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Bokura no Kazoku

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where the player's actions determine how the central couple raises their children. The personality of each child is influenced by choices made by the player – such as what hobbies they pursue, the school they attend, and how time is spent together as a family – with fourteen possible personality
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to create the game's environment. Many of the locations in the game, such as the flower shop, bakery, and used bookstore, are real-life locations that exist in Koenji. The sounds used in the game are similarly taken from real-life Koenji, and were recorded throughout location scouting.
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to communicate a feeling of "living your life in fast-forward", stating that "I had my childhood, grew up, and the next thing I knew I was 40 People would play and ask me why it was so short, and I was kind of frustrated that they didn’t get what I was trying to express."
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In the game's first playthrough the couple has three children, though completing the game unlocks additional scenarios that allow the couple to have more children in subsequent playthroughs, to a maximum of eight.
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but noted that "the hands-off approach doesn't accomplish much as a game" and criticized the game's swift pacing. Reflecting on the critical reaction to the game, Ayabe stated that he wished
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received mixed reviews from critics, and the game underperformed in sales. Critic Ray Barnholt praised the game for its avoidance of
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The game was developed over the course of roughly three years. Ayabe and Millennium Kitchen spent two years on
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over the course of thirty-five in-game years as they have children and raise a family. Gameplay occurs in an
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in its gameplay, and imposes no specific objectives or obligations of gameplay progression on the player.
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came from the birth of his first child, which occurred shortly after development on the first
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is characterized by a juxtaposition of Ueda's cartoonish character designs against realistic
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environment where choices made by the player influence how the couple raises their children.
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and that the two games had many similarities, with the exception of the urban setting of
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and interviewing subjects throughout Koenji and Tokyo, taking approximately 25,000
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received mixed reviews from critics, and underperformed in sales.
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at PlayStation.com (in Japanese; defunct link archived via the
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on March 24, 2005. Despite a marketing push from Sony,
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Ayabe stated that inspiration for 168: 426:Barnholt, Ray (January 27, 2006). 14: 609:Bokura no Kazuko official website 585:from the original on May 15, 2023 554:from the original on May 16, 2023 506:Bokura no Kazuko official website 475:from the original on May 24, 2023 438:from the original on May 24, 2023 302:compared to the rural setting of 573:Barnholt, Ray (June 25, 2013). 540:Barnholt, Ray (June 25, 2013). 872:Video games developed in Japan 783:Attack of the Friday Monsters! 1: 643:(in Japanese). Archived from 611:(in Japanese). Archived from 508:(in Japanese). Archived from 187:and released in Japan on the 847:Japan-exclusive video games 640:Sony Computer Entertainment 354:Sony Computer Entertainment 325:are created by illustrator 185:Sony Computer Entertainment 57:Sony Computer Entertainment 898: 867:Video games about children 294:as a "big departure" from 837:Single-player video games 393: 321:The character designs in 26: 882:Millennium Kitchen games 877:Video games set in Japan 862:PlayStation 2-only games 219:, a residential area in 550:(10). Bipedal Dog: 45. 502:"『ぼくらのかぞく』は"子だくさんゲーム"!" 842:Simulation video games 463:"Now Playing in Japan" 183:. It was published by 758:Boku no Natsuyasumi 4 751:Boku no Natsuyasumi 3 744:Boku no Natsuyasumi 2 345:Release and reception 279:Boku no Natsuyasumi 2 239:options. The game is 173:simulation video game 615:on February 19, 2007 512:on February 21, 2009 356:and released on the 857:PlayStation 2 games 737:Boku no Natsuyasumi 728:Boku no Natsuyasumi 647:on October 30, 2012 331:Boku no Natsuyasumi 304:Boku no Natsuyasumi 296:Boku no Natsuyasumi 288:Boku no Natsuyasumi 269:Boku no Natsuyasumi 171:"Our Family") is a 713:Millennium Kitchen 471:. 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Index


Developer(s)
Millennium Kitchen
Publisher(s)
Sony Computer Entertainment
Director(s)
Kaz Ayabe
Designer(s)
Artist(s)
Mineko Ueda
Writer(s)
Platform(s)
PlayStation 2
JP
Genre(s)
Simulation
Single-player
simulation video game
Millennium Kitchen
Kaz Ayabe
Sony Computer Entertainment
PlayStation 2
Tokyo
open-ended
Koenji
Tokyo
simulation game
open-ended
Millennium Kitchen
Kaz Ayabe

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