347:(AI) also was of high quality. Enemy aircraft would twist, turn, jink and realistically evade enemy fire. The performance characteristics of the various aircraft were realistically modeled so that, for example, the more nimble Japanese Zeros were very good at outmaneuvering U.S. fighters such as the F4F Wildcat.
428:
very favorably reviewed the game, citing its graphics, historical accuracy, and innovative replay feature, giving the player a free-roaming camera with which to view the action. The magazine later awarded the game as "Action Game of the Year", reiterating those praises, a 1991 survey in the magazine
318:
manual includes details
Fighter Tactics instructions, such as deflection shooting or how to perform overhead approaches from the same or the opposite course. Mission types included escorting bombers as well as fighter interceptions, which were generally quite challenging and gave a great view of the
310:
has a cockpit view, switchable with the keypad for a look around the aircraft. Instruments are few: airspeed, altimeter, bank and pitch, fuel, rate-of-climb, RPM, compass and indicators for fuel and engine/airframe damage. The cockpit also had levers for landing gear, speed brakes (if equipped) and
445:
just for its extensive manual. It's 127 pages of history, tactics, theory and aviation lore and includes fold-out maps of the battles in which you can fly. It's truly a spectacular production and almost worth the price of the game by itself." The game was also well received by the reviewers of
302:
Each mission started with a briefing, giving the pilot a general outline of what was needed to do. In a departure from the usual flight-sim standards requiring players to perform take offs and landings, Battlehawks 1942 allowed players to get immediately into the action.
32:
340:(so-called) 3D engine, which is based on bitmaps which are rotated and scaled depending on the player's view. Muzzle flashes and tracers were present, the aircraft took hits and caught fire, smoked or exploded with the pilot bailing out with a parachute.
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In each of these battles, the player can experience the same situation from the U.S. side or the
Japanese side of the battle. The player can fly authentic aircraft of the era such as
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on the
Japanese side. Realism settings such as invincibility, unlimited ammo and unlimited fuel, starting altitude and the caliber of the opposition pilots were present, so
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There are also dive-bombing and torpedo-bombing missions on both sides. Dive-bomber and torpedo-bomber tactics were also discussed in the manual.
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also praised the game's graphics, accuracy, and replay, and also cited its unpredictable enemies as a virtue. According to the review in
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481:, I overheard two people talking over my shoulder about the game I was working on. Imagine my surprise when I turned around and saw
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discussing it and learning further that Steven
Spielberg was playing and enjoying it. He was an early video game convert."
187:
163:
537:
198:
Pacific air war theatre, and was the first of
Lucasfilm Games' trilogy of World War II flight simulations, followed by
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would find themselves often vastly outnumbered in a desperate attempt to save their carriers from waves of
Japanese
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of strategy and war games gave it four stars out of five, and a 1993 survey gave the game three stars.
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612:"Computer Strategy and Wargames: The 1900–1950 Epoch / Part I (A-L) of an Annotated Paiktography"
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515:
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448:
359:
111:
99:
222:, who commanded the dive bomber squadron that sank two Japanese aircraft carriers during the
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989), "The Role of
Computers",
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diversity of the missions that were flown in the
Pacific in 1942. Allied players flying
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238:, the player can participate in four pivotal naval battles of the Pacific war:
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Excellent pilots achieved promotions and several medals in
Battlehawks (
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told him at an industry conference that he had reverse-engineered
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538:"LucasArts Entertainment Company | 20th Anniversary"
374:- if the player's own aircraft received severe hits, the
441:, "if you're an aviation enthusiast at all, you'll want
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Sipe, Russell (November 1988), "IBM is my Co-Pilot",
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Part One: The Early Years, 1982 - 1989 (2006-04-28).
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Pacific theater air combat simulation successors of
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473:. Holland said: "Many years ago, while working at
214:includes a 100-page illustrated overview of the
764:https://spotlightongames.com/list/reviews.html
8:
561:: CS1 maint: numeric names: authors list (
218:. The preface to the manual was written by
847:World War II flight simulation video games
842:Video games developed in the United States
639:"Brooks' Book of Wargames: 1900-1950, A-P"
30:
21:
693:, Vol. 4, No. 4, November 1989, page 44.
528:
500:Isaac Asimov's Science Fiction Magazine
452:, where it was given 5 out of 5 stars.
336:The graphics throughout the game use a
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7:
637:Brooks, M. Evan (September 1993).
14:
610:Brooks, M. Evan (November 1991).
455:According to the game's designer
306:As with most flight simulators,
265:Battle of the Santa Cruz Islands
210:(1991). The 127-page manual for
207:Secret Weapons of the Luftwaffe
467:to create the game engine for
258:Battle of the Eastern Solomons
1:
188:combat flight simulation game
737:"Asimov's v13n06 (1989 06)"
593:"Game of the Year Awards",
863:
664:Guerra, Bob (April 1989).
837:Single-player video games
751:"Jeux & stratégie 58"
723:December 9, 2006, at the
599:, p. 8, October 1989
394:1942: The Pacific Air War
29:
345:artificial intelligence
277:Douglas SBD Dauntlesses
244:Battle of the Coral Sea
164:Combat flight simulator
793:at Amiga Hall of Light
186:is a naval air combat
643:Computer Gaming World
616:Computer Gaming World
596:Computer Gaming World
579:Computer Gaming World
425:Computer Gaming World
283:on the U.S. side and
508:Jeux & Stratégie
321:Grumman F4F Wildcats
293:Nakajima B5N "Kates"
285:Mitsubishi A6M Zeros
281:Grumman TBF Avengers
273:Grumman F4F Wildcats
260:(August 23–25, 1942)
190:released in 1988 by
544:on January 27, 2007
516:Fire & Movement
388:Aces of the Pacific
220:Richard Halsey Best
194:. It is set in the
119:Richard Halsey Best
666:"Battlehawks 1942"
299:was customizable.
267:(October 26, 1942)
797:The Legacy museum
201:Their Finest Hour
179:
178:
92:Lawrence Holland
854:
812:1988 video games
790:Battlehawks 1942
779:Battlehawks 1942
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582:, pp. 32–33
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540:. Archived from
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503:v13 n6 (1989 06)
483:Steven Spielberg
479:Battlehawks 1942
465:Battlehawks 1942
457:Lawrence Holland
443:Battlehawks 1942
412:Pacific Fighters
316:Battlehawks 1942
289:Aichi D3A "Vals"
253:(June 4–5, 1942)
251:Battle of Midway
236:Battlehawks 1942
224:Battle of Midway
212:Battlehawks 1942
183:Battlehawks 1942
81:Lawrence Holland
34:
25:Battlehawks 1942
22:
862:
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832:LucasArts games
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725:Wayback Machine
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475:Skywalker ranch
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246:(May 4–8, 1942)
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192:Lucasfilm Games
121:
117:
105:
93:
57:Lucasfilm Games
20:
19:1988 video game
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16:1988 video game
12:
11:
5:
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822:Atari ST games
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772:External links
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768:
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728:
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691:STart Magazine
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470:Wing Commander
420:
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400:Pacific Strike
378:was awarded).
372:Medal of Honor
330:dive bombers.
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718:Larry Holland
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707:(142): 42–51.
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645:. p. 118
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618:. p. 138
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461:Chris Roberts
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174:Single-player
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122:Noah Falstein
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116:Victor Cross
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94:Michael Breen
91:
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88:Programmer(s)
85:
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69:Noah Falstein
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45:Totally Games
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674:. Retrieved
672:. p. 63
669:
659:
647:. Retrieved
642:
632:
620:. Retrieved
615:
605:
594:
588:
577:
571:
546:. Retrieved
542:the original
531:
514:
506:
498:
487:George Lucas
478:
468:
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454:
447:
442:
436:
430:
423:
422:
410:
409:(1997), and
404:
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386:
382:
380:
376:Purple Heart
349:
342:
338:sprite-based
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332:
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307:
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301:
296:
270:
235:
233:
211:
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199:
196:World War II
182:
181:
180:
104:Ken Macklin
52:Publisher(s)
40:Developer(s)
817:Amiga games
753:. May 1989.
676:11 November
622:18 November
383:Battlehawks
364:Silver Star
360:Bronze Star
308:Battlehawks
297:Battlehawks
216:Pacific War
204:(1989) and
128:Platform(s)
76:Designer(s)
64:Producer(s)
806:Categories
548:2013-11-17
524:References
368:Navy Cross
827:DOS games
784:MobyGames
419:Reception
385:include:
352:Air Medal
325:Aichi D3A
112:Writer(s)
100:Artist(s)
721:Archived
670:Compute!
557:cite web
432:Compute!
415:(2004).
406:WarBirds
403:(1994),
397:(1994),
391:(1992),
370:and the
230:Gameplay
159:Genre(s)
150:October
141:Atari ST
649:30 July
493:Reviews
311:flaps.
170:Mode(s)
147:Release
705:Dragon
449:Dragon
343:Enemy
133:MS-DOS
438:STart
137:Amiga
678:2013
651:2014
624:2013
563:link
485:and
314:The
291:and
279:and
263:The
256:The
249:The
242:The
152:1988
782:at
519:#76
511:#58
477:on
356:DFC
328:Val
234:In
808::
668:.
641:.
614:.
559:}}
555:{{
459:,
366:,
362:,
358:,
354:,
287:,
275:,
226:.
139:,
135:,
739:.
680:.
653:.
626:.
565:)
551:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.