38:
550:. These devices had a 3D sensor, and moving the device caused the contents to move as if the contents were fixed in place. This interaction could be referred to as “moving to scroll.” Also, if the user moved the device away from their body, they would zoom in; conversely, the device would zoom out if the user pulled the device closer to them.
71:) the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling may take place completely without user intervention (as in film credits) or, on an interactive device, be triggered by
576:
patterns. The control group simply read text on a screen and manually scrolled. The study found that participants preferred to read primarily at the top of the screen, so the screen scrolled down whenever participants’ eyes began to look toward the bottom of the screen. This auto-scrolling caused no
243:
Scrolling can be controlled in other software-dependent ways by a PC mouse. Some scroll wheels can be pressed down, functioning like a button. Depending on the software, this allows both horizontal and vertical scrolling by dragging in the direction desired; when the mouse is moved to the original
314:
and sized to fit the screen width, and scrolled vertically to bring desired content into view. It is possible to display lines too long to fit the display without wrapping, scrolling horizontally to view each entire line. However, this requires inconvenient constant line-by-line scrolling, while
90:
is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed. When frame rate is a limiting factor, one smooth scrolling technique is to blur images during movement that would
289:
of web pages is eliminated, in favor of continuously loading content as the user scrolls down the page. Raskin later expressed regret at the invention, describing it as "one of the first products designed to not simply help a user, but to deliberately keep them online for as long as possible".
568:
analyzed tilting operations as scrolling techniques on small screen interfaces. Users could not only tilt to scroll, but also tilt to select menu items. These techniques proved especially useful for field workers, since they only needed to hold and control the device with one hand.
164:
changed the entire contents of the display one screenful ("page") at a time; this paging mode requires fewer resources than scrolling. Scrolling displays often also support page mode. Typically certain keys or
580:
A undated study occurring during or after 2010 by Dede
Frederick, James Mohler, Mihaela Vorvoreanu, and Ronald Glotzbach noted that parallax scrolling "may cause certain people to experience nausea."
951:
307:
63:
is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text or pictures but moves (
572:
A study from 2013 by Selina
Sharmin, Oleg Špakov, and Kari-Jouko Räihä explored the action of reading text on a screen while the text auto-scrolls based on the user's
326:
normally uses word-wrapping to display as many words in a single line as will fit the width of the screen or window or, for text organised in columns, each column.
212:") on the document, which can then be dragged by clicking on it and moving the mouse as if sliding a large sheet of paper. When this feature is implemented on a
263:
there is often more content than can fit either the width or the height of the screen at a comfortable scale, and scrolling in both directions is necessary.
813:
Purohit, Aditya Kumar; Barclay, Louis; Holzer, Adrian (April 2020). "Designing for
Digital Detox: Making Social Media Less Addictive with Digital Nudges".
633:
228:, in which the scrolling motion of an object continues in a decaying fashion after release of the touch, simulating the appearance of an object with
290:
Usability research suggests infinite scrolling can present an accessibility issue. The lack of stopping cues has been described as a pathway to
613:
word processor used the "diamond" of Ctrl-S/E/D/X to move the cursor left, up, right, and down, and Ctrl-R and Ctrl-C to page up and down.
415:, scrolling of a playing field allows the player to control an object in a large contiguous area. Early examples of this method include
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position, scrolling stops. A few scroll wheels can also be tilted, scrolling horizontally in one direction until released. On
1158:
255:
If any content is too wide to fit on a display, horizontal scrolling is required to view all of it. In applications such as
968:
252:
gesture, done by swiping a finger on the screen vertically in the direction opposite to where the user wants to scroll to.
501:
1093:
Sharmin, Selina; Špakov, Oleg; Räihä, Kari-Jouko (2013-01-01). "Reading on-screen text with gaze-based auto-scrolling".
295:
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Noë, Beryl; Turner, Liam D.; Linden, David E.J.; Allen, Stuart M.; Winkens, Bjorn; Whitaker, Roger M. (October 2019).
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or a keypress and continue without further intervention until a further user action, or be entirely controlled by
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Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (
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31:
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layers (called playfields), which scroll on top of each other at varying rates in order to give an early
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310:, such as most Western languages, text documents longer than will fit on the screen are often displayed
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games with a downward camera angle where players can move up and down in addition to left and right.
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Proceedings of the 9th annual ACM symposium on User interface software and technology - UIST '96
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system that animated pre-loaded sprites over a scrolling background, which became the basis for
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358:. The sole role of these intros was to scroll the text on the screen in an impressive way.
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382:
166:
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Frederick, Dede. "The
Effects of Parallax Scrolling on User Experience in Web Design".
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Extended
Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
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Rekimoto, Jun (1996-01-01). "Tilting operations for small screen interfaces".
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766:"Identifying Indicators of Smartphone Addiction Through User-App Interaction"
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193:, which scrolls the display, often vertically, when rolled; others have
385:, scrolling sideways across the screen, delivering short-form content.
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statistically significant difference in reading speed or performance.
554:
995:"Situated Information Spaces and Spatially Aware Palmtop Computers"
416:
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to transform the information that accompanied their releases into
315:
vertical scrolling is only needed after reading a full screenful.
140:(GUI), user-controlled scrolling is carried out by manipulating a
124:). This was especially common in 8 and 16bit video game consoles.
36:
521:
433:
429:
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367:
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Scrolling is commonly used to display the credits at the end of
1095:
Proceedings of the 2013 Conference on Eye
Tracking South Africa
116:, where an image may be offset as it is displayed, without any
686:"A usability evaluation of Web user interface scrolling types"
232:. An early implementation of such behavior was in the "Star7"
27:
Sliding motion vertically or horizontally over display devices
546:
A 1993 article by George
Fitzmaurice studied spatially aware
744:"I'm so sorry, says inventor of endless online scrolling"
104:
Scrolling is often carried out on a computer by the CPU (
342:, played an important part in the birth of the computer
679:
677:
381:
towards the bottom of the picture for content such as
1097:. ETSA '13. New York, NY, USA: ACM. pp. 24–31.
201:
which allow both vertical and horizontal scrolling.
561:” image analysis utilize this technique nowadays.
460:method was used to indicate moving backgrounds.
204:Some software supports other ways of scrolling.
684:Murano, Pietro; Sharma, Sushil (2020-02-18).
208:has a mode identified by a small hand icon ("
8:
1046:. New York, NY, USA: ACM. pp. 167–168.
1051:
1010:
789:
711:
701:
377:Scrolling is often used in the form of a
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181:are used; earlier computers often used
993:Fitzmaurice, George W. (1993-07-01).
334:Scrolling texts, also referred to as
7:
969:"Gaming's Most Important Evolutions"
534:is a method used in side-scrolling
350:often used their deep knowledge of
152:. Scrolling is often supported by
25:
399:Vertically scrolling video game
510:, which was first featured in
308:languages written horizontally
59:, and other kinetic displays,
1:
502:Nintendo Entertainment System
975:. October 8, 2010. p. 3
952:Making the Famicom a Reality
91:otherwise appear to "jump".
770:Computers in Human Behavior
742:Knowles, Tom (2019-04-27).
419:'s 1974 vertical-scrolling
1195:
1136:Journal of User Experience
392:
270:
175:page up and page down keys
29:
1179:User interface techniques
941:Killer List of Videogames
924:Killer List of Videogames
907:Killer List of Videogames
890:Killer List of Videogames
782:10.1016/j.chb.2019.04.023
564:A 1996 research paper by
395:Side-scrolling video game
413:computer and video games
248:devices, scrolling is a
138:graphical user interface
1103:10.1145/2509315.2509319
823:10.1145/3334480.3382810
158:command line interfaces
144:with a mouse, or using
120:manipulation (see also
112:. Some systems feature
32:Scroll (disambiguation)
703:10.5210/fm.v25i3.10309
296:social media addiction
44:
1159:Television technology
1062:10.1145/237091.237115
1012:10.1145/159544.159566
240:ca. 1991–1992.
57:television production
40:
958:(September 12, 1994)
670:– via YouTube.
496:arcade hardware and
476:in 1979 pioneered a
292:smartphone addiction
169:page up or down; on
154:text user interfaces
30:For other uses, see
524:illusion of depth.
516:, involves several
468:arcade system board
372:television programs
362:Film and television
285:technique, whereby
185:combinations. Some
956:Nikkei Electronics
865:on 9 December 2003
855:"PC Demoscene FAQ"
508:Parallax scrolling
403:Parallax scrolling
352:computer platforms
283:infinite scrolling
267:Infinite scrolling
226:inertial scrolling
162:computer terminals
146:keyboard shortcuts
122:hardware windowing
114:hardware scrolling
110:graphics processor
106:software scrolling
45:
42:Parallax scrolling
1169:Computer graphics
1164:Video game design
548:palmtop computers
456:. Previously the
434:forward-scrolling
421:racing video game
348:software crackers
318:Software such as
218:kinetic scrolling
49:computer displays
16:(Redirected from
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861:. Archived from
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1005:(7): 39–49.
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977:. Retrieved
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884:
879:
867:. Retrieved
863:the original
858:
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773:
769:
759:
749:10 September
747:. Retrieved
737:
727:10 September
725:. Retrieved
693:
690:First Monday
689:
664:. Retrieved
661:"Star7 Demo"
654:
642:. Retrieved
637:
628:
605:
579:
574:eye tracking
571:
566:Jun Rekimoto
563:
559:optical flow
545:
527:
526:
511:
506:
500:such as the
491:
485:
471:
462:
453:
449:
445:
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437:racing games
423:
410:
376:
365:
356:crack intros
344:demo culture
339:
335:
333:
324:web browsers
317:
305:
282:
276:
261:spreadsheets
254:
242:
225:
217:
206:Adobe Reader
203:
195:scroll balls
191:scroll wheel
148:, often the
131:
128:UI paradigms
118:frame buffer
113:
105:
103:
83:
81:
60:
46:
999:Commun. ACM
644:23 February
536:beat 'em up
513:Moon Patrol
493:Donkey Kong
487:Radar Scope
458:flip-screen
389:Video games
379:news ticker
336:scrolltexts
250:multi-touch
246:touchscreen
214:touchscreen
199:tilt wheels
183:control key
73:touchscreen
18:Belt scroll
1153:Categories
979:2011-04-27
973:GamesRadar
902:Moto-Cross
885:Speed Race
713:10642/8218
666:8 February
621:References
552:Smartphone
441:Moto-Cross
425:Speed Race
393:See also:
287:pagination
279:Aza Raskin
271:See also:
224:often use
150:arrow keys
108:) or by a
88:Frame rate
53:filmmaking
1048:CiteSeerX
1021:0001-0782
936:Road Race
841:218483516
776:: 56–65.
722:216020691
590:Flip page
522:pseudo-3D
454:Super Bug
450:Road Race
340:scrollers
277:In 2006,
210:hand tool
179:space bar
142:scrollbar
95:Computing
61:scrolling
1121:18759763
1080:15104495
1029:16997188
800:31582873
634:"Scroll"
611:Wordstar
584:See also
482:Nintendo
473:Galaxian
432:'s 1976
257:graphics
160:. Older
939:at the
922:at the
905:at the
888:at the
791:6686626
555:cameras
542:Studies
312:wrapped
230:inertia
189:have a
177:or the
136:-style
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1027:
1019:
869:6 June
839:
829:
798:
788:
720:
640:. 2009
478:sprite
452:, and
448:) and
405:, and
346:. The
1117:S2CID
1076:S2CID
1025:S2CID
837:S2CID
718:S2CID
696:(3).
597:Notes
557:and “
417:Taito
368:films
330:Demos
132:In a
69:tilts
1142:(2).
1107:ISBN
1066:ISBN
1017:ISSN
919:Fonz
871:2022
827:ISBN
796:PMID
751:2022
729:2022
668:2019
646:2019
490:and
463:The
446:Fonz
430:Sega
407:2.5D
370:and
322:and
302:Text
294:and
259:and
156:and
134:WIMP
65:pans
1099:doi
1058:doi
1007:doi
819:doi
786:PMC
778:doi
708:hdl
698:doi
484:'s
411:In
338:or
306:In
236:of
234:PDA
197:or
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67:or
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