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addition of little cut-out character information cards for the players. The plot is somewhat variable. There is a reasonable amount of political interest to relieve the monotony of the slugfests, and also some nice atmospheric touches, although these are somewhat spoilt by the 'read this to players' boxes which contain the sort of purple prose that will have the players cringing rather than entranced. However, there are a places where plot continuity seems to rely rather too heavily on players doing what the author expected. The ending is rather tough and needs very careful handling by the
168:#69, rating it 6/10 overall. He jokingly notes that any resemblance between the Cthulhu Mythos and the monster manipulating the supervillains "is, of course, purely coincidental". Rowland concludes by saying: "This is probably my favourite adventure for this game to date, since it's a lot more coherent than most previous offerings and seems to have written with significant traces of humour."
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instead. I missed out on a little bit of the significance of the final encounter because the enemy in question was very closely related to Alpha Flight's characters, but other than that, no problem." Tamlyn continued by saying that "the production is up to the usual high standard with the useful
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consists of a sixteen-page adventure, and includes character cards for the members of Alpha Flight, a large map sheet, and game statistics for the heroes inside the covers. The
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magazine. He noted that he was able to use characters other than Alpha Flight: "with very little modification of the plot I managed to run the scenario for the
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147:, Inc., in 1984 as a 16-page book, a large color map, and an outer folder.
190:. All in all, slightly above average for MSH, but not their best."
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that other characters can be substituted for Alpha Flight.
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Heroic Worlds: A History and Guide to Role-Playing Games
105:must stop an attempt to sabotage the hydroelectric
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324:Role-playing game supplements introduced in 1984
115:explains in a paragraph in the introduction to
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319:Marvel Comics role-playing game adventures
301:(review) (28). TSR Hobbies (UK), Ltd.: 41.
295:Tamlyn, Pete (July 1985). "Game Reviews".
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87:is a scenario set in Canada featuring
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236:. Prometheus Books. p. 53.
267:(September 1985). "Open Box".
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206:The V.I.P. of Gaming Magazine
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143:, and was published by
66:adventure published by
171:Pete Tamlyn reviewed
139:and illustrations by
208:#3 (April/May 1986)
123:Publication history
76:role-playing game.
73:Marvel Super Heroes
49:Marvel Super Heroes
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265:Rowland, Marcus L.
135:, with a cover by
156:Marcus L. Rowland
107:James Bay Project
103:player characters
95:and his minions.
64:role-playing game
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70:in 1984 for the
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202:#8 (Oct. 1985)
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89:Alpha Flight
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80:Plot summary
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270:White Dwarf
165:White Dwarf
141:Jeff Butler
313:Categories
213:References
137:John Byrne
133:Jeff Grubb
113:Jeff Grubb
34:Publishers
200:Game News
173:Cat's Paw
160:Cat's Paw
158:reviewed
151:Reception
129:Cat's Paw
117:Cat's Paw
99:Cat's-Paw
85:Cat's Paw
59:Cat's Paw
17:Cat's Paw
232:(1991).
91:vs. The
298:Imagine
194:Reviews
178:Imagine
44:Systems
273:(69).
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93:Leader
277:: 14.
62:is a
28:Cover
238:ISBN
175:for
162:for
127:MH5
145:TSR
68:TSR
38:TSR
315::
283:^
252:^
221:^
188:GM
109:.
246:.
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