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of the smaller playing pieces any number of vacant squares either horizontally or vertically on the board (as a rook in Chess, except that no captures can be made with this move), although if the flagship is moved, the gold player may not move another playing piece.
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Play continues until one player achieves his or her objective. If the flagship of the gold fleet reaches one of the outermost squares on the board, gold player wins. If the flagship is captured before it reaches the outer edge of the board, silver player wins.
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described the game as "interesting", but criticized 3M's presentation of it as "poor", with a "very small board and crude looking pieces". They suggested that the reader might instead make their own set from paper.
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cell square grid, twenty silver-colored pieces, a gold-colored "flagship" and twelve gold-colored "escorts". The game is played out as a naval battle, with strategy analogous to the siege game of
Hnefatafl.
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A player may move any playing piece (including the flagship) one square diagonally to capture one of his opponent's playing pieces. (This move is similar to the capture-move of the pawn in
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Gold player places the flagship on the center square of the game board, and positions the rest of the ships anywhere within the boldly ruled central area of the board.
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As in
Hnefatafl, the game features unevenly matched teams with different objectives. The 3M game set includes a board marked with an
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Silver player then positions the silver ships on twenty squares in the lightly ruled peripheral area of the board.
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This article is about the board game named
Breakthru. For the board game named Breakthrough, see
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bookcase games. It is no longer in production. The game has been compared to
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Gold player chooses who goes first. Players move alternately by making
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capture anywhere on the board. When the flagship is moved, only
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One player has a "gold" fleet consisting of one large
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224:move or capture is made (thus only the flagship).
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182:while breaking through his or her opponent's
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353:Minnesota Mining and Manufacturing Company
252:This game uses displacement capture (like
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38:One of several possible start positions
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326:. A H C Publications. February 1974.
324:"Games and Puzzles 1974-02: Iss 22"
166:The rules of play are as follows:
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98:-themed game based on historic
606:Board games introduced in 1965
490:Challenge Golf at Pebble Beach
130:. It later became part of the
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122:and commercially released by
118:for two players, designed by
16:Abstract strategy board game
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21:Breakthrough (board game)
616:3M bookshelf game series
349:3M bookshelf game series
128:3M bookshelf game series
126:in 1965, as part of the
611:Abstract strategy games
52:Abstract strategy game
102:. Out of production.
621:Alex Randolph games
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580:Stocks & Bonds
510:Executive Decision
485:Challenge Football
404:"Breakthru (1965)"
268:In a 1974 review,
232:A player may move
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271:Games and Puzzles
113:abstract strategy
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480:Challenge Bridge
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570:Point of Law
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342:How to play
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304:. Retrieved
300:the original
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410:. game 335.
390:"Breakthru"
369:|work=
292:"Breakthru"
144:Middle Ages
132:Avalon Hill
88:observation
600:Categories
555:Oh-Wah-Ree
465:Backgammon
306:2021-09-08
279:References
146:, such as
140:Tafl games
116:board game
100:Tafl games
48:Board game
560:Phlounder
475:Breakthru
371:ignored (
361:cite book
344:Breakthru
264:Reception
216:moves or
196:coin toss
170:Objective
148:Hnefatafl
109:Breakthru
27:Breakthru
535:High Bid
340:(1965).
241:Captures
184:blockade
176:flagship
155:11 × 11
80:Strategy
500:Contigo
460:Acquire
180:capture
142:of the
94:Modern
84:tactics
58:Players
575:Quinto
545:Jumpin
520:Feudal
505:Events
470:Bazaar
111:is an
76:Skills
66:Chance
44:Genres
585:TwixT
540:Image
495:Chess
254:chess
247:chess
228:Moves
190:Setup
162:Rules
565:Ploy
525:Foil
373:help
208:Play
70:none
234:two
222:one
218:one
214:two
602::
530:Go
446:3M
406:.
392:.
365::
363:}}
359:{{
351:.
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315:^
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124:3M
86:,
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438:e
431:t
424:v
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61:2
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.