Knowledge (XXG)

Animal Boxing

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285:, although brief breaks are given to both fighters every time either of their health drops below one of two thresholds; if no TKO occurs within three rounds of play, the healthier fighter wins on a technicality. Taking and throwing punches also builds up a rage meter that temporarily boosts a fighter's damage output once it is completely filled. The player can also grab pickups that grant health or rage boosts, with the latter being more common. There are 24 323:
as a mix between thrilling martial arts sports action and comical cartoon characters. His development team was put under tight time and technical constraints in developing the game. They only had three-quarters of a year to complete it, which did not permit them to add significant enhancements to
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The player character takes control of a human being who joins a community of animals in the Forest of Happiness. After they spent many months trying to fit in, a boxing gym opens, and all of the Forest's residents, along with their new human guest, begin training for the sport in a scramble for
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pugilistic supremacy. Working from the bottom, the player character challenges and defeats many animals to earn twenty-four belts, eight in each of three classes, to become the best boxer among them all. Amazed at their strength, the animals finally regard them as a friend.
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to win in the single-player campaign mode, and a player must defeat a series of opponents in a single sitting to win a belt, with unlimited tries permitted against each opponent en route to the belt. The original physical release also supports
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system and more fleshed-out personalities for the various animal opponents. Memory constraints also made some of them difficult to design, such as an early model of a crocodile opponent taking up too much memory to the point where it
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received scant reviews, with none of them being positive. Only two major reviews were submitted for each format. The physical release received a mediocre, lukewarm review from
359:, who praised the graphics and controls, while criticizing the gameplay, namely the lack of significant opponent diversity. IGN scored the physical release a 5.6 out of 10. 799: 377:
Carlos CampaƱa, the game's lead programmer, admitted that the game's rushed development indeed hampered the game's quality and made the fighting too repetitive.
374:. The former also contended that its overall quality was not on par with its sold price of 800 points. Both reviewers gave this format a score of 40%. 461: 246:; the game is played with the DS held upside down so that the touch screen is above, which is then used to throw punches while the face buttons or 809: 339:
published a physical release of the game in 2008 exclusively in North America and Gammick Entertainment released a digital version of the game on
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mode, which can be played wirelessly against another player with a copy of the game, they can control a human or an animal.
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are played under a special set of rules that make the game feel more like an arcade
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Lead designer Jose M. IƱiguez, who avidly enjoyed boxing along with other
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The digital release on DSiWare received more negative reviews, with
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mode, players control a customizable human, while in
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rather than a boxing simulator, in that there is no
197: 181: 132: 116: 103: 93: 83: 73: 63: 47: 35: 21: 815:Video games with gender-selectable protagonists 109:Alex FernƔndez Pons, David FernƔndez Huerta, 8: 579: 577: 242:with over 50 various animals by using the 27: 18: 800:Multiplayer and single-player video games 386: 370:directing criticism towards the game's 595:from the original on 3 September 2022 343:in 2011 in North America and Europe. 7: 480: 478: 281:first loses the match outright in a 564:(Nintendo DS). Level/area: Ending. 324:the gameplay experience, such as a 454:"PAX 2008: Animal Boxing Hands-on" 14: 726:"Review: Animal Boxing (DSiWare)" 560:Akaoni Studio (28 October 2008). 519:(Nintendo DS). Level/area: Intro. 515:Akaoni Studio (28 October 2008). 736:from the original on 2019-01-30 541:from the original on 1 May 2022 497:from the original on 2019-01-30 485:Hatfield, Daemon (2008-11-21). 464:from the original on 2019-01-30 434:from the original on 2019-01-30 405:from the original on 2018-10-05 277:; the contestant who loses all 810:Video games developed in Spain 591:. NightYoshi. 21 August 2022. 1: 452:Buchanan, Levi (2008-08-30). 250:, depending on the player's 222:developed by Spanish studio 820:Gammick Entertainment games 836: 254:, is used for defense. In 697:"Animal Boxing (DSiWare)" 26: 677:Nintendo of Europe GmbH 372:artificial intelligence 311:Development and release 487:"Animal Boxing Review" 58:Gammick Entertainment 399:www.akaonistudio.com 790:Boxing video games 283:technical knockout 238:The game involves 805:Nintendo DS games 220:sports video game 211: 210: 827: 785:2008 video games 767:GameSpot Summary 745: 744: 742: 741: 722: 716: 715: 713: 712: 703:. Archived from 693: 687: 686: 684: 683: 669: 663: 662: 660: 659: 650:. Archived from 648:www.nintendo.com 640: 634: 633: 631: 630: 621:. 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IƱiguez 17: 16:2008 video game 12: 11: 5: 833: 831: 823: 822: 817: 812: 807: 802: 797: 792: 787: 777: 776: 770: 769: 764: 753: 752:External links 750: 747: 746: 732:. 2011-01-23. 717: 688: 664: 635: 606: 573: 552: 535:Akakoni Studio 522: 507: 474: 444: 415: 385: 384: 382: 379: 351:Upon release, 348: 345: 312: 309: 303: 300: 296:force feedback 235: 232: 209: 208: 199: 195: 194: 185: 179: 178: 176: 175: 166: 164: 163: 153: 139: 134: 130: 129: 120: 114: 113: 107: 101: 100: 99:Carlos CampaƱa 97: 91: 90: 87: 81: 80: 77: 71: 70: 67: 61: 60: 51: 45: 44: 39: 33: 32: 24: 23: 15: 13: 10: 9: 6: 4: 3: 2: 832: 821: 818: 816: 813: 811: 808: 806: 803: 801: 798: 796: 795:DSiWare games 793: 791: 788: 786: 783: 782: 780: 773: 768: 765: 763: 761: 756: 755: 751: 735: 731: 730:Nintendo Life 727: 721: 718: 707:on 2018-08-22 706: 702: 698: 692: 689: 678: 674: 668: 665: 654:on 2019-01-30 653: 649: 645: 639: 636: 625:on 2019-01-30 624: 620: 616: 610: 607: 594: 590: 586: 580: 578: 574: 570: 568: 563: 562:Animal Boxing 556: 553: 540: 536: 532: 526: 523: 518: 517:Animal Boxing 511: 508: 496: 492: 488: 481: 479: 475: 463: 459: 455: 448: 445: 433: 429: 425: 419: 416: 404: 400: 396: 390: 387: 380: 378: 375: 373: 369: 365: 364:Nintendo Life 360: 358: 354: 353:Animal Boxing 346: 344: 342: 338: 334: 332: 327: 322: 321:Animal Boxing 318: 310: 308: 301: 299: 297: 293: 288: 284: 280: 276: 272: 271:fighting game 268: 267:Animal Boxing 263: 261: 257: 256:single player 253: 252:dominant hand 249: 245: 241: 233: 231: 229: 225: 224:Akaoni Studio 221: 217: 216: 215:Animal Boxing 207: 203: 202:Single-player 200: 196: 193: 189: 186: 184: 180: 171: 167: 159: 155: 154: 152: 145: 141: 140: 138: 135: 131: 128: 124: 121: 119: 115: 112: 108: 106: 102: 98: 96: 95:Programmer(s) 92: 88: 86: 82: 78: 76: 72: 68: 66: 62: 59: 55: 52: 50: 46: 43: 42:Akaoni Studio 40: 38: 34: 30: 25: 22:Animal Boxing 20: 771: 759: 738:. 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Index


Developer(s)
Akaoni Studio
Publisher(s)
Destineer
Gammick Entertainment
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Ikari Studio
Platform(s)
Nintendo DS
DSiWare
NA
NA
EU
Genre(s)
Sports
fighting
Single-player
Multiplayer
sports video game
Akaoni Studio
Nintendo DS
boxing
touchscreen
d-pad
dominant hand

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