Knowledge (XXG)

Backward induction

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1416: 1205: 1308:. Player 1 acts first by splitting the dollar however they see fit. Next, Player 2 either accepts the portion they have been offered by Player 1 or rejects the split. If Player 2 accepts the split, then both Player 1 and Player 2 get the payoffs matching that split. If Player 2 decides to reject Player 1's offer, then both players get nothing. In other words, Player 2 has veto power over Player 1's proposed allocation, but applying the veto eliminates any reward for both players. 1364:
optimization which might include suboptimal or infeasible equilibria, a subgame perfect equilibrium accounts for the actions of another player, ensuring that no player reaches a subgame mistakenly. In this case, backwards induction yielding perfect subgame equilibria ensures that the entrant will not be convinced of the incumbent's threat knowing that it was not a best response in the strategy profile.
1346:"accommodate" the entrant. It will fight by lowering its price, running the entrant out of business (and incurring exit costs—a negative payoff) and damaging its own profits. If it accommodates the entrant it will lose some of its sales, but a high price will be maintained and it will receive greater profits than by lowering its price (but lower than monopoly profits). 96:. In this situation, it may still be possible to apply a generalization of backward induction, since it may be possible to determine what the second-to-last player will do by predicting what the last player will do in each situation, and so on. This variant of backward induction has been used to solve formal games from the beginning of game theory. 1399:, i.e., always select an action that maximizes their payoff. However, rationality is not enough: each player should also believe that all other players are rational. Even this is not enough: each player should believe that all other players know that all other players are rational, and so on, ad infinitum. In other words, rationality should be 1355:
in which the incumbent fights if the entrant enters, but the entrant does not enter is also a Nash equilibrium. However, were the entrant to deviate and enter, the incumbent's best response is to accommodate—the threat of fighting is not credible. This second Nash equilibrium can therefore be eliminated by backward induction.
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strategy. The procedure can be applied to some games with nontrivial information sets, but it is not applicable in general. It is best suited to solve games with perfect information. If all players are not aware of the other players' actions and payoffs at each decision node, then backward induction is not so easily applied.
1476:, a sequential game of perfect information for which the optimal strategy can be found through backward induction. The frequent and systematic deviations from optimal behavior suggest that a sizable proportion of the contestants fail to properly backward induct and myopically consider the next stage of the game only. 1312:
order to gain the largest portion of the split. Player 1 giving Player 2 the smallest unit of money and keeping the rest for themselves is the unique subgame-perfect equilibrium. The ultimatum game does have several other Nash Equilibria which are not subgame perfect and therefore do not arise via backward induction.
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the responder, Player 2, sometimes rejects offers greater than $ 0. What is deemed acceptable by Player 2 varies with context. The pressure or presence of other players and external implications can mean that the game's formal model cannot necessarily predict what a real person will choose. According to
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Limited backward induction has also been tested for within a variant of the race game. In the game, players would sequentially choose integers inside a range and sum their choices until a target number is reached. Hitting the target earns that player a prize; the other loses. Partway through a series
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Within repeated public goods games, team behavior is impacted by limited backward induction; where it is evident that team members' initial contributions are higher than contributions towards the end. Limited backward induction also influences how regularly free-riding occurs within a team's public
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related to backward induction. The prisoner described in the paradox uses backwards induction to reach a false conclusion. The description of the problem assumes it is possible to surprise someone who is performing backward induction. The mathematical theory of backward induction does not make this
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consistent with backward induction. However, if the incumbent is going to fight, the best response for the entrant is to not enter, and if the entrant does not enter, it does not matter what the incumbent chooses to do in the hypothetical case that the entrant does enter. Hence the strategy profile
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over the industry and does not want to lose some of its market share to the entrant. If the entrant chooses not to enter, the payoff to the incumbent is high (it maintains its monopoly) and the entrant neither loses nor gains (its payoff is zero). If the entrant enters, the incumbent can "fight" or
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The ultimatum game is a theoretical illustration of the usefulness of backward induction when considering infinite games, but the ultimatum games theoretically predicted results do not match empirical observation. Experimental evidence has shown that a proposer, Player 1, very rarely offers $ 0 and
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Backward induction can be applied to only limited classes of games. The procedure is well-defined for any game of perfect information with no ties of utility. It is also well-defined and meaningful for games of perfect information with ties. However, in such cases it leads to more than one perfect
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Finding a Nash equilibrium in each decision-making process (subgame) constitutes as perfect subgame equilibria. Thus, these strategy profiles that depict subgame perfect equilibria exclude the possibility of actions like incredible threats that are used to "scare off" an entrant. If the incumbent
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While backward induction assuming formal rationality would predict that a responder would accept any offer greater than zero, responders in reality are not formally rational players and therefore often seem to care more about offer 'fairness' or perhaps other anticipations of indirect or external
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Considering the choice and response of Player 2 given any arbitrary proposal by Player 1, formal rationality prescribes that Player 2 would accept any payoff that is greater than or equal to $ 0. Accordingly, by backward induction Player 1 ought to propose giving Player 2 as little as possible in
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of optimal choices by reasoning from the endpoint of a problem or situation back to its beginning using individual events or actions. Backward induction involves examining the final point in a series of decisions and identifying the optimal process or action required to arrive at that point. This
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Limited backward induction is a deviation from fully rational backward induction. It involves enacting the regular process of backward induction without perfect foresight. Theoretically, this occurs when one or more players have limited foresight and cannot perform backward induction through all
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A second example demonstrates that even in games that formally allow for backward induction in theory, it may not accurately predict empirical game play in practice. This example of an asymmetric game consists of two players: Player 1 proposes to split a dollar with Player 2, which Player 2 then
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is selected and marked. To solve for the subgame perfect equilibrium, one should continually work backwards from subgame to subgame until the starting point is reached. As this process progresses, the initial extensive form game will become shorter and shorter. The marked path of vectors is the
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with an entrant, they are threatening to lower their prices from a monopoly price to slightly lower than the entrant's, which would be impractical, and incredible, if the entrant knew a price war would not actually happen since it would result in losses for both parties. Unlike a single-agent
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For example, in the first subgame, the choice "go to movie" offers a payoff of 9 since the decision tree terminates at the reward (9, 11), considering Player 2's previously established choice. Meanwhile, "stay home" offers a payoff of 1 since it ends at (1, 9), so Player 1 would choose "go to
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Most tests of backward induction are based on experiments, in which participants are only to a small extent incentivized to perform the task well, if at all. However, violations of backward induction also appear to be common in high-stakes environments. A large-scale analysis of the American
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of games, a small prize was introduced. The majority of players then performed limited backward induction, as they solved for the small prize rather than for the original prize. Only a small fraction of players considered both prizes at the start.
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If the incumbent accommodates given the case that the entrant enters, the best response for the entrant is to enter (and gain profit). Hence the strategy profile in which the entrant enters and the incumbent accommodates if the entrant enters is a
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This scenario is simplified by assuming that the individual's entire concern is their total expected monetary earnings, without any variable preferences for earnings across different periods. In economic terms, this is a scenario with an implicit
1027:. Starting with the subgame furthest from the initial node, or starting point, the expected payoffs listed for this subgame are weighed, and a rational player will select the option with the higher payoff for themselves. The highest payoff 871: 1460:
goods game. Early on, when the effects of limited backward induction are low, free riding is less frequent, whilst towards the end, when effects are high, free-riding becomes more frequent.
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For example, Player 2 would choose "Joker" for the first subgame in the next iteration because a payoff of 11 ending in (9, 11) is greater than "Terminator" with a payoff of 6 at (6, 6).
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For example, considering the first subgame, Player 2's payoff of 11 for "go to movie" is higher than his payoff of 7 for "stay at home." Player 2 would therefore choose "go to movie."
253:. Each job type has an equal probability of being offered. Upon accepting a job, the individual will maintain that particular job for the entire remainder of the ten-year duration. 708: 458: 746: 1452:
Violations of backward induction is predominantly attributed to the presence of social factors. However, data-driven model predictions for sequential bargaining games (using the
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terminal nodes. Limited backward induction plays a much larger role in longer games as the effects of limited backward induction are more potent in later periods of games.
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Marco Mantovani, 2015. "Limited backward induction: foresight and behavior in sequential games," Working Papers 289, University of Milano-Bicocca, Department of Economics
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Once Player 2's optimal decisions have been determined (bolded green lines in the extensive form diagram), analysis starts for Player 1's decisions in her 4 subgames.
565: 345: 228: 542: 368: 251: 1004:, backward induction is a solution methodology that follows from applying sequential rationality to identify an optimal action for each information set in a given 953: 769: 519: 391: 322: 292: 979: 927: 897: 821: 795: 670: 641: 420: 201: 981:. Generalizing this example intuitively, it corresponds to the principle that if one expects to work in a job for a long time, it is worth picking carefully. 34:
process continues backward until the best action for every possible point along the sequence is determined. Backward induction was first utilized in 1875 by
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Player 1, at the initial node, would select "Terminator" because it offers a higher payoff of 11 at (11, 9) than Joker, which has a reward of 9 at (9, 11).
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in which the players are an incumbent firm in an industry and a potential entrant to that industry is to be considered. As it stands, the incumbent has a
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Subgames that would not be chosen by Player 2 in the previous step are no longer considered because they are ruled out by the assumption of rational play.
1320:, an American behavioral economist, Player 2 "rejects offers of less than 20 percent of X about half the time, even though they end up with nothing." 1431:, where players can only perfectly see a few stages ahead. This allows for unpredictability in decisions and inefficiency in finding and achieving 393:. Therefore, if they are still unemployed in the last period, they should accept whatever job they are offered at that time for greater income. 1981: 1666: 1565: 1538: 110: 2880: 1070:
Once they both observe the choices, the second stage begins. In the second stage, players choose whether to go to the movie or stay home.
1427:, subjects deviate from theoretical predictions and instead engage in limited backward induction. This deviation occurs as a result of 2697: 2232: 2030: 1768:
Rust J. (2008) Dynamic Programming. In: Palgrave Macmillan (eds) The New Palgrave Dictionary of Economics. Palgrave Macmillan, London
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By continuing to work backwards, it can be verified that a 'bad' offer should only be accepted if the person is still unemployed at
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Qu, Xia; Doshi, Prashant (1 March 2017). "On the role of fairness and limited backward induction in sequential bargaining games".
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who chooses what to do at each point of time. In contrast, game theory problems involve the interacting decision of several
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In this example, Player 1 chooses "Terminator" and Player 2 also chooses "Terminator." Then they both choose "go to movie."
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of this multi-stage game can be seen to the right. The steps for solving this game with backward induction are as follows:
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is a field of microeconomics that applies models of this type to matters such as shopping, job searches, and marriage.
2227: 2207: 1268: 1016: 826: 2692: 570: 2941: 2662: 2320: 2162: 2157: 1453: 1379: 1373: 2977: 2900: 2636: 2192: 2117: 1974: 62: 50: 2992: 2725: 2611: 2408: 2202: 2020: 1400: 2795: 899:, total expected earnings are higher if the person waits for the next offer rather than accepting a 'bad' job. 2997: 2596: 2566: 2222: 2010: 2931: 1456:) have highlighted that in some games the presence of limited backward induction can play a dominant role. 1040:
The application of backward induction in game theory can be demonstrated with a simple example. Consider a
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Player 2 would make 8 possible comparisons in total, choosing the option with the highest payoff in each.
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Whether the person in question should accept a 'bad' job can be decided by reasoning backwards from time
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Consider a person evaluating potential employment opportunities for the next ten years, denoted as times
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Cox, Caleb A.; Stoddard, Brock (May 2018). "Strategic thinking in public goods games with teams".
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The process is similar to step 2, comparing Player 1's payoffs in order to anticipate her choices.
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Aumann, Robert J. (January 1995). "Backward induction and common knowledge of rationality".
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because that job will last for two years. The total earnings from accepting a 'bad' job is
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Klein Teeselink, Bouke; van Dolder, Dennie; van den Assem, Martijn; Dana, Jason (2022).
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Drew Fudenberg and Jean Tirole, "Game Theory", Section 3.5, page 92. MIT Press, 1991.
1317: 1008:. It develops the implications of rationality via individual information sets in the 989: 258: 93: 35: 1886: 2870: 2865: 2720: 2295: 1851: 1387:
assumption, so the paradox does not call into question the results of this theory.
1338: 1913: 1505: 2987: 2790: 2785: 2765: 2561: 2546: 2355: 2325: 2260: 2250: 2080: 2015: 1991: 1396: 1001: 77: 203:, they may encounter a choice between two job options: a 'good' job offering a 2616: 2270: 1878: 988:
problem because the issue at hand is when to stop waiting for a better offer.
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For this example, payoffs are added across different stages. The game is a
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As in the first stage, Player 1 chooses whether to go to the movie first.
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Experiments have shown that in sequential bargaining games, such as the
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The process repeats for each player until the initial node is reached.
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now plus the total expected earnings from waiting for a job offer at
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The presence of non-social factors (e.g. limited backward induction)
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Player 1 will buy a ticket first and tell Player 2 about her choice.
114:(1944), the book which established game theory as a field of study. 1832: 1815: 2446: 1203: 1627:
von Neumann, John; Morgenstern, Oskar (1953). "Section 15.3.1.".
955:; a bad offer should be rejected at any time up to and including 1661:. The New Palgrave Dictionary of Economics: Palgrave Macmillan. 1533:. The New Palgrave Dictionary of Economics: Palgrave Macmillan. 1963: 1686:(3 ed.). New York: W.W. Norton & Company. p. 188. 521:
now plus the value of the next job offer, which will either be
1646:(3 ed.). New York: W.W. Norton & Company. p. 63. 1227:
from the final nodes to choose "go to movie" or "stay home".
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After observing Player 1's choice, Player 2 makes his choice.
498:. The total expected earnings from rejecting a job offer are 1277:
The subgame perfect equilibrium leads to a payoff of (11,9).
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with backwards induction, the game should be written out in
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with 1/2 probability, for an average ('expected') value of
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A dynamic optimization problem of this kind is called an
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should be accepted and the expected value of doing so is
370:; the total earnings from rejecting the available job is 1557:
Dynamic Economics: Quantitative Methods and Applications
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effects rather than immediate potential monetary gains.
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Mantovani, Marco (2013). "Limited backward induction".
108:, two-person formal games through this method in their 1438:
There are three broad hypotheses for this phenomenon:
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A four-stage sequential game with a foresight bound
710:; the total earnings from accepting a 'bad' job is 1395:Backward induction works only if both players are 1044:involving two players planning to go to a movie. 973: 947: 921: 891: 865: 815: 789: 763: 740: 702: 664: 635: 609: 559: 536: 513: 490: 452: 414: 385: 362: 339: 316: 286: 245: 222: 195: 175: 1867:Annals of Mathematics and Artificial Intelligence 866:{\displaystyle {\frac {\$ 200+\$ 88}{2}}=\$ 144} 1554:Adda, Jerome; Cooper, Russell W. (2003-08-29). 610:{\displaystyle {\frac {\$ 100+\$ 44}{2}}=\$ 72} 1442:The presence of social factors (e.g. fairness) 1975: 1631:(Third ed.). Princeton University Press. 53:, backward induction is used for solving the 8: 1950:"High-Stakes Failures of Backward Induction" 1584:", Section 7.3.1, page 164. MIT Press, 2002. 1208:Extensive form for the Joker-Terminator game 1582:Applied Computational Economics and Finance 1982: 1968: 1960: 65:, the method is called backward search or 16:Process of reasoning backwards in sequence 1932: 1841: 1831: 1714: 960: 934: 908: 878: 830: 828: 802: 776: 753: 715: 677: 651: 622: 574: 572: 549: 526: 503: 465: 427: 401: 375: 352: 329: 303: 273: 235: 212: 188: 132: 1684:Strategy: an introduction to game theory 1644:Strategy: an introduction to game theory 1414: 1147: 1091: 797:. As previously concluded, any offer at 347:; the value of accepting a 'bad' job is 1816:"Boundedly rational backward induction" 1497: 1304:accepts or rejects. This is called the 1236:The method continues for every subgame. 1703:Studies in Logic, Grammar and Rhetoric 1699:"Backward Induction: Merits And Flaws" 111:Theory of Games and Economic Behaviour 1629:Theory of Games and Economic Behavior 1603:MacQuarrie, John. "4, Fundamentals". 1220:Analysis starts from the final nodes. 703:{\displaystyle 3\times \$ 100=\$ 300} 453:{\displaystyle 2\times \$ 100=\$ 200} 7: 1732:"Progress in Behavioral Game Theory" 1730:Camerer, Colin F (1 November 1997). 741:{\displaystyle 3\times \$ 44=\$ 132} 230:or a 'bad' job offering a salary of 1066:Next, Player 2 will buy his ticket. 491:{\displaystyle 2\times \$ 44=\$ 88} 2031:First-player and second-player win 857: 842: 833: 755: 732: 723: 694: 685: 617:. Therefore, the job available at 601: 586: 577: 551: 528: 505: 482: 473: 444: 435: 377: 354: 331: 237: 214: 14: 1580:Mario Miranda and Paul Fackler, " 59:automated planning and scheduling 2138:Coalition-proof Nash equilibrium 1736:Journal of Economic Perspectives 29:is the process of determining a 1657:Rust, John (9 September 2016). 1529:Rust, John (9 September 2016). 1433:subgame perfect Nash equilibria 1391:Common knowledge of rationality 2148:Evolutionarily stable strategy 1148: 1092: 1089:matrices for these games are: 1054:, and Player 2 wants to watch 176:{\displaystyle t=1,2,3,...,10} 1: 2076:Simultaneous action selection 1914:10.1016/j.jpubeco.2018.03.007 1792:10.1016/S0899-8256(05)80015-6 1032:subgame perfect equilibrium. 3008:List of games in game theory 2188:Quantal response equilibrium 2178:Perfect Bayesian equilibrium 2113:Bayes correlated equilibrium 2477:Optional prisoner's dilemma 2208:Self-confirming equilibrium 1902:Journal of Public Economics 1780:Games and Economic Behavior 1697:KamiĹ„ski, Marek M. (2017). 1269:subgame perfect equilibrium 1017:subgame perfect equilibrium 1012:representation of a game. 57:. In the related fields of 3070: 2942:Principal variation search 2658:Aumann's agreement theorem 2321:Strategy-stealing argument 2233:Trembling hand equilibrium 2163:Markov perfect equilibrium 2158:Mertens-stable equilibrium 1609:. University of St Andrews 1407:Limited backward induction 1380:unexpected hanging paradox 1374:Unexpected hanging paradox 1371: 1368:Unexpected hanging paradox 1296: 82:subgame perfect equilibria 18: 2978:Combinatorial game theory 2637:Princess and monster game 2193:Quasi-perfect equilibrium 2118:Bayesian Nash equilibrium 1879:10.1007/s10472-015-9481-7 1454:cognitive hierarchy model 69:. In chess, it is called 63:automated theorem proving 51:mathematical optimization 2993:Evolutionary game theory 2726:Antoine Augustin Cournot 2612:Guess 2/3 of the average 2409:Strictly determined game 2203:Satisfaction equilibrium 2021:Escalation of commitment 1223:Player 2 will observe 8 1048:Player 1 wants to watch 1015:In order to solve for a 544:with 1/2 probability or 123:Optimal-stopping problem 19:Not to be confused with 2998:Glossary of game theory 2597:Stackelberg competition 2223:Strong Nash equilibrium 261:of zero and a constant 118:Decision-making example 3023:Tragedy of the commons 3003:List of game theorists 2983:Confrontation analysis 2693:Sprague–Grundy theorem 2213:Sequential equilibrium 2133:Correlated equilibrium 1716:10.1515/slgr-2017-0016 1420: 1333:Entry-decision problem 1209: 1023:and then divided into 975: 949: 923: 893: 867: 817: 791: 765: 742: 704: 666: 637: 611: 561: 560:{\displaystyle \$ 100} 538: 515: 492: 454: 416: 387: 364: 341: 340:{\displaystyle \$ 100} 318: 288: 247: 224: 223:{\displaystyle \$ 100} 197: 177: 2796:Jean-François Mertens 1820:Theoretical Economics 1682:Watson, Joel (2002). 1642:Watson, Joel (2002). 1606:Mathematics and Chess 1468:television game show 1418: 1359:threatens to start a 1207: 976: 950: 924: 894: 868: 818: 792: 766: 743: 705: 667: 638: 612: 562: 539: 537:{\displaystyle \$ 44} 516: 493: 455: 417: 388: 365: 363:{\displaystyle \$ 44} 342: 319: 289: 248: 246:{\displaystyle \$ 44} 225: 198: 178: 2925:Search optimizations 2801:Jennifer Tour Chayes 2688:Revelation principle 2683:Purification theorem 2622:Nash bargaining game 2587:Bertrand competition 2572:El Farol Bar problem 2537:Electronic mail game 2502:Lewis signaling game 2046:Hierarchy of beliefs 1814:Ke, Shaowei (2019). 1748:10.1257/jep.11.4.167 959: 948:{\displaystyle t=10} 933: 907: 877: 827: 801: 775: 764:{\displaystyle \$ 0} 752: 714: 676: 650: 621: 571: 548: 525: 514:{\displaystyle \$ 0} 502: 464: 426: 400: 386:{\displaystyle \$ 0} 374: 351: 328: 317:{\displaystyle t=10} 302: 287:{\displaystyle t=10} 272: 234: 211: 187: 131: 3054:Inductive reasoning 3044:Dynamic programming 2973:Bounded rationality 2592:Cournot competition 2542:Rock paper scissors 2517:Battle of the sexes 2507:Volunteer's dilemma 2379:Perfect information 2306:Dominant strategies 2143:Epsilon-equilibrium 2026:Extensive-form game 1659:Dynamic Programming 1531:Dynamic Programming 1448:Cultural difference 1429:bounded rationality 1152: 1096: 1083:perfect information 974:{\displaystyle t=8} 922:{\displaystyle t=9} 892:{\displaystyle t=8} 816:{\displaystyle t=9} 790:{\displaystyle t=9} 665:{\displaystyle t=8} 643:should be accepted. 636:{\displaystyle t=9} 415:{\displaystyle t=9} 71:retrograde analysis 47:dynamic programming 2952:Paranoid algorithm 2932:Alpha–beta pruning 2811:John Maynard Smith 2642:Rendezvous problem 2482:Traveler's dilemma 2472:Gift-exchange game 2467:Prisoner's dilemma 2384:Large Poisson game 2351:Bargaining problem 2256:Backward induction 2228:Subgame perfection 2183:Proper equilibrium 1470:The Price Is Right 1421: 1210: 971: 945: 919: 889: 863: 813: 787: 761: 738: 700: 662: 633: 607: 557: 534: 511: 488: 450: 412: 383: 360: 337: 314: 284: 243: 220: 193: 173: 104:suggested solving 27:Backward induction 3031: 3030: 2937:Aspiration window 2906:Suzanne Scotchmer 2861:Oskar Morgenstern 2756:Donald B. Gillies 2698:Zermelo's theorem 2627:Induction puzzles 2582:Fair cake-cutting 2557:Public goods game 2487:Coordination game 2361:Intransitive game 2291:Forward induction 2173:Pareto efficiency 2153:Gibbs equilibrium 2123:Berge equilibrium 2071:Simultaneous game 1668:978-1-349-95121-5 1567:978-0-262-01201-0 1540:978-1-349-95121-5 1474:Showcase Showdown 1202: 1201: 1146: 1145: 852: 596: 196:{\displaystyle t} 102:Oskar Morgenstern 67:backward chaining 40:secretary problem 3061: 3018:Topological game 3013:No-win situation 2911:Thomas Schelling 2891:Robert B. Wilson 2851:Merrill M. Flood 2821:John von Neumann 2731:Ariel Rubinstein 2716:Albert W. Tucker 2567:War of attrition 2527:Matching pennies 2168:Nash equilibrium 2091:Mechanism design 2056:Normal-form game 2011:Cooperative game 1984: 1977: 1970: 1961: 1954: 1953: 1945: 1939: 1938: 1936: 1924: 1918: 1917: 1897: 1891: 1890: 1862: 1856: 1855: 1845: 1835: 1811: 1805: 1802: 1796: 1795: 1775: 1769: 1766: 1760: 1759: 1727: 1721: 1720: 1718: 1694: 1688: 1687: 1679: 1673: 1672: 1654: 1648: 1647: 1639: 1633: 1632: 1624: 1618: 1617: 1615: 1614: 1600: 1594: 1591: 1585: 1578: 1572: 1571: 1551: 1545: 1544: 1526: 1520: 1519: 1518: 1517: 1502: 1401:common knowledge 1352:Nash equilibrium 1153: 1097: 1042:multi-stage game 1036:Multi-stage game 986:optimal stopping 980: 978: 977: 972: 954: 952: 951: 946: 928: 926: 925: 920: 898: 896: 895: 890: 873:. Therefore, at 872: 870: 869: 864: 853: 848: 831: 822: 820: 819: 814: 796: 794: 793: 788: 770: 768: 767: 762: 747: 745: 744: 739: 709: 707: 706: 701: 671: 669: 668: 663: 642: 640: 639: 634: 616: 614: 613: 608: 597: 592: 575: 566: 564: 563: 558: 543: 541: 540: 535: 520: 518: 517: 512: 497: 495: 494: 489: 459: 457: 456: 451: 421: 419: 418: 413: 392: 390: 389: 384: 369: 367: 366: 361: 346: 344: 343: 338: 323: 321: 320: 315: 293: 291: 290: 285: 263:marginal utility 252: 250: 249: 244: 229: 227: 226: 221: 202: 200: 199: 194: 182: 180: 179: 174: 98:John von Neumann 86:sequential games 55:Bellman equation 3069: 3068: 3064: 3063: 3062: 3060: 3059: 3058: 3034: 3033: 3032: 3027: 2961: 2947:max^n algorithm 2920: 2916:William Vickrey 2876:Reinhard Selten 2831:Kenneth Binmore 2746:David K. Levine 2741:Daniel Kahneman 2708: 2702: 2678:Negamax theorem 2668:Minimax theorem 2646: 2607:Diner's dilemma 2462:All-pay auction 2428: 2414:Stochastic game 2366:Mean-field game 2337: 2330: 2301:Markov strategy 2237: 2103: 2095: 2066:Sequential game 2051:Information set 2036:Game complexity 2006:Congestion game 1994: 1988: 1958: 1957: 1947: 1946: 1942: 1934:10.1.1.399.8991 1926: 1925: 1921: 1899: 1898: 1894: 1864: 1863: 1859: 1813: 1812: 1808: 1803: 1799: 1777: 1776: 1772: 1767: 1763: 1729: 1728: 1724: 1696: 1695: 1691: 1681: 1680: 1676: 1669: 1656: 1655: 1651: 1641: 1640: 1636: 1626: 1625: 1621: 1612: 1610: 1602: 1601: 1597: 1592: 1588: 1579: 1575: 1568: 1553: 1552: 1548: 1541: 1528: 1527: 1523: 1515: 1513: 1504: 1503: 1499: 1494: 1482: 1409: 1393: 1376: 1370: 1335: 1330: 1301: 1295: 1286: 1162: 1160: 1158: 1106: 1104: 1102: 1038: 998: 957: 956: 931: 930: 905: 904: 875: 874: 832: 825: 824: 799: 798: 773: 772: 750: 749: 712: 711: 674: 673: 648: 647: 619: 618: 576: 569: 568: 546: 545: 523: 522: 500: 499: 462: 461: 424: 423: 398: 397: 372: 371: 349: 348: 326: 325: 300: 299: 270: 269: 232: 231: 209: 208: 185: 184: 129: 128: 125: 120: 24: 21:Backpropagation 17: 12: 11: 5: 3067: 3065: 3057: 3056: 3051: 3046: 3036: 3035: 3029: 3028: 3026: 3025: 3020: 3015: 3010: 3005: 3000: 2995: 2990: 2985: 2980: 2975: 2969: 2967: 2963: 2962: 2960: 2959: 2954: 2949: 2944: 2939: 2934: 2928: 2926: 2922: 2921: 2919: 2918: 2913: 2908: 2903: 2898: 2893: 2888: 2883: 2881:Robert Axelrod 2878: 2873: 2868: 2863: 2858: 2856:Olga Bondareva 2853: 2848: 2846:Melvin Dresher 2843: 2838: 2836:Leonid Hurwicz 2833: 2828: 2823: 2818: 2813: 2808: 2803: 2798: 2793: 2788: 2783: 2778: 2773: 2771:Harold W. Kuhn 2768: 2763: 2761:Drew Fudenberg 2758: 2753: 2751:David M. Kreps 2748: 2743: 2738: 2736:Claude Shannon 2733: 2728: 2723: 2718: 2712: 2710: 2704: 2703: 2701: 2700: 2695: 2690: 2685: 2680: 2675: 2673:Nash's theorem 2670: 2665: 2660: 2654: 2652: 2648: 2647: 2645: 2644: 2639: 2634: 2629: 2624: 2619: 2614: 2609: 2604: 2599: 2594: 2589: 2584: 2579: 2574: 2569: 2564: 2559: 2554: 2549: 2544: 2539: 2534: 2532:Ultimatum game 2529: 2524: 2519: 2514: 2512:Dollar auction 2509: 2504: 2499: 2497:Centipede game 2494: 2489: 2484: 2479: 2474: 2469: 2464: 2459: 2454: 2452:Infinite chess 2449: 2444: 2438: 2436: 2430: 2429: 2427: 2426: 2421: 2419:Symmetric game 2416: 2411: 2406: 2404:Signaling game 2401: 2399:Screening game 2396: 2391: 2389:Potential game 2386: 2381: 2376: 2368: 2363: 2358: 2353: 2348: 2342: 2340: 2332: 2331: 2329: 2328: 2323: 2318: 2316:Mixed strategy 2313: 2308: 2303: 2298: 2293: 2288: 2283: 2278: 2273: 2268: 2263: 2258: 2253: 2247: 2245: 2239: 2238: 2236: 2235: 2230: 2225: 2220: 2215: 2210: 2205: 2200: 2198:Risk dominance 2195: 2190: 2185: 2180: 2175: 2170: 2165: 2160: 2155: 2150: 2145: 2140: 2135: 2130: 2125: 2120: 2115: 2109: 2107: 2097: 2096: 2094: 2093: 2088: 2083: 2078: 2073: 2068: 2063: 2058: 2053: 2048: 2043: 2041:Graphical game 2038: 2033: 2028: 2023: 2018: 2013: 2008: 2002: 2000: 1996: 1995: 1989: 1987: 1986: 1979: 1972: 1964: 1956: 1955: 1940: 1919: 1892: 1873:(1): 205–227. 1857: 1843:2027.42/147808 1833:10.3982/TE2402 1826:(1): 103–134. 1806: 1797: 1770: 1761: 1742:(4): 167–188. 1722: 1689: 1674: 1667: 1649: 1634: 1619: 1595: 1586: 1573: 1566: 1546: 1539: 1521: 1496: 1495: 1493: 1490: 1489: 1488: 1481: 1478: 1450: 1449: 1446: 1443: 1425:Centipede game 1408: 1405: 1392: 1389: 1372:Main article: 1369: 1366: 1334: 1331: 1329: 1326: 1306:ultimatum game 1299:Centipede game 1294: 1293:Ultimatum game 1291: 1285: 1282: 1281: 1280: 1279: 1278: 1275: 1267:To identify a 1265: 1264: 1263: 1260: 1254: 1253: 1252: 1248: 1245: 1239: 1238: 1237: 1234: 1231: 1221: 1214:extensive form 1200: 1199: 1196: 1193: 1187: 1186: 1183: 1180: 1174: 1173: 1168: 1163: 1159: 1156: 1144: 1143: 1140: 1137: 1131: 1130: 1127: 1124: 1118: 1117: 1112: 1107: 1103: 1100: 1079: 1078: 1075: 1068: 1067: 1064: 1061: 1051:The Terminator 1037: 1034: 1021:extensive form 1010:extensive-form 997: 994: 970: 967: 964: 944: 941: 938: 918: 915: 912: 901: 900: 888: 885: 882: 862: 859: 856: 851: 847: 844: 841: 838: 835: 812: 809: 806: 786: 783: 780: 760: 757: 737: 734: 731: 728: 725: 722: 719: 699: 696: 693: 690: 687: 684: 681: 661: 658: 655: 644: 632: 629: 626: 606: 603: 600: 595: 591: 588: 585: 582: 579: 556: 553: 533: 530: 510: 507: 487: 484: 481: 478: 475: 472: 469: 449: 446: 443: 440: 437: 434: 431: 411: 408: 405: 394: 382: 379: 359: 356: 336: 333: 313: 310: 307: 283: 280: 277: 242: 239: 219: 216: 192: 172: 169: 166: 163: 160: 157: 154: 151: 148: 145: 142: 139: 136: 124: 121: 119: 116: 90:decision maker 49:, a method of 15: 13: 10: 9: 6: 4: 3: 2: 3066: 3055: 3052: 3050: 3047: 3045: 3042: 3041: 3039: 3024: 3021: 3019: 3016: 3014: 3011: 3009: 3006: 3004: 3001: 2999: 2996: 2994: 2991: 2989: 2986: 2984: 2981: 2979: 2976: 2974: 2971: 2970: 2968: 2966:Miscellaneous 2964: 2958: 2955: 2953: 2950: 2948: 2945: 2943: 2940: 2938: 2935: 2933: 2930: 2929: 2927: 2923: 2917: 2914: 2912: 2909: 2907: 2904: 2902: 2901:Samuel Bowles 2899: 2897: 2896:Roger Myerson 2894: 2892: 2889: 2887: 2886:Robert Aumann 2884: 2882: 2879: 2877: 2874: 2872: 2869: 2867: 2864: 2862: 2859: 2857: 2854: 2852: 2849: 2847: 2844: 2842: 2841:Lloyd Shapley 2839: 2837: 2834: 2832: 2829: 2827: 2826:Kenneth Arrow 2824: 2822: 2819: 2817: 2814: 2812: 2809: 2807: 2806:John Harsanyi 2804: 2802: 2799: 2797: 2794: 2792: 2789: 2787: 2784: 2782: 2779: 2777: 2776:Herbert Simon 2774: 2772: 2769: 2767: 2764: 2762: 2759: 2757: 2754: 2752: 2749: 2747: 2744: 2742: 2739: 2737: 2734: 2732: 2729: 2727: 2724: 2722: 2719: 2717: 2714: 2713: 2711: 2705: 2699: 2696: 2694: 2691: 2689: 2686: 2684: 2681: 2679: 2676: 2674: 2671: 2669: 2666: 2664: 2661: 2659: 2656: 2655: 2653: 2649: 2643: 2640: 2638: 2635: 2633: 2630: 2628: 2625: 2623: 2620: 2618: 2615: 2613: 2610: 2608: 2605: 2603: 2600: 2598: 2595: 2593: 2590: 2588: 2585: 2583: 2580: 2578: 2577:Fair division 2575: 2573: 2570: 2568: 2565: 2563: 2560: 2558: 2555: 2553: 2552:Dictator game 2550: 2548: 2545: 2543: 2540: 2538: 2535: 2533: 2530: 2528: 2525: 2523: 2520: 2518: 2515: 2513: 2510: 2508: 2505: 2503: 2500: 2498: 2495: 2493: 2490: 2488: 2485: 2483: 2480: 2478: 2475: 2473: 2470: 2468: 2465: 2463: 2460: 2458: 2455: 2453: 2450: 2448: 2445: 2443: 2440: 2439: 2437: 2435: 2431: 2425: 2424:Zero-sum game 2422: 2420: 2417: 2415: 2412: 2410: 2407: 2405: 2402: 2400: 2397: 2395: 2394:Repeated game 2392: 2390: 2387: 2385: 2382: 2380: 2377: 2375: 2373: 2369: 2367: 2364: 2362: 2359: 2357: 2354: 2352: 2349: 2347: 2344: 2343: 2341: 2339: 2333: 2327: 2324: 2322: 2319: 2317: 2314: 2312: 2311:Pure strategy 2309: 2307: 2304: 2302: 2299: 2297: 2294: 2292: 2289: 2287: 2284: 2282: 2279: 2277: 2276:De-escalation 2274: 2272: 2269: 2267: 2264: 2262: 2259: 2257: 2254: 2252: 2249: 2248: 2246: 2244: 2240: 2234: 2231: 2229: 2226: 2224: 2221: 2219: 2218:Shapley value 2216: 2214: 2211: 2209: 2206: 2204: 2201: 2199: 2196: 2194: 2191: 2189: 2186: 2184: 2181: 2179: 2176: 2174: 2171: 2169: 2166: 2164: 2161: 2159: 2156: 2154: 2151: 2149: 2146: 2144: 2141: 2139: 2136: 2134: 2131: 2129: 2126: 2124: 2121: 2119: 2116: 2114: 2111: 2110: 2108: 2106: 2102: 2098: 2092: 2089: 2087: 2086:Succinct game 2084: 2082: 2079: 2077: 2074: 2072: 2069: 2067: 2064: 2062: 2059: 2057: 2054: 2052: 2049: 2047: 2044: 2042: 2039: 2037: 2034: 2032: 2029: 2027: 2024: 2022: 2019: 2017: 2014: 2012: 2009: 2007: 2004: 2003: 2001: 1997: 1993: 1985: 1980: 1978: 1973: 1971: 1966: 1965: 1962: 1951: 1944: 1941: 1935: 1930: 1923: 1920: 1915: 1911: 1907: 1903: 1896: 1893: 1888: 1884: 1880: 1876: 1872: 1868: 1861: 1858: 1853: 1849: 1844: 1839: 1834: 1829: 1825: 1821: 1817: 1810: 1807: 1801: 1798: 1793: 1789: 1785: 1781: 1774: 1771: 1765: 1762: 1757: 1753: 1749: 1745: 1741: 1737: 1733: 1726: 1723: 1717: 1712: 1708: 1704: 1700: 1693: 1690: 1685: 1678: 1675: 1670: 1664: 1660: 1653: 1650: 1645: 1638: 1635: 1630: 1623: 1620: 1608: 1607: 1599: 1596: 1590: 1587: 1583: 1577: 1574: 1569: 1563: 1560:. MIT Press. 1559: 1558: 1550: 1547: 1542: 1536: 1532: 1525: 1522: 1511: 1507: 1501: 1498: 1491: 1487: 1484: 1483: 1479: 1477: 1475: 1471: 1465: 1461: 1457: 1455: 1447: 1444: 1441: 1440: 1439: 1436: 1434: 1430: 1426: 1417: 1413: 1406: 1404: 1402: 1398: 1390: 1388: 1385: 1381: 1375: 1367: 1365: 1362: 1356: 1353: 1347: 1344: 1340: 1332: 1327: 1325: 1321: 1319: 1318:Colin Camerer 1313: 1309: 1307: 1300: 1292: 1290: 1283: 1276: 1273: 1272: 1270: 1266: 1261: 1258: 1257: 1255: 1249: 1246: 1243: 1242: 1240: 1235: 1232: 1229: 1228: 1226: 1222: 1219: 1218: 1217: 1215: 1206: 1197: 1194: 1192: 1189: 1188: 1184: 1181: 1179: 1176: 1175: 1172: 1169: 1167: 1164: 1155: 1154: 1151: 1141: 1138: 1136: 1133: 1132: 1128: 1125: 1123: 1120: 1119: 1116: 1113: 1111: 1108: 1099: 1098: 1095: 1090: 1088: 1084: 1076: 1073: 1072: 1071: 1065: 1062: 1059: 1058: 1053: 1052: 1047: 1046: 1045: 1043: 1035: 1033: 1030: 1026: 1022: 1018: 1013: 1011: 1007: 1003: 995: 993: 991: 990:Search theory 987: 982: 968: 965: 962: 942: 939: 936: 916: 913: 910: 886: 883: 880: 860: 854: 849: 845: 839: 836: 810: 807: 804: 784: 781: 778: 758: 735: 729: 726: 720: 717: 697: 691: 688: 682: 679: 659: 656: 653: 645: 630: 627: 624: 604: 598: 593: 589: 583: 580: 554: 531: 508: 485: 479: 476: 470: 467: 447: 441: 438: 432: 429: 409: 406: 403: 395: 380: 357: 334: 311: 308: 305: 297: 296: 295: 281: 278: 275: 266: 264: 260: 259:interest rate 254: 240: 217: 206: 190: 170: 167: 164: 161: 158: 155: 152: 149: 146: 143: 140: 137: 134: 122: 117: 115: 113: 112: 107: 103: 99: 95: 91: 87: 83: 79: 74: 72: 68: 64: 60: 56: 52: 48: 43: 41: 37: 36:Arthur Cayley 32: 28: 22: 2871:Peyton Young 2866:Paul Milgrom 2781:HervĂ© Moulin 2721:Amos Tversky 2663:Folk theorem 2374:-player game 2371: 2296:Grim trigger 2255: 1943: 1922: 1905: 1901: 1895: 1870: 1866: 1860: 1823: 1819: 1809: 1800: 1783: 1779: 1773: 1764: 1739: 1735: 1725: 1706: 1702: 1692: 1683: 1677: 1658: 1652: 1643: 1637: 1628: 1622: 1611:. Retrieved 1605: 1598: 1589: 1576: 1556: 1549: 1530: 1524: 1514:, retrieved 1509: 1500: 1466: 1462: 1458: 1451: 1437: 1422: 1410: 1394: 1377: 1357: 1348: 1339:dynamic game 1336: 1322: 1314: 1310: 1302: 1287: 1211: 1190: 1177: 1170: 1165: 1149: 1134: 1121: 1114: 1109: 1093: 1080: 1069: 1055: 1049: 1039: 1014: 999: 983: 902: 267: 255: 126: 109: 75: 44: 26: 25: 3049:Game theory 2988:Coopetition 2791:Jean Tirole 2786:John Conway 2766:Eric Maskin 2562:Blotto game 2547:Pirate game 2356:Global game 2326:Tit for tat 2261:Bid shading 2251:Appeasement 2101:Equilibrium 2081:Solved game 2016:Determinacy 1999:Definitions 1992:game theory 1786:(1): 6–19. 1709:(1): 9–24. 1510:Game Theory 1284:Limitations 1178:Go to Movie 1166:Go to Movie 1087:normal-form 1002:game theory 996:Game theory 78:game theory 3038:Categories 2632:Trust game 2617:Kuhn poker 2286:Escalation 2281:Deterrence 2271:Cheap talk 2243:Strategies 2061:Preference 1990:Topics of 1613:2023-11-25 1516:2024-04-04 1297:See also: 1135:Terminator 1115:Terminator 1085:game. The 265:of money. 183:. At each 2816:John Nash 2522:Stag hunt 2266:Collusion 1929:CiteSeerX 1908:: 31–43. 1361:price war 1328:Economics 1191:Stay Home 1171:Stay Home 1006:game tree 858:$ 843:$ 834:$ 756:$ 733:$ 724:$ 721:× 695:$ 686:$ 683:× 602:$ 587:$ 578:$ 552:$ 529:$ 506:$ 483:$ 474:$ 471:× 445:$ 436:$ 433:× 378:$ 355:$ 332:$ 238:$ 215:$ 2957:Lazy SMP 2651:Theorems 2602:Deadlock 2457:Checkers 2338:of games 2105:concepts 1887:23565130 1480:See also 1397:rational 1343:monopoly 1225:subgames 1161:Player 1 1157:Player 2 1105:Player 1 1101:Player 2 1025:subgames 106:zero-sum 31:sequence 2709:figures 2492:Chicken 2346:Auction 2336:Classes 1852:9053484 1756:2138470 1486:Minimax 1384:paradox 1251:movie." 1198:-2, -2 1150:Stage 2 1094:Stage 1 94:players 1931:  1885:  1850:  1754:  1665:  1564:  1537:  1195:-2, 4 1185:4, -2 1029:vector 205:salary 2447:Chess 2434:Games 1883:S2CID 1848:S2CID 1752:JSTOR 1492:Notes 1382:is a 1182:6, 6 1142:5, 3 1139:1, 1 1129:0, 0 1126:3, 5 1122:Joker 1110:Joker 1057:Joker 2128:Core 1663:ISBN 1562:ISBN 1535:ISBN 1378:The 1212:The 100:and 61:and 2707:Key 1910:doi 1906:161 1875:doi 1838:hdl 1828:doi 1788:doi 1744:doi 1711:doi 1000:In 929:or 861:144 837:200 736:132 698:300 689:100 646:At 581:100 555:100 448:200 439:100 396:At 335:100 298:At 218:100 207:of 84:in 76:In 45:In 3040:: 2442:Go 1904:. 1881:. 1871:79 1869:. 1846:. 1836:. 1824:14 1822:. 1818:. 1782:. 1750:. 1740:11 1738:. 1734:. 1707:50 1705:. 1701:. 1508:, 1435:. 1403:. 1337:A 943:10 846:88 727:44 605:72 590:44 532:44 486:88 477:44 358:44 312:10 294:. 282:10 241:44 171:10 73:. 42:. 2372:n 1983:e 1976:t 1969:v 1952:. 1937:. 1916:. 1912:: 1889:. 1877:: 1854:. 1840:: 1830:: 1794:. 1790:: 1784:8 1758:. 1746:: 1719:. 1713:: 1671:. 1616:. 1570:. 1543:. 1060:. 969:8 966:= 963:t 940:= 937:t 917:9 914:= 911:t 887:8 884:= 881:t 855:= 850:2 840:+ 811:9 808:= 805:t 785:9 782:= 779:t 759:0 730:= 718:3 692:= 680:3 660:8 657:= 654:t 631:9 628:= 625:t 599:= 594:2 584:+ 509:0 480:= 468:2 442:= 430:2 410:9 407:= 404:t 381:0 309:= 306:t 279:= 276:t 191:t 168:, 165:. 162:. 159:. 156:, 153:3 150:, 147:2 144:, 141:1 138:= 135:t 23:.

Index

Backpropagation
sequence
Arthur Cayley
secretary problem
dynamic programming
mathematical optimization
Bellman equation
automated planning and scheduling
automated theorem proving
backward chaining
retrograde analysis
game theory
subgame perfect equilibria
sequential games
decision maker
players
John von Neumann
Oskar Morgenstern
zero-sum
Theory of Games and Economic Behaviour
salary
interest rate
marginal utility
optimal stopping
Search theory
game theory
game tree
extensive-form
subgame perfect equilibrium
extensive form

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