385:: the 'Rosie' and the 'Bouncer'. Initial drafts of the Rosie model featured it encased in a light atmospheric diving suit with a singular hole for viewing through the helmet, as well as missing its left forearm and hand, replaced with a hook and pulley supported by cables attached to the stump. Later designs restored the arm, adding a rivet gun, heavy oxygen tanks mounted on both shoulders and a squid-like tentacle extending from each shoulder. The completed design remained similar, removing the tentacles and reducing the oxygen tanks to a singular one positioned on its back, angled towards its right shoulder. The Rosie's rivet gun itself went through progressive design improvements, with the intent of making it "more fleshed out and threatening".
518:), the majority of Rapture's population is dead; the few that survive have either become psychotic "Splicers", or survivors that have barricaded themselves from the Splicers. While most of the city's automated systems still operate, large swaths of the city have become flooded, while others have been damaged beyond repair, either as a result of the bloody civil war that tore Rapture apart, or as a consequence of the Splicers' ADAM-induced psychotic episodes. ADAM harvesting Little Sisters, accompanied by their Big Daddy protectors, continue to wander Rapture during the player's experiences in the city.
499:, discovered that ADAM could be mass-produced by implanting the sea slug in the stomachs of young orphaned girls, who came to be known as "Little Sisters". The implantation process only worked on female children for an unknown reason. As Rapture began to fall into social chaos, in part due to the mental instability that came about from increased ADAM use, the Little Sisters were mentally reconditioned to extract ADAM from the dead and recycle it. In order to protect the girls from ADAM-hungry lunatics, Dr. Suchong generated genetically modified humans in armored
624:(which takes place ten years after the events of the first game), the player takes the role of the first prototype Big Daddy, Subject Delta, as Lamb's plans progress to their final completion to extend The Family to the surface. The destinies of Delta, Lamb, and Eleanor, Lamb's daughter and Delta's original Little Sister, are determined by the player's action during the game, though the endings involve escaping a section of Rapture flooded by Lamb. The fate of Rapture is left open after the completion of the game.
417:, players are given control of Subject Delta, the first Big Daddy to be successfully paired with a Little Sister. The designs wanted it to have a rough-draft appearance and look like a "work in progress", while incorporating elements of the later models. As a result, several concepts were considered, combining the parts of the Rosie and Bouncer models, before the developers settled on an appearance more akin to the former, but retaining the heavy drill of the latter. In the
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217:, designed to maintain the city, and would soon come to serve the purpose of protecting the Little Sisters as they collect ADAM from "Angels", which are dead bodies that harbor significant amounts of ADAM; this takes place eight years after the events of the first game, and while Ryan has been killed, there remain those that vie for the vacuum left in his position of power.
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hand-held double hook in the left hand. These were replaced by hand mounted grinders attached to each arm and an added oxygen tank angled over the left shoulder. The weaponry was changed in the finalized design to a heavy drill over the right hand, with an engine and exhaust for it positioned over the right shoulder.
209:, in 1960, a year after the fateful riots, as a man named Jack that has come to Rapture after a plane accident over the mid-Atlantic Ocean where the city was located; during this, the player comes to learn more about Ryan's motives and those that he struggled against to keep the city's ideals until the very end. In
685:(the 1980s) it is unlikely anything was left of Rapture. Though it was never explicitly stated, the Splicers had likely all died and Rapture's buildings had fully collapsed by the 21st century, leaving nothing but a ruined heap of aluminum on the ocean floor where the once shining utopian city stood.
607:, Jack, the player-controlled protagonist, ends up in Rapture after a plane crash in the middle of the ocean leaves him close to the city's bathysphere surface terminus. In the course of the game, it is learned that Jack is Ryan's illegitimate son, and was purposely brought to Rapture to be used as a
475:
doors between neighboring sections to isolate areas from the rest of the city should they ever become flooded. The buildings, both inside and out, feature a distinctive Art Deco design motif, reflecting the era during which they were built (the mid-late 1940s). In addition to living quarters, Rapture
392:
A third model, dubbed "Slow Pro FUM" by the development team, was excluded from the game. Standing for "slow-moving, projectile-shooting, f'ed-up-melee", this Big Daddy was intended as a slow, ranged type that would center itself and fire a heavy projectile at enemies via a large arm-mounted cannon.
611:
against the founder by
Fontaine/Atlas. When Jack finally meets Ryan, the latter is well aware of Jack's identity and mental conditioning, and orders Jack to kill him, ending his life on his own terms and rejecting the control Fontaine has over his son. Fontaine leaves Jack to die, but he is rescued
595:
hero 'Atlas'. On New Year's Eve of 1959, Fontaine/Atlas and his ADAM-infused followers began a new revolt against Ryan, targeting a masquerade party hosted by the city-famous
Kashmir Restaurant, that spread throughout Rapture. Ryan in turn began splicing his own forces, and his paranoia had reached
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state with no ties to the rest of the world to escape what he saw as increasingly oppressive political, economic, and religious authority on land. The city was fully completed in 1951. Scientific progress flourished in
Rapture, leading to rapid developments in engineering and biotechnology, such as
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mounted version. As the designs for the individual types evolved, intricate details of the actual diving suit were worked out piece by piece, using the concept that the suits would be constructed from salvaged parts of the city. Developer Ken Levine noted that with the concept of the gatherers as
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Conceived of early on as a man encased in a diving suit, the Big Daddy was designed to have "that hulking metal feel of an underwater protector, so solid not even a shotgun blast could knock him off his feet." While the concept remained the same of an AI character that protected the "gatherer" AI
201:
broke out, leaving much of
Rapture's population dead. The remaining citizens either became psychotic "Splicers" due to the effects of ADAM, a substance that can alter genetic material, or have barricaded themselves from the Splicers to protect themselves, leaving the city to fail and fall apart
388:
The
Bouncer model of Big Daddy featured it encased in a heavier diving suit than the Rosie, with the helmet more heavily armored and having multiple smaller holes for viewing. Several ideas were considered for weaponry, originally consisting of a wrist mounted fan-blade on the right arm and a
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Though residents were hand-picked for their success on the surface, as time passed, the gap between rich and poor increased. This was exploited by Frank
Fontaine, a businessman in charge of the plasmid industry who secretly established an illegal smuggling ring with the outside world while
1351:
Diane: Another New Year's, another night alone. I'm out, and you're stuck in
Hephaestus, working. Imagine my surprise. I just guess I'll have another drink… here's a toast to Diane McClintock, silliest girl in Rapture. Silly enough to fall in love with Andrew Ryan, silly enough to
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seizes power in the following decade. In contrast to Ryan's belief of empowering the individual, Lamb's ideals are favoring the collective, and she is able to build "The Family", a cult-like following of the remaining citizens of
Rapture to achieve her goals. During the events of
635:, released in 2011. The novel tells the backstory of the creation of Rapture, the underwater city's deterioration, and the civil war following the coming of plasmids. The novel ends shortly before the story in the first BioShock game begins. The novel was originally called
665:
may have information regarding her whereabouts. Throughout the course of the DLC, many details surrounding Atlas' rebellion, the link between
Rapture and the floating city of Columbia, and the origin of the bond between Big Daddies and Little Sisters are revealed.
596:
such a level he was hanging dozens of people, mostly innocent, in
Rapture's Apollo Square. As the war disrupted production and supply, every ADAM user in the city eventually went violently insane. By the end of the 1959 revolt, Ryan's utopia had become a
681:, the lack of sane people left in the city indicates that the power vacuum left by her was never filled, and the remaining Splicers likely lived in a state of anarchy and chaos before dying. By the time of the investigative report in
50:
405:
designers Bill Gardner and Hogarth De La Plante highlighted it as an aspect cut from the game late in development, and one they would have most liked to have kept out of all the cut content for the title.
495:. Scientists in Rapture found that ADAM could be used to overwrite the human genome, allowing its users to literally "splice" super powers (such as telekinesis) into their DNA. The lead scientist, Dr.
661:, who works as a private investigator in Rapture, to investigate the disappearance of a young girl named Sally. Elizabeth claims that Sally is alive, and that a local artist named
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simultaneously creating charitable organizations to manipulate the underclass. A violent attempt to overthrow Ryan reportedly killed Fontaine, but the player's experience in
356:. Rapture features a vast number of various artwork, and advertisements for businesses within the city, of which many were inspired by real-world vintage advertisements.
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little girls, it allowed the team to explore the protector role of the character and demonstrate it in a way to appeal to a real-world relationship for the player.
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environment outside of increasing oppression by the world's governments and religion. However, the lack of government led to severe wealth disparity, a powerful
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wrote that the city was "a fascinating creation" and that there was something "both wonderful and disturbing" in exploring the ruins of Andrew Ryan's creation.
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features shopping areas, entertainment venues, laboratories, manufacturing plants, medical facilities, and other common services provided by a functional city.
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459:. The city was designed to be self-sufficient, growing and raising its own crops as well as using the surrounding sea life for food, and taking advantage of
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formally introduced the opponent as the "Rumbler", its weaponry altered to include a rocket launcher and the ability to deploy mini-turrets around an area.
673:, which took place in 1960 (a mere year after the civil war began), extensive internal damage from the war and flooding is seen. In 1968, as seen in
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and other works of utopian and dystopian societies as part of his liberal arts degree. He had also had fascination with the story of
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As described in the games' backstory and through in-game audio recordings, the city of Rapture was envisioned by the
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exacerbated by Ryan's tyrannical methods to maintain control. The masses turned towards political activists like
1344:. Scene: Audio Diary Recording: "New Year's Eve Alone". Level/area: Welcome to Rapture, Kashmir Restaurant.
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When the player experiences the city, roughly one/ten years after the collapse of its society (one year in
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In the power void left by the deaths of Ryan's and Fontaine, a previously disgraced public figure named
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who advocated an uprising of the poor against Ryan and the elite of Rapture; and on the eve of 1959, a
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characters in the title, many ideas were considered for their mobility and execution, including a
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the invention of ADAM, thanks in part to the brilliant scientists that Ryan brought to the city.
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s release, but later returned to their former name). Ken Levine had studied the works of
1589:"Aliens, Avatars, and Andrew Ryan: Representations of Humanity in Science Fiction Games"
328:
where there is the need for a feeling of loss for the horror to be effective. Rapture's
213:, the player takes the role of a "Big Daddy", a heavily modified humanoid in an armored
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also served as inspiration. Shawn Robertson stated that Art Deco fit really well into
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budget, as the finished Art Deco models had large and simple solid shapes and were
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explores a series of events that lead to the Rapture civil war. The story follows
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by Tenenbaum and her Little Sisters, and together they attack and kill Fontaine.
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is set in Rapture on New Year's Eve 1959, a year before the events of the first
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169:. The game's back-story describes the city as envisioned by business tycoon
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732:, many reviewers praised the representation of Rapture. Charles Herold of
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Booth, Paul (2016). Benjamin W.L. Derhy Kurtz, MĂ©lanie Bourdaa (ed.).
421:
DLC, the player plays as an unknown Alpha Series Big Daddy and in the
1559:"Between Worlds and Stories: Science Fiction and Gameplay Experience"
1008:
480:
345:
174:
1360:
Diane: What… what happened… I'm bleeding… oh, God… what's happening…
627:
More details about the origins of Rapture are provided in the novel
368:
Several designs were considered for the Big Daddy during development
332:
architecture was heavily inspired by the locations and buildings of
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attacks were intended to be just as powerful. In an interview with
434:
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363:
902:"Unreal Engine 3 Powers Critical and Commercial Success BioShock"
1733:"The Video Game City Week: Rapture got the monsters it deserved"
1705:"Bioshock and the Uncanny: The City of Rapture as Haunted House"
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487:. Part of the downfall of Rapture was the discovery of ADAM,
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for creative individuals to flourish, the city soon became a
177:
for mankind's greatest artists and thinkers to prosper in a
1753:
1643:. John Wiley & Sons. Propaganda, Lies, and Bullshit in
393:
Despite being designed for range, the developers noted its
591:
reveals that Fontaine survived, disguising himself as the
768:"The Pressure of 10,000 Leagues: The Social Contract in
226:, which is otherwise set in a different dystopian city,
1712:
Foundation: The International Review of Science Fiction
1641:
BioShock and Philosophy: Irrational Game, Rational Book
1428:"A Brilliant Shooter, Slowed by a Lackluster Narrative"
709:
542:
262:
1686:
Ludonarrative Synchronicity in the 'BioShock' Trilogy
439:
Rapture is an underwater city with Art Deco designs.
1667:
The Rise of Transtexts: Challenges and Opportunities
853:"The Influence of Literature and Myth in Videogames"
443:
Rapture is an underwater city, located in the north
220:
Rapture makes a brief appearance near the climax of
1948:
1905:
1886:
1828:
1669:. Routledge. BioShock: Rapture through Transmedia.
968:"BioShock Infinite - BioShock Comparison Interview"
825:"Ken Levine talks BioShock Infinite: Burial at Sea"
109:
99:
94:
84:
74:
62:
32:
1688:. Springer Nature. BioShock: Welcome to Rapture.
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846:
844:
491:harvested from a previously unknown species of
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1029:
1027:
1025:
637:BioShock: the Rise and Fall of the Ryan Empire
507:. These beings became known as "Big Daddies".
471:", inter-linked by walkways and tunnels, with
467:to its population. The city consists of many "
1769:
1532:"Bioshock: A Critical Historical Perspective"
381:Two versions of the Big Daddy are present in
281:The concept of Rapture was the brainchild of
173:in the mid-late 1940s as a means to create a
8:
1639:McKinnon, Rachel (2015). Luke Cuddy (ed.).
1566:Formats: Revista de Comunicacio Audiovisual
952:: CS1 maint: numeric names: authors list (
318:. Levine also considered the nature of the
285:, founding member and creative director of
1776:
1762:
1754:
503:, and assigned them to protect a specific
205:The player first experiences Rapture in
1004:"The Origins of BioShock's Vintage Art"
875:"Transcript: Interview With Ken Levine"
746:
455:. It is only accessible by a system of
427:DLC the player plays as Subject Sigma.
141:that is the main setting for the games
1594:. Inter-Displinary.net. Archived from
945:
810:
753:
29:
2034:Fictional elements introduced in 2007
1557:Garin, Manual; Perez, Oliver (2009).
7:
1461:Journal of Gaming and Virtual Worlds
1354:(Sounds of explosions and screaming)
1143:. pp. 33-34. Retrieved on 2008-12-30
54:Screenshot from the 2007 video game
2039:Underwater civilizations in fiction
1977:PlayStation All-Stars Battle Royale
1063:Irrational's Big Daddy - Ken Levine
927:"BEYOND THE SEA: Exploring Rapture"
153:. The city also briefly appears in
25:
1539:Journal for Computer Game Culture
1488:"Bioshock and the Art of Rapture"
851:Perry, Douglass C. (2006-05-17).
238:and on the day of the civil war.
1992:
1991:
1197:. p. 37. Retrieved on 2008-12-30
1170:. p. 39. Retrieved on 2008-12-30
696:
561:Rapture was formally founded on
529:
249:
48:
1242:from the original on 2012-02-03
1207:Bonus Round: Episode 10, part 2
984:from the original on 2021-12-15
189:, which turned the city into a
1453:"The battle for Galt's Gulch:
1426:Herold, Charles (2007-08-30).
1400:Onyett, Charles (2007-08-16).
479:Though Rapture was built as a
1:
1731:Gohil, Vivek (May 25, 2022).
1530:Weiss, Matthew Jason (2008).
1486:Tavinor, Grant (April 2009).
1061:Gillen, Kieron (2007-08-31).
900:Gaudiosi, John (2007-08-21).
873:Musgrove, Mike (2007-09-14).
1970:Will the Circle Be Unbroken?
1684:Reblin-Renshaw, Lyz (2020).
1002:Neltz, András (2015-01-30).
823:Bramwell, Tom (2013-07-30).
683:There's Something in the Sea
1457:as critique of Objectivism"
1356:Splicer 1: Long live Atlas!
1180:BioShock: Breaking the Mold
1153:BioShock: Breaking the Mold
1126:BioShock: Breaking the Mold
1093:Edwards, Tim (2007-06-08).
230:. Downloadable content for
2060:
1374:Remo, Chris (2007-08-20).
1281:Martin, Joe (2007-08-21).
1986:
1793:
1617:. John Wiley & Sons.
1496:Philosophy and Literature
1358:Splicer 2: Death to Ryan!
1287:Gameplay Review (page 2)"
1220:. Retrieved on 2008-12-30
1116:. Retrieved on 2008-12-30
1084:. Retrieved on 2008-12-30
1049:. Retrieved on 2008-12-30
1036:Big Daddy Art Progression
578:, who wanted to create a
159:, and is featured in its
47:
37:
27:Fictional underwater city
1876:BioShock: The Collection
1380:: The Spoiler Interview"
1311:"Xbox Preview: BioShock"
1107:Computer and Video Games
1075:Computer and Video Games
791:Johns Hopkins University
1703:Yeates, Robert (2015).
1613:Tavinor, Grant (2009).
1451:Packer, Joseph (2010).
789:. Baltimore, Maryland:
322:, noting works such as
95:In-universe information
1587:Evans, Monica (2009).
1473:10.1386/jgvw.2.3.209_1
440:
369:
2029:Fictional city-states
1615:The Art of Videogames
1232:"The First Big Daddy"
631:, a prequel novel by
438:
367:
2044:Video game locations
1230:Staff (2009-06-24).
1095:PC Preview: Bioshock
766:Meade, Nash (2021).
647:downloadable content
242:Concept and creation
187:genetic modification
161:downloadable content
89:First-person shooter
18:Big Daddy (Bioshock)
783:The Macksey Journal
461:submarine volcanoes
289:, (briefly renamed
185:, and unrestricted
1509:10.1353/phl.0.0046
1261:"What is Rapture?"
1212:2007-09-04 at the
1185:2008-05-09 at the
1158:2008-05-09 at the
1131:2008-05-09 at the
1100:2013-05-14 at the
1068:2013-05-17 at the
1041:2017-05-13 at the
756:, p. 213-214.
735:The New York Times
708:. You can help by
657:as she approaches
541:. You can help by
447:somewhere between
441:
370:
338:Rockefeller Center
261:. You can help by
113:Mid-Atlantic Ocean
2024:Dystopian fiction
2019:BioShock (series)
2006:
2005:
1958:BioShock Infinite
1895:BioShock: Rapture
1860:BioShock Infinite
1624:978-1-4051-8788-6
1313:. CVG. 2006-05-03
1263:. Cult of Rapture
726:
725:
651:Bioshock Infinite
629:BioShock: Rapture
603:In the events of
559:
558:
401:' "Bonus Round",
279:
278:
223:BioShock Infinite
156:BioShock Infinite
117:
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16:(Redirected from
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1925:Brigid Tenenbaum
1798:Irrational Games
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1657:978-11189-1588-2
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465:geothermal power
419:Protector Trials
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79:Irrational Games
63:First appearance
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550:February 2010
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505:Little Sister
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310:Aldous Huxley
307:
306:George Orwell
303:
296:
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270:February 2010
264:
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166:Burial at Sea
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1940:Sander Cohen
1935:Lutece twins
1893:
1874:
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1849:
1842:
1835:
1810:2K Australia
1785:
1750:
1740:. Retrieved
1720:. Retrieved
1715:
1711:
1685:
1666:
1644:
1640:
1614:
1603:. Retrieved
1596:the original
1577:. Retrieved
1570:the original
1565:
1547:. Retrieved
1545:(1): 151–155
1542:
1538:
1520:. Retrieved
1500:
1494:
1476:. Retrieved
1464:
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1437:. Retrieved
1431:
1421:
1410:. Retrieved
1403:
1395:
1384:. Retrieved
1377:
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1335:
1326:
1315:. Retrieved
1305:
1294:. Retrieved
1284:
1276:
1265:. Retrieved
1255:
1244:. Retrieved
1225:
1218:GameTrailers
1202:
1175:
1148:
1121:
1111:
1105:
1089:
1079:
1073:
1013:. Retrieved
1007:
997:
986:. Retrieved
971:
962:
936:. Retrieved
930:
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909:. Retrieved
905:
895:
884:. Retrieved
878:
868:
857:. Retrieved
832:. Retrieved
818:
806:
795:. Retrieved
786:
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769:
761:
749:
733:
729:
727:
714:
710:adding to it
705:
682:
678:
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663:Sander Cohen
650:
643:
641:
636:
633:John Shirley
628:
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621:
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588:
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567:
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547:
543:adding to it
538:
515:
511:
509:
501:diving suits
478:
457:bathyspheres
442:
422:
418:
414:
412:
407:
402:
399:GameTrailers
391:
387:
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371:
349:
323:
320:horror genre
313:
294:
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267:
263:adding to it
258:
235:
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210:
206:
204:
183:black market
164:
154:
148:
142:
128:
119:
118:
66:
55:
38:
1915:Andrew Ryan
1887:Other media
1829:Video games
1382:. Shacknews
811:Packer 2010
754:Packer 2010
593:proletarian
576:Andrew Ryan
469:skyscrapers
463:to provide
431:Description
342:Gotham City
336:, like the
325:The Shining
315:Logan's Run
215:diving suit
171:Andrew Ryan
137:. It is an
2013:Categories
1907:Characters
1844:BioShock 2
1803:Ken Levine
1718:(1): 66–77
1605:2010-02-11
1579:2010-02-11
1549:2010-02-11
1522:2010-02-11
1478:2024-04-07
1439:2010-02-16
1412:2007-08-16
1386:2007-08-31
1317:2008-02-05
1296:2007-11-04
1267:2007-10-07
1246:2009-09-19
1015:2016-06-12
988:2016-06-18
925:2K Staff.
911:2016-06-17
886:2010-02-12
859:2010-02-12
834:2013-07-30
797:2024-04-07
774:Bioshock 2
742:References
679:BioShock 2
675:BioShock 2
622:BioShock 2
617:Sofia Lamb
563:November 5
516:BioShock 2
489:stem cells
473:watertight
415:BioShock 2
408:BioShock 2
375:wheelchair
350:BioShock's
283:Ken Levine
211:BioShock 2
150:BioShock 2
124:city-state
75:Created by
1930:Elizabeth
1737:Eurogamer
1650:Rapture.
1517:170571518
938:August 6,
829:Eurogamer
689:Reception
655:Elizabeth
609:cat's paw
449:Greenland
360:Big Daddy
344:from the
291:2K Boston
199:civil war
1997:Category
1837:BioShock
1815:2K Marin
1786:BioShock
1645:BioShock
1455:Bioshock
1404:BioShock
1378:BioShock
1342:2K Games
1337:BioShock
1291:Bit-tech
1285:BioShock
1240:Archived
1236:2K Games
1210:Archived
1195:2K Games
1183:Archived
1168:2K Games
1156:Archived
1141:2K Games
1129:Archived
1113:PC Gamer
1098:Archived
1081:PC Gamer
1066:Archived
1047:2K Games
1039:Archived
982:Archived
948:cite web
932:2K Games
770:Bioshock
730:BioShock
671:BioShock
605:BioShock
598:dystopia
589:BioShock
565:, 1946.
512:BioShock
493:sea slug
485:dystopia
403:BioShock
383:BioShock
354:low poly
330:Art Deco
302:Ayn Rand
295:BioShock
236:BioShock
232:Infinite
228:Columbia
207:BioShock
191:dystopia
144:BioShock
135:2K Games
129:BioShock
110:Location
68:BioShock
56:BioShock
43:location
40:BioShock
1964:Rapture
1949:Related
1898:(novel)
1742:June 6,
1406:Review"
973:YouTube
570:Randian
522:History
453:Iceland
126:in the
120:Rapture
33:Rapture
1722:May 1,
1692:
1673:
1654:
1648:'s
1621:
1515:
1009:Kotaku
481:utopia
308:, and
175:utopia
131:series
1920:Atlas
1708:(PDF)
1599:(PDF)
1592:(PDF)
1573:(PDF)
1562:(PDF)
1535:(PDF)
1513:S2CID
1491:(PDF)
1408:. IGN
855:. IGN
793:: 5–7
779:(PDF)
395:melee
298:'
195:Atlas
85:Genre
1744:2022
1724:2022
1690:ISBN
1671:ISBN
1652:ISBN
1619:ISBN
954:link
940:2016
772:and
642:The
451:and
147:and
100:Type
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