223:. However, he was very disappointed in the game, finding a number of issues with the scale of the game, its balance, and its weapons. He concluded that although "both the rationale and the mechanics of the game were poorly developed", the game could be adapted for other uses, and was therefore "worth the price." He concluded "Play the game a few times to learn it, then start making your own versions."
22:
244:, Costikyan wrote that the game "has received mostly negative reviews; true, it is only mildly interesting to play, but its system and premise are more than a little amusing." Costikyan concluded, "Amusing — but not worth $ 2.95. What’s gotten into Metagaming, anyway?"
195:
seems to take itself too seriously, and I don't know whether to believe the introduction or not. The counter mix is sort of unbalanced; the fog counters are of little worth, while the blades are the main attacking force." He had similar thoughts about
177:
held "a bit more interest", and despite the asymmetrical forces, "The result is a nicely balanced game which almost succeeds in overcoming the flimsiness of its premise." Overall, Ritchie gave the two games an extremely poor rating of only 2 out of 9.
173:, saying the game "takes the childhood game of 'rock breaks scissors' and attempts to dignify it by using that system (thinly disguised) to power a game." Ritchie concluded, "This one doesn't even qualify as cotton candy." He thought
70:, is a light-hearted fantasy game in which the players take the role of opposing gods Chez and Borg. The gods send their children Fog, Blade and Stone to attack the rival god, using a form of diceless combat similar to "
92:(1967). One player sends a small military unit into the machine to seek out and destroy its two computer brains, while the other player controls the machine's robots and other defenses.
151:
around the use of demolition charges and victory conditions were problematic, and
Metagaming issues an identically packaged second edition in 1980 that contained an errata sheet.
88:
200:, calling it "just too small a game; there's not enough there. If there were more and different counters and a more complex and varied map, it might have the popularity of
240:"simplistic and uninteresting; a 'publisher's note' says it is designed mostly for the novice player, but I don't think Metagaming should have bothered." Of
388:
259:: "A fascinating fantasy game with a rock, paper, scissors type of combat system! The back story and topic were interesting to say the least."
393:
137:
In 1977, Metagaming
Concepts pioneered a new type of small, fast and cheap wargame packaged in a ziplock bag titled
147:
was the 14th game in the series, designed by Robert
Phillips and published by Metagaming in 1979. Some rules for
80:
is a more traditional science fiction wargame featuring a giant planet-killing machine similar to the one in the
255:, saying, "The map, counters, and theme were a bit bland, but the game is playable." He was more impressed with
61:
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143:. It proved popular, and Metagaming produced more MicroGames.
328:
Williams, Glen (August 1980). "The Dragon's Augury".
74:." The game ends when one of the gods is destroyed.
215:(Issue 40), Glenn Williams confessed that he bought
367:Irsik, Matt (Summer 2013). "Blast from the Past".
125:The second edition added an errata sheet for
8:
191:was similarly unimpressed by either game. "
356:. Vol. 27, no. 11. p. 21.
290:(1). Simulations Publications, Inc.: 32.
352:(October 1980). "Games fen will Play".
268:
276:
274:
272:
206:, but as it stands it's too small.".
7:
307:(May–June 1980). "Capsule Reviews".
299:
297:
41:in 1979 as the 14th addition to its
284:(March 1980). "A Galaxy of Games".
251:, Matt Irsik was ambivalent about
14:
181:In the May-June 1980 edition of
64:that differ greatly in theme.
16:Two 1979 board games in one box
389:Board games introduced in 1979
209:In the August 1980 edition of
1:
226:In the October 1980 issue of
371:. No. 35. pp. 6–7.
37:released in one package by
410:
217:Annihilator & OneWorld
159:In the inaugural issue of
145:Annihilator & OneWorld
100:The ziplock bag contains:
30:Annihilator & OneWorld
394:Metagaming Concepts games
60:are separate two-player
121:133 cardstock counters
25:
169:was not impressed by
24:
108:map (brown on green)
89:The Doomsday Machine
315:Steve Jackson Games
133:Publication history
115:map (black on blue)
72:rock paper scissors
39:Metagaming Concepts
26:
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187:(Issue No. 28),
118:24-page rulebook
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350:Costikyan, Greg
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310:The Space Gamer
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247:In Issue 35 of
184:The Space Gamer
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282:Ritchie, David
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234:Greg Costikyan
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35:board wargames
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369:Warning Order
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305:Loubet, Denis
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287:Ares Magazine
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253:Annihilator
238:Annihilator
221:Annihilator
219:simply for
198:Annihilator
175:Annihilator
149:Annihilator
127:Annihilator
113:Annihilator
104:8.5" x 14"
78:Annihilator
58:Annihilator
49:Description
383:Categories
263:References
111:12" x 14"
96:Components
62:microgames
354:Fantastic
336:TSR, Inc.
229:Fantastic
155:Reception
83:Star Trek
43:MicroGame
257:OneWorld
242:OneWorld
193:OneWorld
171:OneWorld
106:OneWorld
86:episode
68:OneWorld
54:OneWorld
33:are two
236:called
334:(40).
331:Dragon
313:(28).
212:Dragon
45:line.
338:: 59.
317:: 25.
203:Ogre
140:Ogre
56:and
385::
296:^
271:^
165:,
129:.
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