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Archaeogaming

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no functional difference between studying archaeology in the physical, material world, and implementing it with regards to the study, critique and creation of video games for and about archaeology. As such it is said that archaeogaming “requires the same standards of practice as the physical collection of excavated data, only with a different toolset. It also provides the opportunity to use game worlds to reflect on practice, theory and the perceptions of .”
271:, as part of the VALUE conference on interactive pasts. The purpose of this conference was to present current research, engage in critical discussion of archaeology and video games and to develop a manifesto for the development of the necessary theoretical, methodological and practice based frameworks involved under the broad term of archaeogaming. The core tenets of the first draft of the manifesto (1.0) are as follows: 92:. The term has been developed by various academics since the first inception and development is ongoing. Though Reinhard is credited with first applying the term to this study it is noted here that many other academic enquiries have previously tackled the topic under different names such as gaming archaeology and game-archaeology. 208:
exhibitions or online sites, usually with the express aim of educating or informing an audience. The latter of the categories focuses on how video games, as a media form, can be used to supplement, overcome or provide novel methods for recording, expressing or communicating archaeology for academic purposes.
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and coding choices, as both a closed universe and as an extension of the external culture that created it. Everything that goes into the immaterial space comes from its external cultural source, in one way or another.” Taking this into consideration the archaeogaming framework indicates that there is
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There are two key branches within this sub-grouping: the practice of creating video games which represent archaeological material, practices or processes or the creation of video games to serve archaeological needs. The former of these categories can be seen in the production of games for museums,
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M. Dennis states that archaeogaming is “the utilization and treatment of immaterial space to study created culture, specifically through videogames” which “requires treating a game world, a world bounded and defined by the limitations of its hardware,
662:"Watching video games, Playing with Archaeology and Prehistory: Retrospectives and perspectives into the image that videogames spread about a scientific discipline and the humankind pastl=AP: Online Journal in Public Archaeology" 1156: 942: 166:. Proponents of this sector discuss how archaeology has been represented in externally produced games and construct frameworks which aim to develop better representations of archaeological material, practices and outputs. 81:
and construction of these worlds using an archaeological methodology. The term went on to be retroactively applied to work previously carried out within the umbrella of video games and archaeology, for example, the
46:, the use of archaeological methods within game worlds, the creation of video games for or about archaeological practices and outcomes, or the critical study of how archaeology is represented in video games. 162:
The critical study of how archaeology has, could and should be used in video games is perhaps the broadest and most widely represented subcategory of the archaeogaming group in academic and popular
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Johnson, E. 2013. Experienced Archaeologies: A mini-ethnography exploring the way in which people engage with the past in single player role-playing videogames. Masters Thesis: University of York.
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of video games through to the creation of video games as a means to think about or represent archaeological practices, processes or outcomes. The core categories will be discussed in turn below.
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The archaeogaming sub-category of digital excavation refers to using archaeological methods to dig into how video games operate. An example of this method can be found in J. Aycock's use of
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http://www.cbc.ca/radio/spark/295-street-psychology-game-archaeology-and-more-1.3240890/we-re-kind-of-making-it-up-as-we-go-along-what-it-s-like-to-be-a-video-game-archaeologist-1.3248856
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The archaeology of video games in the physical world entails the excavation of material culture using conventional and specialist archaeogaming methodologies. Excavation of the
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methods to explore the construction and implementation of features within video games. Douglas Heaven wrote about the archaeology of rubbish/garbage within virtual worlds for
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Contributors have also explored aspects of game design and creation in relation to the discipline of archaeogaming, exposing parallels in the development of titles like the
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as well as the use of video games for archaeological purposes. To this end, the study can include, but is in no means limited to, the physical excavation of video game
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The first recorded use of the term “archaeogaming” appeared on June 9, 2013, on Andrew Reinhard's blog, in which he discussed the archaeological underpinnings of
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To engage with the development history, the developer culture and the impact which this has on the game development practice through an archaeological lens
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To develop the field of archaeogaming on an academic, public and industry level through effective knowledge sharing, centralization and open information.
238:" Guokr, a Chinese science and technology news site reported on archaeogaming shortly thereafter, followed by German technology site Technology Review. 467:"Experienced Archaeologies: A mini-ethnography exploring the way in which people engage with the past in single player role-playing videogames (2013)" 287:
To curate and provide data-sets, information and modes of communication which are accessible to developers wishing to access archaeological material
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Young, N. 2015. "We're Kind of Making it up as we Go Along": What it's like to be a Video Game Archaeologist. CBC Radio, Spark. Online Resource:
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https://web.archive.org/web/20160426030250/http://www.valueproject.nl/blog-posts/other/introducing-the-interactive-pasts-conference/
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To develop the methodological, practice-based and theoretical paradigms required for effective analysis, critique and development
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To develop effective methods for communicating with the game development industry regarding the use of archaeological entities
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Cultural heritage is also explored in an archaeological way via archaeogaming, from critical reviews of games such as
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To develop platforms whereby the public can access integral archaeological information about and for video games
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Archaeological Survey, the first formal archaeology project undertaken within a procedurally created universe.
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There are many forms or subcategories within the wider archaeogaming discipline, ranging from the study of the
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https://www.newscientist.com/article/dn28505-what-digital-trash-dumped-in-games-tells-us-about-the-players/
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Archaeogaming has been the subject of two national radio broadcasts in Canada and Ireland, first on CBC's
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Plunkett, L. 2015. Actual Archaeologist is Digging through World of Warcraft, Skyrim. Online Resource:
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Caraher, B., R. Guins, R. Rothaus, A. Reinhard, B. Weber. 2014. Why We Dug Atari. Online Resource:
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Weber, William Caraher, Raiford Guins, Andrew Reinhard, Richard Rothaus, and Bret (7 August 2014).
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http://www.heise.de/tr/artikel/Eine-Vorbereitung-auf-von-Maschinen-erstellte-Kulturen-2813007.html
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Heaven, D. 2015. What Digital Trash Dumped in Games Tells Us about the Players. Online Resource:
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Archaeogaming began receiving global attention upon the publication of an August 2015 article on
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To create a common language for describing the intersection between archaeology and video games
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https://www.york.ac.uk/archaeology/news-and-events/news/external/news-2016/far-cry-primal/
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Lepies, J. 2015. Eine Vorbereitung auf von Maschinen erstellte Kulturen. Online Resource:
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To develop ethical frameworks for engaging with archaeological material within video games
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Caulderwood, K. 2015. The Archaeologist Who Studies World of Warcraft. Online Resource:
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http://ancienthistory.about.com/od/Digital-Humanities/fl/Archaeology-of-video-games.htm
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games, game culture and game history using appropriate archaeological method and theory
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Reinhard, A. 2015. Review of Never Alone . INTERNET ARCHAEOLOGY 38. Online Resource:
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http://kotaku.com/actual-archaeologist-is-digging-through-world-of-warcra-1724001740
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of archaeology in / of video games as well as their surrounding culture (including
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http://motherboard.vice.com/read/the-archaeologist-who-studies-world-of-warcraft
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Flegg, E. Archaeology in No Man's Sky. Lyric FM Culture File. Online Resource:
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https://www.theatlantic.com/technology/archive/2014/08/why-we-dug-atari/375702/
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is an archaeological framework which, broadly speaking, includes the study of
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Reinhard, A. 2016. Excavating Atari: Where the Media was the Archaeology.
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Flegg, E. What is Archaeogaming. Lyric FM Culture File. Online Resource:
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York Archaeology Professors Play Far Cry Primal. 2016. Online Resource:
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Critical examination of archaeology and cultural heritage in video games
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applications in archaeology might also be subsumed within its rubric.
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Archaeogaming: An Introduction to Archaeology in and of Video Games
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VALUE GROUP. 2016. Interactive Pasts Conference. Online Resource:
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https://soundcloud.com/soundsdoable/culture-file-archeogaming-part
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Silver, C. 2015. Archaeology of Video Games. Online Resource:
521:"Excavating Atari: Where the Media was the Archaeology (2015)" 316:
etc.) with due care and appropriate methodological approaches.
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Archaeology of gaming or the use of video games in archaeology
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https://soundcloud.com/soundsdoable/culture-file-archeogaming
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and extrapolated that there is the potential to explore the
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https://archaeogaming.com/2013/06/09/what-is-archaeogaming/
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Reinhard, A. 2013. What is Archaeogaming? Online Resource:
547:"Why Digging Atari Games Out of a Landfill Is Archaeology" 255:
Culture File with Eleanor Flegg, "What is Archaeogaming?"
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by Kathleen Caulderwood, "The Archaeologist Who Studies
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Yacimiento píxel. Los videojuegos como cultura material
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landfill, is an example of this form of archaeogaming.
1162:发表于. 2015. 在游戏里考古的考古学家?不仅玩游戏,而且做学术!Online Resource: 845:"The Archaeologist Who Studies 'World of Warcraft'" 108:Archaeology of video games (real-world excavation) 1031:Dennis, M. 2016. Archaeogaming. Online Resource: 263:In April, 2016, a group of academics gathered at 1033:http://gingerygamer.com/index.php/archaeogaming/ 130:Archaeology in video games (digital excavation) 23:Video games, such as those uncovered from the 8: 894:"在游戏里考古的考古学家?不仅玩游戏,而且做学术! | 科学人 | 果壳网 科技有意思" 715:"An Approach to the Ethics of Archaeogaming" 569:: CS1 maint: multiple names: authors list ( 230:, "Actual Archaeologist is Digging through 187:by professors and students of archaeology. 181:, to online playthroughs of games such as 86:investigations conducted by E. Johnson in 726: 331: 1113:. Brooklyn, New York: Berghahn Books. 695: 684: 562: 991:"Interactive Pasts Conference (2016)" 967:"Culture File: Archeogaming (part 1)" 637:"Culture File: Archeogaming (part 2)" 495:"Interactive Pasts Conference (2016)" 7: 1164:http://www.guokr.com/article/440676/ 1056:. JAS Arqueología Editorial, Madrid. 1103:JOURNAL OF CONTEMPORARY ARCHAEOLOGY 203:Creating archaeological video games 14: 868:Plunkett, Luke (14 August 2015). 27:, may be archeological artefacts 819:Judge, The Otaku (2016-03-24). 443:"What Is Archaeogaming? (2013)" 199:to the archaeological process. 1185:Archaeological sub-disciplines 586:"Retrogame Archaeology (2016)" 1: 743:"Games We Dig – Subnautica |" 300:To approach the study of the 660:Garcia-Raso, Daniel (2011). 1166:. Last Accessed 04/05/2016. 1159:. Last Accessed 04/05/2016. 1152:. Last Accessed 04/05/2016. 1145:. Last Accessed 02/05/2016. 1138:. Last Accessed 04/05/2016. 1098:. Last Accessed 04/05/2016. 1087:. Last Accessed 02/05/2016. 1080:. 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Archived from 119:E.T. the Extra-Terrestrial 1109:Reinhard, Andrew (2018). 340:"What is Archaeogaming?" 259:Subsequent developments 114:Atari video game burial 25:Atari video game burial 1052:García-Raso, D. 2017. 713:Graham, Shawn (2020). 694:Cite journal requires 419:"Archaeogaming (2016)" 396:"Archaeogaming (2016)" 96:Types of archaeogaming 28: 371:(27 September 2013). 22: 719:Internet Archaeology 747:www.valueproject.nl 344:About.com Education 247:radio program with 193:Day of the Tentacle 1180:Video game studies 1134:2016-06-10 at the 222:World of Warcraft. 122:cartridges from a 116:, which uncovered 29: 1120:978-1-78533-872-4 922:Technology Review 611:Heaven, Douglas. 465:(November 2013). 302:public perception 265:Leiden University 232:World of Warcraft 74:World of Warcraft 52:augmented reality 1192: 1124: 1096:10.11141/ia.38.6 1006: 1005: 1003: 1002: 993:. 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Index


Atari video game burial
archaeology
video games
hardware
Virtual
augmented reality
software
World of Warcraft
gameplay
ethnographic
The Elder Scrolls V: Skyrim
material culture
Atari video game burial
E.T. the Extra-Terrestrial
New Mexico
computer science
New Scientist
No Man's Sky
literature
Subnautica
Never Alone
Far Cry Primal
Day of the Tentacle
remaster
Vice Motherboard
Kotaku
Spark
Nora Young
Lyric FM

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