333:(NPCs). If the player's ship is not docked at a port at the end of a turn, the player can be attacked by an enemy ship or a sea creature. If they are attacked, a card minigame is triggered to decide if the player loses gold to a rival ship or cargo to a sea creature. The player and NPC draw coloured and numbered cards; the highest-numbered card wins each turn, unless presented against a powerful color. The strongest hue receives an attack bonus. The player's following turn starts after the minigame is completed.
1181:
502:
497:
492:
487:
482:
273:, a sea creature called the Ancient Guardian. The player explores the map to gather items, including tea, spices, and fruit, all of which can be found in wrecks. These can be exchanged for gold, which can be used to buy upgrades for the ship. The commodities are stored in the cargo hold, the capacity of which can be upgraded with gold.
575:, but wind-powered and sepia-toned". Like most reviewers, Chick highly praised the artistic design, as well as the game's atmospheric music and vividness of the environment: "It's all ink and vellum and cursive script and layers of lovingly drawn facades drawn on plywood and stacked up for a 19th Century stage production."
588:, it deserved "the opportunity to do business with the big boys rather than risk getting washed away with the shovelware tide". Schilling expressed concern that "a game so elegant and accomplished should have to be dredged up from the depths of Indie Games". Lorenzo Fantoni from Eurogamer Italy awarded
429:
For the Xbox 360 version, the team introduced a feature to reduce the colour saturation in the game and allow players to decide how much colour they wanted to have. Levius acknowledged that this feature "is a big thing for me and Petr as we always wanted to also have a black and white version of the
367:
studio 4Kids Games. The development team consisted of the lead designer Peter Levius, the artist Petr Vcelka, the game designer
Miroslav Petrasko, and the programmer Andrej Vakrcka. The score was composed by Milan Malik, while Jan Ohajsky designed and animated the graphics. The game was developed
347:
mode allows for several players to simultaneously play the same map, chase the artifacts, and defeat the
Guardian. The prices of the artifacts increase as other players buy them. The players can check the wealth and artifacts gained by other players. The game also includes several alternative
277:
34:
405:. Levius and his girlfriend dedicated around two months to test and balance the game's mechanics, gathering groups of friends to play the game "without explaining anything to see if they can understand the rules and controls". He worked with Vcelka to design
1091:
605:
was well worth its price "for its art alone". He praised the game's overall style, "borrowed from centuries-old maps ... more handsome than any other game you'll find in the Xbox Live indie category".
592:
the same score as
Schilling, and explained that "the final result is a quite simple title, which will last long enough to make you feel happy of having invested your money in this indie title".
412:
s appearance, including paper textures and clouds. He revealed that some of the maps' features came from a scan of an old military map of present-day
Slovakia. According to Chris Schilling from
434:'s illustrations". He also commented that several other features, such as more animations and leaderboards, were left out due to a lack of time, but he kept them in mind for a possible sequel.
380:
took around one year to finish; "most of our team members were working hard on other higher priority projects at the same time". The game was submitted for XNA approval on 2 June 2010.
527:
upon its release. Most critics praised the game's art design and gameplay, but criticized the lack of key elements such as a saving feature and scoreboards. The
British magazine
775:
537:
in its 2010 list of the Best 20 Indie Games available in the Xbox Live
Marketplace. They acknowledged that the game was "ambitious, devious and surprisingly hard to fault".
1243:
880:
1081:
1253:
1218:
558:
1213:
685:
948:
635:
was unimpressed with the sequel. The magazine awarded it 69 out of 100 and commented that it deviated too much from the original indie game.
552:
326:
1127:
922:
310:
on the map to reveal hidden ports. Sea creatures and enemy ships appear randomly and challenge the player for gold or commodities in a card
565:
352:, which focus on reaching a set total wealth or cash tally before other players. The multiplayer does not include an online scoreboard.
238:, and took one year to complete with a team of six people. Lead designer Peter Levius worked with the artist Petr Vcelka on the game's
1228:
857:
984:
717:
1051:
761:
1248:
215:
while seeking three artifacts that will help to defeat the game's main antagonist, a sea creature called the
Ancient Guardian.
729:
1113:
302:
sea with several islands, wreckage, sea creatures, enemy ships, ports, and whirlpools. The player can sometimes encounter
1171:
1029:
888:
817:
1203:
314:. Ports are trading and safe zones where the player can sell commodities, buy upgrades for the ship, and take on
958:
262:
185:
167:
157:
298:
At the beginning of the game, the entire map is obscured until explored by the player. The map consists of a
1233:
422:
1223:
1155:
631:
373:
330:
171:
675:
1055:
618:
570:
524:
321:
The ship can be moved horizontally and vertically, but not diagonally. The player makes a set number of
839:
246:
received a positive response from critics, who praised the art design and overall gameplay. A sequel,
315:
266:
51:
41:
276:
303:
270:
71:
61:
1238:
1208:
1185:
914:
395:
344:
224:
93:
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416:, Vcelka took inspiration from sixteenth and seventeenth-century cartography, as well as from
196:
192:
106:
1024:
596:
417:
152:
1123:
853:
529:
992:
733:
1059:
584:
322:
239:
1197:
369:
250:, was developed by Legendo Entertainment and released in 2012 for Microsoft Windows.
235:
86:
918:
473:
401:
230:
33:
1082:"Fortune Winds: Ancient Trader out now on PC; available on Origin and Gamersgate"
431:
269:. The player controls a ship and seeks out three artifacts to defeat the game's
81:
1015:
211:. The player controls a ship, allowing them to explore the world and engage in
1118:
848:
813:
390:
349:
307:
299:
294:), is triggered with a battle between the player and a non-playable character.
290:) is experienced while playing most of the game. The second, a card minigame (
219:
1086:
953:
771:
680:
544:
541:
staff called it "a simple, easy entry strategy game suitable for all ages".
461:
413:
340:
200:
622:
582:
was not as comprehensive and expansive as other Xbox Live titles such as
364:
318:. Whirlpools teleport the player's ship to a random location on the map.
311:
204:
189:
111:
212:
563:, as well as to other indie games such as "the sci-fi space operettas
286:
gameplay is split in two parts. The first, turn-based strategy mode (
343:, which means that all progress is lost if the game is closed. An
275:
766:
538:
208:
101:
957:(in Italian). Italy: Gamer Network. p. 2. Archived from
629:
includes improved AI, new player avatars and a save feature.
762:"Beautiful Looking Indie-Game Released on PC and Xbox 360"
1169:
621:
and released in July 2012 for
Microsoft Windows and
578:
Eurogamer's Chris
Schilling commented that although
163:
151:
120:
92:
80:
70:
60:
50:
40:
26:
479:
755:
753:
751:
718:"Who would believe the astonishing beauty of
8:
807:
805:
803:
801:
799:
797:
795:
793:
242:, and with Milan Malik on the game's score.
991:. Future Publishing Limited. Archived from
942:
940:
814:"XBLA Indie Interview – Fourkidsgames"
669:
667:
445:
426:, to create "exceptionally detailed art".
32:
23:
1244:Multiplayer and single-player video games
665:
663:
661:
659:
657:
655:
653:
651:
649:
647:
523:received positive responses from several
363:is the first video game developed by the
195:4Kids Games. It was released in 2010 for
711:
709:
707:
705:
703:
1176:
643:
1130:from the original on 27 December 2012
887:. Peter Levius's Blog. Archived from
7:
566:Strange Adventures in Infinite Space
450:
947:Fantoni, Lorenzo (10 August 2010).
481:
441:
389:s design was influenced by that of
913:Wilson, Will (16 September 2011).
674:Schilling, Chris (9 August 2010).
617:, was developed by Swedish studio
218:The game design was influenced by
14:
1254:Video games about ships and boats
1219:Video games developed in Slovakia
1094:from the original on 7 April 2014
1032:from the original on 8 April 2014
860:from the original on 26 July 2012
820:from the original on 4 March 2016
778:from the original on 29 July 2017
688:from the original on 1 April 2014
1179:
500:
495:
490:
485:
480:
1214:Turn-based strategy video games
1114:"Fortune Winds: Ancient Trader"
1052:"Fortune Winds: Ancient Trader"
925:from the original on 4 May 2019
234:. The game was developed using
1:
1151:Fortune Winds: Ancient Trader
1014:Mastrapa, Gus (1 July 2010).
879:Levius, Peter (3 June 2010).
615:Fortune Winds: Ancient Trader
248:Fortune Winds: Ancient Trader
885:, finally submitted to XNA!"
716:Chick, Tom (30 March 2010).
376:tools. According to Levius,
188:video game developed by the
1163:. October 2012. p. 92.
844:credits and details for PC"
760:IGN staff (3 August 2010).
325:each turn, after which the
267:two-dimensional perspective
1270:
1020:is a Hidden Xbox Treasure"
983:staff (16 November 2010).
1229:Xbox 360 Live Indie games
454:
451:
265:video game played from a
31:
1090:. UBMTech. 6 July 2012.
554:The Seven Cities of Gold
551:to video games such as
423:Theatrum Orbis Terrarum
393:and of the video games
331:non-playable characters
327:artificial intelligence
1249:Trade simulation games
812:WDesm (13 July 2010).
525:video game journalists
295:
1056:Legendo Entertainment
985:"Best 20 Indie Games"
619:Legendo Entertainment
547:from FidGit compared
279:
560:Sid Meier's Pirates!
222:and the video games
915:"Ancient Trader HD"
448:
339:does not include a
263:turn-based strategy
186:turn-based strategy
158:Turn-based strategy
595:Gus Mastrapa from
446:
345:online multiplayer
329:does the same for
296:
1161:Future Publishing
684:. Gamer Network.
517:
516:
430:game in style of
197:Microsoft Windows
177:
176:
128:Microsoft Windows
107:Microsoft Windows
1261:
1204:2010 video games
1184:
1183:
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1175:
1165:
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1137:
1135:
1110:
1104:
1103:
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1078:
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1067:
1058:. Archived from
1048:
1042:
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1011:
1005:
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1002:
1000:
977:
971:
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949:"Ancient Trader"
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829:
827:
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787:
785:
783:
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746:
745:
743:
741:
732:. Archived from
713:
698:
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695:
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676:"Ancient Trader"
671:
505:
504:
503:
499:
498:
494:
493:
489:
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484:
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449:
418:Abraham Ortelius
411:
388:
374:game development
306:that clear away
285:
144:17 December 2010
36:
24:
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1124:CBS Interactive
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1080:
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1063:
1062:on 7 April 2014
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1008:
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995:on 4 April 2013
979:
978:
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962:
961:on 25 July 2012
946:
945:
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928:
926:
912:
911:
907:
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895:
894:on 4 March 2016
891:
878:
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854:CBS Interactive
838:
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833:
823:
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601:commented that
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510:Eurogamer Italy
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409:
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304:message bottles
283:
256:
147:
116:
22:
21:2010 video game
17:
16:2010 video game
12:
11:
5:
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1265:
1257:
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1246:
1241:
1236:
1234:Xbox 360 games
1231:
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1216:
1211:
1206:
1196:
1195:
1189:
1188:
1167:
1166:
1141:
1105:
1073:
1043:
1028:. Condé Nast.
1018:Ancient Trader
1006:
972:
936:
905:
883:Ancient Trader
871:
842:Ancient Trader
831:
816:. XboxHornet.
789:
747:
720:Ancient Trader
699:
642:
640:
637:
610:
607:
603:Ancient Trader
590:Ancient Trader
585:Risk: Factions
580:Ancient Trader
549:Ancient Trader
535:Ancient Trader
521:Ancient Trader
515:
514:
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477:
469:
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407:Ancient Trader
384:Ancient Trader
378:Ancient Trader
361:Ancient Trader
357:
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341:saving feature
337:Ancient Trader
281:Ancient Trader
259:Ancient Trader
255:
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244:Ancient Trader
240:graphic design
181:Ancient Trader
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27:Ancient Trader
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1227:
1225:
1224:Windows games
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769:
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736:on 3 May 2010
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627:Fortune Winds
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447:Review scores
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370:Microsoft XNA
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236:Microsoft XNA
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168:Single-player
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87:Microsoft XNA
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83:
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55:
53:
49:
45:
43:
39:
35:
30:
25:
19:
1191:
1154:
1150:
1144:
1132:. Retrieved
1117:
1108:
1096:. Retrieved
1085:
1076:
1064:. Retrieved
1060:the original
1046:
1034:. Retrieved
1023:
1017:
1009:
997:. Retrieved
993:the original
988:
980:
975:
963:. Retrieved
959:the original
952:
927:. Retrieved
919:Pocket Gamer
908:
896:. Retrieved
889:the original
882:
874:
862:. Retrieved
847:
841:
834:
822:. Retrieved
780:. Retrieved
765:
738:. Retrieved
734:the original
725:
719:
690:. Retrieved
679:
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583:
579:
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474:Pocket Gamer
472:
460:
428:
421:
406:
402:Advance Wars
400:
394:
383:
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377:
360:
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336:
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297:
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258:
257:
247:
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231:Advance Wars
229:
223:
217:
180:
179:
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139:
136:27 June 2010
131:
127:
66:Peter Levius
52:Publisher(s)
42:Developer(s)
18:
1186:Video games
1156:GamesMaster
892:(blog post)
632:GamesMaster
452:Publication
432:Jules Verne
391:board games
372:, a set of
356:Development
220:board games
172:multiplayer
94:Platform(s)
76:Milan Malik
72:Composer(s)
62:Designer(s)
56:4Kids Games
46:4Kids Games
1198:Categories
1119:Metacritic
849:Metacritic
639:References
613:A sequel,
350:game modes
316:sidequests
308:fog of war
300:landlocked
271:final boss
1239:IOS games
1209:Art games
1153:review".
1087:Gamasutra
954:Eurogamer
772:J2 Global
681:Eurogamer
545:Tom Chick
533:included
462:Eurogamer
443:Reception
438:Reception
414:Eurogamer
365:Slovakian
201:Xbox Live
190:Slovakian
1128:Archived
1092:Archived
1036:25 March
1030:Archived
965:19 March
923:Archived
858:Archived
818:Archived
782:19 March
776:Archived
740:28 March
692:19 March
686:Archived
623:Mac OS X
572:Flotilla
420:and his
312:minigame
254:Gameplay
205:Xbox 360
153:Genre(s)
132:Xbox 360
112:Xbox 360
1134:7 April
1098:7 April
1066:7 April
929:4 April
898:4 April
864:4 April
824:4 April
213:trading
164:Mode(s)
121:Release
1172:Portal
730:Sci Fi
726:FidGit
609:Sequel
368:using
284:'s
207:, and
193:studio
82:Engine
1025:Wired
999:6 May
598:Wired
455:Score
410:'
396:Elite
387:'
323:steps
292:below
288:above
261:is a
225:Elite
184:is a
1136:2014
1100:2014
1068:2014
1038:2014
1001:2013
989:Edge
981:Edge
967:2014
931:2014
900:2014
866:2014
826:2014
784:2014
742:2014
694:2014
569:and
557:and
530:Edge
513:8/10
467:8/10
399:and
228:and
767:IGN
539:IGN
209:iOS
203:on
140:iOS
102:iOS
1200::
1159:.
1126:.
1122:.
1116:.
1084:.
1054:.
1022:.
987:.
951:.
939:^
921:.
917:.
856:.
852:.
846:.
792:^
774:.
770:.
764:.
750:^
728:.
724:.
722:?"
702:^
678:.
646:^
625:.
199:,
170:,
130:,
1174::
1149:"
1138:.
1102:.
1070:.
1040:.
1016:"
1003:.
969:.
933:.
902:.
881:"
868:.
840:"
828:.
786:.
744:.
696:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.