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additional
Character cards placed on the table that add their skills to the main Character, Arts are special abilities of a magical nature, and Treasures are items of varied type and ability that can be retrieved from locations and carried by the Characters. Five points can typically be added to these attributes, although this number can be modified by taking Flaws, negative attributes which allow additional Merit points. Flaws are divided into three categories: Curses, special liabilities of your character; Enemies, a negative modifier when facing an opponent's Character or Allies of a particular name or faction; and Weaknesses, usually affecting the four defining stats.
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or
Attributes, for the objective are achieved, Experience points are awarded. The Experience total is modified by additional cards that were played on the League cards: Waylays and Treasures. Waylays and Treasures, within the limits of their terrain type restrictions and the total number allowed for each quest, can be played upon the League map. If the character and allies meet the conditions presented by the Waylay, the character may proceed.
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Story packs include League cards; when placed adjacent to each other on the table, they create a map. Each league has a terrain type or types, requirements to enter or leave, special effects, and what attribute you may recover if resting there. Quest cards give objectives; when the four requirements,
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Character packs include
Character cards, played on the table, and Merit cards, played on the character. Characters are defined by numerical traits called might, resolve, savvy and combat. Various types of Merit cards are used to modify these attributes: Advantages are special skills, Allies are
115:
series. It focuses on the world of the fae, who are changelings that draw on the dreams of humans. Quests, delineated and represented by cards, are completed by cards similarly representing
Characters moving from one Terrain card to an adjacent one until the Quest is completed. The base set was
27:
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Each player chooses objectives, or quests, and plays upon the table
Character cards that, together with modifying cards, move from one Terrain card to the next. Each player may play Waylay cards to thwart their opponents or opponents' progress through the
124:. There were two types of booster packs, each with 15 cards: character boosters, which contained character and related cards; and story boosters, which contained cards about game settings, quests, requirements, and effects.
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set was hampered by the scarcity of
Terrain cards relative to the availability of Quest cards requiring those specific Terrain cards, although proxy cards could be used. This was remedied in the later
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and one story booster pack for each player, and two dice. Each booster pack includes a rulebook; dice were sold alongside the game.
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was scheduled for a June 1997 release but never materialized. The three sets were to form a three-part story arc.
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135:. The 405-card set was designed by Tim Byrd and included artwork by artists
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Schneiderman, Jason (September 1996). "On deck: Arcadia: The Wyld Hunt".
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Scrye
Collectible Card Game Checklist & Price Guide, Second Edition
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Brusso, Charlene (June 1996). "InQuest news: New White Wolf CCG".
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White, J. M. (May 1996), "The
Diviner – Shiver Me Timbers",
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Varney, Allen (September 1996), "Fairyland on the Cheap",
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involving combat and terrain, released in August 1996 by
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Varney, Allen (February 1997), "Inside the
Industry",
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308:"The 10 Most Forgotten Collectible Card Games"
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447:, no. #12, p. 73, September 1996
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109:published by White Wolf and part of the
385:. Ruyeyama.best.vwh.net. Archived from
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202:version that was released in November.
165:; playing requires only one character
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371:. No. 17. pp. 38–39.
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481:Card games introduced in 1996
251:Miller, John Jackson (2003),
417:. February 1997. p. 84.
31:Card back to the Arcadia CCG
407:"Game news & updates".
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432:, no. #15, p. 84
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270:, no. #10, p. 89
107:tabletop role-playing game
16:1996 collectible card game
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200:King Ironheart's Madness
133:King Ironheart's Madness
131:was released and called
102:Changeling: The Dreaming
443:"Inside the Industry",
154:Card types and gameplay
486:Collectible card games
143:, and Robert Spencer.
120:and was sold only in
93:collectible card game
82:Basic Reading Ability
415:Wizards of the Coast
294:Wizard Entertainment
241:Boardgamegeek Review
146:An expansion called
91:is an out-of-print
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383:"The Arcadia Page"
312:therobotsvoice.com
214:#11 (October 1996)
296:. pp. 13–20.
255:, pp. 62–65.
112:World of Darkness
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137:Tony DiTerlizzi
99:It is based on
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389:on 2010-01-28
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391:. Retrieved
387:the original
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75:Card playing
55:Playing time
445:The Duelist
430:The Duelist
410:The Duelist
352:The Duelist
340:Everything2
268:The Duelist
182:Story packs
475:Categories
393:2009-10-30
317:2017-12-28
219:References
79:Arithmetic
41:White Wolf
37:Publishers
191:Reception
127:A single
159:terrain.
462:Arcadia
368:Inquest
338:ARCADIA
289:InQuest
239:Arcadia
206:Reviews
116:called
89:Arcadia
47:Players
20:Arcadia
212:Arcane
71:Skills
63:Chance
105:, a
66:Some
464:at
50:1–5
477::
326:^
310:.
276:^
227:^
139:,
396:.
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.