficult decision. Did we try to figure out and change the story with what we were trying to tell with Alma, and incorporate the story arc with what goes on between
2439:, horror elements, and some of the gameplay changes from the original. Several critics also felt it took too few risks and was little more than a generic, albeit well-made, shooter.
1419:-based architecture that allows enemies more autonomy than simply reacting to the player. Instead, they decide on a goal from a list of options and do not have to be programmed on
1056:. In all games, the duration which reflex time lasts is limited, determined by a meter which slowly fills up automatically when the ability is not being used. In all games except
1048:"; an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player character's superhuman
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did absolutely nothing. It was like we licensed his name and that was about it." On the other hand, narrative designers Stephen Dinehart and Cory Lanham said that Carpenter
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handling the port. Graphically, the Xbox 360 version was equivalent to the PC version on maximum settings and Day 1 also increased the native resolution to 720p and added
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1267:(1999). In particular, the lobby scene was the team's initial point of reference for how the game's combat should look and feel. In a 2008 interview, Hubbard explained,
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s Greg Miller wrote, "the PS3 doesn't hold a candle to the visuals found in the Xbox 360 version", but called it "still one of the best experiences I've had on a PS3".
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According to Julian, however, "once the co-op came down, horror pretty much went out the window." He said that Day 1 had no real interest in making the game co-op, but
1009:, and zap grenades (electricity-based). Point Man, the sergeant, and Becket also have limited melee abilities; punch, kick, jumping kick, sliding tackle, and using the
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is you against an unbelievably terrifying force. That completely changed the nature of the game, and hardcore fans will tell you right away, this was not a scary game.
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2008:
was written by Alden Freewater, with art by Edwin David, and published by Dark Horse. It takes place moments before the game begins and expands on the game's opening
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volume of the space the combat altered, and it gave us new opportunities to approach the AI in different ways, educate them with different activities and abilities."
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by creating separate titles tailored to each audience." This plan was never realised and in December 2008, Craig Hubbard explained that the two titles "just merged."
2414:
s Neil Booth criticised it for not "deviating one inch from the formula", finding it "so familiar that an air of been-there-done-that sucks a lot of the life out."
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s Adam Biessener praised the "smartest AI-controlled opponents I've ever faced" and called the combat mechanics "intense almost to the point of sensory overload".
1897:, each of which involved a degree of crunch, whilst the last crunch consisted of eight months of 60-80 hour weeks. Multiple staff members quit during this period.
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s Jason Ocampo wrote, "it's difficult to play this expansion without feeling that you're doing the exact same things that you've done countless times before."
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1626:? That's when we decided to treat it as if it were a 'what if?' or an alternate spin because we thought it would be of merit to the story if it remained pure.
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1342:(on which the 1998 film was based). The main source of the game's horror is Alma Wade. In terms of influences, she is often assumed to have been inspired by
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were keen to address some of the common criticisms of the base game. Hall explained that because one of the main criticisms of the first game was that the
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s Joe Rybicki called it "a tragedy", citing "inexcusable technical issues", and finding it to be "one of the most reprehensible ports in recent memory."
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The original game is set in the city of Fairport in 2025 and follows the fictional F.E.A.R. (First Encounter Assault Recon) unit, an elite group in the
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but also to address any criticisms that players had - yes we have heard the office layout one a million times - so we changed things up a little. With
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1986:" is a live-action short depicting four snippets from an interview with the seven-year-old Alma in the lead up to her being placed in Project Origin.
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s 2005 "Best Sound Effects" award, and was a runner-up for their list of the year's 10 best PC games. It won 2005's "Best Action Game" from both the
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was compatible with the original PC retail edition's multiplayer, meaning those with only the download could play with those who own the full game.
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technology. Subsequent games were not as well-received; whilst their mechanics were generally lauded, a common complaint has been that the series'
387:. The player takes on the role of the unit's newest recruit, Point Man, as he faces down not only the psychic, but also a lethal and unpredictable
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772:, which ignores the events of both expansions, was developed by Monolith for Microsoft Windows, PlayStation 3, and Xbox 360, and was published by
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1449:, and HD textures. The Xbox version also features an exclusive bonus level not found in the PC original, as well as an exclusive new weapon. The
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was especially unimpressed, finding the game to be "a checklist of genre-tropes" and "as archetypal a corridor-shooter as has ever been made."
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received mixed reviews with critics praising the mechanics, but criticising the dated graphics and the game's similarity to previous titles.
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and published by Vivendi, under the Sierra Entertainment label. Originally released for PC in October 2006, it was later included in both the
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were made outside of Monolith and they took the story in a very different direction than we had intended, so when we started working on
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were made available on GOG.com in March 2015, and the entire franchise was added to Microsoft's backward compatibility in November 2021.
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horror." Behind the scenes, however, Day 1 initially wanted to make the game more like the original than the sequel - emphasising the
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2099:, and published by DC Comics. The comic serves as a prequel to the game, beginning with the helicopter crash which ends the original
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was released on GOG.com in February 2015, and the entire franchise was added to Microsoft's backward compatibility in November 2021.
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was released on GOG.com in February 2015, and the entire franchise was added to Microsoft's backward compatibility in November 2021.
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s Charles Onyett found it a little too similar to the original; "you may at times be fooled into thinking you're playing the first
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The PC version of the original game received very positive reviews, with the AI garnering especial praise. Critics also lauded the
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s Jason Ocampo called it "a good shooter, bordering on great", but acknowledged, "it's not as groundbreaking as its predecessor."
2268:, music, and combat mechanics. Common points of criticism were a lack of enemy variety, a weak plot, and repetitive level design.
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1052:, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's
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Much as the first game's atmosphere was heavily inspired by certain films, so too with the sequel. Matthews names films such as
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399:, who awakens in a strange hospital only to find that Alma, now free from her confinements, has taken a keen interest in him.
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6350:, Vivendi Universal Games Selects BeSeen Communications and Rooster Teeth Productions for Online Viral Campaign β Widespread
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was announced by Monolith in February 2006. Monolith had been purchased by Warner in 2004, after development of the original
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In the lead-up to the first game's release in October 2005, episodes were released online of a comedy miniseries created by
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had been approved by Monolith and was in line with their own plans for a full sequel, which they had announced in February.
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Point Man uses reflex time in the PC version of the first game. Note the visual distortions representing the bullet trails.
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1079:, the player only has access to reflex time when playing as Point Man. When playing as Fettel, the player has access to a
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s Dan Adams wrote, "if you're looking for something new or compelling and some flashy sound or visuals, don't bother.
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re-releases of the game. It was released for Xbox 360 in November 2007, although was only available bundled with the
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s Jeffrey Matulef was critical of the "subpar scares" and "shoddy narrative", but found it to be "a finely crafted
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where Point Man is joined by a colleague received very positive feedback. Originally, the plan was to release
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is an animated 73-second clip depicting the aftermath of the helicopter crash from the end of the first game.
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Craig Hubbard stating that he wanted "to make combat as intense as the tea house shootout at the beginning of
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modes, the player can control both Point Man and Paxton Fettel, one of the antagonists of the original game.
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s Kevin VanOrd felt that it "seems to have lost sight of the strengths that made its predecessor so unique."
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was announced in July 2007, when it was revealed that the Xbox 360 version of the game would be bundled with
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s Jason Ocampo argued that it "lacks the level of polish and atmosphere seen in the previous two versions."
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s Jason Ocampo argued, "TimeGate deserves plenty of credit for maintaining the intensity of the original".
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game's native resolution was increased to 720p, but the other enhancements were removed for this version.
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is very similar, irrespective of which game is being played. Common weaponry across all games includes
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1060:, the player can permanently increase the size of the reflex meter by picking up reflex boosters.
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s Jason Ocampo called it "easily one of the most intense and atmospheric games on the Xbox 360."
1967:
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1175:. Incorporating the latest multiplayer patches, all ten gameplay modes, and all nineteen maps,
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is set immediately after the conclusion of the first game, and follows Sgt. Micheal Becket of
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universe could not use the characters and events from the original game, but could be called
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8209:
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2003. The foundational concept was to make a game where the player felt like the hero of an
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881:
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s 2005 annual awards, it won "Best AI" and "Best Graphics (Technical)". At the 4th Annual
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franchise as especially important inspirations for the game's atmosphere. In relation to
7189:
4257:
F.E.A.R. First Encounter Advanced Recon (Platinum Collection) PC Instruction Manual (NA)
2318:
has made it from the PC to 360 with everything that made it an outstanding experience."
1662:
universe could use the characters and events from the original, but could not be called
1549:. Developers TimeGate Studios revealed that the game would not be a narrative sequel to
601:
label. Released in October 2005, it was made available in both a standard edition and a
462:
elements have lost potency with each entry. The original game sold very well, but after
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8578:
5441:
4796:
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s Kristen Reed argued that "it gets the core of the experience so absolutely spot-on."
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but we have also added in some much larger areas for some fun ranged combat as well."
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Officially, the team's main design principle was to avoid messing "too much with the
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345:
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1405:(2002). In developing the AI routines, the team's main goal was to try to match the
1063:
621:" documentary, a one-hour "Developers' commentary", and an episode of a promotional
426:
technique that allows players to aim and shoot in real-time). With the exception of
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2265:
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978:
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301:
30:
This article is about the video game series. For the first game in the series, see
1828:
a cheque to get his name on the game and they got some ideas from him. Probably."
1415:
was the first video game to use "GOAP" (Goal Oriented Action Planning). GOAP is a
414:
games are first-person shooters and feature several common guns, projectiles, and
7881:
5478:
1257:". Defeating "enemies with style" was crucial to this. Another key influence was
1091:, which is based on completing various challenges. Completing a challenge awards
833:
online multiplayer shooter, was developed by InPlay Interactive and published by
8935:
8704:
8665:
7240:
5878:
2513:
2498:
2373:
s Adam Biessener praised it for " every single good element that was present ".
1815:
1811:
1333:
1298:
1285:
1253:
1232:
1228:
1171:
s multiplayer component was re-released on PC as a free download under the name
1045:
897:
834:
466:
failed to meet commercial expectations, the mainline series has been on hiatus.
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419:
396:
365:
235:
75:
7941:
7115:
4954:
2286:
s Jason Ocampo said it "elevates the genre to a whole new level of intensity".
1957:
technique of synchronizing footage created by a game engine (in this case, the
1566:
on both PlayStation 3 and Xbox 360, but the PlayStation version was cancelled.
8956:
8857:
8690:
8649:
8182:
7041:
7014:
6980:
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6912:
6882:
6848:
6814:
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6743:
6709:
6675:
6641:
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6525:
6454:
6383:
6236:
4918:
4255:
4222:: Exclusive Interview with Jason Frederick, Associate Producer, Day 1 Studios"
4030:
3879:
3008:
2895:
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2232:
2122:
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1836:
1505:
1263:
998:
902:
803:
547:
388:
264:
2528:
wrote, "I would hate to see this entry be the death knell of the franchise."
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7646:
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6107:
5711:
5487:
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4849:
4805:
4761:
4300:
3182:
3142:
2698:
2288:
2024:
1954:
1071:, Fettel attacks an enemy in his normal form, suspending the NPC in mid-air.
994:
746:
re-release of the game. On Xbox 360, it was only available bundled with the
622:
58:
5984:
8670:
8549:
8446:
8014:
7975:
7909:
7683:
7566:
7457:
7346:
7272:
7087:
5833:
5751:
5601:
5524:
5413:
5376:
5343:
5269:
5195:
5158:
4891:
4721:
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4336:
3728:
3686:
3649:
3533:
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2858:
2625:
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2279:
2053:
2009:
1958:
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1434:
1366:", he points out that "creepy little girls have been freaking out since
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1158:
1154:
1037:
942:
918:
685:
626:
247:
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17:
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intellectual property and characters, but Vivendi still owned the name "
1646:
was already underway and a publishing deal had already been struck with
8618:
8225:
7936:
7606:
7374:
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6534:
6502:
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6245:
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5000:
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are common across all games, whilst other types of projectiles include
990:
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922:
776:
in February 2009. In September 2009, Monolith released a single-player
677:
384:
7913:. Vol. 13, no. 3. March 2006. pp. 33β36, 38, 40β42, 44.
1481:. Due to uncertainty regarding rights (Monolith had been purchased by
702:, a standalone expansion pack for the original game, was developed by
8528:
8492:
4647:
1049:
982:
606:
4482:
Is Coming To Life with Four New Single-Player Levels on September 3"
1424:
effects of actions." This is manifested in the gameplay insofar as,
680:
in February 2015, and the entire franchise was added to Microsoft's
8716:
917:
When the player is controlling Point Man, the sergeant, or Becket,
821:, was added to Microsoft's backward compatibility in November 2021.
348:, who published the original game and the two expansions under the
6606:
3057:
2375:
1746:
1103:
1062:
1027:
379:
tasked with investigating supernatural phenomena, as they probe a
2577:
in 2006, it shared the "Best Use of Multi-Channel Surround" with
1889:", before the crunch became official with staff being told they
1818:. At the same time, a project on which he had been working with
1650:. By 2006, although Monolith and Warner owned the rights to the
1189:
them), "Blitz" (a capture the flag game), and SloMo Deathmatch.
238:
video game series created by Craig Hubbard in 2005. Released on
8861:
8720:
8229:
8108:
2277:
s Tom McNamara called it "one of the best shooters this year".
7823:
7790:
7529:
7309:
7198:
7050:
6187:
6147:
6070:
5954:
5873:
5561:
5306:
5232:
5040:
4684:
4603:
Exclusive Hands-On Preview - Multiplayer and Hitting the Wall"
4528:
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3851:
3570:
3493:
3259:
3219:
3099:
2935:
2821:
2784:
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falls short of delivering the kick provided by the original."
2441:
2270:
1978:
Set several years before the main game, and included with the
1835:
franchise's successful formula of frenetic soldier combat and
1545:(previously only available on PC) and released under the name
610:
2522:
called it "solid, if stock-standard". Calum Wilson Austin of
1893:
to work longer hours. According to Schuller, the game had 44
446:
is also the only game to offer the player a choice as to the
6597:
2307:
The Xbox 360 port also received generally positive reviews.
1807:, and so Day 1 began reworking the game from the ground up.
849:
were shut down in May 2015 with the game still in open beta.
8104:
1224:
2516:, it satisfies as a shooter." Adam Mathew of Australia's
344:. Initially, the series' publishing rights were owned by
1083:
ability which allows Fettel to take control of an enemy
641:
was released on PC, containing all the content from the
6239:
F.E.A.R. 3 Aftermath: A Developer Interview Documentary
1497:"), it was stated in a press release that the plot for
890:, the player controls an unnamed F.E.A.R. sergeant; in
2066:
detailing much of the background mythology behind the
1473:
was announced for Microsoft Windows in May 2006, with
356:
acquired the publishing rights and went on to publish
4440:
F.E.A.R. 2: Project Origin PC Instruction Manual (NA)
3918:
F.E.A.R. 2: Project Origin PC Instruction Manual (NA)
3761:
F.E.A.R. 2: Project Origin PC Instruction Manual (NA)
3402:
F.E.A.R. 2: Project Origin PC Instruction Manual (NA)
1803:, they suggested that the game could be moulded into
989:. The player also has access to various projectiles.
1437:
version of the game was announced in May 2006, with
8966:
8927:
8895:
8814:
8784:
8754:
8658:
8627:
8566:
8520:
8470:
8424:
8389:
8362:
8333:
8299:
8272:
8263:
8192:
8144:
617:comic prequel, a live-action prequel, a "Making of
212:
198:
172:
164:
139:
81:
65:
51:
656:was released, containing all the content from the
5154:Designer Diary #2 β A Study of Smart AI, Part II"
2295:s Tom Bramwell called it "fresh and compelling."
1666:At the same time, any non-Warner game set in the
284:(2007), but these games are no longer considered
5787:"Talk with primary art lead Dave Matthews about
4887:Designer Diary #1 β A Study of Smart AI, Part I"
1814:over the objections of Day 1, who wanted to use
1106:, called an Elite Power Armor (EPA) in-game. In
790:series was released on Steam in July 2012, both
403:takes place nine months after the conclusion of
8317:No One Lives Forever 2: A Spy in H.A.R.M.'s Way
2382:s Jason D'Aprile called it "a worthy gun fix."
1874:
1852:
1769:
1658:" As a result, any non-Vivendi game set in the
1612:
1426:
1402:No One Lives Forever 2: A Spy in H.A.R.M.'s Way
1269:
949:. Other weapons available in the games include
758:series was released on Steam in July 2012, the
728:series was released on Steam in July 2012, the
391:menace in the form of a young girl, Alma Wade.
2566:awarded it their 2005 "Best Story" award. In
308:were shut down in 2015 with the game still in
8873:
8732:
8241:
8120:
8079:Awards Reveals The Best Of The Best For 2006"
8043:"4th Annual G.A.N.G. Award Winners Announced"
6230:
5025:
5023:
3753:
3751:
3244:
3242:
2048:Included with a limited steel box edition of
896:, the player controls Sgt. Michael Becket of
8:
6228:
6226:
6224:
6222:
6220:
6218:
6216:
6214:
6212:
6210:
6066:s Mechanized Combat and Bright Environments"
5858:
5856:
5736:
5734:
3797:
3795:
3793:
3713:
3711:
3709:
3518:
3516:
2052:available only by preordering the game from
633:in April 2007, with both ports developed by
250:, there are three main games in the series;
7860:. No. 184. March 2006. pp. 42β47.
4249:
4247:
3634:
3632:
3436:
3434:
3357:
3355:
3353:
2095:was written by Steve Niles, illustrated by
845:in May 2014, and open beta in October. The
9027:Video games developed in the United States
8880:
8866:
8858:
8739:
8725:
8717:
8269:
8248:
8234:
8226:
8127:
8113:
8105:
6172:
6170:
6132:
6130:
5818:
5816:
5780:
5778:
5776:
5774:
5586:
5584:
4790:
4788:
4786:
4784:
4566:multiplayer preview: Corrupting influence"
4555:
4553:
4551:
4513:
4511:
4509:
4406:multiplayer now the low low price of zero"
4060:
4058:
3124:
3122:
3084:
3082:
3080:
2109:
1916:and distributed by BeSeen Communications.
786:, which continued the story. The complete
684:program, making the games playable on the
473:
57:
48:
7721:PlayStation Official Magazine β Australia
6767:
6765:
5902:"Ports and expansions 'killed off a few'
5747:expansion announced, TimeGate to develop"
5102:
5100:
4876:
4874:
4872:
4834:
4832:
4830:
4828:
2723:
2721:
1372:". Alma was named after Alma Mobley from
1276:As well as its core first-person shooter
637:and published by Vivendi. In March 2007,
438:can be played in either single-player or
9017:Video game franchises introduced in 2005
5979:
5977:
4746:
4744:
4111:Interview with Alex Friend, Warner Bros"
4100:
4098:
3042:
3040:
2966:
2964:
2962:
2960:
2958:
2850:"Scared stiff: Why should we care about
2621:Launching In October, PC Specs Revealed"
1102:is the ability to use a heavily armored
1021:, Point Man also has a knife for use in
7819:"NPD: Best-Selling Games of April 2007"
7636:Matulef, Jeffery (September 19, 2011).
6909:"F.E.A.R. 2: Project Origin (Xbox 360)"
6235:Leendertsen, Jordan (October 7, 2021).
5759:from the original on September 26, 2021
5696:
5694:
5609:from the original on September 26, 2021
5495:from the original on September 29, 2021
5458:from the original on September 29, 2021
5421:from the original on September 29, 2021
5351:from the original on September 29, 2021
5314:from the original on September 29, 2021
5277:from the original on September 28, 2021
5240:from the original on September 28, 2021
5203:from the original on September 26, 2021
5166:from the original on September 20, 2021
4899:from the original on September 17, 2021
4418:from the original on September 28, 2021
4381:from the original on September 28, 2021
4308:from the original on September 27, 2021
3694:from the original on September 27, 2021
3478:
3476:
2607:
1595:and a few months before the release of
7743:Wilson Austin, Calum (July 11, 2011).
6435:from the original on December 18, 2021
6421:"Free Comic Inside Halloween Special:
6400:from the original on December 27, 2021
6195:from the original on February 27, 2022
6155:from the original on February 22, 2022
5935:
5933:
5801:from the original on December 18, 2018
5109:"Three States and a Plan: The A.I. of
4971:from the original on February 24, 2022
4400:Ransom-Wiley, James (August 8, 2006).
4083:from the original on February 28, 2022
3227:from the original on September 9, 2021
2920:
2918:
2866:from the original on February 28, 2022
2811:Onyett, Charles (September 28, 2007).
2769:
2767:
2765:
2763:
2761:
1005:, shock grenades (electricity-based),
774:Warner Bros. Interactive Entertainment
581:F.E.A.R. First Encounter Assault Recon
486:F.E.A.R. First Encounter Assault Recon
354:Warner Bros. Interactive Entertainment
268:(2011). There are also two standalone
155:Warner Bros. Interactive Entertainment
6038:from the original on February 8, 2022
5569:from the original on January 16, 2022
4457:from the original on February 9, 2022
3935:from the original on February 9, 2022
3859:from the original on January 18, 2022
3778:from the original on February 9, 2022
3541:from the original on January 20, 2022
3419:from the original on February 9, 2022
3267:from the original on January 18, 2022
2829:from the original on January 28, 2022
2792:from the original on January 28, 2022
2706:from the original on January 18, 2022
1485:in 2004, and owned the rights to the
1288:, and was specifically influenced by
750:expansion, under the collective name
718:expansion, under the collective name
7:
7831:from the original on October 4, 2021
7798:from the original on October 2, 2021
7691:from the original on August 19, 2021
7617:from the original on August 17, 2021
7574:from the original on August 17, 2021
7537:from the original on August 17, 2021
7465:from the original on August 12, 2021
7354:from the original on August 10, 2021
7317:from the original on August 10, 2021
7280:from the original on August 10, 2021
7206:from the original on August 10, 2021
7151:Biessener, Adam (October 18, 2005).
7132:from the original on August 10, 2021
7095:from the original on August 10, 2021
7058:from the original on August 10, 2021
7021:from the original on August 19, 2021
6987:from the original on August 19, 2021
6953:from the original on August 19, 2021
6919:from the original on August 17, 2021
6889:from the original on August 17, 2021
6855:from the original on August 17, 2021
6821:from the original on August 12, 2021
6787:from the original on August 12, 2021
6750:from the original on August 12, 2021
6716:from the original on August 10, 2021
6682:from the original on August 10, 2021
6578:from the original on August 19, 2021
6137:Goldstein, Hilary (August 6, 2007).
6078:from the original on August 17, 2021
5962:from the original on August 17, 2021
5841:from the original on August 11, 2021
5719:from the original on October 4, 2021
5663:Van Horn, Jason (October 31, 2006).
5644:from the original on August 19, 2021
5532:from the original on October 2, 2021
5384:from the original on October 1, 2021
5372:"Top titles to miss Euro PS3 launch"
5085:from the original on August 10, 2021
5048:from the original on August 17, 2021
5008:from the original on August 10, 2021
4935:from the original on August 10, 2021
4813:from the original on August 10, 2021
4769:from the original on August 24, 2021
4729:from the original on August 24, 2021
4692:from the original on August 10, 2021
4655:from the original on August 18, 2021
3896:from the original on August 10, 2021
3736:from the original on August 12, 2021
3657:from the original on August 10, 2021
3639:Shoemaker, Brad (January 10, 2005).
3578:from the original on August 11, 2021
3501:from the original on August 27, 2021
3380:from the original on August 30, 2021
3150:from the original on August 17, 2021
3107:from the original on August 12, 2021
3025:from the original on August 18, 2021
2943:from the original on August 12, 2021
2746:from the original on August 11, 2021
2728:Onyett, Charles (October 24, 2006).
2615:Makuch, Eddie (September 29, 2014).
2598:s 2006 "Best Expansion Pack" award.
8310:The Operative: No One Lives Forever
7780:Hatfield, Daemon (April 24, 2007).
7761:from the original on April 27, 2022
7654:from the original on August 6, 2021
7556:VanOrd, Kevin (February 20, 2009).
7519:Ocampo, Jason (February 10, 2009).
7225:Reed, Kristan (November 14, 2006).
6648:from the original on April 20, 2021
6614:from the original on April 13, 2022
6542:from the original on March 20, 2022
6471:from the original on March 20, 2022
6288:from the original on March 22, 2022
6253:from the original on March 22, 2022
5940:Ocampo, Jason (September 8, 2008).
5741:Ransom-Wiley, James (May 5, 2006).
5296:Onyett, Charles (August 18, 2006).
5129:from the original on August 9, 2021
5073:with Goal Oriented Action Planning"
4857:from the original on August 8, 2021
4494:from the original on March 12, 2022
4344:from the original on August 9, 2021
4271:from the original on August 9, 2021
4232:from the original on March 22, 2022
4179:Marchiafava, Jeff (June 17, 2010).
4160:from the original on March 22, 2022
4143:F.3.A.R. PC Instruction Manual (NA)
4121:from the original on March 22, 2022
4031:"Ernest Zamora Community Interview"
4011:from the original on March 22, 2022
3994:F.3.A.R. PC Instruction Manual (NA)
3972:from the original on March 27, 2022
3822:from the original on March 22, 2022
3805:F.3.A.R. PC Instruction Manual (NA)
3718:Ocampo, Jason (November 14, 2007).
3617:from the original on March 22, 2022
3600:F.3.A.R. PC Instruction Manual (NA)
3461:from the original on March 22, 2022
3444:F.3.A.R. PC Instruction Manual (NA)
3338:from the original on March 22, 2022
3321:F.3.A.R. PC Instruction Manual (NA)
3249:Onyett, Charles (August 25, 2006).
3190:from the original on March 29, 2022
2633:from the original on April 29, 2022
2508:s Carolyn Petit argued that "while
1953:, produced primarily by way of the
1396:The Operative: No One Lives Forever
8085:. February 2, 2007. Archived from
7447:Ocampo, Jason (October 26, 2006).
7262:Ocampo, Jason (November 1, 2006).
7188:Brudvig, Eric (October 26, 2006).
7114:Bramwell, Tom (October 18, 2005).
7077:Ocampo, Jason (October 14, 2005).
7040:McNamara, Tom (October 12, 2005).
6177:Robinson, Martin (June 11, 2008).
6115:from the original on March 6, 2022
6057:Onyett, Charles (April 30, 2008).
6001:from the original on March 2, 2022
5863:David, Adams (February 21, 2006).
5823:Surette, Tim (February 21, 2006).
5785:Davey, Jamie (December 17, 2008).
5701:Purchese, Robert (July 13, 2007).
5477:Gibson, Ellie (October 11, 2006).
5333:Rorie, Matthew (August 22, 2006).
5259:Shoemaker, Brad (August 7, 2006).
5222:Perry, Douglass (August 3, 2006).
5148:Orkin, Jeff (September 21, 2005).
4881:Orkin, Jeff (September 16, 2005).
4839:Bramwell, Tom (October 12, 2005).
4795:Bramwell, Tom (January 24, 2005).
4615:from the original on April 5, 2022
4578:from the original on April 7, 2022
4536:from the original on April 5, 2022
4518:Moriarty, Colin (April 13, 2011).
4105:Ivanchenko, Alex (June 30, 2011).
4043:from the original on April 7, 2022
3560:Brudvig, Erik (November 6, 2007).
3523:Ocampo, Jason (October 16, 2006).
2971:Porter, Will (December 14, 2007).
2903:from the original on March 9, 2022
2688:Bramwell, Tom (October 24, 2006).
1877:had to go back and retool all the
1810:To write the script, Warner hired
1696:One of Monolith's main goals with
1508:Tim Hall explained that in making
1504:During the promotion of the game,
1389:was the culmination of work which
25:
8055:from the original on July 1, 2021
8041:Carless, Simon (March 27, 2006).
7484:Booth, Neil (November 22, 2007).
6344:Gersh, Carl (November 17, 2005).
6020:Basile, Sal (December 23, 2008).
5628:Lloyd, Byron (October 15, 2006).
5440:Bramwell, Tom (August 18, 2006).
4643:s Wall of Death, You Fucking Run"
4140:"HUD: Enhanced Power Armor HUD".
3483:Castro, Juan (January 10, 2005).
3362:Park, Andrew (January 19, 2005).
3169:Purchese, Robert (May 28, 2010).
2774:Ring, Bennett (August 21, 2007).
2669:from the original on May 10, 2022
1231:. This led to the development of
288:, as their plots were ignored in
7673:Petit, Carolyn (June 22, 2011).
7610:. No. 204. pp. 56β63.
7336:Ocampo, Jason (April 26, 2007).
6419:Adams, Troy (October 31, 2018).
6272:Szecsei, MiklΓ³s (May 10, 2011).
5514:Ocampo, Jason (April 11, 2007).
5403:Surette, Tim (August 17, 2006).
4597:McGee, Maxwell (March 9, 2011).
4560:Hinkle, David (April 14, 2011).
4327:Thorsen, Tor (August 17, 2006).
3209:Blevins, Tal (August 23, 2005).
1610:, explained that the expansions
906:, which can be played in either
418:, the most notable of which is "
316:developed the original game and
9022:Video games adapted into comics
7964:"Best Artificial Intelligence:
7710:Mathew, Adam (September 2011).
7642:Review (Xbox 360): Ghost Trick"
7377:; Macdonald, Mark (June 2007).
7299:Miller, Greg (April 21, 2007).
5900:Ivan, Tom (December 27, 2008).
5067:Thompson, Tommy (May 7, 2020).
4476:Ocampo, Jason (July 30, 2009).
4363:Surette, Tim (August 8, 2006).
3368:Updated Hands-On - Multiplayer"
3089:Adams, Dan (November 6, 2007).
2885:Cheer, Dan (February 4, 2009).
2848:Dobson, Jason (June 27, 2008).
2575:Game Audio Network Guild Awards
1529:we not only have that same fun
430:, the campaign in each game is
340:; Inplay Interactive developed
8967:As Wargaming Chicago-Baltimore
8408:Middle-earth: Shadow of Mordor
6097:Blyth, Jon (January 1, 2009).
5370:Boyes, Emma (March 21, 2007).
5107:Orkin, Jeff (March 23, 2006).
4751:Bramwell, Tom (May 11, 2004).
4290:Bramwell, Tom (May 30, 2006).
4216:Sayed, Rashid (May 16, 2011).
1881:to make them co-op compatible.
1:
9032:Warner Bros. Games franchises
8543:Rage of Mages II: Necromancer
7724:. No. 59. pp. 70β73
7593:Hogarty, Steve (March 2009).
6562:"Ink Bleeds Fear: Behind the
6278:: Interview with Steve Niles"
5520:Hands-On: The PS3 Gets Scary"
4711:Thorsen, Tor (May 11, 2004).
3954:Gies, Arthur (May 28, 2010).
3878:Accardo, Sal (May 11, 2004).
3841:Butts, Steve (May 10, 2006).
3676:Park, Andrew (May 10, 2006).
2519:PlayStation Official Magazine
2085:pre-order and as part of the
664:expansion pack. The complete
8997:F.E.A.R. (video game series)
8507:Shogo: Mobile Armor Division
8003:"Best Graphics (Technical):
7817:Seff, Micah (May 18, 2007).
6307:Ingham, Tim (June 7, 2010).
5591:Surette, Tim (May 5, 2006).
5551:Adams, David (May 5, 2006).
5185:Surette, Tim (May 4, 2006).
5030:Shea, Cam (April 22, 2008).
4634:Fahey, Mike (May 13, 2011).
4520:"The Frantic Multiplayer of
4065:Adams, Dan (July 17, 2008).
2653:"Games You Might Remember -
654:F.E.A.R. Platinum Collection
304:game, was released, but the
8918:Battleship: Surface Thunder
8889:Wargaming Chicago-Baltimore
8415:Middle-earth: Shadow of War
8373:Condemned: Criminal Origins
6459:Exclusive DC Digital Comic"
4921:F.E.A.R. Director's Edition
4674:Adams, Dan (May 11, 2004).
4437:"Multiplayer: Game Types".
2925:Nix, Marc (July 11, 2007).
1582:is considered canon in the
629:in October 2006 and to the
372:under license from Warner.
9048:
9007:Psychological horror games
8896:As Meyer/Glass Interactive
8353:F.E.A.R. 2: Project Origin
8176:F.E.A.R. 2: Project Origin
7597:F.E.A.R. 2: Project Origin
7391:. No. 216. p. 84
6877:F.E.A.R. 2: Project Origin
6843:F.E.A.R. 2: Project Origin
6457:F.E.A.R. 2: Project Origin
6101:F.E.A.R. 2: Project Origin
6024:F.E.A.R. 2: Project Origin
5987:F.E.A.R. 2: Project Origin
4990:Kuo, Li C. (May 4, 2006).
4957:F.E.A.R. 2: Project Origin
3136:F.E.A.R. 2: Project Origin
2205:F.E.A.R. 2: Project Origin
2034:F.E.A.R. 2: Project Origin
2017:F.E.A.R. 2: Project Origin
2001:of the original game, the
1639:F.E.A.R. 2: Project Origin
893:F.E.A.R. 2: Project Origin
768:F.E.A.R. 2: Project Origin
529:F.E.A.R. 2: Project Origin
259:F.E.A.R. 2: Project Origin
29:
8461:TNN Outdoors Pro Hunter 2
8401:Guardians of Middle-earth
7754:The Sydney Morning Herald
7560:F.E.A.R. 2 Project Origin
7523:F.E.A.R. 2 Project Origin
7451:F.E.A.R. Extraction Point
7414:F.E.A.R. Extraction Point
7388:Electronic Gaming Monthly
6738:F.E.A.R. Extraction Point
6103:- It's rude to Point Man"
5825:"Monolith scaring up new
5667:F.E.A.R. Extraction Point
5632:F.E.A.R. Extraction Point
5187:"E3 06: Vivendi confirms
4923:: Developers' Commentary"
3845:F.E.A.R. Extraction Point
3680:F.E.A.R. Extraction Point
3527:F.E.A.R. Extraction Point
3253:F.E.A.R. Extraction Point
3051:F.E.A.R. Extraction Point
2929:F.E.A.R.: Perseus Mandate
2732:F.E.A.R. Extraction Point
2525:The Sydney Morning Herald
2352:Electronic Gaming Monthly
2230:
2202:
2179:
2159:F.E.A.R. Extraction Point
2156:
2128:
2121:
2118:
2115:
2031:on October 31, 2008, the
1790:originally began life as
1771:we have always perceived
1684:Originally, the plan for
1543:F.E.A.R. Extraction Point
1470:F.E.A.R. Extraction Point
877:F.E.A.R. Extraction Point
698:F.E.A.R. Extraction Point
565:
560:
555:
541:
536:
522:
517:
505:
499:F.E.A.R. Extraction Point
493:
479:
275:F.E.A.R. Extraction Point
56:
39:F.E.A.R. (disambiguation)
8943:MechAssault 2: Lone Wolf
8846:Aliens: Colonial Marines
8500:Sanity: Aiken's Artifact
8433:Aliens Versus Predator 2
7932:s Game of the Year 2005"
7488:F.E.A.R. Perseus Mandate
6809:F.E.A.R. Perseus Mandate
6318:Computer and Video Games
5911:Computer and Video Games
3722:F.E.A.R. Perseus Mandate
3093:F.E.A.R. Perseus Mandate
3047:D'Aprile, Jason (2006).
3013:Demo - IGN Live E3 2010"
2982:Computer and Video Games
2815:F.E.A.R. Perseus Mandate
2464:s Steve Hogarth argued "
2182:F.E.A.R. Perseus Mandate
2111:Aggregate review scores
1691:next-generation consoles
1538:F.E.A.R. Perseus Mandate
1352:(the American remake of
887:F.E.A.R. Perseus Mandate
738:F.E.A.R. Perseus Mandate
605:, which included both a
511:F.E.A.R. Perseus Mandate
381:private military company
281:F.E.A.R. Perseus Mandate
8911:Avalon Hill's Diplomacy
8589:Buena Vista Interactive
7857:Computer Games Magazine
7716:Review (PlayStation 3)"
7342:Review (PlayStation 3)"
7305:Review (PlayStation 3)"
6423:F.E.A.R. Director's Cut
5265:Single-Player Hands-On"
4797:"Setting the scene for
3597:"Hand-to-Hand Combat".
2546:Computer Games Magazine
2314:s Eric Brudvig wrote, "
866:and all share multiple
668:series was released on
625:. It was ported to the
613:version of the game, a
8380:Condemned 2: Bloodshot
5339:360: Updated Hands-On"
4996:Official for Xbox 360"
3441:"HUD: Point Man HUD".
3299:. 2009. pp. 56β61
1970:offered in the game."
1883:
1869:
1778:
1763:
1628:
1493:still owned the name "
1445:lighting, an advanced
1431:
1274:
1072:
1033:
682:backward compatibility
37:. For other uses, see
9012:Video game franchises
9002:First-person shooters
8440:Gotham City Impostors
7231:β Wave of Mutilation"
7120:β Frighteningly good"
6396:. September 5, 2009.
5997:. September 8, 2008.
5881:on September 14, 2007
4713:"Monolith to instill
3132:(February 10, 2009).
1773:close-quarters combat
1750:
1531:close quarters combat
1487:intellectual property
1296:citing films such as
1066:
1031:
864:first-person shooters
817:franchise, including
639:F.E.A.R. Gold Edition
8594:Sierra Entertainment
8301:No One Lives Forever
8290:Blood II: The Chosen
8257:Monolith Productions
8205:Monolith Productions
8010:s Best and Worst 05"
7971:s Best and Worst 05"
7903:"The Twelfth Annual
7500:on February 24, 2008
7428:on December 23, 2007
6528:Armacham Field Guide
6493:Armacham Field Guide
6467:. October 31, 2008.
6386:F.E.A.R Gold Edition
6364:on February 20, 2008
6026:Developer Interview"
5634:Developer Interview"
5069:"Building the AI of
4450:. 2009. p. 22.
4262:Sierra Entertainment
4153:. 2011. p. 10.
3928:. 2009. p. 17.
3815:. 2011. p. 14.
3771:. 2009. p. 15.
3610:. 2011. p. 12.
3489:Updated Impressions"
3412:. 2009. p. 13.
3331:. 2011. p. 11.
3289:Armacham Field Guide
3065:on November 21, 2008
2989:on December 20, 2014
2512:may disappoint as a
2059:Armacham Field Guide
2043:Armacham Field Guide
1586:universe insofar as
1574:As of 2008, neither
1489:and characters, but
1391:Monolith Productions
1286:psychological horror
1149:, team elimination,
1137:The original game's
599:Sierra Entertainment
587:Monolith Productions
460:psychological horror
350:Sierra Entertainment
314:Monolith Productions
272:for the first game;
236:psychological horror
233:first-person shooter
128:Inplay Interactive (
91:Monolith Productions
76:psychological horror
72:First-person shooter
8768:Immortal Sovereigns
7944:on December 6, 2013
7877:Game Critics Awards
7169:on October 11, 2007
6600:F.E.A.R. 3: Prelude
6325:on January 20, 2011
5918:on February 6, 2015
5679:on October 11, 2008
4959:Xbox 360 Interview"
4753:"Monolith gives us
4264:. 2005. p. 7.
4004:. 2011. p. 9.
3991:"HUD: Fettel HUD".
3529:Exclusive Hands-On"
3454:. 2011. p. 8.
2554:Game Critics Awards
2112:
2092:F.E.A.R. 3: Prelude
2087:Collector's Edition
2076:F.E.A.R. 3: Prelude
1959:LithTech Jupiter EX
1681:name from Vivendi.
1332:(2002), as well as
1145:, team deathmatch,
1015:hand-to-hand combat
1003:incendiary grenades
813:series. The entire
760:Platinum Collection
744:Platinum Collection
730:Platinum Collection
712:Platinum Collection
692:, in November 2021.
674:Platinum Collection
476:
8599:Warner Bros. Games
7983:on January 9, 2007
7268:Review (Xbox 360)"
7194:Review (Xbox 360)"
5869:Sequels Confirmed"
5302:Extended Hands-On"
4967:. August 6, 2008.
4931:. March 11, 2013.
4480:F.E.A.R. 2: Reborn
4448:Warner Bros. Games
4151:Warner Bros. Games
4039:. April 18, 2011.
4002:Warner Bros. Games
3926:Warner Bros. Games
3813:Warner Bros. Games
3769:Warner Bros. Games
3608:Warner Bros. Games
3452:Warner Bros. Games
3410:Warner Bros. Games
3329:Warner Bros. Games
3297:Warner Bros. Games
3138:Review (Xbox 360)"
3053:Review (Xbox 360)"
2537:in North America.
2403:The PC version of
2361:The PC version of
2110:
2027:, and released on
1999:Director's Edition
1997:Included with the
1980:Director's Edition
1764:
1483:Warner Bros. Games
1443:high dynamic range
1219:was announced for
1073:
1034:
995:proximity grenades
882:playable character
783:F.E.A.R. 2: Reborn
672:in July 2012, the
643:Director's Edition
603:Director's Edition
474:
448:playable character
377:United States Army
8984:
8983:
8904:Axis & Allies
8855:
8854:
8823:Axis & Allies
8714:
8713:
8604:Snowblind Studios
8516:
8515:
8454:The Matrix Online
8324:Contract J.A.C.K.
8223:
8222:
8075:"The 13th Annual
7850:"The 15th Annual
7410:Biessener, Adam.
6574:. April 3, 2011.
6538:. July 16, 2021.
6388:: Alma Interview"
6358:gamesindustry.biz
4197:on March 29, 2022
3286:"Weapons: Guns".
3021:. June 17, 2010.
2665:. July 14, 2017.
2258:
2257:
1949:) is a parody of
1859:, we were making
1850:games, and Day 1
1710:Timur Bekmambetov
1599:, Dave Matthews,
1323:Ju-On: The Grudge
1221:Microsoft Windows
1013:of their guns in
999:deplyable turrets
967:grenade launchers
951:repeating cannons
884:is Point Man; in
858:All games in the
854:Gameplay overview
593:and published by
591:Microsoft Windows
585:was developed by
575:
574:
224:
223:
46:Video game series
27:Video game series
16:(Redirected from
9039:
8928:As Day 1 Studios
8882:
8875:
8868:
8859:
8798:Extraction Point
8775:II: Kings of War
8748:TimeGate Studios
8741:
8734:
8727:
8718:
8640:Daniel Bernstein
8609:Surreal Software
8471:Standalone games
8270:
8250:
8243:
8236:
8227:
8210:TimeGate Studios
8160:Extraction Point
8129:
8122:
8115:
8106:
8099:
8098:
8096:
8094:
8089:on June 17, 2007
8071:
8065:
8064:
8062:
8060:
8038:
8032:
8031:
8029:
8027:
8018:. Archived from
8009:
7999:
7993:
7992:
7990:
7988:
7979:. Archived from
7970:
7960:
7954:
7953:
7951:
7949:
7940:. Archived from
7931:
7921:
7915:
7914:
7900:
7894:
7893:
7891:
7889:
7880:. Archived from
7868:
7862:
7861:
7847:
7841:
7840:
7838:
7836:
7814:
7808:
7807:
7805:
7803:
7777:
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7770:
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7583:
7581:
7579:
7553:
7547:
7546:
7544:
7542:
7516:
7510:
7509:
7507:
7505:
7496:. Archived from
7481:
7475:
7474:
7472:
7470:
7444:
7438:
7437:
7435:
7433:
7424:. Archived from
7407:
7401:
7400:
7398:
7396:
7370:
7364:
7363:
7361:
7359:
7333:
7327:
7326:
7324:
7322:
7296:
7290:
7289:
7287:
7285:
7259:
7253:
7252:
7250:
7248:
7243:on June 26, 2015
7239:. Archived from
7222:
7216:
7215:
7213:
7211:
7185:
7179:
7178:
7176:
7174:
7165:. Archived from
7148:
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7139:
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7105:
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7102:
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7068:
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6994:
6992:
6977:(PlayStation 3)"
6969:
6963:
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6960:
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6935:
6929:
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6899:
6898:
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6879:(PlayStation 3)"
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6687:
6672:(PlayStation 3)"
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6371:
6369:
6360:. Archived from
6341:
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6332:
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6321:. Archived from
6304:
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6297:
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5914:. Archived from
5897:
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5877:. Archived from
5860:
5851:
5850:
5848:
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5675:. Archived from
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4365:"Sierra Combats
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4193:. Archived from
4176:
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4010:
3999:
3988:
3982:
3981:
3979:
3977:
3951:
3945:
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3923:
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3906:
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3901:
3875:
3869:
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3866:
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3829:
3827:
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3810:
3799:
3788:
3787:
3785:
3783:
3777:
3766:
3755:
3746:
3745:
3743:
3741:
3715:
3704:
3703:
3701:
3699:
3673:
3667:
3666:
3664:
3662:
3636:
3627:
3626:
3624:
3622:
3616:
3605:
3594:
3588:
3587:
3585:
3583:
3557:
3551:
3550:
3548:
3546:
3520:
3511:
3510:
3508:
3506:
3480:
3471:
3470:
3468:
3466:
3460:
3449:
3438:
3429:
3428:
3426:
3424:
3418:
3407:
3399:"Your Arsenal".
3396:
3390:
3389:
3387:
3385:
3359:
3348:
3347:
3345:
3343:
3337:
3326:
3318:"Your Arsenal".
3315:
3309:
3308:
3306:
3304:
3294:
3283:
3277:
3276:
3274:
3272:
3246:
3237:
3236:
3234:
3232:
3211:"The Weapons of
3206:
3200:
3199:
3197:
3195:
3177:
3166:
3160:
3159:
3157:
3155:
3126:
3117:
3116:
3114:
3112:
3086:
3075:
3074:
3072:
3070:
3061:. Archived from
3044:
3035:
3034:
3032:
3030:
3005:
2999:
2998:
2996:
2994:
2985:. Archived from
2968:
2953:
2952:
2950:
2948:
2922:
2913:
2912:
2910:
2908:
2891:Q&A session"
2882:
2876:
2875:
2873:
2871:
2845:
2839:
2838:
2836:
2834:
2808:
2802:
2801:
2799:
2797:
2771:
2756:
2755:
2753:
2751:
2725:
2716:
2715:
2713:
2711:
2685:
2679:
2678:
2676:
2674:
2649:
2643:
2642:
2640:
2638:
2617:"Horror Shooter
2612:
2597:
2587:Extraction Point
2572:
2551:
2532:Sales and awards
2507:
2496:
2474:
2463:
2454:
2447:
2427:
2420:
2413:
2395:
2388:
2381:
2372:
2363:Extraction Point
2357:
2348:
2341:
2331:
2324:
2313:
2303:
2294:
2285:
2276:
2254:
2249:
2244:
2226:
2221:
2216:
2198:
2193:
2175:
2170:
2152:
2147:
2142:
2113:
2097:Stefano Raffaele
1776:with more force.
1734:(2003), and the
1620:Extraction Point
1605:
1576:Extraction Point
1560:Extraction Point
1551:Extraction Point
1527:Extraction Point
1510:Extraction Point
1499:Extraction Point
1475:TimeGate Studios
1459:Extraction Point
1197:
1187:
1170:
1164:In August 2006,
1151:capture the flag
997:, remote bombs,
947:rocket launchers
748:Extraction Point
704:TimeGate Studios
676:was released on
647:Extraction Point
477:
475:Release timeline
352:label. In 2008,
334:Extraction Point
330:TimeGate Studios
220:October 17, 2014
208:October 18, 2005
109:Extraction Point
105:TimeGate Studios
61:
49:
21:
9047:
9046:
9042:
9041:
9040:
9038:
9037:
9036:
8987:
8986:
8985:
8980:
8962:
8923:
8891:
8886:
8856:
8851:
8810:
8805:Perseus Mandate
8790:expansion packs
8780:
8750:
8745:
8715:
8710:
8654:
8623:
8584:Fox Interactive
8562:
8521:Games published
8512:
8466:
8420:
8385:
8358:
8329:
8295:
8265:
8259:
8254:
8224:
8219:
8188:
8167:Perseus Mandate
8140:
8133:
8103:
8102:
8092:
8090:
8073:
8072:
8068:
8058:
8056:
8040:
8039:
8035:
8025:
8023:
8022:on May 13, 2006
8007:
8001:
8000:
7996:
7986:
7984:
7968:
7962:
7961:
7957:
7947:
7945:
7929:
7923:
7922:
7918:
7902:
7901:
7897:
7887:
7885:
7884:on May 18, 2007
7870:
7869:
7865:
7849:
7848:
7844:
7834:
7832:
7816:
7815:
7811:
7801:
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6509:
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6489:
6488:
6484:
6474:
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6452:
6448:
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6417:
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6403:
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6365:
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6338:
6328:
6326:
6306:
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6301:
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6234:
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6096:
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5983:
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5965:
5963:
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5931:
5921:
5919:
5899:
5898:
5894:
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5882:
5862:
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5854:
5844:
5842:
5822:
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5814:
5804:
5802:
5784:
5783:
5772:
5762:
5760:
5740:
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5732:
5722:
5720:
5700:
5699:
5692:
5682:
5680:
5662:
5661:
5657:
5647:
5645:
5627:
5626:
5622:
5612:
5610:
5590:
5589:
5582:
5572:
5570:
5550:
5549:
5545:
5535:
5533:
5513:
5512:
5508:
5498:
5496:
5476:
5475:
5471:
5461:
5459:
5439:
5438:
5434:
5424:
5422:
5409:spreads to PS3"
5402:
5401:
5397:
5387:
5385:
5369:
5368:
5364:
5354:
5352:
5332:
5331:
5327:
5317:
5315:
5295:
5294:
5290:
5280:
5278:
5258:
5257:
5253:
5243:
5241:
5221:
5220:
5216:
5206:
5204:
5184:
5183:
5179:
5169:
5167:
5147:
5146:
5142:
5132:
5130:
5126:
5115:
5106:
5105:
5098:
5088:
5086:
5066:
5065:
5061:
5051:
5049:
5029:
5028:
5021:
5011:
5009:
4989:
4988:
4984:
4974:
4972:
4953:
4952:
4948:
4938:
4936:
4917:
4916:
4912:
4902:
4900:
4880:
4879:
4870:
4860:
4858:
4838:
4837:
4826:
4816:
4814:
4794:
4793:
4782:
4772:
4770:
4750:
4749:
4742:
4732:
4730:
4710:
4709:
4705:
4695:
4693:
4673:
4672:
4668:
4658:
4656:
4640:
4633:
4632:
4628:
4618:
4616:
4596:
4595:
4591:
4581:
4579:
4559:
4558:
4549:
4539:
4537:
4517:
4516:
4507:
4497:
4495:
4475:
4474:
4470:
4460:
4458:
4454:
4443:
4436:
4435:
4431:
4421:
4419:
4399:
4398:
4394:
4384:
4382:
4362:
4361:
4357:
4347:
4345:
4331:F.E.A.R. Combat
4326:
4325:
4321:
4311:
4309:
4292:"New Modes for
4289:
4288:
4284:
4274:
4272:
4268:
4254:"Multiplayer".
4253:
4252:
4245:
4235:
4233:
4215:
4214:
4210:
4200:
4198:
4181:"Hands-On With
4178:
4177:
4173:
4163:
4161:
4157:
4146:
4139:
4138:
4134:
4124:
4122:
4104:
4103:
4096:
4086:
4084:
4064:
4063:
4056:
4046:
4044:
4029:
4028:
4024:
4014:
4012:
4008:
3997:
3990:
3989:
3985:
3975:
3973:
3953:
3952:
3948:
3938:
3936:
3932:
3921:
3914:
3913:
3909:
3899:
3897:
3877:
3876:
3872:
3862:
3860:
3840:
3839:
3835:
3825:
3823:
3819:
3808:
3801:
3800:
3791:
3781:
3779:
3775:
3764:
3757:
3756:
3749:
3739:
3737:
3717:
3716:
3707:
3697:
3695:
3675:
3674:
3670:
3660:
3658:
3638:
3637:
3630:
3620:
3618:
3614:
3603:
3596:
3595:
3591:
3581:
3579:
3559:
3558:
3554:
3544:
3542:
3522:
3521:
3514:
3504:
3502:
3482:
3481:
3474:
3464:
3462:
3458:
3447:
3440:
3439:
3432:
3422:
3420:
3416:
3405:
3398:
3397:
3393:
3383:
3381:
3361:
3360:
3351:
3341:
3339:
3335:
3324:
3317:
3316:
3312:
3302:
3300:
3292:
3285:
3284:
3280:
3270:
3268:
3248:
3247:
3240:
3230:
3228:
3208:
3207:
3203:
3193:
3191:
3175:
3168:
3167:
3163:
3153:
3151:
3128:
3127:
3120:
3110:
3108:
3088:
3087:
3078:
3068:
3066:
3046:
3045:
3038:
3028:
3026:
3007:
3006:
3002:
2992:
2990:
2970:
2969:
2956:
2946:
2944:
2924:
2923:
2916:
2906:
2904:
2884:
2883:
2879:
2869:
2867:
2847:
2846:
2842:
2832:
2830:
2810:
2809:
2805:
2795:
2793:
2778:Perseus Mandate
2773:
2772:
2759:
2749:
2747:
2727:
2726:
2719:
2709:
2707:
2687:
2686:
2682:
2672:
2670:
2651:
2650:
2646:
2636:
2634:
2619:F.E.A.R. Online
2614:
2613:
2609:
2604:
2595:
2570:
2549:
2534:
2505:
2494:
2472:
2461:
2452:
2445:
2437:cover mechanics
2425:
2418:
2411:
2405:Perseus Mandate
2393:
2386:
2379:
2370:
2355:
2346:
2339:
2329:
2322:
2311:
2301:
2292:
2283:
2274:
2252:
2250:
2247:
2245:
2242:
2224:
2222:
2219:
2217:
2214:
2196:
2194:
2191:
2173:
2171:
2168:
2150:
2148:
2145:
2143:
2140:
2108:
1903:
1841:survival horror
1785:
1635:
1624:Perseus Mandate
1603:
1593:Perseus Mandate
1580:Perseus Mandate
1572:
1466:
1463:Perseus Mandate
1447:particle system
1393:had begun with
1290:Japanese horror
1212:
1205:
1195:
1185:
1177:F.E.A.R. Combat
1173:F.E.A.R. Combat
1168:
1135:
1112:heat signatures
1054:particle system
1040:element in all
987:machine pistols
931:submachine guns
856:
826:F.E.A.R. Online
754:. The complete
724:. The complete
716:Perseus Mandate
690:Xbox Series X/S
662:Perseus Mandate
652:. In November,
570:F.E.A.R. Online
472:
370:F.E.A.R. Online
342:F.E.A.R. Online
338:Perseus Mandate
298:F.E.A.R. Online
270:expansion packs
219:
217:F.E.A.R. Online
207:
194:
160:
135:
130:F.E.A.R. Online
113:Perseus Mandate
47:
42:
28:
23:
22:
15:
12:
11:
5:
9045:
9043:
9035:
9034:
9029:
9024:
9019:
9014:
9009:
9004:
8999:
8989:
8988:
8982:
8981:
8979:
8978:
8975:World of Tanks
8970:
8968:
8964:
8963:
8961:
8960:
8953:
8946:
8939:
8931:
8929:
8925:
8924:
8922:
8921:
8914:
8907:
8899:
8897:
8893:
8892:
8887:
8885:
8884:
8877:
8870:
8862:
8853:
8852:
8850:
8849:
8842:
8841:
8840:
8826:
8818:
8816:
8812:
8811:
8809:
8808:
8801:
8793:
8791:
8782:
8781:
8779:
8778:
8771:
8763:
8761:
8752:
8751:
8746:
8744:
8743:
8736:
8729:
8721:
8712:
8711:
8709:
8708:
8701:
8694:
8687:
8680:
8673:
8668:
8662:
8660:
8656:
8655:
8653:
8652:
8647:
8642:
8637:
8631:
8629:
8625:
8624:
8622:
8621:
8616:
8611:
8606:
8601:
8596:
8591:
8586:
8581:
8579:GT Interactive
8576:
8570:
8568:
8564:
8563:
8561:
8560:
8553:
8546:
8539:
8532:
8524:
8522:
8518:
8517:
8514:
8513:
8511:
8510:
8503:
8496:
8489:
8482:
8474:
8472:
8468:
8467:
8465:
8464:
8457:
8450:
8443:
8436:
8428:
8426:
8425:Other licenses
8422:
8421:
8419:
8418:
8411:
8404:
8396:
8394:
8387:
8386:
8384:
8383:
8376:
8368:
8366:
8360:
8359:
8357:
8356:
8349:
8341:
8339:
8331:
8330:
8328:
8327:
8320:
8313:
8305:
8303:
8297:
8296:
8294:
8293:
8286:
8278:
8276:
8267:
8261:
8260:
8255:
8253:
8252:
8245:
8238:
8230:
8221:
8220:
8218:
8217:
8212:
8207:
8202:
8196:
8194:
8190:
8189:
8187:
8186:
8179:
8172:
8171:
8170:
8163:
8148:
8146:
8142:
8141:
8134:
8132:
8131:
8124:
8117:
8109:
8101:
8100:
8066:
8033:
7994:
7955:
7916:
7895:
7872:"2005 Winners"
7863:
7852:Computer Games
7842:
7809:
7782:"Retail Feels
7772:
7735:
7702:
7665:
7628:
7585:
7548:
7511:
7476:
7439:
7402:
7373:Rybicki, Joe;
7365:
7328:
7291:
7254:
7217:
7180:
7143:
7106:
7069:
7032:
6998:
6964:
6930:
6900:
6866:
6832:
6798:
6775:F.E.A.R. Files
6761:
6727:
6693:
6659:
6625:
6589:
6553:
6517:
6506:. June 4, 2020
6482:
6446:
6411:
6375:
6336:
6299:
6264:
6206:
6181:Project Origin
6166:
6139:"Embrace Your
6126:
6089:
6061:Project Origin
6049:
6012:
5973:
5944:Project Origin
5929:
5892:
5852:
5812:
5770:
5730:
5690:
5673:Killer Betties
5669:QA - Tim Hall"
5655:
5620:
5580:
5553:"Pre-E3 2006:
5543:
5506:
5469:
5446:this November"
5432:
5395:
5362:
5325:
5288:
5251:
5214:
5177:
5140:
5096:
5059:
5034:Project Origin
5019:
4982:
4946:
4910:
4868:
4824:
4780:
4740:
4703:
4666:
4636:"When You See
4626:
4589:
4547:
4505:
4468:
4429:
4392:
4355:
4319:
4282:
4243:
4208:
4171:
4132:
4094:
4069:Project Origin
4054:
4022:
3983:
3946:
3907:
3870:
3833:
3802:"Ranking Up".
3789:
3747:
3705:
3668:
3628:
3589:
3564:F.E.A.R. Files
3552:
3512:
3472:
3430:
3391:
3349:
3310:
3278:
3238:
3201:
3161:
3130:Gillen, Kieron
3118:
3076:
3036:
3000:
2975:Project Origin
2954:
2914:
2877:
2852:Project Origin
2840:
2803:
2757:
2717:
2680:
2655:F.E.A.R Online
2644:
2606:
2605:
2603:
2600:
2580:Call of Duty 2
2533:
2530:
2466:Project Origin
2432:Project Origin
2264:, atmosphere,
2256:
2255:
2239:
2236:
2228:
2227:
2211:
2208:
2200:
2199:
2188:
2185:
2177:
2176:
2165:
2162:
2154:
2153:
2137:
2134:
2126:
2125:
2120:
2117:
2107:
2104:
2081:Available via
2079:
2078:
2050:Project Origin
2046:
2045:
2021:
2020:
1995:
1994:
1984:Alma Interview
1982:of the game, "
1976:
1975:
1974:Alma Interview
1910:
1909:
1902:
1899:
1820:John Carpenter
1784:
1779:
1757:Project Origin
1698:Project Origin
1686:Project Origin
1634:
1632:Project Origin
1629:
1601:Project Origin
1597:Project Origin
1588:Project Origin
1571:
1568:
1564:F.E.A.R. Files
1547:F.E.A.R. Files
1465:
1456:
1336:'s 1991 novel
1259:the Wachowskis
1211:
1206:
1204:
1201:
1183:Project Origin
1134:
1131:
1108:Project Origin
1100:Project Origin
1098:Introduced in
1089:ranking system
975:lightning arcs
963:laser carbines
955:particle beams
927:assault rifles
868:game mechanics
855:
852:
851:
850:
839:Project Origin
822:
799:
792:Project Origin
763:
752:F.E.A.R. Files
733:
721:F.E.A.R. Files
693:
650:expansion pack
573:
572:
567:
563:
562:
558:
557:
553:
552:
543:
539:
538:
534:
533:
524:
520:
519:
515:
514:
507:
503:
502:
495:
491:
490:
481:
471:
468:
416:game mechanics
405:Project Origin
393:Project Origin
358:Project Origin
318:Project Origin
290:Project Origin
222:
221:
214:
213:Latest release
210:
209:
200:
196:
195:
193:
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187:
182:
176:
174:
170:
169:
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162:
161:
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157:(2008βpresent)
152:
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87:
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69:
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8614:Sandlot Games
8612:
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8557:Septerra Core
8554:
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8547:
8545:
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8540:
8538:
8537:
8536:Rage of Mages
8533:
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8216:
8215:Day 1 Studios
8213:
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8110:
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8080:
8078:
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8059:September 24,
8054:
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7427:
7423:
7422:
7421:Game Informer
7417:
7415:
7406:
7403:
7390:
7389:
7384:
7383:Review (PS3)"
7382:
7376:
7369:
7366:
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7218:
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7162:Game Informer
7158:
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7127:
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7119:
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6340:
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6324:
6320:
6319:
6314:
6312:
6309:"Interviews:
6303:
6300:
6287:
6283:
6279:
6277:
6268:
6265:
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5945:
5936:
5934:
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5917:
5913:
5912:
5907:
5905:
5896:
5893:
5885:September 24,
5880:
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5800:
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5763:September 26,
5758:
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5613:September 26,
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5499:September 29,
5494:
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5473:
5470:
5462:September 29,
5457:
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5436:
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5425:September 29,
5420:
5416:
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5408:
5399:
5396:
5383:
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5366:
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5355:September 29,
5350:
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5318:September 29,
5313:
5309:
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5276:
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5264:
5255:
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5244:September 28,
5239:
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5218:
5215:
5207:September 26,
5202:
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5165:
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4903:September 17,
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4422:September 28,
4417:
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4393:
4385:September 28,
4380:
4376:
4375:
4370:
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4312:September 27,
4307:
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4196:
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4190:Game Informer
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3698:September 27,
3693:
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983:pulse rifles
971:night vision
916:
901:
891:
885:
875:
859:
857:
838:
831:free-to-play
825:
824:
818:
814:
810:
802:
801:
795:
791:
787:
782:
781:
766:
765:
759:
755:
751:
747:
743:
736:
735:
729:
725:
720:
719:
715:
711:
708:Gold Edition
707:
696:
695:
673:
665:
661:
658:Gold Edition
657:
653:
646:
642:
638:
618:
602:
597:, under the
579:
578:
569:
546:
545:
527:
526:
509:
497:
484:
483:
463:
452:
443:
435:
427:
411:
409:
404:
400:
392:
374:
369:
361:
357:
341:
337:
333:
325:
317:
302:free-to-play
297:
293:
289:
279:
273:
263:
262:(2009), and
257:
251:
227:
226:
225:
216:
202:
141:Publisher(s)
129:
122:
112:
108:
98:
94:
83:Developer(s)
43:
35:(video game)
32:
8936:MechAssault
8815:Other games
8666:Cate Archer
8093:February 9,
8026:January 15,
7910:PC Gamer US
7011:(Xbox 360)"
6777:(Xbox 360)"
6706:(Xbox 360)"
6566:Comic Book"
6042:February 8,
5795:GameWatcher
5638:Game Vortex
5573:January 16,
5228:First Look"
4461:February 9,
3939:February 9,
3863:January 18,
3782:February 9,
3545:January 19,
3485:"CES 2005:
3423:February 9,
3271:January 18,
2833:January 28,
2796:January 28,
2710:January 18,
2694:the Future"
2559:PC Gamer US
2514:horror game
2499:action game
2023:Created by
1901:Other media
1816:Brian Keene
1812:Steve Niles
1718:(2004) and
1608:lead artist
1479:development
1477:working on
1399:(2000) and
1385:The game's
1379:Ghost Story
1369:The Shining
1334:Koji Suzuki
1292:, with the
1254:Hard Boiled
1233:reflex time
1229:action film
1203:Development
1147:elimination
1139:multiplayer
1133:Multiplayer
1046:reflex time
1007:flash bangs
898:Delta Force
880:, the only
862:series are
843:closed beta
835:Aeria Games
645:, plus the
424:slow motion
420:reflex time
397:Delta Force
366:Aeria Games
296:. In 2014,
278:(2006) and
173:Platform(s)
151:(2005β2007)
8991:Categories
8957:F.E.A.R. 3
8691:F.E.A.R. 3
8650:Joe Ybarra
8183:F.E.A.R. 3
7948:August 11,
7888:August 10,
7835:October 4,
7802:October 2,
7728:August 20,
7714:F.E.A.R. 3
7695:August 19,
7677:F.E.A.R. 3
7658:August 19,
7640:F.E.A.R. 3
7621:August 17,
7578:August 17,
7541:August 17,
7504:August 13,
7469:August 12,
7432:August 12,
7395:August 12,
7358:August 11,
7321:August 11,
7284:August 11,
7247:August 10,
7210:August 11,
7173:August 10,
7136:August 10,
7099:August 11,
7062:August 11,
7025:August 19,
7015:Metacritic
6991:August 19,
6981:Metacritic
6957:August 19,
6947:Metacritic
6923:August 17,
6913:Metacritic
6893:August 17,
6883:Metacritic
6859:August 17,
6849:Metacritic
6825:August 12,
6815:Metacritic
6791:August 12,
6781:Metacritic
6754:August 12,
6744:Metacritic
6720:August 10,
6710:Metacritic
6686:August 10,
6676:Metacritic
6652:August 10,
6642:Metacritic
6582:August 19,
6564:F.E.A.R. 3
6311:F.E.A.R. 3
6276:F.E.A.R. 3
5989:Interview"
5966:August 17,
5948:F.E.A.R. 2
5922:August 12,
5845:August 11,
5805:August 19,
5723:October 4,
5707:this year"
5683:August 11,
5648:August 19,
5536:October 2,
5388:October 1,
5120:jorkin.com
5089:August 10,
5052:August 17,
5036:Interview"
5012:August 10,
4939:August 10,
4817:August 10,
4773:August 24,
4733:August 24,
4696:August 10,
4676:"E3 2004:
4659:August 18,
4638:F.E.A.R. 3
4601:F.E.A.R. 3
4564:F.E.A.R. 3
4522:F.E.A.R. 3
4226:GamingBolt
4220:F.E.A.R. 3
4183:F.E.A.R. 3
4109:F.E.A.R. 3
4067:"E3 2008:
3958:F.E.A.R. 3
3956:"E3 2010:
3900:August 10,
3740:August 12,
3661:August 10,
3582:August 11,
3505:August 27,
3384:August 30,
3178:s Dan Hay"
3173:F.E.A.R. 3
3154:August 17,
3111:August 12,
3069:August 11,
3029:August 18,
3011:F.E.A.R. 3
2993:August 17,
2947:August 12,
2927:"E3 2007:
2896:Gameplanet
2889:F.E.A.R. 2
2776:"GC 2007:
2750:August 11,
2602:References
2510:F.E.A.R. 3
2483:F.E.A.R. 3
2233:F.E.A.R. 3
2123:Metacritic
1968:animations
1895:milestones
1837:paranormal
1805:F.E.A.R. 3
1801:F.E.A.R. 2
1792:F.E.A.R. 2
1788:F.E.A.R. 3
1782:F.E.A.R. 3
1715:Nightwatch
1616:F.E.A.R. 2
1570:Canonicity
1358:Dark Water
1329:Dark Water
1294:developers
1284:is also a
1264:The Matrix
1193:F.E.A.R. 3
1143:deathmatch
1123:F.E.A.R. 3
1121:Unique to
1116:F.E.A.R. 3
1081:possession
1077:F.E.A.R. 3
1069:F.E.A.R. 3
1058:F.E.A.R. 3
1044:games is "
1019:F.E.A.R. 3
903:F.E.A.R. 3
872:first game
819:F.E.A.R. 3
804:F.E.A.R. 3
615:Dark Horse
548:F.E.A.R. 3
464:F.E.A.R. 3
444:F.E.A.R. 3
436:F.E.A.R. 3
428:F.E.A.R. 3
401:F.E.A.R. 3
389:paranormal
368:published
362:F.E.A.R. 3
332:developed
326:F.E.A.R. 3
324:developed
294:F.E.A.R. 3
265:F.E.A.R. 3
165:Creator(s)
123:F.E.A.R. 3
99:F.E.A.R. 2
8837:Prejudice
8830:Section 8
8635:Jace Hall
8574:3D Realms
8567:Companies
8364:Condemned
8266:developed
8200:Alma Wade
8083:Future US
8048:Gamasutra
7987:August 9,
7907:Awards".
7854:Awards".
7765:April 27,
7647:Eurogamer
7236:Eurogamer
7125:Eurogamer
6618:April 13,
6546:March 20,
6510:March 20,
6475:March 20,
6292:March 22,
6257:March 22,
6108:Eurogamer
5789:F.E.A.R 2
5712:Eurogamer
5488:Eurogamer
5451:Eurogamer
5133:August 9,
5078:Gamasutra
4861:August 8,
4850:Eurogamer
4806:Eurogamer
4762:Eurogamer
4498:March 12,
4348:August 9,
4301:Eurogamer
4275:August 9,
4236:March 22,
4201:March 29,
4164:March 22,
4125:March 22,
4115:GameScope
4015:March 22,
3976:March 27,
3847:Hands-on"
3826:March 22,
3682:Hands-on"
3645:Hands-On"
3621:March 22,
3465:March 22,
3342:March 22,
3255:Hands-on"
3194:March 29,
3183:Eurogamer
3143:Eurogamer
2817:Hands-on"
2699:Eurogamer
2637:April 29,
2492:Eurogamer
2470:Eurogamer
2320:Eurogamer
2289:Eurogamer
2106:Reception
2025:DC Comics
1955:machinima
1947:ituations
1943:razy-Ass
1514:designers
1376:'s novel
1272:insanity.
1159:mini-maps
1141:features
943:nail guns
870:. In the
660:plus the
623:machinima
310:open beta
18:Alma Wade
8950:Fracture
8787:F.E.A.R.
8698:Betrayer
8671:LithTech
8550:Gorky 17
8447:Tron 2.0
8346:F.E.A.R.
8336:F.E.A.R.
8153:F.E.A.R.
8137:F.E.A.R.
8077:PC Gamer
8053:Archived
8015:GameSpot
8005:GameSpot
7976:GameSpot
7966:GameSpot
7905:PC Gamer
7829:Archived
7796:Archived
7784:F.E.A.R.
7759:Archived
7689:Archived
7684:GameSpot
7652:Archived
7612:Archived
7572:Archived
7567:GameSpot
7535:Archived
7463:Archived
7458:GameSpot
7381:F.E.A.R.
7375:Hsu, Dan
7352:Archived
7347:GameSpot
7340:F.E.A.R.
7315:Archived
7303:F.E.A.R.
7278:Archived
7273:GameSpot
7266:F.E.A.R.
7229:F.E.A.R.
7204:Archived
7192:F.E.A.R.
7155:F.E.A.R.
7130:Archived
7118:F.E.A.R.
7093:Archived
7088:GameSpot
7081:F.E.A.R.
7056:Archived
7044:F.E.A.R.
7019:Archived
7009:F.3.A.R.
6985:Archived
6975:F.3.A.R.
6951:Archived
6941:F.3.A.R.
6917:Archived
6887:Archived
6853:Archived
6819:Archived
6785:Archived
6748:Archived
6714:Archived
6704:F.E.A.R.
6680:Archived
6670:F.E.A.R.
6646:Archived
6636:F.E.A.R.
6612:Archived
6576:Archived
6540:Archived
6469:Archived
6433:Archived
6398:Archived
6348:F.E.A.R.
6329:April 4,
6286:Archived
6251:Archived
6193:Archived
6183:Q&A"
6153:Archived
6141:F.E.A.R.
6119:March 6,
6113:Archived
6076:Archived
6036:Archived
6005:March 2,
5999:Archived
5960:Archived
5904:F.E.A.R.
5867:F.E.A.R.
5839:Archived
5834:GameSpot
5827:F.E.A.R.
5799:Archived
5757:Archived
5752:Engadget
5745:F.E.A.R.
5717:Archived
5705:F.E.A.R.
5642:Archived
5607:Archived
5602:GameSpot
5597:Expands"
5595:F.E.A.R.
5567:Archived
5557:Spreads"
5555:F.E.A.R.
5530:Archived
5525:GameSpot
5518:F.E.A.R.
5493:Archived
5481:F.E.A.R.
5456:Archived
5444:F.E.A.R.
5419:Archived
5414:GameSpot
5407:F.E.A.R.
5382:Archived
5377:GameSpot
5349:Archived
5344:GameSpot
5337:F.E.A.R.
5312:Archived
5300:F.E.A.R.
5298:"E3 06:
5275:Archived
5270:GameSpot
5263:F.E.A.R.
5238:Archived
5226:F.E.A.R.
5201:Archived
5196:GameSpot
5191:for 360"
5189:F.E.A.R.
5164:Archived
5159:GameSpot
5152:F.E.A.R.
5124:Archived
5111:F.E.A.R.
5083:Archived
5071:F.E.A.R.
5046:Archived
5006:Archived
4994:F.E.A.R.
4969:Archived
4933:Archived
4897:Archived
4892:GameSpot
4885:F.E.A.R.
4855:Archived
4843:F.E.A.R.
4811:Archived
4767:Archived
4755:F.E.A.R.
4727:Archived
4722:GameSpot
4715:F.E.A.R.
4690:Archived
4678:F.E.A.R.
4653:Archived
4619:April 5,
4613:Archived
4608:GameSpot
4582:April 7,
4576:Archived
4571:Engadget
4540:April 5,
4534:Archived
4492:Archived
4452:Archived
4416:Archived
4411:Engadget
4404:F.E.A.R.
4379:Archived
4374:GameSpot
4367:F.E.A.R.
4342:Archived
4337:GameSpot
4306:Archived
4294:F.E.A.R.
4266:Archived
4230:Archived
4155:Archived
4119:Archived
4081:Archived
4047:April 7,
4041:Archived
4006:Archived
3970:Archived
3960:Preview"
3930:Archived
3915:"Gear".
3894:Archived
3884:Preview"
3882:F.E.A.R.
3857:Archived
3843:"E3 06:
3817:Archived
3773:Archived
3734:Archived
3729:GameSpot
3692:Archived
3687:GameSpot
3678:"E3 06:
3655:Archived
3650:GameSpot
3643:F.E.A.R.
3612:Archived
3576:Archived
3539:Archived
3534:GameSpot
3499:Archived
3487:F.E.A.R.
3456:Archived
3414:Archived
3378:Archived
3373:GameSpot
3366:F.E.A.R.
3333:Archived
3265:Archived
3225:Archived
3213:F.E.A.R.
3188:Archived
3148:Archived
3105:Archived
3023:Archived
2977:Preview"
2941:Archived
2907:March 9,
2901:Archived
2864:Archived
2859:Engadget
2827:Archived
2790:Archived
2744:Archived
2704:Archived
2692:F.E.A.R.
2667:Archived
2631:Archived
2626:GameSpot
2592:PC Gamer
2568:GameSpot
2541:F.E.A.R.
2503:GameSpot
2488:F.E.A.R.
2450:GameSpot
2423:GameSpot
2398:F.E.A.R.
2384:GameSpot
2344:GameSpot
2327:GameSpot
2316:F.E.A.R.
2280:GameSpot
2262:graphics
2131:F.E.A.R.
2101:F.E.A.R.
2068:F.E.A.R.
2054:GameStop
2010:cutscene
2004:F.E.A.R.
1991:F.E.A.R.
1963:F.E.A.R.
1951:F.E.A.R.
1865:F.E.A.R.
1861:F.E.A.R.
1833:F.E.A.R.
1796:F.E.A.R.
1761:F.E.A.R.
1753:cutscene
1724:(2006),
1721:Daywatch
1679:F.E.A.R.
1672:F.E.A.R.
1668:F.E.A.R.
1664:F.E.A.R.
1660:F.E.A.R.
1656:F.E.A.R.
1652:F.E.A.R.
1584:F.E.A.R.
1555:sidequel
1553:, but a
1523:F.E.A.R.
1506:producer
1495:F.E.A.R.
1435:Xbox 360
1413:F.E.A.R.
1382:(1979).
1349:The Ring
1320:(2002),
1314:(2001),
1308:(1999),
1302:(1998),
1282:F.E.A.R.
1278:gameplay
1249:John Woo
1241:director
1216:F.E.A.R.
1209:F.E.A.R.
1166:F.E.A.R.
1155:power-up
1050:reflexes
1042:F.E.A.R.
1038:gameplay
973:rifles,
959:miniguns
935:shotguns
923:handguns
919:gameplay
860:F.E.A.R.
815:F.E.A.R.
811:F.E.A.R.
788:F.E.A.R.
756:F.E.A.R.
726:F.E.A.R.
686:Xbox One
666:F.E.A.R.
627:Xbox 360
619:F.E.A.R.
412:F.E.A.R.
256:(2005),
253:F.E.A.R.
248:Xbox 360
228:F.E.A.R.
204:F.E.A.R.
190:Xbox 360
95:F.E.A.R.
67:Genre(s)
52:F.E.A.R.
33:F.E.A.R.
8659:Related
8619:HipSoft
8193:Related
7937:GameSpy
7927:GameSpy
7749:Review"
7607:PC Zone
7525:Review"
6571:YouTube
6535:YouTube
6503:Dropbox
6464:YouTube
6393:YouTube
6354:Ensues"
6246:YouTube
6031:Ugo.com
5994:YouTube
5946:is Now
5483:Factor"
5001:GameSpy
4964:YouTube
4928:YouTube
4845:Effect"
4799:F.E.A.R
4717:in PCs"
4036:YouTube
3889:GameSpy
3566:Review"
3018:YouTube
2673:May 10,
2662:YouTube
2564:GameSpy
2458:PC Zone
2251:75/100
2246:74/100
2241:74/100
2223:77/100
2218:79/100
2213:79/100
2195:66/100
2190:61/100
2172:66/100
2167:75/100
2149:85/100
2144:72/100
2139:88/100
1648:Vivendi
1644:F.E.A.R
1317:The Eye
1235:, with
847:servers
678:GOG.com
434:-only.
385:psychic
306:servers
240:Windows
185:Windows
8760:series
8677:Priest
8628:People
8529:Maabus
8493:Gruntz
7747:FEAR 3
5703:"More
4648:Kotaku
2490:game.
2253:(X360)
2225:(X360)
2197:(X360)
2174:(X360)
2151:(X360)
2083:Amazon
2064:primer
1935:ormal
1931:cting
1927:eople
1887:crunch
1879:levels
1863:, and
1518:levels
1512:, the
1417:STRIPS
1363:SΓ©ance
1344:Samara
1243:, and
1237:Writer
1093:points
985:, and
945:, and
900:; in
796:Reborn
780:pack,
607:CD-ROM
442:mode.
246:, and
8757:Kohan
8705:Bloom
8393:games
8283:Blood
8274:Blood
8264:Games
8145:Games
8008:'
7969:'
7930:'
7615:(PDF)
7602:(PDF)
7494:PALGN
6943:(PC)"
6845:(PC)"
6811:(PC)"
6740:(PC)"
6638:(PC)"
6607:Imgur
6498:(PDF)
6064:'
5906:Fans"
5442:"PS3
5127:(PDF)
5116:(PDF)
4841:"The
4641:'
4455:(PDF)
4444:(PDF)
4269:(PDF)
4158:(PDF)
4147:(PDF)
4009:(PDF)
3998:(PDF)
3933:(PDF)
3922:(PDF)
3820:(PDF)
3809:(PDF)
3776:(PDF)
3765:(PDF)
3615:(PDF)
3604:(PDF)
3459:(PDF)
3448:(PDF)
3417:(PDF)
3406:(PDF)
3336:(PDF)
3325:(PDF)
3293:(PDF)
3176:'
3058:Xplay
2596:'
2571:'
2550:'
2506:'
2495:'
2473:'
2462:'
2453:'
2446:'
2426:'
2419:'
2412:'
2409:PALGN
2394:'
2387:'
2380:'
2376:Xplay
2371:'
2356:'
2347:'
2340:'
2330:'
2323:'
2312:'
2302:'
2293:'
2284:'
2275:'
2248:(PS3)
2238:2011
2220:(PS3)
2210:2009
2187:2007
2164:2006
2146:(PS3)
2136:2005
2119:Year
2116:Game
2062:is a
2006:comic
1993:comic
1755:from
1604:'
1354:Ringu
1346:from
1339:Ringu
1311:Kairo
1299:Ringu
1196:'
1186:'
1169:'
1114:. In
1104:mechs
1017:. In
1011:butts
912:co-op
670:Steam
470:Games
440:co-op
422:" (a
286:canon
231:is a
8479:Claw
8095:2022
8061:2021
8028:2022
7989:2021
7950:2021
7890:2021
7837:2021
7804:2021
7767:2022
7730:2021
7697:2021
7660:2021
7623:2021
7580:2021
7543:2021
7506:2021
7471:2021
7434:2021
7397:2021
7360:2021
7323:2021
7286:2021
7249:2021
7212:2021
7175:2021
7138:2021
7101:2021
7064:2021
7027:2021
6993:2021
6959:2021
6925:2021
6895:2021
6861:2021
6827:2021
6793:2021
6756:2021
6722:2021
6688:2021
6654:2021
6620:2022
6584:2021
6548:2022
6512:2022
6477:2022
6441:2021
6406:2021
6370:2021
6331:2022
6294:2022
6259:2022
6201:2022
6161:2022
6121:2022
6084:2022
6044:2022
6007:2022
5968:2021
5924:2021
5887:2021
5847:2021
5807:2021
5765:2021
5725:2021
5685:2021
5650:2021
5615:2021
5575:2022
5538:2021
5501:2021
5464:2021
5427:2021
5390:2021
5357:2021
5320:2021
5283:2021
5246:2021
5209:2021
5172:2021
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