474:
446:. In the DreamWorks Interactive (now known as Danger Close Games) 1996 point and click title, The Neverhood Chronicles, full motion video cutscenes were made using the animation technique of stop motion and puppets sculpted out of plasticine, much like the game’s actual worlds and characters. The game’s creator, Douglas TenNapel was in charge of filming the cutscenes, as stated in the game’s behind the scenes video.
340:
675:
calls upon a number of successful video games that make excessive use of cutscenes for storytelling purposes, referring to cutscenes as a highly effective way to communicate a storyteller's vision. Rune
Klevjer states: "A cutscene does not cut off gameplay. It is an integral part of the configurative
1236:
Well, that would leave the part that has the largest possibility for emotional engagement, for art dare we say, in the bit that can be cut with no impact to gameplay whatsoever. This is why I say that many of the peak emotional moments we remember in games are actually "cheating" – they're not given
667:
criticized cutscenes as being the part that has "the largest possibility for emotional engagement, for art dare we say", while also being the bit that can be cut with no impact on the actual gameplay. Koster claims that because of this, many of the memorable peak emotional moments in video games are
857:
Deluxe Space
Invaders landed in 1979. Titled Space Invaders Part II in Japan, the game replicated the frenzy of the original but didn't bring much novelty to the arcade. Kudos, however, to Taito for one innovation: The sequel featured funny little intermission scenes between levels (a precursor to
507:
Real time cutscenes are generally of much lower detail and visual quality than pre-rendered cutscenes, but can adapt to the state of the game. For example, some games allow the player character to wear several different outfits, and appear in cutscenes wearing the outfit the player has chosen, as
585:
primarily uses real-time cutscenes, it has several scenes in which real-time graphics are combined with pre-rendered full motion video. Though rarer than the other two possible combinations, the pairing of live action video with real time graphics is seen in games such as
250:-like "cinema scenes" that helped tell an elaborate story. In addition to an introduction and ending, the cutscenes were intertwined between stages and gradually revealed the plot to the player. The use of animation or full-screen graphics was
47:
659:, all of whom are avid video gamers, criticized the use of cutscenes in games, calling them intrusive. Spielberg states that making the story flow naturally into the gameplay is a challenge for future game developers. Hollywood writer
676:
experience", saying that they will always affect the rhythm of a game, but if they are well implemented, cutscenes can be an excellent tool for building suspense or providing the player with helpful or crucial visual information.
88:. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve
1084:
Some points in key battles (usually with bosses) integrate QTE (quick-time events), which fans of
Shenmue and Indigo Prophecy might like, but which we've been doing since Dragon's Lair and Space Ace. Time to move on,
610:
while prompts (such as a sequence of button presses) appear onscreen, requiring the player to follow them in order to continue or succeed at the action. This gameplay mechanic, commonly called
561:
During the 1990s in particular, it was common for the techniques of live action, pre-rendering, and real time rendering to be combined in a single cutscene. For example, popular games such as
326:
as the primary storage medium for video games, as its much greater storage space allowed developers to use more cinematically impressive media such as FMV and high-quality voice tracks.
295:
884:
1545:
1323:
254:, consisting mostly of still illustrations with sound effects and dialogue written underneath; however the game employed rather sophisticated shots such as
722:
663:
called cinematics the "last resort of game storytelling", as a person doesn't want to watch a movie when they are playing a video game. Game designer
522:
1098:
516:
1046:
919:
850:
102:
streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "
534:
1260:
786:
148:(1979) introduced the use of brief comical intermission scenes between levels, where the last invader who gets shot limps off screen.
1316:
1223:
379:
430:
games, have also extensively used film footage and other assets from the film production in their cutscenes. Another movie tie-in,
973:
454:
Pre-rendered cutscenes are animated and rendered by the game's developers, and take advantage of the full array of techniques of
1778:
1737:
271:
1530:
936:
361:
95:
Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be
1129:
881:
668:
actually not given by the game itself at all. It is a common criticism that cutscenes simply belong to a different medium.
1063:
243:
238:
135:
synchronized to an audio recording; it was essentially an unskippable introductory cutscene, but not an in-game cutscene.
810:
1342:
1309:
192:
1465:
656:
575:
1773:
997:
455:
350:
1356:
1014:
907:
Interactive
Storytelling for Video Games: A Player-centered Approach to Creating Memorable Characters and Stories
778:
Design, User
Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments
588:
546:
357:
277:
219:
174:
1732:
1701:
1573:
1475:
1371:
750:
558:
Many games use both pre-rendered and real time cutscenes as the developer feels is appropriate for each scene.
106:" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio.
1155:
776:
726:
526:. It is also possible to give the player control over camera movement during real time cutscenes, as seen in
1752:
1460:
316:
289:
1689:
1684:
1653:
1525:
1480:
1250:
671:
Others think of cutscenes as another tool designers can use to make engrossing video games. An article on
263:
144:
1106:
178:(1981) took the cutscene concept a step further by using cutscenes to visually advance a complete story.
1615:
579:
use film of live actors superimposed upon pre-rendered animated backgrounds for their cutscenes. Though
420:
312:
207:
473:
1632:
1402:
618:
183:
120:
33:
1583:
1495:
1425:
1038:
911:
510:
438:
159:
1722:
1674:
1550:
1450:
1392:
1361:
1184:
652:
569:
493:
201:
1669:
1520:
1256:
1042:
915:
846:
782:
700:
685:
615:
581:
467:
399:
251:
140:
115:
103:
99:
905:
869:
1727:
1610:
1578:
1505:
1500:
1407:
1366:
648:
623:
611:
607:
601:
432:
408:
301:
187:
169:
163:
89:
1679:
888:
415:
1215:
466:-style panel art. Like live-action shoots, pre-rendered cutscenes are often presented in
39:
For scene that has been removed from the final version of a film or television show, see
1648:
1470:
1455:
1417:
1397:
981:
443:
255:
228:
212:
199:
stages, which became the standard approach to game storytelling years later. The games
1767:
1747:
1742:
1540:
1535:
1435:
842:
528:
463:
459:
397:
Live-action cutscenes have many similarities to films. For example, the cutscenes in
283:
96:
40:
1706:
1510:
1376:
660:
629:
479:
196:
158:(1980) similarly featured cutscenes in the form of brief comical interludes, about
1284:
858:
the breaks in Pac-Man), in which the last invader you shot would limp off screen.
836:
311:
in 1989. Since then, cutscenes have been part of many video games, especially in
1588:
1555:
1211:
1159:
664:
540:
497:
404:
339:
223:
124:
1071:
1605:
1515:
1485:
1440:
1332:
1019:
892:
81:
46:
1627:
1445:
1189:
1133:
957:
754:
694:
672:
635:
501:
426:
307:
179:
132:
27:
Sequence in a video game that is not interactive, breaking up the gameplay.
17:
1620:
1600:
1593:
1490:
739:"This cutscene furthers the plot by depicting a comically large Pac-Man".
259:
85:
57:
811:"The Sumerian Game: The Most Important Video Game You've Never Heard Of"
195:(FMV) cutscenes with voice acting to develop a story between the game's
1694:
1067:
703: – Series of events rendered in real time in a video game's engine
364: in this section. Unsourced material may be challenged and removed.
226:
introduced the cutscene concept with non-interactive plot sequences in
154:
52:
1301:
1102:
323:
269:
Other early video games known to use cutscenes extensively include
247:
233:
149:
136:
128:
1252:
A Mind
Forever Voyaging: A History of Storytelling in Video Games
606:
Interactive cutscenes involve the computer taking control of the
500:
as the graphics during gameplay. This technique is also known as
563:
403:
used both fully constructed sets, and well known actors such as
1305:
246:
in 1988 and NES the following year featured over 20 minutes of
333:
838:
Arcade Fever The Fan's Guide To The Golden Age Of Video Games
835:
Sellers, John (August 21, 2001). "Quarter
Pounder Deluxe".
56:
game exaggerated the effect of the
Energizer power pellet
690:
Pages displaying short descriptions of redirect targets
995:"The Next Generation 1996 Lexicon A to Z: Cut Scene".
959:"Bugaboo, un hito en la historia del software español"
32:
For the film and television narrative technique, see
962:, Universidad de Extremadura, 2009, p.33. (Spanish).
1715:
1662:
1641:
1566:
1416:
1385:
1349:
322:Cutscenes became much more common with the rise of
1156:"Bilson: Cutscenes Are Gaming's "Failure State""
442:that was also directed by the film's directors,
211:(1984) helped introduce the cutscene concept to
1035:Level Up!: The Guide to Great Video Game Design
937:"The Lives and Deaths of the Interactive Movie"
1130:"Del Toro, Levine speak out against cutscenes"
296:Ys II: Ancient Ys Vanished – The Final Chapter
1317:
872:, klov.com. Accessed on line March 28, 2011.
8:
1237:to us by the game at all, but by cutscenes.
697: – Film production in graphics engines
477:Screenshot of a pre-rendered cutscene from
436:, used film footage shot concurrently with
1324:
1310:
1302:
1178:
1176:
84:that is not interactive, interrupting the
1099:"A Close Encounter with Steven Spielberg"
380:Learn how and when to remove this message
472:
45:
713:
517:The Legend of Zelda: Breath of the Wild
1546:Turns, rounds and time-keeping systems
1185:"In Defense of the Videogame Cutscene"
1001:. No. 15. March 1996. p. 32.
904:Lebowitz, Josiah; Klug, Chris (2011).
751:"Better Game Design Through Cutscenes"
1226:from the original on November 9, 2008
723:"Five Things We Learned From Pac-Man"
266:, to create a movie-like experience.
7:
809:Willaert, Kate (September 9, 2019).
362:adding citations to reliable sources
1154:Brown, Nathan (September 3, 2011).
725:. Joystick Division. Archived from
535:Metal Gear Solid 2: Sons of Liberty
483:, a free and open-source video game
1183:Sterling, Jim (November 3, 2011).
1128:Dutton, Fred (November 17, 2001).
1022:. November 1995. pp. 142–143.
882:Gaming's Most Important Evolutions
25:
414:Some movie tie-in games, such as
411:for the portrayal of characters.
338:
1097:Chick, Tom (December 8, 2008).
749:Hancock, Hugh (April 2, 2002).
349:needs additional citations for
272:The Portopia Serial Murder Case
935:Fahs, Travis (March 3, 2008).
1:
1062:Mielke, James (May 9, 2006).
92:or foreshadow future events.
50:The cutscene in the original
1343:Glossary of video game terms
1255:. Dylan Holmes. p. 92.
191:(1983) introduced animated
1795:
1064:"Previews: Heavenly Sword"
974:"The GameSpy Hall of Fame"
599:
547:Kane & Lynch: Dead Men
496:on-the-fly using the same
38:
31:
1340:
1285:"In Defense of Cutscenes"
1015:Electronic Gaming Monthly
781:. Springer. p. 662.
220:point-and-click adventure
1574:Destructible environment
972:Buecheler, Christopher.
688: – Video game genre
492:Real time cutscenes are
317:role-playing video games
262:, as well as widescreen
1033:Rodgers, Scott (2010).
1779:Video game terminology
1249:Holmes, Dylan (2012).
887:June 15, 2011, at the
775:Aaron, Marcus (2014).
484:
450:Pre-rendered cutscenes
145:Space Invaders Part II
61:
1616:Procedural generation
1220:Raph Koster's Website
870:Space Invaders Deluxe
619:laserdisc video games
614:, has its origins in
600:Further information:
596:Interactive cutscenes
554:Mixed media cutscenes
476:
421:The Lord of the Rings
393:Live-action cutscenes
80:) is a sequence in a
49:
1403:Non-player character
1214:(December 7, 2005).
1041:. pp. 183–184.
912:Taylor & Francis
655:, and game designer
523:Tears of the Kingdom
358:improve this article
290:La Abadía del Crimen
184:laserdisc video game
166:chasing each other.
121:early mainframe game
34:Cutaway (filmmaking)
1642:Movement techniques
1426:Collision detection
1039:John Wiley and Sons
511:Super Mario Odyssey
488:Real time cutscenes
439:The Matrix Reloaded
1723:Advance And Secure
1216:"The Pixar Lesson"
984:on March 11, 2011.
653:Guillermo del Toro
570:Wing Commander III
485:
202:Bugaboo (The Flea)
104:full motion videos
62:
1774:Video game design
1761:
1760:
1738:Last man standing
1521:Scripted sequence
1109:on August 7, 2011
1048:978-0-470-68867-0
921:978-0-240-81717-0
852:978-0-7624-0937-2
721:Matteson, Aaron.
701:Scripted sequence
686:Interactive movie
616:interactive movie
612:quick time events
582:Final Fantasy VII
468:full motion video
400:Wing Commander IV
390:
389:
382:
256:low camera angles
193:full-motion video
141:arcade video game
127:, introduced its
116:The Sumerian Game
100:computer graphics
74:in-game cinematic
16:(Redirected from
1786:
1753:King of the hill
1728:Capture the flag
1611:Persistent world
1579:Instance dungeon
1506:Random encounter
1501:Quick time event
1408:Player character
1367:Experience point
1326:
1319:
1312:
1303:
1296:
1295:
1293:
1291:
1280:
1274:
1273:
1271:
1269:
1246:
1240:
1239:
1233:
1231:
1208:
1202:
1201:
1199:
1197:
1180:
1171:
1170:
1168:
1166:
1151:
1145:
1144:
1142:
1140:
1125:
1119:
1118:
1116:
1114:
1105:. Archived from
1094:
1088:
1087:
1081:
1079:
1070:. Archived from
1059:
1053:
1052:
1030:
1024:
1023:
1012:"Killing Time".
1009:
1003:
1002:
992:
986:
985:
980:. Archived from
969:
963:
955:
949:
948:
946:
944:
932:
926:
925:
901:
895:
879:
873:
867:
861:
860:
832:
826:
825:
823:
821:
806:
800:
799:
797:
795:
772:
766:
765:
763:
761:
746:
740:
738:
736:
734:
729:on June 16, 2016
718:
691:
649:Steven Spielberg
608:player character
602:Quick time event
433:Enter the Matrix
409:Malcolm McDowell
385:
378:
374:
371:
365:
342:
334:
313:action-adventure
302:Prince of Persia
170:Shigeru Miyamoto
21:
1794:
1793:
1789:
1788:
1787:
1785:
1784:
1783:
1764:
1763:
1762:
1757:
1711:
1658:
1637:
1562:
1412:
1381:
1345:
1336:
1330:
1300:
1299:
1289:
1287:
1283:Klejver, Rune.
1282:
1281:
1277:
1267:
1265:
1263:
1248:
1247:
1243:
1229:
1227:
1222:. Raph Koster.
1210:
1209:
1205:
1195:
1193:
1182:
1181:
1174:
1164:
1162:
1153:
1152:
1148:
1138:
1136:
1127:
1126:
1122:
1112:
1110:
1096:
1095:
1091:
1077:
1075:
1074:on June 4, 2011
1061:
1060:
1056:
1049:
1032:
1031:
1027:
1018:. No. 76.
1011:
1010:
1006:
998:Next Generation
994:
993:
989:
971:
970:
966:
956:
952:
942:
940:
934:
933:
929:
922:
903:
902:
898:
889:Wayback Machine
880:
876:
868:
864:
853:
834:
833:
829:
819:
817:
808:
807:
803:
793:
791:
789:
774:
773:
769:
759:
757:
748:
747:
743:
732:
730:
720:
719:
715:
710:
689:
682:
645:
604:
598:
556:
490:
452:
416:Electronic Arts
395:
386:
375:
369:
366:
355:
343:
332:
131:setting with a
112:
44:
37:
28:
23:
22:
15:
12:
11:
5:
1792:
1790:
1782:
1781:
1776:
1766:
1765:
1759:
1758:
1756:
1755:
1750:
1745:
1740:
1735:
1730:
1725:
1719:
1717:
1713:
1712:
1710:
1709:
1704:
1699:
1698:
1697:
1692:
1682:
1677:
1672:
1666:
1664:
1660:
1659:
1657:
1656:
1651:
1649:Rocket jumping
1645:
1643:
1639:
1638:
1636:
1635:
1630:
1625:
1624:
1623:
1613:
1608:
1603:
1598:
1597:
1596:
1591:
1581:
1576:
1570:
1568:
1564:
1563:
1561:
1560:
1559:
1558:
1548:
1543:
1538:
1533:
1528:
1523:
1518:
1513:
1508:
1503:
1498:
1493:
1488:
1483:
1478:
1473:
1471:Loading screen
1468:
1463:
1458:
1456:Invisible wall
1453:
1448:
1443:
1438:
1433:
1428:
1422:
1420:
1414:
1413:
1411:
1410:
1405:
1400:
1395:
1389:
1387:
1383:
1382:
1380:
1379:
1374:
1369:
1364:
1359:
1353:
1351:
1347:
1346:
1341:
1338:
1337:
1331:
1329:
1328:
1321:
1314:
1306:
1298:
1297:
1275:
1262:978-1480005754
1261:
1241:
1203:
1172:
1146:
1120:
1089:
1054:
1047:
1025:
1004:
987:
964:
950:
927:
920:
914:. p. 14.
896:
874:
862:
851:
845:. p. 37.
827:
815:A Critical Hit
801:
788:978-3319076263
787:
767:
741:
712:
711:
709:
706:
705:
704:
698:
692:
681:
678:
644:
641:
597:
594:
576:Phantasmagoria
555:
552:
489:
486:
451:
448:
444:the Wachowskis
394:
391:
388:
387:
346:
344:
337:
331:
328:
229:Maniac Mansion
213:home computers
111:
108:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
1791:
1780:
1777:
1775:
1772:
1771:
1769:
1754:
1751:
1749:
1746:
1744:
1743:New Game Plus
1741:
1739:
1736:
1734:
1731:
1729:
1726:
1724:
1721:
1720:
1718:
1714:
1708:
1705:
1703:
1702:Single-player
1700:
1696:
1693:
1691:
1688:
1687:
1686:
1683:
1681:
1678:
1676:
1673:
1671:
1668:
1667:
1665:
1663:Forms of play
1661:
1655:
1652:
1650:
1647:
1646:
1644:
1640:
1634:
1631:
1629:
1626:
1622:
1619:
1618:
1617:
1614:
1612:
1609:
1607:
1604:
1602:
1599:
1595:
1592:
1590:
1587:
1586:
1585:
1582:
1580:
1577:
1575:
1572:
1571:
1569:
1565:
1557:
1554:
1553:
1552:
1549:
1547:
1544:
1542:
1541:Tank controls
1539:
1537:
1536:Status effect
1534:
1532:
1529:
1527:
1524:
1522:
1519:
1517:
1514:
1512:
1509:
1507:
1504:
1502:
1499:
1497:
1494:
1492:
1489:
1487:
1484:
1482:
1479:
1477:
1474:
1472:
1469:
1467:
1466:Line of sight
1464:
1462:
1459:
1457:
1454:
1452:
1449:
1447:
1444:
1442:
1439:
1437:
1436:Dialogue tree
1434:
1432:
1429:
1427:
1424:
1423:
1421:
1419:
1415:
1409:
1406:
1404:
1401:
1399:
1396:
1394:
1391:
1390:
1388:
1384:
1378:
1375:
1373:
1370:
1368:
1365:
1363:
1360:
1358:
1355:
1354:
1352:
1348:
1344:
1339:
1334:
1327:
1322:
1320:
1315:
1313:
1308:
1307:
1304:
1286:
1279:
1276:
1264:
1258:
1254:
1253:
1245:
1242:
1238:
1225:
1221:
1217:
1213:
1207:
1204:
1192:
1191:
1186:
1179:
1177:
1173:
1161:
1157:
1150:
1147:
1135:
1131:
1124:
1121:
1108:
1104:
1100:
1093:
1090:
1086:
1073:
1069:
1065:
1058:
1055:
1050:
1044:
1040:
1036:
1029:
1026:
1021:
1017:
1016:
1008:
1005:
1000:
999:
991:
988:
983:
979:
975:
968:
965:
961:
960:
954:
951:
938:
931:
928:
923:
917:
913:
909:
908:
900:
897:
894:
890:
886:
883:
878:
875:
871:
866:
863:
859:
854:
848:
844:
843:Running Press
840:
839:
831:
828:
820:September 10,
816:
812:
805:
802:
790:
784:
780:
779:
771:
768:
756:
752:
745:
742:
728:
724:
717:
714:
707:
702:
699:
696:
693:
687:
684:
683:
679:
677:
674:
669:
666:
662:
658:
654:
650:
642:
640:
638:
637:
632:
631:
626:
625:
624:Dragon's Lair
620:
617:
613:
609:
603:
595:
593:
591:
590:
584:
583:
578:
577:
572:
571:
566:
565:
559:
553:
551:
549:
548:
543:
542:
537:
536:
531:
530:
529:Dungeon Siege
525:
524:
519:
518:
513:
512:
505:
503:
499:
495:
487:
482:
481:
475:
471:
469:
465:
464:graphic novel
461:
460:cel animation
457:
449:
447:
445:
441:
440:
435:
434:
429:
428:
423:
422:
417:
412:
410:
406:
402:
401:
392:
384:
381:
373:
363:
359:
353:
352:
347:This section
345:
341:
336:
335:
329:
327:
325:
320:
318:
314:
310:
309:
304:
303:
298:
297:
292:
291:
286:
285:
284:Phantasy Star
280:
279:
274:
273:
267:
265:
261:
257:
253:
249:
245:
241:
240:
235:
231:
230:
225:
221:
216:
214:
210:
209:
204:
203:
198:
194:
190:
189:
188:Bega's Battle
185:
181:
177:
176:
171:
167:
165:
161:
157:
156:
151:
147:
146:
142:
138:
134:
130:
126:
122:
118:
117:
109:
107:
105:
101:
98:
93:
91:
87:
83:
79:
78:in-game movie
75:
71:
67:
59:
55:
54:
48:
42:
41:deleted scene
35:
30:
19:
1707:Speedrunning
1511:Replay value
1430:
1377:Critical hit
1290:November 19,
1288:. Retrieved
1278:
1268:November 19,
1266:. Retrieved
1251:
1244:
1235:
1228:. Retrieved
1219:
1212:Koster, Raph
1206:
1196:November 19,
1194:. Retrieved
1188:
1165:November 19,
1163:. Retrieved
1149:
1139:November 19,
1137:. Retrieved
1123:
1113:December 11,
1111:. Retrieved
1107:the original
1092:
1083:
1078:December 19,
1076:. Retrieved
1072:the original
1057:
1034:
1028:
1013:
1007:
996:
990:
982:the original
977:
967:
958:
953:
941:. Retrieved
930:
906:
899:
877:
865:
856:
837:
830:
818:. Retrieved
814:
804:
794:November 19,
792:. Retrieved
777:
770:
760:November 19,
758:. Retrieved
744:
731:. Retrieved
727:the original
716:
670:
661:Danny Bilson
646:
634:
630:Road Blaster
628:
622:
605:
589:Killing Time
587:
580:
574:
568:
562:
560:
557:
545:
539:
533:
527:
521:
515:
509:
506:
491:
480:Warzone 2100
478:
453:
437:
431:
425:
419:
413:
398:
396:
376:
367:
356:Please help
351:verification
348:
321:
306:
300:
294:
288:
282:
276:
270:
268:
264:letterboxing
239:Ninja Gaiden
237:
227:
217:
206:
205:in 1983 and
200:
186:
173:
168:
153:
143:
123:designed by
114:
113:
97:pre-rendered
94:
77:
73:
69:
65:
63:
51:
29:
1695:Competitive
1690:Cooperative
1685:Multiplayer
1589:Bonus stage
1556:Fast travel
1160:Edge Online
733:January 16,
665:Raph Koster
651:, director
541:Halo: Reach
498:game engine
405:Mark Hamill
224:Ron Gilbert
175:Donkey Kong
125:Mabel Addis
119:(1966), an
72:(sometimes
70:event scene
1768:Categories
1733:Deathmatch
1716:Game modes
1606:Open world
1516:Saved game
1486:Permadeath
1476:Paper doll
1441:Fog of war
1386:Characters
1350:Attributes
1333:Video game
1230:October 7,
1020:Ziff Davis
893:GamesRadar
708:References
657:Ken Levine
370:March 2022
82:video game
18:Cut scenes
1675:Nonlinear
1628:Overworld
1446:Game over
1418:Mechanics
1190:Gamefront
1134:Eurogamer
943:March 11,
755:Gamasutra
695:Machinima
673:GameFront
647:Director
643:Criticism
636:Space Ace
621:such as
502:Machinima
427:Star Wars
308:Zero Wing
293:in 1987;
281:in 1986;
275:in 1983;
260:close-ups
180:Data East
133:slideshow
1748:Survival
1670:Emergent
1654:Strafing
1621:Map seed
1601:Mini-map
1594:Minigame
1526:Spawning
1491:Power-up
1481:Password
1431:Cutscene
1335:concepts
1224:Archived
885:Archived
680:See also
508:seen in
494:rendered
242:for the
232:(1987).
208:Karateka
197:shooting
129:Sumerian
86:gameplay
66:cutscene
58:power-up
1567:Scenery
1068:1UP.com
978:GameSpy
252:limited
244:Famicom
222:genre,
218:In the
160:Pac-Man
155:Pac-Man
110:History
53:Pac-Man
1680:Twitch
1633:Skybox
1357:Health
1259:
1103:Yahoo!
1085:gents.
1045:
918:
849:
785:
633:, and
573:, and
544:, and
324:CD-ROM
299:, and
164:Blinky
90:pacing
1584:Level
1531:Stats
1496:Quest
1372:Magic
939:. IGN
330:Types
278:Valis
248:anime
234:Tecmo
150:Namco
137:Taito
1551:Warp
1461:Item
1393:Boss
1362:Life
1292:2014
1270:2014
1257:ISBN
1232:2008
1198:2014
1167:2014
1141:2014
1115:2008
1080:2007
1043:ISBN
945:2011
916:ISBN
847:ISBN
822:2019
796:2014
783:ISBN
762:2014
735:2012
564:Myst
520:and
424:and
407:and
315:and
305:and
287:and
258:and
162:and
1451:HUD
1398:Bot
462:or
456:CGI
360:by
236:'s
182:'s
172:'s
152:'s
139:'s
76:or
68:or
1770::
1234:.
1218:.
1187:.
1175:^
1158:.
1132:.
1101:.
1082:.
1066:.
1037:.
976:.
910:.
891:,
855:.
841:.
813:.
753:.
639:.
627:,
592:.
567:,
550:.
538:,
532:,
514:,
504:.
470:.
458:,
418:'
319:.
215:.
64:A
1325:e
1318:t
1311:v
1294:.
1272:.
1200:.
1169:.
1143:.
1117:.
1051:.
947:.
924:.
824:.
798:.
764:.
737:.
383:)
377:(
372:)
368:(
354:.
60:.
43:.
36:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.