Knowledge (XXG)

Caverns of Mars

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It was received by APX in the morning mail. I saw it at 10:30. We showed it to the president of the company just after lunch. It was not a tough decision for him. Legal got in touch with Greg Christensen in short order. The young man, I think he was a community college freshman, suddenly had a bunch
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into a vertical tunnel. The player's spacecraft has two cannons, positioned on either side of the craft, firing downward. The player must avoid hitting the walls while shooting targets of opportunity along the way. Fuel tanks give 5 units of fuel when shot, and the craft is destroyed if it runs out.
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In the originally submitted version, when the player reached the end of the selected map, the game ended. Thorlin felt it needed something more. Christensen was too busy, but agreed to use his royalties to pay for someone else to do the work. Thorlin hired Richard Watts of Macrotronics to make a
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The cavern is divided into different sections depending on the skill level: the easiest setting has three sections, the hardest has six. The final section is always a reactor which the player lands on and sets to explode. The ship then reverses course and has to fly up and out of the caverns to
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keeps the vertical orientation of the original with improved graphics and more sections in each cavern. The caverns are narrower and more difficult to maneuver in right from the start. It was released through the Atari Program Exchange in 1982, then later Antic Software.
168:, the player descends into cave and at the end must retrace their steps back to the top. Christensen wrote two less successful follow-ups, one of which scrolls horizontally and is similar to 444:
gave the game an overall B rating, stating that "whether it is a better game than the original is debatable" and concluding that "it is a good choice for the dedicated arcade game player".
1190: 305:"delightful ... addictive and excellently paced". It noted the age of the author and stated that the game "has all the look, feel, and play of a 'professional' program". 904: 269:
eventually won the 1981 APX game contest, winning another $ 3,000, and in December 1982, Atari told Christensen he might receive up to $ 100,000 in royalties.
396:, scrolling horizontally and with rockets that launch upward from the ground. The game was completed in 1981, but not published until several years later by 265:
Two months after sending it to APX, Christensen received his first royalty check for $ 18,000 and a phone call from an Atari executive who praised the game.
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number of modifications. This included a new ending in which the player has to fly back out of the cavern in reverse before a timer runs out.
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gave the game an overall B+ rating, calling it "fast-paced and addictive" and "great fun ... a must for any dedicated arcade game player".
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reviewer opened with "Four minutes later. I was hooked. Four hours later, my wife dragged me away" and concluded by noting that "the
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players, saying that it was "a reinvention of the wheel" and too easy for them. The magazine noted some improvements, such as a
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s graphics "impressive", noting that the game takes advantage of a little-used mode allowing four colors per character. A
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received a Certificate of Merit in the category of "Best Science Fiction/Fantasy Computer Game" at the 4th annual
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of money inflicted upon him. I was never certain whether he benefited from that in the long run or not.
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is a scrolling shooter similar in concept and visual style to the 1981 Konami arcade video game
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Stanton, Jeffrey; Wells, Robert P.; Rochowansky, Sandra; Mellid, Michael, eds. (1984).
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gave it a 3.5 out of 5, praising the action and pointing out only a few minor flaws.
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Atari licensed the game in early 1982 for distribution in the main Atari catalog on
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Greg Christensen, a high-school senior, purchased an Atari 800 in 1981 and created
993: 284: 158: 51: 1147: 1139: 943: 518: 961: 348: 276:. This was the first game crossover from APX to Atari; it was followed by 506: 480: 317: 273: 212:, the player controls a ship descending through a hole on the surface of 209: 157:
became the best selling APX software of all-time and was moved into
1112:(Interview). Interviewed by Kevin Savetz. ANTIC, the 8-bit podcast 179: 595: 338:
has that indefinable "something" that makes it arcade-quality".
213: 161:'s official product line, first on diskette, then on cartridge. 946:(March 1983). "Arcade Alley: The Best Computer Games". 763:"A History of Gaming Platforms: Atari 8-Bit Computers" 685:"Fred Thorlin: The Big Boss at Atari Program Exchange" 184:
Opening scene showing a fuel tank and static rockets
1110:"ANTIC Interview 222 - Richard Watts, Macrotronics" 237:. It was the first significant program he wrote in 233:in "little more than a month and a half" using the 124: 112: 91: 79: 67: 57: 41: 24: 315:after losing a life, and called the game "great". 669:The Creative Atari: Dog Daze and Caverns of Mars 914:: 64. Archived from the original on 2016-03-04. 442:The Addition-Wesley Book of Atari Software 1984 254: 865:InfoWorld's Essential Guide to Atari Computers 388:with a lesser-known sequel, originally titled 436:and multiple skill levels, but advised that " 8: 596:"The Giant List of Classic Game Programmers" 729: 727: 589: 587: 1191:Video games developed in the United States 619: 617: 30: 21: 838:The Addison-Wesley Book of Atari Software 830: 828: 356:Electronic Fun with Computers & Games 641: 639: 544: 917: 881: 353:cited it as a good Atari arcade game. 701: 608: 351:'s Essential Guide to Atari Computers 221:escape before the detonation occurs. 7: 570: 568: 956:(12). Reese Communications: 32–33. 624:Anderson, John J. (May–June 1982). 463:In 2023, the game was released for 841:. Addison-Wesley. pp. 89–90. 14: 1077:Shore, Howard A. (Jan–Feb 1984). 1048:Romano, Sal (January 25, 2023). 868:. Harper & Row. p. 74. 761:Matt Barton and Bill Loguidice, 1181:Atari 8-bit computer-only games 1171:Atari Program Exchange software 1108:Watts, Richard (28 July 2016). 1006:Bang, Derrick (May–Jun 1983). 805:Brannan, Charles (July 1982). 647:"Caverns of Mars User's Guide" 1: 1186:Vertically scrolling shooters 888:: CS1 maint: date and year ( 683:Savetz, Kevin (April 2000). 903:Gerson, Phil (April 1983). 344:Book of Atari Software 1984 1217: 1176:Atari 8-bit computer games 778:Bang, Derrick (May 1982). 736:, The Creative Atari, 1983 489:Caverns of Mars: Recharged 1196:Single-player video games 1033:"Atari Flashback 2 specs" 924:: CS1 maint: unfit URL ( 715:"Programming for Dollars" 561:. Winter 1981. p. 4. 29: 311:liked the game's use of 1201:Video games set on Mars 440:veterans should wait". 559:Atari Program Exchange 460:classic game console. 452:In 2005, a version of 259: 246:Atari Program Exchange 235:Atari Assembler Editor 205:remain on the ground. 185: 151:Atari Program Exchange 48:Atari Program Exchange 1012:Computer Gaming World 813:(review). p. 183 630:Computer Gaming World 448:Re-release and remake 384:Christensen followed 298:Computer Gaming World 183: 147:Atari 8-bit computers 862:Mace, Scott (1984). 581:, Spring 1982, p. 11 579:The Atari Connection 554:APX Software Catalog 456:was included on the 279:Eastern Front (1941) 1065:Due out on March 9. 656:. Atari, Inc. 1982. 521:is a direct clone. 392:. It is similar to 1079:"Cavern Creatures" 487:, under the title 390:Caverns of Mars II 331:Creative Computing 244:. Fred Thorlin of 186: 976:"Mars Mission II" 905:"Caverns of Mars" 875:978-0-06-669006-3 807:"Caverns of Mars" 780:"Caverns of Mars" 751:How they Got Game 734:"Caverns of Mars" 689:AtariArchives.org 575:"Caverns of Mars" 465:Microsoft Windows 458:Atari Flashback 2 428:might disappoint 252:arriving at APX: 242:assembly language 143:scrolling shooter 134: 133: 119:Scrolling shooter 108:Atari (cartridge) 36:Cartridge release 1208: 1166:1981 video games 1121: 1119: 1117: 1095: 1094: 1092: 1090: 1085:. pp. 49–50 1074: 1068: 1067: 1062: 1060: 1045: 1039: 1030: 1024: 1023: 1021: 1019: 1003: 997: 990: 984: 983: 972: 966: 965: 936: 930: 929: 923: 915: 909: 900: 894: 893: 887: 879: 859: 853: 852: 832: 823: 822: 820: 818: 802: 796: 795: 793: 791: 786:. pp. 14–15 775: 769: 759: 753: 747:"Back to Basics" 745:Charlotte Thai, 743: 737: 731: 722: 713:Dale Archibald, 711: 705: 699: 693: 692: 680: 674: 673: 664: 658: 657: 651: 643: 634: 633: 621: 612: 606: 600: 599: 591: 582: 572: 563: 562: 549: 515:Conquest of Mars 502:Cavern Creatures 327: 141:is a vertically 73:Greg Christensen 63:Greg Christensen 34: 22: 1216: 1215: 1211: 1210: 1209: 1207: 1206: 1205: 1156: 1155: 1141:Caverns of Mars 1133:Caverns of Mars 1128: 1115: 1113: 1107: 1104: 1099: 1098: 1088: 1086: 1076: 1075: 1071: 1058: 1056: 1047: 1046: 1042: 1031: 1027: 1017: 1015: 1005: 1004: 1000: 991: 987: 974: 973: 969: 938: 937: 933: 916: 907: 902: 901: 897: 880: 876: 861: 860: 856: 849: 834: 833: 826: 816: 814: 804: 803: 799: 789: 787: 777: 776: 772: 760: 756: 744: 740: 732: 725: 721:, December 1982 712: 708: 700: 696: 682: 681: 677: 666: 665: 661: 649: 645: 644: 637: 623: 622: 615: 607: 603: 593: 592: 585: 573: 566: 551: 550: 546: 541: 527: 517:(2006) for the 511:Caverns of Mars 505:(1983) for the 497: 485:Xbox Series X/S 469:Nintendo Switch 454:Caverns of Mars 450: 430:Caverns of Mars 412: 402:Mars Mission II 382: 379:Mars Mission II 375: 363:Caverns of Mars 336:Caverns of Mars 325: 323:Caverns of Mars 303:Caverns of Mars 294: 227: 203:Caverns of Mars 189:Caverns of Mars 178: 166:Caverns of Mars 155:Caverns of Mars 153:(APX) in 1981. 138:Caverns of Mars 104: 99: 74: 50: 37: 25:Caverns of Mars 20: 19:1981 video game 17: 16:1981 video game 12: 11: 5: 1214: 1212: 1204: 1203: 1198: 1193: 1188: 1183: 1178: 1173: 1168: 1158: 1157: 1154: 1153: 1152:Gameplay video 1145: 1144:Gameplay video 1137: 1136:at Atari Mania 1127: 1126:External links 1124: 1123: 1122: 1103: 1100: 1097: 1096: 1069: 1040: 1025: 998: 985: 967: 931: 912:Electronic Fun 895: 874: 854: 847: 824: 797: 770: 754: 738: 723: 706: 694: 675: 659: 635: 626:"Atari Arcade" 613: 601: 594:Hague, James. 583: 564: 543: 542: 540: 537: 536: 535: 526: 523: 509:is similar to 496: 493: 449: 446: 411: 406: 398:Antic Software 381: 376: 374: 371: 342:Addison-Wesley 293: 290: 226: 223: 177: 174: 132: 131: 126: 122: 121: 116: 110: 109: 93: 89: 88: 83: 77: 76: 71: 65: 64: 61: 55: 54: 45: 39: 38: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 1213: 1202: 1199: 1197: 1194: 1192: 1189: 1187: 1184: 1182: 1179: 1177: 1174: 1172: 1169: 1167: 1164: 1163: 1161: 1151: 1150: 1146: 1143: 1142: 1138: 1135: 1134: 1130: 1129: 1125: 1111: 1106: 1105: 1101: 1084: 1080: 1073: 1070: 1066: 1055: 1051: 1044: 1041: 1038: 1034: 1029: 1026: 1013: 1009: 1002: 999: 995: 989: 986: 981: 977: 971: 968: 963: 959: 955: 951: 950: 945: 941: 935: 932: 927: 921: 913: 906: 899: 896: 891: 885: 877: 871: 867: 866: 858: 855: 850: 848:0-201-16454-X 844: 840: 839: 831: 829: 825: 812: 808: 801: 798: 785: 781: 774: 771: 768: 764: 758: 755: 752: 748: 742: 739: 735: 730: 728: 724: 720: 716: 710: 707: 703: 698: 695: 690: 686: 679: 676: 671: 670: 663: 660: 655: 648: 642: 640: 636: 632:. p. 18. 631: 627: 620: 618: 614: 610: 605: 602: 597: 590: 588: 584: 580: 576: 571: 569: 565: 560: 556: 555: 548: 545: 538: 534: 533: 529: 528: 524: 522: 520: 516: 512: 508: 504: 503: 494: 492: 490: 486: 482: 478: 477:PlayStation 5 474: 473:PlayStation 4 470: 466: 461: 459: 455: 447: 445: 443: 439: 435: 431: 427: 423: 419: 416: 410: 407: 405: 403: 399: 395: 391: 387: 380: 377: 372: 370: 368: 364: 360: 358: 357: 352: 350: 345: 343: 337: 333: 332: 324: 320: 319: 314: 310: 309: 304: 300: 299: 291: 289: 287: 286: 281: 280: 275: 270: 268: 263: 258: 253: 251: 247: 243: 240: 236: 232: 224: 222: 218: 215: 211: 206: 204: 201:, rockets in 200: 196: 195: 190: 182: 175: 173: 171: 167: 162: 160: 156: 152: 148: 144: 140: 139: 130: 129:Single-player 127: 123: 120: 117: 115: 111: 107: 102: 97: 94: 90: 87: 84: 82: 78: 75:Richard Watts 72: 70: 69:Programmer(s) 66: 62: 60: 56: 53: 49: 46: 44: 40: 33: 28: 23: 1148: 1140: 1132: 1114:. Retrieved 1102:Bibliography 1087:. Retrieved 1082: 1072: 1064: 1057:. Retrieved 1053: 1043: 1036: 1028: 1016:. Retrieved 1014:. p. 44 1011: 1001: 992:Keita Iida, 988: 979: 970: 953: 947: 940:Kunkel, Bill 934: 920:cite journal 911: 898: 864: 857: 837: 815:. Retrieved 810: 800: 788:. 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Index

Scan of the box cover art of the cartridge release
Publisher(s)
Atari Program Exchange
Atari, Inc.
Designer(s)
Programmer(s)
Platform(s)
Atari 8-bit
Genre(s)
Scrolling shooter
Single-player
scrolling shooter
Atari 8-bit computers
Atari Program Exchange
Atari, Inc.

Scramble
joystick
Mars
Atari Assembler Editor
6502
assembly language
Atari Program Exchange
diskette
Eastern Front (1941)
Typo Attack
Computer Gaming World
Softline
checkpoints
Compute!

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