535:(IO) was originally a project that had been available in beta form. The book was designed to introduce rules for faction-wide operations (such as entire Clans / Succession Houses / Empires) across multiple campaigns and star systems—up to and including the entire Inner Sphere. The book itself would have also included an expansion of additional technologies which stipulated per time period in the game universe's history, including revised rules for more advanced types of vehicles such as Land-Air 'Mechs, Superheavy BattleMechs, and unique period technologies. The size of the materials slated for the book forced its splitting into two volumes; the second, which was initially known as the
47:
545:(CO) is the self-contained companion book to Interstellar Operations. The book provides core rules handling player campaigns, using different rules sets. Taking older legacy rules found in previous source books, CO presented them in a singular core rulebook for better accessibility for the player. Included in the publication are rules to build environments for players to create and maintain combat units to be played in the game universe and rules allowing them to design their own worlds and star systems if desired.
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410:
military hardware, the creators also established a system of custom design rules, enabling players to generate their own units and field them in combat. In addition to game rule books, FASA published several background books detailing the history, political and social structures of various factions in the game, including all five Great Houses of the Inner Sphere, ComStar, the
Periphery states and the fallen Star League.
2923:
280:, and many other staples of future fiction are generally absent or downplayed. Incessant warfare is generally blamed for the uneven advancement, the destruction of industry and institutes of learning over the centuries of warfare having resulted in the loss of much technology and knowledge. As rivalries and conflicts have dragged on, advanced technologies are redeveloped for the battlefield.
1104:
708:
1338:. The novels are set in both the Classic BattleTech era (mid-3000s) and the Dark Age era (3130s). The original (Classic) BattleTech novels were produced between 1986 and 2002, while the Dark Age era Novels were produced from 2002 to early 2008. Publication of titles under the Classic BattleTech and MechWarrior lines resumed at the end of 2008.
642:
reviewed FASA's third edition and liked the rules revisions "presenting the fundamentals in clear, simple language". Swan also admired the game's post-apocalyptic vision, calling it "one of the hobby's richest settings." He concluded with a recommendation to buy the third edition: "While the previous
151:
is played on a map sheet composed of hexagonal terrain tiles. The combat units are roughly 12-metre-tall (39 ft) humanoid armored combat units called BattleMechs, powered by fusion reactors and armed with a variety of weapons. Typically, these are represented on the game board by two-inch-tall
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in 2011, who had originally been working with Smith & Tinker to create MechWarrior 5. On July 9, 2009, it was confirmed that the franchise would be rebooted. Further trailers were released and it was confirmed that the timeline would be set around 3015. Though it seemed that the legal troubles
409:
which detailed large spacecraft combat. FASA also published numerous sourcebooks, known as
Technical Readouts, which featured specifications for new combat units that players could select from. However, despite the large number of such pre-designed BattleMechs, vehicles, aerospace units and other
1305:
at the North Pier Mall in
Chicago. The BattleTech Center featured 16 networked, full-sized cockpits or "pods" that resembled a BattleMech cockpit with over 80 separate controls. Each player selected a 'Mech to pilot into combat against up to seven other human players in the other cockpits. Virtual
484:
with rules for expanded game-play (advanced rules). These include an expanded weapons / equipment table listing (Lostech), advanced unit types (such as "mobile structures", planetary fortresses, and "large support vehicles") as well as numerous optional gameplay enhancements for planetary-level
178:
A detailed timeline stretching from the late 20th century to the mid-32nd describes humanity's technological, social and political development and spread through space both in broad historical terms and through accounts of the lives of individuals who experienced and shaped that history, with an
1164:
BattleTech material appeared in various publications from other companies, ranging from articles in professional gaming magazines to fanzines devoted exclusively to the game. FASA provided some material to gaming magazines, allowed associated fan clubs like MechForce to publish newsletters, and
654:
and called it "A snap to learn... as exciting as it is addictive; there are few gaming experiences more satisfying than blasting giant robots into scrap metal." However, for people who already owned the third edition, Swan suggested that "there's no compelling reason to invest in version four."
551:
is an alternative Core
Rulebook to Total Warfare. Unlike Total Warfare, the Battlemech Manual ignores all elements of combined operations, instead presenting concise and developed rules for playing games of Battletech focused exclusively on BattleMechs fighting against Battlemechs. The book is
1374:
monikers. The BattleTech comics included an "annual" and a "3-D" special issue, while the third of the three-issue BattleForce comic was left unpublished. The comics are not officially dated, but due to real-life publication date and plot context, speculation suggests that setting is circa
1306:
World
Entertainment, the company that managed the centers, later opened many other Virtual World centers around the world. It later merged with FASA Interactive Technologies (FIT) to form Virtual World Entertainment Group (VWEG) in order to better capitalize on FASA's properties. In 1999,
191:
history. Individual lifestyles remain largely unchanged from those of modern times, due in part to stretches of protracted interplanetary warfare during which technological progress slowed or even reversed. Cultural, political and social conventions vary considerably between worlds, but
158:
TV series, and the 2nd and 4th edition boxed sets included small cardboard pictures (front and back images) that were set in rubber bases to represent the units. The game is played in turns, each of which represents 10 seconds of real time, with each turn composed of multiple phases.
588:
announced that they had secured the rights to the "Unseen" art. As a result, art depicting the original 'Mechs could be legally used again. However, an update on 11 August 2009 stated that the part of the deal regarding designs that originated in images from
170:
s fictional history covers the approximately 1,150 years from the end of the 20th century to the middle of the 32nd. Most works in the series are set during the early to middle decades of the 31st century, though a few publications concern earlier ages.
880:
in 1990. Both games were reasonably well received, although aside from storyline continuity the second game held few similarities to its predecessor. The first pure simulation of BattleMech combat, however, was released for computers in 1989. Titled
626:
tabletop game "a brilliantly conceived and presented game of robotic combat set in the war-torn universe of the
Successor States", and complimented the high production values of the game components. Bambra concluded with a recommendation: "Try the
446:
Recent years have seen a trend of consolidating the expansions into "core products" for efficiency. Beginning under FanPro's aegis, then continued under
Catalyst Game Labs, the various rulesets have been combined into a series of Core Rulebooks:
966:
mechs and those in
Robotech/Macross had returned to cause some troubles for Piranha Games, the company later released a statement noting that their primary troubles had been with finding a publisher, which eventually led to the announcement of a
2256:
1395:
system. The first issue has two special editions, one with gold print ("gold edition") and one with a holographic cover. The fifth issue (titled "Issue #0"), offers three very short supplemental stories outside of the main plot of the
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from 1994 to 1995. The series is set in early 3050 during the Clan
Invasion and depicts a group of disparate fugitives pairing with the Belt Pirates. The two parties form an irregular BattleMech force to remove the Clans from the
818:
in which players portray BattleMech pilots or other characters in the 31st century. The RPG system has been republished in several editions and expanded by various sourcebooks and supplements. In 1996, FASA also introduced the
499:(SO) consolidates the rules for multi-game campaigns within a single star system (such as unit morale and management, repair and maintenance, equipment salvage, in-game construction, and unit-level economics) with the remaining
569:). Topps bought Wizkids in 2003, but this did not change any publishing agreements at that time. FanPro held the license to the original tabletop game (which they rebranded as "Classic BattleTech") until 2007. At that point
382:
licensed the property, these "Unseen" images were expanded to include all art produced "out-of-house" – that is, whose copyrights resided with the creators, not the company. Catalyst Game Labs has continued this practice.
1165:
treated some magazines like BattleTechnology as semi-official publications. Some of this material was treated as canon at the time and some of it, especially 'Mech designs, came to be used in official product.
1501:...many visions of a corrupt future society forsee the return of bloody games in the Roman tradition... The BattleTech shared-world series (see also Robert Thurston) moves the formula on to a galactic stage.
1355:, a comic book-style sourcebook published by FASA in 1986 as a supplement to the original board game. It depicts the inception of the "Black Widow Company" in 3015 and offers a brief introduction to the
183:
assumes that its history is identical to real-world history up until approximately 1984, when the reported histories begin to diverge; in particular, the game designers did not foresee the fall of the
299:
Chicago-based FASA Corporation's original 1984 game focused on enormous robotic, semi-humanoid battle machines battling in a science-fiction feudalistic Dark Age setting. The game was at first called
2266:
152:
miniature figurines that the players can paint to their own specifications, although older publications such as the 1st edition included small scale plastic models originally created for the
378:
The anime-sourced BattleMechs continued to be referenced in-universe, but their images were no longer seen in new sourcebooks. This led them to be termed by fans as "the Unseen". When
2013:
245:
concepts — much of the technology used is either similar in advancement to that of the present day, or based on technology considered plausible in the near-future, such as the
2331:
1318:. Members of the "pod" ownership community continue to update the software and hardware for the Tesla II cockpits (e.g., by developing kits that allow to replace the original
435:, a board game released in 1987, is one of only two purely strategic titles of the series (the other being "The Inner Sphere in Flames" from the Combat Operations book).
1681:
2951:
2559:
1247:(Jeffry Tibbetts/Pacific Rim Publishing, 1987–1995, 23 issues) - had semi-official status and featured material from several writers of official BattleTech fiction.
643:
version was a class act ... the third edition stands as the definitive treatment, a handsome upgrade worth the purchase price even for owners of the old editions."
345:
Rather than create their own original robot art, FASA decided to use already-extant designs that had originally been created for a variety of different
Japanese
2427:
2769:
1349:
offers monthly stories set across the history of the fictional universe. As of mid-2017, no new stories have been released in the first two quarters of 2017.
870:
330:
First edition: two full-color terrain maps, 48 stand-up BattleMech counters, four sheets of playing markers, plastic counter stands, dice, and a rule book.
1279:
2776:
876:
1685:
2105:
552:
marketed as "table usage friendly" and serves as a complete, standalone game experience for players who want a single book for Mech focused combat.
2087:
977:, set around the start of the clan invasions. The game was published in 2013 by Infinite Games Publishing, the same company which later published
891:, the single-player game gave users the opportunity to pilot a range of Mechs and engage in combat against computer-controlled opponents. Sequels
529:
rules. (Construction rules for the missing units are listed in TO or SO, as these units are not considered to be "tournament legal" for gameplay).
474:) pertaining to atmospheric operations (such as simplified rules for Dropship operations, and the use of AeroTech Fighters in atmospheric combat).
2652:
1628:
1578:
1553:
1494:
1480:
565:
collectible miniatures game, but licensed the rights to continue to publish products for the old game to FanPro (itself a subsidiary of
260:, depend on purely fictional or speculative principles. Radically advanced tech mixes with seemingly anachronistic technologies such as
561:
After the FASA Corporation closed in 2000, Wizkids bought the rights to the game in January 2001. They reworked the IP to launch their
2645:
2010:
2370:
2420:
1151:
791:
593:
had fallen through, returning the original images to Unseen status once again. Since then, designs that originated in images from
2552:
2506:
821:
2888:
2836:
2520:
1401:
1379:
1012:
853:
130:
1485:. technical editor, John Grant; contributing editor, Brian Stableford (2nd ed.). New York: St. Martin's Griffin. p.
631:
game. If you like it, it might inspire you to form your own BattleMech unit and battle your way across the Successor States."
333:
Third edition: two color maps, a pack of record sheets, and fourteen 2" plastic miniatures of various BattleMech war machines.
2956:
2906:
2452:
1129:
729:
336:
Fourth edition: two rule-books, a booklet of record sheets, 48 stand-up playing pieces, and a sheet of 144 insignia stickers.
1310:
purchased VWEG to integrate FIT into Microsoft Game Studios and sold VWE. VWE continues to develop and support the current
1942:
2721:
2630:
2623:
1864:
883:
772:
2573:
2413:
1707:
1442:
864:
BattleMechs, the hulking flagship units of the franchise, made a natural subject for computer emulation, and so in 1988
46:
38:
2212:
744:
2829:
2822:
2707:
1594:
1125:
1006:
937:
725:
261:
1181:
2289:
989:, was released as an Epic Games exclusive in December 2019. Piranha Games will be releasing a stand-alone sequel to
2961:
2749:
2742:
2735:
2698:
2659:
2580:
991:
985:
917:
899:
257:
751:
2901:
1540:
1335:
1176:
126:
1359:
universe as a prelude on the inside cover. Three potential game scenarios are presented in the back of the book.
945:
was being produced, though it lingered in development for about a year and was eventually canceled. Originally,
2797:
2790:
2691:
2684:
2594:
2462:
2148:
1406:
1114:
1073:
1064:
1054:
508:
289:
114:
64:
2845:
2587:
1301:
creators' goal of creating an immersive BattleMech simulation came about 1990 with the opening of the first
1133:
1118:
1078:
845:
franchise after 2001, introduced a collectable miniatures-based variant of the classic tabletop game called
758:
718:
269:
31:
573:(CGL) acquired the license from Topps. CGL continues to hold the license to this day; with the end of the
1545:
1420:
1363:
1323:
997:
673:
665:
2345:
2102:
861:", a means of tracking the combat statistics and abilities of each figure by turning a dial in its base.
2566:
2545:
2527:
2180:
2084:
1890:
1307:
1230:
847:
562:
208:
122:
2317:"MechJock.Com the home of Virtual World Entertainment LLC. - Tesla II Cockpits getting custom MFD LCDs"
740:
1413:
and followed Major Adam Steiner and his unit, the First Somerset Strikers in an ongoing conflict with
983:. IGP filed for bankruptcy and sold off the rights in December 2014. Piranha Games continued work on
831:
826:
522:
242:
241:
is an unusual blend of the highly futuristic and the nearly modern. The universe is largely based in
2071:
1916:
2946:
2926:
2872:
2728:
2332:"Catalyst Game Labs bring Classic BattleTech, Shadowrun, and MechWarrior novels back to bookstores"
2158:
2011:
Sometimes Things Just Don't Go As We Want Them To | BattleTech: 25 Years of Heavy Metal Mayhem
1513:
1410:
1083:
979:
566:
431:
379:
253:
110:
1818: (U.S. District Court for the Northern District of Illinois, Eastern Division 1996-06-12).
2882:
2877:
2714:
2471:
2057:
1302:
973:
620:
585:
570:
307:
265:
142:
95:
80:
689:
371:. In later years, FASA abandoned these images as a result of a lawsuit brought against them by
179:
emphasis on (initially) the year 3025 and creating an ongoing storyline from there. Generally,
2601:
1791:
1764:
1737:
1624:
1574:
1549:
1490:
1486:
1424:
1187:
946:
815:
810:
611:
320:
250:
227:
118:
2122:
2895:
2636:
2043:
2029:
1414:
1319:
1243:
1018:
391:
The game's popularity spawned several variants and expansions to the core system, including
84:
68:
921:(2002) created simulations of progressively higher technical sophistication. "Mekpaks" for
2813:
2109:
2091:
2017:
1811:
Harmony Gold U.S.A. and Playmates Toys v. FASA Corporation and Virtual World Entertainment
1204:
1038:
925:
made by Mektek were released, adding new weapons, Mechs and graphics. A group also modded
277:
1815:
765:
2394:
1531:
1087:
1059:
372:
273:
230:
and infighting, as well as institutionalized combat in the shape of arena contests and
106:
1218:/Associates International/Reluctant Publishing) - issues Volume 1 #5/6; Volume 3 #1-6
507:
spacecraft (Jumpships / Warships / Space Stations / Fighter Squadrons) and equipment,
17:
2940:
2806:
2675:
2668:
2261:
1796:
1769:
1742:
1623:. Classic BattleTech. Lake Stevens, WA: Catalyst Game Labs (inMediaRes Productions).
1387:
1032:
958:
911:
905:
893:
681:
504:
323:"; the machines themselves were renamed BattleMechs from the second edition onward.
2513:
1535:
1449:
1431:
universe. Development has been slow and little is known about the project's status.
1023:
968:
415:
312:
301:
184:
101:
1168:
An exhaustive list is impossible but more notable publications are listed below.
577:
miniatures game, the name of the traditional tabletop game has reverted to simply
2194:
1842:
2783:
2612:
2499:
2492:
1196:
1103:
1069:
1048:
858:
808:
franchise first extended beyond the tabletop wargame format with the release of
707:
511:
rules, and the use of space travel as a gameplay element. A revised version of
421:
405:
357:
1968:
1732:
1619:
Bills, Randall N.; et al. (2007). "A Brief History of the Inner Sphere".
1016:
in 1996. 1994 saw the series' first console original title, the simply titled
888:
616:
91:
2294:
2216:
1786:
1759:
639:
316:
223:
212:
193:
60:
1598:
211:. Other than one or two isolated encounters in novels, mankind is the only
1265:(MechForce North America, 1990–1995, 18 issues) - newsletter, replaced by
2485:
2478:
1456:
440:
399:
393:
941:
and the first public beta was released on December 26, 2009. A possible
2867:
865:
838:
732: in this section. Unsourced material may be challenged and removed.
363:
351:
246:
154:
72:
1184:) - #30, 35, 36, 38, 39, 44, 47, 48, 51, 54, 55, 60, 61, 67–70, 71, 73
2153:
927:
1993:
2400:
1345:
produces novelettes set in different eras. The subscription-based
413:
FASA launched two additional systems to complement the core game:
397:
which fleshed out urban operations, infantry, and vehicle combat,
346:
83:. The trademark is currently owned by Topps and, for video games,
76:
45:
1573:(Corrected Second Printing ed.). Chicago: FASA Corporation.
1427:, has leased the rights to produce a motion picture based on the
425:, a large-scale combat simulator governing the actions of massed
234:, form the grist of both novelized fiction and game backstories.
2862:
2316:
1479:
Clute, John; Nicholls, Peter, eds. (1995) . "Games and Sports".
1215:
953:
electronic rights, but, after failing to find funding for a new
231:
197:
2409:
1710:. United States Patent and Trademark Office. September 26, 2008
1283:(Catalyst Game Labs, 2020-) - ongoing digital house publication
2349:
1843:"Core Rulebooks | BattleTech: The Game of Armored Combat"
1097:
962:
which originally plagued FASA due to the similarities between
701:
30:
This article is about the franchise. For 2018 video game, see
2405:
2388:
200:
and other nobility, below which are numerous social classes.
1362:
A series of licensed comics, published in the late 1980s by
1275:(21 issues, 1995-?) - newsletter of MechForce North America
1259:(Herb Barents, 42 issues) - 41 regular issues and a best-of
87:; Catalyst Game Studios licenses the franchise from Topps.
1569:
Hess, Clare W.; et al. (1989). Donna Ippolito (ed.).
503:
rules omitted from TW. These include the introduction of
1082:, was released in April 2018. The game was developed by
650:(Issue 238), Rick Swan reviewed FASA's fourth edition of
2237:
1326:
ones) for both private, commercial, and convention use.
1004:
The franchise saw its first online-dedicated game with
226:
core. Interstellar and civil wars, planetary battles,
187:, which plays a major role past 1991 in the fictional
1735:(March 1988). "Role-playing Reviews: To the Stars!".
403:
which focused on air and space-based operations, and
2149:"New Mechwarrior Game Confirmed, Will Reboot Series"
196:
is widespread, with many states ruled by hereditary
175:
and its related novels take place in the mid 3100s.
2855:
2761:
2611:
2537:
2461:
2445:
443:, with players trying to capture regions of space.
1314:VR platform called the Tesla II system, featuring
868:released a PC/Commodore 64/Amiga based RPG called
2560:The Fourth Succession War Military Atlas Volume 1
1208:(Steve Jackson Games) - issues #75, 78–80, 83, 85
37:"HeavyMetal" redirects here. For other uses, see
1378:A five-issue comic book limited series based on
1238:Fanzines and magazines dedicated to BattleTech:
367:. The rights to these images were licensed from
27:Wargaming and military science fiction franchise
2044:"Têtes d'Affiche | Article | RPGGeek"
2030:"Têtes d'Affiche | Article | RPGGeek"
521:(TM) consolidates the customization rules with
375:and Harmony Gold over the use of said images.
957:game, the rights to the series were bought by
2421:
1666:Weisman, Jordan; L. Ross Babcock III (1984).
525:from various products for units compliant to
222:is conflict, consistent with the franchise's
8:
1781:
1779:
1754:
1752:
454:(TW) integrates the original boardgame with
1132:. Unsourced material may be challenged and
874:. It was later followed up with a sequel,
2428:
2414:
2406:
2393:
90:The series began with FASA's debut of the
2770:BattleTech: The Crescent Hawk's Inception
2330:Administration, Catalyst (27 June 2008).
1865:"Interstellar Operation Open Beta Begins"
1727:
1725:
1686:United States Patent and Trademark Office
1171:Magazines with some BattleTech articles:
1152:Learn how and when to remove this message
871:BattleTech: The Crescent Hawk's Inception
792:Learn how and when to remove this message
2952:Mass media franchises introduced in 1984
2257:"Returning To Battletech 31 Years Later"
1058:in 2002 and 2004, respectively, for the
115:numerous expansions to the original game
2777:BattleTech: The Crescent Hawk's Revenge
1789:(August 1997). "Role-playing Reviews".
1468:
1409:in late 1994. The show was produced by
1253:(FanPro Commandos, 7 issues, 2003–2006)
877:BattleTech: The Crescent Hawk's Revenge
75:in 2001, which was in turn acquired by
2290:"BattleTech reboot delayed until 2018"
305:. The name of the game was changed to
1897:. Catalyst Game Labs. 2 November 2012
1871:. Catalyst Game Labs. 2 November 2012
1762:(June 1993). "Role-playing Reviews".
1474:
1472:
79:in 2003; and published since 2007 by
7:
2288:Matulef, Jeffery (August 14, 2017).
1224:a one-shot from Reluctant Publishing
1130:adding citations to reliable sources
1026:. Other notable titles include the
730:adding citations to reliable sources
2255:Futter, Mike (September 28, 2015).
1482:The Encyclopedia of Science Fiction
857:). The game incorporates WizKids' "
515:is also consolidated into the book.
249:. A handful of exceptions, notably
237:The level of technology evident in
2179:Brudvig, Erik (3 September 2009).
1831:. BattleCorps. 2006. pp. 1–2.
1655:"Technical Readout: Vehicle Annex"
1200:(IANVS) - issues #0, 1, 3, 4, 7-17
25:
1949:. Catalyst Game Labs. 2 July 2016
1923:. Catalyst Game Labs. 2 July 2016
601:are no longer considered Unseen.
419:, an infantry combat system, and
2922:
2921:
2553:Tales of the Black Widow Company
2507:BattleTech Collectible Card Game
2181:"MechWarrior 5 Trouble Brewing?"
1341:An online writing project named
1192:- issues #114, 144, 161–163, 166
1102:
822:BattleTech Collectible Card Game
706:
489:and other expansion packs, like
319:claimed the rights to the term "
218:Above all, the central theme of
2889:BattleTech: The Animated Series
2147:Plunkett, Luke (July 9, 2009).
1829:Record Sheets: Phoenix Upgrades
1682:"DROID (Original registration)"
1402:BattleTech: The Animated Series
1380:BattleTech: The Animated Series
1013:Multiplayer Battletech: Solaris
1010:in 1992, which was followed by
854:MechWarrior: Age of Destruction
717:needs additional citations for
369:Twentieth Century Imports (TCI)
113:and has since grown to include
2453:BattleTech (fictional setting)
1708:"DROID (Current registration)"
1423:, a company under contract to
1399:A 13-episode television show,
646:In the August 1997 edition of
326:The game components included:
311:in the second edition because
1:
1969:"Wizkids Acquires Battletech"
1090:, the creator of the series.
609:In the March 1988 edition of
2574:BattleTech Tactical Handbook
1670:. Chicago: FASA Corporation.
1443:BattleTech Tactical Handbook
634:In the June 1993 edition of
39:Heavy metal (disambiguation)
2823:Multiplayer BattleTech 3025
1336:More than 100 tie-in novels
1007:Multiplayer BattleTech: EGA
938:MechWarrior: Living Legends
466:(itself a consolidation of
341:Illustrations & imagery
262:internal combustion engines
207:universe is the absence of
2978:
2743:Heroes of the Inner Sphere
2090:November 10, 2006, at the
992:MechWarrior 5: Mercenaries
986:MechWarrior 5: Mercenaries
923:MechWarrior 4: Mercenaries
918:MechWarrior 4: Mercenaries
900:MechWarrior 2: Mercenaries
829:, creators of the popular
287:
258:superluminal communication
209:non-human intelligent life
140:
36:
29:
2918:
2072:"Jeux & stratégie 51"
1541:Hobby Games: The 100 Best
1534:(2007). "BattleTech". In
685:(Issue 4 - 1993) (Polish)
485:conquests (consolidating
439:is played on a political
2595:BattleTech Record Sheets
1891:"Interstellar Operation"
1621:Inner Sphere at a Glance
1514:"Topps Acquires WizKids"
1182:Game Designers' Workshop
1074:turn-based strategy game
1065:MechAssault: Phantom War
1055:MechAssault 2: Lone Wolf
290:List of BattleTech games
147:In its most basic form,
65:military science fiction
2588:Technical Readout: 3058
2108:March 14, 2007, at the
2058:"Magia I Miecz 1993 04"
1571:Technical Readout: 2750
1353:The Spider and the Wolf
1001:on October 3rd, 2024.
851:in 2002 (later renamed
533:Interstellar Operations
270:Artificial intelligence
117:, several board games,
32:BattleTech (video game)
2646:2: 31st Century Combat
2238:"MechWarrior 5: Clans"
1595:"WizKids: MechWarrior"
1546:Green Ronin Publishing
1421:Electric Entertainment
1364:Blackthorne Publishing
1234:- issues #7-10, 33, 41
173:MechWarrior: Dark Ages
67:franchise launched by
51:
50:Former BattleTech logo
18:Capellan Confederation
2957:Origins Award winners
2908:MechWarrior: Dark Age
2567:BattleTech Compendium
2546:BattleTech: Map Set 1
2528:MechWarrior: Dark Age
2371:"BattleTech: Fallout"
2269:on September 30, 2015
1322:monitors with modern
1316:BattleTech: Firestorm
1308:Microsoft Corporation
931:for the release of a
848:MechWarrior: Dark Age
825:, a CCG developed by
575:MechWarrior: Dark Age
563:MechWarrior: Dark Age
288:Further information:
203:A key feature of the
141:Further information:
123:collectible card game
71:in 1984, acquired by
49:
1994:"Catalyst Game Labs"
1917:"Campaign Operation"
1688:. September 22, 1977
1126:improve this section
998:MechWarrior 5: Clans
832:Magic: The Gathering
827:Wizards of the Coast
726:improve this article
690:Jeux & Stratégie
497:Strategic Operations
243:hard science fiction
127:more than 100 novels
2653:Ghost Bear's Legacy
2159:Gizmodo Media Group
1973:The Miniatures Page
1943:"BattleMech Manual"
1411:Saban Entertainment
1384:BattleTech: Fallout
1273:MechForce Quarterly
1267:MechForce Quarterly
1084:Harebrained Schemes
1030:series for the PC (
980:MechWarrior Tactics
567:Fantasy Productions
543:Campaign Operations
478:Tactical Operations
437:The Succession Wars
432:The Succession Wars
380:Fantasy Productions
254:interstellar travel
111:L. Ross Babcock III
2883:BattleTech Centers
2878:Catalyst Game Labs
2472:Classic BattleTech
2016:2012-02-26 at the
1998:Catalyst Game Labs
1668:Basic Battledroids
1644:"Combat Equipment"
1548:. pp. 24–27.
1251:Commando Quarterly
974:Mechwarrior Online
947:Smith & Tinker
586:Catalyst Game Labs
571:Catalyst Game Labs
537:Campaign Companion
266:projectile weapons
143:Classic BattleTech
129:, and an animated
119:role playing games
99:(originally named
81:Catalyst Game Labs
52:
2962:Games about mecha
2934:
2933:
2762:Other video games
2602:The Fall of Terra
1947:bg.Battletech.com
1921:bg.Battletech.com
1845:. 26 October 2011
1630:978-0-9792047-3-9
1580:978-1-55560-089-1
1555:978-1-932442-96-0
1496:978-0-312-09618-2
1425:Paramount Studios
1386:was published by
1303:BattleTech Center
1293:BattleTech Center
1162:
1161:
1154:
887:and published by
816:role-playing game
802:
801:
794:
776:
584:On 24 June 2009,
549:BattleMech Manual
480:(TO) supplements
251:faster-than-light
131:television series
121:, video games, a
16:(Redirected from
2969:
2925:
2924:
2896:BattleTechnology
2722:Tactical Command
2430:
2423:
2416:
2407:
2397:
2392:
2391:
2389:Official website
2375:
2374:
2367:
2361:
2360:
2358:
2357:
2348:. Archived from
2342:
2336:
2335:
2327:
2321:
2320:
2313:
2307:
2306:
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2285:
2279:
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2276:
2274:
2265:. Archived from
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2225:
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2215:. Archived from
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1597:. Archived from
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1566:
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1522:
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1504:
1503:
1476:
1415:Clan Jade Falcon
1244:BattleTechnology
1157:
1150:
1146:
1143:
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1106:
1098:
1076:, simply titled
1068:in 2006 for the
841:, owners of the
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790:
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775:
734:
710:
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228:factionalization
85:Microsoft Gaming
69:FASA Corporation
21:
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2750:Kestrel Lancers
2607:
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2401:Battletech wiki
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2346:"BattleCorps:/"
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2120:
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2110:Wayback Machine
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2018:Wayback Machine
2009:
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1205:The Space Gamer
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1039:MechCommander 2
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677:#45 (June 1988)
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523:technical fluff
462:, and parts of
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2902:List of novels
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2736:5: Mercenaries
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2708:Living Legends
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1142:September 2021
1110:
1108:
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1095:
1092:
1088:Jordan Weisman
1042:in 2001), the
971:reboot called
935:game known as
800:
799:
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678:
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669:#32 (Apr 1986)
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107:Jordan Weisman
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2807:MechCommander
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2676:Pirate's Moon
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2583:
2582:
2581:The Periphery
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2352:on 2008-05-16
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2297:
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2273:September 30,
2268:
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2262:Game Informer
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2219:on 2011-11-08
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2127:Piranha Games
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2107:
2104:
2103:WizKids Games
2099:
2096:
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2085:WizKids Games
2081:
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2064:
2060:. April 1993.
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1601:on 2007-12-08
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1536:Lowder, James
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1388:Malibu Comics
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1116:
1111:This section
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1093:
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1086:, and led by
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1033:MechCommander
1029:
1028:MechCommander
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1000:
999:
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987:
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981:
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965:
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959:Piranha Games
956:
952:
948:
944:
943:MechWarrior 5
940:
939:
934:
930:
929:
924:
920:
919:
914:
913:
912:MechWarrior 4
908:
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906:MechWarrior 3
902:
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894:MechWarrior 2
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746:
743: –
742:
738:
737:Find sources:
731:
727:
721:
720:
715:This section
713:
709:
704:
703:
697:
692:
691:
687:
684:
683:
682:Magia i Miecz
679:
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675:
671:
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663:
662:
658:
656:
653:
649:
644:
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638:(Issue 194),
637:
632:
630:
625:
622:
621:first edition
618:
615:(Issue 131),
614:
613:
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2267:the original
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2217:the original
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724:Please help
719:verification
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102:Battledroids
100:
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2798:Phantom War
2784:MechAssault
2699:Mercenaries
2660:Mercenaries
2625:MechWarrior
2614:MechWarrior
2538:Supplements
2521:MechWarrior
2500:BattleSpace
2493:BattleForce
2195:"MWO: News"
2132:24 February
2123:"President"
1816:95 2972
1733:Bambra, Jim
1405:, aired on
1372:BattleForce
1347:BattleCorps
1343:BattleCorps
1288:Other media
1257:Future Wars
1197:Mecha Press
1070:Nintendo DS
1049:MechAssault
1044:MechAssault
955:MechWarrior
909:(1999) and
884:MechWarrior
859:Clix System
811:MechWarrior
674:Casus Belli
666:Casus Belli
652:BattleTech,
619:called the
599:Crusher Joe
513:BattleForce
472:BattleSpace
422:BattleForce
406:BattleSpace
358:Crusher Joe
168:BattleTech'
2947:BattleTech
2941:Categories
2846:BattleTech
2438:BattleTech
2356:2007-02-13
2223:2015-08-16
1979:2018-06-06
1875:14 October
1849:14 October
1787:Swan, Rick
1760:Swan, Rick
1714:August 24,
1605:2007-12-09
1464:References
1429:BattleTech
1393:Star's End
1368:BattleTech
1366:under the
1357:BattleTech
1312:BattleTech
1299:BattleTech
1231:White Wolf
1079:BattleTech
1072:). A new
1019:BattleTech
964:BattleTech
951:BattleTech
949:owned the
933:BattleTech
889:Activision
843:BattleTech
806:BattleTech
752:newspapers
629:Battletech
624:BattleTech
617:Jim Bambra
579:BattleTech
557:After FASA
519:TechManual
501:AeroTech 2
464:AeroTech 2
427:BattleTech
387:Expansions
308:BattleTech
295:Conception
239:BattleTech
220:BattleTech
205:BattleTech
189:BattleTech
181:BattleTech
149:BattleTech
96:BattleTech
92:board game
56:BattleTech
2295:Eurogamer
2164:April 14,
1797:TSR, Inc.
1770:TSR, Inc.
1743:TSR, Inc.
1222:StarDrive
1177:Challenge
1113:does not
1094:Magazines
698:Spin-offs
640:Rick Swan
605:Reception
317:Lucasfilm
224:wargaming
215:species.
194:feudalism
61:wargaming
2927:Category
2911:(novels)
2486:AeroTech
2479:CityTech
2446:Universe
2301:March 8,
2106:Archived
2088:Archived
2014:Archived
1772:: 33–35.
1745:: 74–76.
1518:icv2.com
1457:CityTech
1436:See also
1280:Shrapnel
1212:Stardate
1046:series (
1022:for the
903:(1996),
897:(1995),
468:AeroTech
456:CityTech
441:star map
429:units.
400:AeroTech
394:CityTech
278:androids
232:duelling
213:sentient
137:Gameplay
2868:WizKids
2837:Solaris
2729:Tactics
1901:23 July
1795:(238).
1768:(194).
1741:(131).
1538:(ed.).
1269:in 1995
1134:removed
1119:sources
995:called
866:Infocom
839:WizKids
766:scholar
659:Reviews
595:Dougram
591:Macross
364:Macross
352:Dougram
284:History
247:railgun
163:Setting
155:Macross
73:WizKids
2873:FanPro
2715:Online
2616:series
2154:Kotaku
1953:2 July
1927:2 July
1814:,
1799:: 112.
1792:Dragon
1765:Dragon
1738:Dragon
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1396:comic.
1189:Dragon
1062:, and
928:Crysis
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648:Dragon
636:Dragon
612:Dragon
361:, and
2856:Other
2213:"IGN"
1375:3025.
773:JSTOR
759:books
347:anime
321:droid
198:lords
105:) by
77:Topps
59:is a
2863:FASA
2637:3050
2631:SNES
2303:2018
2275:2015
2166:2014
2134:2014
1955:2016
1929:2016
1903:2015
1877:2014
1851:2014
1716:2010
1694:2016
1625:ISBN
1575:ISBN
1550:ISBN
1491:ISBN
1370:and
1297:The
1263:Mech
1216:FASA
1117:any
1115:cite
1060:Xbox
1052:and
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745:news
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