285:, although brief breaks are given to both fighters every time either of their health drops below one of two thresholds; if no TKO occurs within three rounds of play, the healthier fighter wins on a technicality. Taking and throwing punches also builds up a rage meter that temporarily boosts a fighter's damage output once it is completely filled. The player can also grab pickups that grant health or rage boosts, with the latter being more common. There are 24
323:
as a mix between thrilling martial arts sports action and comical cartoon characters. His development team was put under tight time and technical constraints in developing the game. They only had three-quarters of a year to complete it, which did not permit them to add significant enhancements to
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The player character takes control of a human being who joins a community of animals in the Forest of
Happiness. After they spent many months trying to fit in, a boxing gym opens, and all of the Forest's residents, along with their new human guest, begin training for the sport in a scramble for
307:
pugilistic supremacy. Working from the bottom, the player character challenges and defeats many animals to earn twenty-four belts, eight in each of three classes, to become the best boxer among them all. Amazed at their strength, the animals finally regard them as a friend.
29:
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to win in the single-player campaign mode, and a player must defeat a series of opponents in a single sitting to win a belt, with unlimited tries permitted against each opponent en route to the belt. The original physical release also supports
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system and more fleshed-out personalities for the various animal opponents. Memory constraints also made some of them difficult to design, such as an early model of a crocodile opponent taking up too much memory to the point where it
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received scant reviews, with none of them being positive. Only two major reviews were submitted for each format. The physical release received a mediocre, lukewarm review from
359:, who praised the graphics and controls, while criticizing the gameplay, namely the lack of significant opponent diversity. IGN scored the physical release a 5.6 out of 10.
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Carlos CampaƱa, the game's lead programmer, admitted that the game's rushed development indeed hampered the game's quality and made the fighting too repetitive.
374:. The former also contended that its overall quality was not on par with its sold price of 800 points. Both reviewers gave this format a score of 40%.
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246:; the game is played with the DS held upside down so that the touch screen is above, which is then used to throw punches while the face buttons or
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published a physical release of the game in 2008 exclusively in North
America and Gammick Entertainment released a digital version of the game on
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mode, which can be played wirelessly against another player with a copy of the game, they can control a human or an animal.
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585:"Night Yoshi Interviews Carlos CampaƱa (Main Programmer for Animal Boxing)"
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Lead designer Jose M. IƱiguez, who avidly enjoyed boxing along with other
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The digital release on DSiWare received more negative reviews, with
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569:: And that is how I became friends with all the animals...
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mode, players control a customizable human, while in
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rather than a boxing simulator, in that there is no
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242:with over 50 various animals by using the
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800:Multiplayer and single-player video games
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370:directing criticism towards the game's
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343:in 2011 in North America and Europe.
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281:first loses the match outright in a
564:(Nintendo DS). Level/area: Ending.
324:the gameplay experience, such as a
454:"PAX 2008: Animal Boxing Hands-on"
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726:"Review: Animal Boxing (DSiWare)"
560:Akaoni Studio (28 October 2008).
519:(Nintendo DS). Level/area: Intro.
515:Akaoni Studio (28 October 2008).
736:from the original on 2019-01-30
541:from the original on 1 May 2022
497:from the original on 2019-01-30
485:Hatfield, Daemon (2008-11-21).
464:from the original on 2019-01-30
434:from the original on 2019-01-30
405:from the original on 2018-10-05
277:; the contestant who loses all
810:Video games developed in Spain
591:. NightYoshi. 21 August 2022.
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452:Buchanan, Levi (2008-08-30).
250:, depending on the player's
222:developed by Spanish studio
820:Gammick Entertainment games
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254:, is used for defense. In
697:"Animal Boxing (DSiWare)"
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677:Nintendo of Europe GmbH
372:artificial intelligence
311:Development and release
487:"Animal Boxing Review"
58:Gammick Entertainment
399:www.akaonistudio.com
790:Boxing video games
283:technical knockout
238:The game involves
805:Nintendo DS games
220:sports video game
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111:Ikari Studio
49:Publisher(s)
37:Developer(s)
599:3 September
545:4 September
265:Matches in
260:multiplayer
244:touchscreen
228:Nintendo DS
206:Multiplayer
137:Nintendo DS
123:Nintendo DS
118:Platform(s)
85:Designer(s)
75:Producer(s)
65:Director(s)
779:Categories
740:2019-01-29
711:2019-01-29
701:Metacritic
682:2019-01-29
658:2019-01-29
629:2019-01-29
501:2019-01-29
468:2019-01-29
438:2019-01-29
409:2019-01-29
381:References
292:Rumble Pak
758:Official
347:Reception
337:Destineer
275:knockdown
105:Artist(s)
54:Destineer
734:Archived
593:Archived
539:Archived
495:Archived
462:Archived
432:Archived
428:GameSpot
403:Archived
333:the DS.
234:Gameplay
226:for the
192:fighting
183:Genre(s)
762:website
589:YouTube
341:DSiWare
331:crashed
198:Mode(s)
151:DSiWare
133:Release
127:DSiWare
279:health
240:boxing
188:Sports
567:Human
326:combo
287:belts
248:d-pad
218:is a
601:2022
547:2022
366:and
302:Plot
294:for
491:IGN
458:IGN
357:IGN
781::
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576:^
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477:^
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158:NA
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