Knowledge (XXG)

Blade Symphony

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Reviews spoke highly of the player community. Uhl noted how the "sense of honor" between players was unheard of in other games. Meunier described the community as a "dedicated and intriguing bunch", whose unpredictable and unusual strategies could lead to "plenty of humorous and interesting fights";
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Meunier felt the game was still incomplete, giving the example of the tutorial which abruptly ends half-way through with only the promise of future chapters. He found the character choices "painfully limiting" and the process to unlock customisation options sluggish and poorly explained. Uhl too
212:. The game does not aim for an "authentic representation" of swordplay and instead features "acrobatic, fantastical combat" with "flashy animations". Players can choose from different characters, styles and blades and compete in different modes, such as deathmatch or 2 vs 2. The game uses an 266: 446:, Nathan Meunier noted how this depth was neatly contained in a streamlined control scheme, allowing players to "unleash a wide range of unique dizzying assaults" with "no shortage of variety killer moves". Will Uhl, in his review at 460:
highlighted the community's culture of etiquette, such as the practice of bowing before a duel, citing "the combination of this collective roleplay with direct competition" as making the game so compulsive.
482:, wrote a player diary detailing his experience learning the game, his interaction with the community, and his rise through its online ranks. He went on to recommend the game as part of the magazine's 2014 273: 271: 269: 267: 452:, instead found the depth shining through in the gaps between the action, where players stand off in the tense "psychological war of baiting, reacting, and examining the opponent" before the engagement. 272: 304:. In 2008 his friend dropped out, but Chang continued to work on the project while trying to recruit others to join him. Eventually, the developers behind the Source engine modification 270: 909: 503: 904: 268: 884: 288:
began in 2006 when lead designer Michael Chang and a friend needed "to scratch the sword fighting itch" they had. Chang had been a fan of
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took notice and joined Chang to form the independent game developer Puny Human. Chang continued to work on the game even while taking
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believed this lack of variety in characters and weapons is a weak point, though he found it mitigated through the game's support of
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campaign to raise $ 15,000 for a commercial Source engine license, the campaign was successful, raising $ 19,058. A
504:"Sword-fighter 'Blade Symphony' is now officially on Linux, free to try for a few days with a big sale (updated!)" 924: 869: 486:
feature, describing his rise into the game's top 100 players as his most gratifying gaming moment of the year.
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praised the depth of gameplay, believing the game is deep and original enough "to stand up as a
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their "cordial and polite" nature comparing favourably to other multiplayer communities.
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had a mixed critical reception, generating a score of 72 on reviews aggregation website
470: 863: 298: 242: 192: 182:. The game focuses on sword-based duelling, it is reminiscent of and inspired by 650: 620: 326: 164: 150: 140: 76: 254:
features multiple characters, weapons, and modes, such as deathmatch or 2 vs 2.
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version was released in April 2013, followed by the full game in May 2014.
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is a sword fighting video game similar to the multiplayer element of
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release in April 2013, the game was officially released in May 2014.
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Chang and his friend worked together on the game in the form of a
264: 179: 97: 832: 590:"Blade Symphony: What sound does a successful Kickstarter make?" 175: 101: 473:, where one could even download an enhanced tutorial. 837: 146: 134: 107: 87: 75: 65: 55: 45: 35: 21: 170:developed by American indie studio Puny Human for 8: 370: 910:Video games developed in the United States 369: 344: 27: 18: 705: 703: 701: 442:in its own right". Reviewing the game at 644: 642: 640: 638: 636: 905:Video games with Steam Workshop support 844: 743: 741: 739: 737: 495: 674: 672: 583: 581: 553: 551: 804:"2014 Personal Pick — Blade Symphony" 7: 777:"Mastering Blade Symphony: part two" 560:"Mastering Blade Symphony: part one" 374: 349: 325:In June 2011, Puny Human launched a 340: 14: 476:Chris Thursten, deputy editor at 847: 241: 232: 223: 885:Kickstarter-funded video games 1: 802:Chris Thursten (2014-12-20). 775:Chris Thursten (2015-02-16). 748:Nathan Meunier (2014-05-16). 558:Chris Thursten (2015-02-08). 719:. 2014-07-04. Archived from 291:Jedi Knight II: Jedi Outcast 209:Jedi Knight II: Jedi Outcast 185:Jedi Knight II: Jedi Outcast 588:Charlie Hall (2013-12-06). 469:through integration of the 946: 900:Source (game engine) games 615:Puny Human (2011-07-30). 530:"Developing by the sword" 378: 375: 353: 350: 26: 880:Early access video games 680:"Blade Symphony reviews" 528:Rick Lane (2014-05-05). 895:Video games about ninja 890:Multiplayer video games 875:Crowdfunded video games 750:"Blade Symphony Review" 711:"Blade Symphony review" 651:"Blade Symphony review" 649:Will Uhl (2014-05-21). 467:user-generated content 281: 276: 318:'s similarly themed 372: 347: 920:Windows-only games 364:72/100 (5 reviews) 345: 331:Steam Early Access 282: 127:September 27, 2018 420: 419: 368: 367: 274: 216:for matchmaking. 214:Elo rating system 172:Microsoft Windows 168:action video game 156: 155: 937: 925:Puny Human games 870:2014 video games 852: 851: 850: 843: 833:Official website 820: 819: 817: 816: 799: 793: 792: 790: 789: 772: 766: 765: 763: 762: 745: 732: 731: 729: 728: 707: 696: 695: 693: 692: 676: 667: 666: 664: 663: 646: 631: 630: 628: 627: 617:"Blade Symphony" 612: 606: 605: 603: 602: 585: 576: 575: 573: 572: 555: 546: 545: 543: 542: 525: 519: 518: 516: 515: 500: 484:Game of the Year 440:competitive game 373: 348: 280:gameplay trailer 275: 245: 236: 227: 31: 19: 945: 944: 940: 939: 938: 936: 935: 934: 860: 859: 858: 848: 846: 838: 829: 824: 823: 814: 812: 801: 800: 796: 787: 785: 774: 773: 769: 760: 758: 747: 746: 735: 726: 724: 709: 708: 699: 690: 688: 678: 677: 670: 661: 659: 648: 647: 634: 625: 623: 614: 613: 609: 600: 598: 587: 586: 579: 570: 568: 557: 556: 549: 540: 538: 527: 526: 522: 513: 511: 502: 501: 497: 492: 421: 346:Aggregate score 343: 339: 316:Neal Stephenson 284:Development on 265: 263: 258: 257: 256: 255: 248: 247: 246: 238: 237: 229: 228: 201: 130: 17: 16:2014 video game 12: 11: 5: 943: 941: 933: 932: 927: 922: 917: 912: 907: 902: 897: 892: 887: 882: 877: 872: 862: 861: 857: 856: 836: 835: 828: 827:External links 825: 822: 821: 794: 767: 733: 697: 668: 632: 607: 577: 547: 520: 494: 493: 491: 488: 471:Steam Workshop 424:Blade Symphony 418: 417: 414: 405: 404: 401: 393: 392: 389: 381: 380: 377: 366: 365: 362: 356: 355: 352: 341: 338: 335: 286:Blade Symphony 278:Blade Symphony 262: 259: 252:Blade Symphony 250: 249: 240: 239: 231: 230: 222: 221: 220: 219: 218: 204:Blade Symphony 200: 197: 188:. Following a 160:Blade Symphony 154: 153: 148: 144: 143: 138: 132: 131: 129: 128: 125: 120: 117: 111: 109: 105: 104: 91: 85: 84: 79: 73: 72: 69: 63: 62: 59: 53: 52: 49: 43: 42: 39: 33: 32: 24: 23: 22:Blade Symphony 15: 13: 10: 9: 6: 4: 3: 2: 942: 931: 928: 926: 923: 921: 918: 916: 915:Windows games 913: 911: 908: 906: 903: 901: 898: 896: 893: 891: 888: 886: 883: 881: 878: 876: 873: 871: 868: 867: 865: 855: 845: 841: 834: 831: 830: 826: 811: 810: 805: 798: 795: 784: 783: 778: 771: 768: 757: 756: 751: 744: 742: 740: 738: 734: 723:on 2014-09-05 722: 718: 717: 712: 706: 704: 702: 698: 687: 686: 681: 675: 673: 669: 658: 657: 652: 645: 643: 641: 639: 637: 633: 622: 618: 611: 608: 597: 596: 591: 584: 582: 578: 567: 566: 561: 554: 552: 548: 537: 536: 531: 524: 521: 509: 508:GamingOnLinux 505: 499: 496: 489: 487: 485: 481: 480: 474: 472: 468: 462: 459: 453: 451: 450: 445: 441: 437: 436: 431: 429: 425: 415: 413: 411: 407: 406: 402: 400: 399: 395: 394: 390: 388: 387: 383: 382: 371:Review scores 363: 361: 358: 357: 336: 334: 332: 328: 323: 321: 317: 313: 309: 308: 303: 300: 299:Source engine 295: 293: 292: 287: 279: 260: 253: 244: 235: 226: 217: 215: 211: 210: 205: 198: 196: 194: 191: 187: 186: 181: 177: 173: 169: 166: 162: 161: 152: 149: 145: 142: 139: 137: 133: 126: 124: 121: 118: 116: 113: 112: 110: 106: 103: 99: 95: 92: 90: 86: 83: 80: 78: 74: 70: 68: 64: 61:Michael Chang 60: 58: 54: 50: 48: 44: 40: 38: 34: 30: 25: 20: 813:. 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Index


Developer(s)
Publisher(s)
Designer(s)
Composer(s)
Engine
Source
Platform(s)
Windows
Linux
OS X
Genre(s)
Action
Multiplayer
multiplayer
action video game
Microsoft Windows
OS X
Linux
Jedi Knight II: Jedi Outcast
Steam
Early Access
Jedi Knight II: Jedi Outcast
Elo rating system



Jedi Knight II: Jedi Outcast
Source engine
mod

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