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e-mail). The display of ideas may cognitively stimulate brainstormers, as their attention is kept on the flow of ideas being generated without the potential distraction of social cues such as facial expressions and verbal language. EBS techniques have been shown to produce more ideas and help individuals focus their attention on the ideas of others better than a brainwriting technique (participants write individual written notes in silence and then subsequently communicate them with the group). The production of more ideas has been linked to the fact that paying attention to others' ideas leads to non-redundancy, as brainstormers try to avoid to replicate or repeat another participant's comment or idea. Conversely, the production gain associated with EBS was less found in situations where EBS group members focused too much on generating ideas that they ignored ideas expressed by others. The production gain associated with
571:: Because only one participant may give an idea at any one time, other participants might forget the idea they were going to contribute or not share it because they see it as no longer important or relevant. Further, if we view brainstorming as a cognitive process in which "a participant generates ideas (generation process) and stores them in short-term memory (memorization process) and then eventually extracts some of them from its short-term memory to express them (output process)", then blocking is an even more critical challenge because it may also inhibit a person's train of thought in generating their own ideas and remembering them. Group members can be given notepads to write their ideas on and the meeting can organize who will get to speak next. However, this brainstorming technique does not perform as well as individuals using the
486:(EMS, as they came to be called), group members simultaneously and independently entered ideas into a computer terminal. The software collected (or "pools") the ideas into a list, which could be displayed on a central projection screen (anonymized if desired). Other elements of these EMSs could support additional activities such as categorization of ideas, elimination of duplicates, assessment and discussion of prioritized or controversial ideas. Later EMSs capitalized on advances in computer networking and internet protocols to support asynchronous brainstorming sessions over extended periods of time and in multiple locations.
589:: Evaluation apprehension was determined to occur only in instances of personal evaluation. If the assumption of collective assessment were in place, real-time judgment of ideas, ostensibly an induction of evaluation apprehension, failed to induce significant variance. Furthermore, when an authority figure watches the group members brainstorm the effectiveness lowers because members worry their ideas may be viewed negatively. Especially individuals with high social anxiety are particularly unproductive barnstormers and report feeling more nervous, anxious, and worried than group members who are less anxiety prone.
513:(reduced idea generation due to turn-taking and forgetting ideas in face-to-face brainstorming) and evaluation apprehension (a general concern experienced by individuals for how others in the presence are evaluating them) are reduced in EBS. These positive psychological effects increase with group size. A perceived advantage of EBS is that all ideas can be archived electronically in their original form, and then retrieved later for further thought and discussion. EBS also enables much larger groups to brainstorm on a topic than would normally be productive in a traditional brainstorming session.
597:: Individuals may feel that their ideas are less valuable when combined with the ideas of the group at large. Indeed, Diehl and Stroebe demonstrated that even when individuals worked alone, they produced fewer ideas if told that their output would be judged in a group with others than if told that their output would be judged individually. However, experimentation revealed free-writing as only a marginal contributor to productivity loss, and type of session (i.e., real vs. nominal group) contributed much more.
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points that they earned. In
Condition III, subjects were paid based on the impact that their idea had on the group; this was measured by counting the number of group ideas derived from the specific subject's ideas. Condition III outperformed Condition II, and Condition II outperformed Condition I at a statistically significant level for most measures. The results demonstrated that participants were willing to work far longer to achieve unique results in the expectation of compensation.
609:: One phenomenon of group brainstorming is that participants will tend to alter their rate of productivity to match others in the group. This can lead to participants generating fewer ideas in a group setting than they would individually because they will decrease their own contributions if they perceive themselves to be more productive than the group average. On the other hand, the same phenomenon can also increase an individual's rate of production to meet the group average.
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356:, rather than trying to come up with immediate answers and short-term solutions. Theoretically, this technique should not inhibit participation as there is no need to provide solutions. The answers to the questions form the framework for constructing future action plans. Once the list of questions is set, it may be necessary to prioritize them to reach to the best solution in an orderly way.
615:: Members tend to overestimate their group's productivity and so work less. Members of the group can only guess at the quantity and quality of their group's product and their personal contributions to the process but there is no standard to determine how well it is performing. A combination of processes explain why members are incorrectly overestimating productivity:
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603:: Extroverts have been shown to outperform introverts in computer mediated groups. Extroverts also generated more unique and diverse ideas than introverts when additional methods were used to stimulate idea generation, such as completing a small related task before brainstorming, or being given a list of the classic rules of brainstorming.
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second person can log new ideas or add to the ideas of the previous person. This continues until the distribution list is exhausted. A follow-up "read out" meeting is then held to discuss the ideas logged in the book. This technique takes longer, but it allows individuals time to think deeply about the problem.
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Osborn envisioned groups of around 12 participants, including both experts and novices. Participants are encouraged to provide wild and unexpected answers. Ideas receive no criticism or discussion. The group simply provide ideas that might lead to a solution and apply no analytical judgment as to the
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One of Osborn's key recommendations was for all the members of the brainstorming group to be provided with a clear statement of the problem to be addressed prior to the actual brainstorming session. He also explained that the guiding principle is that the problem should be simple and narrowed down to
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spontaneously in response to a prompt. Stress is typically placed on the volume and variety of ideas, including ideas that may seem outlandish or "off-the-wall". Ideas are noted down during the activity, but not assessed or critiqued until later. The absence of criticism and assessment is intended to
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Group brainstorming may "feel" more successful because participants rarely experience failure in a communal process. When individuals are trying to think creatively alone, people repeatedly find that they are unable to come up with a new idea. In a group setting, people are less likely to experience
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Following a guided brainstorming session participants emerge with ideas ranked for further brainstorming, research and questions remaining unanswered and a prioritized, assigned, actionable list that leaves everyone with a clear understanding of what needs to happen next and the ability to visualize
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Some research indicates that incentives can augment creative processes. Participants were divided into three conditions. In
Condition I, a flat fee was paid to all participants. In the Condition II, participants were awarded points for every unique idea of their own, and subjects were paid for the
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According to a meta-analysis comparing EBS to face-to-face brainstorming conducted by DeRosa and colleagues, EBS has been found to enhance both the production of non-redundant ideas and the quality of ideas produced. Despite the advantages demonstrated by EBS groups, EBS group members reported less
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Participants are asked to adopt different mindsets for pre-defined period of time while contributing their ideas to a central mind map drawn by a pre-appointed scribe. Having examined a multi-perspective point of view, participants seemingly see the simple solutions that collectively create greater
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A guided brainstorming session is time set aside to brainstorm either individually or as a collective group about a particular subject under the constraints of perspective and time. This type of brainstorming removes all cause for conflict and constrains conversations while stimulating critical and
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In directed brainstorming, each participant is given one sheet of paper (or electronic form) and told the brainstorming question. They are asked to produce one response and stop, then all of the papers (or forms) are randomly swapped among the participants. The participants are asked to look at the
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Directed brainstorming is a variation of electronic brainstorming (described below). It can be done manually or with computers. Directed brainstorming works when the solution space (that is, the set of criteria for evaluating a good idea) is known prior to the session. If known, those criteria can
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After distillation, the top-ranked ideas may be sent back to the group or to subgroups for further brainstorming. For example, one group may work on the color required in a product. Another group may work on the size, and so forth. Each group will come back to the whole group for ranking the listed
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The process begins with a well-defined topic. Each participant brainstorms individually, then all the ideas are merged onto one large idea map. During this consolidation phase, participants may discover a common understanding of the issues as they share the meanings behind their ideas. During this
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Each person in a circular group writes down one idea, and then passes the piece of paper to the next person, who adds some thoughts. This continues until everybody gets his or her original piece of paper back. By this time, it is likely that the group will have extensively elaborated on each idea.
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It is important that the facilitator is trained in this process before attempting to facilitate this technique. The group should be primed and encouraged to embrace the process. Like all team efforts, it may take a few practice sessions to train the team in the method before tackling the important
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The group may also create an "idea book" and post a distribution list or routing slip to the front of the book. On the first page is a description of the problem. The first person to receive the book lists his or her ideas and then routes the book to the next person on the distribution list. The
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Although the brainstorming can take place online through commonly available technologies such as email or interactive web sites, there have also been many efforts to develop customized computer software that can either replace or enhance one or more manual elements of the brainstorming process.
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Some web-based brainstorming techniques allow contributors to post their comments anonymously through the use of avatars. This technique also allows users to log on over an extended time period, typically one or two weeks, to allow participants some "soak time" before posting their ideas and
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may overcome some of the challenges faced by traditional brainstorming methods. For example, ideas might be "pooled" automatically, so that individuals do not need to wait to take a turn, as in verbal brainstorming. Some software programs show all ideas as they are generated (via chat room or
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Early efforts, such as GroupSystems at
University of Arizona or Software Aided Meeting Management (SAMM) system at the University of Minnesota, took advantage of then-new computer networking technology, which was installed in rooms dedicated to computer supported meetings. When using these
87:. He was frustrated by employees' inability to develop creative ideas individually for ad campaigns. In response, he began hosting group-thinking sessions and discovered a significant improvement in the quality and quantity of ideas produced by employees. He first termed the process as
416:: A skilled discussion leader should lead and coordinate the brainstorming sessions. This leader can motivate members, correct mistakes, and provide a clear standard of work. They can also be used to keep track of all the ideas and make sure that these ideas are available to everyone.
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Further, the problem must require the generation of ideas rather than judgment; he uses examples such as generating possible names for a product as proper brainstorming material, whereas analytical judgments such as whether or not to marry do not have any need for brainstorming.
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a single target. Here, brainstorming is not believed to be effective in complex problems because of a change in opinion over the desirability of restructuring such problems. While the process can address the problems in such a situation, tackling all of them may not be feasible.
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Compared to face-to-face brainstorming, not only does EBS enhanced efficiency by eliminating travelling and turn-taking during group discussions, it also excluded several psychological constraints associated with face-to-face meetings. Identified by
Gallupe and colleagues, both
581:: Exchanging ideas in a group may reduce the number of domains that a group explores for additional ideas. Members may also conform their ideas to those of other members, decreasing the novelty or variety of ideas, even though the overall number of ideas might not decrease.
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Some limitations of EBS include the fact that it can flood people with too many ideas at one time that they have to attend to, and people may also compare their performance to others by analyzing how many ideas each individual produces (social matching).
386:: People tend to pay more attention to their own ideas, however brainstorming requires exposure to the ideas of others. A method to encourage members to pay attention to others' ideas is to make them list the ideas out or ask them to repeat others' ideas.
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of ideas generated should be put 'on hold'. Instead, participants should focus on extending or adding to ideas, reserving criticism for a later 'critical stage' of the process. By suspending judgment, participants will feel free to generate unusual
505:, it is displayed on each group member's computer. As group members simultaneously type their comments on separate computers, those comments are anonymously pooled and made available to all group members for evaluation and further elaboration.
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idea they received and to create a new idea that improves on that idea based on the initial criteria. The forms are then swapped again and respondents are asked to improve upon the ideas, and the process is repeated for three or more rounds.
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Participants are asked to write their ideas anonymously. Then the facilitator collects the ideas and the group votes on each idea. The vote can be as simple as a show of hands in favor of a given idea. This process is called distillation.
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users' attentiveness to ideas expressed by others has been documented by Dugosh and colleagues. EBS group members who were instructed to attend to ideas generated by others outperformed those who were not in terms of creativity.
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Gallupe, R. B., Dennis, A. R., Cooper, W. H., Valacich, J. S., Bastianutti, L. M. and
Nunamaker, J. F. (1992), "Electronic Brainstorming and Group Size," Academy of Management Journal, Vol. 35, No. 2, pp. 350-369.
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A good deal of research refutes Osborn's claim that group brainstorming could generate more ideas than individuals working alone. For example, in a review of 22 studies of group brainstorming, Michael Diehl and
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DM DeRosa; et al. (2007). "The medium matters: Mining the long-promised merit of group interaction in creative idea generation tasks in a meta-analysis of the electronic group brainstorming literature".
195:: To get a good long list of suggestions, wild ideas are encouraged. They can be generated by looking from new perspectives and suspending assumptions. These new ways of thinking might give better solutions.
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392:: One method that helps members integrate their ideas into the group is brainwriting. This is where members write their ideas on a piece of paper and then pass it along to others who add their own ideas.
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Henningsen, David Dryden; Henningsen, Mary Lynn Miller (2013). "Generating Ideas About the Uses of
Brainstorming: Reconsidering the Losses and Gains of Brainstorming Groups Relative to Nominal Groups".
458:: This method is primarily used in science and engineering, and involves following a specific sequence of problem analysis, resource review, goal setting, and review of prior approaches to the problem.
404:: Allow plenty of time for members to complete the task. Although working under pressure tends to lead to more solutions initially, the quality is usually lower than if more time is spent on the task.
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Group member(s) may intuitively mistake others' ideas for their own, and so when they think about their own performance they cognitively claim a few ideas that others actually suggested
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feedback. This technique has been used particularly in the field of new product development, but can be applied in any number of areas requiring collection and evaluation of ideas.
432:: Larger groups can form subgroups that come up with ideas when the larger group is stumped. Afterwards, these subgroups come back together and discuss their ideas as a whole group.
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Introduced along with the EMS by
Nunamaker and colleagues at University of Arizona was electronic brainstorming (EBS). By utilizing customized computer software for groups (
380:: Brainstorming rules should be followed, and feedback should be given to members that violate these rules. Violations of brainstorming rules tend to lead to mediocre ideas.
438:: Group members write down all the little problems or irritations concerning the issue they are working on, and then the group discusses solutions for each of these "bugs".
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Michinov, N (2012). "Is electronic brainstorming the best way to improve creative performance in groups? An overlooked comparison of two idea generation techniques".
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sharing, new ideas may arise by the association, and they are added to the map as well. Once all the ideas are captured, the group can prioritize and/or take action.
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During the period when Osborn made his concept, he started writing on creative thinking, and the first notable book where he mentioned the term brainstorming was
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Santanen, E., Briggs, R. O., & de Vreede, G-J. (2004). Causal
Relationships in Creative Problem Solving: Comparing Facilitation Interventions for Ideation.
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280:. It may improve collaboration and increase the quantity of ideas, and is designed so that all attendees participate and no ideas are rejected.
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178:. The assumption is that the greater the number of ideas generated the bigger the chance of producing a radical and effective solution.
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Group members compare themselves to others who generate relatively few ideas, reassuring them that they are one of the high performers
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Nijstad, B. A., Stroebe, W., & Lodewijkx, H. F. (2006). The illusion of group productivity: A reduction of failures explanation.
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In the laboratory, directed brainstorming has been found to almost triple the productivity of groups over electronic brainstorming.
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Osborn said brainstorming should address a specific question; he held that sessions addressing multiple questions were inefficient.
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Kerzner, H. (2013). Project management: A systems approach to planning, scheduling, and controlling (11th ed.). Hoboken, NJ: Wiley.
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ideas. Sometimes ideas that were previously dropped may be brought forward again once the group has re-evaluated the ideas.
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374:: Using face-to-face groups can increase production blocking, evaluation apprehension, social matching and social loafing.
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450:: A leader guides the group and discusses their goals, wishes, and frustrations using analogies, metaphors, and fantasy.
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Michael Diehl; Wolfgang
Stroebe (1987). "Productivity Loss in Brainstorming Groups: Toward the Solution of a Riddle".
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Ludy, Perry J. Profit
Building: Cutting Costs Without Cutting People. San Francisco: Berret-Koehler, Inc, 2000. Print.
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174:: This rule is a way of enhancing divergent production, aiming at facilitation of problem solution through the maxim
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found that, overwhelmingly, groups brainstorming together produce fewer ideas than individuals working separately.
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Leggett Dugosh, Karen; Paulus, Paul B. (1 May 2005). "Cognitive and social comparison processes in brainstorming".
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Following these two principles were his four general rules of brainstorming, established with intention to:
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Gallupe, R. B.; Cooper, W. H.; Grise, M.-L.; Bastianutti, L. M. (1994). "Blocking electronic brainstorms".
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avoid inhibiting participants in their idea production. The term was popularized by advertising executive
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201:: As suggested by the slogan "1+1=3". It is believed to stimulate the building of ideas by a process of
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Groups can improve the effectiveness and quality of their brainstorming sessions in a number of ways.
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Brown, V.; Paulus, P. B. (1996). "A simple dynamic model of social factors in group brainstorming".
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Camacho, L. M., & Paulus, P. B. (1995). The role of social anxiousness in group brainstorming.
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satisfaction with the brainstorming process compared to face-to-face brainstorming group members.
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Paulus, P. B., & Dzindolet, M. T. (1993). Social influence processes in group brainstorming.
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is the use of brainstorming in solitary situations. It typically includes such techniques as
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398:: Allow silence during group discussions so that members have time to think things through.
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996:(1991). "Productivity Loss in Idea-Generating Groups: Tracking Down the Blocking Effect".
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Trott, Paul; Hartmann, Dap; van der Duin, Patrick; Scholten, Victor; Ortt, Roland (2016).
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Stroebe, W., Diehl, M., & Abakoumkin, G. (1992). The illusion of group effectivity.
444:: A method where new members state their ideas before listening to the group's position.
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this failure in their search for new ideas because others' ideas are being discussed.
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Several factors can contribute to a loss of effectiveness in group brainstorming.
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Nunamaker, Jay; Dennis, Alan; Valacich, Joseph; Vogel, Doug; George Joey (1991).
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A group of people write ideas on sticky notes as part of a brainstorming session.
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497:), EBS can replace face-to-face brainstorming. An example of groupware is the
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If brainstorming does not work for a group, some alternatives are available:
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Applied Imagination: Principles and Procedures of Creative Problem Solving
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Applied imagination: Principles and procedures of creative problem solving
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Problem Solving and Decision Making: Hard, Soft and Creative Approaches
817:
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1031:
344:
and has been shown to be superior to traditional group brainstorming.
3975:
3186:
1837:
1520:
1503:
1504:"Collaborative fixation: Effects of others' ideas on brainstorming"
742:
Applied imagination; principles and procedures of creative thinking
3702:
1898:
105:(1948), in chapter 33, "How to Organize a Squad to Create Ideas".
38:
1536:"23 Creativity Killers That Will Drown Any Brainstorming Session"
965:
Personality differences and group versus individual brainstorming
321:
the combined future focus and greater goals of the group nicely.
2938:
454:
3706:
3391:
3094:
2539:
1866:
1810:
1726:
916:(Third Revised Edition). New York, NY: Charles Scribner's Sons.
4503:
1049:
1047:
1462:"Predication of ideas number during a brainstorming session"
927:"What is Mind Mapping? (and How to Get Started Immediately)"
137:
said that two principles contribute to "ideative efficacy":
227:
feasibility. The judgments are reserved for a later date.
1806:
359:"Questorming" is another term for this mode of inquiry.
313:
creative thinking in an engaging, balanced environment.
4469:
276:
This method of brainstorming works by the method of
4402:
4196:
4003:
3968:
3747:
3740:
3328:
3287:
3230:
3120:
2372:
2291:
2207:
2115:
1997:
1877:
908:
906:
904:
794:
Managing Technology Entrepreneurship and Innovation
771:. Portsmouth, NH: Teacher Ideas Press. p. 20.
1139:Journal of the Association for Information Systems
1091:"Electronic Meeting Systems to Support Group Work"
1061:. Belmont, California: Wadsworth Engage Learning.
101:Osborn outlined his method in the subsequent book
1386:
1384:
987:
985:
983:
981:
336:, free speaking, word association, and drawing a
1565:Journal of Personality and Social Psychology, 68
1084:
1082:
1080:
1078:
123:Flowchart for conducting a brainstorming session
1133:; Poole, M.S.; Zigurs, I.; et al. (2008).
1460:Haddou, H.A.; G. Camilleri; P. Zarate (2014).
818:"What is Brainstorming and How Is It Helpful?"
157:reduce social inhibitions among group members;
3718:
1822:
1738:
1364:"Idea Generation, Creativity, and Incentives"
1223:Frunham, A (2000). "The brainstorming myth".
8:
1707:. New York: Charles Scribner's Sons, 1953.
1668:Journal of Personality and Social Psychology
1393:Journal of Personality and Social Psychology
998:Journal of Personality and Social Psychology
963:Furnham, A., & Yazdanpanahi, T. (1995).
390:Include both individual and group approaches
4258:Hazard analysis and critical control points
1250:
1248:
1246:
550:Challenges to effective group brainstorming
363:Methods to improving brainstorming sessions
3744:
3725:
3711:
3703:
3388:
3117:
3091:
2536:
1874:
1863:
1829:
1815:
1807:
1745:
1731:
1723:
1651:Personality and Social Psychology Bulletin
1426:Lamm, Helmut; Trommsdorff, Gisela (1973).
1174:
1172:
1170:
1519:
1502:Kohn, Nicholas; Smith, Steven M. (2011).
1284:Journal of Experimental Social Psychology
1150:
1106:
948:Journal of Management Information Systems
317:growth. Action is assigned individually.
163:increase overall creativity of the group.
4231:Structured or semi-structured interviews
3346:Good Design Award (Museum of Modern Art)
767:Parker, Jeanette; Begnaud, Lucy (2004).
352:This process involves brainstorming the
118:
4516:
4476:
693:
56:in which a group of people interact to
969:Personality and Individual Differences
887:. Cengage Learning EMEA. p. 387.
3351:Good Design Award (Chicago Athenaeum)
1685:European Journal of Social Psychology
1435:European Journal of Social Psychology
1032:Questorming: An Outline of the Method
7:
1257:Journal of Applied Social Psychology
876:
874:
839:"Groupthink: the brainstorming myth"
762:
760:
4361:Bayesian statistics and Bayes nets
3295:American Institute of Graphic Arts
25:
4290:Failure mode and effects analysis
3305:Design and Industries Association
384:Pay attention to everyone's ideas
4536:
4519:
4491:
4479:
4393:Multi-criteria decision analysis
4341:Reliability centered maintenance
1781:Computer supported brainstorming
1269:10.1111/j.1559-1816.2012.01024.x
517:Computer supported brainstorming
473:Computer supported brainstorming
796:. Oxon: Routledge. p. 63.
79:In 1939, advertising executive
4309:Cause and consequence analysis
4183:Occupational safety and health
4091:Identity and access management
3300:Chartered Society of Designers
1582:Southern Communication Journal
1469:Group Decision and Negotiation
769:Developing Creative Leadership
739:Osborn, Alex F. (2018-05-11).
613:Illusion of group productivity
491:group decision support systems
1:
4569:Group problem solving methods
3371:Prince Philip Designers Prize
2014:Architectural lighting design
1198:Journal of Applied Psychology
421:Alternatives to brainstorming
83:began developing methods for
4269:Structured What If Technique
4252:Hazard and operability study
4108:Business continuity planning
3177:Electronic design automation
3160:Virtual home design software
2132:Automotive suspension design
1594:10.1080/1041794X.2012.717684
1542:. 2016-05-31. Archived from
1508:Applied Cognitive Psychology
837:Lehrer, Jonah (2012-01-30).
4246:Preliminary hazard analysis
4065:Operational risk management
2036:Environmental impact design
1320:Computers in Human Behavior
601:Personality characteristics
32:Brainstorm (disambiguation)
4590:
4330:Human reliability analysis
4014:Enterprise risk management
3315:International Forum Design
2685:Engineering design process
1405:10.1037/0022-3514.53.3.497
1296:10.1016/j.jesp.2004.05.009
1059:Group Dynamics 6th Edition
1010:10.1037/0022-3514.61.3.392
929:. Litemind.com. 2007-08-07
753:– via Open WorldCat.
484:electronic meeting systems
466:
239:
160:stimulate idea generation;
29:
27:Group creativity technique
4319:Layer protection analysis
4314:Cause-and-effect analysis
4121:Financial risk management
3858:Vulnerability (computing)
3650:
3398:
3387:
3116:
3090:
2546:
2535:
2437:Integrated circuit design
2359:Stage/set lighting design
2248:Hardware interface design
2164:Hardware interface design
1873:
1862:
1844:
1761:
1481:10.1007/s10726-012-9312-8
1332:10.1016/j.chb.2005.07.003
1210:10.1037/0021-9010.79.1.77
1095:Communications of the ACM
469:Electronic meeting system
372:Avoid face-to-face groups
293:be used to constrain the
199:Combine and improve ideas
4280:Business impact analysis
4096:Vulnerability management
4042:Personal risk management
3841:Global catastrophic risk
3272:Industrial design rights
3260:Fashion design copyright
3172:Design quality indicator
2621:Creative problem-solving
2412:Electrical system design
2268:Sonic interaction design
2179:Photographic lens design
2053:Healthy community design
1703:Osborn, Alex F. (1953).
1629:10.1177/1046496496271005
1225:Business Strategy Review
707:Business Strategy Review
703:"The Brainstorming Myth"
678:Thinking outside the box
463:Electronic brainstorming
330:Individual brainstorming
325:Individual brainstorming
272:Team idea mapping method
85:creative problem-solving
4161:Precautionary principle
4113:Disaster risk reduction
3468:New product development
3433:Enterprise architecture
3361:IF Product Design Award
3320:Design Research Society
2872:Reliability engineering
1796:Nominal group technique
1447:10.1002/ejsp.2420030402
1237:10.1111/1467-8616.00154
881:Hicks, Michael (2004).
719:10.1111/1467-8616.00154
673:Nominal group technique
586:Evaluation apprehension
573:nominal group technique
297:process intentionally.
259:Group passing technique
242:Nominal group technique
236:Nominal group technique
176:quantity breeds quality
167:These four rules were:
4356:Monte Carlo simulation
4346:Sneak circuit analysis
3741:Risk type & source
2924:Top-down and bottom-up
2273:User experience design
2174:Packaging and labeling
2147:Electric guitar design
2085:Landscape architecture
701:Furnham, Alex (2000).
579:Collaborative fixation
414:Facilitate the session
348:Question brainstorming
288:Directed brainstorming
124:
112:
44:
4564:Creativity techniques
4508:at Knowledge (XXG)'s
4381:Cost/benefit analysis
4025:Regulatory compliance
3453:Innovation management
3336:European Design Award
3102:Intellectual property
2919:Theory of constraints
2882:Responsibility-driven
2722:For manufacturability
2626:Creativity techniques
2464:Nuclear weapon design
2278:User interface design
2142:Corrugated box design
2063:Interior architecture
1755:creativity techniques
1108:10.1145/105783.105793
865:"Your Creative Power"
653:Group concept mapping
122:
42:
4144:Strategic management
4020:Corporate governance
3798:Anthropogenic hazard
3498:Unintelligent design
3478:Philosophy of design
3192:Design specification
3145:Comprehensive layout
2717:For behaviour change
2690:Probabilistic design
2452:Power network design
1989:Visual merchandising
1946:Instructional design
1924:Postage stamp design
1617:Small Group Research
1152:10.17705/1jais.00177
1131:DeSanctis, Gerardine
912:Osborn, A.F. (1963)
442:Stepladder technique
308:Guided brainstorming
184:: In brainstorming,
65:in the classic work
63:Alex Faickney Osborn
54:creativity technique
30:For other uses, see
4304:Event tree analysis
4299:Fault tree analysis
4285:Root cause analysis
4264:Toxicity assessment
4206:Exposure assessment
4176:Disaster management
4103:Incident management
4086:Security management
3779:Psychosocial hazard
3762:Reputational damage
3418:Creative industries
3341:German Design Award
3250:Design infringement
3135:Architectural model
2474:Organization design
2469:Nucleic acid design
2417:Experimental design
1970:Traffic sign design
1369:. Marketing Science
568:Production blocking
511:production blocking
144:Reach for quantity.
103:Your Creative Power
68:Applied Imagination
4386:Risk–benefit ratio
4188:Swiss cheese model
4149:Risk communication
4057:Disease management
3931:Exchange rate risk
3926:Interest rate risk
3483:Process simulation
3458:Intelligent design
2782:Intelligence-based
2777:Integrated topside
2707:Framework-oriented
2392:Behavioural design
2263:Information design
1941:Information design
1766:6-3-5 Brainwriting
1041:, Jon Roland, 1985
1037:2010-01-28 at the
683:What? Where? When?
668:Mass collaboration
643:6-3-5 Brainwriting
378:Stick to the rules
193:Welcome wild ideas
182:Withhold criticism
125:
89:organized ideation
45:
4467:
4466:
4459:Crisis management
4275:Scenario analysis
4216:Scenario planning
4171:Crisis management
4052:Stress management
3999:
3998:
3892:Reputational risk
3700:
3699:
3646:
3645:
3413:Conceptual design
3383:
3382:
3379:
3378:
3366:James Dyson Award
3222:Website wireframe
3212:Technical drawing
3086:
3085:
2934:Transgenerational
2675:Ecological design
2551:Activity-centered
2531:
2530:
2527:
2526:
2509:Spacecraft design
2303:Public art design
2241:Video game design
2219:Experience design
2189:Production design
2169:Motorcycle design
2127:Automotive design
2031:Ecological design
1909:Film title design
1804:
1803:
1362:Toubia, Olivier.
1055:Forsyth, Donelson
16:(Redirected from
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4454:Opportunity cost
4403:Related concepts
4336:Bow tie analysis
4221:Contingency plan
4047:Health insurance
4035:Internal control
3876:Operational risk
3791:Natural disaster
3745:
3727:
3720:
3713:
3704:
3692:
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3678:
3671:
3664:
3657:
3389:
3266:Geschmacksmuster
3240:Community design
3118:
3092:
2852:Process-centered
2648:Design–bid–build
2616:Cradle-to-cradle
2596:Concept-oriented
2537:
2514:Strategic design
2484:Processor design
2459:Mechanism design
2427:Geometric design
2387:Algorithm design
2327:Jewellery design
2258:Immersive design
2152:Furniture design
2097:Landscape design
1875:
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1771:Affinity diagram
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1567:(6), 1071–1080.
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1521:10.1002/acp.1699
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1326:(3): 1549–1581.
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663:Lateral thinking
648:Affinity diagram
557:Wolfgang Stroebe
342:creative writing
21:
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4211:Hazard analysis
4198:Risk assessment
4192:
4127:Diversification
4005:Countermeasures
3995:
3964:
3810:Technology risk
3736:
3734:Risk management
3731:
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3443:Futures studies
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3111:
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2988:Value sensitive
2978:User innovation
2857:Public interest
2822:Object-oriented
2542:
2523:
2504:Software design
2494:Research design
2447:Physical design
2402:Database design
2376:
2374:
2368:
2344:Property design
2339:Game art design
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2068:Interior design
2019:Building design
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607:Social matching
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408:Stay persistent
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172:Go for quantity
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141:Defer judgment;
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113:Osborn's method
96:How to Think Up
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3921:Liquidity risk
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3910:Financial risk
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3882:Execution risk
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2974:
2973:
2963:
2958:
2956:Usage-centered
2953:
2952:
2951:
2949:Design for All
2941:
2936:
2931:
2929:Transformation
2926:
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2911:
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2879:
2877:Research-based
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2842:Platform-based
2839:
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2814:
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2792:KISS principle
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2702:Fault-tolerant
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2694:
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2680:Energy neutral
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2636:Design fiction
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2489:Protein design
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2364:Textile design
2361:
2356:
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2317:Fashion design
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2184:Product design
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2176:
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2144:
2139:
2134:
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2102:Spatial design
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2094:
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2092:
2082:
2080:Keyline design
2077:
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2060:
2055:
2050:
2049:
2048:
2046:Computer-aided
2038:
2033:
2028:
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2026:
2016:
2011:
2005:
2003:
1995:
1994:
1992:
1991:
1986:
1981:
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1948:
1943:
1938:
1933:
1932:
1931:
1926:
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1914:Graphic design
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1719:External links
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1540:BoostCompanies
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1514:(3): 359–371.
1494:
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1441:(4): 361–388.
1418:
1399:(3): 497–509.
1380:
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1290:(3): 313–320.
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18:Brain-storming
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4427:Risk appetite
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4415:ISO/IEC 31010
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4387:
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4236:Delphi method
4234:
4232:
4229:
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4226:Brainstorming
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4212:
4209:
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4008:
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3991:Vulnerability
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3984:
3982:
3979:
3977:
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3960:Residual risk
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3946:Systemic risk
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3853:Security risk
3851:
3849:
3848:Safety hazard
3846:
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3837:
3834:
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3831:External risk
3828:
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3821:
3818:
3816:
3813:
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3811:
3808:
3804:
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3769:Personal risk
3767:
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3623:specification
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3536:architectural
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3288:Organizations
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3268:
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3255:Design patent
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3245:Design around
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2989:
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2966:User-centered
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2914:Tableless web
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2727:For Six Sigma
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2658:architect-led
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2601:Configuration
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2566:Brainstorming
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2499:Social design
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2422:Filter design
2420:
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2397:Boiler design
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2349:Scenic design
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2334:Floral design
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2041:Garden design
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2025:
2024:Passive solar
2022:
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2020:
2017:
2015:
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1999:Environmental
1996:
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1961:Retail design
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1786:Disney method
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1776:Brainstorming
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1657:(5), 643-650.
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1546:on 2017-05-12
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4071:Supply chain
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3897:Country risk
3874:
3852:
3836:Extreme risk
3786:Natural risk
3768:
3754:
3493:STEAM fields
3463:Lean startup
3448:Indie design
3264:
3231:Intellectual
2983:Value-driven
2961:Use-centered
2867:Regenerative
2847:Policy-based
2807:Mind mapping
2712:For assembly
2653:Design–build
2571:By committee
2565:
2556:Adaptive web
2354:Sound design
2312:glass design
2310: /
2295:applied arts
2236:Level design
2107:Urban design
2058:Hotel design
2009:Architecture
1984:Video design
1977: /
1968: /
1936:Illustration
1929:Print design
1899:Brand design
1775:
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1698:Bibliography
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1588:(1): 42–55.
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1548:. Retrieved
1544:the original
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713:(4): 21–18.
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4528:Definitions
4437:Rare events
4376:Risk Matrix
3986:Uncertainty
3969:Risk source
3941:Profit risk
3936:Market risk
3916:Credit risk
3774:Health risk
3531:competition
3488:Slow design
3438:Form factor
3408:Concept art
3217:HTML editor
2897:Sustainable
2732:For testing
2576:By contract
2432:Work design
2407:Drug design
2379:engineering
2253:Icon design
2231:Game design
2209:Interaction
2157:Sustainable
2090:Sustainable
1979:Type design
1956:Photography
1951:News design
1894:Book design
1889:Advertising
1868:Disciplines
1691:(1), 31-48.
724:14 November
522:GroupSystem
402:Do not rush
396:Take breaks
278:association
203:association
4558:Categories
4498:Psychology
4486:Philosophy
4432:Hazard map
4371:Risk index
3902:Legal risk
3887:Model risk
3827:Macro risk
3691:Wiktionary
3684:Wikisource
3638:technology
3608:principles
3207:Storyboard
3033:management
3028:leadership
2993:Privacy by
2832:Parametric
2802:Metadesign
2772:Integrated
2762:High-level
2747:Generative
2742:Functional
2611:Continuous
2606:Contextual
2581:C-K theory
2541:Approaches
2283:Web design
2137:CMF design
2117:Industrial
1975:Typography
1623:: 91–114.
1550:2016-10-24
1475:(2): 285.
954:, 167-198.
933:2012-11-24
894:1861526172
850:2013-10-23
823:2018-04-17
689:References
541:Incentives
467:See also:
430:Buzzgroups
231:Variations
149:Four rules
4410:ISO 31000
4292:(FMEA) /
4241:Checklist
4166:Insurance
4137:Risk pool
3748:Risk type
3677:Wikiquote
3663:Wikibooks
3613:rationale
3578:knowledge
3553:education
3473:OODA loop
3197:Prototype
3182:Flowchart
3140:Blueprint
3008:computing
2944:Universal
2892:Safe-life
2797:Low-level
2787:Iterative
2767:Inclusive
2752:Geodesign
2643:Defensive
2591:Co-design
2561:Affective
1713:641122686
1674:(4), 575.
1637:143567740
1602:145293729
1304:145769905
751:641122686
495:groupware
448:Synectics
354:questions
186:criticism
71:(1953).
4447:Security
4366:FN curve
3981:Conflict
3868:Accident
3670:Wikinews
3603:paradigm
3583:language
3563:engineer
3558:elements
3548:director
3233:property
3078:thinking
3068:strategy
3053:research
3013:controls
2971:Empathic
2902:Systemic
2862:Rational
2817:New Wave
2631:Critical
1854:Designer
1791:Mind map
1489:62621727
1413:54023714
1373:28 April
1340:18436856
1161:51855411
1117:10389854
1057:(2014).
1035:Archived
975:, 73-80.
632:See also
436:Bug list
338:mind map
295:ideation
98:(1942).
4472:Portals
4271:(SWIFT)
4260:(HACCP)
4254:(HAZOP)
4081:Quality
4076:Project
3815:IT risk
3656:Commons
3628:studies
3573:history
3541:student
3526:classic
3514:Design
3428:.design
3356:Graphex
3058:science
3048:pattern
3043:methods
3018:culture
3001:Design
2812:Modular
2665:Diffuse
2586:Closure
2308:Ceramic
1966:Signage
1849:Outline
867:. 1948.
255:ideas.
75:History
4395:(MCDA)
4321:(LOPA)
3976:Hazard
3863:Threat
3633:studio
3618:review
3598:museum
3521:change
3329:Awards
3202:Sketch
3187:Mockup
3167:CAutoD
3108:Awards
3073:theory
3063:sprint
3038:marker
3003:choice
2377:&
2375:design
2211:design
2119:design
2001:design
1919:Motion
1881:design
1838:Design
1753:Group
1711:
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1185:256377
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800:
775:
749:
222:Groups
189:ideas.
135:Osborn
4545:Media
4332:(HRA)
4294:FMECA
4248:(PHA)
4132:Hedge
3516:brief
3403:Agile
3122:Tools
3099:Tools
2737:For X
2373:Other
2292:Other
1633:S2CID
1598:S2CID
1485:S2CID
1465:(PDF)
1431:(PDF)
1409:S2CID
1367:(PDF)
1336:S2CID
1300:S2CID
1181:JSTOR
1157:S2CID
1113:S2CID
952:20(4)
52:is a
4422:COSO
3593:load
3588:life
3568:firm
3155:CAID
3023:flow
2939:TRIZ
2827:Open
1709:OCLC
1375:2011
1063:ISBN
889:ISBN
798:ISBN
773:ISBN
747:OCLC
726:2023
471:and
455:TRIZ
4030:GRC
3150:CAD
3130:AAD
2907:SOD
2887:RWD
2757:HCD
2224:EED
2073:EID
1625:doi
1590:doi
1516:doi
1477:doi
1443:doi
1401:doi
1328:doi
1292:doi
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1233:doi
1206:doi
1147:doi
1103:doi
1006:doi
715:doi
493:or
4560::
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3820:AI
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