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Blind Squirrel Games

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229:. Hendricks considered this a turning point that would allow the studio to grow past contributing to other developers' projects and begin fully developing games. Due to the cancellation of an unannounced project, Blind Squirrel Games laid off thirteen people (nine artists and four support staff) in May 2018. Three further projects, each with twenty to thirty engaged employees, were canceled in October 2018. The studio failed to find new projects for most of these and downsized from 110 to 48 people within six months. Blind Squirrel Games received new jobs in early 2019 and began hiring again. 29: 256:
in 2020, Blind Squirrel Games operated "almost as normal" with its 110 employees. To improve morale, it used a proprietary platform for employees to join virtual clubs about their interests, a project headed by the senior community manager Kitty Mach. The studio aimed to establish a secondary office
240:. According to Hendricks, the company had been in discussion with "literally every publisher" but failed to find a partner willing to publish an original game from a company that usually worked on external properties. It received between 466: 492: 558: 694: 764: 628: 595: 734: 847: 525: 661: 456: 488: 921: 916: 911: 906: 548: 373: 684: 581: 756: 618: 901: 926: 724: 857: 515: 651: 200:
video games and established the studio in this capacity. The company originally consisted of four people, including Hendricks as
819: 389: 249: 197: 296: 221: 116: 201: 104: 403: 183: 262: 167: 86: 163: 49: 787: 729: 656: 623: 553: 461: 253: 226: 353: 489:"Blind Squirrel Games Becomes Subsidiary of Newly Formed Blind Squirrel Entertainment, Inc" 339: 134: 895: 852: 318: 258: 193: 28: 424: 225:, the studio had grown to 87 people, covering development, design, production, and 549:"BioShock Remastered studio lays off 10% of workforce after project cancellation" 689: 685:"How Blind Squirrel Games is entertaining its game developers during quarantine" 312: 205: 171: 39: 824: 590: 520: 457:"Blind Squirrel Games' decade-long drift from work-for-hire to original IP" 884: 182:
Brad Hendricks founded Blind Squirrel Games in 2010. While working on the
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from undisclosed investors for the development and self-publishing of
796: 848:"Sonic Colors: Ultimate Sprints To Modern Platforms This September" 725:"Blind Squirrel on balancing work-for-hire with original ambitions" 757:"EA Announces The Sims 4 is Coming to Consoles on November 17th" 820:"Sunset Overdrive PC: the game's great – but the port is basic" 491:(Press release). Blind Squirrel Entertainment. March 10, 2016. 516:"Blind Squirrel Games lays off staff due to financial woes" 208:
of Blind Squirrel Entertainment, which was incorporated in
204:. In March 2016, Blind Squirrel Games was reorganized as a 261:, with thirty to forty people in late 2020, next to its 450: 448: 446: 444: 170:. It was founded in 2010 by Brad Hendricks and is a 284: 281: 143: 133: 123: 111: 97: 81: 73: 55: 45: 35: 718: 716: 714: 712: 652:"Game companies line up for pandemic relief loans" 374:Borderlands: Game of the Year Enhanced Edition 215:By the time Blind Squirrel Games worked with 8: 21: 139:Blind Squirrel Entertainment (2016–present) 272: 27: 20: 786:D'Anastasio, Cecilia (December 6, 2017). 196:studios working with larger companies on 922:Video game companies established in 2010 917:Video game companies based in California 912:Companies based in Santa Ana, California 455:Valentine, Rebekah (February 13, 2020). 561:from the original on September 25, 2020 495:from the original on September 25, 2017 440: 907:American companies established in 2010 528:from the original on November 28, 2020 767:from the original on November 1, 2022 631:from the original on November 8, 2020 617:Valentine, Rebekah (March 14, 2019). 598:from the original on November 8, 2020 384: 307: 7: 818:Linneman, John (November 22, 2018). 723:Sinclair, Brendan (April 27, 2021). 664:from the original on August 14, 2020 285: 650:Sinclair, Brendan (July 10, 2020). 232:In March 2019, the company raised 174:of Blind Squirrel Entertainment. 14: 902:2010 establishments in California 469:from the original on June 6, 2020 192:, he felt there had been too few 927:Video game development companies 737:from the original on May 1, 2021 697:from the original on May 2, 2021 683:Takahashi, Dean (May 23, 2020). 580:Kidwell, Emma (March 14, 2019). 547:Batchelor, James (May 9, 2018). 1: 514:Kidwell, Emma (May 9, 2018). 390:Mass Effect Legendary Edition 16:American video game developer 846:Shea, Brian (May 27, 2021). 792:Looks Gnarly On The Switch" 250:Paycheck Protection Program 61:; 14 years ago 943: 149:blindsquirrelentertainment 414: 368: 348: 291: 278: 275: 26: 419:Drifters Loot the Galaxy 297:BioShock: The Collection 222:BioShock: The Collection 117:BioShock: The Collection 202:chief executive officer 404:Sonic Colors: Ultimate 252:July 2020. During the 263:Santa Ana, California 168:Santa Ana, California 87:Santa Ana, California 761:www.businesswire.com 395:Development support 164:video game developer 160:Blind Squirrel Games 22:Blind Squirrel Games 125:Number of employees 23: 246:US$ 2 million 242:US$ 1 million 234:US$ 5 million 763:. July 26, 2017. 730:GamesIndustry.biz 657:GamesIndustry.biz 624:GamesIndustry.biz 554:GamesIndustry.biz 462:GamesIndustry.biz 432: 431: 254:COVID-19 pandemic 227:quality assurance 157: 156: 934: 888: 887: 885:Official website 870: 869: 867: 865: 856:. 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Index


Subsidiary
Video games
Santa Ana, California
CEO
BioShock: The Collection
Parent
blindsquirrelentertainment.com
video game developer
Santa Ana, California
subsidiary
back end
GameSpy
work-for-hire
AAA
chief executive officer
subsidiary
Delaware
2K Games
BioShock: The Collection
quality assurance
Paycheck Protection Program
COVID-19 pandemic
Austin, Texas
Santa Ana, California
BioShock: The Collection
The Sims 4
PlayStation 4
Xbox One
WWE 2K18

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