Knowledge (XXG)

Are You a Werewolf?

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148:. All players close their eyes (often also bending their heads forwards) and make noise, usually clapping hands or slapping thighs to cover any unintentional noises that could disclose information. The moderator summons their werewolves awake, and asks them to make a selection of a villager to die. They then close their eyes, and the Seer is summoned to make a selection of a player to determine if s/he is a werewolf. The moderator will gesture with a thumbs-up for yes and thumbs-down for no. 161:
After the night, the day portion begins with the unfortunate demise of a villager, and debate about who in the group is a werewolf. The day ends when a simple majority of players select another player to be eliminated. Play then repeats unless a victory condition is met.
193:. With rare exceptions, villagers will end up killing at least one - and, more likely, several - villagers rather than the werewolves. Recriminations and accusations without cause are bandied about, and on occasion players are killed for the most trivial of reasons. 242:
Night-Noise: When everyone closes their eyes at night, it is best for people to also start humming, tapping the table, patting a knee, or making some noise. This will cover up any sounds made accidentally by the werewolves, the seer, or the
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Until a player is eliminated, players are not to reveal their identity as printed on the card. Players may lie about what's on their card. When a player is killed, their card is revealed.
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After the first night has ended, the moderator describes a calamity as having befallen their town. Many narrators choose to ham it up, especially during pick-up games at
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The game does not require special equipment; a deck of playing cards can also be used, though Looney Labs does have a specialized deck for sale.
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According to some rules, the role of dead players should not be revealed; according to others, if doctor dies, nobody should know that.
301: 296: 203: 96: 227: 152: 121:: All but three players will be villagers. Villagers have no special role in the game. 285: 255: 190: 158:
Night may be accompanied by players tapping gently to mask sounds made by gesturing.
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handing each player a card. Players play out the role given to them by the card:
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Werewolves win if there is a one-to-one ratio of werewolves and villagers.
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Villagers win if they manage to kill both werewolves.
64: 56: 48: 40: 32: 24: 256:"Pyramid: Pyramid Review: Are You A Werewolf?" 8: 222: 220: 189:The game displays many of the problems with 19: 95:. Its gameplay is derived from the game 216: 18: 7: 228:"Are You A Werewolf? Rules of Play" 28:5 or more; recommended, 10 or more 14: 173:A game ends in one of two ways: 277:Looney Labs' rules for Werewolf 292:Live-action role-playing games 137:: One player will be the seer. 1: 318: 110:The game starts with the 185:Psychology of the game 127:: Two players will be 44:5–30 minutes per round 144:The game starts at 85:Are You a Werewolf? 21: 20:Are you a Werewolf? 169:Victory conditions 82: 81: 69:Strategic thought 309: 264: 263: 252: 246: 245: 239: 238: 224: 153:game conventions 22: 317: 316: 312: 311: 310: 308: 307: 306: 282: 281: 273: 268: 267: 260:www.sjgames.com 254: 253: 249: 236: 234: 226: 225: 218: 213: 199: 187: 171: 108: 75: 71: 17: 12: 11: 5: 315: 313: 305: 304: 302:Werewolf games 299: 294: 284: 283: 280: 279: 272: 271:External links 269: 266: 265: 247: 215: 214: 212: 209: 208: 207: 198: 195: 186: 183: 182: 181: 178: 170: 167: 139: 138: 132: 122: 107: 104: 80: 79: 66: 62: 61: 58: 54: 53: 50: 46: 45: 42: 38: 37: 36:< 5 minutes 34: 30: 29: 26: 15: 13: 10: 9: 6: 4: 3: 2: 314: 303: 300: 298: 295: 293: 290: 289: 287: 278: 275: 274: 270: 261: 257: 251: 248: 244: 233: 229: 223: 221: 217: 210: 206: 205: 201: 200: 196: 194: 192: 191:mob mentality 184: 179: 176: 175: 174: 168: 166: 163: 159: 156: 154: 149: 147: 142: 136: 133: 130: 126: 123: 120: 117: 116: 115: 113: 105: 103: 100: 98: 94: 90: 86: 78: 74: 70: 67: 63: 59: 55: 51: 47: 43: 39: 35: 31: 27: 23: 259: 250: 241: 235:. Retrieved 202: 188: 172: 164: 160: 157: 150: 145: 143: 140: 134: 124: 118: 111: 109: 101: 84: 83: 41:Playing time 297:Party games 232:Looney Labs 93:Looney Labs 286:Categories 237:2010-06-15 211:References 129:werewolves 89:party game 33:Setup time 243:moderator 112:Moderator 73:Team play 57:Age range 16:Card game 125:Werewolf 119:Villager 106:Gameplay 77:Roleplay 60:5 and up 204:Pyramid 197:Reviews 25:Players 65:Skills 49:Chance 146:night 97:Mafia 91:from 87:is a 135:Seer 52:Low 288:: 258:. 240:. 230:. 219:^ 155:. 99:. 262:. 131:.

Index

Strategic thought
Team play
Roleplay
party game
Looney Labs
Mafia
werewolves
game conventions
mob mentality
Pyramid


"Are You A Werewolf? Rules of Play"
Looney Labs
"Pyramid: Pyramid Review: Are You A Werewolf?"
Looney Labs' rules for Werewolf
Categories
Live-action role-playing games
Party games
Werewolf games

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