341:. For their first mission as a discrete unit, the party is assigned a small shuttlepod and instructed to sweep the nearby area. During the patrol, a derelict and abandoned spacecraft is discovered and the party investigates. The presence of a parasitic infection has killed the crew and infected the party members. Also the place is infested with genetically engineered monsters called Gennies. The sole survivor of the ship's original crew, an artificial intelligence (or DP, digital personality) agent named Scot.DOS living in the ship's computers. After getting cured of the parasite, the party rids the gennie infestation and is able to save the ship which they use as their own called
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begins. After repelling the attack, the party earns the trust and respect of the Desert
Runners, and their leader, Tuskon, helps the party infiltrate Gradivus Mons and destroy the Doomsday Laser prototype along with the entire base. Clues uncovered on Mars then lead the team to Venus where RAM has constructed another base and convinced the local population of Lowlanders, to construct components for a super weapon. The player finds that the Lowlander village has been destroyed by RAM troops and only a few Lowlanders survive who assist the team in infiltrating the base and halting further attacks on the Lowlander population.
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party makes its way through a military complex and fights through a series of increasingly difficult battles. Finally finding themselves at the command center for the
Doomsday Laser itself, the members of the party successfully destroy the weapon and manage to escape the massive explosion. The defeat severely damages RAM's ability to make war with Earth. NEO is, for the moment, victorious.
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Following this, the player is sent on a mission to Mars itself, to infiltrate the RAM base, Gradivus Mons. On Mars, the player meets the Desert
Runners. Prior to the meeting, the player becomes aware of an impending RAM attack on the natives' city, but is unable to earn their trust before the attack
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magazine, consisting of 3 questions about the game. The reader had to answer the questions and send the answers along with some preference details to
Strategic Simulations. The first 20 winners won a copy of the game (in their choice of computer format), a board game version of the video game from
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Ultimately, the party discovers RAM, along with the corrupt
Mercurian government, is building its ultimate weapon, the eponymous Doomsday Laser, in orbit of the planet Mercury with aspirations of destroying Earth entirely. After managing to land on Mariposa Three, an orbital city near Mercury, the
353:
in addition to working on an unusually powerful laser. After their mission on Ceres, the party's ship is unavoidably crippled, boarded, and captured by space pirates. The party meets another prisoner, Buck Rogers, and manage to overthrow their captors. Buck returns with the party to
Salvation and
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The party is given some leads pointing them towards the Ceres asteroid in the asteroid belt that encompasses the inner solar system planets featured in the game. A RAM base on the asteroid is awaiting the arrival of the pirate "Talon", who has been sent to rescue the staff from the base due to a
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The game centers around a longstanding war between the Earth-based New Earth
Organization (NEO), and the Mars-based Russo-American Mercantile (RAM). The militaristic and dictatorial RAM, backed by a powerful army of genetically engineered soldiers, has been laying siege to Earth for years. NEO,
434:
The available races and classes are also more limited on the Sega Mega Drive/Genesis version. The player may only select from Human, Desert Runner, and Tinker as races, and may select only
Warrior, Rocketjock, Medic, or Rogue as a character class. There are also significantly fewer skills and
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A new party joins the ranks of a desperate NEO. After an introductory briefing, the NEO facility is attacked by RAM rocketships and troop transports. The party successfully locates and activates the anti-aircraft defenses of the NEO base, foiling the RAM attack. Now considered valuable NEO
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series of experimental gennies that have escaped and overrun the base. The team can bluff their way in and claim to have been sent on Talons behalf. In the depths of the base the team discovers that the scientists were attempting to replicate the ECG's first encountered upon the
79:
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The Sega
Genesis version of the game shows the Adventuring view as an isometric view of the area indicating the characters behind the party leader (i.e. the display is third-person), and uses the Adventuring view in spaceports. Most of the text is replaced by icons.
370:
At the beginning of the game the player creates a party of six characters from a choice of five classes (Rocketjock, Warrior, Medic, Rogue, and
Engineer) and six races (Human, Desert Runner, Tinker, Venusian, Martian, and Mercurian).
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was "good, light adventuring and a nice change of pace from the fantasy line". In 1993, she called it "a surprisingly enjoyable little game" and "a quick-playing game, but fun nonetheless". In 1991,
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equipment types available to players as compared to the PC version. In addition to this there is a reduced selection of weapons and ammunition is no longer required for weapons.
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Most versions of the game display the Adventuring view from the point of view of the party (i.e. the display is first-person), and have a simple text menu for spaceports.
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effectively an organized resistance movement, is forced to operate out of secret bases on the surface of Earth and in orbit in its uphill battle for human freedom.
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Overworld view: This is another overhead view, where the player can move the party around on the surface of a planet. Land combat can be started from this view.
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s engine and mechanics dated, noting that its graphics, limited on-screen text and statistics-heavy gameplay were "far behind" the advances of
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module for tabletop gaming, so that players could "enjoy the inventive plot without the intrusion of the obstructive computer mechanism".
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Ship-to-Ship combat: The player sees the enemy space ship. Controls are limited to menus at the bottom of the screen.
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wrote that the game "sold like there was no tomorrow", despite receiving "some pretty indifferent reviews".
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view that shows the party's environment form their perspective. Land combat can be started from this view.
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in 1991 called the story "very satisfying" and the game "fun to play". She concluded that
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1991). "The Role of Computers".
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mechanics was "sluggish and artificial", and hoped that the game would spawn a
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placed the game at #39 in their Top Mega Drive Games of All Time.
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operatives, the party is summoned to NEO's headquarters called
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and other games. He argued that its literal interpretation of
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view of the area that the party is in. Individual characters,
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18:
680:"Opening the Gold Box, Part 5: All That Glitters is Not Gold"
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by removing unnecessary details and making it more concise.
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Strategic Simulations started up a trivia contest on the
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High Adventure Cliffhangers Buck Rogers Adventure Game
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Solar System View: The map shows the positions on the
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697:Walker, Brian (January 1991). "1990: A Walkthru".
923:(radio series) (1932-1936, 1939, 1940, 1946-1947)
1322:Video games based on tabletop role-playing games
1332:Video games with gender-selectable protagonists
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967:Buck Rogers – Battle for the 25th Century
576:magazine praised the absorbing gameplay.
320:Learn how and when to remove this message
49:of all important aspects of the article.
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1250:Forgotten Realms: Unlimited Adventures
912:Film, radio and television adaptations
244:universe. It was published in 1990 by
45:Please consider expanding the lead to
415:, and enemies are displayed in scale.
7:
804:"Top Mega Drive Games of All Time".
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1337:Video games set in the 25th century
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1243:Spelljammer: Pirates of Realmspace
1211:Buck Rogers: Countdown to Doomsday
1002:Buck Rogers: Countdown to Doomsday
828:Buck Rogers: Countdown to Doomsday
785:Buck Rogers: Countdown to Doomsday
656:Buck Rogers: Countdown to Doomsday
233:Buck Rogers: Countdown to Doomsday
72:Buck Rogers: Countdown to Doomsday
14:
1342:Video games with oblique graphics
1317:Tactical role-playing video games
884:Buck Rogers: A Life in the Future
743:"Scorpia's Magic Scroll Of Games"
407:Land combat: This is an overhead
1157:Treasures of the Savage Frontier
902:List of Buck Rogers comic strips
538:gave the game 4 out of 5 stars.
295:too long or excessively detailed
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23:
944:Buck Rogers in the 25th Century
936:Buck Rogers in the 25th Century
920:Buck Rogers in the 25th Century
783:Clarke, Theo (December 1990). "
617:"Countdown to Doomsday Contest"
510:. At the time, Brian Walker of
37:may be too short to adequately
1150:Gateway to the Savage Frontier
374:The game has five view modes:
354:assists them in their escape.
264:version was released in 1991.
47:provide an accessible overview
1:
931:(serial film-12 parts) (1939)
643:, issue 5, page 78, May 1992
629:. November 1990. p. 96.
400:Adventuring view: This is a
291:This article's plot summary
1312:Strategic Simulations games
1123:Secret of the Silver Blades
994:Buck Rogers: Planet of Zoom
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506:SSI sold 51,528 copies of
1347:Single-player video games
1218:Buck Rogers: Matrix Cubed
1010:Buck Rogers: Matrix Cubed
722:. No. 78. p. 72
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345:and they return to base.
267:Buck Rogers: Matrix Cubed
76:
1302:Role-playing video games
1116:Curse of the Azure Bonds
978:Role-playing game (1990)
741:Scorpia (October 1993).
714:Scorpia (January 1991).
1191:The Dark Queen of Krynn
716:"Buck Rogers Continues"
684:The Digital Antiquarian
238:role-playing video game
1184:Death Knights of Krynn
904:(1929-1967, 1979-1984)
747:Computer Gaming World
720:Computer Gaming World
622:Computer Gaming World
551:Countdown to Doomsday
525:Computer Gaming World
508:Countdown to Doomsday
446:Computer Gaming World
246:Strategic Simulations
214:Tactical role-playing
103:Strategic Simulations
92:Strategic Simulations
1046:Armageddon 2419 A.D.
654:"Megadrive Review –
598:#24 (Dec./Jan. 1990)
549:s Theo Clarke found
270:is the 1992 sequel.
812:: 76. October 1992.
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1307:Sega Genesis games
1287:Commodore 64 games
1236:Neverwinter Nights
1177:Champions of Krynn
466:
198:Amiga, C64, MS-DOS
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1130:Pools of Darkness
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970:Board game (1988)
810:Future Publishing
639:MegaTech rating,
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1272:1990 video games
1109:Pool of Radiance
1099:Pool of Radiance
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749:. pp. 34–50
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772:(171): 57–64.
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513:Strategy Plus
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494:Mean Machines
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467:Review scores
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380:inner planets
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339:Salvation III
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895:Comic strips
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751:. Retrieved
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724:. Retrieved
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703:(4): 29, 32.
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661:. Retrieved
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310:October 2022
307:
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262:Sega Genesis
254:Commodore 64
232:
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182:Commodore 64
159:
153:
99:Publisher(s)
87:Developer(s)
52:
36:
34:lead section
1282:Buck Rogers
1277:Amiga games
1202:Buck Rogers
1168:Dragonlance
1033:Killer Kane
986:Video games
951:) (1979-81)
949:37 episodes
947:(TV series-
928:Buck Rogers
869:Buck Rogers
726:17 November
568:Buck Rogers
530:Buck Rogers
472:Publication
392:perspective
240:set in the
169:Platform(s)
155:Buck Rogers
141:Composer(s)
121:Producer(s)
109:Director(s)
1266:Categories
627:Ziff Davis
603:References
595:White Wolf
382:and major
115:Bret Berry
55:March 2024
1292:DOS games
833:MobyGames
559:Ultima VI
463:Reception
458:Reception
409:isometric
386:from an "
384:asteroids
131:Artist(s)
39:summarize
1297:Gold Box
1089:Gold Box
793:(3): 20.
753:25 March
574:MegaTech
564:AD&D
482:MegaTech
388:overhead
366:Gameplay
209:Genre(s)
161:Gold Box
145:Tom Wahl
135:Tom Wahl
663:11 July
586:Reviews
520:Scorpia
439:Release
300:Please
293:may be
220:Mode(s)
203:Genesis
192:Release
186:Genesis
1013:(1992)
1005:(1990)
997:(1982)
887:(1995)
876:Novels
770:Dragon
535:Dragon
256:, and
250:MS-DOS
178:MS-DOS
150:Series
1228:Other
1091:games
1021:Other
808:(1).
554:'
547:'
475:Score
423:Ports
258:Amiga
236:is a
201:1991:
196:1990:
174:Amiga
806:Mega
755:2016
728:2013
665:2014
641:EMAP
579:Mega
413:NPCs
274:Plot
260:. A
248:for
831:at
787:".
522:of
499:91%
487:91%
452:TSR
1268::
745:.
718:.
682:.
619:.
402:3D
390:"
252:,
184:,
180:,
176:,
1081:e
1074:t
1067:v
861:e
854:t
847:v
757:.
730:.
686:.
667:.
658:"
323:)
317:(
312:)
308:(
297:.
57:)
53:(
43:.
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