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Blair Witch (video game)

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up with Bullet disappearing. After taunting him of Bullet's supposed death, Carver leaves a videotape that Ellis uses to transport to a decrepit house, where he is haunted by a woman's voice and sees visions where he could kill Lanning and Mackinnon. He manages to make his way to the basement, but does not find Peter. A trapdoor leads him to Carver, who reveals himself to be an alternate, older Ellis. After Ellis had separated from Jess, he traveled with Bullet to the forest to live in isolation, where he was driven insane by the Blair Witch and became subservient to her instructions to kill. With the forest transporting him to different time periods, he was responsible for abducting and killing his childhood friend, and later abducting Peter, which led the younger Ellis to the forest.
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Lanning to rendezvous at the campsite, he decides to continue so Bullet would not lose Peter's scent. Ellis and Bullet eventually arrive at a crooked white tree with black vines, and they are attacked by several silhouetted creatures, with the option to scare them off with his flashlight. He discovers a tape that shows Peter's abduction by a mysterious figure. The two find a broken down truck that suddenly becomes Lanning's police vehicle. Inside, they see a police report of a missing lumberer named Todd Mackinnon, with the report showing that they have moved forward in time to the year 2000. A mysterious voice on the radio advises them to turn on the lights, which transports them to the next morning. They find Lanning dead, with another tape showing his murder by Peter's abductor.
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The setting of the game was designed to follow the 1999 film, with the landscape of the Black Hills Forest. As writer Barbara Kciuk explains: "For us, open spaces are not only a challenge but also an opportunity...a forest setting gives you completely new tools to play with. Players can never be sure
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Ellis awakens at the decaying campsite some time in the future, where Carver instructs Ellis to locate the white tree, make an effigy, and then kill Bullet. Ellis refuses to kill his dog; Bullet runs off and is found injured, but Ellis' attempts to rescue his dog is in vain as he passes out and wakes
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After finding Peter's hat and following his scent, Ellis and Bullet reach a campsite, where Ellis finds a working camcorder before blacking out and waking up to night falling. Ellis realizes he could use the camera and recovered tapes to manipulate reality and time around him. Although he agrees with
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film) attack the player and will bark when they are close by. The player can defend themselves by shining their flashlight towards the creatures. Another feature with Bullet is the psychological state of Ellis. It is crucial for the player to keep Bullet close to them at all times, as being separated
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worsened his mental state after witnessing his squad's death and accidentally killing an innocent woman. After his discharge, he marries a woman named Jess and becomes a police officer, but a PTSD episode causes him to accidentally kill a burglar, Peter's brother Adam. Jess separates from Ellis, and
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The game plays out in a semi-open world, making players explore different parts of the areas which can sometimes lead to abandoned structures, campsites or little crevices that only Bullet can access. Along the way, they will find items such as wooden dolls, polaroids of missing people, dog tags and
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A major element of gameplay is Ellis' dog, Bullet. The player is able to interact with the dog through a command menu. There are five commands, "Stay", "Stay close", "Reprimand", "Pet" and "Seek". The latter serves as an integral part of gameplay, as items found throughout allow Bullet to track the
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As they continue with their search, Ellis continues to black out and recover in the campsite, often experiencing erratic time jumps and nightmares reliving his traumatic past. He manages to find himself in a lumber mill, where he decides to call Jess one last time and declines Jess's suggestion to
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was idealised as a semi open-world game with vast improvements to allow players to explore and fully immerse themselves. According to writer Maciej Glomb, Lionsgate had given the team free range to work on an original story that was set in the same universe as the films with guidelines set by the
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psychiatrist notes which are stored in the backpack. Also stored in the backpack are dog treats which can be fed to Bullet. Sometimes, areas can be blocked off by a log or a door and are only accessible by solving a puzzle or by collecting several items that opens or operates for example, a
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back out from the search. He discovers the corpse of Mackinnon, who had been murdered by Peter's kidnapper. He finally confronts the abductor, a disheveled man named Carver, who talks about a mysterious "her" and stresses that Peter must die because it's "her will", as he knocks out Ellis.
427:. Whenever a call is received, the player can choose to accept or reject. This decision chosen will directly affect the game's conclusion as well. Messages and voicemails will also pop up occasionally, players can access them in the menu. Also in the phone's menu are the popular 2D games 412:. It may also require the player to find cassette tapes. There are two types: red and blue. The red tape allows players to manipulate and rewind time to move objects that have been locked or moved in place, while the blue tape tells more of the story. These tapes can be accessed via the 32: 506:
Multiple endings and outcomes occur from Ellis' actions. If Bullet is treated well, he survives the events, but will die if he is mistreated. If he kills Carver, Lanning, or Mackinnon, he completes his transformation into Carver and Bullet leaves in fear, causing a
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editor Cass Marshall calling the atmosphere of the forest "satisfying", and said that developer Bloober Team created an ominous, intimidating forest that looks haunted, but noted that occasionally can be frustrating when navigating and becoming lost in it.
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pointed out the character of Ellis Lynch, commenting on the relationship between Ellis and Bullet and the clever use of mental problems, and called this narrative tool as excellent that keeps the game on the edge.
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to join the search party for missing 9-year-old Peter Shannon. During his search, he regularly contacts search party leader and close friend Sheriff Emmet Lanning, who is concerned about Ellis'
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from him for some time can affect the state of the character. The game's ending is dependent on the relationship between the player and the dog, accounting for the actions the player has done.
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received mixed reviews with critics praising its atmosphere, graphics, sound design and the use of a dog companion, but criticised its gameplay design and perceived difficulty.
486:, he also forgets his childhood best friend who went missing in Black Hills Forest. As an adult, he was encouraged by his colonel father to enlist in the military, however the 848:"an interesting horror game that never manages to escape the shadow of its ‘90s inspiration" but criticised it for not developing some of the mechanics further. Writing for 903:, stated that the dog made the experience much more bearable and was useful for tracking down important items, but was critical of the dog's "flimsy" AI. Jason Faulkner of 1375: 563:
studio. This allowed the team to work on character development and the story while also focusing on the psychological aspects of the game. The game was developed using
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Lanning gifts him Bullet to help cope with his trauma. Upon hearing about Peter's disappearance, he joins the search party to relieve his guilt over killing Adam.
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scent of certain objects or the general direction of where to go. During combat, Bullet serves as an indicator when forest creatures (resembling the one from the
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called Bullet's inclusion as "under-utilised", with his most significant usage being directing the player towards enemies during combat. Alyssa Mercante of
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sufficiently blends regular scares with psychological horror", but noted the abundant amount of jump scares that become annoying and noticeable.
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s Viki Blake highlighted the visuals and the masterful use of sound when creating the scares and the set-pieces as memorable.
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The game roughly takes up to six hours to complete, with a possibility of four endings and an additional secret ending.
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Prior to the game's events, Ellis had a traumatic childhood riddled with psychological issues. After experiencing
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does not have a complex tale, in addition calling the story twists as predictable. Jeff Cork of
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While in the forest, Ellis will reminisce about his past through the use of several devices: a
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what lurks in the darkness". For inspiration, the team sought out video games such as
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Ellis Lynch who joins a search party for a missing boy in the Black Hills forest in
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Despite mixed reviews, the game was nominated for "Xbox Game of the Year" at the
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echoed similar pros, but criticised the enemy encounters and its inconsistency.
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The characters received generally positive reviews. T.J. Hafer, writing for
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on August 30, 2019. The game is set in 1996, two years after the events of
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The game's atmosphere and sound design were highlighted positively with
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and films that re-defined the found-footage genre which include
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subgenre with the gameplay and story, often through the use of
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which can be played at any point of the playthrough.
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game after liking the work that Bloober had done on
1903: 1880: 1839: 1832: 1816: 1769: 542:. The idea of developing the game was conceived by 267: 255: 196: 148: 136: 124: 114: 92: 82: 72: 62: 50: 38: 24: 1334: 1332: 831:received "mixed or average" reviews, according to 351:The game focuses on survival horror mechanics and 1409: 1407: 1020:"Celebrating Unreal developer success at E3 2019" 1479: 1477: 1376:"Blair Witch Review - Walking around in Circles" 1444: 1442: 1691:National Academy of Video Game Trade Reviewers 1745: 1549: 1547: 1514: 1512: 8: 1369: 1367: 770: 720: 675: 1836: 1752: 1738: 1730: 1722: 1300: 1298: 674: 643: 546:who had purchased the rights in 2003 from 30: 21: 1266: 1264: 471:Bullet, travels to Black Hills Forest in 1232: 1230: 1198: 1196: 953:. Toronto, Ontario, Canada: Valnet, Inc. 1272:"Blair Witch for PlayStation 4 Reviews" 937: 1106:"A Blair Witch game is coming to Xbox" 624:on August 30, 2019. At Gamescom 2019, 381:As with previous Bloober Team games, 7: 1856:Volume II: The Legend of Coffin Rock 679: 648: 1449:Barbosa, Alessandro (Sep 5, 2019). 1104:Farokhmanesh, Megan (Jun 9, 2019). 639: 1306:"Blair Witch for Xbox One Reviews" 947:"Blair Witch Game Length Revealed" 945:Cooper, Dalton (August 26, 2019). 871:s Patrick Hancock commented that " 14: 1863:Volume III: The Elly Kedward Tale 1588:"Blair witch video game - review" 1484:Mercante, Alyssa (Aug 30, 2019). 1339:Hancock, Patrick (Sep 29, 2019). 1072:Purchese, Robert (Jun 25, 2019). 964:Worrall, William (Aug 20, 2019). 772: 722: 632:along with several other titles. 392:game. The player controls former 1933: 1932: 1414:Faulkner, Jason (Aug 30, 2019). 1204:"Blair Witch for Switch Reviews" 791: 786: 781: 776: 771: 741: 736: 731: 726: 721: 2001:Video games developed in Poland 1018:Kayser, Daniel (Jun 20, 2019). 550:and were interested in doing a 1786:Book of Shadows: Blair Witch 2 1586:Marshall, Cass (Sep 2, 2019). 1136:Skrebels, Joe (Aug 19, 2019). 1: 1651:"Golden Joystick Awards 2019" 1618:Blakes, Viki (Aug 30, 2019). 1554:Spencer, Alex (Sep 2, 2019). 1046:Smith, Callum (Sep 2, 2019). 1238:"Blair Witch for PC Reviews" 990:King, Andrew (Jul 8, 2019). 616:. The game was released for 461:the events of the first film 2046:Video games set in Maryland 1986:Survival horror video games 1451:"Blair Witch (Game) Review" 1374:Cork, Jeff (Aug 30, 2019). 926:2019 Golden Joystick Awards 2067: 2041:Video games set in forests 2006:Video games based on films 1971:Psychological horror games 1519:Hafer, T.J (Sep 4, 2019). 1168:Hood, Vic (Aug 19, 2019). 2031:Xbox One X enhanced games 1981:Single-player video games 1928: 1416:"Blair Witch Game Review" 683: 680: 652: 649: 459:In 1996, two years after 29: 526:who are known for their 357:first person perspective 2021:Xbox Cloud Gaming games 2011:Video games set in 1996 1912:The Bogus Witch Project 1778:The Blair Witch Project 473:Burkittsville, Maryland 402:Burkittsville, Maryland 325:The Blair Witch Project 1996:Video games about dogs 1919:The Scooby-Doo Project 306:. It was published by 2036:Nintendo Switch games 1991:Unreal Engine 4 games 1889:The Blair Witch Files 1848:Volume I: Rustin Parr 1667:on September 28, 2019 1341:"Review: Blair Witch" 548:Artisan Entertainment 355:and is played from a 1556:"Blair Witch review" 1521:"Blair Witch Review" 528:psychological horror 484:dissociative amnesia 348:throughout 2019–21. 1976:PlayStation 4 games 677: 646: 598:Paranormal Activity 479:and mental health. 385:is a single player 120:Arkadiusz Reikowski 78:Paweł Niezabitowski 2051:Bloober Team games 1392:on August 30, 2019 838:. Alex Spencer of 644: 1948: 1947: 1899: 1898: 1351:Enthusiast Gaming 997:Bloody Disgusting 833:review aggregator 825: 824: 673: 672: 618:Microsoft Windows 612:was announced at 522:was developed by 312:Microsoft Windows 277: 276: 158:Microsoft Windows 2058: 1966:2019 video games 1936: 1935: 1837: 1754: 1747: 1740: 1731: 1726: 1721: 1720: 1718:Official website 1703: 1702: 1700: 1698: 1683: 1677: 1676: 1674: 1672: 1663:. 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Index


Developer(s)
Bloober Team
Publisher(s)
Lionsgate Games
Director(s)
Designer(s)
Programmer(s)
Writer(s)
Composer(s)
Blair Witch
Engine
Unreal Engine 4
Platform(s)
Microsoft Windows
Xbox One
PlayStation 4
Nintendo Switch
Oculus Quest
Oculus Quest 2
Luna
Genre(s)
Survival horror
Single-player
survival horror
video game
Bloober Team
Blair Witch series
horror films
Lionsgate Games

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