Knowledge (XXG)

Cel Damage

Source šŸ“

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The three game modes are Smack Attack, in which players attack other players and/or computer players to gain a certain number of points first; Gate Relay, in which players race to checkpoints; and Flag Rally, in which players race to collect flags. Smack Attack is the only mode not initially locked (except in the PlayStation 2 version). Additional characters and areas are also unlockable in the game. The HD re-release in 2014 contained small differences from the original such as including life-bars and altering the method to unlock certain items but otherwise contains the same content with a few new weapons and a new stage.
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for example, when a car turns and the entire shape of the car deforms and flexes into the turning direction. Cars and game objects can realistically be sliced into pieces, flattened, frozen, shattered, shredded, impaled, lit on fire (and subsequently burn to a crisp and fall into ashes), and more. Chris Hecker, editor of Game Developer magazine, described Cel Damage's cartoon-style graphics as "state-of-the-art for computer-game physics".
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is a vehicle shooter in which players compete against one another using weapons to either gain smack points or stop other opponents from achieving their goal, depending on the game mode. Weapons include black holes, boxing gloves, grenades, chainsaws, baseball bats, chain guns, axes, and freeze rays.
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is unique. Rather than aiming to simulate realistic real-world physics, it emulates complex cartoon physics; the physics engine calculates the relevant parts of physical interaction as they would in reality, and then distorts the physical laws to produce a cartoon-like interaction. This can be seen,
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called the Xbox version's visuals "impressive," and stated that the player "can easily think that playing a real-time cartoon". However, he added that some weapons in the game were far more useful than others, making the game a repetitive race to get the best weapon. Vincent Lopez of
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said of the same version, "Pseudo Interactive deserves credit for taking cel shading to the next level by adding truly cartoonish physics, but a great look doesn't make a great game. This is a real missed opportunity."
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said the cel shading in the same version "was one of the best examples of the effect on the market," but that the game play is too difficult due to both the computer players and the small arenas. Brian Davis of
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are a select few of cartoon characters who battle every week to achieve fame and glory. The characters use their own vehicles and battle using a variety of deadly weapons. Because the characters in
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features ten characters, six of whom are immediately available to play as at the beginning of the game. The other four are referred to as "guest star" characters and have to be unlocked.
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was generally praised for its cartoon graphics, but received "mixed or average reviews" on all platforms according to video game
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under their Play It label on 12 December 2002. A high-definition remaster, developed and published by Finish Line Games, titled
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praised the same version for its characters and maintaining its cartoon feel, but found that the game play was too short.
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includes cartoon staples like vacuum nozzles and portable holes, mundane weaponry like chainsaws and
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series. The story focuses on six cartoon characters from a fictional cartoon show called "
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are cartoons, they cannot be killed and can continuously come back to fight again.
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series that airs weekly on the fictional network "'Toon T.V." The characters in
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to produce this cartoon-like appearance. Furthermore, the physics engine in
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In 2002, Pseudo Interactive created an early prototype for a sequel to
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is a cartoonish take on vehicular combat games, like those from the
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on 22 April 2014 in North America and 14 May 2014 in the
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on 7 January 2002, in North America respectively. In
2080:"Cel Damage HD review: I never asked for this (PS4)" 342: 330: 192: 125: 115: 105: 65: 37: 23: 520:graphics engine uses a rendering technique called 1375: 1373: 1371: 1713:EGM staff (December 2001). "Cel Damage (Xbox)". 1821:"Cel Damage Review for GameCube on GamePro.com" 2299:Cel Damage 2: The Unreleased Sequel - Unseen64 842: 694: 8: 1624:"Cel Damage HD for PlayStation Vita Reviews" 1036: 889: 804: 634: 1858:"Cel Damage Review for Xbox on GamePro.com" 2453:Video games developed in the United States 1235: 1233: 1231: 1229: 1198: 1196: 642: 633: 556: 547: 29: 20: 2398:Multiplayer and single-player video games 1618: 1616: 1591:"Cel Damage HD for PlayStation 4 Reviews" 1585: 1583: 1449:"Cel Damage Overdrive for PlayStation 2" 2221: 2219: 2158:Mirabella III, Fran (11 January 2002). 2015: 2013: 1651: 1649: 1550: 1548: 1322:GameCube Instruction Booklet, pp. 13-16 1192: 2204:from the original on 20 September 2015 2187: 2185: 2170:from the original on 20 September 2015 2131:Lafferty, Michael (21 November 2001). 2458:Video games with cel-shaded animation 2306:from the original on 13 December 2021 1936:from the original on 9 September 2015 1748:from the original on 7 September 2015 1533:from the original on 7 September 2015 1481:from the original on 6 September 2015 1455:from the original on 7 September 2015 1429:from the original on 7 September 2015 1254:from the original on 15 November 2015 1240:Villoria, Gerald (16 November 2001). 639: 553: 7: 2086:from the original on 10 January 2016 2051:Bedigian, Louis (13 February 2002). 1967:from the original on 10 January 2016 1955:Villoria, Gerald (24 January 2002). 1667:from the original on 26 January 2024 1634:from the original on 26 January 2024 1601:from the original on 26 January 2024 1568:from the original on 26 January 2024 1507:from the original on 10 January 2016 1501:"Cel Damage HD for PlayStation Vita" 1303: 1301: 1299: 638: 552: 400:, was released as a budget title by 1905:from the original on 1 October 2015 1864:. IDG Entertainment. Archived from 1334:GameCube Instruction Booklet, p. 17 844: 696: 543: 2192:Lopez, Vincent (6 November 2001). 1986:Wessel, Craig (16 February 2002). 1310:GameCube Instruction Booklet, p. 7 378:. The game was first released for 14: 1556:"Cel Damage for GameCube Reviews" 1475:"Cel Damage HD for PlayStation 4" 1396:from the original on 1 March 2007 1038: 891: 806: 430:port followed worldwide, via the 318: 302: 2342: 2328: 2020:Davis, Brian (5 December 2001). 1856:Dan Elektro (15 November 2001). 1380:Weiss, Peter (23 January 2002). 1057: 1052: 1047: 1042: 1037: 910: 905: 900: 895: 890: 863: 858: 853: 848: 843: 825: 820: 815: 810: 805: 715: 710: 705: 700: 695: 2448:Video games developed in Canada 2285:. Imagine Media. December 2001. 1887:LaBella, Anthony (6 May 2014). 1788:Kato, Matthew (December 2001). 2296:Liam Robertson (9 July 2016), 2053:"Cel Damage Review - GameCube" 1819:Pong Sifu (17 December 2001). 1344:Padilla, Raymond (July 2001). 1204:"Cel Damage (Xbox) - Overview" 1: 2268:. February 2002. p. 149. 1657:"Cel Damage for Xbox Reviews" 382:on 14 November 2001, and for 1924:Gee, Brian (December 2001). 1889:"Cel Damage HD Review (PS4)" 1734:Bramwell, Tom (7 May 2003). 1688:"Cel Damage (Xbox) - Review" 2078:Donato, Joe (13 May 2014). 1167:and pitched the project to 532:Cel Damage was released as 2484: 2239:. January 2002. p. 26 2135:. GameZone. Archived from 2133:"Cel Damage Review - Xbox" 2108:. GameZone. Archived from 2055:. GameZone. Archived from 1242:"Cel Damage Review (Xbox)" 438:port was released via the 2423:PlayStation Network games 1777:. March 2002. p. 81. 1716:Electronic Gaming Monthly 1690:. AllGame. Archived from 1419:"Cel Damage for GameCube" 727:Electronic Gaming Monthly 667: 662: 657: 652: 647: 581: 576: 571: 566: 561: 28: 2438:System 3 (company) games 2433:Pseudo Interactive games 1957:"Cel Damage Review (GC)" 1988:"Cel Damage (GameCube)" 1407:(subscription required) 2443:Vehicular combat games 2428:PlayStation Vita games 2282:Official Xbox Magazine 1736:"Cel Damage Overdrive" 1382:"Calculating Cartoons" 1346:"Cel Damage (Preview)" 1093:Official Xbox Magazine 496:is a popular animated 434:, on 11 March 2016. A 2403:Nintendo Switch games 1686:Mariott, Scott Alan. 1527:"Cel Damage for Xbox" 1128:. Gerald Villoria of 534:Cel Damage: Overdrive 121:Egg Plant Productions 397:Cel Damage Overdrive 146:Cel Damage Overdrive 2418:PlayStation 4 games 2413:PlayStation 3 games 2408:PlayStation 2 games 2266:Nintendo of America 2227:"Cel Damage (Xbox)" 2194:"Cel Damage (Xbox)" 2022:"Cel Damage (Xbox)" 1926:"Cel Damage (Xbox)" 1837:on 22 December 2004 1790:"Cel Damage (Xbox)" 1767:"Cel Damage (GC)". 1694:on 14 November 2014 1386:Science News Online 1214:on 14 November 2014 636: 550: 410:, was released for 2336:Video games portal 2160:"Cel Damage (GCN)" 2032:on 8 February 2005 1998:on 7 February 2005 1868:on 7 February 2005 1800:on 1 December 2003 1356:on 20 January 2005 1284:on 20 January 2008 548: 442:on 28 March 2019. 372:Pseudo Interactive 91:Finish Line Games 51:Finish Line Games 47:Pseudo Interactive 2264:. Vol. 153. 1831:IDG Entertainment 1123:review aggregator 1115: 1114: 632: 631: 374:and published by 356: 355: 2475: 2388:2001 video games 2363: 2362: 2360:Official website 2352: 2347: 2346: 2345: 2338: 2333: 2332: 2331: 2315: 2314: 2313: 2311: 2293: 2287: 2286: 2276: 2270: 2269: 2255: 2249: 2248: 2246: 2244: 2223: 2214: 2213: 2211: 2209: 2189: 2180: 2179: 2177: 2175: 2155: 2149: 2148: 2146: 2144: 2139:on 21 March 2009 2128: 2122: 2121: 2119: 2117: 2102: 2096: 2095: 2093: 2091: 2075: 2069: 2068: 2066: 2064: 2048: 2042: 2041: 2039: 2037: 2028:. Archived from 2017: 2008: 2007: 2005: 2003: 1994:. Archived from 1983: 1977: 1976: 1974: 1972: 1952: 1946: 1945: 1943: 1941: 1921: 1915: 1914: 1912: 1910: 1884: 1878: 1877: 1875: 1873: 1853: 1847: 1846: 1844: 1842: 1833:. Archived from 1816: 1810: 1809: 1807: 1805: 1785: 1779: 1778: 1773:. No. 107. 1764: 1758: 1757: 1755: 1753: 1731: 1725: 1724: 1719:. 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Index

The game's cover art.
Developer(s)
Pseudo Interactive
Publisher(s)
Electronic Arts
Play It
Designer(s)
Composer(s)
Platform(s)
Xbox
GameCube
PlayStation 2
PlayStation 3
PlayStation 4
PlayStation Vita
Xbox One
Nintendo Switch
NA
EU
NA
EU
EU
NA
PAL
Genre(s)
Vehicular combat
Single-player
multiplayer
vehicular combat
video game

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