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Broken Sword 5: The Serpent's Curse

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manageable, we can connect animations much more smoothly, we can continue to tweak to optimise the 2D look which we’re in the process of doing, and you can hand-touch them at the end. A lot of people have said that we should be doing 2D, and I totally respect their comments, but my opinion is that it’s just not feasible. I’m also very pleased with the way the sprites are looking anyway. What we probably need to do is communicate that the end result is they look like they’re sprites, they look like they’re 2D. So I don’t regret the decision at all, and I’m absolutely convinced it’s the right one. I just don’t think we’ve communicated as well as we should have done that the end results will look like cartoony 2D sprites". He also stated that 2D and 3D in HD brings the "best of every world". Technology written specifically to give the sprites a more "cartoony" look was written.
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but "frustratingly" "ends with a cliffhanger just as things are starting to get really interesting in this regard". Although finding it a "natural break" and saying that "what's here is very good indeed and absolutely well worth your time", he noted that buying the separate episode before the full release depends on "your own tolerance to cliffhangers". Thew was upset with how the game ends with an "egregious cliffhanger" without a "sense of resolution". He still said that "even if it hasn’t been entirely satisfying", it is a "thoroughly enjoy" game that "has been a lot of fun so far". He closed stating that people unfamiliar with the game being wary because of it being "half-finished", he wouldn't hesitate to recommend the game to fans and hoped and believed that Revolution would deliver a "fulfilling conclusion" and "great finale".
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away from" newer point-and-click offerings and hoped that the second episode would "offer a narrative curveball to shock the series into a new era rather than simply riffing on its past". McDonald felt like the game was "one big title that's been chopped in half" which closes just as "the big mystery is really only beginning to kick off" and doesn't feel "normally self-contained", making it difficult to score the game, as the quality of it "hinges so badly on the quality of the second episode"; this made him wary of recommending it "too highly" to someone who is not familiar with the series until the second episode's release and finished off writing: "I hope that, when episode two launches, I'll be bemoaning my own idiocy and falling over myself to award the complete game a much higher score ". Osborn deemed the first episode of
620:, George Stobbart, now working as an insurance assessor, reunites with Nicole Collard in Paris, while attending to the opening of an exhibition by gallery owner Henri Dubois. Moments after the reunion, a pizza courier arrives, steals a painting called "la Maledicció" from the exhibition, and kills Henri while leaving. Discovering Inspector Auguste Navet, the police detective handling the case, is incompetent, George decides to investigate the crime himself. He soon discovers that the theft was an inside job, and that the gallery's security company, called Vera, is linked to the theft. Meanwhile, Nicole finds herself interviewing an elderly man named Tiago Marqués, who claims to be the rightful owner of the painting. Tiago reveals the painting belonged to his family, until it was stolen by fascists during the 647:, where the Gnostics hid an artifact called the "Tabula Veritatis" which can raise Lucifer (the devil) by destroying Jehovah (God). Langham soon tracks them down, kidnapping Tiago, and revealing his grandfather to be a man named Gehnen who led the raid on the Marqués' home, in order to find the Tabula and use it to release Lucifer. Seeking to prevent this, George, Nicole and Eva work together to recover the Tabula, learning Gehnen died trying to reach it without realising it was sealed away with Tiago's medallion. Upon recovering it, Langham steals it from the group and murders Tiago. Before dying, Tiago helps the group learn that the Tabula is to be used at a site in Iraq denoted as "Eden". 636:
confesses that she, Henri and Hobbs helped Medovsky to use la Maledicció in an insurance scam - Hobbs forged the provenance, while Henri was convinced subtly to exhibit it, allowing Medovsky to stage its theft, claim the insurance, and sell the painting to Gehnen. Bijou reveals that she and Hobbs decided to betray Medovsky by stealing the painting and giving him a forgery, prompting George and Nicole to visit Hobbs' studio. Upon arriving, they find Hobbs murdered, and discover Langham to be his killer, having sought to acquire la Maledicció for himself for unknown reasons. Realising he left with a forgery after setting the studio on fire, the pair find the original and return to Paris.
1017:(2007–); she created and managed the hand drawn environments for the game and oversee the work of the background painters. Craig Gardiner, the game's lead animator, oversaw the work of the animation team, to ensure the character animations were consistent and did not feel out of place, fitting within Cecil's vision of the game. Tim Robins was the graphic artist; he created text information seen on the screen, such as icons, menus and maps, was responsible for the visual style of interactive elements in the game and also served as an assistant layout artist. Backgrounds were traditionally hand-drawn and then colored in 1235:. The funds raised and stretch goals achieved enabled Revolution to make a longer, more ambitious game with further external locations with associated puzzles and characters to ensure the game doesn't feel "claustrophobic", as well additional characters making the game more free-form and giving players a genuine choice in how they choose to approach puzzles. In the game, the player is also offered the option to choose the preferred of two text fonts: one resembling the stylised, colored and bold font of the early series' entries, and one resembling the boxed comic-book font found in the 1042: 727:(2006) could be commissioned by publishers only by switching to 3D. When Revolution signed a contract, the publisher took control of the schedule, in which Revolution's creative process was limited by tight milestones that would compromise the game and guide the design to appeal to retailers rather than audiences. In this publishing model, the publisher took the financial risk, benefiting from the game's success, while the developer didn't – after the publisher and the retailers took their cuts of the revenue, a modest 7 percent was assigned to the developer; despite the 628:"Gehnen", that his driver Shears was the thief, and that an art restorer named Wilfred Hobbs is involved in the crime. Returning to Paris to attend a crime recreation by Navet, George speaks with a Dominican priest named Father Simeon, who claims that the painting is cursed. Simeon reveals it to be linked to the Gnostics - a branch of Christianity persecuted in France by the Vatican Church in the 13th century - after noting a sketch George took from Hobbs bears the Gnostic symbol called the 873:
explained that the game became much larger than they had anticipated, with enough content for two full-fledged games. This meant that the title would not be fully completed by the end of 2013, but Revolution had promised a 2013 release, and so came the decision to split the game in two. Cecil also added that sometimes games are too long, and players don't find time to finish it, and saw that a split would also benefit in this field. He compared the length of a single episode to that of
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the way to Iraq, George receives a cryptic message from Tiago in a dream, revealing that his medallion is the key to stopping Lucifer's arrival. Upon reaching the center of Eden, George reflects a beam of pure light with the medallion towards Langham during his ritual, killing him and collapsing Eden. With the world saved, George and Nicole hand the medallion and the Tabula to Eva, who vows to rebuild the Gnostic chapel in her family's home.
889:. Episode one was released on 4 December for PC on the same services (episode 2 would be added to the game as an update for the same purchase). The first episode was also released for the Vita on 18 December, bought either separately or with the second episode, and for iOS on 6 February and on for Android on 18 March. On iOS and Android, episode 2 would be released as an in-app purchase. 806: 4130: 1438: 1384: 1379: 1433: 1428: 1423: 1418: 1374: 1369: 1364: 700:, which introduced a new audience of University age interested in visceral, 3D games. As a result, publishers would rather pitch titles such as 3D shooters to retailers. This "drove away the audience that wanted more cerebral games like adventures, so sales for the genre dropped even further and it became a self-fulfilling prophecy", according to 36: 1543:
voiceovers, showed disapproval of Tate's overacting. Some reviewers applauded the music. McDonald said "the sound design is gorgeous and reminiscent of earlier games". Thew said the games's "powerful and cinematic" score "evoke nostalgia" and that there is "some fantastic ambiance at play here that really brings the environments to life".
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make decisions that are best for the game. Cecil has also noted that he still plans to work with publishers in the future for retail releases. The game's Kickstarter goal was reached in the project's 13th day. It was successfully funded on 22 September, raising $ 771,560 from 14,032 backers, and a total of $ 823,232 counting 1,218
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returned to voice George Stobbart. Emma Tate voiced Nicole "Nico" Collard. Other voice actors from earlier instalments of the series will also return. Alexander Schottky, the original German voice of George, Emmanuel Curtil, the original French voice of George, and Nathanièle Esther, the French voice
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reimaginations were also considerably stronger than the series' 3D entries, particularly on handheld platforms: the two remakes were purchased 500 thousand times, with downloads totaling five million through promotions, on the iOS in 2011 alone. Cecil credited Apple and digital distribution to saving
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wrote that the game "offers much of the same charismatic virtual tourism and intrigue that has held the brand in such high regard for so long" and "certainly take and recreate some of the best elements of their previous adventures", but feared that it did not offer enough innovation to "drag players
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Many of the critics' final scores were affected by the cliffhanger, which most found unsatisfactory, while others left the game unrated until the second episode. Davison wrote that the game is a "fine return to form for the series" that "very much feels like one of the first two Broken Sword games",
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The first episode was met with mixed to positive reviews from critics. Reviewers gave much praise to the episode for its artistic direction and plot, many deeming it a return to form for the series, while a number of them felt that it was too linear and easy and that the split into episodes resulted
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After further delays, Revolution announced on 5 November that the game will be released as a two-part episodic title, with the first episode coming on 4 December 2013, and the second one in Q1 2014. Initial releases would be for desktop platforms, and other releases would follow shortly after. Cecil
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interface, the player guides protagonists George Stobbart and Nicole "Nico" Collard. One of the new gameplay elements explored is the manipulation and combining of knowledge, so the player has to connect threads of knowledge in order to draw logical conclusions, allowing them to proceed. While death
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Many accredited the script and voice acting. Woolsey stated that the game's world is complemented by "interesting, entertaining, and often hilarious" characters whose personalities "shine through every conversation" and a "great vocal cast" that "makes each character believable and memorable". Thew
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Attempting to pursue Langham, the group find themselves trapped by Medovsky, seeking to reclaim la Maledicció. Nicole manages to convince Shears to abandon Medovsky and help them, leading to Shears confessing that Henri's death was unintentional and purely accidental during the painting's theft. On
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points out "the dialogs and the puzzles exponentially become complex and mind grinding as the game continues. Several of the puzzles involve cryptic but logical use of cipher codes for you to decipher hidden messages. The game also assumes that you have substantive familiarity and knowledge of the
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GameCentral agreed that, while "by no means poor", the script fell victim to "attempts at humour" that "fall embarrassingly flat", and that the voice cast was "highly variable", namely approving Rolf Saxon's return as George but denouncing Emma Tate as Nico. Even Snædal who commended the "quality"
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were created in 640×400; a move to HD would require animations three times larger, and hand-animating so many pixels might be possible, but would be a "massively complicated job". To further quote Cecil: "The massive advantage of rendering and then modelling is that obviously the data is much more
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project with a $ 400,000 goal. Until then, the production of the game had been self-funded and $ 500,000 had been spent. Despite interest of the "industry's biggest third party publisher", Revolution preferred to self-publish the game, giving them creative freedom, which Cecil felt allowed them to
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s charm", which he liked, but added that it was a matter of "personal taste". He stated that a majority of the characters are "well-written" with "memorable individuality", writing: "For once I can actually use the word 'character' without inwardly rolling my eyes". He pointed out Bassam and Rolf
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Some were positive about the puzzles: Thew said that "plenty" are "well-designed" and "feel sensible while still taxing your mental muscles". David and Woosley noted that the puzzles were generally easy with clear solutions, but agreed that the game's linearity helped the narrative move on with a
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release. Regarding Revolution's choice of platforms, Cecil said that the point-and-click interface of the PC platforms translated very well to the "slide-and-touch" user interface on mobile platform, but that the direct control interface on a console controller differs greatly from the former two
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When Nicole and George compare notes, they discover that the owner of Vera, Russian businessman Roman Medovsky, claims to own la Maledicció. Visiting his London home on the pretense of processing his insurance claim, the pair discover Medovsky received an offer for the painting from someone named
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While the return to 2D had been met with high praise, the characters were modeled in 3D and then pre-rendered and saved in 2D sprites rather than being hand-drawn 2D sprites, which was initially met with mixed reception from fans. Cecil explained that the game was in full HD in order achieve the
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on the iPhone/iPad Store, and later on for PC and Mac on GoG.com, Steam and iTunes Store and for Android on Google Play; in the self-publishing model, Revolution was commissioned 70% of the revenue rather than 7%, meaning that the company was in a far stronger financial position than before. The
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Upon finding the painting's provenance in Henri's office to be faked, George discovers Simeon murdered in the gallery after uncovering a plot involving the painting. Meeting with Henri's widow, Bijou Dubois, shortly after this, George confronts her with the forged provenance. Guilt-ridden, Bijou
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were originally planned to be pre-rendered 3D ones, but Cecil felt they "just didn’t give the look that wanted". He also believed that while 3D was accurate and realistic, it "lacked character" and the "classic" feel of the "clarity and beauty" of backgrounds hand-drawn by skillful 2D layout
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felt that the "strange, plastic-looking" 3D character models and their "awkward, robotic animations" are a ""jarring" that looks "entirely out of place". Both Snædal and Thew viewed this as a minor issue, and others were far less critical of the animations, particularly Osborn, who was "really
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GameCentral felt that they vary from "excellent", "well thought-out logic-based puzzles" to "absurdly abstract or purely dialogue-based". Langshaw stated that some are "genuinely inventive", while others "feel tedious and unsatisfactory to the seasoned adventurer". McDonald said that "few are
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The player has the option to choose between the classic and modern inventory, the former being in the fashion of the first two games, and the latter in the fashion of their 2009 and 2010 remakes. The player also has the option of switching the hint system or hotspot highlights on or off.
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called the story "an intriguing, often spooky, yarn" that "achieves that crucial, careful balance between character motivation and circumstance driving events forward". Langshaw praised the story, "laden with mystery and intrigue", but noted "some pacing issues". McDonald, Osborn and
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interfaces. He noted though, that there he is still very keen to bring the game to consoles, but that it is not a certainty. Cecil has also noted that Revolution would have to publish the console versions through the format holders rather than self-publish. At the 2013
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hailed Revolution as "adventure game masters" for crafting "capital-G Gorgeous" backgrounds, "hand-drawn with a true sense of artistry and packed with detail" that feel "lived-in, while simultaneously allowing important gameplay elements to be subtly emphasized".
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The plot was met with praise. Davison complimented the "slow, careful and considered pacing". Woolsey said that "the story weaves a smart, fascinating, and often humorous tale". Snædal hailed the "brilliant story evolution and plot complexity".
1204:, was initially set to reprise her roles of Nico and Lady Piermont, but scheduling conflicts came in the way and Ellerby was not included in the recording. The voice recording took place in OMUK, a video game voice recording studio in London. 696:). Towards the end of the 1990s, however, adventure games, largely 2D and PC-exclusive, were declining in popularity during the rise of visceral, 3D platformers and were viewed as "commercially unfeasible". Cecil credited the decline to 756:– 500 thousand dollars, earned with the success of the self-published releases, were spent on the game. Revolution then had to choose between making a shorter, more linear game with $ 500,000 with the length of the shortest 880:
On 29 November, backers of the $ 50 tier or more were given exclusive beta access, featuring the first three scenes from episode 1. Both episodes bundled together were made available for pre-order, on 27 November 2013 on
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However, the inclusion of cel-shaded 3D character models was met with mixed reactions. While it was generally agreed that the models do look good, many were critical of their "wooden" animations. Cameron Woolsey of
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artists that Cecil felt could "cheat perspective to achieve maximum emotional effect while remaining believable" and "create environments that are more interesting and it creates a much better overall feeling".
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UK podcast, Cecil said that the game was expected to be delayed "for a month or two" because of the achieved stretch goals that increased the development time due to the promised additional content.
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characters pre-rendered and saved in 2D frames. The majority of the funding for the game was raised through Kickstarter, more than $ 771,000 of the requested $ 400,000 were raised, and together with
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said that the "gorgeous", "high-res" backgrounds coupled with the "high detail" 3D models make for a "good-looking game", despite "some animations a little wooden at times". Mark Langshaw of
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particularly difficult, and there aren’t too many that feel illogical or ridiculous, but there is a big reliance on the game giving you the item you need at the exact moment you need it".
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remakes with Warriner, had to ensure the engine was portable and ran optimally on a wide range of platforms. Coder Peter Brooks had to implement features between various platforms and
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Cecil stated that the game was expected to be released "in the first quarter, or right at the very beginning of the second quarter of next year , so probably, end of March". In a
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stated that Revolution "have maintained the peerless quality" of its "gorgeous", "beautifully" "hand-drawn backgrounds" provided by "top tier film industry talent". Geoff Thew of
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theme into the mainstream, despite negative reviews, inspiring a slew of often panned Templar films, games and books, and as a result, the Templars became cliche; although
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The second episode saw an improvement in reception, particularly the increased pace and puzzle difficulty, although some did see certain elements worsen. Hamza Ansari of
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Cecil was fascinated that a piece of Christian history with such importance hadn't yet been brought into public consciousness, and hoped to start the new zeitgeist with
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s, "some of the industry’s best voiceover work". McDonald noted that the mixture of a dark story with "ridiculous" characters with "over-the-top accents" was part of "
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complimented the inclusion of 3D models set against 2D backgrounds, which he said that "despite looking dated in some respects", felt "like a natural evolution" for
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said the 3D character models "blend effortlessly into the gorgeous" backdrops, but was critical of the "distracting", "stiff and somewhat primitive animations".
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The game was dubbed into German, French, Spanish, and Italian. Polish and Russian translations of the subtitles were made available as well.
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was built by four main programmers, using Virtual Theatre 7, Revolution's own in-house developed game engine based on the company's original
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entries had been generally well received by the series' fanbase, the move to 3D graphics was met with mixed reactions. The backgrounds for
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games, where the player then started off from the last save point, they restart from right before the death scene, like in the 3D titles.
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impressed" with the "much-improved animations and sly 2.5D effects" and the "fluid and effortless" character movements. Pete Davison of
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A few months before the announcement it was largely believed in the game press that Revolution was working on a fifth instalment in the
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indie developers such as Revolution, and reviving the adventure genre. This enabled the studio to partially self-fund their next title,
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said the characters are well-written and showcase "some great" humor through "extensive and amusing dialogue trees", and like previous
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series earning "hundreds of millions", Revolution was, to quote Cecil, "developing very successful games at a loss".
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of Nico, are also confirmed to reprise their roles. Hazel Ellerby, who voiced Nicole "Nico" Collard in the original
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The game's storyline is based on the Gnostic Gospels' depiction of the Serpent as Lucifer, the bringer of light
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However, when Apple contacted Revolution in 2009 to produce their games for the iOS, Revolution self-published
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returned as well. The soundtrack will be synthesized rather than orchestrated. It also featured songs by
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series. Cecil didn't confirm the speculations though, but did confirm that they were working on a new
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Gnostic Gospels and are able to identify obscure references in paintings to these ancient texts".
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Saxon's performance as George Stobbart as highlights. Others were less enthusiastic. Langshaw and
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the game's fanbase and various media outlets even believing that Brown was inspired by
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strong and steady pace. Others found the quality of the puzzles to be variable: Both
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Revolution sourced experienced layout artists that have worked for companies such as
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The return of hand-drawn 2D backgrounds was met with high praise from reviewers.
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a clay casket with twelve leather-bound manuscripts that comprised fifty-two
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GameCentral all complimented the "dark", "engaging" and "intriguing" plot.
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Discovering Tiago had left to hide in the ruins of his family's house in
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series could no longer trade on the Templar, a theme three of the four
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highest visual quality possible, but the original animations from
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connectable to the game. Andrew Boskett, who previously worked on
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Revolution co-founder Charles Cecil, creator and director of the
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from a different perspective: From the perspective of a jealous
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in an unpleasant cliffhanger. It received a score of 74% on
3283:"Will the soundtrack be fully orchestrated or synthesized?" 3810:"Broken Sword 5: The Serpent's Curse – Episode Two Review" 3622:"Broken Sword 5: The Serpent's Curse – Episode One Review" 736:
Broken Sword – The Shadow of the Templars: Director's Cut
2372:"Charles Cecil: how App Store Saved Revolution Software" 3535:"Review: Broken Sword: The Serpent's Curse – Episode 1" 2833:"Broken Sword – the Serpent's Curse Adventure Overview" 1738:"Enhanced Broken Sword 5 for PS4, Xbox One this summer" 3750:"Broken Sword 5: The Serpent's Curse – Part II Review" 3434:"Broken Sword: The Serpent's Curse Episode One review" 2542:""Biggest thirdparty publisher" wanted Broken Sword 5" 2156:"Interview: Building a New Broken Sword Independently" 2118:"How Broken Sword Beat Dan Brown To The Da Vinci Code" 781:
roots which was planned to be announced in July 2012.
4118: 3783:"Review: Broken Sword: The Serpent's Curse Episode 2" 3684:"Broken Sword 5: The Serpents' Curse – Part I for PC" 3339:"Broken Sword 5: The Serpents' Curse – Part I for PC" 2677:"Broken Sword 5 – Interview with Charles Cecil (2/2)" 2031:"Broken Sword: The Serpent's Curse (engl.) – Spezial" 3310:"Hurrah! The $ 800k Stretch Goal has been achieved!" 3122: 3120: 3118: 3116: 3114: 3112: 3001: 2999: 2300: 2298: 2296: 2294: 2292: 2290: 2288: 2253: 2251: 2249: 2247: 2060: 2058: 2056: 2054: 2052: 4095: 4069: 4037: 4009: 3944: 3185: 3183: 2670: 2668: 2666: 446: 434: 204: 160: 148: 136: 126: 116: 106: 96: 86: 76: 64: 54: 42: 26: 2713:. CBS Interactive. 31 October 2012. Archived from 2336: 2334: 2332: 2330: 2328: 3084: 3082: 2509:"Revolution announces Broken Sword 5 Kickstarter" 809:Revolution co-founder Tony Warriner, one of four 2149: 2147: 2145: 2143: 2141: 2139: 3841:"Broken Sword 5: The Serpent's Curse Episode 2" 2410:"Revolution Software to unveil Broken Sword 5?" 2181: 2179: 2177: 1908: 1906: 1904: 1902: 1900: 1021:, while Robins usually worked in Photoshop and 904:, used to create their 2D titles in the 1990s. 2365: 2363: 1981: 1979: 1977: 1975: 1973: 1971: 1969: 1967: 1771:"Broken Sword 5 announced for Nintendo Switch" 524:was announced on 23 August 2012, along with a 3922: 3061:"Mini Update: Meet The Team – Craig Gardiner" 2403: 2401: 2399: 2397: 1812: 1810: 1808: 1806: 1804: 1802: 1800: 1798: 740:Broken Sword – The Smoking Mirror: Remastered 8: 3467:"Broken Sword 5: The Serpent's Curse Review" 2924:"Mini Update: Meet The Team – Tony Warriner" 2219: 2217: 2215: 2213: 1603: 1415: 1361: 1293: 4251:Video games developed in the United Kingdom 2978:"Mini Update: Meet The Team – Peter Brooks" 2951:"Mini Update: Meet The Team – Joost Peters" 2025: 2023: 2021: 2019: 2017: 2015: 1081:", bringing them into the public eye, with 854:, Revolution released a teaser trailer for 3929: 3915: 3907: 2112: 2110: 2108: 2106: 2104: 2102: 2100: 2098: 1861: 1859: 1857: 1855: 1853: 1851: 1849: 1847: 1602: 1567: 1292: 1255: 1216:, including "Jasmine" and "Strange Girl". 777:title, which would return to Revolution's 34: 23: 3308:Revolution Software (28 September 2012). 3091:"Mini Update: Meet The Team – Tim Robins" 3059:Revolution Software (14 September 2012). 3034:"Mini Update: Meet The Team – Tori Davis" 3032:Revolution Software (16 September 2012). 2976:Revolution Software (18 September 2012). 2949:Revolution Software (12 September 2012). 2922:Revolution Software (10 September 2012). 1944:Revolution Software (21 September 2013). 1220:Kickstarter expansion and other additions 1077:to great acclaim as part of the Templar " 789:After a few delays, Revolution announced 3711: 3709: 3678: 3676: 3366: 3364: 3333: 3331: 3089:Revolution Software (8 September 2012). 2606: 2604: 2342:"Interview with Charles Cecil (english)" 1197:Broken Sword: The Shadow of the Templars 1070:Broken Sword: The Shadow of the Templars 4125: 1676: 1100:Cecil had since been fascinated by the 372: 310: 214: 3851:from the original on 10 September 2015 3414:from the original on 30 September 2016 3097:from the original on 13 September 2012 3067:from the original on 17 September 2012 3040:from the original on 19 September 2012 2893:"Broken Sword 5 – the Serpent's Curse" 4060:Gold and Glory: The Road to El Dorado 3661:from the original on 17 February 2014 3628:from the original on 14 February 2014 3601:from the original on 22 February 2014 3595:"Broken Sword 5: The Serpent's Curse" 3541:from the original on 12 February 2014 3446:from the original on 27 February 2014 3384:from the original on 27 February 2014 3316:from the original on 20 December 2013 3252:"Barrington composin' or no? ;)" 3141:from the original on 13 November 2012 2957:from the original on 17 December 2013 2930:from the original on 10 November 2013 2903:from the original on 30 November 2013 2873:from the original on 30 November 2013 2781:from the original on 16 December 2013 2647:. Revolution Software. Archived from 2611:Hillier, Brenna (24 September 2012). 2457:from the original on 16 February 2012 2447:"Charles Cecil to make a social game" 2313:from the original on 8 September 2012 2162:from the original on 16 December 2013 1687:. Revolution Software. Archived from 785:Announcement, fundraising and release 7: 3574:from the original on 8 February 2014 3465:Woolsey, Cameron (4 December 2013). 2831:Revolution Software (January 2013). 2754:from the original on 8 November 2013 2625:from the original on 28 October 2012 2507:Yin-Poole, Wesley (23 August 2012). 2348:from the original on 11 October 2012 2344:. Adventure Corner. 7 October 2012. 2037:from the original on 30 January 2014 1885:from the original on 21 October 2012 1607: 1572: 1297: 1260: 3281:Warriner, Tony (3 September 2013). 3168:from the original on 1 October 2013 3160:Cecil, Charles (13 December 2012). 2800:Warriner, Tony (29 November 2013). 2552:from the original on 24 August 2012 2521:from the original on 25 August 2012 2478:"Broken Sword 5 to Arrive in 2012?" 1946:"Last Minute Questions and Answers" 1832:from the original on 25 August 2012 1769:Yin-Poole, Wesley (4 August 2018). 1563: 1251: 614:Several months after the events of 460:Broken Sword 5: The Serpent's Curse 3820:from the original on 26 April 2014 3789:from the original on 24 April 2014 3762:from the original on 30 April 2014 3748:Woolsey, Cameron (22 April 2014). 3729:from the original on 28 April 2014 3647:Davison, Pete (11 December 2013). 3514:from the original on 19 March 2014 3479:from the original on 22 March 2014 2736:Armitage, Hugh (5 November 2013). 2707:"The GameSpot UK Podcast 31/10/12" 2488:from the original on 17 April 2012 2445:Brown, Nathan (14 February 2012). 2426:from the original on 5 August 2012 2370:Stuart, Keith (14 February 2012). 2305:Willmott, Ray (6 September 2012). 2224:Robertson, John (31 August 2012). 2186:Nouch, James (17 September 2012). 1783:from the original on 4 August 2018 1073:was released seven years prior to 918:application programming interfaces 14: 3897:Broken Sword: The Serpent's Curse 3886:Broken Sword: The Serpent's Curse 3875:Broken Sword: The Serpent's Curse 3620:McDonald, Tim (6 December 2013). 3593:Snædal, Ingvi (9 December 2013). 3349:from the original on 6 March 2014 3262:from the original on 4 March 2016 3191:"Broken Sword Developer Diary #5" 2843:from the original on 6 March 2013 2812:from the original on 4 March 2016 2675:Cecil, Charles (23 August 2012). 2571:Kubba, Sinan (5 September 2012). 2307:"An interview with Charles Cecil" 2232:from the original on 3 April 2013 2000:from the original on 30 June 2013 1417: 1363: 898:Broken Sword: The Serpent's Curse 791:Broken Sword: The Serpent's Curse 561:Broken Sword: The Serpent's Curse 419: 403: 328: 292: 275: 232: 4161:Android (operating system) games 4128: 3694:from the original on 17 May 2014 2984:from the original on 28 May 2013 2773:Peel, Jeremy (5 November 2013). 2273:from the original on 22 May 2013 1986:Reed, Kristan (27 August 2012). 1952:from the original on 17 May 2013 1750:from the original on 9 June 2015 1736:Purchese, Robert (9 June 2015). 1436: 1431: 1426: 1421: 1416: 1382: 1377: 1372: 1367: 1362: 841:, with a large possibility of a 617:Broken Sword: The Angel of Death 4221:Point-and-click adventure games 3808:McDonald, Tim (22 April 2014). 3560:Thew, Geoff (4 December 2013). 3533:Thew, Geoff (7 December 2013). 3250:Warriner, Tony (17 July 2013). 3127:Walker, John (29 August 2012). 3006:Warriner, Tony (19 July 2013). 2687:from the original on 2 May 2016 2154:Duwell, Ron (29 October 2012). 2065:Walton, Mark (23 August 2012). 1913:Ivey, Ray (18 September 2012). 1104:; in 1945, a local farmer near 817:The game has been released for 4181:Kickstarter-funded video games 3845:www.adventureclassicgaming.com 1659:It received a score of 74% on 1134:, the creator of man, and the 793:on 23 August 2012, starting a 743:commercial performance of the 1: 3781:Thew, Geoff (21 April 2014). 2194:. Steel Media. Archived from 1685:"The iOS version has landed!" 949:returned to its 2D roots, in 802:backers who raised $ 51,672. 476:, developed and published by 2540:Hall, Lee (23 August 2012). 1208:and director's cut composer 1915:"Interviews: Charles Cecil" 1126:, which tells the story of 987:Sony Pictures Entertainment 953:(HD). While the latter two 686:'s games were published by 676:When writing the first two 547:donations, over $ 823,000. 535:and returns to the series' 4277: 3958:The Shadow of the Templars 3287:Tony's Revolution Dev Blog 3256:Tony's Revolution Dev Blog 3011:Tony's Revolution Dev Blog 2806:Tony's Revolution Dev Blog 2408:Hall, Lee (14 June 2012). 1206:The Shadow of the Templars 1031:The Shadow of the Templars 693:The Shadow of the Templars 583:The Shadow of the Templars 463:is the fifth title in the 4236:Video games set in London 4226:Single-player video games 4211:PlayStation Network games 1611: 1608: 1576: 1573: 1301: 1298: 1264: 1261: 580:scenes were removed from 441:Point-and-click adventure 33: 4246:Video games set in Spain 4241:Video games set in Paris 2309:. This Is My Joystick!. 1711:"Release Date Announced" 1653:Adventure Classic Gaming 885:, and on 28 November on 569:third-person perspective 4231:Video games set in Iraq 4186:Crowdfunded video games 3164:. Revolution Software. 2621:. Videogaming 247 Ltd. 704:, Revolution's CEO and 4216:PlayStation Vita games 4000:5: The Serpent's Curse 3979:II: The Smoking Mirror 2476:David (3 March 2012). 1089:, Cecil felt that the 1087:when writing his novel 1046: 924:, returned to program 814: 673: 4201:Nintendo Switch games 4046:Lure of the Temptress 2548:. Future Publishing. 2517:. Eurogamer Network. 2453:. Future Publishing. 1170:and the newly-set up 1097:games were based on. 1050:Historical background 1044: 847:Xbox Live Marketplace 808: 682:titles in the 1990s, 667: 4171:Episodic video games 3231:on 13 September 2013 3221:"Developer Diary #4" 3162:"Developer Diary #1" 2645:"Kickstarter PayPal" 2267:Rock, Paper, Shotgun 1925:on 22 September 2012 1869:(6 September 2012). 4206:PlayStation 4 games 4021:Beneath a Steel Sky 3986:The Sleeping Dragon 3938:Revolution Software 3880:Revolution Software 3510:. 4 December 2013. 3442:. 9 December 2013. 3225:Revolution Software 2837:Revolution Software 2589:on 8 September 2012 1818:Revolution Software 1715:Revolution Software 1605: 1570: 1554:The Serpent's Curse 1295: 1258: 1225:The Serpent's Curse 1210:Barrington Pheloung 1179:The Serpent's Curse 1152:Albigensian Crusade 1063:(2003) brought the 959:The Serpent's Curse 943:The Serpent's Curse 926:The Serpent's Curse 922:The Sleeping Dragon 856:The Serpent's Curse 843:PlayStation Network 754:The Serpent's Curse 718:The Sleeping Dragon 684:Revolution Software 594:The Serpent's Curse 522:The Serpent's Curse 498:PlayStation Network 478:Revolution Software 132:Barrington Pheloung 60:Revolution Software 49:Revolution Software 29:The Serpent's Curse 4166:Broken Sword games 4028:Beyond a Steel Sky 3993:The Angel of Death 3785:. Hardcore Gamer. 3537:. Hardcore Gamer. 3134:Rock Paper Shotgun 2748:Hearst Corporation 2651:on 5 November 2012 2261:(30 August 2012). 2124:. 25 February 2013 2033:. Looki.de. 2012. 1879:Imagine Publishing 1820:(23 August 2012). 1691:on 7 February 2014 1568: 1256: 1233:The Smoking Mirror 1124:Testimony of Truth 1047: 1035:The Smoking Mirror 937:Artistic direction 875:The Smoking Mirror 815: 762:The Smoking Mirror 724:The Angel of Death 688:Virgin Interactive 674: 424:21 September 2018 4116: 4115: 3624:. IncGamers.com. 3597:. Hooked Gamers. 2420:Future Publishing 2382:on 28 August 2012 2158:. TechnoBuffalo. 2083:on 27 August 2012 1717:. 5 November 2013 1648: 1647: 1601: 1600: 1445: 1444: 1291: 1290: 1164:Pope Innocent III 1075:The Da Vinci Code 1060:The Da Vinci Code 979:Universal Studios 622:Spanish Civil War 482:Microsoft Windows 456: 455: 375:Microsoft Windows 313:Microsoft Windows 217:Microsoft Windows 167:Microsoft Windows 4268: 4156:2014 video games 4151:2013 video games 4133: 4132: 4131: 4124: 3964:Game Boy Advance 3931: 3924: 3917: 3908: 3891:Adventure Gamers 3861: 3860: 3858: 3856: 3836: 3830: 3829: 3827: 3825: 3805: 3799: 3798: 3796: 3794: 3778: 3772: 3771: 3769: 3767: 3745: 3739: 3738: 3736: 3734: 3713: 3704: 3703: 3701: 3699: 3680: 3671: 3670: 3668: 3666: 3644: 3638: 3637: 3635: 3633: 3617: 3611: 3610: 3608: 3606: 3590: 3584: 3583: 3581: 3579: 3557: 3551: 3550: 3548: 3546: 3530: 3524: 3523: 3521: 3519: 3495: 3489: 3488: 3486: 3484: 3462: 3456: 3455: 3453: 3451: 3430: 3424: 3423: 3421: 3419: 3400: 3394: 3393: 3391: 3389: 3368: 3359: 3358: 3356: 3354: 3335: 3326: 3325: 3323: 3321: 3305: 3299: 3298: 3296: 3294: 3278: 3272: 3271: 3269: 3267: 3247: 3241: 3240: 3238: 3236: 3227:. 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Kickstarter. 3307: 3306: 3302: 3292: 3290: 3280: 3279: 3275: 3265: 3263: 3249: 3248: 3244: 3234: 3232: 3219:(24 May 2013). 3215: 3214: 3210: 3200: 3198: 3189: 3188: 3181: 3171: 3169: 3159: 3158: 3154: 3144: 3142: 3126: 3125: 3110: 3100: 3098: 3093:. Kickstarter. 3088: 3087: 3080: 3070: 3068: 3063:. Kickstarter. 3058: 3057: 3053: 3043: 3041: 3036:. Kickstarter. 3031: 3030: 3026: 3016: 3014: 3005: 3004: 2997: 2987: 2985: 2980:. Kickstarter. 2975: 2974: 2970: 2960: 2958: 2953:. Kickstarter. 2948: 2947: 2943: 2933: 2931: 2926:. Kickstarter. 2921: 2920: 2916: 2906: 2904: 2891: 2890: 2886: 2876: 2874: 2861: 2860: 2856: 2846: 2844: 2830: 2829: 2825: 2815: 2813: 2799: 2798: 2794: 2784: 2782: 2772: 2771: 2767: 2757: 2755: 2735: 2734: 2730: 2720: 2718: 2705: 2704: 2700: 2690: 2688: 2681:Adventure-Treff 2674: 2673: 2664: 2654: 2652: 2643: 2642: 2638: 2628: 2626: 2610: 2609: 2602: 2592: 2590: 2570: 2569: 2565: 2555: 2553: 2539: 2538: 2534: 2524: 2522: 2506: 2505: 2501: 2491: 2489: 2475: 2474: 2470: 2460: 2458: 2444: 2443: 2439: 2429: 2427: 2407: 2406: 2395: 2385: 2383: 2369: 2368: 2361: 2351: 2349: 2340: 2339: 2326: 2316: 2314: 2304: 2303: 2286: 2276: 2274: 2257: 2256: 2245: 2235: 2233: 2223: 2222: 2211: 2201: 2199: 2198:on 30 June 2013 2185: 2184: 2175: 2165: 2163: 2153: 2152: 2137: 2127: 2125: 2116: 2115: 2096: 2086: 2084: 2077:CBS Interactive 2064: 2063: 2050: 2040: 2038: 2029: 2028: 2013: 2003: 2001: 1996:. Steel Media. 1985: 1984: 1965: 1955: 1953: 1948:. Kickstarter. 1943: 1942: 1938: 1928: 1926: 1912: 1911: 1898: 1888: 1886: 1865: 1864: 1845: 1835: 1833: 1816: 1815: 1796: 1786: 1784: 1768: 1767: 1763: 1753: 1751: 1735: 1734: 1730: 1720: 1718: 1709: 1708: 1704: 1694: 1692: 1683: 1682: 1678: 1673: 1649: 1566: 1562: 1534: 1446: 1437: 1432: 1427: 1422: 1383: 1378: 1373: 1368: 1286: 1254: 1250: 1245: 1222: 1187: 1172:Dominican Order 1168:Catholic Church 1160:Southern France 1144:Orthodox Church 1102:Gnostic Gospels 1065:Knights Templar 1052: 1014:Shaun the Sheep 996:The Illusionist 951:high-definition 939: 934: 932:Creative design 902:Virtual Theatre 895: 811:Serpent's Curse 787: 775:high-definition 711:This meant the 662: 657: 612: 586: 573:point and click 558: 553: 510:Nintendo Switch 430: 427: 418: 413:Nintendo Switch 411: 402: 398: 390: 381: 377: 371: 370: 365: 362: 353: 344: 340: 336: 327: 323: 309: 308: 303: 300: 291: 287: 283: 274: 270: 266: 257: 248: 244: 240: 237:4 December 2013 231: 227: 213: 212: 199:Nintendo Switch 155:Virtual Theatre 28: 27:Broken Sword 5: 22: 21:2013 video game 17: 16:2013 video game 12: 11: 5: 4274: 4272: 4264: 4263: 4261:Xbox One games 4258: 4253: 4248: 4243: 4238: 4233: 4228: 4223: 4218: 4213: 4208: 4203: 4198: 4193: 4188: 4183: 4178: 4173: 4168: 4163: 4158: 4153: 4143: 4142: 4138: 4137: 4114: 4113: 4111: 4110: 4105: 4099: 4097: 4093: 4092: 4090: 4089: 4084: 4079: 4073: 4071: 4067: 4066: 4064: 4063: 4056: 4049: 4041: 4039: 4035: 4034: 4032: 4031: 4024: 4016: 4014: 4007: 4006: 4004: 4003: 3996: 3989: 3982: 3975: 3974: 3973: 3970:Director's Cut 3966: 3953: 3951: 3942: 3941: 3936: 3934: 3933: 3926: 3919: 3911: 3905: 3904: 3893: 3882: 3869: 3868:External links 3866: 3863: 3862: 3831: 3800: 3773: 3740: 3705: 3672: 3639: 3612: 3585: 3552: 3525: 3490: 3457: 3425: 3395: 3360: 3327: 3300: 3273: 3242: 3217:Cecil, Charles 3208: 3179: 3152: 3108: 3078: 3051: 3024: 2995: 2968: 2941: 2914: 2884: 2867:Good Old Games 2854: 2823: 2792: 2765: 2728: 2717:on 16 May 2013 2698: 2662: 2636: 2600: 2563: 2532: 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Index


Developer(s)
Revolution Software
Publisher(s)
Director(s)
Charles Cecil
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Broken Sword
Engine
Virtual Theatre
Platform(s)
Microsoft Windows
OS X
Linux
PlayStation Vita
Android
iOS
PlayStation 4
Xbox One
Nintendo Switch
PAL
NA
PAL
NA
EU

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