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Curious George (video game)

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326:) his yellow hat. George follows Ted through the jungle and on board a cargo ship, which serves as the setting for the next level. Onboard the cargo ship, George makes his way out of the cargo hold, where he is greeted by two sailors on deck. The sailors tell George to dance, which leads to the first dancing minigame. After the dance, the sailors challenge George to complete an obstacle course. George explores the rest of the ship before returning to the hold, where the level ends as the ship arrives at its destination. 307:, which advance the player to the next part of the level. The player may also be tasked with finding hidden key objects in order to advance. The levels also feature a series of highlighted objects, which award the player "curious points" for interacting with them. These points can then be used to unlock bonus items, which include hats that George can wear in-game, and the ability to replay minigames and cutscenes. 814: 809: 804: 799: 364:
In the final two levels, George and Ted find themselves back in Africa, with Ted realizing the tiny idol was only the key to a larger one. Together, they navigate the various puzzles guarding the path to the idol, some of which prove to be dangerous. The game ends as George opens the entrance to the
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The next day, George collects tokens in the final minigame by popping balloons with a group of children; he tries to buy a balloon with the tokens, but ends up taking the entire bunch and floating away, to Ted's horror. This leads to the next level, where George floats through the air, while dodging
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as "a nice idea" but "pointless" due to their repetitiveness. The minigames received mixed reviews from reviewers; IGN called them a "much needed break" from the main game, while others found them too repetitive. Eurogamer characterized the final balloon minigame as "a staggering EIGHTEEN rounds of
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Following Ted off the ship, George rides on the top of cars and follows Ted's cab through the city, before arriving at a construction site. Navigating through the construction site, George spots Ted entering his apartment building, and makes his way inside Ted's room by climbing the balconies. Upon
856:, and the hard to control camera, frustrated reviewers. While the levels were designed to be simple, critics felt the gameplay issues made parts of the game too complex for young children, the game's target audience. The platforming gameplay was otherwise described as lacking depth. A review for 341:), the son of the museum's owner, becomes suspicious after Ted repeatedly mentions a monkey, and sets out to find George. George's repeated antics eventually send a frustrated Junior home, but George and Ted are kicked out regardless after the monkey accidentally destroys an 32: 384:
Demos of the console version were revealed at a Namco press event shortly after the game's announcement, which showed an early version of the museum level. Much of the content described by reviewers made it into the final game. At the time, Namco wanted
334:, who enforces a "no pets" policy. George sneaks through the apartment to avoid Ivan, before entering the penthouse of Ms. Plushbottom, leading to the second minigame. George is then discovered and evicted from the apartment along with Ted. 897: 294:
where the player controls George, a monkey who can jump, swing and slide around different environments. The game features 13 linear levels, which closely follow the plot of the film; each level also features
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featuring George dancing to a beat. The final minigame involves breaking balloons, with the player having to complete 18 rounds of the game to collect the tokens needed to complete the level.
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The game begins with Ted discovering an ancient idol in an African jungle, only to find it is three inches tall. He leaves the jungle in disappointment, giving George (voiced by
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and sent back on a ship to Africa. Luckily, Ted rescues George aboard the ship, but then has his idol stolen by a rat. George chases the rat through the ship, and comforts a
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idol, with the final cutscene from the film showing Ted presenting the idol at the museum, and emphasizing the importance of curiosity on his journey with George.
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The next level takes place at the museum where Ted works; he dodges questions regarding the size of the idol as George sneaks through the museum. Junior (voiced by
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Aspects of the gameplay were negatively received, such as the controls and the overall repetitiveness of the game. The stiff controls, particularly the
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sailor through dance. On deck, the idol is swooped up by a seagull; George distracts the bird by offering up a stolen potato, and recovers the idol.
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The game features four minigames, three of which are fairly similar, requiring the player to press a button at the correct time. The first is a
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described the level design as "extremely linear" and without "measure of exploration", and the interactive objects were described by
2158: 381:. The game was first announced in late 2005, and development of both the console and GBA versions were complete by January 2006. 2331: 2226: 2027: 2017: 1979: 1702: 1890: 267:. Most of the animated film's original voices were not used in any of the in-game dialogue, except for the cutscenes, while 1626: 2251: 2074: 1342: 2246: 2198: 1845: 1727: 841:, which reviewers felt were able to capture the cartoon style of the film. While praising the graphics and animations, 2045: 1925: 1918: 1911: 1565: 853: 1257: 2022: 1959: 1950: 1904: 2221: 2126: 1601: 2142: 1661: 210: 1830: 1694: 2321: 2311: 2231: 1838: 2301: 2050: 1501: 1289: 1227: 707: 542: 354: 236: 1053: 353:
obstacles and collecting balloons to sustain himself. He eventually lands safely, only to be captured by
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The game was released on February 1, 2006, nine days before the release of the film. Its release in
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skeleton. Left with nowhere to sleep, the duo take refuge in a park, where they find solace in the
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The game received "mixed or average reviews" on all platforms according to video game
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to reprise his role as Ted from the film, but this did not come to fruition.
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reached an agreement with Namco to publish the game in the regions.
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his arrival, his scent attracts the attention of Ivan, the building's
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taken from the film. Each level features collectible
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April 2006. p. 86. 966: 964: 962: 837:The console version was praised for its 2151:Puzzle Quest: Challenge of the Warlords 1755: 1753: 1689: 1687: 1672:from the original on September 13, 2008 1656: 1654: 1093: 1091: 1089: 1087: 1085: 1083: 1081: 1079: 960: 958: 956: 954: 952: 950: 948: 946: 944: 942: 878: 1738:from the original on November 16, 2015 1705:from the original on November 12, 2015 1585: 1583: 1568:from the original on February 23, 2006 1318:from the original on December 29, 2018 1238:from the original on September 3, 2020 1012: 1010: 1008: 1006: 1004: 1002: 1000: 998: 396:was scheduled for October 2006, after 303:, with the main goal being to collect 2317:Video games with cel-shaded animation 2191:Hilton Garden Inn: Ultimate Team Play 2000:Curious George 2: Follow That Monkey! 1761:"Curious George (xbx: 2006): Reviews" 1590:Newman, Heather (February 26, 2006). 1345:from the original on December 5, 2008 884: 882: 481: 417: 7: 1556:"Curious George (GC, PC, PS2, Xbox)" 1337:Anise Hollingshead (March 8, 2006). 1258:"Curious George finds way to stores" 1194:Onyett, Charles (October 13, 2005). 1048: 1046: 480: 416: 2262:Video games based on animated films 2175:Eat Lead: The Return of Matt Hazard 1940:Curious George Goes to the Hospital 1639:from the original on April 23, 2016 1098:Whitehead, Dan (January 17, 2007). 971:Navarro, Alex (February 10, 2006). 407: 2292:Video games developed in Australia 2277:Video games scored by Jason Graves 1933:Curious George Learns the Alphabet 1554:Scott Tobias (February 21, 2006). 1478:Official UK PlayStation 2 Magazine 1407:from the original on March 7, 2016 1376:from the original on March 7, 2016 1304:Alex Navarro (February 14, 2006). 1112:from the original on March 7, 2016 1031:from the original on March 7, 2016 983:from the original on July 16, 2020 685:PlayStation Official Magazine – UK 14: 1268:from the original on May 10, 2021 1142:from the original on May 10, 2021 1017:Bozon, Mark (February 15, 2006). 798: 2267:Video games based on adaptations 1364:Mark Bozon (February 16, 2006). 1208:from the original on May 8, 2021 1175:from the original on May 8, 2021 1064:from the original on May 8, 2021 923:. Gaming Horizon. Archived from 919:Shiva Stella (January 9, 2006). 900:from the original on May 8, 2021 812: 807: 802: 797: 1695:"Curious George for PC Reviews" 1516:Rob Semsey (February 6, 2006). 1161:Sulic, Ivan (January 9, 2006). 1891:Cecily G. and the Nine Monkeys 1518:"Curious George Review (Xbox)" 1339:"Curious George – PC – Review" 1: 1495:Curthoys, Paul (April 2006). 1306:"Curious George Review (GBA)" 1019:"Curious George Review (GCN)" 2199:Freekscape: Escape From Hell 1395:Mark Bozon (March 7, 2006). 2046:Curious George Goes to Town 1926:Curious George Flies a Kite 1919:Curious George Gets a Medal 1912:Curious George Rides a Bike 169:December 1, 2006 (GBA, PS2) 2348: 2287:Video games set in museums 2272:Video games based on books 2257:Video games about primates 1905:Curious George Takes a Job 1196:"Curious George: Hands-On" 869:lethargic bemani action". 349:, which George collects. 257:2006 film of the same name 239:. It was released for the 2327:Single-player video games 2282:Video games set in Africa 2105: 1228:"Curious George Hands-On" 509: 504: 499: 494: 489: 445: 440: 435: 430: 425: 279:and Junior respectively. 29: 2143:Marvel Trading Card Game 1592:"'Curious George' (PS2)" 1443:"Curious George (GBA)". 1426:"Curious George (GBA)". 1287:"Curious George (PS2)". 1054:"Curious George Preview" 921:"Curious George Is Gold" 47:(console and PC version) 16:2006 platform video game 1460:"Curious George (GC)". 1397:"Curious George (Xbox)" 275:reprise their roles as 187:December 14, 2007 (PS2) 178:December 14, 2006 (GBA) 2332:Monkey Bar Games games 2227:Game Boy Advance games 2051:Curious George Brigade 1502:Official Xbox Magazine 1366:"Curious George (PS2)" 1100:"Curious George (PS2)" 845:criticized the game's 709:Official Xbox Magazine 369:Production and release 255:, and is based on the 237:Vicious Cycle Software 1771:on September 13, 2008 1163:"Curious George Gold" 2252:Vicious Engine games 1432:: 77. November 2006. 1234:. October 13, 2005. 1138:. October 24, 2005. 2247:PlayStation 2 games 2154:(2007, PSP version) 2135:300: March to Glory 1481:: 88. October 2006. 1293:: 84. October 2006. 927:on January 11, 2006 839:cel-shaded graphics 478: 414: 231:, and developed by 1985:"Talk of the Town" 1822:(Game Boy Advance) 1597:Detroit Free Press 1475:"Curious George". 782:Detroit Free Press 412: 2209: 2208: 2064: 2063: 1604:on March 10, 2006 1136:GamesIndustry.biz 896:. June 12, 2006. 894:GamesIndustry.biz 829:review aggregator 824: 823: 474: 473: 253:Microsoft Windows 216: 215: 2339: 2222:2006 video games 2091: 2084: 2077: 2068: 1855: 1848: 1841: 1832: 1781: 1780: 1778: 1776: 1767:. Archived from 1757: 1748: 1747: 1745: 1743: 1724: 1715: 1714: 1712: 1710: 1691: 1682: 1681: 1679: 1677: 1658: 1649: 1648: 1646: 1644: 1623: 1614: 1613: 1611: 1609: 1600:. Archived from 1587: 1578: 1577: 1575: 1573: 1551: 1538: 1537: 1535: 1533: 1528:on July 20, 2013 1524:. Archived from 1513: 1507: 1506: 1497:"Curious George" 1492: 1483: 1482: 1472: 1466: 1465: 1457: 1451: 1450: 1440: 1434: 1433: 1423: 1417: 1416: 1414: 1412: 1392: 1386: 1385: 1383: 1381: 1361: 1355: 1354: 1352: 1350: 1334: 1328: 1327: 1325: 1323: 1301: 1295: 1294: 1284: 1278: 1277: 1275: 1273: 1254: 1248: 1247: 1245: 1243: 1224: 1218: 1217: 1215: 1213: 1191: 1185: 1184: 1182: 1180: 1158: 1152: 1151: 1149: 1147: 1128: 1122: 1121: 1119: 1117: 1095: 1074: 1073: 1071: 1069: 1050: 1041: 1040: 1038: 1036: 1014: 993: 992: 990: 988: 968: 937: 936: 934: 932: 916: 910: 909: 907: 905: 886: 817: 816: 815: 811: 810: 806: 805: 801: 800: 479: 415: 375:Monkey Bar Games 261:Game Boy Advance 235:, a division of 233:Monkey Bar Games 186: 177: 168: 160:February 1, 2006 159: 134:Game Boy Advance 85: 74: 45:Monkey Bar Games 34: 22: 2347: 2346: 2342: 2341: 2340: 2338: 2337: 2336: 2212: 2211: 2210: 2205: 2101: 2095: 2065: 2060: 2034: 2006: 1945: 1878: 1859: 1793: 1787: 1785: 1784: 1774: 1772: 1759: 1758: 1751: 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Index


Developer(s)
Monkey Bar Games
Torus Games
GBA
Publisher(s)
NA
Namco Hometek
EU
Electronic Arts
Composer(s)
Jason Graves
Engine
Vicious Engine
Platform(s)
Xbox
GameCube
Game Boy Advance
PlayStation 2
Windows
NA
EU
AU
AU
Genre(s)
Platform
Single-player
platform game
Namco
Monkey Bar Games

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