504:
nanites, that has achieved sentience. Devlin then contacts Zak and informs him that the cyber-hacker himself is a weapon, which
Cyberion explains to mean that a high-yield explosive device has been implanted into Zak's brain. Upon reaching the Cyberion, Devlin had intended to detonate the device from orbit, eliminating the weapon and killing Zak simultaneously. Zak, frustrated over Devlin's betrayal and upon Cyberion's suggestion, merges with the Cyberion which defuses the explosive device in Zak's head. Together, Zak and the Cyberion launch into space to confront Devlin in the FWA space station. The station's defenses are slowly crippled until the Cyberion and Zak make the final move and kill the treacherous Devlin by destroying the station. The resulting shockwave causes the Cyberion/Zak amalgamation to lose consciousness while it plummets to Earth. Upon crashing, an FWA retrieval team led by a Doctor John Corbin is heard hoisting up the remains of Cyberion/Zak into a helicopter.
500:
Luis Arturo Santos and his assistant Gia
Scarlatti to pick up a TF-22 TransFighter, a sophisticated aircraft that will ensure Zak's arrival at the Cyberia Complex. Shortly after arriving the oil rig is attacked by the Cartel. After Zak and Gia defend the rig using gun turrets, the mercenaries, sensing betrayal, move to kill Zak by hunting him down and sabotaging the TF-22. Zak eventually steals the TF-22 and travels through several hostile locales en route to the Cyberia Complex; a mountain range infested with Cartel hoverfighters, a Cartel-run oceanlab, and a commuter tunnel are among the places visited by Zak. Eventually, the TF-22 reaches the Cyberia Complex and Zak proceeds to wreak havoc on the Cartel's analysis efforts.
437:
released from each side of the turret when Zak fires it. When flying the stealth aircraft, Zak is able to dispense continuous bolts of blue energy at the cost of the aircraft's power supply. When controlling the virus cleaner, Zak is able to do likewise. The "Charlie" robot adds a new form of attack: a weapon which kills all enemies on the screen at the cost of a decent amount of the machine's energy. A similar electrical energy weapon seen on the virus cleaner is also used when Zak is joined with the
Cyberia weapon.
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echoed these remarks: "RPG purists will find this too shallow and action fans will find it too dull." They elaborated that the game tends to switch between gameplay styles abruptly, with no rhyme or reason, making it difficult to get involved with the game. Scary Larry complained of twitchy controls,
682:
is "a classic example of beauty but no substance." In IGN's words, "gameplay does tend to suffer in graphic adventures, which usually consists of doing things over and over until you do it right." Radion
Automatic felt that the gameplay was enjoyable, but acknowledged that "it's hard to think who to
503:
While exploring the
Complex, Zak encounters more than Cartel soldiers, as he is forced to eradicate the Complex scientists experimental virus which killed some of the Cartel soldiers. After purging the virus from the Complex, Zak uncovers the Cyberion, an amorphous collection of miniature robots, or
440:
The various puzzles in the game can range from requiring the player to figure out the password on a computer to disarming a bomb on a stealth aircraft. Zak can use his suit's BLADES (Bi-optic Low
Amplitude Displayed Energy System) to scan the current puzzle in several ways for help in completing the
721:
and uses the remains of the
Cyberia weapon to create a deadly virus called nano-toxin. Though the FWA seeks to quell a growing rebel movement with the nano-toxin, the maniacal Corbin intends to use it to kill millions and "reshape the world as we know it." After three years in cryo-storage, Zak is
499:
Already getting wind of
Cyberia's secret operations, the Cartel seizes control of the Complex with the same goal as the FWA–to discover the nature of the super weapon being produced by a third party. Zak is scheduled to rendezvous with an oil rig run by an FWA-contracted mercenary group managed by
436:
weapon that can be fired from Zak's arm. The only other modes of attack during the walking portions of the game consist of traps that must be set to outsmart an enemy, which goes hand-in-hand with the occasional demand for stealth. For the gun turret portion, two heat-charged energy blasts are
424:
employs: exploring the environment through walking (from node to node), attempting to complete puzzles in a full screen view, using a gun turret to shoot down planes, and flying in various vehicles. Direction and speed during flight are computer controlled; the player controls weapons firing.
650:
likewise commented that "the graphics remain stylistically constant pretty much throughout (apart from the ropey anti-aircraft concept), displaying solid-looking rendered characters and backgrounds in a cinematic enough fashion to carry the atmosphere." Scary Larry and Tommy Glide of
716:
The story picks up where the first game ended. After Zak and the
Cyberia weapon crash land back on Earth following the destruction of Devlin's orbital headquarters, they are intercepted by an FWA team led by a Dr. Corbin. Corbin, under orders from his FWA employers, places Zak in
468:
The Saturn version of the game supports the mouse and mission stick in addition to the standard controller. The 3DO version supports only the standard controller and flight stick. The PlayStation version is one of the few games compatible with the PlayStation Mouse.
419:
visuals during gameplay, and boasted impressive graphics for its time. While mostly linear, there are two points in the game where the player makes a decision that can change important outcomes. There are four basic methods of gameplay which
98:
692:
found the chief problem to be that
Cyberia doesn't allow the player to explore and " your own story", while another simply stated that "it never achieves the level of interactivity that's required to make it a truly great game."
465:" is not permitted; if the player attempts to do so, the game will inform the player that it will be "too easy." Arcade difficulty controls the toughness of the combat in the game (both on the ground and in the air).
688:
and said that the game focuses too much on puzzle elements and not enough on action. Tommy Glide found the controls to be initially confusing and annoying, and said the game lacks replay value. One reviewer for
713:
was released in 1995 for MS-DOS and Microsoft Windows as a sequel. It features the same gameplay as the original with improved 3D-rendered graphics and an increase in the amount of in-game cinematics.
644:
stated that the "use of multiple camera angles, eerie soundtrack, detailed light-sourcing, and short, effective cut-sequences really pulls the player into the game." Radion Automatic of
484:, the First World Alliance in the west and the Cartel in the east. William Devlin, the leader of the FWA, receives word that a devastating weapon is being produced in a secret base in
683:
recommend it to. The role-play element isn't quite deep enough to appeal to solid adventure fans and the action is a bit too simple for super-speed cyber-shoot-'em-up heads."
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linear gameplay. In his review, Jong goes on to criticize the game's "weak puzzles ... not well integrated into the story or gameplay." He concludes by saying that
640:
was "one of the first game titles to combine computer animations and Hollywood film technique to form visually stunning graphics and cut scenes." Similarly,
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were generally mixed. For the most part, the game's cinematic, prerendered visuals were lauded; according to Philip Jong of Adventure Classic Gaming,
671:
complimented the "slick metallic looking graphics", though like Radion Automatic they found the graphics of the anti-aircraft sections unimpressive.
65:
52:
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is set in the near future of the year 2027, five years after a global economic collapse. The world is under the dominion of two opposing
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1120:
1051:
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448:/Thermal Scan - Detects heat traces and marks left in the InfraRed spectrum. This scan is very sensitive, and thus very accurate.
667:
keeps itself above the competition by mixing sequences with puzzles and plot devices that keep the gamer drawn into the story".
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praised the rendered graphics, soundtrack, and "absorbing" storyline, and said that even with the very limited interactivity, "
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Reviews for the game showed little variation across the four different versions (PC, PlayStation, Saturn, and 3DO), and a
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Weapons and methods of attack are few in the exploring sections of gameplay. Attached to Zak's suit is a heat
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thawed out by a renegade FWA major, and together the two of them set out to find Corbin and stop his plans.
492:
named Zebulon Pike "Zak" Kingston and charges him with the task of infiltrating the Complex and retrieving
1130:
657:
both noted the excellent polygon rendering on the characters and the detailed backgrounds. A reviewer for
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488:, referred to as the Cyberia Complex. Curious to unravel the mysteries of this weapon, Devlin pardons a
373:
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335:
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454:- Allows Zak to "look through" a puzzle object to determine an item's function and the way it operates.
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virus cleaner, "Charlie" the remotely operated decontamination robot, and the Cyberia weapon itself.
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978:
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Puzzle difficulty and arcade difficulty are set in the beginning of the game, but setting both to "
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755:"Interactive Experience Cyberia Now Available on CD-ROM from Interplay Productions"
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Despite the praise over the game's aesthetics, reviewers found shortcomings in
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Zak using the mercenary rig's gun turrets to shoot down Cartel ships
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BioScan - Scans the area for organic matter in a limited range.
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37:
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critic stated that the four versions are "exactly" alike.
441:
puzzle. The three modes of Zak's BLADES are as follows:
788:"Checkpoint - The Month's Events and Software Releases"
737:
Unlike its predecessor, it featured a rock soundtrack.
425:
Vehicles include the TF-22 Transfighter stealth jet, a
952:
Automatic, Radion (February 1996). "Review: Cyberia".
372:
in January 1994, and released two years later on the
341:
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170:
142:
128:
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104:
90:
8:
586:
549:
1141:Video games developed in the United States
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96:
87:
1176:Video games with pre-rendered 3D graphics
1024:
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1000:
998:
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945:
943:
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919:
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392:, was released in 1995 for both DOS and
68:of all important aspects of the article.
1116:Games commercially released with DOSBox
871:
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971:
969:
847:
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843:
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779:
64:Please consider expanding the lead to
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7:
520:
496:on the weapon being produced there.
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25:
1091:3DO Interactive Multiplayer games
588:
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854:Maximum: The Video Game Magazine
728:received a score of 82/100 from
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597:
592:
587:
570:
565:
560:
555:
550:
42:
56:may be too short to adequately
66:provide an accessible overview
1:
1151:Video games set in the Arctic
1054:Cyberia2 : Resurrection
1015:. February 1996. p. 58.
852:"Maximum Reviews: Cyberia".
817:"PlayStation version review"
1126:PlayStation (console) games
1050:Snyder, Frank (July 1996).
259:3DO Interactive Multiplayer
1192:
1166:Video games set in Siberia
960:Emap International Limited
860:. March 1996. p. 143.
858:Emap International Limited
452:Magnetic Resonance Imaging
26:
1171:Single-player video games
1161:Video games set in Russia
1156:Video games set in Norway
1121:Gray Matter Studios games
1039:. March 1996. p. 50.
936:. June 1996. p. 120.
910:. April 1996. p. 84.
886:. March 1995. p. 92.
524:
521:
95:
983:Adventure Classic Gaming
793:Computer and Video Games
27:Not to be confused with
1146:Video games set in 2027
711:Cyberia 2: Resurrection
705:Cyberia 2: Resurrection
390:Cyberia 2: Resurrection
18:Cyberia 2: Resurrection
1096:Action-adventure games
1029:"ProReview: Cyberia".
1005:"ProReview: Cyberia".
786:Lomas, Ed (May 1996).
409:
1101:Cyberpunk video games
1068:on December 21, 1996.
407:
123:Interplay Productions
1061:Computer Game Review
955:Sega Saturn Magazine
731:Computer Game Review
647:Sega Saturn Magazine
620:Sega Saturn Magazine
388:consoles. A sequel,
111:Xatrix Entertainment
979:"PC version review"
518:
516:
410:
1136:Sega Saturn games
962:. pp. 78–79.
798:Future Publishing
629:
628:
351:
350:
313:February 16, 1996
220:February 16, 1996
83:
82:
16:(Redirected from
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1086:1994 video games
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1064:. Archived from
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825:. Archived from
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796:. No. 174.
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761:. Archived from
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932:. No. 18.
929:Next Generation
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906:. No. 16.
903:Next Generation
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879:Next Generation
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698:Next Generation
690:Next Generation
660:Next Generation
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544:Next Generation
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360:science fiction
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51:This article's
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1111:FM Towns games
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958:. No. 4.
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882:. No. 3.
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856:. No. 4.
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576:(PC, PS1, 3DO)
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60:the key points
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1131:Rail shooters
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934:Imagine Media
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908:Imagine Media
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904:
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884:Imagine Media
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829:on 2007-03-04
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800:. p. 65.
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765:on 1997-10-08
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759:interplay.com
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517:Review scores
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346:Single-player
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1066:the original
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1006:
986:. Retrieved
982:
953:
927:
901:
877:
876:"Textured".
853:
831:. Retrieved
827:the original
820:
791:
767:. Retrieved
763:the original
758:
749:
736:
729:
725:
724:
719:cryo-storage
715:
710:
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697:
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632:Reviews for
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490:cyber-hacker
477:
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439:
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304:January 1996
292:
279:January 1996
258:
242:
199:
174:
138:Mike Kapitan
135:Thomas Dolby
118:Publisher(s)
106:Developer(s)
71:
55:
53:lead section
926:"Cyberia".
900:"Cyberia".
522:Publication
482:superpowers
417:prerendered
378:Sega Saturn
374:PlayStation
293:PlayStation
238:August 1996
200:Sega Saturn
161:Sega Saturn
157:PlayStation
144:Platform(s)
130:Composer(s)
74:August 2013
1080:Categories
988:2006-11-21
833:2006-11-21
769:2023-04-16
741:References
537:6/10 (PS1)
394:Windows 9x
366:video game
1106:DOS games
726:Cyberia 2
676:Cyberia's
625:82% (SAT)
513:Reception
508:Reception
396:formats.
58:summarize
446:InfraRed
427:nanotech
400:Gameplay
386:FM Towns
331:Genre(s)
243:FM Towns
153:FM Towns
1032:GamePro
1008:GamePro
685:Maximum
680:Cyberia
669:Maximum
665:Cyberia
654:GamePro
638:Cyberia
634:Cyberia
582:Maximum
486:Siberia
478:Cyberia
422:Cyberia
413:Cyberia
355:Cyberia
342:Mode(s)
171:Release
91:Cyberia
33:Siberia
29:Syberia
370:MS-DOS
149:MS-DOS
613:(SAT)
525:Score
494:intel
434:pulse
415:uses
358:is a
473:Plot
463:easy
384:and
270:1994
254:1995
211:1996
195:1994
1037:IDG
1013:IDG
822:IGN
642:IGN
532:IGN
382:3DO
165:3DO
31:or
1082::
1058:.
1021:^
997:^
981:.
968:^
942:^
916:^
892:^
866:^
842:^
819:.
806:^
790:.
778:^
757:.
734:.
380:,
376:,
318:EU
309:JP
300:NA
284:JP
275:NA
266:EU
250:JP
234:BR
225:EU
216:JP
207:NA
191:EU
182:NA
175:PC
163:,
159:,
155:,
151:,
1056:"
1052:"
991:.
836:.
772:.
320::
311::
302::
286::
277::
268::
252::
236::
227::
218::
209::
193::
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76:)
72:(
62:.
35:.
20:)
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