392:
495:, allowing the team to adequately simulate car movement, as well as easing composition of curves and giving a greater sense of speed unlike several racing simulation titles that made use of different perspectives. However Antonio Carrera Merino stated that the graphics proved time-consuming and difficult due to the vehicle having 360 degree movement, requiring help to create the graphics and opting for
401:
32:
1701:
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374:-controlled opponents participating during races on-screen but their best times are shown when the race is finished. Players have the option to modify the car's characteristics to better accommodate each course and a training option is also available prior to starting a race. Players can resume their progress via
459:), and co-developer Arcadia Software. Fernando Rada and Jorge Granados of Zigurat acted as co-producers. José Miguel Saiz, Manuel Rosas and José Antonio Carrera Merino of Arcadia served as co-programmers and artist respectively. The team recounted the project's development process through interviews.
251:
proved to be a success for
Zigurat and garnered positive reception from critics across all platforms since its release; praise was given to the addictive gameplay, sense of speed, controls and sound but other reviewers felt mixed in regards to the graphics and difficulty, while the limited technical
503:
to make driving realistically accurate as possible, with
Zigurat providing documentation of car behavior to Arcadia in order to program the driving physics. Saiz also claimed that the title used streaming code that modified driving physics depending on the conditions. Both Zigurat and Arcadia spent
244:
simulator came from motorsports being a hobby among
Zigurat staff, with the programmers finding rally as a spectacular discipline and fitting due to graphic and dynamic possibilities. Zigurat hired Sainz, who had yet to become a world champion at the time, and development of the project started
499:. Saiz also stated that working with terrain effects like skids and jumps proved complicated, while designing courses was a complex issue as well due to memory constrains and the number of maps needed to be implemented. Saiz claimed that the game made use of
481:, Zigurat assigned the license to Arcadia, supervising production and acting as advisors. According to Miguel Saiz, Arcadia received support from Sainz and his team early in production, as well as advising from Sainz's co-pilot
1188:"Emular a Carlos Sainz: Tres torrelaveguenses han creado el video-juego 'Carlos Sainz', basado en las carreras del campeon mundial de rallies / El propio piloto colaborĂł con los inventores del juego"
825:"Nuevo: Carlos Sainz - Los rallies están de moda en España. Y la culpa de todo ta tienen ese genial piloto madrileño llamado Carlos Sainz y Zigurat, quienes juntos nos presentan este gran simulador"
693:
due to its premise, feeling mixed in regards to the graphical presentation and criticized the limited technical complexity but gave positive remarks to the playability and controls, stating that "
1646:
1542:"Entrevista: JulĂan Goicoa (Gerente Galeco, S.A.) <<Lo Que El Mercado Actual Del Videojuego Ofrece Al Operador No Asegura Rentabilidad>> - El Perfil — InvestigacĂon constante".
1252:
465:
originated during a meeting between
Zigurat and Arcadia to discuss future projects, where various ideas were pitched such as a golf game and a car game. The idea of creating an accurate
473:
was a hobby among
Zigurat staff and the programmers found rally to be a spectacular discipline and fitting due to graphic and dynamic possibilities. Zigurat hired Spanish rally driver
1204:
355:
by participating in increasingly difficult two-lap races to obtain the best time record possible and qualify for the next course to win the championship. The game employs a
758:
proved to be a breakthrough title for Gaelco across Europe and attained "mass success", selling around 23,000 units in the region and achieving similar response worldwide.
1436:
485:
through
Zigurat to create different terrain effects. Sainz also advised the team of Zigurat and collaborated with development, designing the vehicle and race courses.
1831:
240:. The game originated during a meeting between Zigurat and Arcadia to discuss future projects, where various ideas were pitched. The idea of creating an accurate
661:
s José Emilio
Barbero also reviewed the Spetrum version, commending the addictive and original gameplay, graphics, difficulty and sense of speed, stating that "
1289:
1099:
1336:
1162:
1796:
1632:
1801:
1610:
477:, who had yet to become a world champion at the time, and the project started development afterwards. Due to being occupied with development of
1244:
1125:
GarcĂa, Julen
Zaballa (January 2019). "La Historia De: World Rally Championship; World Rally Championship: El Dallas Y La Madre Del Cordero".
1821:
1791:
1776:
370:
and hazards that change how the vehicle is controlled through the track. Unlike other racing simulators released at the time, there are no
31:
1806:
535:
on
December 3, 1990. Both the CPC and MSX versions were also distributed by Erbe Software. The CPC version makes use of the computer's
1816:
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1187:
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1761:
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was met with positive reception from critics across all platforms since its release and proved to be a local success for
1846:
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version and praised the detailed visuals, controls and sound but criticized the excessive difficulty in some sections.
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due to external factors according to José Miguel Saiz and José Antonio
Carrera Merino. Prior to launch,
253:
75:
929:
652:
version, praising the fast movement, visuals, sound, sense of realism and addictive factor. Similarly,
1642:
1602:
1032:
Caballeros, Juan Carlos (June 2013). "Made in Spain: Made in Spain — Desarrollos de Calidad Masiva".
53:
39:
540:
309:
237:
63:
1197:
1771:
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1706:
1576:
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208:, the game pit players with races across various locations to qualify for the next course in the
97:
958:
832:
1058:
Caballeros, Juan Carlos (January 2014). "Made in Spain/Zigurat: Zigurat — QuĂmica Recreativa".
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766:, with Santa Ragione designer Pietro Riva stating that the game served as inspiration for
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many testing hours prior to launch, with Rada polishing the driving physics at Arcadia.
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in many ways, despite being made by the usually mediocre Arcadia programming team".
1692:
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272:
based on the World Rally Championship featuring Sainz before he changed teams from
865:"Punto de Mira: ¡Ahora es tu oportunidad! - Carlos Sainz (V. Comentada: SPECTRUM)"
236:
with co-developer Arcadia, serving as their final release prior to abandoning the
904:(in Spanish). No. 22. B.M.F. Grupo de ComunicaciĂłn. January 1991. p. 8.
228:
by most of the same team at Zigurat who worked on licensed sports titles such as
1412:(in Spanish). Vol. 2, no. 43. Hobby Press. December 1991. p. 110.
1127:
1060:
1034:
969:(in Spanish). Vol. 7, no. 212. Hobby Press. July 1991. pp. 60–61.
843:(in Spanish). Vol. 7, no. 205. Hobby Press. December 1990. p. 29.
729:
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were planned but never released. In 1991, the title was included as part of the
539:
display resolution. It was the final release of Arcadia prior to abandoning the
536:
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1392:(in Spanish). Vol. 2, no. 31. Hobby Press. December 1990. p. 24.
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were planned but never released. After its launch, Zigurat was contacted by
424:
and Arcadia, advising the developers and designing the vehicle and courses.
400:
1672:
1546:(in Spanish). No. 43. Andemar Catalunya. December 1995. pp. 5–9.
319:(1988), where players observe from above and race as Spanish rally driver
1720:
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is a new proof of the absolute dominance of Zigurat in the 8-bit field".
560:
466:
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312:
261:
241:
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1372:(in Spanish). No. 24. B.M.F. Grupo de Comunicación. pp. 28–29.
1493:
J. P. Wolf, Mark; MartĂnez, VĂctor Manuel; Garin, Manuel (1 May 2015).
1432:
1245:"Entrevista con José Miguel Sáiz (II), programador de Arcadia Software"
748:
near the end of development, being ultimately reworked and released as
280:
near the end of development, being ultimately reworked and released as
1633:"Interactive fiction meets arcade racer: Designing Wheels of Aurelia"
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993:"Previews: Dos nĂşmeros UNO para ZIGURAT - Sito Ponz y Carlos Sainz"
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128:
1473:
1001:(in Spanish). Vol. 2, no. 30. Hobby Press. p. 30.
873:(in Spanish). Vol. 2, no. 31. Hobby Press. p. 52.
547:
and the development team presented the game to the press at the
1561:(in Spanish) (1st ed.). Héroes de Papel. pp. 1–288.
1384:"¡¡Campeon!! - Carlos Sainz (Campeonato del Mundo de Rallies)"
936:(in Spanish). No. 71. Manhattan Transfer. pp. 17–19.
669:
528:
193:
110:
1557:
Fernandez, J. Manuel; PĂ©rez, JesĂşs Relinque (1 July 2017).
371:
1249:
El PixeBlog de Pedja: Blog de Videojuegos Retro y Next-Gen
366:
Every location, composed of six courses each, has its own
1460:
Caballé, Guillermo; Valeiras, Ana; Merino, Aitor (1995).
1366:"Juegos: Carlos Sainz Rally - ¡Esto sà que es un rally!"
447:), whose staff worked on licensed sports titles such as
184:) and Arcadia Software, and published by Zigurat for
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363:to portray a television broadcast-style viewpoint.
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1425:"Juegos de coches que hicieron historia (Parte 2)"
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1019:manual (Amstrad CPC/MS-DOS/MSX/ZX Spectrum, ESP)
1603:"Entrevista Javier Valero: de Tecfri a Gaelco"
1012:
1010:
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858:
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852:
850:
1017:Carlos Sainz: Campeonato del Mundo de Rallies
930:"Bit-Bit - Software Juegos: (3) Carlos Sainz"
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793:Carlos Sainz: Campeonato del Mundo de Rallies
8:
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679:s Jesús Manuel Montané drew comparison with
416:(right) were involved in the production of
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1207:from the original on September 12, 2019
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928:Manuel Montané, Jesús (February 1991).
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1727:Carlos Sainz: World Rally Championship
1716:Carlos Sainz: World Rally Championship
1584:
1574:
1524:
1514:
863:Barbero, José Emilio (December 1990).
638:Carlos Sainz: World Rally Championship
515:was published exclusively in Spain by
513:Carlos Sainz: World Rally Championship
431:Carlos Sainz: World Rally Championship
418:Carlos Sainz: World Rally Championship
306:Carlos Sainz: World Rally Championship
249:Carlos Sainz: World Rally Championship
220:Carlos Sainz: World Rally Championship
176:co-developed by the Spanish companies
166:Carlos Sainz: World Rally Championship
25:Carlos Sainz: World Rally Championship
1832:Video games set in the United Kingdom
7:
1327:Merino, Atila (September 14, 2018).
583:
1280:Merino, Atila (September 7, 2018).
1243:Relinque, JesĂşs (August 31, 2015).
574:
1282:"Entrevista: José Antonio Carrera"
212:and modify characteristics of the
14:
1609:(in Spanish). November 19, 2017.
1364:Valencia P., CĂ©sar (March 1991).
951:"Tokes & Pokes: Carlos Sainz"
708:s CĂ©sar Valencia P. reviewed the
453:Emilio Sanchez Vicario Grand Slam
234:Emilio Sanchez Vicario Grand Slam
200:. Featuring Spanish rally driver
1797:Video games based on real people
1699:
1685:
1671:
1631:Wawro, Alex (December 3, 2015).
433:was created in conjunction with
399:
390:
327:across locations conforming the
222:was created in conjunction with
1649:from the original on 2018-02-11
1613:from the original on 2020-06-10
1439:from the original on 2020-08-10
1423:Candil, Dani (March 26, 2011).
1339:from the original on 2021-04-26
1292:from the original on 2021-04-26
1255:from the original on 2021-01-28
1165:from the original on 2021-04-26
1153:Merino, Atila (June 26, 2018).
1102:from the original on 2020-02-13
1090:Merino, Atila (July 16, 2017).
567:compilation for all platforms.
1802:Video games developed in Spain
1329:"Entrevista: José Miguel Saiz"
1:
1186:Cuevas, E. (March 11, 1991).
740:before he changed teams from
216:to accommodate each courses.
1155:"Entrevista: Jorge Granados"
1822:Video games set in Portugal
1792:Top-down racing video games
1777:Off-road racing video games
1131:(in Spanish). No. 26.
1092:"Entrevista: Fernando Rada"
724:, Zigurat was contacted by
315:racing game reminiscent of
252:complexity was criticized.
1863:
1807:Video games set in Finland
1472:. Bit a Bit (in Spanish).
1064:(in Spanish). No. 6.
1038:(in Spanish). No. 5.
436:Sito Pons 500cc Grand Prix
361:Sito Pons 500cc Grand Prix
225:Sito Pons 500cc Grand Prix
1817:Video games set in Greece
1787:Single-player video games
722:Carlos Sainz: World Rally
587:
584:
463:Carlos Sainz: World Rally
29:
1827:Video games set in Spain
1812:Video games set in Italy
1762:Cancelled Atari ST games
991:J.G.V. (November 1990).
898:"Carlos Sainz y Zigurat"
734:World Rally Championship
329:World Rally Championship
210:World Rally Championship
1842:Zigurat (company) games
1463:Destacados (7min 43sec)
325:Toyota Celica Turbo 4WD
792:
302:
92:José A. Carrera Merino
1757:Cancelled Amiga games
720:After the release of
469:simulator is because
357:isometric perspective
297:
180:(previously known as
1643:UBM Technology Group
1847:Erbe Software games
1135:. pp. 138–145.
1042:. pp. 124–133.
644:. Spanish magazine
581:
555:. Versions for the
541:video game industry
238:video game industry
1782:Racing video games
1707:Video games portal
1404:"Pack Powersports"
1333:Un Pasado Mejor...
1286:Un Pasado Mejor...
1203:(in Spanish): 10.
1159:Un Pasado Mejor...
1096:Un Pasado Mejor...
579:
368:weather conditions
303:
301:version screenshot
204:and themed around
1837:ZX Spectrum games
1752:Amstrad CPC games
1068:. pp. 90–99.
769:Wheels of Aurelia
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517:Zigurat Software
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178:Zigurat Software
133:December 3, 1990
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80:José Miguel Saiz
58:Zigurat Software
48:Arcadia Software
45:Zigurat Software
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1501:. p. 525.
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1431:(in Spanish).
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68:Fernando Rada
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1693:Spain portal
1679:1990s portal
1651:. Retrieved
1636:
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738:Carlos Sainz
721:
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697:outperforms
695:Carlos Sainz
694:
690:Road Fighter
688:
684:
683:titles like
673:
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663:Carlos Sainz
662:
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545:Carlos Sainz
512:
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497:digitization
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475:Carlos Sainz
462:
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452:
448:
443:(previously
434:
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410:Carlos Sainz
365:
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323:driving the
321:Carlos Sainz
316:
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281:
248:
247:
245:afterwards.
233:
229:
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202:Carlos Sainz
165:
164:
163:
82:Manuel Rosas
54:Publisher(s)
40:Developer(s)
1585:|work=
1559:World Rally
1525:|work=
1429:MotorpasiĂłn
1196: [
1128:Retro Gamer
1061:Retro Gamer
1035:Retro Gamer
962: [
836: [
760:World Rally
756:World Rally
751:World Rally
730:arcade game
710:Amstrad CPC
685:Hyper Rally
650:ZX Spectrum
585:Publication
533:ZX Spectrum
521:Amstrad CPC
471:motorsports
451:(1988) and
449:Paris-Dakar
412:(left) and
382:Development
317:Paris-Dakar
299:Amstrad CPC
283:World Rally
270:arcade game
254:Conversions
232:(1988) and
230:Paris-Dakar
198:ZX Spectrum
186:Amstrad CPC
115:ZX Spectrum
103:Amstrad CPC
98:Platform(s)
64:Producer(s)
1741:Categories
1653:2021-05-10
1617:2021-05-10
1607:Retrolaser
1544:Joc Privat
1479:2021-05-10
1443:2021-05-10
1409:MicromanĂa
1389:MicromanĂa
1343:2021-04-26
1296:2021-04-26
1259:2021-04-26
1169:2021-04-26
1106:2021-04-25
998:MicromanĂa
959:MicroHobby
870:MicromanĂa
833:MicroHobby
802:References
736:featuring
655:MicromanĂa
646:MicroHobby
616:MicroHobby
610:(CPC) 8/10
600:(ZXS) 8/10
595:MicromanĂa
341:1000 Lakes
174:video game
169:is a 1990
1772:MSX games
1767:DOS games
1732:MobyGames
1638:Gamasutra
1587:ignored (
1577:cite book
1527:ignored (
1517:cite book
1499:MIT Press
1370:Mega Ocio
902:Mega Ocio
703:Mega Ocio
699:Sito Pons
672:version,
620:(ZXS) 90%
606:Mega Ocio
576:Reception
571:Reception
501:variables
493:Sito Pons
483:Luis Moya
414:Luis Moya
378:as well.
337:Acropolis
88:Artist(s)
1721:GameFAQs
1647:Archived
1611:Archived
1437:Archived
1337:Archived
1290:Archived
1253:Archived
1205:Archived
1163:Archived
1100:Archived
934:MSX Club
772:(2016).
754:(1993).
674:MSX Club
626:MSX Club
561:Atari ST
376:password
349:Cataluña
345:San Remo
333:Portugal
331:such as
310:top-down
290:Gameplay
286:(1993).
262:Atari ST
206:rallying
142:Genre(s)
1433:Webedia
789:Spanish
642:Zigurat
508:Release
422:Zigurat
153:Mode(s)
121:Release
1565:
1505:
1211:May 9,
1193:Alerta
746:Lancia
742:Toyota
726:Gaelco
716:Legacy
681:Konami
553:Madrid
549:Toyota
537:Mode 0
525:MS-DOS
278:Lancia
274:Toyota
266:Gaelco
190:MS-DOS
171:racing
147:Racing
107:MS-DOS
1495:Spain
1200:]
966:]
954:(PDF)
840:]
828:(PDF)
776:Notes
706:'
677:'
659:'
588:Score
557:Amiga
467:rally
420:with
313:rally
308:is a
258:Amiga
242:rally
1589:help
1563:ISBN
1529:help
1503:ISBN
1474:RTVE
1469:La 2
1213:2021
687:and
559:and
531:and
519:for
351:and
260:and
256:for
196:and
1730:at
1719:at
744:to
670:MSX
529:MSX
439:by
359:as
353:RAC
276:to
194:MSX
129:ESP
111:MSX
1743::
1645:.
1641:.
1635:.
1605:.
1581::
1579:}}
1575:{{
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1515:{{
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1198:es
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791::
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372:AI
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1299:.
1262:.
1215:.
1172:.
1109:.
131::
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