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Boxing (1980 video game)

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284: 211:). This causes his opponent to reel back slightly. Long punches score one point, while closer punches (power punches, from the manual) score two. There are no knockdowns or rounds. A match is completed either when one player lands 100 punches (a "knockout") or two minutes have elapsed (a "decision"). In the case of a decision, the player with the most landed punches is the winner. Ties are possible. 270: 229:
magazine in its "Arcade Alley" column where it was described as "demonstrat Activision's willingness to strike out boldly in new directions" and praised for keeping things from "becoming needlessly complex" by making automatic punch-type selection for the player.
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shows a top-down view of two boxers, one white and one black. When close enough, a boxer can hit his opponent with a punch (executed by pressing the fire button on the Atari
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While the gameplay is simple, there are subtleties, such as getting an opponent on the "ropes" and "juggling" him back and forth between alternate punches.
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Nasrinpour, Hamid Reza; Malektaji, Siavash; Aliyari Shoorehdeli, Mahdi; Teshnehlab, Mohammad (September 2011).
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6th Annual International North-American Conference on AI and Simulation in Games (GameON-NA)
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in 1980 and is one of the first video games developed by Activision. The game is based on
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for the Atari VCS (later renamed to the Atari 2600). It was published by
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In 2011, an extended academic version of the game, called
130: 114: 106: 94: 82: 72: 60: 46: 419:"Deploying Fuzzy Logic in a Boxing Game Network" 8: 327:"The Giant List of Classic Game Programmers" 320: 318: 178:was written by Mike Albaugh who also wrote 504:Video games developed in the United States 182:for Atari, a game cloned by Activision as 52: 43: 494:Multiplayer and single-player video games 314: 30:For the Mattel Intellivision game, see 7: 398:. Reese Communications: 12 and 105. 303:List of Activision games: 1980–1999 254:, was developed as a benchmark for 241:was made available on Microsoft's 25: 363:Spicer, Dag (November 12, 2010). 200:White is landing a punch on black 282: 268: 155:interpretation of the sport of 1: 34:. For the Game Boy game, see 520: 29: 342:"Bob Whitehead Interview" 51: 365:"Mike Albaugh Interview" 340:Stilphen, Scott (2005). 298:List of Atari 2600 games 159:developed by programmer 36:Boxing (1990 video game) 32:Boxing (1981 video game) 372:Computer History Museum 431:10.13140/2.1.1110.3524 201: 489:Atari 2600-only games 199: 499:Top-down video games 346:The 2600 Connection 18:Boxing (Atari 2600) 479:Boxing video games 276:Video games portal 202: 247:service in 2010. 144: 143: 16:(Redirected from 511: 484:Atari 2600 games 474:Activision games 469:1980 video games 435: 434: 414: 408: 407: 382: 376: 375: 369: 360: 354: 353: 352:on Nov 30, 2016. 348:. Archived from 337: 331: 330: 322: 292: 287: 286: 278: 273: 272: 271: 225:was reviewed by 56: 44: 21: 519: 518: 514: 513: 512: 510: 509: 508: 459: 458: 444: 439: 438: 416: 415: 411: 384: 383: 379: 367: 362: 361: 357: 339: 338: 334: 324: 323: 316: 311: 288: 281: 274: 269: 267: 264: 236: 220: 194: 42: 41:1980 video game 39: 28: 27:1980 video game 23: 22: 15: 12: 11: 5: 517: 515: 507: 506: 501: 496: 491: 486: 481: 476: 471: 461: 460: 457: 456: 443: 442:External links 440: 437: 436: 409: 377: 355: 332: 325:Hague, James. 313: 312: 310: 307: 306: 305: 300: 294: 293: 279: 263: 260: 235: 232: 219: 216: 193: 190: 142: 141: 132: 128: 127: 118: 112: 111: 108: 104: 103: 98: 92: 91: 86: 80: 79: 76: 70: 69: 64: 58: 57: 49: 48: 40: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 516: 505: 502: 500: 497: 495: 492: 490: 487: 485: 482: 480: 477: 475: 472: 470: 467: 466: 464: 455: 451: 450: 446: 445: 441: 432: 428: 424: 420: 413: 410: 405: 401: 397: 396: 391: 387: 381: 378: 373: 366: 359: 356: 351: 347: 343: 336: 333: 328: 321: 319: 315: 308: 304: 301: 299: 296: 295: 291: 285: 280: 277: 266: 261: 259: 257: 253: 248: 246: 245: 240: 233: 231: 228: 224: 217: 215: 212: 210: 206: 198: 191: 189: 187: 186: 181: 177: 174: 170: 166: 162: 161:Bob Whitehead 158: 154: 150: 149: 140: 136: 135:Single-player 133: 129: 126: 122: 119: 117: 113: 109: 105: 102: 99: 97: 93: 90: 89:Bob Whitehead 87: 85: 81: 77: 75: 71: 68: 65: 63: 59: 55: 50: 45: 37: 33: 19: 447: 422: 412: 393: 390:Laney, Frank 386:Kunkel, Bill 380: 371: 358: 350:the original 345: 335: 290:1980s portal 252:Clever Boxer 251: 249: 242: 238: 237: 226: 222: 221: 213: 204: 203: 183: 179: 175: 168: 147: 146: 145: 74:Publisher(s) 62:Developer(s) 425:. Eurosis. 173:Atari, Inc. 139:multiplayer 96:Platform(s) 84:Designer(s) 463:Categories 309:References 165:Activision 153:video game 101:Atari 2600 78:Activision 67:Activision 404:0147-8907 244:Game Room 218:Reception 180:Drag Race 110:July 1980 454:AtariAge 262:See also 209:joystick 192:Gameplay 185:Dragster 121:Fighting 116:Genre(s) 256:Game AI 131:Mode(s) 107:Release 449:Boxing 402:  239:Boxing 234:Legacy 223:Boxing 205:Boxing 157:boxing 148:Boxing 125:sports 47:Boxing 395:Video 368:(PDF) 227:Video 176:Boxer 169:Boxer 151:is a 400:ISSN 452:at 427:doi 465:: 421:. 388:; 370:. 344:. 317:^ 258:. 188:. 137:, 123:, 433:. 429:: 406:. 374:. 329:. 38:. 20:)

Index

Boxing (Atari 2600)
Boxing (1981 video game)
Boxing (1990 video game)

Developer(s)
Activision
Publisher(s)
Designer(s)
Bob Whitehead
Platform(s)
Atari 2600
Genre(s)
Fighting
sports
Single-player
multiplayer
video game
boxing
Bob Whitehead
Activision
Atari, Inc.
Dragster

joystick
Game Room
Game AI
Video games portal
icon
1980s portal
List of Atari 2600 games

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