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at the end of the each stage in order to unveil the truth behind the disappearance of the Elias-Rits embarkation during their assignation as the main objective. Prior to starting, players have access to the configuration menu at the title screen of the game, where various settings can be adjusted.
444:
served as the second title to be developed and published by Exact for the Sharp X68000 and it was originally planned to be a manga series of 600 pages with over 13 volumes worth of storyline, but the plot for the seventh volume was instead condensed into a video game project, which was created by
424:
desperate for answers due to the lack of progression and sent the
British Elias-Rits Investigative Unit ship for a reconnaissance operation, but contact with the unit eventually stopped. Another team was deployed in order to investigate the mysterious disappearance of the Elias-Rits embarkation
308:
When starting a new game, the players are equipped with a number of weapons and tools under their disposal that can be expanded by finding new weapons, which are divided into four categories and most of them have their own advantages and disadvantages between each other, as well as
32:
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to choose a weapon. Once a stage is completed, the players' current progress is automatically saved. If the mech sustains too much enemy damage, the players lose a live and once all lives are lost, the
449:, their first game project for the X68000. The game was first planned for a retail release on August 24, 1991, before being ultimately released on September 12 of the same year with a retail price of
599:
was positively received by the audience and critics alike since its release, eventually proving to be another popular title from Exact among the X68000 userbase in Japan. Nishikawa Zenji from
343:
that can allow the mech to pull forward, swing from the ceiling of any platform or jump into the latched platform. Pressing both action buttons and down at the same time allows access to the
250:
under its genre. Commercially however, it did not sell well when it was initially released. Despite being exclusive to Japan, it has been retrospectively referred by publications such as
453:
8,700. It was later distributed through the Takeru software vending machines, which allowed users of the machine to download games by inserting a blank floppy disk. In August 1992, a
607:
magazine under its genre, alongside other titles. Despite the positive reception, it did not sell well during its original release. In a retrospective review, John
Szczepaniak of
239:
became another popular title among the X68000 userbase from Exact and received praise for the graphics, music and gameplay that would eventually lead it to being nominated for a "
299:, where players assume the role of pilot Fredric von Nyuya from the elite W-ODL squad taking control of a mecha through eight stages of varying thematic set on a dystopian
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containing the original soundtrack composed by
Hiroshi Yamamoto and Hiroyuki Saegusa, as well as arranged renditions of the soundtrack was released in Japan by Apollon.
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of 600 pages spanning over 13 volumes, but the storyline for the seventh volume was condensed into the game project. Though it was initially launched by Exact on
1499:
433:, to unveil the whereabouts of the ship, with the players assuming the role of American pilot Fredric von Nyuya controlling an advanced humanoid mecha.
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mainly consists of action and shooting mixed with mission-based exploration, as well as role-playing elements, using a main two-button configuration.
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420:. 27 years later, 82% of the planetary surface was now covered in water and the trench was still under the development phase, making the
200:, as players assume the role of American pilot Fredric von Nyuya from the elite World-Ocean Development League squad taking control of a
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to be one of the best titles for the system. After its initial release, Exact would go on to develop their third title for the X68000,
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magazine praised multiple aspects such as the graphics, music and gameplay. It was nominated for a "Game of the Year" award from
229:, the game would later be distributed through the Takeru software vending machines, which allowed users to write games on blank
204:
in an attempt to unveil the truth behind the mysterious disappearance of the Elias-Rits embarkation during their operation. Its
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during their operation but with no success and, due to further research required exploring hostile environments in the
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left and right, as well as both an attack and a jump button. Pushing the jump button while in mid-air activates a
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in Japan on
September 12, 1991. The second title to be created and released by Exact for the X68000
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praised the visuals, audio and gameplay, regarding it as one of the best titles on the computer.
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is a side-scrolling action role-playing platform game with run and gun elements similar to
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676:"Computer Entertainment Side - 現行ゲームソフト・カタログ・シリーズ 第1回 X68000シリーズ: エグザクト - アクアレス"
609:
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389:
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921:"Japon BITS: La historia de los ordenadores SHARP - Juegos Para X68000"
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1267:"Super Soft Hot Information - Personal Computer (パソコン): Hot 40"
1159:
211:
Created by most of the same staff who previously worked on
927:(in Spanish). No. 9. RetroManiac. pp. 218–220.
846:
Szczepaniak, John (March 2010). "Import Only: Aquales".
188:
of 2069 where the
British Elias-Rits Investigative Unit
331:
and attack output. Controlling the mech is done with a
1373:
812:"The Softouch Special - 1991年度Oh!X Game of the Year"
710:(in Japanese). Retro PC Game Music Streaming Radio.
1016:"Super Soft Hot Information - Birthday / Data Base"
991:"Super Soft Hot Information - Birthday / Data Base"
966:"Super Soft Hot Information - Birthday / Data Base"
148:
132:
112:
100:
90:
80:
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776:"Soft Vendor TAKERU: The world's first App Store"
445:most of the same staff who previously worked on
408:initiative in regards of sustaining life on the
221:and its plotline were initially envisioned as a
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392:at an alarmingly quick pace, leaving almost no
400:of the remaining lands and the possibility of
1315:"The Softouch - Software Information: Top 10"
1291:"The Softouch - Software Information: Top 10"
490:
8:
1112:"The Softouch - Software Information: アクアレス"
1040:"The Softouch - Software Information: アクアレス"
553:
1225:(in Japanese). Vol. 10, no. 111.
731:: CS1 maint: numeric names: authors list (
1265:Akira, Yamashita; Ryoryu (December 1991).
902:
900:
468:
364:begins in the year 2042, where 70% of the
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21:
412:is made, leading to the development of a
184:, the game takes place in the dystopian
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1485:Video games scored by Hiroyuki Saegusa
1480:Video games scored by Hiroshi Yamamoto
1186:
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1240:Kawaguchi, Caption (September 1991).
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7:
1193:"The Softouch - Game Review - アクアレス"
886:from the original on 28 January 2018
878:Szczepaniak, John (August 7, 2017).
473:
1500:Video games set in the 21st century
774:Minato, Kazuhisa (August 4, 2016).
464:
323:in order to increase their current
319:By defeating enemies, players gain
1242:"Super Soft 大特集 - 今月の注目ソフト: アクアレス"
1191:Zenji, Nishikawa (November 1991).
790:from the original on June 22, 2019
492:
404:not being realizable yet, a major
14:
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1407:
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1277:The Dempa Shimbunsha Corporation
1252:The Dempa Shimbunsha Corporation
1217:"Gaming World - AQUALES (アクアレス)"
1146:The Dempa Shimbunsha Corporation
1074:The Dempa Shimbunsha Corporation
1026:The Dempa Shimbunsha Corporation
1001:The Dempa Shimbunsha Corporation
976:The Dempa Shimbunsha Corporation
824:. February 1992. pp. 22–27.
686:The Dempa Shimbunsha Corporation
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1435:Action role-playing video games
1170:from the original on 2013-11-09
714:from the original on 2019-03-03
1490:Video games set in New Zealand
1475:Video games developed in Japan
1148:. September 1991. p. 202.
1014:Akira, Yamashita (July 1991).
989:Akira, Yamashita (June 1991).
909:(アクアレス) ユーザーマニュアル (X68000, JP)
756:(Sharp X68000) (in Japanese).
1:
1505:Video games set in the future
1323:(in Japanese). No. 118.
1299:(in Japanese). No. 117.
1275:(in Japanese). No. 114.
1250:(in Japanese). No. 111.
1201:(in Japanese). No. 116.
1160:"APCG-4023 - AQUALES - VGMdb"
1144:(in Japanese). No. 111.
1120:(in Japanese). No. 113.
1096:(in Japanese). No. 113.
1072:(in Japanese). No. 110.
1048:(in Japanese). No. 112.
1024:(in Japanese). No. 109.
999:(in Japanese). No. 108.
974:(in Japanese). No. 107.
964:Akira, Yamashita (May 1991).
820:(in Japanese). No. 119.
684:(in Japanese). No. 127.
1495:Video games set in the 2060s
1303:. December 1991. p. 32.
1229:. November 1991. p. 23.
1460:Science fiction video games
1450:Japan-exclusive video games
1327:. January 1992. p. 28.
1076:. August 1991. p. 200.
642:
416:at the Kermadec Islands in
368:on Earth is now covered by
172:developed and published by
1531:
1124:. August 1991. p. 28.
1100:. August 1991. p. 14.
760:. Level/area: System Disk.
1465:Single-player video games
1440:Climate change mass media
780:A Game Programer in Japan
633:
477:
474:
290:Front Mission: Gun Hazard
29:
1052:. July 1991. p. 31.
708:"アクアレス for SHARP X68000"
674:Tsuyāpu (January 1993).
388:melting that raised the
384:, which resulted in the
1470:Video games about mecha
882:. Hardcore Gaming 101.
437:Development and release
303:, fighting enemies and
752:(September 12, 1991).
706:Gyusyabu 2001 (2019).
396:as a result. With the
275:
192:went missing during a
170:run and gun video game
941:(12 September 1991).
273:
1272:Micom BASIC Magazine
1247:Micom BASIC Magazine
1141:Micom BASIC Magazine
1069:Micom BASIC Magazine
1021:Micom BASIC Magazine
996:Micom BASIC Magazine
971:Micom BASIC Magazine
953:. Level/area: Staff.
925:RetroManiac Magazine
681:Micom BASIC Magazine
243:" award by Japanese
176:exclusively for the
978:. pp. 251–252.
471:
406:scientific research
316:across each stage.
312:that are hidden in
274:Gameplay screenshot
167:action role-playing
139:Action role-playing
854:Imagine Publishing
469:
402:space colonization
378:greenhouse effects
374:depletion of ozone
335:, which moves the
276:
1515:X68000-only games
1455:Run and gun games
1325:SoftBank Creative
1301:SoftBank Creative
1205:. pp. 38–39.
1203:SoftBank Creative
1136:"Aquales (アクアレス)"
1122:SoftBank Creative
1098:SoftBank Creative
1088:"Aquales (アクアレス)"
1064:"Aquales (アクアレス)"
1050:SoftBank Creative
949:) (in Japanese).
919:Zed (July 2014).
856:. pp. 64–65.
822:SoftBank Creative
593:
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196:operation at the
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125:12 September 1991
86:Toshimitsu Ōdaira
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241:Game of the Year
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66:Hiroyuki Saegusa
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1279:. p. 248.
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1445:Exact games
1414:Video games
1222:Technopolis
849:Retro Gamer
610:Retro Gamer
548:Technopolis
475:Publication
455:music album
418:New Zealand
372:due to the
253:Retro Gamer
143:run and gun
102:Platform(s)
92:Composer(s)
62:Designer(s)
1424:Categories
1358:Giant Bomb
1174:2019-06-23
890:2019-06-22
794:2019-06-22
718:2019-06-22
655:References
380:caused by
1369:MobyGames
1164:vgmdb.net
880:"Aquales"
466:Reception
461:Reception
431:submarine
390:sea level
382:humankind
82:Artist(s)
1347:GameFAQs
1168:Archived
884:Archived
788:Archived
727:cite web
712:Archived
644:Akuaresu
630:Japanese
427:deep sea
356:Synopsis
266:Gameplay
245:magazine
206:gameplay
182:platform
134:Genre(s)
1376:Portals
1364:Aquales
1353:Aquales
1342:Aquales
943:Aquales
907:Aquales
754:Aquales
638:Hepburn
597:Aquales
442:Aquales
394:terrain
362:Aquales
279:Aquales
237:Aquales
219:Aquales
162:Aquales
149:Mode(s)
113:Release
25:Aquales
447:Naious
329:health
314:chests
305:bosses
214:Naious
186:future
178:X68000
165:is an
107:X68000
1402:Japan
1390:1990s
951:Exact
939:Exact
758:Exact
750:Exact
634:アクアレス
617:Notes
478:Score
410:ocean
310:items
301:Earth
202:mecha
174:Exact
56:Exact
45:Exact
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376:and
366:land
293:and
248:Oh!X
190:ship
1367:at
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451:JP¥
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