Knowledge (XXG)

Catrap

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the player as increasingly intricate obstacles are presented to complicate the process of overcoming all of the monsters and ghosts. The game encourages trial and error. A player may try one combination of manoeuvres by moving the obstacle in one direction, then they may find themselves trapped. The player can hit the 'A'-button to reverse their movements and try again in a different way until they find the solution that enables them to access all of the enemies and knock them off the screen. Trial and error make up a large portion of the game. Players can also create their own mazes.
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There are 100 levels for the player to clear, each one more difficult than the last with more room for error and typically take longer to complete. The first level involves no obstacles with one monster on the opposite side of the screen to knock off; the last level involves a blockade of boulders
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Catrap is a puzzle game. The player directs the avatar, an anthropomorphic cat, to navigate a room while clearing obstacles and kicking monsters and ghosts off the screen. Once the player has knocked all of the enemies off the screen, they advance to the next level. Advancement grows difficult for
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mobile phones as Pitmania and Pitmania 2, with graphics more similar to the original MZ700 game. Pitmania 1 Infinite was released in 2007, which had improved and more colorful graphics. A version was released for the
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and a conundrum of ladders for the player to move and navigate to clear several floating ghosts, the most difficult level with the smallest margin for error.
512:" creator Yukata Isokawa's emphatic emotional response to receiving a long-lost magazine featuring his original source code is particularly memorable." 358:
conversion in 1990. In the Game Boy version there is a nod to the MZ-700 version, the layout of round 77 is a big M and Z. In 2004 it was released for
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in October 2011. In 2012 the game community restored a faithful as possible Sharp MZ-700 version from the available source code variants.
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refers to the frequent number of times the player is trapped and needs to reverse their movements and the two
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of the game was published in the August 1985 issue of the magazine "Oh!MZ Publications" as
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credits the game with using a time-rewind mechanic before games like
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The (almost) original version of Pitman (Catrap) preserved
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The Untold History of Japanese Game Developers DVD review
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Why Catrap is the coolest puzzle game you've never played
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Commercial video games with freely available source code
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the player must maneuver to advance through the levels.
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The game concept was originally created in 1985 on a
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in 1990. The Game Boy version was re-released on the
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The 7: 387: 378: 309:Prince of Persia: The Sands of Time 263:computer in 1985 and published by 14: 596:"Review: Catrap (3DS eShop / GB)" 411:Catrap holds a rating of 8/10 on 495:on hardcoregaming101.net (2011) 733:Video games developed in Japan 684:scanned from Oh!MZ August 1985 1: 621:"Catrap - Play Game Online" 567:Andromeda (December 1990). 524:Fletcher, JC (2011-10-13). 433:Directory of Game Boy Games 764: 723:Single-player video games 391: 388: 29: 415:and 5/5 on Arcade Spot. 36:North American cover art 335:Development and release 728:Video games about cats 663:Yutaka Isokawa website 526:"NintendoWare Weekly: 100:Asmik Corp. of America 748:Virtual Console games 491:Hardcore Gaming 101, 257:puzzle-platform game 569:"Game Boy ProView: 493:Who created PITMAN? 385: 184:3DS Virtual Console 143:3DS Virtual Console 713:Puzzle-platformers 680:2016-07-21 at the 668:2017-01-04 at the 383: 259:developed for the 507:by Tom Massey on 408: 407: 278:in October 2011. 267:for the Nintendo 242: 241: 755: 698:1985 video games 635: 634: 632: 631: 617: 611: 610: 608: 607: 592: 586: 585: 577: 564: 558: 552: 546: 545: 543: 542: 521: 515: 502: 496: 489: 483: 473: 467: 466: 428: 386: 213:October 13, 2011 212: 203: 194: 178: 169: 98: 89: 34: 22: 763: 762: 758: 757: 756: 754: 753: 752: 688: 687: 682:Wayback Machine 670:Wayback Machine 643: 638: 629: 627: 619: 618: 614: 605: 603: 594: 593: 589: 575: 566: 565: 561: 557:(July 19, 2012) 553: 549: 540: 538: 523: 522: 518: 503: 499: 490: 486: 474: 470: 441:. No. 16. 430: 429: 425: 421: 409: 381: 377: 352:type-in program 337: 324: 287:anthropomorphic 276:Virtual Console 255:in Japan, is a 227:Puzzle-platform 216: 207: 204:October 6, 2011 198: 189: 182: 173: 164: 157: 155: 104: 93: 84: 80: 76: 72: 56: 52: 50: 37: 20: 19:1985 video game 17: 16:1985 video game 12: 11: 5: 761: 759: 751: 750: 745: 740: 735: 730: 725: 720: 718:Sharp MZ games 715: 710: 708:Game Boy games 705: 700: 690: 689: 686: 685: 672: 660: 649: 642: 641:External links 639: 637: 636: 612: 587: 584:. p. 142. 559: 547: 516: 497: 484: 475:Ashley Davis, 468: 438:Nintendo Power 422: 420: 417: 406: 405: 402: 394: 393: 390: 379: 376: 373: 336: 333: 323: 320: 240: 239: 234: 230: 229: 224: 218: 217: 215: 214: 205: 196: 186: 181: 180: 171: 161: 150: 146: 145: 132: 126: 125: 122: 116: 115: 114:Yutaka Isokawa 112: 106: 105: 103: 102: 91: 81: 67: 61: 60: 51:Yutaka Isokawa 45: 39: 38: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 760: 749: 746: 744: 741: 739: 736: 734: 731: 729: 726: 724: 721: 719: 716: 714: 711: 709: 706: 704: 701: 699: 696: 695: 693: 683: 679: 676: 673: 671: 667: 664: 661: 659: 655: 654: 650: 648: 645: 644: 640: 626: 622: 616: 613: 601: 600:Nintendo Life 597: 591: 588: 583: 582: 574: 572: 563: 560: 556: 551: 548: 537: 536: 531: 529: 520: 517: 513: 510: 506: 501: 498: 494: 488: 485: 482: 478: 472: 469: 464: 460: 456: 452: 448: 444: 440: 439: 434: 427: 424: 418: 416: 414: 413:Nintendo Life 403: 401: 400: 396: 395: 374: 372: 370: 366: 361: 357: 353: 349: 346: 342: 334: 332: 328: 321: 319: 317: 316: 311: 310: 305: 304: 299: 298: 293: 291: 288: 284: 279: 277: 274: 270: 266: 262: 258: 254: 253: 248: 247: 238: 237:Single-player 235: 231: 228: 225: 223: 219: 210: 206: 201: 197: 195:July 27, 2011 192: 188: 187: 185: 176: 172: 167: 163: 162: 160: 154: 151: 147: 144: 140: 136: 133: 131: 127: 124:Masao Asakawa 123: 121: 117: 113: 111: 107: 101: 96: 92: 87: 83: 82: 79: 75: 71: 68: 66: 62: 59: 55: 49: 46: 44: 40: 33: 28: 23: 652: 628:. Retrieved 624: 615: 604:. Retrieved 602:. 2011-10-12 599: 590: 579: 570: 562: 550: 539:. Retrieved 533: 527: 519: 514:(2014-09-12) 511: 500: 487: 471: 436: 432: 426: 410: 397: 384:Review score 365:Nintendo 3DS 338: 329: 325: 313: 307: 301: 295: 294: 282: 280: 273:Nintendo 3DS 261:Sharp MZ-700 251: 250: 245: 244: 243: 183: 179:October 1990 170:June 1, 1990 158: 153:Sharp MZ-700 152: 135:Sharp MZ-700 77: 69: 65:Publisher(s) 53: 47: 43:Developer(s) 625:Arcade Spot 530:, 101-in-1" 481:Destructoid 443:Redmond, WA 389:Publication 297:Destructoid 249:, known as 130:Platform(s) 120:Composer(s) 110:Designer(s) 692:Categories 630:2019-05-20 606:2019-05-20 541:2011-10-14 419:References 658:MobyGames 509:Eurogamer 455:1041-9551 380:Reception 375:Reception 369:3DS eShop 281:The word 678:Archived 666:Archived 463:18893582 447:Nintendo 356:Game Boy 322:Gameplay 269:Game Boy 222:Genre(s) 159:Game Boy 139:Game Boy 90:Kodansha 78:Game Boy 74:Softbank 70:Sharp MZ 58:Kodansha 54:Game Boy 48:Sharp MZ 581:GamePro 535:Joystiq 399:GamePro 367:in the 348:listing 233:Mode(s) 149:Release 653:Catrap 571:Catrap 528:Catrap 461:  453:  360:I-mode 341:MZ-700 312:, and 283:Catrap 252:Pitman 246:Catrap 25:Catrap 576:(PDF) 404:17/25 392:Score 345:BASIC 315:Braid 303:Blinx 265:Asmik 459:OCLC 451:ISSN 290:cats 156:1985 656:at 435:". 694:: 623:. 598:. 578:. 532:. 479:, 457:. 445:: 318:. 306:, 209:NA 200:EU 191:JP 175:NA 166:JP 141:, 137:, 95:NA 86:JP 633:. 609:. 573:" 544:. 465:. 431:" 211:: 202:: 193:: 177:: 168:: 97:: 88::

Index


Developer(s)
Kodansha
Publisher(s)
Softbank
JP
NA
Asmik Corp. of America
Designer(s)
Composer(s)
Platform(s)
Sharp MZ-700
Game Boy
3DS Virtual Console
JP
NA
JP
EU
NA
Genre(s)
Puzzle-platform
Single-player
puzzle-platform game
Sharp MZ-700
Asmik
Game Boy
Nintendo 3DS
Virtual Console
anthropomorphic
cats

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