Knowledge (XXG)

Barcode Battler

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104:. Upon starting the game, the player must swipe a barcode representing a player. The game uses barcodes to create a character for the player to use. Not all barcodes work as players; instead some represent enemies or powerups. Because of the ubiquity of barcodes in daily life, players were encouraged to go beyond the barcodes provided with the game itself and to experiment to find their own barcode monsters and powerups from everyday products like food and cleaning products. 27: 874: 233:
Some time in 1992/1993, Epoch released the Barcode Battler II across the world, under the name of Barcode Battler. Essentially, the worldwide release differed from the Japanese model in only the design of the LCD screen — it had an English interface instead of a Japanese one. It still had the output
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It featured an extended single player mode, a wider variety of game elements, and an output port designed with interface capabilities - a feature that Nintendo took advantage of in licensing the Barcode Battler II Interface unit. The BBII Interface allowed the Barcode Battler to be attached to the
127:, to which it bore some superficial similarities. By comparison, the gameplay of the Barcode Battler was repetitive and featured no graphics, sound effects or controls, and was quickly forgotten by the general gaming public. 107:
Once the game itself is started, the characters "battle" against each other. The characters' statistics were applied to an algorithm containing a random number generator to determine the outcome of each round in the fight.
250:, Epoch designed a number of games for the Famicom and Super Famicom that required the use of the Barcode Battler II and BBII Interface to play or to enjoy enhanced functions. These games included: 116:
The Barcode Battler was very popular in Japan—the idea of experimenting with and collecting barcodes to find out what they would equate to in the gaming world fired the imaginations of many people.
146:, has shown that there is now an interest in the market. The Barcode Battler grew in popularity in Japan so much that special edition cards were created. These cards were characters from 230:. The functionality of the Barcode Battler II while on this connection was purely as a barcode reader and the gameplay depended on the game cartridge in the machine it was connected to. 358:
A manga was produced to promote the Barcode Battler, called "Barcode Fighter". Five volumes were produced between April 1992 and June 1994, and were later reprinted into two volumes.
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port, but no games support it outside of Japanese releases. Also, the artwork on the manuals and barcode cards differed to suit the Western gaming audience.
776: 1585: 274: 154:, and many others. They had their own barcodes and unique stats and powers. Nintendo-licensed special edition cards were produced for both the 312: 1580: 898: 1590: 321: 215: 57: 1353: 721: 696: 671: 1575: 961: 891: 1544: 1348: 1595: 211: 816: 1007: 878: 372: 329: 297: 1565: 784: 1539: 650: 345: 86: 1466: 989: 178: 1517: 1384: 914: 367: 47: 1281: 1258: 1100: 424: 94: 1156: 984: 162: 1507: 1451: 1394: 1358: 1168: 1296: 1118: 1062: 938: 441: 416: 377: 227: 183: 155: 131: 751: 200:
The popularity of the Barcode Battler was such that in 1992, a follow-up handheld called the
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Outside Japan, it was a massive flop; it was hyped up, and sold in shops alongside the
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The console at retail was supplied with a number of cards, each of which had a
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series. Other special edition versions were commissioned by
134:, as well as barcode games in arcades in the UK such as 266:
Barcode Battler Senki: Super Senshi Shutsugeki Seyo!
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Jitsumei Han 638:Conveni Wars Barcode Battler Manuals バーコードバトラー 599: 586: 573: 560: 547: 534: 521: 508: 495: 482: 469: 456: 290:Doraemon 2: Nobita's Great Adventure Toys Land 899: 242:Due to the professional relationship between 8: 19: 752:"Conveni Wars Barcode Battler II Interface" 1322: 906: 892: 884: 810: 808: 806: 804: 802: 25: 18: 722:"Conveni Wars Barcode Battler II boxart" 305:Doraemon 3: Nobita and the Jewel of Time 623:Conveni Barcode Battler box translation 615: 409: 821:Combat King's Barcode Battler Website 756:Combat King's Barcode Battler Website 726:Combat King's Barcode Battler Website 7: 1571:Discontinued handheld game consoles 322:The Amazing Spider-Man: Lethal Foes 783:. Gamers Graveyard. Archived from 651:"Handheld Classics: Retro Roundup" 313:Lupin III: Densetsu no Hihō wo Oe! 16:Handheld game console by Epoch Co. 14: 872: 1586:Video games developed in Japan 847:"『バーコードファイター 上・下(小野敏洋)』 販売ページ" 222:allows for interfacing of the 1: 653:. Pocket Gamer. 12 March 2009 338:Donald Duck no Mahō no Bōshi 1581:Products introduced in 1991 1349:Children's Discovery System 640:. Epoch, Co. pp.1-14. 1991. 429: 1612: 1591:Video games using barcodes 1008:Epoch Game Pocket Computer 373:Epoch Game Pocket Computer 1535: 600: 587: 574: 561: 548: 535: 522: 509: 496: 483: 470: 457: 445: 420: 398:§ Monster generation 24: 817:"Barcode Battler: Games" 346:Alice no Paint Adventure 1319:Other handheld consoles 781:The Nintendo Repository 777:"Super Barcode Battler" 471:バーコードバトラー戦記 スーパー戦士出撃せよ! 1576:Handheld game consoles 1467:Nvidia Shield Portable 915:Handheld game consoles 881:at Wikimedia Commons 368:List of barcode games 87:handheld game console 48:Handheld game console 1596:Comics based on toys 1282:PlayStation Portable 1259:Neo Geo Pocket Color 962:Design Master Senshi 510:ドラえもん2 のび太のトイズランド大冒険 732:on 17 February 2014 703:on January 14, 2009 678:on January 13, 2009 497:はた山ハッチのパロ野球ニュース!実名版 163:The Legend of Zelda 152:The Legend of Zelda 21: 1395:Watara Supervision 1359:Romtec Colorvision 697:"Zelda Card Image" 672:"Mario Card Image" 625:. 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Index


Epoch Co.
Handheld game console
Handheld LCD game
handheld game console
Epoch Co.
1991
barcode
Game Boy
Game Gear
e-Reader
Dinosaur King
Love and Berry
Mario
The Legend of Zelda
Falcom
Lord Monarch
Dragon Slayer
NTV
Doraemon
Famicom
Super Famicom
Game Boy Player
GameCube
e-Reader
Epoch Co.
Nintendo
Barcode World
Dragon Slayer II
J-League '94

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