Knowledge (XXG)

Bubbles (video game)

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184:. The object is to clean a kitchen sink by maneuvering over ants, crumbs, and grease spots to absorb them before they slide into the drain. As the bubble absorbs more objects, it grows in size, eventually acquiring first eyes and then a smiling mouth. At the same time, sponges and scrub brushes slowly move around the sink, cleaning it on their own in competition with the player. Touching either of these enemies costs the player one life unless the bubble is large enough to have a complete face. In this case, the enemy will be knocked away and the bubble will shrink. Sponges and brushes can be knocked into the drain for bonus points, eliminating them from play. Two other enemies in the sink are stationary razor blades and roaches that crawl out of the drain. Contact with a blade is always fatal, while the bubble can safely touch the roach only while carrying a broom, which will kill the roach in one hit. The broom can be acquired by moving over a cleaning lady who appears in the sink from time to time. 166: 32: 334: 218:
furthered the concept by creating artwork and a scenario. Kotlarik designed the protagonist to have fluid movement like it was traveling on a slick surface. The control scheme allows the digital input to operate similar to an analogue one. He programmed the bubble to accelerate in the direction the
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A level ends when all of the point-scoring objects are gone - either lost down the drain, cleaned by sponges/brushes, eaten by roaches, or absorbed by the bubble. At this point, if the bubble is large enough to have a complete face, the player moves on to the next level; otherwise, one life is lost
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Anghelo designed the artwork for the wooden cabinets as well as a new cylindrical, plastic cabinet. This plastic model was dubbed the "Duramold" unit. Gary Berge, a mechanical engineer, created the new cabinets with a rotational molding process. Though the plastic cabinets were durable, they would
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and the level must be replayed. In addition, whenever the bubble has a face, the drain flashes green, giving the player a chance to enter it and skip the next level. Entering the drain while the bubble is too small costs one life.
157:. Anghelo designed the game's artwork and scenario as well as a special plastic cabinet that saw limited use. The game was later released as a web-based version and on home consoles as part of arcade compilations. 169:
The light blue bubble (center right) avoids brushes and razors to clean up ants, crumbs, and grease within the sink. The score and level number is tracked in the top left corner of the screen.
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arcade cabinets have varying degrees of rarity. The cocktail and cabaret are the rarest, followed by the plastic and upright versions; the plastic models are more valuable among collectors.
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in 1982. The player uses a joystick to control a bubble in a kitchen sink. The object is to progress through levels by cleaning the sink while avoiding enemies.
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echoed similar statements. She criticized the game, stating that the constant blue background was dull and the game lacked longevity.
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shrink over time, sometimes causing the device to become inoperable. Williams Electronics used this cabinet for only two other games,
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joystick is held. Once the joystick returns to its neutral position, the bubble will coast as the velocity slowly decreases.
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s Darran Jones described the game as engrossing and obscure. He also expressed disappointment that few people remember it.
825: 815: 683: 654: 389: 810: 435: 384: 245: 491: 463: 308: 604: 486: 458: 208:. The initial concept was conceived by John Kotlarik, who aimed to create a non-violent game. Inspired by 820: 314: 738: 514: 225: 181: 95: 54: 42: 713: 64: 790: 417: 339: 80: 583: 579: 566: 544: 205: 148: 102: 283: 201: 243:
Author John Sellers listed it among the weirder arcade games released. Clare Edgeley of
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Williams Electronics purchased Midway in 1988 and later transferred its games to the
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Promotional flyer showing the wooden upright and cocktail cabinets
274:, along with nine other classic arcade games, was published on 742: 739:"Squeezing 30 fridge-sized games onto a disc proves difficult" 717: 537:
Arcade Fever: The Fan's Guide to The Golden Age of Video Games
764:"3 New Arcade1Up Cabinets Are Available For Preorder" 410:
Jones, Darran (March 2009). "Retrorevival: Bubbles".
113: 101: 91: 79: 63: 53: 41: 24: 684:"Midway's Greatest Arcade Hits: Vol. 1 - Overview" 565: 382:Edgeley, Clare (November 1985). "Arcade Action". 290:in several of its arcade compilations: the 1996 180:where the player controls a soap bubble from a 453: 451: 8: 655:"Williams Arcade's Greatest Hits - Overview" 630:"Midway Arcade Treasures Web site goes live" 515:"Ken Graham (Williams Programmer) Interview" 572:Official Price Guide to Classic Video Games 831:Video games developed in the United States 762:Petite, Steven; Bitner, Jon (2022-05-19). 475:. Level/area: The Inside Story On Bubbles. 405: 403: 401: 399: 30: 21: 836:Multiplayer and single-player video games 432:"Bubbles - Videogame by Williams (1982)" 377: 375: 373: 286:versions. Williams Electronics included 369: 346: 143:It was developed by John Kotlarik and 318:, and the 2022 Midway Legacy Edition 7: 14: 282:launched a website featuring the 332: 270:In 2000, a web-based version of 737:Claiborn, Samuel (2012-11-13). 293:Williams Arcade's Greatest Hits 147:. Kotlarik wanted to create a 1: 535:Sellers, John (August 2001). 503:. Level/area: Blaster Trivia. 299:Midway's Greatest Arcade Hits 712:Harris, Craig (2003-08-11). 628:Kohler, Chris (2004-09-24). 605:"Midway Coming Back At You" 117:Up to 2 players alternating 857: 603:Parker, Sam (2000-05-05). 390:Emap International Limited 714:"Midway Arcade Treasures" 436:Killer List of Videogames 29: 385:Computer and Video Games 306:version only), the 2003 246:Computer and Video Games 492:Midway Arcade Treasures 464:Midway Arcade Treasures 309:Midway Arcade Treasures 841:Video games about ants 170: 564:Ellis, David (2004). 315:Midway Arcade Origins 168: 826:Williams video games 278:. Four years later, 182:top-down perspective 134:Williams Electronics 59:Williams Electronics 48:Williams Electronics 653:Weiss, Brett Alan. 517:. Nantucket E-Books 816:Arcade video games 543:. pp. 88–89. 418:Imagine Publishing 340:Video games portal 204:on a 19 inch 171: 795:at Arcade History 567:"Arcade Classics" 121: 120: 848: 811:1982 video games 778: 777: 775: 774: 759: 753: 752: 750: 749: 734: 728: 727: 725: 724: 709: 703: 702: 700: 699: 690:. Archived from 680: 674: 673: 671: 670: 661:. 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No. 60. 409: 408: 397: 381: 380: 371: 366: 361: 352: 348: 338: 333: 331: 328: 268: 255: 241: 202:raster graphics 194: 163: 72: 70: 37: 20: 19:1982 video game 17: 16:1982 video game 12: 11: 5: 854: 852: 844: 843: 838: 833: 828: 823: 818: 813: 803: 802: 797: 796: 786: 785:External links 783: 780: 779: 754: 729: 704: 675: 645: 620: 595: 588: 556: 549: 527: 506: 489:(2003-11-18). 478: 461:(2003-11-18). 447: 423: 395: 368: 367: 365: 362: 360: 359: 345: 344: 343: 327: 324: 267: 264: 240: 237: 216:Python Anghelo 196:The game uses 193: 190: 162: 159: 145:Python Anghelo 119: 118: 115: 111: 110: 105: 99: 98: 93: 89: 88: 83: 77: 76: 74:Python Anghelo 69:John Kotlarik 67: 61: 60: 57: 51: 50: 45: 39: 38: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 853: 842: 839: 837: 834: 832: 829: 827: 824: 822: 819: 817: 814: 812: 809: 808: 806: 799: 794: 793: 789: 788: 784: 769: 765: 758: 755: 744: 740: 733: 730: 719: 715: 708: 705: 694:on 2009-08-20 693: 689: 685: 679: 676: 665:on 2009-07-01 664: 660: 656: 649: 646: 635: 631: 624: 621: 610: 606: 599: 596: 591: 589:0-375-72038-3 585: 581: 577: 573: 568: 560: 557: 552: 550:0-7624-0937-1 546: 542: 541:Running Press 538: 531: 528: 516: 510: 507: 502: 498: 497:PlayStation 2 494: 493: 488: 482: 479: 474: 470: 469:PlayStation 2 466: 465: 460: 454: 452: 448: 437: 433: 427: 424: 420:. p. 96. 419: 415: 414: 406: 404: 402: 400: 396: 391: 387: 386: 378: 376: 374: 370: 363: 356: 350: 347: 341: 330: 325: 323: 321: 317: 316: 311: 310: 305: 301: 300: 295: 294: 289: 285: 281: 277: 276:Shockwave.com 273: 265: 263: 261: 254: 253: 248: 247: 238: 236: 234: 233: 228: 227: 220: 217: 213: 212: 207: 203: 199: 191: 189: 185: 183: 179: 175: 167: 160: 158: 156: 155: 150: 146: 141: 139: 136:and released 135: 132:developed by 131: 127: 126: 116: 112: 109: 106: 104: 100: 97: 94: 90: 87: 84: 82: 78: 75: 68: 66: 62: 58: 56: 52: 49: 46: 44: 40: 33: 28: 23: 821:Action games 798: 791: 771:. Retrieved 757: 746:. Retrieved 732: 721:. Retrieved 707: 696:. Retrieved 692:the original 678: 667:. Retrieved 663:the original 648: 637:. Retrieved 623: 612:. Retrieved 598: 576:Random House 571: 559: 536: 530: 519:. Retrieved 509: 501:Midway Games 490: 481: 473:Midway Games 462: 439:. Retrieved 426: 411: 383: 355:Midway Games 349: 313: 307: 297: 291: 287: 280:Midway Games 271: 269: 259: 250: 244: 242: 230: 224: 221: 209: 195: 186: 173: 172: 152: 151:inspired by 142: 124: 123: 122: 55:Publisher(s) 43:Developer(s) 413:Retro Gamer 357:subsidiary. 312:, the 2012 296:, the 2000 252:Retro Gamer 206:CRT monitor 192:Development 178:action game 130:action game 81:Platform(s) 71:Tim Murphy 65:Designer(s) 805:Categories 773:2023-05-02 748:2014-07-20 723:2009-06-25 698:2009-06-25 669:2009-06-25 639:2009-06-25 614:2009-06-25 578:. p.  521:2022-01-26 441:2009-06-25 364:References 200:sound and 322:cabinet. 320:Arcade1Up 304:Dreamcast 284:Shockwave 239:Reception 768:GameSpot 634:GameSpot 609:GameSpot 232:Sinistar 198:monaural 161:Gameplay 128:is a 2D 103:Genre(s) 792:Bubbles 688:Allgame 659:Allgame 288:Bubbles 272:Bubbles 260:Bubbles 226:Blaster 211:Pac-Man 174:Bubbles 154:Pac-Man 138:arcades 125:Bubbles 114:Mode(s) 92:Release 25:Bubbles 586:  547:  388:(49). 266:Legacy 176:is an 108:Action 86:Arcade 392:: 80. 326:Notes 256:' 584:ISBN 545:ISBN 229:and 96:1982 743:IGN 718:IGN 580:405 499:). 471:). 807:: 766:. 741:. 716:. 686:. 657:. 632:. 607:. 582:. 574:. 570:. 539:. 450:^ 434:. 398:^ 372:^ 235:. 776:. 751:. 726:. 701:. 672:. 642:. 617:. 592:. 553:. 524:. 495:( 467:( 444:. 302:(

Index

A tan, vertical rectangular poster. The poster depicts two arcade cabinets side-by-side. The left cabinet is blue and taller than the right one, which is brown. Above the cabinets read the text "Williams" and "Bubbles".
Developer(s)
Williams Electronics
Publisher(s)
Designer(s)
Python Anghelo
Platform(s)
Arcade
1982
Genre(s)
Action
action game
Williams Electronics
arcades
Python Anghelo
non-violent game
Pac-Man
A horizontal rectangular video game screenshot that is an overhead view of a digital representation of a blue sink with a drain in the center. Scattered in the sink are brushes, razors, ants, crumbs, and grease. A small, light blue bubble is located to the right of the drain.
action game
top-down perspective
monaural
raster graphics
CRT monitor
Pac-Man
Python Anghelo
Blaster
Sinistar
Computer and Video Games
Retro Gamer
Shockwave.com

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