314:
player's brain; a brain age of 20, the lowest age that the player can achieve, indicates that the player's brain is as responsive as that of an average 20-year-old. Once the player is told their initial brain age, three modes are unlocked: Quick Play, Daily
Training, and Sudoku. In Quick Play, the player can practice with any of the available minigames without receiving a score. In Daily Training, the player can perform Brain Age Check to determine their updated brain age. They can also complete one of the available minigames, after which they are given a rating based on their performance. In Daily Training, the player can also play Virus Buster, a simplified version of
249:. Before the game begins, the player must perform a Brain Age Check to determine their brain age, which ranges from 20 to 80, to determine approximately their brain's responsiveness. A brain age of 20, the lowest age that the player can achieve, indicates that the player's brain is as responsive as that of an average 20-year-old. After the player is told their initial brain age, they can complete a series of minigames to help improve their brain's responsiveness, after which they can run Brain Age Check again to determine their updated brain age.
829:
9th place in
January 2008, and dropped further to 16th the following month. In August 2008, the game was the 13th best-selling game in the United States, and the 11th best-selling game in Canada. In Japan, the game was the best-selling game during its debut month of January 2005, selling 1,084,857 units. By March 2006, the game sold 1.7 million copies. For the week of May 15–21, 2006, the game was the 2nd best-selling game, with 62,000 units sold that week and 2,281,000 copies since its release. As of July 2006,
295:
34:
352:
343:, Serial Subtraction, Symbol Match, Math Recall, Number Memory, and High Number. The game's Training mode includes the following activities: Sign Finder, Piano Player, Word Blend, Word Scramble, Change Maker, Calendar Count, Memory Sprint, Math Recall, Clock Spin, and Block Count. During their training, the player can collect stamps by completing minigames, and only one stamp can be collected per day. When a certain numbers of stamps are collected, new minigames and features are unlocked.
2628:
2479:
411:. One of the challenges in the first game, Head Count, requires that the player count how many people are shown on the screen; after a few seconds, a house falls on top of them, and then several people leave and enter the house. Afterward, the player must write down how many people they think are still in the house. A variation of this game is available in
415:, called Memory Sprint, which asks the player to observe a specific sprinter in a race as they pass other sprinters and are passed themselves, and then determine which place they finished in after they cross the finish line. The game's voice recognition technology has improved since the last game. The only challenge that uses the feature,
828:
was the 13th best-selling game in its debut month of August 2007 in the United States, and climbed up to 9th place in
September 2007, selling 141,000 copies. It was the 10th best-selling game for October 2007, selling 116,900 copies. The game reached 7th place in December 2007, then went down to
439:
in his native
Australia, who commented, "Having used the original Dr Kawashima's Brain Training game for a while now, I was genuinely looking forward to all of the new ways I could exercise my mind. More Brain Training is the perfect way for me to continue my Brain Training workout, while keeping the
894:
wrote, "All things considered, it's hard not to conclude that brain training has been proven to work—under certain circumstances. It's also worth pointing out that no study has shown that brain training makes cognitive abilities any worse." Lawton notes that
Nintendo avoids providing evidence that
313:
to play. Before the game begins, the player must create a profile, after which Brain Age Check runs three random tests to determine the player's brain age, which ranges from 20 to 80 and depends on the player's test performance. The brain age determines approximately the responsiveness of the
430:
would appear in
European television and newspaper advertisements to promote the game. Nintendo chose to feature her because of "her universal appeal to mainstream audiences of all ages and backgrounds, as well as her reputation for being intelligent, entertaining and genuine". Kidman praised
320:(1990) modified for mobile play. Note that the background music for Virus Buster alternates every day between the "Chill" and "Fever" themes. To let the player track their progress, the game saves daily statistics of the player's performance, which are shown in a graph. In the third mode,
793:, they found that it also introduced new issues. They considered it difficult for the game to understand their writing, and were also displeased with what they perceived as an arrogant tone with Dr. Kawashima, the game's avatar. Disappointed with the lack of new additions to
719:
portion of the game, which they complimented was "worth the entire game itself and will provide many hours of fun". They found the daily training and quick play modes "simply addictive", and appreciated the game's "simple and easy to use interface". The video game website
749:
called the game "the ideal video game gateway drug" because of its accessibility to a wide variety of people, lack of requirements for special physical dexterity or experience, and regular reward system to motivate the player. They also considered
869:
at stimulating the memory. After evaluating ten-year-old children, the survey found "no evidence to support claims in
Nintendo's advertising campaign, featuring Nicole Kidman, that users can test and rejuvenate their grey cells". Lieury finds
2300:
274:'s Reader's Game of the Month for August 2007. In the United States, it was the 13th best-selling game in its debut month, and climbed to 9th place in September 2007, selling 141,000 copies in that month. In Japan,
803:
asked readers " expect too much more content than new tests and more Sudoku grids". Nintendo World Report was also unhappy with the game, telling players who were "hoping for an overhaul to wait for the inevitable
374:, with a release date set for December 29, 2005. Nintendo later announced that the game would be released in Europe on June 29, 2007 for €30, and in Australia on July 5, 2007 for A$ 49.95. The American version of
1979:
842:
724:
felt differently, however, noting that the challenges felt fresh, with the exception of Sudoku. IGN agreed with GameZone on a particular point, however, writing that both the original
2088:
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1999:
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Nintendo's desire to reach out to new audiences with self-improvement products, and found that playing the game made her feel young. Nintendo also chose professional swimmer
2058:
664:
Literature
Edition and Science Edition. The DSiWare iterations include training modes from the previous two Nintendo DS games, including new ones that take advantage of the
2701:
1359:
1507:
1445:
888:
can improve blood flow to the brain and supposedly improving "practical intelligence". Regarding whether or not brain training games are effective, Graham Lawton of
2547:
2236:
2197:
682:
384:
234:
407:
s rendition of Sudoku introduces 100 new puzzles. All of the minigames in the game are new to the series; however, some of them are derived from exercises in
2268:
2144:
818:
bills itself as a game that is able to make players smarter, it actually means that "the word smart has been temporarily re-defined to mean 'good at playing
283:
1413:
862:
2117:
1670:
1033:
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837:
had sold 2,752,211 copies in Japan, outselling its predecessor by more than 200,000 units. As of July 2007, 5.33 million copies of
874:
acceptable as a game, but considers it charlatanism for
Nintendo to claim it as a scientific test, countering the company's assertions that its
440:
activities fresh and interesting." In the United States, print advertisements and television commercials for the game featured
American actress
1696:
642:
and a Nintendo DS colored crimson on the top and matte black on the bottom. At a Nintendo Conference on October 2, 2008, Nintendo's president
758:
complimented the game's intelligent use of Nintendo DS features, "fun" sound effects, and "competent" handwriting recognition. Singapore's
2666:
2521:
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2017:
1623:
1069:
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1945:
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in Japan on December 29, 2005, in Europe on June 29, 2007, in Australia on July 5, 2007, and in North America on August 20, 2007. A
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33:
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Tōhōku Daigaku Mirai Kagakugijutsu Kyōdōkenkyū Sentā Kawashima Ryūta Kyōju Kanshū: Motto Nō o Kitaeru Otona no Dī Esu Torēningu
942:
845:(ELSPA), indicating sales of at least 1 million copies in the United Kingdom. More than two-thirds of the people who purchased
370:, Japan on October 5, 2005, the company announced several games that it would be releasing in 2006 in Japan. The list included
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Tōhōku Daigaku Mirai Kagakugijutsu Kyōdōkenkyū Sentā Kawashima Ryūta Kyōju Kanshū: Motto Nō o Kitaeru Otona no DS Training
921:
686:, while criticism targeted the game's inability to consistently understand written and spoken answers. The game was voted
282:
have been sold in Japan. As of March 31, 2013, the game's worldwide sales have reached 14.88 million and it is seventh on
270:, while criticism targeted the game's inability to consistently understand written and spoken answers. The game was voted
278:
was the best-selling game in its debut month, selling 1,084,857 units. As of July 2007, 5.33 million copies of
68:
899:
series actually leads to noticeable improvements in brain functions, and that it instead "is careful not to claim that
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is scientifically validated, merely stating that it is an entertainment product 'inspired' by work."
2250:
1700:
858:
849:
are over the age of 25. As of March 31, 2013, the game's worldwide sales have reached 14.88 million.
782:
writes that they were tempted to play the game at work and justify it as a self-improvement program.
56:
44:
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340:
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78:
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a "noble effort towards the betterment of our mental health through a painless training regimen".
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might find the minigames "gimmicky". Recognizing that Nintendo intends to use the game to target
110:
1953:
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Nintendo DS bundle was released in North America on August 21, 2007, which included a copy of
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229:
178:
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featured several celebrities. The company announced on June 25, 2007 that Australian actress
419:, requires that the player speak the correct answer into the microphone as soon as possible.
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160:
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that has been applauded for being one of the best handheld Sudoku games available;
379:
261:
49:
1594:
865:, indicates that working on exercises with a pencil and paper is just as good as
2318:
2167:
2031:
Bulik, Beth Snyder (2006-04-03). "Nintendo aims for the minds of baby boomers".
1330:
928:
875:
773:
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243:
226:
222:
182:
147:
115:
1721:
1569:
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1305:
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was given generally favorable reviews, receiving aggregated scores of 77% from
2363:
2325:
2229:
673:
480:
257:
2531:
2420:
2012:
441:
266:
102:
841:
had been sold in Japan. The game received a "Diamond" sales award from the
2381:
2159:
1388:
1065:
627:
363:
310:
239:
61:
2301:
Professor Kageyama's Maths Training: The Hundred Cell Calculation Method
2413:
1898:
799:
786:
746:
655:
647:
554:
530:
506:
734:
716:
598:
393:
382:, similar to its predecessor; its basic concepts stay the same as in
321:
138:
1984:
367:
350:
293:
129:
2503:
2126:
2347:
721:
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576:
271:
218:
More Brain Training from Dr Kawashima: How Old Is Your Brain?
2499:
309:
is an edutainment video game that offers the player several
1385:"Brain Age 2: More Training in Minutes a Day (Nintendo DS)"
999:
Future Technology Research Center Professor and Supervisor
2051:"Nintendo brain-trainer 'no better than pencil and paper'"
1980:
Entertainment and Leisure Software Publishers Association
1062:"Top Selling Software Sales Units - Nintendo DS Software"
843:
Entertainment and Leisure Software Publishers Association
711:
will most likely be similar to how much they appreciate
378:
was first revealed in May 2007. The game is targeted to
324:, the player can solve one of a hundred Sudoku puzzles.
1746:
Kapica, Jack (2007-09-27). "Boomers' brains targeted".
1034:"New Nintendo DS Color Comes Bundled with Brain Age 2"
732:, have "calm, clean interface". The television series
1655:
Chua, Valentine (2007-08-21). "More brain racking".
1566:"Brain Age 2: More Training in Minutes a Day Review"
1537:"Brain Age 2: More Training in Minutes a Day Review"
2585:
2539:
2455:
2430:
2398:
2373:
2355:
2346:
2310:
2285:
2260:
2221:
2175:
2166:
1763:"Brain food for those of a mind to fool themselves"
857:A survey conducted by Alain Lieury, a professor of
388:, along with the graphics, menu, and presentation.
188:
172:
121:
109:
97:
87:
77:
67:
55:
43:
24:
1508:"Brain Age 2: More Training in Minutes a Day (DS)"
1028:
1026:
1024:
2044:
2042:
1650:
1648:
1407:
1405:
1003:'s More Train Your Brain DS Training For Adults
989:
690:'s Reader's Game of the Month for August 2007.
256:, which received aggregated scores of 77% from
985:東北大学未来科学技術共同研究センター川島隆太教授監修 もっと脳を鍛える大人のDSトレーニング
983:
745:s promise to improve a person's intelligence.
2515:
2237:Flash Focus: Vision Training in Minutes a Day
2198:Brain Age: Train Your Brain in Minutes a Day!
2138:
1595:"Brain Age 2: More Training in Minutes a Day"
1446:"Brain Age 2: More Training in Minutes a Day"
1356:"Brain Age 2: More Training in Minutes a Day"
1096:"Brain Age 2: More Training in Minutes a Day"
707:noted that players' opinions of the original
301:is played with the Nintendo DS held sideways.
235:Brain Age: Train Your Brain in Minutes a Day!
8:
2205:Brain Age 2: More Training in Minutes a Day!
1306:"Nintendo Australia Ropes in Kieren Perkins"
1090:
1088:
1086:
661:Small Brain DSi Training Everyday for Adults
491:
206:Brain Age 2: More Training in Minutes a Day!
1530:
1528:
1331:"Metallic Silver DS Lite On Sale Next Week"
1215:
1213:
1211:
701:"with some different variables thrown in",
2522:
2508:
2500:
2352:
2172:
2145:
2131:
2123:
1501:
1499:
1472:
1470:
1440:
1438:
1244:
1242:
1165:"Brain Training 2 Whips Europe into Shape"
490:
455:
238:(2005). It was developed and published by
32:
21:
2702:Multiplayer and single-player video games
1273:
1271:
680:. Praise focused on improvements made on
331:are different from those of the original
264:. Praise focused on improvements made on
252:Critics were generally favorable towards
2269:Cooking Guide: Can't Decide What to Eat?
1617:
1615:
1118:
1116:
2464:Endless Ocean 2: Adventures of the Deep
1056:
1054:
1020:
968:
863:University of Rennes 2 – Upper Brittany
768:a good investment, despite noting that
1588:
1586:
1559:
1557:
1378:
1376:
1036:. Nintendo. 2007-08-08. Archived from
1333:. Nintendo World Report. 2008-09-03.
833:had sold 2,539,922 copies while
7:
2081:"Is it worth going to the mind gym?"
495:
460:
422:Nintendo's advertising campaign for
396:engine, an addition in the original
1722:"DS Game of the Month: August 2007"
814:reminded its readers that although
451:
2576:Brain Training for Nintendo Switch
2555:2: More Training in Minutes a Day!
2548:Train Your Brain in Minutes a Day!
1998:Caoili, Eric (November 26, 2008).
1946:"JAPAN: Famitsu Sales and Ratings"
14:
2606:Brain Exercise with Dr. Kawashima
1481:. Game Revolution. Archived from
1139:"Nintendo Announces New DS Games"
715:. GameZone was excited about the
284:the Nintendo DS best-sellers list
2627:
2626:
2478:
2477:
1280:"Nicole Kidman Trains her Brain"
1251:"More Brain Training UK Preview"
1191:"AU Brain Training Sequel Dated"
2091:from the original on 2008-12-17
2061:from the original on 2010-06-02
1881:"Top Selling Games in Canada".
1773:from the original on 2009-03-04
1728:from the original on 2012-07-10
1697:"Nintendo Conference Fall 2008"
1601:from the original on 2013-11-07
1535:Knutson, Michael (2007-09-07).
1506:Villoria, Gerald (2007-07-29).
1362:from the original on 2019-12-09
1337:from the original on 2013-11-05
1312:from the original on 2011-06-06
1286:from the original on 2011-06-06
1257:from the original on 2011-06-06
1228:from the original on 2011-06-06
1197:from the original on 2011-06-06
1171:from the original on 2011-06-06
1145:from the original on 2012-04-18
1102:from the original on 2009-03-11
1072:from the original on 2017-01-29
975:In Japan, the game is known as
943:Minna de Kitaeru Zenno Training
789:noticed slight improvements in
654:series were redeveloped as two
650:address that both games in the
27:More Training in Minutes a Day!
2697:Video games developed in Japan
2113:Official North America website
1593:Castaneda, Karl (2007-09-05).
1137:Gantayat, Anoop (2005-10-05).
1124:Brain Age 2 instruction manual
1:
2389:Big Brain Academy: Wii Degree
2079:Lawton, Graham (2008-01-12).
1975:"ELSPA Sales Awards: Diamond"
1383:Tsao, Jennifer (2007-08-27).
1304:Kolan, Patrick (2007-07-04).
1189:Kolan, Patrick (2007-05-17).
922:Big Brain Academy: Wii Degree
1952:. 2006-07-21. Archived from
1695:Iwata, Satoru (2008-10-02).
1564:Harris, Craig (2007-08-20).
1452:. 2007-08-23. Archived from
1220:Harris, Craig (2007-05-24).
358:includes 100 Sudoku puzzles.
305:Similar to its predecessor,
2333:100 Classic Book Collection
2008:Reach Diamond Status In UK"
1761:Dawson, Bret (2007-09-01).
990:
2718:
2667:Brain training video games
1699:. Nintendo. Archived from
1673:. GameSpot. Archived from
1539:. GameZone. Archived from
1278:Burman, Rob (2007-06-25).
1249:Wales, Matt (2007-06-01).
1163:Wales, Matt (2007-05-16).
2622:
2613:Body and Brain Connection
2473:
2294:Personal Trainer: Walking
2049:Sage, Adam (2009-01-26).
1597:. Nintendo World Report.
1510:. GameSpy. Archived from
1479:"Brain Age 2 - DS Review"
984:
697:uses the same formula as
499:
496:
464:
461:
31:
339:contains six minigames:
327:All of the minigames in
1126:. Nintendo. 2007-08-20.
2677:Nintendo DS-only games
2569:Concentration Training
2020:on September 18, 2017.
1928:"Best Selling Games".
1913:"Best Selling Games".
1896:"Best Selling Games".
1222:"Brain Age 2 Hands-on"
359:
302:
38:North American box art
1866:"Top Selling Games".
1851:"Top Selling Games".
1836:"Top Selling Games".
1821:"Top Selling Games".
1806:"Top Selling Games".
1791:"Top Selling Games".
1568:. IGN. Archived from
1387:. 1UP. Archived from
646:announced during his
588:Nintendo World Report
417:Rock, Paper, Scissors
354:
341:Rock, Paper, Scissors
297:
247:handheld game console
2251:Planet Puzzle League
859:cognitive psychology
366:press conference in
2118:Official UK website
1724:. IGN. 2007-08-31.
493:
458:
392:also uses the same
2692:Video game sequels
2687:Touch! Generations
2682:Puzzle video games
2155:Touch! Generations
1748:The Globe and Mail
955:Touch! Generations
779:The Globe and Mail
456:
360:
303:
232:and the sequel to
2672:Nintendo DS games
2642:
2641:
2497:
2496:
2493:
2492:
2439:Wii Sports Resort
2342:
2341:
2244:Elite Beat Agents
2191:Big Brain Academy
2184:Sudoku Gridmaster
1810:. September 2007.
1671:"Release Summary"
1657:The Straits Times
997:Tohoku University
949:Neurodegeneration
915:Big Brain Academy
881:Big Brain Academy
878:products such as
761:The Straits Times
738:was intrigued by
620:
619:
611:The Straits Times
489:
488:
202:
201:
134:December 29, 2005
2709:
2657:2005 video games
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2629:
2599:Train Your Brain
2586:Related articles
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2016:. Archived from
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1987:on May 19, 2009.
1983:. Archived from
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1840:. December 2007.
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1420:. Archived from
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1358:. GameRankings.
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987:
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744:
676:and 79.04% from
626:was released by
494:
459:
457:Aggregate scores
406:
260:and 79.04% from
164:
151:
142:
133:
83:Shinya Takahashi
73:Kouichi Kawamoto
36:
22:
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2712:
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2593:Ryuta Kawashima
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1902:. January 2005.
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756:Game Revolution
742:
693:Remarking that
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165:August 20, 2007
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2107:External links
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1885:. August 2008.
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1870:. August 2008.
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1795:. August 2007.
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1098:. Metacritic.
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1068:. 2013-03-31.
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2085:New Scientist
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2045:
2043:
2039:
2035:. p. 13.
2034:
2027:
2024:
2019:
2015:
2014:
2009:
2007:
2003:
1994:
1991:
1986:
1982:
1981:
1976:
1970:
1967:
1956:on 2012-09-04
1955:
1951:
1947:
1941:
1938:
1933:
1932:
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1917:. March 2006.
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1754:
1750:. p. B9.
1749:
1742:
1739:
1727:
1723:
1717:
1714:
1703:on 2009-02-07
1702:
1698:
1691:
1688:
1677:on 2009-12-03
1676:
1672:
1666:
1663:
1658:
1651:
1649:
1645:
1634:on 2017-07-22
1633:
1629:
1625:
1624:"Brain Age 2"
1618:
1616:
1612:
1600:
1596:
1589:
1587:
1583:
1572:on 2008-12-23
1571:
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1558:
1554:
1543:on 2008-12-10
1542:
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1529:
1525:
1514:on 2008-12-25
1513:
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1496:
1485:on 2008-07-23
1484:
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1471:
1467:
1456:on 2008-09-14
1455:
1451:
1447:
1441:
1439:
1435:
1424:on 2009-04-27
1423:
1419:
1418:Game Informer
1415:
1414:"Brain Age 2"
1412:Vore, Bryan.
1408:
1406:
1402:
1391:on 2011-06-22
1390:
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1040:on 2009-01-13
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853:Effectiveness
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704:Game Informer
700:
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492:Review scores
484:
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469:
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429:
428:Nicole Kidman
425:
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403:
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380:casual gamers
377:
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209:(stylized as
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193:Single-player
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143:June 29, 2007
140:
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105:
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96:
93:Minako Hamano
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51:
48:
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35:
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23:
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2597:
2574:
2567:
2560:
2554:
2553:
2546:
2530:
2483:
2462:
2446:Wii Fit Plus
2444:
2437:
2419:
2412:
2405:
2387:
2380:
2362:
2331:
2324:
2317:
2299:
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2249:
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2210:
2204:
2203:
2196:
2189:
2182:
2153:
2093:. Retrieved
2084:
2074:
2063:. Retrieved
2054:
2032:
2026:
2018:the original
2011:
2005:
2001:
1993:
1985:the original
1978:
1969:
1958:. Retrieved
1954:the original
1949:
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1931:Media Create
1929:
1923:
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1801:
1792:
1786:
1775:. Retrieved
1766:
1756:
1747:
1741:
1730:. Retrieved
1716:
1705:. Retrieved
1701:the original
1690:
1679:. Retrieved
1675:the original
1665:
1656:
1636:. Retrieved
1632:the original
1627:
1603:. Retrieved
1574:. Retrieved
1570:the original
1545:. Retrieved
1541:the original
1516:. Retrieved
1512:the original
1487:. Retrieved
1483:the original
1458:. Retrieved
1454:the original
1449:
1426:. Retrieved
1422:the original
1417:
1393:. Retrieved
1389:the original
1364:. Retrieved
1350:
1339:. Retrieved
1325:
1314:. Retrieved
1299:
1288:. Retrieved
1259:. Retrieved
1230:. Retrieved
1199:. Retrieved
1184:
1173:. Retrieved
1158:
1147:. Retrieved
1132:
1123:
1104:. Retrieved
1074:. Retrieved
1042:. Retrieved
1038:the original
995:
977:
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971:
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941:
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834:
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824:
819:
815:
811:Toronto Star
809:
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790:
785:Even though
784:
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774:baby boomers
765:
759:
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739:
733:
729:
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712:
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698:
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681:
678:GameRankings
669:
666:Nintendo DSi
659:
651:
644:Satoru Iwata
639:
635:
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215:), known as
211:
210:
205:
204:
203:
152:July 5, 2007
101:
57:Publisher(s)
50:Nintendo SPD
45:Developer(s)
25:Brain Age 2:
2319:Art Academy
2168:Nintendo DS
1934:. May 2006.
929:Brain Boost
886:Brain Age 2
876:edutainment
872:Brain Age 2
867:Brain Age 2
847:Brain Age 2
839:Brain Age 2
835:Brain Age 2
826:Brain Age 2
820:Brain Age 2
816:Brain Age 2
806:Brain Age 3
795:Brain Age 2
791:Brain Age 2
766:Brain Age 2
764:considered
752:Brain Age 2
740:Brain Age 2
730:Brain Age 2
713:Brain Age 2
695:Brain Age 2
670:Brain Age 2
668:'s camera.
640:Brain Age 2
636:Brain Age 2
632:Nintendo DS
624:Brain Age 2
497:Publication
437:Brain Age 2
435:to promote
424:Brain Age 2
413:Brain Age 2
402:Brain Age 2
390:Brain Age 2
376:Brain Age 2
372:Brain Age 2
356:Brain Age 2
347:Development
337:Brain Age 2
329:Brain Age 2
307:Brain Age 2
299:Brain Age 2
280:Brain Age 2
276:Brain Age 2
254:Brain Age 2
244:Nintendo DS
230:puzzle game
227:edutainment
223:PAL regions
197:multiplayer
183:edutainment
116:Nintendo DS
111:Platform(s)
89:Composer(s)
79:Producer(s)
69:Director(s)
2651:Categories
2364:Wii Sports
2326:Picross 3D
2230:Picross DS
2158:titles by
2095:2009-02-15
2065:2009-02-15
2057:. London.
2006:Mario Kart
1960:2009-01-08
1777:2009-02-03
1732:2009-01-08
1707:2009-02-09
1681:2009-01-07
1638:2009-01-07
1605:2009-01-07
1576:2009-01-07
1547:2009-01-07
1518:2009-01-07
1489:2009-01-07
1460:2009-01-07
1428:2009-01-07
1395:2009-01-07
1366:2009-01-07
1341:2009-01-08
1316:2009-01-08
1290:2009-01-08
1261:2009-01-08
1232:2009-01-08
1201:2009-01-08
1175:2009-01-08
1149:2009-01-08
1106:2009-01-07
1076:2013-04-24
1044:2009-01-08
1015:References
674:Metacritic
481:Metacritic
462:Aggregator
258:Metacritic
2662:Brain Age
2532:Brain Age
2421:Wii Music
2055:The Times
2013:Gamasutra
1793:NPD Group
901:Brain Age
897:Brain Age
831:Brain Age
726:Brain Age
709:Brain Age
699:Brain Age
683:Brain Age
652:Brain Age
453:Reception
448:Reception
442:Liv Tyler
409:Brain Age
398:Brain Age
385:Brain Age
333:Brain Age
317:Dr. Mario
311:minigames
267:Brain Age
212:Brain Age
103:Brain Age
2633:Category
2484:Category
2382:Wii Play
2160:Nintendo
2089:Archived
2059:Archived
2000:"ELSPA:
1771:Archived
1726:Archived
1599:Archived
1360:Archived
1335:Archived
1310:Archived
1284:Archived
1255:Archived
1226:Archived
1195:Archived
1169:Archived
1143:Archived
1100:Archived
1070:Archived
1066:Nintendo
994:, lit. "
907:See also
630:for the
628:Nintendo
566:GameZone
364:Nintendo
290:Gameplay
242:for the
240:Nintendo
225:, is an
174:Genre(s)
62:Nintendo
2562:Express
2414:Wii Fit
2002:Wii Fit
1915:Famitsu
1899:Famitsu
1477:Windy.
1450:GamePro
1308:. IGN.
1282:. IGN.
1253:. IGN.
1224:. IGN.
1193:. IGN.
1167:. IGN.
1141:. IGN.
861:at the
808:". The
800:GamePro
787:1UP.com
747:GameSpy
656:DSiWare
648:keynote
555:GameSpy
531:GamePro
524:8.25/10
507:1Up.com
189:Mode(s)
122:Release
1628:X-Play
735:X-Play
728:, and
717:Sudoku
616:8.5/10
599:X-Play
592:7.0/10
582:8.0/10
570:8.1/10
475:79.04%
394:Sudoku
322:Sudoku
179:Puzzle
98:Series
2540:Games
963:Notes
743:'
500:Score
465:Score
405:'
368:Tokyo
362:At a
2456:2010
2431:2009
2399:2008
2374:2007
2356:2006
2311:2010
2286:2009
2261:2008
2222:2007
2176:2006
1950:Edge
895:its
884:and
822:.'"
2348:Wii
1883:NPD
1868:NPD
1853:NPD
1838:NPD
1823:NPD
1808:NPD
722:IGN
688:IGN
604:4/5
577:IGN
560:4/5
536:4/5
485:77%
272:IGN
221:in
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512:B+
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161:NA
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