Knowledge

Bill Budge

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for game programmers. Budge said "I wasn't that interested in playing or designing games. My real love was in writing fast graphics code. It occurred to me that creating tools for others to make games was a way for me to indulge my interest in programming without having to make games." and "The way I
296:, a more general tool which allows users to create arbitrary pinball tables, including how the components are wired together. The project required him to write a mini-paint program, a mini sound editor and save/load systems. Some of the components he already had, which he developed for 345:, Budge attempted to create a "construction set construction set," but abandoned the idea after determining that it was too complex a concept. Royalties meant that he did not have to work, and EA eventually gave up asking Budge for another project. 940: 246:
game while working for Apple in 1981. There was a pinball craze among the engineers there and it occurred to him that a pinball game would be a fun programming challenge. At that point he wrote
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Shortly after this, Budge disbanded BudgeCo, which he says was something of a relief for him, since he was really just a programmer and was not interested in being an entrepreneur.
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drive salesman who traveled from store to store; he and the salesman agreed to split profits of selling his games 50/50. Budge was shocked when he got his first check for
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got started was by not trying to do anything original at all. I wanted to learn how to write videogames. I ... just went to arcades and copied the games that I saw."
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and its software. He found that MousePaint was easier to use and more efficient, and predicted that the mouse would receive more software support than the pad.
145:. He purchased an Apple II and began writing games. He enjoyed it so much that he dropped out of school and became a game programmer. Budge's first game was a 543:
Bill Budge is nonetheless an important person in the computer industry and its history, and I'm glad he's still around to celebrate his 57th birthday.
472: 925: 227:, a program allowing rudimentary creation of wireframe images on the Apple II for use in games or other applications. It was published in 1981 by 920: 465: 432:. He remained with the company for nine years until its demise in 2003. Budge returned to EA but stayed for less than two years. He joined 577: 705: 228: 167: 510: 142: 844: 325:
eventually sold 300,000 copies over all platforms. EA marketed Budge and other early EA developers with publicity photographs by
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clone, that "Consistently excellent graphics are a trademark of Bill Budge's games". Budge marketed his games commercially with a
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By 1983, however, the computer game publishing arena had become too complex for Budge, who did not really want to be an
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Budge does not enjoy playing video games, and described having to play pinball for months while developing
915: 449: 895: 272:. He realized he could do what the big distributors were doing: putting the games in packaging— 945: 420: 200: 138: 811:"ACADEMY OF INTERACTIVE ARTS & SCIENCES NAMES BILL BUDGE AS ITS SECOND PIONEER AWARD RECIPIENT" 609: 331: 262: 216: 869: 315:(whom he had met when they both worked at Apple) to publish his games, he discussed the idea with 276:
bags—and delivering them to software stores. Budge and his sister, who also handled the
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Yesterday was my last day at Google. Instead of working from home, now retired at home.
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On February 10, 2011, Budge was the second recipient of the Pioneer Award from the
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s reviewer stated in December 1984 that he made far fewer errors when using an
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for the Apple II. Apple Computer released the mouse and software in May 1984.
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Budge wrote MousePaint, which was a program for the Apple II similar to the
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for "User Generated Content/Game Modification". Budge accepted the award.
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in 2004 as Lead Tools Programmer. Budge left Sony after six years for
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published a collection of four of Budge's Apple II games in 1980 as
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Academy of Interactive Arts & Sciences Pioneer Award recipients
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with Hawkins, and author tours to computer and department stores.
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Budge says he became interested in computers while obtaining a
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Excerpts from a Nov 1998 interview, with link to complete text
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and collision detection were difficult on the Apple II's 1
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in 2010. Budge retired from Google in January 2022.
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Budge formed his own company, BudgeCo to distribute
80: 66: 58: 40: 21: 775:"@BillB post on Twitter [self-published]" 212:as "sheer torture." He more enjoyed writing fast 633: 631: 603: 601: 599: 539:Happy birthday to Steve Wozniak and Bill Budge 105:(born August 11, 1954) is a retired American 8: 820:. Academy of Interactive Arts & Sciences 733:"DICE 2011: Bill Budge Pioneer Award Panel" 541:, by Ken Gagne, 2011-08-11, Apple II Bits, 452:and have two children, Natalie and Andrew. 242:Budge first became interested in writing a 16:American video game programmer and designer 473:Academy of Interactive Arts & Sciences 29: 18: 936:University of California, Berkeley alumni 556: 554: 552: 550: 879:Budge on a show on video games from 1984 706:"Artistic Tools for the Apple II Family" 466:Technology & Engineering Emmy Awards 505: 503: 501: 497: 319:and signed on. With EA's distribution, 179:By 1981, his reputation was such that 7: 415:Shortly afterward, Budge worked for 363:. MousePaint was bundled with an 14: 608:Darling, Sharon (February 1985). 889: 926:American video game programmers 464:was honored at the 59th Annual 448:Budge and his wife live in the 185:wrote in its review of Budge's 704:Eldred, Eric (December 1984). 1: 921:American video game designers 307:. When he was approached by 386:with MousePaint than with a 329:, an appearance by Budge on 113:. He is best known for the 638:Maher, Jimmy (2013-02-01). 511:"Interview with Budge from 434:Sony Computer Entertainment 962: 610:"Birth of a Computer Game" 576:Moore, Robin (May 1981). 28: 479:Pinball Construction Set 462:Pinball Construction Set 400:Pinball Construction Set 343:Pinball Construction Set 322:Pinball Construction Set 294:Pinball Construction Set 284:Pinball Construction Set 209:Pinball Construction Set 173:Bill Budge's Space Album 126:Pinball Construction Set 93:Pinball Construction Set 644:The Digital Antiquarian 561:An interview with Budge 931:Pinball game designers 798:2008 Tech Emmy Winners 450:San Francisco Bay Area 898:at Wikimedia Commons 665:"Apple II Mouse Card" 107:video game programmer 71:video game programmer 640:"The Pinball Wizard" 743:on 13 January 2013. 683:"Peripherals, cont" 332:Computer Chronicles 847:2006-03-16 at the 578:"Tranquility Base" 481:is an inductee in 229:California Pacific 168:California Pacific 894:Media related to 687:Apple2History.org 100: 99: 953: 911:Google employees 893: 857: 836: 830: 829: 827: 825: 818:January 21, 2011 815: 807: 801: 795: 789: 788: 783: 782: 771: 765: 764: 762: 761: 751: 745: 744: 739:. 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Archived from 513:The Tower of Pin 507: 488:s Hall of Fame. 381: 187:Tranquility Base 54: 50: 48: 33: 19: 961: 960: 956: 955: 954: 952: 951: 950: 901: 900: 866: 861: 860: 849:Wayback Machine 837: 833: 823: 821: 813: 809: 808: 804: 800:from Kotaku.com 796: 792: 780: 778: 773: 772: 768: 759: 757: 753: 752: 748: 730: 729: 725: 715: 713: 703: 702: 698: 681: 680: 676: 663: 662: 658: 648: 646: 637: 636: 629: 619: 617: 607: 606: 597: 587: 585: 575: 574: 570: 559: 548: 537: 533: 524: 522: 509: 508: 499: 494: 458: 446: 409:Virtual Pinball 396: 379: 353: 309:Electronic Arts 286: 240: 223:He created the 135: 90: 52: 51:August 11, 1954 46: 44: 36: 24: 17: 12: 11: 5: 959: 957: 949: 948: 943: 938: 933: 928: 923: 918: 913: 903: 902: 887: 886: 881: 876: 865: 864:External links 862: 859: 858: 831: 802: 790: 766: 746: 731:Kelly, Kevin. 723: 696: 693:on 2009-02-07. 674: 656: 627: 595: 568: 546: 531: 496: 495: 493: 490: 457: 454: 445: 442: 395: 392: 369:interface card 365:Apple Mouse II 352: 347: 298:Raster Blaster 290:Raster Blaster 285: 282: 270:Raster Blaster 254:. Things like 248:Raster Blaster 239: 236:Raster Blaster 233: 157:Apple Computer 151:clone, called 134: 131: 120:Raster Blaster 98: 97: 86:Raster Blaster 82: 81:Known for 78: 77: 68: 64: 63: 60: 56: 55: 42: 38: 37: 34: 26: 25: 22: 15: 13: 10: 9: 6: 4: 3: 2: 958: 947: 944: 942: 939: 937: 934: 932: 929: 927: 924: 922: 919: 917: 916:Living people 914: 912: 909: 908: 906: 899: 897: 892: 885: 882: 880: 877: 875: 871: 868: 867: 863: 856: 855: 850: 846: 843: 841: 835: 832: 819: 812: 806: 803: 799: 794: 791: 787: 776: 770: 767: 756: 750: 747: 742: 738: 734: 727: 724: 712:. pp. A8 711: 707: 700: 697: 692: 688: 684: 678: 675: 670: 666: 660: 657: 645: 641: 634: 632: 628: 615: 611: 604: 602: 600: 596: 584:. p. 112 583: 579: 572: 569: 566: 562: 557: 555: 553: 551: 547: 544: 540: 535: 532: 521:on 2009-02-23 520: 516: 514: 506: 504: 502: 498: 491: 489: 487: 485: 480: 476: 474: 469: 467: 463: 455: 453: 451: 444:Personal life 443: 441: 439: 435: 431: 430: 425: 422: 419:, creating a 418: 413: 411: 410: 405: 401: 398:Budge ported 393: 391: 389: 385: 378: 377: 372: 370: 366: 362: 358: 351: 348: 346: 344: 339: 336: 334: 333: 328: 324: 323: 318: 317:Steve Wozniak 314: 311:(EA) founder 310: 306: 301: 299: 295: 291: 283: 281: 279: 275: 271: 266: 264: 261: 257: 253: 249: 245: 237: 234: 232: 230: 226: 225:3-D Game Tool 221: 218: 215: 211: 210: 204: 202: 198: 194: 193: 188: 184: 183: 177: 175: 174: 169: 165: 162: 158: 154: 150: 149: 144: 140: 132: 130: 128: 127: 122: 121: 116: 112: 108: 104: 95: 94: 88: 87: 83: 79: 76: 72: 69: 67:Occupation(s) 65: 61: 57: 53:(age 70) 43: 39: 35:Budge in 2012 32: 27: 20: 888: 852: 842:Hall of Fame 839: 834: 822:. 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Index

Budge in 2012
video game programmer
designer
Raster Blaster
Pinball Construction Set
video game programmer
designer
Apple II
Raster Blaster
Pinball Construction Set
PhD
UC Berkeley
Pong
Apple Computer
Centronics
printer
California Pacific
Bill Budge's Space Album
BYTE
Lunar Lander
floppy disk
USD
Pinball Construction Set
graphics
libraries
California Pacific
pinball
Apple II
physics
MHz

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