Knowledge (XXG)

Beats (video game)

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note will result in the point multiplier to decrease. Additionally, glowing symbols occasionally appear, and correctly hitting these notes will fill an "overdrive meter" on the left side of the screen. Once the overdrive meter is full, the player can activate "overdrive mode" which doubles the score multiplier temporarily. However, while in overdrive mode, symbols will travel diagonally and glide in from off angles instead of their normally vertical (center target) or horizontal (left & right targets) flight paths.
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button presses to and are identified by the four PlayStation face buttons: circle, "x", square, and triangle. These notes are generated based on the rhythm of the music using a beat tracking algorithm. While often occurring on the beat, notes can also occur off the beat at times. Tracks with greater emphasis on
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During the game, three stationary targets, or landing points, (just one in Novice mode) are spaced evenly at the center of the screen. Symbols appear from off the screen and glide towards these targets in rhythm with the music. The symbols represent notes that players are meant to synchronize their
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The objective of the game is to hit the corresponding face button as each note glides onto its landing point. The better the player's timing, the more points are given for that button press. Point multipliers are also awarded for successive correct inputs; hitting an incorrect button or missing a
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gave the game a score of 7.0, and were impressed by the "sheer number of visualizations" on offer, but noted that despite the ability to import the player's own music, "the first five minutes of the game are just about the same as the next five hours".
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automatically loads the track titles and artist names of the songs it finds on the user's PSP. However, the game will only read up to 127 tracks for the user to choose from. There is as yet no explanation from
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for this limitation, nor is it obvious how the game determines which 127 tracks are loaded from the library. (What is known is that the game loads the same set of tracks from the user's
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In addition to downloading music from the Internet, users may also use their own music to play along to in the My Music Challenge mode.
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that play in the background in sync with the music and player actions as well as a variety of themes for the user interface.
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This article is about the 2007 video game. For other video game topics, see
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handheld gaming system. It was released in 2007 at the
331:"Beats Review - PlayStation Portable Review - at IGN" 119: 107: 78: 66: 54: 42: 28: 298:"PlayStation.com - PlayStation Portable - Beats" 203:, allowing players to make and record their own 8: 425:Video games developed in the United Kingdom 188:, generate the best in-game beat patterns. 34: 25: 324: 322: 289: 430:Video games scored by Alastair Lindsay 136:is a rhythm-based video game for the 7: 420:Sony Interactive Entertainment games 337:from the original on 7 January 2010 180:songs with a strong, well-defined 14: 410:PlayStation Portable-only games 1: 242:also comes with 70 different 214:from the game and from other 199:includes a lightweight music 304:. 2007-12-06. Archived from 446: 405:PlayStation Portable games 333:. IGN Entertainment, Inc. 329:Bishop, Sam (2007-12-10). 15: 415:Single-player video games 400:PlayStation Network games 33: 278:Frequency (video game) 168:directory each time.) 390:Music generated games 250:Release and reception 18:Beat (disambiguation) 141:PlayStation Portable 73:PlayStation Portable 385:London Studio games 268:Phase (video game) 395:Music video games 145:PlayStation Store 129: 128: 91:November 20, 2007 437: 380:2007 video games 346: 345: 343: 342: 326: 317: 316: 314: 313: 308:on June 16, 2009 294: 218:titles, such as 114:Music video game 100:December 6, 2007 99: 90: 38: 26: 445: 444: 440: 439: 438: 436: 435: 434: 370: 369: 355: 350: 349: 340: 338: 328: 327: 320: 311: 309: 296: 295: 291: 286: 264: 252: 167: 153: 103: 94: 85: 24: 23:2007 video game 21: 12: 11: 5: 443: 441: 433: 432: 427: 422: 417: 412: 407: 402: 397: 392: 387: 382: 372: 371: 368: 367: 354: 353:External links 351: 348: 347: 318: 288: 287: 285: 282: 281: 280: 275: 270: 263: 260: 251: 248: 244:visualizations 227:EyeToy Kinetic 195:Additionally, 165: 152: 149: 127: 126: 121: 117: 116: 111: 105: 104: 102: 101: 92: 82: 80: 76: 75: 70: 64: 63: 58: 52: 51: 46: 40: 39: 31: 30: 22: 13: 10: 9: 6: 4: 3: 2: 442: 431: 428: 426: 423: 421: 418: 416: 413: 411: 408: 406: 403: 401: 398: 396: 393: 391: 388: 386: 383: 381: 378: 377: 375: 366: 362: 361: 357: 356: 352: 336: 332: 325: 323: 319: 307: 303: 299: 293: 290: 283: 279: 276: 274: 271: 269: 266: 265: 261: 259: 256: 249: 247: 245: 241: 237: 235: 234: 229: 228: 223: 222: 217: 213: 210: 206: 202: 198: 193: 189: 187: 183: 179: 176:, especially 175: 169: 163: 158: 150: 148: 146: 142: 139: 135: 134: 125: 124:Single player 122: 118: 115: 112: 110: 106: 97: 93: 88: 84: 83: 81: 77: 74: 71: 69: 65: 62: 59: 57: 53: 50: 49:London Studio 47: 45: 41: 37: 32: 27: 19: 359: 339:. Retrieved 310:. Retrieved 306:the original 292: 253: 239: 238: 231: 225: 221:Team Buddies 219: 209:instrumental 196: 194: 190: 184:or powerful 170: 156: 154: 132: 131: 130: 56:Publisher(s) 44:Developer(s) 151:Description 68:Platform(s) 374:Categories 341:2010-01-19 312:2010-01-18 284:References 186:bass lines 273:AudioSurf 233:Drop Ship 335:Archived 262:See also 109:Genre(s) 205:remixes 120:Mode(s) 79:Release 212:tracks 207:using 178:techno 174:rhythm 166:/MUSIC 360:Beats 240:Beats 201:mixer 197:Beats 157:Beats 133:Beats 29:Beats 302:SCEA 230:and 216:SCEE 182:beat 162:Sony 138:Sony 61:SCEE 365:IGN 363:at 255:IGN 376:: 321:^ 300:. 224:, 147:. 96:NA 87:EU 344:. 315:. 98:: 89:: 20:.

Index

Beat (disambiguation)

Developer(s)
London Studio
Publisher(s)
SCEE
Platform(s)
PlayStation Portable
EU
NA
Genre(s)
Music video game
Single player
Sony
PlayStation Portable
PlayStation Store
Sony
rhythm
techno
beat
bass lines
mixer
remixes
instrumental
tracks
SCEE
Team Buddies
EyeToy Kinetic
Drop Ship
visualizations

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