148:. All players close their eyes (often also bending their heads forwards) and make noise, usually clapping hands or slapping thighs to cover any unintentional noises that could disclose information. The moderator summons their werewolves awake, and asks them to make a selection of a villager to die. They then close their eyes, and the Seer is summoned to make a selection of a player to determine if s/he is a werewolf. The moderator will gesture with a thumbs-up for yes and thumbs-down for no.
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After the night, the day portion begins with the unfortunate demise of a villager, and debate about who in the group is a werewolf. The day ends when a simple majority of players select another player to be eliminated. Play then repeats unless a victory condition is met.
193:. With rare exceptions, villagers will end up killing at least one - and, more likely, several - villagers rather than the werewolves. Recriminations and accusations without cause are bandied about, and on occasion players are killed for the most trivial of reasons.
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Night-Noise: When everyone closes their eyes at night, it is best for people to also start humming, tapping the table, patting a knee, or making some noise. This will cover up any sounds made accidentally by the werewolves, the seer, or the
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Until a player is eliminated, players are not to reveal their identity as printed on the card. Players may lie about what's on their card. When a player is killed, their card is revealed.
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After the first night has ended, the moderator describes a calamity as having befallen their town. Many narrators choose to ham it up, especially during pick-up games at
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The game does not require special equipment; a deck of playing cards can also be used, though Looney Labs does have a specialized deck for sale.
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According to some rules, the role of dead players should not be revealed; according to others, if doctor dies, nobody should know that.
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121:: All but three players will be villagers. Villagers have no special role in the game.
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Night may be accompanied by players tapping gently to mask sounds made by gesturing.
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handing each player a card. Players play out the role given to them by the card:
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Werewolves win if there is a one-to-one ratio of werewolves and villagers.
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Villagers win if they manage to kill both werewolves.
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256:"Pyramid: Pyramid Review: Are You A Werewolf?"
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189:The game displays many of the problems with
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95:. Its gameplay is derived from the game
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228:"Are You A Werewolf? Rules of Play"
28:5 or more; recommended, 10 or more
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173:A game ends in one of two ways:
277:Looney Labs' rules for Werewolf
292:Live-action role-playing games
137:: One player will be the seer.
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110:The game starts with the
185:Psychology of the game
127:: Two players will be
44:5–30 minutes per round
144:The game starts at
85:Are You a Werewolf?
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20:Are you a Werewolf?
169:Victory conditions
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69:Strategic thought
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153:game conventions
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271:External links
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36:< 5 minutes
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235:. Retrieved
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41:Playing time
297:Party games
232:Looney Labs
93:Looney Labs
286:Categories
237:2010-06-15
211:References
129:werewolves
89:party game
33:Setup time
243:moderator
112:Moderator
73:Team play
57:Age range
16:Card game
125:Werewolf
119:Villager
106:Gameplay
77:Roleplay
60:5 and up
204:Pyramid
197:Reviews
25:Players
65:Skills
49:Chance
146:night
97:Mafia
91:from
87:is a
135:Seer
52:Low
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219:^
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