Knowledge (XXG)

Buck Rogers: Countdown to Doomsday

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341:. For their first mission as a discrete unit, the party is assigned a small shuttlepod and instructed to sweep the nearby area. During the patrol, a derelict and abandoned spacecraft is discovered and the party investigates. The presence of a parasitic infection has killed the crew and infected the party members. Also the place is infested with genetically engineered monsters called Gennies. The sole survivor of the ship's original crew, an artificial intelligence (or DP, digital personality) agent named Scot.DOS living in the ship's computers. After getting cured of the parasite, the party rids the gennie infestation and is able to save the ship which they use as their own called 358:
begins. After repelling the attack, the party earns the trust and respect of the Desert Runners, and their leader, Tuskon, helps the party infiltrate Gradivus Mons and destroy the Doomsday Laser prototype along with the entire base. Clues uncovered on Mars then lead the team to Venus where RAM has constructed another base and convinced the local population of Lowlanders, to construct components for a super weapon. The player finds that the Lowlander village has been destroyed by RAM troops and only a few Lowlanders survive who assist the team in infiltrating the base and halting further attacks on the Lowlander population.
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party makes its way through a military complex and fights through a series of increasingly difficult battles. Finally finding themselves at the command center for the Doomsday Laser itself, the members of the party successfully destroy the weapon and manage to escape the massive explosion. The defeat severely damages RAM's ability to make war with Earth. NEO is, for the moment, victorious.
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Following this, the player is sent on a mission to Mars itself, to infiltrate the RAM base, Gradivus Mons. On Mars, the player meets the Desert Runners. Prior to the meeting, the player becomes aware of an impending RAM attack on the natives' city, but is unable to earn their trust before the attack
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magazine, consisting of 3 questions about the game. The reader had to answer the questions and send the answers along with some preference details to Strategic Simulations. The first 20 winners won a copy of the game (in their choice of computer format), a board game version of the video game from
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Ultimately, the party discovers RAM, along with the corrupt Mercurian government, is building its ultimate weapon, the eponymous Doomsday Laser, in orbit of the planet Mercury with aspirations of destroying Earth entirely. After managing to land on Mariposa Three, an orbital city near Mercury, the
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in addition to working on an unusually powerful laser. After their mission on Ceres, the party's ship is unavoidably crippled, boarded, and captured by space pirates. The party meets another prisoner, Buck Rogers, and manage to overthrow their captors. Buck returns with the party to Salvation and
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The party is given some leads pointing them towards the Ceres asteroid in the asteroid belt that encompasses the inner solar system planets featured in the game. A RAM base on the asteroid is awaiting the arrival of the pirate "Talon", who has been sent to rescue the staff from the base due to a
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The game centers around a longstanding war between the Earth-based New Earth Organization (NEO), and the Mars-based Russo-American Mercantile (RAM). The militaristic and dictatorial RAM, backed by a powerful army of genetically engineered soldiers, has been laying siege to Earth for years. NEO,
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The available races and classes are also more limited on the Sega Mega Drive/Genesis version. The player may only select from Human, Desert Runner, and Tinker as races, and may select only Warrior, Rocketjock, Medic, or Rogue as a character class. There are also significantly fewer skills and
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A new party joins the ranks of a desperate NEO. After an introductory briefing, the NEO facility is attacked by RAM rocketships and troop transports. The party successfully locates and activates the anti-aircraft defenses of the NEO base, foiling the RAM attack. Now considered valuable NEO
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series of experimental gennies that have escaped and overrun the base. The team can bluff their way in and claim to have been sent on Talons behalf. In the depths of the base the team discovers that the scientists were attempting to replicate the ECG's first encountered upon the
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The Sega Genesis version of the game shows the Adventuring view as an isometric view of the area indicating the characters behind the party leader (i.e. the display is third-person), and uses the Adventuring view in spaceports. Most of the text is replaced by icons.
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At the beginning of the game the player creates a party of six characters from a choice of five classes (Rocketjock, Warrior, Medic, Rogue, and Engineer) and six races (Human, Desert Runner, Tinker, Venusian, Martian, and Mercurian).
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was "good, light adventuring and a nice change of pace from the fantasy line". In 1993, she called it "a surprisingly enjoyable little game" and "a quick-playing game, but fun nonetheless". In 1991,
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equipment types available to players as compared to the PC version. In addition to this there is a reduced selection of weapons and ammunition is no longer required for weapons.
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Most versions of the game display the Adventuring view from the point of view of the party (i.e. the display is first-person), and have a simple text menu for spaceports.
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effectively an organized resistance movement, is forced to operate out of secret bases on the surface of Earth and in orbit in its uphill battle for human freedom.
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Overworld view: This is another overhead view, where the player can move the party around on the surface of a planet. Land combat can be started from this view.
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s engine and mechanics dated, noting that its graphics, limited on-screen text and statistics-heavy gameplay were "far behind" the advances of
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module for tabletop gaming, so that players could "enjoy the inventive plot without the intrusion of the obstructive computer mechanism".
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Ship-to-Ship combat: The player sees the enemy space ship. Controls are limited to menus at the bottom of the screen.
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wrote that the game "sold like there was no tomorrow", despite receiving "some pretty indifferent reviews".
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view that shows the party's environment form their perspective. Land combat can be started from this view.
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in 1991 called the story "very satisfying" and the game "fun to play". She concluded that
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1991). "The Role of Computers".
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mechanics was "sluggish and artificial", and hoped that the game would spawn a
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placed the game at #39 in their Top Mega Drive Games of All Time.
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operatives, the party is summoned to NEO's headquarters called
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and other games. He argued that its literal interpretation of
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view of the area that the party is in. Individual characters,
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by removing unnecessary details and making it more concise.
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Strategic Simulations started up a trivia contest on the
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High Adventure Cliffhangers Buck Rogers Adventure Game
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Solar System View: The map shows the positions on the
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It was published in 1990 by 45:Please consider expanding the lead to 415:, and enemies are displayed in scale. 7: 804:"Top Mega Drive Games of All Time". 470: 1337:Video games set in the 25th century 461: 1243:Spelljammer: Pirates of Realmspace 1211:Buck Rogers: Countdown to Doomsday 1002:Buck Rogers: Countdown to Doomsday 828:Buck Rogers: Countdown to Doomsday 785:Buck Rogers: Countdown to Doomsday 656:Buck Rogers: Countdown to Doomsday 233:Buck Rogers: Countdown to Doomsday 72:Buck Rogers: Countdown to Doomsday 14: 1342:Video games with oblique graphics 1317:Tactical role-playing video games 884:Buck Rogers: A Life in the Future 743:"Scorpia's Magic Scroll Of Games" 407:Land combat: This is an overhead 1157:Treasures of the Savage Frontier 902:List of Buck Rogers comic strips 538:gave the game 4 out of 5 stars. 295:too long or excessively detailed 282: 23: 944:Buck Rogers in the 25th Century 936:Buck Rogers in the 25th Century 920:Buck Rogers in the 25th Century 783:Clarke, Theo (December 1990). " 617:"Countdown to Doomsday Contest" 510:. At the time, Brian Walker of 37:may be too short to adequately 1150:Gateway to the Savage Frontier 374:The game has five view modes: 354:assists them in their escape. 264:version was released in 1991. 47:provide an accessible overview 1: 931:(serial film-12 parts) (1939) 643:, issue 5, page 78, May 1992 629:. November 1990. p. 96. 400:Adventuring view: This is a 291:This article's plot summary 1312:Strategic Simulations games 1123:Secret of the Silver Blades 994:Buck Rogers: Planet of Zoom 1363: 506:SSI sold 51,528 copies of 1347:Single-player video games 1218:Buck Rogers: Matrix Cubed 1010:Buck Rogers: Matrix Cubed 722:. No. 78. p. 72 474: 471: 345:and they return to base. 267:Buck Rogers: Matrix Cubed 76: 1302:Role-playing video games 1116:Curse of the Azure Bonds 978:Role-playing game (1990) 741:Scorpia (October 1993). 714:Scorpia (January 1991). 1191:The Dark Queen of Krynn 716:"Buck Rogers Continues" 684:The Digital Antiquarian 238:role-playing video game 1184:Death Knights of Krynn 904:(1929-1967, 1979-1984) 747:Computer Gaming World 720:Computer Gaming World 622:Computer Gaming World 551:Countdown to Doomsday 525:Computer Gaming World 508:Countdown to Doomsday 446:Computer Gaming World 246:Strategic Simulations 214:Tactical role-playing 103:Strategic Simulations 92:Strategic Simulations 1046:Armageddon 2419 A.D. 654:"Megadrive Review – 598:#24 (Dec./Jan. 1990) 549:s Theo Clarke found 270:is the 1992 sequel. 812:: 76. October 1992. 468: 1307:Sega Genesis games 1287:Commodore 64 games 1236:Neverwinter Nights 1177:Champions of Krynn 466: 198:Amiga, C64, MS-DOS 1259: 1258: 1130:Pools of Darkness 1055: 1054: 970:Board game (1988) 810:Future Publishing 639:MegaTech rating, 503: 502: 330: 329: 322: 229: 228: 64: 63: 1354: 1272:1990 video games 1109:Pool of Radiance 1099:Pool of Radiance 1082: 1075: 1068: 1059: 975:Buck Rogers XXVC 862: 855: 848: 839: 814: 813: 801: 795: 794: 780: 774: 773: 765: 759: 758: 756: 754: 749:. pp. 34–50 738: 732: 731: 729: 727: 711: 705: 704: 694: 688: 687: 675: 669: 668: 666: 664: 650: 644: 637: 631: 630: 613: 555: 548: 469: 351:Maelstrom Rider, 325: 318: 314: 311: 305: 286: 285: 278: 242:Buck Rogers XXVC 81: 69: 59: 56: 50: 27: 19: 1362: 1361: 1357: 1356: 1355: 1353: 1352: 1351: 1262: 1261: 1260: 1255: 1223: 1196: 1162: 1141:Savage Frontier 1135: 1092: 1086: 1056: 1051: 1016: 981: 954: 907: 890: 871: 866: 823: 818: 817: 803: 802: 798: 782: 781: 777: 767: 766: 762: 752: 750: 740: 739: 735: 725: 723: 713: 712: 708: 696: 695: 691: 677: 676: 672: 662: 660: 652: 651: 647: 638: 634: 625:. 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Index


lead section
summarize
provide an accessible overview

Developer(s)
Strategic Simulations
Publisher(s)
Director(s)
Producer(s)
Artist(s)
Composer(s)
Buck Rogers
Gold Box
Platform(s)
Amiga
MS-DOS
Commodore 64
Genesis
Genre(s)
Tactical role-playing
Single-player
role-playing video game
Buck Rogers XXVC
Strategic Simulations
MS-DOS
Commodore 64
Amiga
Sega Genesis
Buck Rogers: Matrix Cubed

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