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Brain Age 2: More Training in Minutes a Day!

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player's brain; a brain age of 20, the lowest age that the player can achieve, indicates that the player's brain is as responsive as that of an average 20-year-old. Once the player is told their initial brain age, three modes are unlocked: Quick Play, Daily Training, and Sudoku. In Quick Play, the player can practice with any of the available minigames without receiving a score. In Daily Training, the player can perform Brain Age Check to determine their updated brain age. They can also complete one of the available minigames, after which they are given a rating based on their performance. In Daily Training, the player can also play Virus Buster, a simplified version of
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9th place in January 2008, and dropped further to 16th the following month. In August 2008, the game was the 13th best-selling game in the United States, and the 11th best-selling game in Canada. In Japan, the game was the best-selling game during its debut month of January 2005, selling 1,084,857 units. By March 2006, the game sold 1.7 million copies. For the week of May 15–21, 2006, the game was the 2nd best-selling game, with 62,000 units sold that week and 2,281,000 copies since its release. As of July 2006,
295: 34: 352: 343:, Serial Subtraction, Symbol Match, Math Recall, Number Memory, and High Number. The game's Training mode includes the following activities: Sign Finder, Piano Player, Word Blend, Word Scramble, Change Maker, Calendar Count, Memory Sprint, Math Recall, Clock Spin, and Block Count. During their training, the player can collect stamps by completing minigames, and only one stamp can be collected per day. When a certain numbers of stamps are collected, new minigames and features are unlocked. 2628: 2479: 411:. One of the challenges in the first game, Head Count, requires that the player count how many people are shown on the screen; after a few seconds, a house falls on top of them, and then several people leave and enter the house. Afterward, the player must write down how many people they think are still in the house. A variation of this game is available in 415:, called Memory Sprint, which asks the player to observe a specific sprinter in a race as they pass other sprinters and are passed themselves, and then determine which place they finished in after they cross the finish line. The game's voice recognition technology has improved since the last game. The only challenge that uses the feature, 828:
was the 13th best-selling game in its debut month of August 2007 in the United States, and climbed up to 9th place in September 2007, selling 141,000 copies. It was the 10th best-selling game for October 2007, selling 116,900 copies. The game reached 7th place in December 2007, then went down to
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in his native Australia, who commented, "Having used the original Dr Kawashima's Brain Training game for a while now, I was genuinely looking forward to all of the new ways I could exercise my mind. More Brain Training is the perfect way for me to continue my Brain Training workout, while keeping the
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wrote, "All things considered, it's hard not to conclude that brain training has been proven to work—under certain circumstances. It's also worth pointing out that no study has shown that brain training makes cognitive abilities any worse." Lawton notes that Nintendo avoids providing evidence that
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to play. Before the game begins, the player must create a profile, after which Brain Age Check runs three random tests to determine the player's brain age, which ranges from 20 to 80 and depends on the player's test performance. The brain age determines approximately the responsiveness of the
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would appear in European television and newspaper advertisements to promote the game. Nintendo chose to feature her because of "her universal appeal to mainstream audiences of all ages and backgrounds, as well as her reputation for being intelligent, entertaining and genuine". Kidman praised
320:(1990) modified for mobile play. Note that the background music for Virus Buster alternates every day between the "Chill" and "Fever" themes. To let the player track their progress, the game saves daily statistics of the player's performance, which are shown in a graph. In the third mode, 793:, they found that it also introduced new issues. They considered it difficult for the game to understand their writing, and were also displeased with what they perceived as an arrogant tone with Dr. Kawashima, the game's avatar. Disappointed with the lack of new additions to 719:
portion of the game, which they complimented was "worth the entire game itself and will provide many hours of fun". They found the daily training and quick play modes "simply addictive", and appreciated the game's "simple and easy to use interface". The video game website
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called the game "the ideal video game gateway drug" because of its accessibility to a wide variety of people, lack of requirements for special physical dexterity or experience, and regular reward system to motivate the player. They also considered
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at stimulating the memory. After evaluating ten-year-old children, the survey found "no evidence to support claims in Nintendo's advertising campaign, featuring Nicole Kidman, that users can test and rejuvenate their grey cells". Lieury finds
2300: 274:'s Reader's Game of the Month for August 2007. In the United States, it was the 13th best-selling game in its debut month, and climbed to 9th place in September 2007, selling 141,000 copies in that month. In Japan, 803:
asked readers " expect too much more content than new tests and more Sudoku grids". Nintendo World Report was also unhappy with the game, telling players who were "hoping for an overhaul to wait for the inevitable
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felt differently, however, noting that the challenges felt fresh, with the exception of Sudoku. IGN agreed with GameZone on a particular point, however, writing that both the original
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Nintendo's desire to reach out to new audiences with self-improvement products, and found that playing the game made her feel young. Nintendo also chose professional swimmer
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Literature Edition and Science Edition. The DSiWare iterations include training modes from the previous two Nintendo DS games, including new ones that take advantage of the
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can improve blood flow to the brain and supposedly improving "practical intelligence". Regarding whether or not brain training games are effective, Graham Lawton of
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s rendition of Sudoku introduces 100 new puzzles. All of the minigames in the game are new to the series; however, some of them are derived from exercises in
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bills itself as a game that is able to make players smarter, it actually means that "the word smart has been temporarily re-defined to mean 'good at playing
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had sold 2,752,211 copies in Japan, outselling its predecessor by more than 200,000 units. As of July 2007, 5.33 million copies of
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acceptable as a game, but considers it charlatanism for Nintendo to claim it as a scientific test, countering the company's assertions that its
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activities fresh and interesting." In the United States, print advertisements and television commercials for the game featured American actress
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and a Nintendo DS colored crimson on the top and matte black on the bottom. At a Nintendo Conference on October 2, 2008, Nintendo's president
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complimented the game's intelligent use of Nintendo DS features, "fun" sound effects, and "competent" handwriting recognition. Singapore's
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in Japan on December 29, 2005, in Europe on June 29, 2007, in Australia on July 5, 2007, and in North America on August 20, 2007. A
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Tōhōku Daigaku Mirai Kagakugijutsu Kyōdōkenkyū Sentā Kawashima Ryūta Kyōju Kanshū: Motto Nō o Kitaeru Otona no Dī Esu Torēningu
942: 845:(ELSPA), indicating sales of at least 1 million copies in the United Kingdom. More than two-thirds of the people who purchased 370:, Japan on October 5, 2005, the company announced several games that it would be releasing in 2006 in Japan. The list included 2190: 1598: 1511: 1453: 1334: 2388: 1725: 1565: 1536: 1309: 1283: 1254: 1225: 1194: 1168: 1142: 978:
Tōhōku Daigaku Mirai Kagakugijutsu Kyōdōkenkyū Sentā Kawashima Ryūta Kyōju Kanshū: Motto Nō o Kitaeru Otona no DS Training
921: 686:, while criticism targeted the game's inability to consistently understand written and spoken answers. The game was voted 282:
have been sold in Japan. As of March 31, 2013, the game's worldwide sales have reached 14.88 million and it is seventh on
270:, while criticism targeted the game's inability to consistently understand written and spoken answers. The game was voted 278:
was the best-selling game in its debut month, selling 1,084,857 units. As of July 2007, 5.33 million copies of
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series actually leads to noticeable improvements in brain functions, and that it instead "is careful not to claim that
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is scientifically validated, merely stating that it is an entertainment product 'inspired' by work."
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are over the age of 25. As of March 31, 2013, the game's worldwide sales have reached 14.88 million.
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writes that they were tempted to play the game at work and justify it as a self-improvement program.
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a "noble effort towards the betterment of our mental health through a painless training regimen".
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might find the minigames "gimmicky". Recognizing that Nintendo intends to use the game to target
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Nintendo DS bundle was released in North America on August 21, 2007, which included a copy of
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featured several celebrities. The company announced on June 25, 2007 that Australian actress
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that has been applauded for being one of the best handheld Sudoku games available;
379: 261: 49: 1594: 865:, indicates that working on exercises with a pencil and paper is just as good as 2318: 2167: 2031:
Bulik, Beth Snyder (2006-04-03). "Nintendo aims for the minds of baby boomers".
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was given generally favorable reviews, receiving aggregated scores of 77% from
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had been sold in Japan. The game received a "Diamond" sales award from the
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Professor Kageyama's Maths Training: The Hundred Cell Calculation Method
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More Brain Training from Dr Kawashima: How Old Is Your Brain?
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is an edutainment video game that offers the player several
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Future Technology Research Center Professor and Supervisor
2051:"Nintendo brain-trainer 'no better than pencil and paper'" 1980:
Entertainment and Leisure Software Publishers Association
1062:"Top Selling Software Sales Units - Nintendo DS Software" 843:
Entertainment and Leisure Software Publishers Association
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will most likely be similar to how much they appreciate
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was first revealed in May 2007. The game is targeted to
324:, the player can solve one of a hundred Sudoku puzzles. 1746:
Kapica, Jack (2007-09-27). "Boomers' brains targeted".
1034:"New Nintendo DS Color Comes Bundled with Brain Age 2" 732:, have "calm, clean interface". The television series 1655:
Chua, Valentine (2007-08-21). "More brain racking".
1566:"Brain Age 2: More Training in Minutes a Day Review" 1537:"Brain Age 2: More Training in Minutes a Day Review" 2585: 2539: 2455: 2430: 2398: 2373: 2355: 2346: 2310: 2285: 2260: 2221: 2175: 2166: 1763:"Brain food for those of a mind to fool themselves" 857:A survey conducted by Alain Lieury, a professor of 388:, along with the graphics, menu, and presentation. 188: 172: 121: 109: 97: 87: 77: 67: 55: 43: 24: 1508:"Brain Age 2: More Training in Minutes a Day (DS)" 1028: 1026: 1024: 2044: 2042: 1650: 1648: 1407: 1405: 1003:'s More Train Your Brain DS Training For Adults 989: 690:'s Reader's Game of the Month for August 2007. 256:, which received aggregated scores of 77% from 985:東北大学未来科学技術共同研究センター川島隆太教授監修 もっと脳を鍛える大人のDSトレーニング 983: 745:s promise to improve a person's intelligence. 2515: 2237:Flash Focus: Vision Training in Minutes a Day 2198:Brain Age: Train Your Brain in Minutes a Day! 2138: 1595:"Brain Age 2: More Training in Minutes a Day" 1446:"Brain Age 2: More Training in Minutes a Day" 1356:"Brain Age 2: More Training in Minutes a Day" 1096:"Brain Age 2: More Training in Minutes a Day" 707:noted that players' opinions of the original 301:is played with the Nintendo DS held sideways. 235:Brain Age: Train Your Brain in Minutes a Day! 8: 2205:Brain Age 2: More Training in Minutes a Day! 1306:"Nintendo Australia Ropes in Kieren Perkins" 1090: 1088: 1086: 661:Small Brain DSi Training Everyday for Adults 491: 206:Brain Age 2: More Training in Minutes a Day! 1530: 1528: 1331:"Metallic Silver DS Lite On Sale Next Week" 1215: 1213: 1211: 701:"with some different variables thrown in", 2522: 2508: 2500: 2352: 2172: 2145: 2131: 2123: 1501: 1499: 1472: 1470: 1440: 1438: 1244: 1242: 1165:"Brain Training 2 Whips Europe into Shape" 490: 455: 238:(2005). It was developed and published by 32: 21: 2702:Multiplayer and single-player video games 1273: 1271: 680:. Praise focused on improvements made on 331:are different from those of the original 264:. Praise focused on improvements made on 252:Critics were generally favorable towards 2269:Cooking Guide: Can't Decide What to Eat? 1617: 1615: 1118: 1116: 2464:Endless Ocean 2: Adventures of the Deep 1056: 1054: 1020: 968: 863:University of Rennes 2 – Upper Brittany 768:a good investment, despite noting that 1588: 1586: 1559: 1557: 1378: 1376: 1036:. Nintendo. 2007-08-08. Archived from 1333:. Nintendo World Report. 2008-09-03. 833:had sold 2,539,922 copies while 7: 2081:"Is it worth going to the mind gym?" 495: 460: 422:Nintendo's advertising campaign for 396:engine, an addition in the original 1722:"DS Game of the Month: August 2007" 814:reminded its readers that although 451: 2576:Brain Training for Nintendo Switch 2555:2: More Training in Minutes a Day! 2548:Train Your Brain in Minutes a Day! 1998:Caoili, Eric (November 26, 2008). 1946:"JAPAN: Famitsu Sales and Ratings" 14: 2606:Brain Exercise with Dr. Kawashima 1481:. Game Revolution. Archived from 1139:"Nintendo Announces New DS Games" 715:. GameZone was excited about the 284:the Nintendo DS best-sellers list 2627: 2626: 2478: 2477: 1280:"Nicole Kidman Trains her Brain" 1251:"More Brain Training UK Preview" 1191:"AU Brain Training Sequel Dated" 2091:from the original on 2008-12-17 2061:from the original on 2010-06-02 1881:"Top Selling Games in Canada". 1773:from the original on 2009-03-04 1728:from the original on 2012-07-10 1697:"Nintendo Conference Fall 2008" 1601:from the original on 2013-11-07 1535:Knutson, Michael (2007-09-07). 1506:Villoria, Gerald (2007-07-29). 1362:from the original on 2019-12-09 1337:from the original on 2013-11-05 1312:from the original on 2011-06-06 1286:from the original on 2011-06-06 1257:from the original on 2011-06-06 1228:from the original on 2011-06-06 1197:from the original on 2011-06-06 1171:from the original on 2011-06-06 1145:from the original on 2012-04-18 1102:from the original on 2009-03-11 1072:from the original on 2017-01-29 975:In Japan, the game is known as 943:Minna de Kitaeru Zenno Training 789:noticed slight improvements in 654:series were redeveloped as two 650:address that both games in the 27:More Training in Minutes a Day! 2697:Video games developed in Japan 2113:Official North America website 1593:Castaneda, Karl (2007-09-05). 1137:Gantayat, Anoop (2005-10-05). 1124:Brain Age 2 instruction manual 1: 2389:Big Brain Academy: Wii Degree 2079:Lawton, Graham (2008-01-12). 1975:"ELSPA Sales Awards: Diamond" 1383:Tsao, Jennifer (2007-08-27). 1304:Kolan, Patrick (2007-07-04). 1189:Kolan, Patrick (2007-05-17). 922:Big Brain Academy: Wii Degree 1952:. 2006-07-21. Archived from 1695:Iwata, Satoru (2008-10-02). 1564:Harris, Craig (2007-08-20). 1452:. 2007-08-23. Archived from 1220:Harris, Craig (2007-05-24). 358:includes 100 Sudoku puzzles. 305:Similar to its predecessor, 2333:100 Classic Book Collection 2008:Reach Diamond Status In UK" 1761:Dawson, Bret (2007-09-01). 990: 2718: 2667:Brain training video games 1699:. Nintendo. Archived from 1673:. GameSpot. Archived from 1539:. GameZone. Archived from 1278:Burman, Rob (2007-06-25). 1249:Wales, Matt (2007-06-01). 1163:Wales, Matt (2007-05-16). 2622: 2613:Body and Brain Connection 2473: 2294:Personal Trainer: Walking 2049:Sage, Adam (2009-01-26). 1597:. Nintendo World Report. 1510:. GameSpy. Archived from 1479:"Brain Age 2 - DS Review" 984: 697:uses the same formula as 499: 496: 464: 461: 31: 339:contains six minigames: 327:All of the minigames in 1126:. Nintendo. 2007-08-20. 2677:Nintendo DS-only games 2569:Concentration Training 2020:on September 18, 2017. 1928:"Best Selling Games". 1913:"Best Selling Games". 1896:"Best Selling Games". 1222:"Brain Age 2 Hands-on" 359: 302: 38:North American box art 1866:"Top Selling Games". 1851:"Top Selling Games". 1836:"Top Selling Games". 1821:"Top Selling Games". 1806:"Top Selling Games". 1791:"Top Selling Games". 1568:. IGN. Archived from 1387:. 1UP. Archived from 646:announced during his 588:Nintendo World Report 417:Rock, Paper, Scissors 354: 341:Rock, Paper, Scissors 297: 247:handheld game console 2251:Planet Puzzle League 859:cognitive psychology 366:press conference in 2118:Official UK website 1724:. IGN. 2007-08-31. 493: 458: 392:also uses the same 2692:Video game sequels 2687:Touch! Generations 2682:Puzzle video games 2155:Touch! Generations 1748:The Globe and Mail 955:Touch! Generations 779:The Globe and Mail 456: 360: 303: 232:and the sequel to 2672:Nintendo DS games 2642: 2641: 2497: 2496: 2493: 2492: 2439:Wii Sports Resort 2342: 2341: 2244:Elite Beat Agents 2191:Big Brain Academy 2184:Sudoku Gridmaster 1810:. September 2007. 1671:"Release Summary" 1657:The Straits Times 997:Tohoku University 949:Neurodegeneration 915:Big Brain Academy 881:Big Brain Academy 878:products such as 761:The Straits Times 738:was intrigued by 620: 619: 611:The Straits Times 489: 488: 202: 201: 134:December 29, 2005 2709: 2657:2005 video games 2630: 2629: 2599:Train Your Brain 2586:Related articles 2524: 2517: 2510: 2501: 2481: 2480: 2353: 2173: 2147: 2140: 2133: 2124: 2100: 2099: 2097: 2096: 2076: 2070: 2069: 2067: 2066: 2046: 2037: 2036: 2028: 2022: 2021: 2016:. Archived from 1995: 1989: 1988: 1987:on May 19, 2009. 1983:. Archived from 1971: 1965: 1964: 1962: 1961: 1942: 1936: 1935: 1925: 1919: 1918: 1910: 1904: 1903: 1893: 1887: 1886: 1878: 1872: 1871: 1863: 1857: 1856: 1855:. February 2008. 1848: 1842: 1841: 1840:. December 2007. 1833: 1827: 1826: 1818: 1812: 1811: 1803: 1797: 1796: 1788: 1782: 1781: 1779: 1778: 1767:The Toronto Star 1758: 1752: 1751: 1743: 1737: 1736: 1734: 1733: 1718: 1712: 1711: 1709: 1708: 1692: 1686: 1685: 1683: 1682: 1667: 1661: 1660: 1652: 1643: 1642: 1640: 1639: 1630:. Archived from 1619: 1610: 1609: 1607: 1606: 1590: 1581: 1580: 1578: 1577: 1561: 1552: 1551: 1549: 1548: 1532: 1523: 1522: 1520: 1519: 1503: 1494: 1493: 1491: 1490: 1474: 1465: 1464: 1462: 1461: 1442: 1433: 1432: 1430: 1429: 1420:. Archived from 1409: 1400: 1399: 1397: 1396: 1380: 1371: 1370: 1368: 1367: 1358:. GameRankings. 1352: 1346: 1345: 1343: 1342: 1327: 1321: 1320: 1318: 1317: 1301: 1295: 1294: 1292: 1291: 1275: 1266: 1265: 1263: 1262: 1246: 1237: 1236: 1234: 1233: 1217: 1206: 1205: 1203: 1202: 1186: 1180: 1179: 1177: 1176: 1160: 1154: 1153: 1151: 1150: 1134: 1128: 1127: 1120: 1111: 1110: 1108: 1107: 1092: 1081: 1080: 1078: 1077: 1058: 1049: 1048: 1046: 1045: 1030: 1008: 1006: 993: 987: 986: 973: 744: 676:and 79.04% from 626:was released by 494: 459: 457:Aggregate scores 406: 260:and 79.04% from 164: 151: 142: 133: 83:Shinya Takahashi 73:Kouichi Kawamoto 36: 22: 2717: 2716: 2712: 2711: 2710: 2708: 2707: 2706: 2647: 2646: 2643: 2638: 2618: 2593:Ryuta Kawashima 2581: 2535: 2528: 2498: 2489: 2469: 2451: 2426: 2394: 2369: 2338: 2306: 2281: 2256: 2217: 2212:Clubhouse Games 2162: 2151: 2109: 2104: 2103: 2094: 2092: 2078: 2077: 2073: 2064: 2062: 2048: 2047: 2040: 2033:Advertising Age 2030: 2029: 2025: 1997: 1996: 1992: 1973: 1972: 1968: 1959: 1957: 1944: 1943: 1939: 1927: 1926: 1922: 1912: 1911: 1907: 1902:. 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Metacritic. 1082: 1068:. 2013-03-31. 1050: 1019: 1018: 1016: 1013: 1010: 1009: 967: 966: 964: 961: 959: 958: 951: 946: 939: 932: 925: 918: 910: 908: 905: 854: 851: 618: 617: 614: 606: 605: 602: 594: 593: 590: 584: 583: 580: 572: 571: 568: 562: 561: 558: 550: 549: 546: 543:GameRevolution 538: 537: 534: 526: 525: 522: 514: 513: 510: 502: 501: 498: 487: 486: 483: 477: 476: 473: 467: 466: 463: 452: 449: 446: 433:Kieren Perkins 348: 345: 291: 288: 200: 199: 190: 186: 185: 176: 170: 169: 167: 166: 156: 154: 153: 144: 135: 125: 123: 119: 118: 113: 107: 106: 99: 95: 94: 91: 85: 84: 81: 75: 74: 71: 65: 64: 59: 53: 52: 47: 41: 40: 37: 29: 28: 18: 15: 13: 10: 9: 6: 4: 3: 2: 2714: 2703: 2700: 2698: 2695: 2693: 2690: 2688: 2685: 2683: 2680: 2678: 2675: 2673: 2670: 2668: 2665: 2663: 2660: 2658: 2655: 2654: 2652: 2645: 2635: 2634: 2625: 2624: 2621: 2615: 2614: 2610: 2608: 2607: 2603: 2601: 2600: 2596: 2594: 2591: 2590: 2588: 2584: 2578: 2577: 2573: 2571: 2570: 2566: 2564: 2563: 2559: 2557: 2556: 2552: 2550: 2549: 2545: 2544: 2542: 2538: 2534: 2533: 2525: 2520: 2518: 2513: 2511: 2506: 2505: 2502: 2486: 2485: 2476: 2475: 2472: 2466: 2465: 2461: 2460: 2458: 2454: 2448: 2447: 2443: 2441: 2440: 2436: 2435: 2433: 2429: 2423: 2422: 2418: 2416: 2415: 2411: 2409: 2408: 2407:Endless Ocean 2404: 2403: 2401: 2397: 2391: 2390: 2386: 2384: 2383: 2379: 2378: 2376: 2372: 2366: 2365: 2361: 2360: 2358: 2354: 2351: 2349: 2345: 2335: 2334: 2330: 2328: 2327: 2323: 2321: 2320: 2316: 2315: 2313: 2309: 2303: 2302: 2298: 2296: 2295: 2291: 2290: 2288: 2284: 2278: 2277: 2276:Crosswords DS 2273: 2271: 2270: 2266: 2265: 2263: 2259: 2253: 2252: 2248: 2246: 2245: 2241: 2239: 2238: 2234: 2232: 2231: 2227: 2226: 2224: 2220: 2214: 2213: 2209: 2207: 2206: 2202: 2200: 2199: 2195: 2193: 2192: 2188: 2186: 2185: 2181: 2180: 2178: 2174: 2171: 2169: 2165: 2161: 2157: 2156: 2148: 2143: 2141: 2136: 2134: 2129: 2128: 2125: 2119: 2116: 2114: 2111: 2110: 2106: 2090: 2086: 2085:New Scientist 2082: 2075: 2072: 2060: 2056: 2052: 2045: 2043: 2039: 2035:. p. 13. 2034: 2027: 2024: 2019: 2015: 2014: 2009: 2007: 2003: 1994: 1991: 1986: 1982: 1981: 1976: 1970: 1967: 1956:on 2012-09-04 1955: 1951: 1947: 1941: 1938: 1933: 1932: 1924: 1921: 1917:. March 2006. 1916: 1909: 1906: 1901: 1900: 1892: 1889: 1884: 1877: 1874: 1869: 1862: 1859: 1854: 1847: 1844: 1839: 1832: 1829: 1824: 1817: 1814: 1809: 1802: 1799: 1794: 1787: 1784: 1772: 1768: 1764: 1757: 1754: 1750:. p. B9. 1749: 1742: 1739: 1727: 1723: 1717: 1714: 1703:on 2009-02-07 1702: 1698: 1691: 1688: 1677:on 2009-12-03 1676: 1672: 1666: 1663: 1658: 1651: 1649: 1645: 1634:on 2017-07-22 1633: 1629: 1625: 1624:"Brain Age 2" 1618: 1616: 1612: 1600: 1596: 1589: 1587: 1583: 1572:on 2008-12-23 1571: 1567: 1560: 1558: 1554: 1543:on 2008-12-10 1542: 1538: 1531: 1529: 1525: 1514:on 2008-12-25 1513: 1509: 1502: 1500: 1496: 1485:on 2008-07-23 1484: 1480: 1473: 1471: 1467: 1456:on 2008-09-14 1455: 1451: 1447: 1441: 1439: 1435: 1424:on 2009-04-27 1423: 1419: 1418:Game Informer 1415: 1414:"Brain Age 2" 1412:Vore, Bryan. 1408: 1406: 1402: 1391:on 2011-06-22 1390: 1386: 1379: 1377: 1373: 1361: 1357: 1351: 1348: 1336: 1332: 1326: 1323: 1311: 1307: 1300: 1297: 1285: 1281: 1274: 1272: 1268: 1256: 1252: 1245: 1243: 1239: 1227: 1223: 1216: 1214: 1212: 1208: 1196: 1192: 1185: 1182: 1170: 1166: 1159: 1156: 1144: 1140: 1133: 1130: 1125: 1119: 1117: 1113: 1101: 1097: 1091: 1089: 1087: 1083: 1071: 1067: 1063: 1057: 1055: 1051: 1040:on 2009-01-13 1039: 1035: 1029: 1027: 1025: 1021: 1014: 1004: 1002: 998: 992: 980: 979: 972: 969: 962: 957: 956: 952: 950: 947: 945: 944: 940: 938: 937: 933: 931: 930: 926: 924: 923: 919: 917: 916: 912: 911: 906: 904: 902: 898: 893: 892: 891:New Scientist 887: 883: 882: 877: 873: 868: 864: 860: 853:Effectiveness 852: 850: 848: 844: 840: 836: 832: 827: 823: 821: 817: 813: 812: 807: 802: 801: 796: 792: 788: 783: 781: 780: 775: 771: 767: 763: 762: 757: 753: 748: 741: 737: 736: 731: 727: 723: 718: 714: 710: 706: 705: 704:Game Informer 700: 696: 691: 689: 685: 684: 679: 675: 671: 667: 663: 662: 658:games called 657: 653: 649: 645: 641: 637: 633: 629: 625: 615: 613: 612: 608: 607: 603: 601: 600: 596: 595: 591: 589: 586: 585: 581: 579: 578: 574: 573: 569: 567: 564: 563: 559: 557: 556: 552: 551: 547: 545: 544: 540: 539: 535: 533: 532: 528: 527: 523: 521: 520: 519:Game Informer 516: 515: 511: 509: 508: 504: 503: 492:Review scores 484: 482: 479: 478: 474: 472: 469: 468: 447: 445: 443: 438: 434: 429: 428:Nicole Kidman 425: 420: 418: 414: 410: 403: 399: 395: 391: 387: 386: 381: 380:casual gamers 377: 373: 369: 365: 357: 353: 346: 344: 342: 338: 334: 330: 325: 323: 319: 318: 312: 308: 300: 296: 289: 287: 285: 281: 277: 273: 269: 268: 263: 259: 255: 250: 248: 245: 241: 237: 236: 231: 228: 224: 220: 219: 214: 213: 209:(stylized as 208: 207: 198: 194: 193:Single-player 191: 187: 184: 180: 177: 175: 171: 162: 158: 157: 149: 145: 143:June 29, 2007 140: 136: 131: 127: 126: 124: 120: 117: 114: 112: 108: 105: 104: 100: 96: 93:Minako Hamano 92: 90: 86: 82: 80: 76: 72: 70: 66: 63: 60: 58: 54: 51: 48: 46: 42: 35: 30: 23: 2644: 2632: 2611: 2604: 2597: 2574: 2567: 2560: 2554: 2553: 2546: 2530: 2483: 2462: 2446:Wii Fit Plus 2444: 2437: 2419: 2412: 2405: 2387: 2380: 2362: 2331: 2324: 2317: 2299: 2292: 2274: 2267: 2249: 2242: 2235: 2228: 2210: 2204: 2203: 2196: 2189: 2182: 2153: 2093:. 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May 2006. 929:Brain Boost 886:Brain Age 2 876:edutainment 872:Brain Age 2 867:Brain Age 2 847:Brain Age 2 839:Brain Age 2 835:Brain Age 2 826:Brain Age 2 820:Brain Age 2 816:Brain Age 2 806:Brain Age 3 795:Brain Age 2 791:Brain Age 2 766:Brain Age 2 764:considered 752:Brain Age 2 740:Brain Age 2 730:Brain Age 2 713:Brain Age 2 695:Brain Age 2 670:Brain Age 2 668:'s camera. 640:Brain Age 2 636:Brain Age 2 632:Nintendo DS 624:Brain Age 2 497:Publication 437:Brain Age 2 435:to promote 424:Brain Age 2 413:Brain Age 2 402:Brain Age 2 390:Brain Age 2 376:Brain Age 2 372:Brain Age 2 356:Brain Age 2 347:Development 337:Brain Age 2 329:Brain Age 2 307:Brain Age 2 299:Brain Age 2 280:Brain Age 2 276:Brain Age 2 254:Brain Age 2 244:Nintendo DS 230:puzzle game 227:edutainment 223:PAL regions 197:multiplayer 183:edutainment 116:Nintendo DS 111:Platform(s) 89:Composer(s) 79:Producer(s) 69:Director(s) 2651:Categories 2364:Wii Sports 2326:Picross 3D 2230:Picross DS 2158:titles by 2095:2009-02-15 2065:2009-02-15 2057:. London. 2006:Mario Kart 1960:2009-01-08 1777:2009-02-03 1732:2009-01-08 1707:2009-02-09 1681:2009-01-07 1638:2009-01-07 1605:2009-01-07 1576:2009-01-07 1547:2009-01-07 1518:2009-01-07 1489:2009-01-07 1460:2009-01-07 1428:2009-01-07 1395:2009-01-07 1366:2009-01-07 1341:2009-01-08 1316:2009-01-08 1290:2009-01-08 1261:2009-01-08 1232:2009-01-08 1201:2009-01-08 1175:2009-01-08 1149:2009-01-08 1106:2009-01-07 1076:2013-04-24 1044:2009-01-08 1015:References 674:Metacritic 481:Metacritic 462:Aggregator 258:Metacritic 2662:Brain Age 2532:Brain Age 2421:Wii Music 2055:The Times 2013:Gamasutra 1793:NPD Group 901:Brain Age 897:Brain Age 831:Brain Age 726:Brain Age 709:Brain Age 699:Brain Age 683:Brain Age 652:Brain Age 453:Reception 448:Reception 442:Liv Tyler 409:Brain Age 398:Brain Age 385:Brain Age 333:Brain Age 317:Dr. Mario 311:minigames 267:Brain Age 212:Brain Age 103:Brain Age 2633:Category 2484:Category 2382:Wii Play 2160:Nintendo 2089:Archived 2059:Archived 2000:"ELSPA: 1771:Archived 1726:Archived 1599:Archived 1360:Archived 1335:Archived 1310:Archived 1284:Archived 1255:Archived 1226:Archived 1195:Archived 1169:Archived 1143:Archived 1100:Archived 1070:Archived 1066:Nintendo 994:, lit. 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The 800:GamePro 787:1UP.com 747:GameSpy 656:DSiWare 648:keynote 555:GameSpy 531:GamePro 524:8.25/10 507:1Up.com 189:Mode(s) 122:Release 1628:X-Play 735:X-Play 728:, and 717:Sudoku 616:8.5/10 599:X-Play 592:7.0/10 582:8.0/10 570:8.1/10 475:79.04% 394:Sudoku 322:Sudoku 179:Puzzle 98:Series 2540:Games 963:Notes 743:' 500:Score 465:Score 405:' 368:Tokyo 362:At a 2456:2010 2431:2009 2399:2008 2374:2007 2356:2006 2311:2010 2286:2009 2261:2008 2222:2007 2176:2006 1950:Edge 895:its 884:and 822:.'" 2348:Wii 1883:NPD 1868:NPD 1853:NPD 1838:NPD 1823:NPD 1808:NPD 722:IGN 688:IGN 604:4/5 577:IGN 560:4/5 536:4/5 485:77% 272:IGN 221:in 2653:: 2087:. 2083:. 2053:. 2041:^ 2010:. 2004:, 1977:. 1948:. 1769:. 1765:. 1647:^ 1626:. 1614:^ 1585:^ 1556:^ 1527:^ 1498:^ 1469:^ 1448:. 1437:^ 1416:. 1404:^ 1375:^ 1270:^ 1241:^ 1210:^ 1115:^ 1085:^ 1064:. 1053:^ 1023:^ 1005:") 988:, 797:, 776:, 512:B+ 444:. 335:. 286:. 195:, 181:, 161:NA 148:AU 139:EU 130:JP 2523:e 2516:t 2509:v 2146:e 2139:t 2132:v 2098:. 2068:. 1963:. 1780:. 1735:. 1710:. 1684:. 1659:. 1641:. 1608:. 1579:. 1550:. 1521:. 1492:. 1463:. 1431:. 1398:. 1369:. 1344:. 1319:. 1293:. 1264:. 1235:. 1204:. 1178:. 1152:. 1109:. 1079:. 1047:. 1007:. 982:( 548:B 163:: 150:: 141:: 132::

Index

A video game cover art. The outline of a head, separated into four sections, each depicting different activities found in the game.
Developer(s)
Nintendo SPD
Publisher(s)
Nintendo
Director(s)
Producer(s)
Composer(s)
Brain Age
Platform(s)
Nintendo DS
JP
EU
AU
NA
Genre(s)
Puzzle
edutainment
Single-player
multiplayer
PAL regions
edutainment
puzzle game
Brain Age: Train Your Brain in Minutes a Day!
Nintendo
Nintendo DS
handheld game console
Metacritic
GameRankings
Brain Age

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