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Cathode-ray tube amusement device

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162:. The goal of the game is to have the beam defocus when it is within the bounds of a target. Prior to the beam spot beginning its arc, the player can turn the control knobs to direct the beam spot's trajectory and adjust the delay of the shell burst. The machine can be set to fire a "shell" either once or at a regular interval, which is adjustable by the player. This gives the player the goal of hitting one of the overlay targets with the shell burst within a time limit. The player was recommended to make the trajectory far removed from a straight line "so as to require an increased amount of skill and care". 40: 194:, which Goldsmith had worked on during the war. The patent for the device was filed on January 25, 1947 and issued on December 14, 1948. The patent, the first for an electronic game, was never used by either the inventors or DuMont Laboratories, and the device was never manufactured beyond the original handmade prototype. 152:
circuitry and does not use any digital computer or memory device or execute a program. The CRT projects a spot on the display screen, which traces a curved arc across the screen when a switch is activated by the player. This beam spot represents the trajectory of an artillery shell. The curved path
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historian Alex Magoun has speculated that Goldsmith did not make the prototype with the intent for it to be the basis of any future production, but only designed the device as a demonstration of the kind of commercial opportunities DuMont could pursue. Video game historian Alexander Smith has also
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the beam of electrons as the spot moves across the screen. Overlaid on the screen are transparent plastic targets representing objects such as airplanes. At the end of the spot's trajectory, the beam defocuses, resulting in the spot expanding and blurring. This represents the shell exploding as if
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speculated that DuMont's ongoing financial issues prevented any investment into a new product. Goldsmith did not work on games after the invention of the device; he was promoted to vice president in 1953 and left DuMont—by then split up and sold to other firms—to become a professor of physics at
316: 210:, as it used purely analog hardware and did not run on a computing device; some loose definitions may still consider it a video game, but it is still usually disqualified as the device was never manufactured. Nevertheless, it is the earliest known 182:
specializing in the development of cathode ray tubes that used electronic signal outputs to project a signal onto television screens. Goldsmith, who had received a Ph.D. in physics from
112:(CRT) screen, which is controlled by the player by adjusting knobs to change the trajectory of a CRT beam spot on the display in order to reach plastic targets overlaid on the screen. 229:
components—ones which modify an electrical signal, rather than simply using electricity as power. This makes the cathode-ray tube amusement device a forerunner to other games in the
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in 1966. Goldsmith kept the device and brought it with him to Furman; in a 2016 interview fellow physics professor Bill Brantley recalled Goldsmith demonstrating the game to him.
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in 1936 with a focus on oscilloscope design, was at the time of the device's invention the director of research for DuMont Laboratories. The two inventors were inspired by the
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Despite being a game that used a graphical display, the cathode-ray tube amusement device is generally not considered under many definitions to be a candidate for the first
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and filed for a patent in 1947, which was issued the following year. The gaming device was never manufactured or marketed to the public, so it had no effect on the future
427: 237:. The patent itself was not discovered again until 2002, when David Winter, a French electronics collector, while searching for evidence of early prototypes of the 1972 195: 544: 419: 358: 705: 1049: 284: 1044: 698: 679: 656: 633: 610: 587: 1003: 578: 108:
as well as the first game to incorporate an electronic display. The device simulates an artillery shell arcing towards targets on a
314:, Goldsmith Jr., Thomas T. & Mann, Estle Ray, "Cathode Ray Tube Amusement Device", issued December 14, 1948 233:. As the device was never manufactured or widely shown it did not directly inspire any other games and had no impact on the future 895: 826: 431: 721: 648: 230: 129: 454: 903: 128:, as while it had an electronic display it did not run on a computing device. Therefore, despite its relevance to the 39: 671: 344: 241:
console, found the patent in a set of documents in an archival warehouse originally compiled for a 1974 lawsuit by
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The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games
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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry
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type circuitry with a set of knobs and switches. The device also incorporates very simple
105: 56: 968: 922: 785: 773: 159: 1028: 983: 958: 464: 211: 102: 53: 132:, it is not generally considered a candidate for the title of the first video game. 1008: 953: 191: 145: 89: 668:
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, Volume 1
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to incorporate an electronic display, as no prior games, such as the 1936
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The cathode-ray tube amusement device was invented by physicists
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is produced by the CRT, which is not of conventional design,
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and Estle Ray Mann. The pair worked at television designer
124:. Under many definitions, the device is not considered a 306: 304: 302: 597:
Kowert, Rachel; Quandt, Thorsten (August 27, 2015).
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The cathode-ray tube amusement device consists of a
941: 914: 837: 784: 729: 81: 62: 49: 428:Institute of Electrical and Electronics Engineers 264: 262: 260: 258: 196:Institute of Electrical and Electronics Engineers 420:"IEEE History Center: Thomas Goldsmith Abstract" 706: 455:"Patents Are Becoming Crucial to Video Games" 116:and Estle Ray Mann constructed the game from 8: 345:"The Unlikely Story of the First Video Game" 30: 382: 380: 378: 376: 713: 699: 691: 645:Before the Crash: Early Video Game History 38: 27:Earliest known interactive electronic game 453:Silberman, Gregory P. (August 30, 2006). 338: 336: 334: 332: 330: 328: 326: 511: 509: 254: 245:against several arcade game companies. 225:, had such a display or primarily used 620:Smith, Alexander (November 27, 2019). 543:Audureau, William (January 27, 2017). 526: 524: 29: 484: 482: 7: 666:Wolf, Mark J. P. (August 16, 2012). 576:Donovan, Tristan (April 20, 2010). 361:from the original on March 30, 2016 271:"Cathode-Ray Tube Amusement Device" 44:Circuitry schematic from the patent 579:Replay: The History of Video Games 25: 737:Cathode-ray tube amusement device 643:Wolf, Mark J. P. (June 5, 2012). 287:from the original on May 18, 2021 99:cathode-ray tube amusement device 18:Cathode-Ray Tube Amusement Device 430:. May 14, 1973. Archived from 343:Blitz, Matt (March 28, 2016). 1: 1050:History of computing hardware 1045:Early history of video games 722:Early history of video games 649:Wayne State University Press 624:. Vol. 1: 1971 – 1982. 530: 500: 231:early history of video games 130:early history of video games 515: 1066: 730:Analog and lightbulb games 672:Greenwood Publishing Group 386: 488: 144:(CRT) connected to basic 37: 460:The National Law Journal 989:Thomas T. Goldsmith Jr. 172:Thomas T. Goldsmith Jr. 114:Thomas T. Goldsmith Jr. 70:Thomas T. Goldsmith Jr. 964:John Makepeace Bennett 101:is the earliest known 839:Early mainframe games 312:US patent 2455992 786:Early Chess programs 405:. November 23, 1953. 994:William Higinbotham 434:on December 9, 2008 424:IEEE History Center 235:video game industry 180:Passaic, New Jersey 176:DuMont Laboratories 122:video game industry 34: 974:David Champernowne 915:First arcade games 402:The New York Times 355:Hearst Corporation 219:Seeburg Ray-O-Lite 184:Cornell University 118:analog electronics 1022: 1021: 872:The Sumerian Game 681:978-0-313-37936-9 658:978-0-8143-3450-8 635:978-1-138-38990-8 612:978-1-138-83163-6 589:978-0-9565072-0-4 350:Popular Mechanics 201:Furman University 190:displays used in 95: 94: 16:(Redirected from 1057: 1040:Electronic games 1035:Cathode ray tube 803:Los Alamos Chess 744:Bertie the Brain 715: 708: 701: 692: 685: 662: 639: 616: 593: 563: 562: 560: 558: 540: 534: 528: 519: 513: 504: 498: 492: 486: 477: 476: 450: 444: 443: 441: 439: 416: 407: 406: 396: 390: 384: 371: 370: 368: 366: 340: 321: 320: 319: 315: 308: 297: 296: 294: 292: 281:Dotdash Meredith 266: 239:Magnavox Odyssey 142:cathode-ray tube 110:cathode-ray tube 86:Cathode ray tube 42: 35: 33:amusement device 31:Cathode-ray tube 21: 1065: 1064: 1060: 1059: 1058: 1056: 1055: 1054: 1025: 1024: 1023: 1018: 937: 910: 833: 780: 725: 719: 682: 665: 659: 642: 636: 619: 613: 596: 590: 575: 572: 567: 566: 556: 554: 542: 541: 537: 529: 522: 514: 507: 499: 495: 487: 480: 452: 451: 447: 437: 435: 418: 417: 410: 398: 397: 393: 385: 374: 364: 362: 342: 341: 324: 317: 310: 309: 300: 290: 288: 268: 267: 256: 251: 215:electronic game 168: 158:detonated by a 138: 106:electronic game 77: 57:electronic game 45: 32: 28: 23: 22: 15: 12: 11: 5: 1063: 1061: 1053: 1052: 1047: 1042: 1037: 1027: 1026: 1020: 1019: 1017: 1016: 1011: 1006: 1001: 996: 991: 986: 981: 976: 971: 969:Nolan Bushnell 966: 961: 956: 951: 945: 943: 939: 938: 936: 935: 927: 923:Computer Space 918: 916: 912: 911: 909: 908: 900: 892: 884: 876: 868: 860: 852: 843: 841: 835: 834: 832: 831: 823: 815: 807: 799: 790: 788: 782: 781: 779: 778: 774:Tennis for Two 770: 762: 754: 748: 740: 733: 731: 727: 726: 720: 718: 717: 710: 703: 695: 687: 686: 680: 663: 657: 640: 634: 617: 611: 594: 588: 582:. 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Retrieved 274: 205: 192:World War II 169: 146:oscilloscope 139: 98: 96: 90:oscilloscope 1014:Alan Turing 999:Josef Kates 949:Mabel Addis 931:Galaxy Game 724:(1947-1971) 553:(in French) 212:interactive 103:interactive 63:Inventor(s) 54:Interactive 1029:Categories 979:Ted Dabney 959:Ralph Baer 758:Carmonette 531:Wolf 2012b 489:Wolf 2012a 438:January 2, 249:References 227:electronic 208:video game 155:deflecting 126:video game 954:David Ahl 904:Star Trek 864:Marienbad 856:Spacewar! 795:Turochamp 626:CRC Press 603:Routledge 557:March 10, 491:, pp. 1–2 473:0162-7325 365:March 30, 291:March 27, 160:time fuze 82:Materials 880:Hamurabi 766:Hutspiel 550:Le Monde 533:, p. 218 359:Archived 285:Archived 276:Lifewire 243:Magnavox 136:Gameplay 570:Sources 501:Donovan 166:History 942:People 934:(1971) 926:(1971) 907:(1971) 899:(1969) 891:(1969) 883:(1968) 875:(1964) 867:(1962) 859:(1962) 851:(1952) 830:(1970) 822:(1968) 814:(1967) 811:Kaissa 806:(1956) 798:(1948) 777:(1958) 769:(1955) 761:(1953) 753:(1951) 751:Nimrod 747:(1950) 739:(1947) 678:  655:  632:  609:  586:  518:, p. 3 503:, p. 7 471:  318:  150:analog 827:Chess 819:Blitz 387:Smith 188:radar 676:ISBN 653:ISBN 630:ISBN 607:ISBN 584:ISBN 559:2020 469:ISSN 440:2015 367:2016 293:2023 97:The 50:Type 848:OXO 465:ALM 221:or 178:in 1031:: 674:. 670:. 651:. 647:. 628:. 605:. 601:. 523:^ 508:^ 481:^ 467:. 463:. 457:. 426:. 422:. 411:^ 375:^ 357:. 353:. 347:. 325:^ 301:^ 283:. 279:. 273:. 257:^ 88:, 714:e 707:t 700:v 684:. 661:. 638:. 615:. 592:. 561:. 475:. 442:. 369:. 295:. 20:)

Index

Cathode-Ray Tube Amusement Device

Interactive
electronic game
Thomas T. Goldsmith Jr.
Cathode ray tube
oscilloscope
interactive
electronic game
cathode-ray tube
Thomas T. Goldsmith Jr.
analog electronics
video game industry
video game
early history of video games
cathode-ray tube
oscilloscope
analog
deflecting
time fuze
Thomas T. Goldsmith Jr.
DuMont Laboratories
Passaic, New Jersey
Cornell University
radar
World War II
Institute of Electrical and Electronics Engineers
Furman University
video game
interactive

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