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Computational creativity

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299:, seeing the latter as a form of creativity far more radical, challenging, and rarer than the former. Following the criteria from Newell and Simon elaborated above, we can see that both forms of creativity should produce results that are appreciably novel and useful (criterion 1), but exploratory creativity is more likely to arise from a thorough and persistent search of a well-understood space (criterion 3) -- while transformational creativity should involve the rejection of some of the constraints that define this space (criterion 2) or some of the assumptions that define the problem itself (criterion 4). Boden's insights have guided work in computational creativity at a very general level, providing more an inspirational touchstone for development work than a technical framework of algorithmic substance. However, Boden's insights are also the subject of formalization, most notably in the work by Geraint Wiggins. 591:
characters so that their search for a solution could be tracked and recorded. The MINSTREL system represents a complex elaboration of this basic approach, distinguishing a range of character-level goals in the story from a range of author-level goals for the story. Systems like Bringsjord's BRUTUS elaborate these ideas further to create stories with complex interpersonal themes like betrayal. Nonetheless, MINSTREL explicitly models the creative process with a set of Transform Recall Adapt Methods (TRAMs) to create novel scenes from old. The MEXICA model of Rafael PĂ©rez y PĂ©rez and Mike Sharples is more explicitly interested in the creative process of storytelling, and implements a version of the engagement-reflection cognitive model of creative writing.
225: 963:. ANGELINA is a system for creatively developing video games in Java by Michael Cook. One important aspect is Mechanic Miner, a system that can generate short segments of code that act as simple game mechanics. ANGELINA can evaluate these mechanics for usefulness by playing simple unsolvable game levels and testing to see if the new mechanic makes the level solvable. Sometimes Mechanic Miner discovers bugs in the code and exploits these to make new mechanics for the player to solve problems with. 258:. In the new approach, there are two neural networks, one of which is supplying training patterns to another. In later efforts by Todd, a composer would select a set of melodies that define the melody space, position them on a 2-d plane with a mouse-based graphic interface, and train a connectionist network to produce those melodies, and listen to the new "interpolated" melodies that the network generates corresponding to intermediate points in the 2-d plane. 613:, James Martin, Dan Fass, John Barnden, and Mark Lee have developed knowledge-based approaches to the processing of metaphors, either at a linguistic level or a logical level. Tony Veale and Yanfen Hao have developed a system, called Sardonicus, that acquires a comprehensive database of explicit similes from the web; these similes are then tagged as bona-fide (e.g., "as hard as steel") or ironic (e.g., "as hairy as a 38: 1081: 694:
children with communication disabilities. Some limited progress has been made in generating humour that involves other aspects of natural language, such as the deliberate misunderstanding of pronominal reference (in the work of Hans Wim Tinholt and Anton Nijholt), as well as in the generation of humorous acronyms in the HAHAcronym system of Oliviero Stock and Carlo Strapparava.
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already known to the system are filtered at this stage. This body of potentially creative constructs is then evaluated, to determine which are meaningful and useful and which are not. This two-phase structure conforms to the Geneplore model of Finke, Ward and Smith, which is a psychological model of creative generation based on empirical observation of human creativity.
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Gil Weinberg of Georgia Tech, has demonstrated jazz improvisation. Virtual improvisation software based on researches on stylistic modeling carried out by Gerard Assayag and Shlomo Dubnov include OMax, SoMax and PyOracle, are used to create improvisations in real-time by re-injecting variable length sequences learned on the fly from the live performer.
803:(CBR) approach to generating poetic formulations of a given input text via a composition of poetic fragments that are retrieved from a case-base of existing poems. Each poem fragment in the ASPERA case-base is annotated with a prose string that expresses the meaning of the fragment, and this prose string is used as the retrieval key for each fragment. 1067:. Nonetheless, some generative principles are more general than others, leading some advocates to claim that certain computational approaches are "general theories". Stephen Thaler, for instance, proposes that certain modalities of neural networks are generative enough, and general enough, to manifest a high degree of creative capabilities. 621:"); similes of either type can be retrieved on demand for any given adjective. They use these similes as the basis of an on-line metaphor generation system called Aristotle that can suggest lexical metaphors for a given descriptive goal (e.g., to describe a supermodel as skinny, the source terms "pencil", "whip", " 955:
The artist Krasi Dimtch (Krasimira Dimtchevska) and the software developer Svillen Ranev have created a computational system combining a rule-based generator of English sentences and a visual composition builder that converts sentences generated by the system into abstract art. The software generates
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originated as a system for overpainting digital images of a given scene in a choice of different painting styles, colour palettes and brush types. Given its dependence on an input source image to work with, the earliest iterations of the Painting Fool raised questions about the extent of, or lack of,
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patterns of language often through individual innovation, while pattern-forming creativity refers to creativity via conformity to language rules rather than breaking them, creating convergence, symmetry and greater mutuality between interlocutors through their interactions in the form of repetitions.
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Computational creativity is increasingly being discussed in the innovation and management literature as the recent development in AI may disrupt entire innovation processes and fundamentally change how innovations will be created. Philip Hutchinson highlights the relevance of computational creativity
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have been used to model certain aspects of creativity. Peter Todd (1989) first trained a neural network to reproduce musical melodies from a training set of musical pieces. Then he used a change algorithm to modify the network's input parameters. The network was able to randomly generate new music in
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While traditional computational approaches to creativity rely on the explicit formulation of prescriptions by developers and a certain degree of randomness in computer programs, machine learning methods allow computer programs to learn on heuristics from input data enabling creative capacities within
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Whereas the above reflects a top-down approach to computational creativity, an alternative thread has developed among bottom-up computational psychologists involved in artificial neural network research. During the late 1980s and early 1990s, for example, such generative neural systems were driven by
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allowed to make a robot that can create and play a multitude of orchestrated melodies, so-called "coherent" in any musical style. All outdoor physical parameter associated with one or more specific musical parameters, can influence and develop each of these songs (in real-time while listening to the
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has written a software system called "Experiments in Musical Intelligence" (or "EMI") that is capable of analyzing and generalizing from existing music by a human composer to generate novel musical compositions in the same style. EMI's output is convincing enough to persuade human listeners that its
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Some computational success has been achieved with the blending model by extending pre-existing computational models of analogical mapping that are compatible by virtue of their emphasis on connected semantic structures. In 2006, Francisco Câmara Pereira presented an implementation of blending theory
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Creativity research in jazz has focused on the process of improvisation and the cognitive demands that this places on a musical agent: reasoning about time, remembering and conceptualizing what has already been played, and planning ahead for what might be played next. The robot Shimon, developed by
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has performed a quantitative analysis of blend structure in English and found that "the degree of recognizability of the source words and that the similarity of source words to the blend plays a vital role in blend formation." The results were validated through a comparison of intentional blends to
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and introduced the concept of “self-innovating artificial intelligence” (SAI) to describe how companies make use of AI in innovation processes to enhance their innovative offerings. SAI is defined as the organizational utilization of AI with the aim of incrementally advancing existing or developing
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Some researchers feel that creativity is a complex phenomenon whose study is further complicated by the plasticity of the language we use to describe it. We can describe not just the agent of creativity as "creative" but also the product and the method. Consequently, it could be claimed that it is
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The field of computational creativity concerns itself with theoretical and practical issues in the study of creativity. Theoretical work on the nature and proper definition of creativity is performed in parallel with practical work on the implementation of systems that exhibit creativity, with one
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projects) but rather on the explanation of the psychological processes leading to human creativity and the reproduction of data collected in psychology experiments. So far, this project has been successful in providing an explanation for incubation effects in simple memory experiments, insight in
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The criterion that creative products should be novel and useful means that creative computational systems are typically structured into two phases, generation and evaluation. In the first phase, novel (to the system itself, thus P-Creative) constructs are generated; unoriginal constructs that are
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In early 2016, a global team of researchers explained how a new computational creativity approach known as the Digital Synaptic Neural Substrate (DSNS) could be used to generate original chess puzzles that were not derived from endgame databases. The DSNS is able to combine features of different
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While much of computational creativity research focuses on independent and automatic machine-based creativity generation, many researchers are inclined towards a collaboration approach. This human-computer interaction is sometimes categorized under the creativity support tools development. These
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Fauconnier and Turner describe a collection of optimality principles that are claimed to guide the construction of a well-formed integration network. In essence, they see blending as a compression mechanism in which two or more input structures are compressed into a single blend structure. This
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The combinatorial perspective allows us to model creativity as a search process through the space of possible combinations. The combinations can arise from composition or concatenation of different representations, or through a rule-based or stochastic transformation of initial and intermediate
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Mathematically, the same set of arguments against creativity has been made by Chaitin. Similar observations come from a Model Theory perspective. All this criticism emphasizes that computational creativity is useful and may look like creativity, but it is not real creativity, as nothing new is
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from some basic scenarios provided by the user (e.g., these scenarios allow the system to infer that objects closer to the viewing plane should be larger and more color-saturated, while those further away should be less saturated and appear smaller). Artistically, the images now created by the
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Art") of Penousal Machado. NEvAr uses a genetic algorithm to derive a mathematical function that is then used to generate a coloured three-dimensional surface. A human user is allowed to select the best pictures after each phase of the genetic algorithm, and these preferences are used to guide
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system, which can generate a wide range of puns that are consistently evaluated as novel and humorous by young children. An improved version of JAPE has been developed in the guise of the STANDUP system, which has been experimentally deployed as a means of enhancing linguistic interaction with
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In the seminal work of applied linguist Ronald Carter, he hypothesized two main creativity types involving words and word patterns: pattern-reforming creativity, and pattern-forming creativity. Pattern-reforming creativity refers to creativity by the breaking of rules, reforming and reshaping
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Traditional computers, as mainly used in the computational creativity application, do not support creativity, as they fundamentally transform a set of discrete, limited domain of input parameters into a set of discrete, limited domain of output parameters using a limited set of computational
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Computational creativity in the music domain has focused both on the generation of musical scores for use by human musicians, and on the generation of music for performance by computers. The domain of generation has included classical music (with software that generates music in the style of
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Substantial work has been conducted in this area of linguistic creation since the 1970s, with the development of James Meehan's TALE-SPIN system. TALE-SPIN viewed stories as narrative descriptions of a problem-solving effort, and created stories by first establishing a goal for the story's
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Because no single perspective or definition seems to offer a complete picture of creativity, the AI researchers Newell, Shaw and Simon developed the combination of novelty and usefulness into the cornerstone of a multi-pronged view of creativity, one that uses the following four criteria to
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Like jokes, poems involve a complex interaction of different constraints, and no general-purpose poem generator adequately combines the meaning, phrasing, structure and rhyme aspects of poetry. Nonetheless, Pablo Gervás has developed a noteworthy system called ASPERA that employs a
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systems aim to provide an ideal framework for research, integration, decision-making, and idea generation. Recently, deep learning approaches to imaging, sound and natural language processing, resulted in the modeling of productive creativity development frameworks.
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functions. As such, a computer cannot be creative, as everything in the output must have been already present in the input data or the algorithms. Related discussions and references to related work are captured in work on philosophical foundations of simulation.
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automatically indefinite number of different images using different color, shape and size palettes. The software also allows the user to select the subject of the generated sentences or/and the one or more of the palettes used by the visual composition builder.
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objects (e.g. chess problems, paintings, music) using stochastic methods in order to derive new feature specifications which can be used to generate objects in any of the original domains. The generated chess puzzles have also been featured on YouTube.
654:). Other mapping-based approaches include Sapper, which situates the mapping process in a semantic-network model of memory. Analogy is a very active sub-area of creative computation and creative cognition; active figures in this sub-area include 290:
Boden also distinguishes between the creativity that arises from an exploration within an established conceptual space, and the creativity that arises from a deliberate transformation or transcendence of this space. She labels the former as
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Theoretical approaches concern the essence of creativity. Especially, under what circumstances it is possible to call the model a "creative" if eminent creativity is about rule-breaking or the disavowal of convention. This is a variant of
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to realize some aspects of blending theory in a practical form; his example domains range from the linguistic to the visual, and the latter most notably includes the creation of mythical monsters by combining 3-D graphical models.
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created a convolutional neural network that uses neural representations to separate and recombine content and style of arbitrary images which is able to turn images into stylistic imitations of works of art by artists such as a
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Margaret Boden focused on the first two of these criteria, arguing instead that creativity (at least when asking whether computers could be creative) should be defined as "the ability to come up with ideas or artifacts that are
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computer vision program, created to detect faces and other patterns in images with the aim of automatically classifying images, which uses a convolutional neural network to find and enhance patterns in images via algorithmic
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Painting Fool appear on a par with those created by Aaron, though the extensible mechanisms employed by the former (constraint satisfaction, etc.) may well allow it to develop into a more elaborate and sophisticated painter.
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Humour is an especially knowledge-hungry process, and the most successful joke-generation systems to date have focussed on pun-generation, as exemplified by the work of Kim Binsted and Graeme Ritchie. This work includes the
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Mihali Csikszentmihalyi argued that creativity had to be considered instead in a social context, and his DIFI (Domain-Individual-Field Interaction) framework has since strongly influenced the field. In DIFI, an
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Previously, the community of computational creativity has held a dedicated workshop, the International Joint Workshop on Computational Creativity, every year since 1999. Previous events in this series include:
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The process of analogical reasoning has been studied from both a mapping and a retrieval perspective, the latter being key to the generation of novel analogies. The dominant school of research, as advanced by
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Todd, P.M. (1992). A connectionist system for exploring melody space. In Proceedings of the 1992 International Computer Music Conference (pp. 65–68). San Francisco: International Computer Music Association.
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in which a selected projection of elements from both input spaces are combined; inferences arising from this combination also reside here, sometimes leading to emergent structures that conflict with the
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compression operates on the level of conceptual relations. For example, a series of similarity relations between the input spaces can be compressed into a single identity relationship in the blend.
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Szegedy, Christian; Liu, Wei; Jia, Yangqing; Sermanet, Pierre; Reed, Scott E.; Anguelov, Dragomir; Erhan, Dumitru; Vanhoucke, Vincent; Rabinovich, Andrew (2015). "Going deeper with convolutions".
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to determine which glosses are meaningful and which neologisms have not been used before; this search identifies the subset of generated words that are both novel ("H-creative") and useful.
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the computer programs. Especially, deep artificial neural networks allow to learn patterns from input data that allow for the non-linear generation of creative artefacts. Before 1989,
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A great deal, perhaps all, of human creativity can be understood as a novel combination of pre-existing ideas or objects. Common strategies for combinatorial creativity include:
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Karimi, Pegah; Maher, Mary Lou; Davis, Nicholas; Grace, Kazjon (2019-06-24). "Deep Learning in a Computational Model for Conceptual Shifts in a Co-Creative Design System".
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Indeed, not all computer theorists would agree with the premise that computers can only do what they are programmed to do—a key point in favor of computational creativity.
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The International Conference on Computational Creativity (ICCC) occurs annually, organized by The Association for Computational Creativity. Events in the series include:
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a highly uncontrolled manner. In 1992, Todd extended this work, using the so-called distal teacher approach that had been developed by Paul Munro,
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The blending of multiple word forms is a dominant force for new word creation in language; these new words are commonly called "blends" or "
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Cockburn, I. M., Henderson, R., & Stern, S. (2018). The impact of artificial intelligence on innovation: An exploratory analysis. In
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Law, Locky (2019). "Creativity and television drama: a corpus-based multimodal analysis of pattern-reforming creativity in House M.D.".
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has had some notable successes in the creation of both abstract art and representational art. A well-known program in this domain is
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The goal of computational creativity is to model, simulate or replicate creativity using a computer, to achieve one of several ends:
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successive phases, thereby pushing NEvAr's search into pockets of the search space that are considered most appealing to the user.
674:-style analogy problems; their approach achieves a score that compares well with average scores achieved by humans on these tests. 1440:, H. E. Gruber, G. Terrell and M. Wertheimer (Eds.), Contemporary Approaches to Creative Thinking, pp 63 – 119. New York: Atherton 1038: 573:
has been well studied, but these creative aspects of everyday language have yet to be incorporated with any robustness or scale.
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does, from its own limited imagination. Images in this vein include cityscapes and forests, which are generated by a process of
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Helie, S.; Sun, R. (2010). "Incubation, insight, and creative problem solving: A unified theory and a connectionist model".
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is the first computer that composes from scratch, and produces final scores that professional interpreters can play. The
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Some high-level and philosophical themes recur throughout the field of computational creativity, for example as follows.
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Comparing a familiar object to a superficially unrelated and semantically distant concept (e.g., "Makeup is the Western
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Gries, Stefan T. (2004-01-21). "Shouldn't it be breakfunch? A quantitative analysis of blend structure in English".
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Hutchinson, P. (2020). "Reinventing innovation management: the impact of self-innovating artificial intelligence".
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Using an iconic image from one domain in a domain for an unrelated or incongruous idea or product (e.g., using the
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Language provides continuous opportunity for creativity, evident in the generation of novel sentences, phrasings,
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of stock conventions and image-schemas that allow the input spaces to be understood from an integrated perspective
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Wiggins, Geraint (2006). "A Preliminary Framework for Description, Analysis and Comparison of Creative Systems".
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new products, based on insights from continuously combining and analyzing multiple data sources. As AI becomes a
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To better understand human creativity and to formulate an algorithmic perspective on creative behavior in humans.
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Herremans, Dorien; Chuan, Ching-Hua; Chew, Elaine (2017). "A Functional Taxonomy of Music Generation Systems".
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and interprets them relative to their local context in Knowledge (XXG) and relative to specific word senses in
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in problem-solving. The emphasis of this computational creativity project is not on performance per se (as in
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Mark Turner and Gilles Fauconnier propose a model called Conceptual Integration Networks that elaborates upon
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can be used to generate blended or crossover representations that capture a combination of different inputs.
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as "P-creativity" (or "psychological creativity"), and refers to creativity that is recognized as novel
204:—other people in society—providing feedback and ultimately adding the work, now deemed creative, to the 2949:
IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2015, Boston, MA, USA, June 7–12, 2015
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Gatys, Leon A.; Ecker, Alexander S.; Bethge, Matthias (2015). "A Neural Algorithm of Artistic Style".
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as well as work by Lakoff and Johnson, by synthesizing ideas from Cognitive Linguistic research into
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Comprehending and Generating Apt Metaphors: A Web-driven, Case-based Approach to Figurative Language
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CCSMC 2016, 17–19 June, University of Huddersfield, UK. Keynotes: Geraint Wiggins and Graeme Bailey.
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Artificial Intelligence and Literary Creativity. Inside the Mind of BRUTUS, a Storytelling Machine.
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Jordan, M.I.; Rumelhart, D.E. (1992), "Forward models: Supervised learning with a distal teacher",
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To design programs that can enhance human creativity without necessarily being creative themselves.
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Bharucha, J.J.; Todd, P.M. (1989). "Modeling the perception of tonal structure with neural nets".
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Iqbal, Azlan; Guid, Matej; Colton, Simon; Krivec, Jana; Azman, Shazril; Haghighi, Boshra (2016).
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described as "The first major work composed by a computer and performed by a full orchestra".
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Tolk, Andreas (2013). "Truth, Trust, and Turing – Implications for Modeling and Simulation".
1696: 150:. If a machine can do only what it was programmed to do, how can its behavior ever be called 3371: 3217: 3186: 2962: 2843: 2661: 2588: 2553: 2465: 2215: 1896: 1847: 1615: 1570: 1523: 1349: 1037:. The Explicit-Implicit Interaction (EII) theory of creativity has been implemented using a 855: 767: 703: 667: 405: 372: 104: 42: 3145: 1648:
Todd, P.M., and Loy, D.G. (Eds.) (1991). Music and connectionism. Cambridge, MA: MIT Press.
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ICCC 2010, Lisbon, Portugal. Keynote/Invited Talks: Nancy J Nersessian and Mary Lou Maher
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that are easily understood, and some have found their way to the dictionary. The area of
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Blending two superficially different objects or genres (e.g., a sci-fi story set in the
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Veale, Tony (2006), "Tracking the Lexical Zeitgeist with Knowledge (XXG) and WordNet",
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Compressing two incongruous scenarios into the same narrative to get a joke (e.g., the
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NEUROGEN, musical composition using genetic algorithms and cooperating neural networks
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Delegating Creativity: Use of Musical Algorithms in Machine Listening and Composition
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Barnden, John (1992). "Belief in Metaphor: Taking Commonsense Psychology Seriously".
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Anh Vo, Thuc; Carter, Ronald (2010), "What can a corpus tell us about creativity?",
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rules are then used to combine these fragments into a well-formed poetic structure.
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joke "Women are always using men to advance their careers. Damned anthropologists!")
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The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity
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Proceedings of ECAI'2006, the 17th European Conference on Artificial Intelligence
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Werbos, P.J. (1989), "Neural networks for control and system identification",
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Munro, P. (1987), "A dual backpropagation scheme for scalar-reward learning",
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problem solving, and reproducing the overshadowing effect in problem solving.
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or SME, the MAC/FAC retrieval engine (Many Are Called, Few Are Chosen), ACME (
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image to sell cars, or to advertise the dangers of smoking-related impotence).
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The 1st Conference on Computer Simulation of Musical Creativity will be held
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Fauconnier, Gilles, Turner, Mark (2007). "Conceptual Integration Networks".
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Adding a new and unexpected feature to an existing concept (e.g., adding a
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Todd, P.M. (1989). "A connectionist approach to algorithmic composition".
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The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music
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Gabriel, A.; Monticolo, D.; Camargo, M.; Bourgault, M. (September 2016).
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The answer is novel and useful (either for the individual or for society)
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that allows users to create unique artistic images by their algorithm.
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A first input space (contains one conceptual structure or mental space)
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Veale, Tony, O'Donoghue, Diarmuid (2007). "Computation and Blending".
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of societal works from which an individual might be later influenced.
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Noorderlicht: Margaret Boden and Stephen Thaler on Creative Computers
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Assayag, GĂ©rard; Bloch, George; Cont, Arshia; Dubnov, Shlomo (2010),
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The answer comes from clarifying a problem that was originally vague
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More than iron, more than lead, more than gold I need electricity.
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The answer demands that we reject ideas we had previously accepted
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Ontology, Epistemology, and Teleology for Modeling and Simulation
1005:
in about an hour. Their algorithm is put into use in the website
666:. Also worthy of note here is Peter Turney and Michael Littman's 843: 839: 745:
as a reference corpus, Locky Law has performed an extraction of
562: 3046:"This algorithm can create an imitation Van Gogh in 60 minutes" 2310:
Journal of Experimental and Theoretical Artificial Intelligence
1021:
Creativity is also useful in allowing for unusual solutions in
783:
I need it more than I need lamb or pork or lettuce or cucumber.
2999:
Mordvintsev, Alexander; Olah, Christopher; Tyka, Mike (2015).
2980:
Mordvintsev, Alexander; Olah, Christopher; Tyka, Mike (2015).
1836:"A literature review on individual creativity support systems" 1074: 917:
Other software artists of note include the NEvAr system (for "
671: 522: 394: 2829:, article sur l'invention Medal de BĂ©atrice Perret du Cray], 2625:
An expert system for the composition of formal Spanish poetry
2454:"Children's evaluation of computer-generated punning riddles" 1993:"Can computer models help us to understand human creativity?" 1483:
Feldman, D.H.; Csikszentmihalyi, Mihali; Gardner, H. (1994),
1041:-based computational model that allows for the simulation of 2982:"DeepDream – a code example for visualizing Neural Networks" 2412:
Falkenhainer, Brian, Forbus, Ken and Gentner, Dedre (1989).
1423:
Design and Planning II-Computers in Design and Communication
1485:
Changing the World: A Framework for the Study of Creativity
1342:
The Arts and Computational Culture: Real and Virtual Worlds
1147:
ICCC 2022: Free University of Bozen-Bolzano, Bolzano, Italy
883:
In the field of musical composition, the patented works by
200:
produces works whose novelty and value are assessed by the
3356:, SEHR, volume 4, issue 2: Constructions of the Mind, 1995 1436:
Newell, Allen, Shaw, J. G., and Simon, Herbert A. (1963),
347:
Placing a familiar object in an unfamiliar setting (e.g.,
232:
with the prompt "an astronaut riding a horse, by da Vinci"
176:
The answer results from intense motivation and persistence
480:
A second input space (to be blended with the first input)
129:
The applied form of computational creativity is known as
3120:. SpringerBriefs in Cognitive Computation. Switzerland: 1885:"Creativity support systems: A systematic mapping study" 959:
An emerging area of computational creativity is that of
851:
music is human-generated to a high level of competence.
1209:
IJWCC 2006, Riva del Garda, Italy, as part of ECAI'2006
1188:
ICCC 2011, Mexico City, Mexico. Keynote: George E Lewis
1179:
ICCC 2014, Ljubljana, Slovenia. Keynote: Oliver Deussen
2414:"The structure-mapping engine: Algorithm and examples" 2259:
The Creative Process: A Computer Model of Storytelling
1132:
created, just transformed in well-defined algorithms.
989:
appearance in the deliberately over-processed images.
2867:, Natural Computing Series, Berlin: Springer Verlag, 1778:
Creative cognition: Theory, research and applications
3249:. Cambridge Tracts in Theoretical Computer Science. 1182:
ICCC 2013, Sydney, Australia. Keynote: Arne Dietrich
1176:
ICCC 2015, Park City, Utah, US. Keynote: Emily Short
1144:
ICCC 2023: University of Waterloo in Ontario, Canada
1926:
The economics of artificial intelligence: An agenda
1834:Wang, Kai; Nickerson, Jeffrey V. (September 2017). 1200:
IJWCC 2003, Acapulco, Mexico, as part of IJCAI'2003
166:categorize a given answer or solution as creative: 943:has been extended to create novel images, much as 274:Margaret Boden refers to creativity that is novel 3001:"Inceptionism: Going Deeper into Neural Networks" 2499:HAHAcronym: Humorous agents for humorous acronyms 1185:ICCC 2012, Dublin, Ireland. Keynote: Steven Smith 2343:A Computational Model of Metaphor Interpretation 1960:"How Generative AI Can Augment Human Creativity" 1669:Ninth Annual Conference of the Cognitive Science 1557:Mateja, Deborah; Heinzl, Armin (December 2021). 1206:IJWCC 2005, Edinburgh, UK, as part of IJCAI'2005 1203:IJWCC 2004, Madrid, Spain, as part of ECCBR'2004 282:as "H-creativity" (or "historical creativity"). 3071:"GitXiv – A Neural Algorithm of Artistic Style" 2452:Binsted, K., Pain, H., and Ritchie, G. (1997), 2166:Language and Creativity: The Art of Common Talk 1150:ICCC 2021: Mexico City, Mexico (Virtual due to 862:played a piece for full orchestra, included in 779: 2861:Machado, Penousal; Romero, Juan, eds. (2008), 2812:, Newton Lee (Ed.), Digital Da Vinci, Springer 2751:"Computer composer honours Turing's centenary" 2301:PĂ©rez y PĂ©rez, Rafael, Sharples, Mike (2001). 1287:Intrinsic motivation (artificial intelligence) 1215:IJWCC 2008, Madrid, Spain, a stand-alone event 902:Computational creativity in the generation of 854:In the field of contemporary classical music, 766:In terms of linguistic research in neologism, 2179:Martin, Katherine Connor (January 30, 2018). 2079:, London: Hutchinson, and New York: Macmillan 1157:ICCC 2020, Coimbra, Portugal (Virtual due to 1058:Debate about "general" theories of creativity 220:Machine learning for computational creativity 8: 2827:«GĂ©nĂ©ration automatique d'Ĺ“uvres numĂ©riques» 2791:"A Robot Named Shimon Wants To Jam With You" 2515:: CS1 maint: multiple names: authors list ( 2496:Stock, Oliviero, Strapparava, Carlo (2003), 2481:: CS1 maint: multiple names: authors list ( 2437:: CS1 maint: multiple names: authors list ( 2397:: CS1 maint: multiple names: authors list ( 2326:: CS1 maint: multiple names: authors list ( 2286:: CS1 maint: multiple names: authors list ( 2261:, Hillsdale, NJ: Lawrence Erlbaum Associates 2212:The Routledge Handbook of Corpus Linguistics 2126:: CS1 maint: multiple names: authors list ( 2103: 2101: 2060:: CS1 maint: multiple names: authors list ( 2027:: CS1 maint: multiple names: authors list ( 1797:: CS1 maint: multiple names: authors list ( 1563:IEEE Transactions on Artificial Intelligence 1509: 1507: 1463: 1461: 1450:: CS1 maint: multiple names: authors list ( 2276:, Hillsdale NJ: Lawrence Erlbaum Associates 1928:(pp. 115-146). University of Chicago Press. 1817:IEEE Transactions on Engineering Management 1775:Finke, R., Ward, T., and Smith, S. (1992), 1212:IJWCC 2007, London, UK, a stand-alone event 286:Exploratory and transformational creativity 3265:"Association for Computational Creativity" 1735:, Handbook of Creativity, pp 351–373 811:is an example of such a software project. 757:which appeared in the scripts of American 161:Defining creativity in computational terms 3180: 3100: 2956: 2655: 2013:Fauconnier, Gilles, Turner, Mark (2007), 1943: 1851: 1759: 1574: 792:The Policeman's Beard Is Half Constructed 737:approach to the search and extraction of 3347:"the further exploits of AARON, Painter" 3301:Association for Computational Creativity 3283:Association for Computational Creativity 2272:Bringsjord, S., Ferrucci, D. A. (2000), 1164:ICCC 2019, Charlotte, North Carolina, US 1094:: vague phrasing that often accompanies 2951:. IEEE Computer Society. pp. 1–9. 1470:The Creative Mind: Myths and Mechanisms 1325: 1257:Applications of artificial intelligence 743:Corpus of Contemporary American English 2770:Interaction with Machine Improvisation 2508: 2474: 2430: 2390: 2319: 2279: 2119: 2090:Lakoff, George; Johnson, Mark (2008), 2053: 2020: 1790: 1443: 741:have also shown to be possible. Using 652:Analogical Retrieval Constraint System 3415:Philosophy of artificial intelligence 2808:Dubnov, Shlomo; Surges, Greg (2014), 2689:Computer Models of Musical Creativity 2159: 2157: 2148:Applications of Cognitive Linguistics 2132:Special issue on Conceptual Blending. 1920: 1918: 1810: 1808: 1071:Criticism of computational creativity 7: 3333:An Overview of Artificial Creativity 2915:"Why I Think Mechanic Miner Is Cool" 648:Analogical Constraint Mapping Engine 276:merely to the agent that produces it 126:strand of work informing the other. 3044:Culpan, Daniel (1 September 2015). 1472:, London: Weidenfeld & Nicolson 1401:The social psychology of creativity 1379:"What is Computational Creativity?" 397:is a gallery with living exhibits") 3018:McFarland, Matt (31 August 2015). 2142:Pereira, Francisco Câmara (2006), 1748:Journal of Knowledge Based Systems 1315:Outline of artificial intelligence 270:Important categories of creativity 25: 3003:. Google Research. Archived from 2984:. Google Research. Archived from 2378:Veale, Tony, Hao, Yanfen (2007), 992:In August 2015, researchers from 825:Music and artificial intelligence 1438:The process of creative thinking 1377:Anna Jordanous (10 April 2014). 1344:. Series on Cultural Computing. 1079: 262:Key concepts from the literature 1695:Nguyen, D.; Widrow, B. (1989). 1403:, New York, NY: Springer-Verlag 1170:ICCC 2017, Atlanta, Georgia, US 1033:, this research area is called 607:"Felt like a tiger-fur blanket. 577:Hypothesis of creative patterns 3247:Algorithmic information theory 2850:, W.H. Freeman & Co., Ltd. 2150:, Amsterdam: Mouton de Gruyter 1991:Margaret Boden (10 May 2010). 1889:Thinking Skills and Creativity 1733:Computer models of creativity. 898:Visual and artistic creativity 894:raises problems of copyright. 888:song). The patented invention 629:" and "snake" are suggested). 48:generative adversarial network 1: 3405:Computational fields of study 2094:, University of Chicago press 1310:List of emerging technologies 1017:Creativity in problem solving 504:that employs ideas both from 2897:"Introducing Mechanic Miner" 2739:– via www.youtube.com. 1065:general theory of creativity 985:, thus creating a dreamlike 370:, with robot cowboys, as in 46:, an artwork generated by a 3222:10.1007/978-3-642-31140-6_1 1840:Computers in Human Behavior 1167:ICCC 2018, Salamanca, Spain 670:approach to the solving of 571:natural language generation 297:transformational creativity 27:Multidisciplinary endeavour 3431: 3251:Cambridge University Press 2691:, Cambridge, MA: MIT Press 2458:Pragmatics & Cognition 2361:Computational Intelligence 2220:10.4324/9780203856949.ch22 1106:Such statements should be 1063:unrealistic to speak of a 818: 753:and slang words using the 681: 450: 333:general-purpose technology 239:artificial neural networks 29: 2967:10.1109/CVPR.2015.7298594 2075:Koestler, Arthur (1964), 1901:10.1016/j.tsc.2016.05.009 1853:10.1016/j.chb.2017.04.035 1354:10.1007/978-3-031-53865-0 1292:Musikalisches WĂĽrfelspiel 860:London Symphony Orchestra 785:I need it for my dreams. 303:Generation and evaluation 1731:Boden, Margaret (1999), 1576:10.1109/TAI.2021.3100456 1468:Boden, Margaret (1990), 1399:Amabile, Teresa (1983), 1173:ICCC 2016, Paris, France 1035:creative problem solving 829:Computer-generated music 644:structure mapping engine 376:, or the reverse, as in 339:Combinatorial creativity 228:An image generated by a 54:Computational creativity 30:Not to be confused with 2421:Artificial Intelligence 2164:Carter, Ronald (2004). 1964:Harvard Business Review 1414:Minsky, Marvin (1967), 1252:Algorithmic composition 1051:artificial intelligence 949:constraint satisfaction 599:Example of a metaphor: 360:The Beverly Hillbillies 111:capable of human-level 74:artificial intelligence 3245:Chaitin, G.J. (1987). 2622:Gervás, Pablo (2001), 2341:Martin, James (1990), 2242:Meehan, James (1981), 1608:Computer Music Journal 1516:Computer Music Journal 1242:Artificial imagination 787: 293:exploratory creativity 233: 50: 3410:Creativity techniques 2725:on February 26, 2010. 2719:www.miller-mccune.com 2644:ACM Computing Surveys 2593:10.1515/ling.2004.021 2558:10.3366/cor.2019.0167 2257:Turner, S.R. (1994), 2110:Cognitive Linguistics 2077:{The act of creation} 1497:Gibson, P. M. (1991) 1298:Procedural generation 1272:Digital morphogenesis 939:system. Nonetheless, 819:Further information: 771:speech-error blends. 617:", "as pleasant as a 605:Example of a simile: 517:Linguistic creativity 227: 94:computational culture 62:mechanical creativity 58:artificial creativity 40: 18:Artificial creativity 3400:Cognitive psychology 3169:Psychological Review 2831:Science et Vie Micro 2687:Cope, David (2006), 2470:10.1075/pc.5.2.06bin 2168:. London: Routledge. 2092:Metaphors we live by 1683:Decision and Control 1108:clarified or removed 801:case-based reasoning 471:conceptual metaphors 78:cognitive psychology 70:creative computation 3342:on Think Artificial 2921:. 16 November 2012. 2825:Article de presse: 2797:. 22 December 2009. 2778:2010tsos.book..219A 2715:"miller-mccune.com" 2191:on February 8, 2018 2185:Oxford Dictionaries 1294:(Musical dice game) 684:Computational humor 595:Metaphor and simile 453:Conceptual blending 447:Conceptual blending 280:by society at large 230:text-to-image model 3352:2008-04-19 at the 3338:2008-03-25 at the 2903:. 5 November 2012. 1425:, pp. 120–125 1282:Generative systems 1267:Creative computing 919:Neuro-Evolutionary 815:Musical creativity 656:Douglas Hofstadter 510:genetic algorithms 437:Genetic algorithms 295:and the latter as 234: 214:genetic algorithms 137:Theoretical issues 66:creative computing 51: 32:Creative computing 3231:978-3-642-31139-0 3131:978-3-319-28078-3 2919:Games By Angelina 2901:Games By Angelina 2844:McCorduck, Pamela 2737:"Iamus' debut CD" 2044:Cognitive Science 1719:Cognitive Science 1363:978-3-031-53864-3 1159:COVID-19 pandemic 1152:COVID-19 pandemic 1125: 1124: 1031:cognitive science 994:TĂĽbingen, Germany 941:The Painting Fool 937:computational art 927:The Painting Fool 735:corpus linguistic 726:"). It then uses 704:portmanteau words 601:"She was an ape." 435:representations. 252:Michael I. Jordan 90:computational art 16:(Redirected from 3422: 3321: 3311: 3305: 3304: 3293: 3287: 3286: 3275: 3269: 3268: 3261: 3255: 3254: 3242: 3236: 3235: 3209: 3203: 3202: 3191:10.1037/a0019532 3184: 3164: 3158: 3157: 3142: 3136: 3135: 3113: 3107: 3106: 3104: 3092: 3086: 3085: 3083: 3081: 3067: 3061: 3060: 3058: 3056: 3041: 3035: 3034: 3032: 3030: 3015: 3009: 3008: 2996: 2990: 2989: 2977: 2971: 2970: 2960: 2944: 2938: 2929: 2923: 2922: 2911: 2905: 2904: 2893: 2887: 2884: 2878: 2877: 2858: 2852: 2851: 2840: 2834: 2824: 2820: 2814: 2813: 2805: 2799: 2798: 2787: 2781: 2780: 2765: 2759: 2758: 2747: 2741: 2740: 2733: 2727: 2726: 2721:. 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Nguyen and 186:new, surprising, 43:Edmond de Belamy 21: 3430: 3429: 3425: 3424: 3423: 3421: 3420: 3419: 3390: 3389: 3363: 3354:Wayback Machine 3340:Wayback Machine 3329: 3327:Further reading 3324: 3312: 3308: 3295: 3294: 3290: 3277: 3276: 3272: 3263: 3262: 3258: 3244: 3243: 3239: 3232: 3211: 3210: 3206: 3182:10.1.1.405.2245 3175:(3): 994–1024. 3166: 3165: 3161: 3144: 3143: 3139: 3132: 3115: 3114: 3110: 3094: 3093: 3089: 3079: 3077: 3069: 3068: 3064: 3054: 3052: 3043: 3042: 3038: 3028: 3026: 3024:Washington Post 3017: 3016: 3012: 2998: 2997: 2993: 2979: 2978: 2974: 2946: 2945: 2941: 2930: 2926: 2913: 2912: 2908: 2895: 2894: 2890: 2885: 2881: 2875: 2860: 2859: 2855: 2842: 2841: 2837: 2822: 2821: 2817: 2807: 2806: 2802: 2789: 2788: 2784: 2767: 2766: 2762: 2749: 2748: 2744: 2735: 2734: 2730: 2713: 2712: 2708: 2700: 2696: 2686: 2685: 2681: 2666:10.1145/3108242 2641: 2640: 2636: 2628: 2621: 2620: 2616: 2578: 2577: 2573: 2543: 2542: 2538: 2529: 2528: 2524: 2507: 2502: 2495: 2494: 2490: 2473: 2451: 2450: 2446: 2429: 2416: 2411: 2410: 2406: 2389: 2384: 2377: 2376: 2372: 2358: 2357: 2353: 2340: 2339: 2335: 2318: 2305: 2300: 2299: 2295: 2278: 2271: 2270: 2266: 2256: 2255: 2251: 2241: 2240: 2236: 2230: 2209: 2208: 2204: 2194: 2192: 2178: 2177: 2173: 2163: 2162: 2155: 2141: 2140: 2136: 2118: 2107: 2106: 2099: 2089: 2088: 2084: 2074: 2073: 2069: 2052: 2041: 2040: 2036: 2019: 2012: 2011: 2007: 1997: 1995: 1990: 1989: 1985: 1976: 1974: 1958: 1957: 1953: 1937: 1936: 1932: 1923: 1916: 1882: 1881: 1877: 1833: 1832: 1828: 1814: 1813: 1806: 1789: 1781: 1774: 1773: 1769: 1761:10.1.1.581.5208 1745: 1744: 1740: 1730: 1729: 1725: 1716: 1715: 1711: 1699: 1694: 1693: 1689: 1680: 1679: 1675: 1666: 1665: 1661: 1656: 1652: 1647: 1643: 1620:10.2307/3679552 1605: 1604: 1600: 1556: 1555: 1551: 1528:10.2307/3679551 1513: 1512: 1505: 1496: 1492: 1482: 1481: 1477: 1467: 1466: 1459: 1442: 1435: 1434: 1430: 1418: 1413: 1412: 1408: 1398: 1397: 1393: 1383: 1381: 1376: 1375: 1371: 1364: 1340:, eds. (2024). 1332: 1331: 1327: 1323: 1247:Algorithmic art 1230: 1138: 1121: 1115: 1112: 1105: 1084: 1080: 1073: 1060: 1023:problem solving 1019: 930:, developed by 900: 864:Iamus' debut CD 831: 817: 796: 789: 784: 782: 777: 716:Knowledge (XXG) 700: 686: 680: 678:Joke generation 635: 597: 588: 579: 519: 461:'s ideas about 459:Arthur Koestler 455: 449: 441:neural networks 341: 323: 314: 305: 288: 272: 264: 256:David Rumelhart 222: 163: 139: 131:media synthesis 103:To construct a 56:(also known as 35: 28: 23: 22: 15: 12: 11: 5: 3428: 3426: 3418: 3417: 3412: 3407: 3402: 3392: 3391: 3388: 3387: 3378: 3368: 3367: 3362: 3361:External links 3359: 3358: 3357: 3343: 3328: 3325: 3323: 3322: 3306: 3288: 3270: 3256: 3237: 3230: 3204: 3159: 3137: 3130: 3108: 3087: 3062: 3036: 3010: 3007:on 2015-07-03. 2991: 2988:on 2015-07-08. 2972: 2939: 2924: 2906: 2888: 2879: 2873: 2853: 2835: 2815: 2800: 2782: 2760: 2757:. 5 July 2012. 2742: 2728: 2706: 2694: 2679: 2634: 2614: 2571: 2552:(2): 135–171. 2536: 2522: 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Index

Artificial creativity
Creative computing

Edmond de Belamy
generative adversarial network
artificial intelligence
cognitive psychology
philosophy
the arts
program
computer
creativity
media synthesis
Ada Lovelace
Teresa Amabile
genetic algorithms

text-to-image model
artificial neural networks
Paul Werbos
Bernard Widrow
Michael I. Jordan
David Rumelhart
innovation
general-purpose technology
Marcel Duchamp
Fountain
The Beverly Hillbillies
Wild West
Westworld

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