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English draughts

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670: 340: 666:. Other than it being one of the most complicated game playing programs written at the time, it is also well known for being one of the first adaptive programs. It learned by playing games against modified versions of itself, with the victorious versions surviving. Samuel's program was far from mastering the game, although one win against a blind checkers master gave the general public the impression that it was very good. 400: 52: 441:
21. 32-28 31-27 22. 16-19 27-24 23. 19-23 24-20 24. 23-26 29-25 25. 26-30 25-21 26. 30-26 14-9 27. 26-23 20-16 28. 23-18 16-12 29. 18-14 11-8 30. 28-24 8-4 31. 24-19 4-8 32. 19-16 9-6 33. 1x10 5-1 34. 10-15 1-6 35. 2x9 13x6 36. 16-11 8-4 37. 15-18 6-1 38. 18-22 1-6 39. 22-26 6-1 40. 26-30 1-6 41. 30-26 6-1 42. 26-22 1-6 43. 22-18 6-1 44. 14-9 1-5 45. 9-6 21-17 46. 18-22 BW
240: 211:. They are invariably split into one darker and one lighter colour. Traditionally and in tournaments, these colours are red and white, but black and red are common in the United States, as well as dark- and light-stained wooden pieces. The darker-coloured side is commonly referred to as "Black"; the lighter-coloured side, "White". 356:
and can make for more exciting matches. Three-move restriction has been played in the U.S. championship since 1934. A two-move restriction was used from 1900 until 1934 in the United States and in the British Isles until the 1950s. Before 1900, championships were played without restriction, a style
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1. 9-14 23-18 2. 14x23 27x18 3. 5-9 26-23 4. 12-16 30-26 5. 16-19 24x15 6. 10x19 23x16 7. 11x20 22-17 8. 7-11 18-15 9. 11x18 28-24 10. 20x27 32x5 11. 8-11 26-23 12. 4-8 25-22 13. 11-15 17-13 14. 8-11 21-17 15. 11-16 23-18 16. 15-19 17-14 17. 19-24 14-10 18. 6x15 18x11 19. 24-28 22-17 20. 28-32 17-14
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A jump consists of moving a piece that is diagonally adjacent an opponent's piece, to an empty square immediately beyond it in the same direction (thus "jumping over" the opponent's piece front and back ). Men can jump diagonally forward only; kings can jump in any diagonal direction. A jumped piece
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are possible, if after one jump, another piece is immediately eligible to be jumped by the moved piece—even if that jump is in a different diagonal direction. If more than one multi-jump is available, the player can choose which piece to jump with, and which sequence of jumps to make. The sequence
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at the peak of the project and around fifty later on, the team made 10 calculations to search from the initial position to a database of positions with at most ten pieces. However, the solution is only for the initial position rather than for all 156 accepted random 3-move openings of tournament
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The December 1977 issue of the English Draughts Association Journal published a letter from Alan Beckerson of London who had discovered a number of complete games of twenty moves in length. These were the shortest games ever discovered and gained Alan a place in the Guinness Book of Records. He
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In tournament English draughts, a variation called three-move restriction is preferred. The first three moves are drawn at random from a set of accepted openings. Two games are played with the chosen opening, each player having a turn at either side. This tends to reduce the number of
331:(author of the Colossus draughts program) published a paper on his website presenting an exhaustive analysis showing that there exist 247 games of twenty moves in length (and confirmed that this is the shortest possible game) leading (by transposition) to 32 distinct final positions. 700:
to interactively play a round of checkers with visitors. Originally, the program was deliberately simple so that the average visitor could potentially win, but over time was improved. The improvements proved to be frustrating for the visitors, so the original code was reimplemented.
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in a thirty-two game match. The final score was 1–0 with 31 draws for Chinook over Don Lafferty. In 1996 Chinook won in the U.S. National Tournament by the widest margin ever, and was retired from play after that event. The man-machine title has not been contested since.
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Jumping is always mandatory: if a player has the option to jump, they must take it, even if doing so results in disadvantage for the jumping player. For example, a mandated single jump might set up the player such that the opponent has a multi-jump in reply.
722:, world champion from 1955–1962 and from 1975–1991, won a match against the machine in 1992. In 1994, Tinsley had to resign in the middle of an even match for health reasons; he died shortly thereafter. In 1995, Chinook defended its man-machine title against 364:
rule. In this variation jumping is not mandatory, but if a player does not make a jumping move when there is one available to them (either deliberately or by failing to see it), the opponent may declare that the piece that could have made the jump is
736:, Chinook's developers announced that the program had been improved to the point where it could not lose a game. If no mistakes were made by either player, the game would always end in a draw. After eighteen years, they have computationally proven a 424:, and so on. Moves are recorded as "from-to", so a move from 9 to 14 would be recorded 9-14. Captures are notated with an "x" connecting the start and end squares. The game result is often abbreviated as BW/RW (Black/Red wins) or WW (White wins). 407:
There is a standardised notation for recording games. All 32 reachable board squares are numbered in sequence. The numbering starts in Black's double-corner (where Black has two adjacent squares). Black's squares on the first rank are numbered
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As in all forms of draughts, English draughts is played by two opponents, alternating turns on opposite sides of the board. The pieces are traditionally black, red, or white. Enemy pieces are captured by jumping over them.
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A player wins by capturing all of the opponent's pieces or by leaving the opponent with no legal move. The game is a draw if neither side can force a win, or by agreement (one side offering a draw, the other accepting).
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with 12 pieces per side. The pieces move and capture diagonally forward, until they reach the opposite end of the board, when they are crowned and can thereafter move and capture both backward and forward.
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If a man moves into the kings row on the opponent's side of the board, it is crowned as a king and gains the ability to move both forward and backward. If a man moves into the kings row or if it
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A simple move consists of moving a piece one square diagonally to an adjacent unoccupied dark square. Uncrowned pieces can move diagonally forward only; kings can move in any diagonal direction.
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Squares are identified by numbers 1–32. In draughts diagrams, the Black side is typically shown at the top. In printed diagrams, dark and light squares are often reversed for legibility.
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Each player starts with 12 men on the dark squares of the three rows closest to that player's side (see diagram). The row closest to each player is called the
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chosen is not required to be the one that maximizes the number of jumps in the turn; however, a player must make all available jumps in the sequence chosen.
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From 1840 to 1994, the men's winners were from Scotland, England, and the United States. From 1994 to 2023, the men's winners were from the United States,
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A standard American Checker Federation (ACF) set: smooth red and white 1.25-inch (32 mm) diameter pieces; green and buff 2-inch (51 mm) squares
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into the kings row, the current move terminates; the piece is crowned as a king but cannot jump back out as in a multi-jump until the next move.
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Though pieces are traditionally made of wood, now many are made of plastic, though other materials may be used. Pieces are typically flat and
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on both sides, the game will always finish with a draw. However, not all positions that could result from imperfect play have been analysed.
861: 684:(then called the Omniplex) unveiled a new exhibit: Lefty the Checker Playing Robot. Programmed by Scott M Savage, Lefty used an Armdroid 519: 222:. Men are single pieces. Kings consist of two men of the same colour, stacked one on top of the other. The bottom piece is referred to as 659: 647:(NPL), London. Strachey finished the programme, written in his spare time, in February 1951. It ran for the first time on the NPL's 1302: 599: 559: 551: 942: 669: 381:
Capturing with a king precedes capturing with a man. In this case, any available capture can be made at the player's choice.
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A man that has jumped to become a king can then in the same turn continue to capture other pieces in a multi-jump.
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offered a £100 prize to anybody who could discover a complete game in less than twenty moves. In February 2003,
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The woman's championship started in 1993. As of 2022, the women's winners have been from Ireland,
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The number of possible positions in English draughts is 500,995,484,682,338,672,639 and it has a
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is considered "captured" and removed from the game. Any piece, king or man, can jump a king.
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board, the problem of determining if the first player has a win in a given position is
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Schaeffer, Jonathan (2007). "Game over: Black to play and draw in checkers".
1218: 1193: 1064:"Man vs. Machine World Championship: Petal, Mississippi, January 7–17, 1995" 816: 648: 1227: 1178: 606:. Championships are held in GAYP (Go As You Please) and 3-Move versions. 1013: 803: 610: 579: 563: 172: 999: 757:
of approximately 10. By comparison, chess is estimated to have between
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computer on 30 July 1951. He soon modified the programme to run on the
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The European Cup has been held since 2013; the World Cup, since 2015.
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In Unicode, the draughts are encoded in block Miscellaneous Symbols:
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Two common rule variants, not recognised by player associations, are:
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The Proceedings of the Association for Computing Machinery Meeting
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List winners of Czech Republic championship in English draughts
255:. The player with the darker-coloured pieces moves first. Then 1256: 663: 937:. New York: American Sports Publishing Company. p. 15. 522:
in English draughts dates to the 1840s, predating the men's
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There are two different ways to move in English draughts:
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in 2007 by a team of Canadian computer scientists led by
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When this word is used in the UK, it is usually spelt
1278:. Vol. 8 (11th ed.). 1911. pp. 547–50. 30:"Chequer" redirects here. For the British actor, see 530:, by several decades. Noted world champions include 1112:"Checkers 'solved' after years of number crunching" 1044:. The Daily Oklahoman. 25 November 1983. p. 51 740:to the game of checkers. Using between two hundred 658:The second computer program was written in 1956 by 117: 106: 98: 90: 82: 61: 1114:. New Scientist. July 19, 2007. Archived from 360:One rule which has fallen out of favor is the 8: 44: 37:"Damka" redirects here. For other uses, see 791:must be understood in the sense that, with 847:List of world championships in mind sports 94:Casual games usually last 10 to 30 minutes 1252:World Checkers Draughts Federation (WCDF) 1217: 1192:Schaeffer, Jonathan (14 September 2007). 1168: 1079:"Computer Checkers Program Is Invincible" 891:American and British spelling differences 730:In July 2007, in an article published in 704:In the 1990s, the strongest program was 432:White resigned after Black's 46th move. 905: 874: 787:'s team stating that the game had been 688:by Colne Robotics and was powered by a 676:'s checkers, 1983, the first robot game 175:(or draughts). It is played on an 8×8 43: 1130:"Chinook - Total Number of Positions" 710:, written in 1989 by a team from the 345:The Children's Museum of Indianapolis 7: 1096:Schmid, Randolph E (July 19, 2007). 862:World Checkers/Draughts Championship 243:The starting setup; Red moves first. 512: 343:Within the permanent collection of 981:World Checkers Draughts Federation 963:World Checkers Draughts Federation 357:is called Go As You Please (GAYP). 25: 1257:American Checker Federation (ACF) 214:There are two classes of pieces: 1262:List of world checkers champions 1077:Chang, Kenneth (July 19, 2007). 934:Checkers: A Treatise on the Game 187:The 8×8 variant of draughts was 50: 798:Some top draughts programs are 768:so that it can be played on an 1098:"Computer can't lose checkers" 959:"Rules of Draughts (Checkers)" 783:The July 2007 announcement by 526:, the championship for men in 1: 645:National Physical Laboratory 931:Cady, Alice Howard (1896). 635:The first English draughts 524:Draughts World Championship 18:American Checker Federation 1324: 613:, South Africa and Italy. 395:Portable Draughts Notation 392: 36: 29: 759:10 and 10 legal positions 49: 842:List of draughts players 749:Computational complexity 1303:Abstract strategy games 1275:Encyclopædia Britannica 1219:10.1126/science.1144079 682:Science Museum Oklahoma 1179:10.3233/ICG-2007-30402 1134:webdocs.cs.ualberta.ca 832:International draughts 692:with a combination of 680:In November 1983, the 677: 528:International draughts 404: 347: 322:Shortest possible game 244: 130:checkers (or chequers) 74:Abstract strategy game 39:Damka (disambiguation) 1118:on December 14, 2007. 712:University of Alberta 672: 402: 342: 242: 1194:"Checkers Is Solved" 977:"Federation-Members" 755:game-tree complexity 662:, a researcher from 641:Christopher Strachey 133:draughts (or drafts) 1210:2007Sci...317.1518S 1204:(5844): 1518–1522. 1042:The Daily Oklahoman 1014:WCDF champions list 920:. 9 September 2021. 506:BLACK DRAUGHTS KING 478:WHITE DRAUGHTS KING 165:, is a form of the 46: 1308:English inventions 1083:The New York Times 983:. 1 December 2019. 889:); see further at 857:Tanzanian draughts 716:Jonathan Schaeffer 678: 520:World Championship 492:BLACK DRAUGHTS MAN 464:WHITE DRAUGHTS MAN 405: 348: 245: 193:Jonathan Schaeffer 1293:Draughts variants 1038:"But Can It Type" 764:When draughts is 742:desktop computers 653:Manchester Mark 1 604:Amangul Durdyyeva 584:Michele Borghetti 235:Starting position 159:straight checkers 140: 139: 127:straight checkers 124:American checkers 16:(Redirected from 1315: 1279: 1271: 1269:"Draughts"  1240: 1239: 1221: 1189: 1183: 1182: 1172: 1150: 1144: 1143: 1141: 1140: 1126: 1120: 1119: 1108: 1102: 1101: 1093: 1087: 1086: 1074: 1068: 1067: 1060: 1054: 1053: 1051: 1049: 1034: 1028: 1027:, Toronto, 1952. 1022: 1016: 1011: 1005: 1004: 991: 985: 984: 973: 967: 966: 955: 949: 948: 928: 922: 921: 914:"Colossus Games" 910: 894: 887:Chinese chequers 879: 778:EXPTIME-complete 733:Science Magazine 637:computer program 631:Computer players 596:Sergio Scarpetta 514: 507: 504: 501: 499: 493: 490: 487: 485: 479: 476: 473: 471: 465: 462: 459: 457: 416:; the next rank 260: 155:American English 143:English draughts 54: 47: 45:English draughts 21: 1323: 1322: 1318: 1317: 1316: 1314: 1313: 1312: 1283: 1282: 1266: 1248: 1243: 1191: 1190: 1186: 1152: 1151: 1147: 1138: 1136: 1128: 1127: 1123: 1110: 1109: 1105: 1095: 1094: 1090: 1076: 1075: 1071: 1062: 1061: 1057: 1047: 1045: 1036: 1035: 1031: 1023: 1019: 1012: 1008: 993: 992: 988: 975: 974: 970: 957: 956: 952: 945: 930: 929: 925: 912: 911: 907: 903: 898: 897: 880: 876: 871: 866: 812: 751: 639:was written by 633: 592:Lubabalo Kondlo 556:Newell W. Banks 544:Robert D. Yates 532:Andrew Anderson 516: 505: 502: 497: 496: 491: 488: 483: 482: 477: 474: 469: 468: 463: 460: 455: 454: 448: 439: 438: 437: 436: 430: 397: 391: 337: 335:Rule variations 324: 315: 303: 269: 262: 237: 232: 205: 157:), also called 147:British English 136: 78: 57: 42: 35: 28: 23: 22: 15: 12: 11: 5: 1321: 1319: 1311: 1310: 1305: 1300: 1295: 1285: 1284: 1281: 1280: 1264: 1259: 1254: 1247: 1246:External links 1244: 1242: 1241: 1184: 1170:10.1.1.154.255 1163:(4): 187–197. 1145: 1121: 1103: 1088: 1069: 1055: 1029: 1017: 1006: 986: 968: 950: 943: 923: 918:Colossus Games 904: 902: 899: 896: 895: 873: 872: 870: 867: 865: 864: 859: 854: 849: 844: 839: 834: 829: 824: 819: 813: 811: 808: 750: 747: 720:Marion Tinsley 690:6502 processor 674:Scott M Savage 643:, M.A. at the 632: 629: 600:Patricia Breen 572:Marion Tinsley 568:Walter Hellman 560:Robert Stewart 540:Robert Martins 515: 510: 509: 508: 494: 480: 466: 447: 444: 443: 442: 429: 426: 393:Main article: 390: 387: 386: 385: 382: 378: 377: 374: 358: 336: 333: 323: 320: 314: 311: 302: 299: 294:Multiple jumps 287: 286: 279: 268: 265: 256: 236: 233: 231: 228: 204: 201: 138: 137: 135: 134: 131: 128: 125: 121: 119: 115: 114: 108: 104: 103: 100: 96: 95: 92: 88: 87: 84: 80: 79: 77: 76: 71: 65: 63: 59: 58: 55: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 1320: 1309: 1306: 1304: 1301: 1299: 1296: 1294: 1291: 1290: 1288: 1277: 1276: 1270: 1265: 1263: 1260: 1258: 1255: 1253: 1250: 1249: 1245: 1237: 1233: 1229: 1225: 1220: 1215: 1211: 1207: 1203: 1199: 1195: 1188: 1185: 1180: 1176: 1171: 1166: 1162: 1158: 1157: 1149: 1146: 1135: 1131: 1125: 1122: 1117: 1113: 1107: 1104: 1099: 1092: 1089: 1084: 1080: 1073: 1070: 1065: 1059: 1056: 1043: 1039: 1033: 1030: 1026: 1021: 1018: 1015: 1010: 1007: 1002: 1001: 996: 990: 987: 982: 978: 972: 969: 964: 960: 954: 951: 946: 940: 936: 935: 927: 924: 919: 915: 909: 906: 900: 892: 888: 884: 878: 875: 868: 863: 860: 858: 855: 853: 850: 848: 845: 843: 840: 838: 835: 833: 830: 828: 825: 823: 820: 818: 815: 814: 809: 807: 805: 801: 796: 794: 790: 786: 781: 779: 775: 771: 767: 762: 760: 756: 748: 746: 743: 739: 738:weak solution 735: 734: 728: 725: 721: 717: 713: 709: 708: 702: 699: 698:Assembly code 695: 691: 687: 683: 675: 671: 667: 665: 661: 660:Arthur Samuel 656: 654: 650: 646: 642: 638: 630: 628: 625: 623: 619: 614: 612: 607: 605: 601: 597: 593: 589: 588:Alex Moiseyev 585: 581: 577: 576:Derek Oldbury 573: 569: 565: 561: 557: 553: 552:Alfred Jordan 549: 545: 541: 537: 533: 529: 525: 521: 511: 495: 481: 467: 453: 452: 451: 445: 435: 434: 433: 427: 425: 423: 419: 415: 411: 401: 396: 388: 383: 380: 379: 375: 372: 368: 363: 359: 355: 350: 349: 346: 341: 334: 332: 330: 329:Martin Bryant 321: 319: 312: 310: 308: 300: 298: 295: 291: 283: 280: 277: 274: 273: 272: 266: 264: 261: 254: 250: 241: 234: 229: 227: 225: 221: 217: 212: 210: 202: 200: 198: 194: 190: 189:weakly solved 185: 181: 178: 174: 171: 168: 164: 160: 156: 152: 148: 144: 132: 129: 126: 123: 122: 120: 116: 112: 109: 105: 101: 97: 93: 89: 85: 81: 75: 72: 70: 67: 66: 64: 60: 53: 48: 40: 33: 19: 1298:Solved games 1273: 1201: 1197: 1187: 1160: 1156:ICGA Journal 1154: 1148: 1137:. Retrieved 1133: 1124: 1116:the original 1106: 1100:. USA Today. 1091: 1082: 1072: 1058: 1046:. Retrieved 1041: 1032: 1024: 1020: 1009: 998: 989: 980: 971: 962: 953: 933: 926: 917: 908: 886: 882: 877: 797: 793:perfect play 782: 773: 769: 763: 752: 731: 729: 724:Don Lafferty 705: 703: 679: 657: 634: 626: 618:Turkmenistan 615: 608: 548:James Ferrie 536:James Wyllie 517: 449: 431: 421: 417: 413: 409: 406: 370: 366: 361: 325: 316: 306: 304: 293: 292: 288: 281: 276:Simple move: 275: 270: 252: 248: 246: 223: 219: 215: 213: 206: 197:perfect play 186: 182: 177:checkerboard 162: 158: 150: 142: 141: 91:Playing time 32:Paul Chequer 766:generalized 686:robotic arm 428:Sample game 313:End of game 263:alternate. 209:cylindrical 1287:Categories 1139:2017-11-18 1066:. Chinook. 944:1340551446 901:References 655:computer. 518:The men's 267:Move rules 170:board game 161:or simply 69:Board game 27:Board game 1165:CiteSeerX 827:High jump 817:Alquerque 649:Pilot ACE 253:crownhead 249:kings row 113:, tactics 1236:10274228 1228:17641166 1048:26 March 883:chequers 810:See also 804:KingsRow 611:Barbados 580:Ron King 564:Asa Long 503:⛃ 489:⛂ 475:⛁ 461:⛀ 389:Notation 173:checkers 167:strategy 163:draughts 151:checkers 118:Synonyms 111:Strategy 1206:Bibcode 1198:Science 1000:YouTube 965:. 2012. 885:(as in 800:Chinook 785:Chinook 714:led by 707:Chinook 622:Ukraine 446:Unicode 362:huffing 224:crowned 83:Players 1234:  1226:  1167:  941:  837:Konane 802:, and 789:solved 745:play. 620:, and 602:, and 500: 498:U+26C3 486: 484:U+26C2 472: 470:U+26C1 458: 456:U+26C0 371:huffed 203:Pieces 107:Skills 99:Chance 62:Genres 1232:S2CID 869:Notes 822:Dameo 694:BASIC 513:Sport 367:blown 354:draws 307:jumps 301:Kings 282:Jump: 259:turns 230:Rules 220:kings 149:) or 1224:PMID 1050:2022 939:ISBN 696:and 218:and 102:None 1214:doi 1202:317 1175:doi 664:IBM 420:to 412:to 369:or 251:or 216:men 1289:: 1272:. 1230:. 1222:. 1212:. 1200:. 1196:. 1173:. 1161:30 1159:. 1132:. 1081:. 1040:. 997:. 979:. 961:. 916:. 806:. 780:. 761:. 718:. 624:. 598:, 594:, 590:, 586:, 582:, 578:, 574:, 570:, 566:, 562:, 558:, 554:, 550:, 546:, 542:, 538:, 534:, 199:. 1238:. 1216:: 1208:: 1181:. 1177:: 1142:. 1085:. 1052:. 1003:. 947:. 893:. 774:n 772:× 770:m 422:8 418:5 414:4 410:1 153:( 145:( 86:2 41:. 34:. 20:)

Index

American Checker Federation
Paul Chequer
Damka (disambiguation)

Board game
Abstract strategy game
Strategy
British English
American English
strategy
board game
checkers
checkerboard
weakly solved
Jonathan Schaeffer
perfect play
cylindrical

turns
Martin Bryant

The Children's Museum of Indianapolis
draws
Portable Draughts Notation

World Championship
Draughts World Championship
International draughts
Andrew Anderson
James Wyllie

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