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Rapture (BioShock)

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385:: the 'Rosie' and the 'Bouncer'. Initial drafts of the Rosie model featured it encased in a light atmospheric diving suit with a singular hole for viewing through the helmet, as well as missing its left forearm and hand, replaced with a hook and pulley supported by cables attached to the stump. Later designs restored the arm, adding a rivet gun, heavy oxygen tanks mounted on both shoulders and a squid-like tentacle extending from each shoulder. The completed design remained similar, removing the tentacles and reducing the oxygen tanks to a singular one positioned on its back, angled towards its right shoulder. The Rosie's rivet gun itself went through progressive design improvements, with the intent of making it "more fleshed out and threatening". 518:), the majority of Rapture's population is dead; the few that survive have either become psychotic "Splicers", or survivors that have barricaded themselves from the Splicers. While most of the city's automated systems still operate, large swaths of the city have become flooded, while others have been damaged beyond repair, either as a result of the bloody civil war that tore Rapture apart, or as a consequence of the Splicers' ADAM-induced psychotic episodes. ADAM harvesting Little Sisters, accompanied by their Big Daddy protectors, continue to wander Rapture during the player's experiences in the city. 499:, discovered that ADAM could be mass-produced by implanting the sea slug in the stomachs of young orphaned girls, who came to be known as "Little Sisters". The implantation process only worked on female children for an unknown reason. As Rapture began to fall into social chaos, in part due to the mental instability that came about from increased ADAM use, the Little Sisters were mentally reconditioned to extract ADAM from the dead and recycle it. In order to protect the girls from ADAM-hungry lunatics, Dr. Suchong generated genetically modified humans in armored 624:(which takes place ten years after the events of the first game), the player takes the role of the first prototype Big Daddy, Subject Delta, as Lamb's plans progress to their final completion to extend The Family to the surface. The destinies of Delta, Lamb, and Eleanor, Lamb's daughter and Delta's original Little Sister, are determined by the player's action during the game, though the endings involve escaping a section of Rapture flooded by Lamb. The fate of Rapture is left open after the completion of the game. 417:, players are given control of Subject Delta, the first Big Daddy to be successfully paired with a Little Sister. The designs wanted it to have a rough-draft appearance and look like a "work in progress", while incorporating elements of the later models. As a result, several concepts were considered, combining the parts of the Rosie and Bouncer models, before the developers settled on an appearance more akin to the former, but retaining the heavy drill of the latter. In the 698: 531: 251: 1993: 217:, designed to maintain the city, and would soon come to serve the purpose of protecting the Little Sisters as they collect ADAM from "Angels", which are dead bodies that harbor significant amounts of ADAM; this takes place eight years after the events of the first game, and while Ryan has been killed, there remain those that vie for the vacuum left in his position of power. 365: 436: 389:
hand-held double hook in the left hand. These were replaced by hand mounted grinders attached to each arm and an added oxygen tank angled over the left shoulder. The weaponry was changed in the finalized design to a heavy drill over the right hand, with an engine and exhaust for it positioned over the right shoulder.
209:, in 1960, a year after the fateful riots, as a man named Jack that has come to Rapture after a plane accident over the mid-Atlantic Ocean where the city was located; during this, the player comes to learn more about Ryan's motives and those that he struggled against to keep the city's ideals until the very end. In 685:(the 1980s) it is unlikely anything was left of Rapture. Though it was never explicitly stated, the Splicers had likely all died and Rapture's buildings had fully collapsed by the 21st century, leaving nothing but a ruined heap of aluminum on the ocean floor where the once shining utopian city stood. 607:, Jack, the player-controlled protagonist, ends up in Rapture after a plane crash in the middle of the ocean leaves him close to the city's bathysphere surface terminus. In the course of the game, it is learned that Jack is Ryan's illegitimate son, and was purposely brought to Rapture to be used as a 475:
doors between neighboring sections to isolate areas from the rest of the city should they ever become flooded. The buildings, both inside and out, feature a distinctive Art Deco design motif, reflecting the era during which they were built (the mid-late 1940s). In addition to living quarters, Rapture
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A third model, dubbed "Slow Pro FUM" by the development team, was excluded from the game. Standing for "slow-moving, projectile-shooting, f'ed-up-melee", this Big Daddy was intended as a slow, ranged type that would center itself and fire a heavy projectile at enemies via a large arm-mounted cannon.
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against the founder by Fontaine/Atlas. When Jack finally meets Ryan, the latter is well aware of Jack's identity and mental conditioning, and orders Jack to kill him, ending his life on his own terms and rejecting the control Fontaine has over his son. Fontaine leaves Jack to die, but he is rescued
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hero 'Atlas'. On New Year's Eve of 1959, Fontaine/Atlas and his ADAM-infused followers began a new revolt against Ryan, targeting a masquerade party hosted by the city-famous Kashmir Restaurant, that spread throughout Rapture. Ryan in turn began splicing his own forces, and his paranoia had reached
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state with no ties to the rest of the world to escape what he saw as increasingly oppressive political, economic, and religious authority on land. The city was fully completed in 1951. Scientific progress flourished in Rapture, leading to rapid developments in engineering and biotechnology, such as
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mounted version. As the designs for the individual types evolved, intricate details of the actual diving suit were worked out piece by piece, using the concept that the suits would be constructed from salvaged parts of the city. Developer Ken Levine noted that with the concept of the gatherers as
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Conceived of early on as a man encased in a diving suit, the Big Daddy was designed to have "that hulking metal feel of an underwater protector, so solid not even a shotgun blast could knock him off his feet." While the concept remained the same of an AI character that protected the "gatherer" AI
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broke out, leaving much of Rapture's population dead. The remaining citizens either became psychotic "Splicers" due to the effects of ADAM, a substance that can alter genetic material, or have barricaded themselves from the Splicers to protect themselves, leaving the city to fail and fall apart
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The Bouncer model of Big Daddy featured it encased in a heavier diving suit than the Rosie, with the helmet more heavily armored and having multiple smaller holes for viewing. Several ideas were considered for weaponry, originally consisting of a wrist mounted fan-blade on the right arm and a
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Though residents were hand-picked for their success on the surface, as time passed, the gap between rich and poor increased. This was exploited by Frank Fontaine, a businessman in charge of the plasmid industry who secretly established an illegal smuggling ring with the outside world while
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Diane: Another New Year's, another night alone. I'm out, and you're stuck in Hephaestus, working. Imagine my surprise. I just guess I'll have another drink… here's a toast to Diane McClintock, silliest girl in Rapture. Silly enough to fall in love with Andrew Ryan, silly enough to
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seizes power in the following decade. In contrast to Ryan's belief of empowering the individual, Lamb's ideals are favoring the collective, and she is able to build "The Family", a cult-like following of the remaining citizens of Rapture to achieve her goals. During the events of
635:, released in 2011. The novel tells the backstory of the creation of Rapture, the underwater city's deterioration, and the civil war following the coming of plasmids. The novel ends shortly before the story in the first BioShock game begins. The novel was originally called 665:
may have information regarding her whereabouts. Throughout the course of the DLC, many details surrounding Atlas' rebellion, the link between Rapture and the floating city of Columbia, and the origin of the bond between Big Daddies and Little Sisters are revealed.
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such a level he was hanging dozens of people, mostly innocent, in Rapture's Apollo Square. As the war disrupted production and supply, every ADAM user in the city eventually went violently insane. By the end of the 1959 revolt, Ryan's utopia had become a
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designers Bill Gardner and Hogarth De La Plante highlighted it as an aspect cut from the game late in development, and one they would have most liked to have kept out of all the cut content for the title.
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simultaneously creating charitable organizations to manipulate the underclass. A violent attempt to overthrow Ryan reportedly killed Fontaine, but the player's experience in
356:. Rapture features a vast number of various artwork, and advertisements for businesses within the city, of which many were inspired by real-world vintage advertisements. 953: 378:
little girls, it allowed the team to explore the protector role of the character and demonstrate it in a way to appeal to a real-world relationship for the player.
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environment outside of increasing oppression by the world's governments and religion. However, the lack of government led to severe wealth disparity, a powerful
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wrote that the city was "a fascinating creation" and that there was something "both wonderful and disturbing" in exploring the ruins of Andrew Ryan's creation.
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features shopping areas, entertainment venues, laboratories, manufacturing plants, medical facilities, and other common services provided by a functional city.
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formally introduced the opponent as the "Rumbler", its weaponry altered to include a rocket launcher and the ability to deploy mini-turrets around an area.
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and other works of utopian and dystopian societies as part of his liberal arts degree. He had also had fascination with the story of
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As described in the games' backstory and through in-game audio recordings, the city of Rapture was envisioned by the
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exacerbated by Ryan's tyrannical methods to maintain control. The masses turned towards political activists like
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When the player experiences the city, roughly one/ten years after the collapse of its society (one year in
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In the power void left by the deaths of Ryan's and Fontaine, a previously disgraced public figure named
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who advocated an uprising of the poor against Ryan and the elite of Rapture; and on the eve of 1959, a
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characters in the title, many ideas were considered for their mobility and execution, including a
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the invention of ADAM, thanks in part to the brilliant scientists that Ryan brought to the city.
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s release, but later returned to their former name). Ken Levine had studied the works of
1589:"Aliens, Avatars, and Andrew Ryan: Representations of Humanity in Science Fiction Games" 328:
where there is the need for a feeling of loss for the horror to be effective. Rapture's
213:, the player takes the role of a "Big Daddy", a heavily modified humanoid in an armored 1432: 444: 319: 314: 697: 530: 348:
also served as inspiration. Shawn Robertson stated that Art Deco fit really well into
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budget, as the finished Art Deco models had large and simple solid shapes and were
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explores a series of events that lead to the Rapture civil war. The story follows
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by Tenenbaum and her Little Sisters, and together they attack and kill Fontaine.
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is set in Rapture on New Year's Eve 1959, a year before the events of the first
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Booth, Paul (2016). Benjamin W.L. Derhy Kurtz, MĂ©lanie Bourdaa (ed.).
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DLC, the player plays as an unknown Alpha Series Big Daddy and in the
1559:"Between Worlds and Stories: Science Fiction and Gameplay Experience" 1008: 480: 345: 174: 1360:
Diane: What… what happened… I'm bleeding… oh, God… what's happening…
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More details about the origins of Rapture are provided in the novel
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Several designs were considered for the Big Daddy during development
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architecture was heavily inspired by the locations and buildings of
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attacks were intended to be just as powerful. In an interview with
434: 394: 363: 902:"Unreal Engine 3 Powers Critical and Commercial Success BioShock" 1733:"The Video Game City Week: Rapture got the monsters it deserved" 1705:"Bioshock and the Uncanny: The City of Rapture as Haunted House" 1757: 1190: 1163: 1136: 977: 692: 525: 245: 487:. Part of the downfall of Rapture was the discovery of ADAM, 483:
for creative individuals to flourish, the city soon became a
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for mankind's greatest artists and thinkers to prosper in a
1753: 1643:. John Wiley & Sons. Propaganda, Lies, and Bullshit in 393:
Despite being designed for range, the developers noted its
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reveals that Fontaine survived, disguising himself as the
768:"The Pressure of 10,000 Leagues: The Social Contract in 226:, which is otherwise set in a different dystopian city, 1712:
Foundation: The International Review of Science Fiction
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BioShock and Philosophy: Irrational Game, Rational Book
1428:"A Brilliant Shooter, Slowed by a Lackluster Narrative" 709: 542: 262: 1686:
Ludonarrative Synchronicity in the 'BioShock' Trilogy
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Rapture is an underwater city with Art Deco designs.
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The Rise of Transtexts: Challenges and Opportunities
853:"The Influence of Literature and Myth in Videogames" 443:
Rapture is an underwater city, located in the north
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Rapture makes a brief appearance near the climax of
1948: 1905: 1886: 1828: 1669:. Routledge. BioShock: Rapture through Transmedia. 968:"BioShock Infinite - BioShock Comparison Interview" 825:"Ken Levine talks BioShock Infinite: Burial at Sea" 109: 99: 94: 84: 74: 62: 32: 1688:. Springer Nature. BioShock: Welcome to Rapture. 1057: 1055: 846: 844: 491:harvested from a previously unknown species of 1031: 1029: 1027: 1025: 637:BioShock: the Rise and Fall of the Ryan Empire 507:. These beings became known as "Big Daddies". 471:", inter-linked by walkways and tunnels, with 467:to its population. The city consists of many " 1769: 1532:"Bioshock: A Critical Historical Perspective" 381:Two versions of the Big Daddy are present in 281:The concept of Rapture was the brainchild of 173:in the mid-late 1940s as a means to create a 8: 1639:McKinnon, Rachel (2015). Luke Cuddy (ed.). 1566:Formats: Revista de Comunicacio Audiovisual 952:: CS1 maint: numeric names: authors list ( 318:. Levine also considered the nature of the 285:, founding member and creative director of 1776: 1762: 1754: 503:, and assigned them to protect a specific 205:The player first experiences Rapture in 1004:"The Origins of BioShock's Vintage Art" 875:"Transcript: Interview With Ken Levine" 746: 455:. It is only accessible by a system of 427:DLC the player plays as Subject Sigma. 141:that is the main setting for the games 1594:. Inter-Displinary.net. Archived from 945: 810: 753: 29: 2034:Fictional elements introduced in 2007 1557:Garin, Manual; Perez, Oliver (2009). 7: 1461:Journal of Gaming and Virtual Worlds 1354:(Sounds of explosions and screaming) 1143:. pp. 33-34. Retrieved on 2008-12-30 54:Screenshot from the 2007 video game 2039:Underwater civilizations in fiction 1977:PlayStation All-Stars Battle Royale 1063:Irrational's Big Daddy - Ken Levine 927:"BEYOND THE SEA: Exploring Rapture" 153:. The city also briefly appears in 25: 1539:Journal for Computer Game Culture 1488:"Bioshock and the Art of Rapture" 851:Perry, Douglass C. (2006-05-17). 238:and on the day of the civil war. 1992: 1991: 1197:. p. 37. Retrieved on 2008-12-30 1170:. p. 39. Retrieved on 2008-12-30 696: 561:Rapture was formally founded on 529: 249: 48: 1242:from the original on 2012-02-03 1207:Bonus Round: Episode 10, part 2 984:from the original on 2021-12-15 189:, which turned the city into a 1453:"The battle for Galt's Gulch: 1426:Herold, Charles (2007-08-30). 1400:Onyett, Charles (2007-08-16). 479:Though Rapture was built as a 1: 1731:Gohil, Vivek (May 25, 2022). 1530:Weiss, Matthew Jason (2008). 1486:Tavinor, Grant (April 2009). 1061:Gillen, Kieron (2007-08-31). 900:Gaudiosi, John (2007-08-21). 873:Musgrove, Mike (2007-09-14). 1970:Will the Circle Be Unbroken? 1684:Reblin-Renshaw, Lyz (2020). 1002:Neltz, András (2015-01-30). 823:Bramwell, Tom (2013-07-30). 683:There's Something in the Sea 1457:as critique of Objectivism" 1356:Splicer 1: Long live Atlas! 1180:BioShock: Breaking the Mold 1153:BioShock: Breaking the Mold 1126:BioShock: Breaking the Mold 1093:Edwards, Tim (2007-06-08). 230:. Downloadable content for 2060: 1374:Remo, Chris (2007-08-20). 1281:Martin, Joe (2007-08-21). 1986: 1793: 1617:. John Wiley & Sons. 1496:Philosophy and Literature 1358:Splicer 2: Death to Ryan! 1287:Gameplay Review (page 2)" 1220:. Retrieved on 2008-12-30 1116:. Retrieved on 2008-12-30 1084:. Retrieved on 2008-12-30 1049:. Retrieved on 2008-12-30 1036:Big Daddy Art Progression 578:, who wanted to create a 159:, and is featured in its 47: 37: 27:Fictional underwater city 1876:BioShock: The Collection 1380:: The Spoiler Interview" 1311:"Xbox Preview: BioShock" 1107:Computer and Video Games 1075:Computer and Video Games 791:Johns Hopkins University 1703:Yeates, Robert (2015). 1613:Tavinor, Grant (2009). 1451:Packer, Joseph (2010). 789:. Baltimore, Maryland: 322:, noting works such as 95:In-universe information 1587:Evans, Monica (2009). 1473:10.1386/jgvw.2.3.209_1 440: 369: 2029:Fictional city-states 1615:The Art of Videogames 1232:"The First Big Daddy" 631:, a prequel novel by 438: 367: 2044:Video game locations 1230:Staff (2009-06-24). 1095:PC Preview: Bioshock 766:Meade, Nash (2021). 647:downloadable content 242:Concept and creation 187:genetic modification 161:downloadable content 89:First-person shooter 18:Big Daddy (Bioshock) 783:The Macksey Journal 461:submarine volcanoes 289:, (briefly renamed 185:, and unrestricted 1509:10.1353/phl.0.0046 1261:"What is Rapture?" 1212:2007-09-04 at the 1185:2008-05-09 at the 1158:2008-05-09 at the 1131:2008-05-09 at the 1100:2013-05-14 at the 1068:2013-05-17 at the 1041:2017-05-13 at the 756:, p. 213-214. 735:The New York Times 708:. You can help by 657:as she approaches 541:. You can help by 447:somewhere between 441: 370: 338:Rockefeller Center 261:. 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Index

Big Daddy (Bioshock)
BioShock

BioShock
Irrational Games
First-person shooter
Underwater city
city-state
BioShock series
2K Games
underwater city
BioShock
BioShock 2
BioShock Infinite
downloadable content
Burial at Sea
Andrew Ryan
utopia
laissez-faire
black market
genetic modification
dystopia
Atlas
civil war
diving suit
BioShock Infinite
Columbia

adding to it
Ken Levine

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