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Carlos Sainz: World Rally Championship

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392: 495:, allowing the team to adequately simulate car movement, as well as easing composition of curves and giving a greater sense of speed unlike several racing simulation titles that made use of different perspectives. However Antonio Carrera Merino stated that the graphics proved time-consuming and difficult due to the vehicle having 360 degree movement, requiring help to create the graphics and opting for 401: 32: 1701: 1687: 1673: 295: 374:-controlled opponents participating during races on-screen but their best times are shown when the race is finished. Players have the option to modify the car's characteristics to better accommodate each course and a training option is also available prior to starting a race. Players can resume their progress via 459:), and co-developer Arcadia Software. Fernando Rada and Jorge Granados of Zigurat acted as co-producers. José Miguel Saiz, Manuel Rosas and José Antonio Carrera Merino of Arcadia served as co-programmers and artist respectively. The team recounted the project's development process through interviews. 251:
proved to be a success for Zigurat and garnered positive reception from critics across all platforms since its release; praise was given to the addictive gameplay, sense of speed, controls and sound but other reviewers felt mixed in regards to the graphics and difficulty, while the limited technical
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to make driving realistically accurate as possible, with Zigurat providing documentation of car behavior to Arcadia in order to program the driving physics. Saiz also claimed that the title used streaming code that modified driving physics depending on the conditions. Both Zigurat and Arcadia spent
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simulator came from motorsports being a hobby among Zigurat staff, with the programmers finding rally as a spectacular discipline and fitting due to graphic and dynamic possibilities. Zigurat hired Sainz, who had yet to become a world champion at the time, and development of the project started
499:. Saiz also stated that working with terrain effects like skids and jumps proved complicated, while designing courses was a complex issue as well due to memory constrains and the number of maps needed to be implemented. Saiz claimed that the game made use of 481:, Zigurat assigned the license to Arcadia, supervising production and acting as advisors. According to Miguel Saiz, Arcadia received support from Sainz and his team early in production, as well as advising from Sainz's co-pilot 1188:"Emular a Carlos Sainz: Tres torrelaveguenses han creado el video-juego 'Carlos Sainz', basado en las carreras del campeon mundial de rallies / El propio piloto colaboró con los inventores del juego" 825:"Nuevo: Carlos Sainz - Los rallies están de moda en España. Y la culpa de todo ta tienen ese genial piloto madrileño llamado Carlos Sainz y Zigurat, quienes juntos nos presentan este gran simulador" 693:
due to its premise, feeling mixed in regards to the graphical presentation and criticized the limited technical complexity but gave positive remarks to the playability and controls, stating that "
1646: 1542:"Entrevista: Julían Goicoa (Gerente Galeco, S.A.) <<Lo Que El Mercado Actual Del Videojuego Ofrece Al Operador No Asegura Rentabilidad>> - El Perfil — Investigacíon constante". 1252: 465:
originated during a meeting between Zigurat and Arcadia to discuss future projects, where various ideas were pitched such as a golf game and a car game. The idea of creating an accurate
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was a hobby among Zigurat staff and the programmers found rally to be a spectacular discipline and fitting due to graphic and dynamic possibilities. Zigurat hired Spanish rally driver
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by participating in increasingly difficult two-lap races to obtain the best time record possible and qualify for the next course to win the championship. The game employs a
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proved to be a breakthrough title for Gaelco across Europe and attained "mass success", selling around 23,000 units in the region and achieving similar response worldwide.
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through Zigurat to create different terrain effects. Sainz also advised the team of Zigurat and collaborated with development, designing the vehicle and race courses.
1831: 240:. The game originated during a meeting between Zigurat and Arcadia to discuss future projects, where various ideas were pitched. The idea of creating an accurate 661:
s José Emilio Barbero also reviewed the Spetrum version, commending the addictive and original gameplay, graphics, difficulty and sense of speed, stating that "
1289: 1099: 1336: 1162: 1796: 1632: 1801: 1610: 477:, who had yet to become a world champion at the time, and the project started development afterwards. Due to being occupied with development of 1244: 1125:
GarcĂ­a, Julen Zaballa (January 2019). "La Historia De: World Rally Championship; World Rally Championship: El Dallas Y La Madre Del Cordero".
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and hazards that change how the vehicle is controlled through the track. Unlike other racing simulators released at the time, there are no
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on December 3, 1990. Both the CPC and MSX versions were also distributed by Erbe Software. The CPC version makes use of the computer's
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was met with positive reception from critics across all platforms since its release and proved to be a local success for
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version and praised the detailed visuals, controls and sound but criticized the excessive difficulty in some sections.
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due to external factors according to José Miguel Saiz and José Antonio Carrera Merino. Prior to launch,
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version, praising the fast movement, visuals, sound, sense of realism and addictive factor. Similarly,
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Caballeros, Juan Carlos (June 2013). "Made in Spain: Made in Spain — Desarrollos de Calidad Masiva".
53: 39: 540: 309: 237: 63: 1197: 1771: 1766: 1706: 1576: 1516: 367: 208:, the game pit players with races across various locations to qualify for the next course in the 97: 958: 832: 1058:
Caballeros, Juan Carlos (January 2014). "Made in Spain/Zigurat: Zigurat — Química Recreativa".
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many testing hours prior to launch, with Rada polishing the driving physics at Arcadia.
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in many ways, despite being made by the usually mediocre Arcadia programming team".
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based on the World Rally Championship featuring Sainz before he changed teams from
865:"Punto de Mira: ¡Ahora es tu oportunidad! - Carlos Sainz (V. Comentada: SPECTRUM)" 236:
with co-developer Arcadia, serving as their final release prior to abandoning the
904:(in Spanish). No. 22. B.M.F. Grupo de ComunicaciĂłn. January 1991. p. 8. 228:
by most of the same team at Zigurat who worked on licensed sports titles such as
1412:(in Spanish). Vol. 2, no. 43. Hobby Press. December 1991. p. 110. 1127: 1060: 1034: 969:(in Spanish). Vol. 7, no. 212. Hobby Press. July 1991. pp. 60–61. 843:(in Spanish). Vol. 7, no. 205. Hobby Press. December 1990. p. 29. 729: 709: 649: 563:
were planned but never released. In 1991, the title was included as part of the
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display resolution. It was the final release of Arcadia prior to abandoning the
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were planned but never released. After its launch, Zigurat was contacted by
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and Arcadia, advising the developers and designing the vehicle and courses.
400: 1672: 1546:(in Spanish). No. 43. Andemar Catalunya. December 1995. pp. 5–9. 319:(1988), where players observe from above and race as Spanish rally driver 1720: 665:
is a new proof of the absolute dominance of Zigurat in the 8-bit field".
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J. P. Wolf, Mark; MartĂ­nez, VĂ­ctor Manuel; Garin, Manuel (1 May 2015).
1432: 1245:"Entrevista con José Miguel Sáiz (II), programador de Arcadia Software" 748:
near the end of development, being ultimately reworked and released as
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near the end of development, being ultimately reworked and released as
1633:"Interactive fiction meets arcade racer: Designing Wheels of Aurelia" 745: 741: 725: 680: 552: 548: 524: 277: 273: 265: 189: 106: 993:"Previews: Dos nĂşmeros UNO para ZIGURAT - Sito Ponz y Carlos Sainz" 556: 293: 257: 128: 1473: 1001:(in Spanish). Vol. 2, no. 30. Hobby Press. p. 30. 873:(in Spanish). Vol. 2, no. 31. Hobby Press. p. 52. 547:
and the development team presented the game to the press at the
1561:(in Spanish) (1st ed.). HĂ©roes de Papel. pp. 1–288. 1384:"¡¡Campeon!! - Carlos Sainz (Campeonato del Mundo de Rallies)" 936:(in Spanish). No. 71. Manhattan Transfer. pp. 17–19. 669: 528: 193: 110: 1557:
Fernandez, J. Manuel; PĂ©rez, JesĂşs Relinque (1 July 2017).
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El PixeBlog de Pedja: Blog de Videojuegos Retro y Next-Gen
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Every location, composed of six courses each, has its own
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Caballé, Guillermo; Valeiras, Ana; Merino, Aitor (1995).
1366:"Juegos: Carlos Sainz Rally - ¡Esto sĂ­ que es un rally!" 447:), whose staff worked on licensed sports titles such as 184:) and Arcadia Software, and published by Zigurat for 1359: 1357: 1355: 1353: 363:to portray a television broadcast-style viewpoint. 152: 140: 120: 96: 86: 74: 62: 52: 38: 24: 1425:"Juegos de coches que hicieron historia (Parte 2)" 923: 921: 919: 917: 915: 913: 911: 1019:manual (Amstrad CPC/MS-DOS/MSX/ZX Spectrum, ESP) 1603:"Entrevista Javier Valero: de Tecfri a Gaelco" 1012: 1010: 1008: 858: 856: 854: 852: 850: 1017:Carlos Sainz: Campeonato del Mundo de Rallies 930:"Bit-Bit - Software Juegos: (3) Carlos Sainz" 819: 817: 815: 813: 811: 793:Carlos Sainz: Campeonato del Mundo de Rallies 8: 892: 890: 888: 886: 884: 882: 880: 679:s JesĂşs Manuel MontanĂ© drew comparison with 416:(right) were involved in the production of 578: 30: 21: 1181: 1179: 1120: 1118: 1116: 491:shares the same isometric perspective as 1238: 1236: 1234: 1232: 1230: 1228: 1226: 1224: 1222: 1053: 1051: 1049: 455:(featuring former Spanish tennis player 1455: 1453: 1322: 1320: 1318: 1316: 1314: 1312: 1310: 1308: 1306: 1275: 1273: 1271: 1269: 1207:from the original on September 12, 2019 1148: 1146: 1144: 1142: 1085: 1083: 1081: 1079: 1077: 1075: 1027: 1025: 986: 984: 982: 980: 978: 976: 945: 943: 928:Manuel MontanĂ©, JesĂşs (February 1991). 807: 781: 1727:Carlos Sainz: World Rally Championship 1716:Carlos Sainz: World Rally Championship 1584: 1574: 1524: 1514: 863:Barbero, JosĂ© Emilio (December 1990). 638:Carlos Sainz: World Rally Championship 515:was published exclusively in Spain by 513:Carlos Sainz: World Rally Championship 431:Carlos Sainz: World Rally Championship 418:Carlos Sainz: World Rally Championship 306:Carlos Sainz: World Rally Championship 249:Carlos Sainz: World Rally Championship 220:Carlos Sainz: World Rally Championship 176:co-developed by the Spanish companies 166:Carlos Sainz: World Rally Championship 25:Carlos Sainz: World Rally Championship 1832:Video games set in the United Kingdom 7: 1327:Merino, Atila (September 14, 2018). 583: 1280:Merino, Atila (September 7, 2018). 1243:Relinque, JesĂşs (August 31, 2015). 574: 1282:"Entrevista: JosĂ© Antonio Carrera" 212:and modify characteristics of the 14: 1609:(in Spanish). November 19, 2017. 1364:Valencia P., CĂ©sar (March 1991). 951:"Tokes & Pokes: Carlos Sainz" 708:s CĂ©sar Valencia P. reviewed the 453:Emilio Sanchez Vicario Grand Slam 234:Emilio Sanchez Vicario Grand Slam 200:. Featuring Spanish rally driver 1797:Video games based on real people 1699: 1685: 1671: 1631:Wawro, Alex (December 3, 2015). 433:was created in conjunction with 399: 390: 327:across locations conforming the 222:was created in conjunction with 1649:from the original on 2018-02-11 1613:from the original on 2020-06-10 1439:from the original on 2020-08-10 1423:Candil, Dani (March 26, 2011). 1339:from the original on 2021-04-26 1292:from the original on 2021-04-26 1255:from the original on 2021-01-28 1165:from the original on 2021-04-26 1153:Merino, Atila (June 26, 2018). 1102:from the original on 2020-02-13 1090:Merino, Atila (July 16, 2017). 567:compilation for all platforms. 1802:Video games developed in Spain 1329:"Entrevista: JosĂ© Miguel Saiz" 1: 1186:Cuevas, E. (March 11, 1991). 740:before he changed teams from 216:to accommodate each courses. 1155:"Entrevista: Jorge Granados" 1822:Video games set in Portugal 1792:Top-down racing video games 1777:Off-road racing video games 1131:(in Spanish). No. 26. 1092:"Entrevista: Fernando Rada" 724:, Zigurat was contacted by 315:racing game reminiscent of 252:complexity was criticized. 1863: 1807:Video games set in Finland 1472:. Bit a Bit (in Spanish). 1064:(in Spanish). No. 6. 1038:(in Spanish). No. 5. 436:Sito Pons 500cc Grand Prix 361:Sito Pons 500cc Grand Prix 225:Sito Pons 500cc Grand Prix 1817:Video games set in Greece 1787:Single-player video games 722:Carlos Sainz: World Rally 587: 584: 463:Carlos Sainz: World Rally 29: 1827:Video games set in Spain 1812:Video games set in Italy 1762:Cancelled Atari ST games 991:J.G.V. (November 1990). 898:"Carlos Sainz y Zigurat" 734:World Rally Championship 329:World Rally Championship 210:World Rally Championship 1842:Zigurat (company) games 1463:Destacados (7min 43sec) 325:Toyota Celica Turbo 4WD 792: 302: 92:JosĂ© A. Carrera Merino 1757:Cancelled Amiga games 720:After the release of 469:simulator is because 357:isometric perspective 297: 180:(previously known as 1643:UBM Technology Group 1847:Erbe Software games 1135:. pp. 138–145. 1042:. pp. 124–133. 644:. Spanish magazine 581: 555:. Versions for the 541:video game industry 238:video game industry 1782:Racing video games 1707:Video games portal 1404:"Pack Powersports" 1333:Un Pasado Mejor... 1286:Un Pasado Mejor... 1203:(in Spanish): 10. 1159:Un Pasado Mejor... 1096:Un Pasado Mejor... 579: 368:weather conditions 303: 301:version screenshot 204:and themed around 1837:ZX Spectrum games 1752:Amstrad CPC games 1068:. pp. 90–99. 769:Wheels of Aurelia 634: 633: 162: 161: 1854: 1747:1990 video games 1709: 1704: 1703: 1702: 1695: 1690: 1689: 1688: 1681: 1676: 1675: 1658: 1657: 1655: 1654: 1628: 1622: 1621: 1619: 1618: 1599: 1593: 1592: 1586: 1582: 1580: 1572: 1554: 1548: 1547: 1539: 1533: 1532: 1526: 1522: 1520: 1512: 1497:(1st ed.). 1490: 1484: 1483: 1481: 1480: 1457: 1448: 1447: 1445: 1444: 1420: 1414: 1413: 1400: 1394: 1393: 1380: 1374: 1373: 1361: 1348: 1347: 1345: 1344: 1324: 1301: 1300: 1298: 1297: 1277: 1264: 1263: 1261: 1260: 1240: 1217: 1216: 1214: 1212: 1201: 1183: 1174: 1173: 1171: 1170: 1150: 1137: 1136: 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Index


Developer(s)
Zigurat Software
Publisher(s)
Producer(s)
Programmer(s)
Artist(s)
Platform(s)
Amstrad CPC
MS-DOS
MSX
ZX Spectrum
ESP
Genre(s)
Racing
Single-player
racing
video game
Zigurat Software
Made in Spain
Amstrad CPC
MS-DOS
MSX
ZX Spectrum
Carlos Sainz
rallying
World Rally Championship
Toyota Celica
Sito Pons 500cc Grand Prix
video game industry

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