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associations that remain with the data in all of its views. Drag-and-drop composition on live visualizations is CPOF's primary mechanism for editing data values, such as locations on a map or tasks on a schedule (for example, moving an event-icon on a map changes the lat/lon values of that event in the shared repository; moving a task icon on a schedule changes its time-based values in the shared repository). The results of editing gestures are conveyed in real-time to all observers and users of a visualization; when one user moves an event on a map, for example, that event-icon moves on all maps and shared views, such that all users see its new location immediately. Data inputs from warfighters are conveyed to all collaborators as the "natural" result of a drop-gesture in-situ, requiring no explicit publishing mechanism.
93:, but intended specifically for use in a mission command. A shared workspace is the main interface, in which every interface element in CPOF is a shared piece of data in a networked repository. Shared visual elements in CPOF include iconic representations of hard data, such as units, events, and tasks; visualization frameworks such as maps or schedule charts on which those icons appear; and brush-marks, ink-strokes, highlighting, notes and other annotation.
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CPOF users at any level can assemble workspaces out of smaller tool-and-appliance primitives, allowing members of a collaborating group to organize their workflows according to their needs, without affecting or disrupting the views of other users. CPOF's Tool-and-appliance primitives are designed to
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symbols on maps and charts. Plans, schedules, notes, briefings, and other battle-related information can be composed and shared between warfighters. All maps, charts, pasteboards, and other work products can be marked up with permanent and/or fading ink, and annotated with text or "stickies" to
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Fault tolerance for low bandwidth, high latency, and/or error-prone TCP/IP networks is supported by CPOF's multi-tiered client-server architecture. It can thus be deployed on systems from a two-hop geosynchronous satellite link to a radio network such as JNN while remaining collaborative. The
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gestures. Users can drag data-elements and annotation from any visualization framework into any other (i.e., from a chart to a table), which reveal different data-attributes in context depending on the visualization used. Most data-elements can be grouped and nested via drag-and-drop to form
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CPOF is also used as a live-data alternative to PowerPoint briefings. During a CPOF briefing, commanders can drill into any data element in a high-level view to see details on demand, and view outliers or other elements of interest in different visual contexts without switching applications.
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systems, with the goal of doubling the speed and quality of command decisions. The system was developed in a research setting by Global
Infotek, Inc.; ISX Corporation (now part of Lockheed Martin Advanced Technology Laboratories); Oculus Info, Inc. (now called Uncharted Software Inc.); SYS
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Annotations and editing-gestures made during briefings become part of the shared repository. The commander's topsight is based on ground-truth at the moment of the briefing; the commander can then communicate intent on live data.
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let users create quick, throw-away mini-applications to meet their needs in-situ, supporting on-the-fly uses of the software that no developer or designer could have anticipated.
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software system that allows commanders to maintain topsight over the battlefield; collaborate with superiors, peers and subordinates over live data; and communicate their intent.
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to store, represent, and operate upon a wide variety of types of data. CPOF can receive real-time or near-real-time data from a variety of standard sources—such as
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Technologies, Inc.; and MAYA Viz (now part of
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in 2004, and was subsequently deployed throughout Iraq and
Afghanistan and used by coalition forces. Variants of CPOF have participated in
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systems and domain-independent "decision communities". CoMotion's design principles originated as a research program at
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provide further context. A VOIP solution is included, although it can integrate with a pre-existing voice solution.
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led by Steven Roth, and was subsequently developed at MAYA Viz Ltd and
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software is largely Java-based, but is only currently deployed on a
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C4 Systems, which purchased the original developer of the software (MAYA Viz Ltd) in 2005.
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and other products. The prime contractor on the CPOF program is
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technology demonstration, in 2006 CPOF became an Army
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122:Carnegie Mellon University
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27:US Army C2 software system
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30:The
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