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Champions (role-playing game)

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272:," often abbreviated as "CP." The limited number of character points generally defines how powerful the character will be. Points can be used in many ways: to increase personal characteristics, such as strength or intelligence; to buy special skills, such as martial arts or computer programming; or to build superpowers, such as supersonic flight or telepathy. This point system was praised by reviewers for the balance it gave character generation over random dice rolls. The stats in 946:, John Woods reviewed the 4th edition of the game and called the rules "a model of clarity", although he criticized the lack of an index. He concluded with a strong recommendation, saying, "One of the best aspects of this type of game is that you don’t need anything more than the rulebook and a little imagination to start playing a fast moving game where the future of the world lies in your hands!" 833:, Dave Morris liked the first edition combat system, calling it "a good simulation of comic-book battles". But Morris questioned whether players would enjoy playing superheroes rather than more ordinary characters found in most other role-playing games. He gave the game an average rating of 7 out of 10, saying, "All the same, the occasional bout of world-saving might be enjoyable, and 183: 937:, rating it 3 out of 5 overall, and stated that "I recommend this book to anyone already familiar with the hero system, and suggest the Champions game to anyone who enjoys exact, complicated role-playing. To those looking for slick, fun role-playing, I say look to other SHRPGs and other game systems." 1004:
superhero roleplaying game. While it wasn't the first game on the market that let you play superheroes and duke it out with supervillains, using earth-shattering powers, it was the most innovative. The major roleplaying games of the time involved characters stalking monsters in dungeons; the heroes
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noted the "sketchy" design of the first edition, and yet believed that "in many ways, it is sufficient... What enables the designers to get away with this minimalist approach is an unswerving devotion to the philosophy and to the spirit of the superhero comic, which itself has never pretended to be
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was ranked 27th. Editor Paul Pettengale commented: "It wasn't the first superhero RPG and it never had licensed links to any big-name comics – but it's still the classic of the genre. It popularised the now-commonplace 'points-design' approach to character creation; in fact, it's probably the most
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is easily the biggest and arguably the best." Swan noted that the character generation system "gives players near-total freedom in assembling the superhero of their dreams." However, he found that the combat system "is the game's weakest features, a seemingly endless array of numbers, formulas and
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disliked the slow pace of the 4th edition combat system. But he concluded with a strong recommendation, saying, "Fans of previous editions will delight in the new consistency and versatility. Experienced players of other games, discontent with the arbitrary restrictions of their current system,
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liked the well-written and concise text of the first edition, but noticed many gaps and holes in the rules, including a lack of any system for buying equipment. Nevertheless, Bennie gave the game a thumbs up, saying, "Despite these flaws, I heartily recommend
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was a pioneer in two respects. It "is the first entirely new game to embrace the idea of non-random character generation through a point-buy system, and it marks a significant expansion of the concept." The second new concept was "the idea of disadvantages."
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This allows players to simulate situations found in superhero stories. Like most comic book heroes, characters and villains are frequently knocked out of the fight but seldom killed. There are special rules for throwing heavy objects like aircraft carriers.
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flexible, detailed points-based system ever, which makes it rather overwhelming for some new players, and combat can be a little slow. But once you've learned how to use it, no other game catches the feeling of superhero action in quite the same way."
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characters balanced in relation to each other regardless of the specific abilities and character features. Characters are rewarded with more character points after each adventure, which are then used to buy more abilities, or eliminate disadvantages.
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as one of the first published role-playing games in which character generation was based on a point-buy system instead of random dice rolls. A player decides what kind of character to play, and designs the character using a set number of
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In the September–October 1983 edition, Russell Grant Collins wasn't sure if readers should buy the second edition: "Should you buy this material? I think so, if you are interested in superhero RPGs. If you hated the original
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characters are built with friends, enemies, and weaknesses, along with powers and abilities with varying scales of character point value for each. This design approach intends to make all the facets of
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The Champions superhero team is presented as an example of how to build a well-balanced team in terms of game mechanics, including the hero Flare. Their enemies include Foxbat and Doctor Destroyer.
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rules for more than their slight omissions and loopholes, don't bother. The changes aren't all that significant. If you're happy with the old version, weigh your decision carefully."
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and recommended it, saying, "even if you have all the Hero Games products ever printed, it still has something new to offer. Now, it's the only role-playing game you'll ever need."
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recommended the first edition of the game for those interested in the superhero theme, saying "If the subject matter interests you, I'd wholeheartedly recommend this product."
572:– with primary abilities being drains or transfers, a "Sink" can diminish, nullify or steal another characters powers, abilities or stats, either temporarily or permanently. ( 964:
tables that's all but certain to discourage first-timers." Swan concluded by giving the game an excellent rating of 3.5 out of 4, saying, "Of all the superhero RPGs,
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should also find the HERO SYSTEM rules a superb investment. Lastly, for comic-book fans who want to simulate every maneuver they see in their favorite stories, the
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powers are defined by their effects. (An energy blast is the same power regardless of whether it represents a laser beam, ice powers, or mystical spells.) The
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Much of the game is set in Millennium City. After its destruction by Dr. Destroyer, Detroit was rebuilt using the newest technologies and renamed.
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as found in comic books. These are based variably on how they use their powers in combat, motivation, or the powers' origin. As listed in the
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rules would be edited down, expanded, and otherwise adapted on an individual basis for a variety of different genre treatments, such as
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rulebook includes rules governing many different types of generic powers which can then be modified to fit a player's idea.
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Players are required not only to design a hero's powers, but also the hero's skills, disadvantages, and other traits. Thus,
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now exists as a genre sourcebook for the Hero System. Books for other genres have also appeared over the years, including
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As of 2024, Heroic Publishing was still publishing comics about some of the Champions characters (under the title
1921: 1599: 988: 1055: 1143: 1122: 457: 453: 233: 1604: 1355: 829: 744: 1870: 933: 489: 452:– primary combat ability is a ranged attack, which, despite the name, is not necessarily energy-based ( 2034: 1995: 1914: 1674: 591: 1515: 1474: 1450: 1429: 1315: 1165: 1152: 484:
for short) – lightly armored hand-to-hand combatant who fights with skill, quickness, and agility (
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delivered knockout blows to archnemeses—all while speaking the requisite inspiring soliloquies."
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Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
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that allowed readers to incorporate characters used in the comic books into their own
2018: 1669: 1653: 1419: 1405: 1384: 1291: 1047: 890: 368: 252: 237: 38: 438:– slower hand-to-hand fighter who relies more on raw strength and tougher defenses ( 1963: 1594: 1499: 1464: 1374: 1084: 905: 867: 851: 753:. The game was released in September 2009. The game takes place in the established 530:– trained in the use of magic, or with abilities or items with magical properties ( 339: 30: 1169:), although the publisher had long since parted ways with the makers of the game. 422:
does not use "character classes" as some RPGs do, it does define common superhero
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In the October–November 1989 edition, Dave Rogers reviewed the fourth edition of
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Collins, Russell Grant (September–October 1983). "Featured Review: Champions".
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are Strength, Constitution, Body, Dexterity, Intelligence, Ego, and Presence.
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was published), with similar advantages and disadvantages to the original
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magazine to determine the 50 most popular roleplaying games of all time,
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It is possible for a character to fall into multiple categories, such as
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series was published by Hero Comics (later Hero Graphics, later still
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is a 1983 role-playing supplement for Champions. It is published by
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began being adapted into generic role-playing game system called the
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comic book limited series (also published by Eclipse in 1986–1987).
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commented, "In addition to being one of the oldest superhero RPGs,
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Varney, Allen (July 1997). "On deck: Champions: New Millenniuml".
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is the only superhero RPG I would recommend; and this edition of
1654:"Pyramid: Pyramid Pick: Champions (For Hero System 5th Edition)" 762: 228:. The latest edition of the game uses the sixth edition of the 1910: 1709:. Academy of Adventure Gaming Arts & Design. Archived from 1906: 307:
rules system. Rather than offering a menu of specific powers,
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game remains, after almost 10 years, the system to beat."
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sell for now. Cut the cost and they'd be much better."
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Cliffe, Ken (April–May 1990). "Superhero Game Reviews".
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Soon after Eclipse's initial limited series, an ongoing
1857:, no. 1 (Feb 1992). Heroic Publishing. 1632:. Cambridge, Massachusetts: MIT Press. pp. 87–89. 600:– with expertise at using a particular type of weapon ( 1488:
Rogers, Dave (October–November 1989). "Hero HOTline".
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Varney, Allen (October 1990). "Role-playing Reviews".
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Sheeley, Craig (July–August 1984). "Capsule Reviews".
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system was adapted to a fantasy genre under the title
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recommended the third edition for everyone, saying, "
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Reviews for various editions of the game appeared in
1243:"Cryptic bringing Champions Online to PCs, consoles" 516:– abilities involving changes in shape and/or size ( 1843:, no. 1 (Dec 1990). Hero Graphics. 1090:In 2004, in the "Best Non-D20 Adventure" category, 502:– abilities target the mind, not the physical foe ( 167: 159: 149: 78: 68: 37: 1076:was installed in the Adventure Gaming Hall of Fame 1829:, no. 1 (Sep 1987). Hero Comics. 840:Reviews for two editions of the game appeared in 303:Players can design custom superpowers using the 1560:. New York: St. Martin’s Press. pp. 47–49. 212:comic book world. It was originally created by 1141:campaigns; this practice was also used in the 731:massively multiplayer online role-playing game 1922: 801:concept is a good idea, but not at the price 696:Ironclad – super-strong and super-tough alien 674:Ironclad – super-strong and super-tough alien 8: 671:Defender – an inventor wearing powered armor 617:(brick/energy projector/speedster/patriot), 466:– abilities based on technological devices ( 21: 1902:; official site of Champions computer game 1689:"Computer_And_Video_Games_Issue_083_Sep_88" 1353:Morris, Dave (April–May 1982). "Open Box". 1929: 1915: 1907: 29: 1630:Monsters, Aliens, and Holes in the Ground 1014:Monsters, Aliens, and Holes in the Ground 693:Defender – inventor wearing powered armor 643:Defender – inventor wearing powered armor 1557:The Complete Guide to Role-Playing Games 1530:Woods, John (February 1989). "Reviews". 952:The Complete Guide to Role-Playing Games 677:Nighthawk – grim inventor/martial artist 586:– with abilities based around movement ( 1377:(January 1982). "The Dragon's Augury". 1178: 1105:won a silver medal for "Best Adventure" 1016:, RPG historian Stu Horvath noted that 927:Ken Cliffe reviewed the 4th edition of 1133:campaign. The Eclipse series included 837:is worth buying on this basis alone." 733:based on the license was announced by 544:– an embodiment of his or her nation ( 20: 2045:Role-playing games introduced in 1981 1422:(September 1981). "Capsule Reviews". 797:. commented in a review that "...the 7: 1303: 1301: 1121:Starting in June 1986, a comic book 968:remains the connoisseur's choice." 16:Tabletop superhero role-playing game 1211:Bennie, Scott (1982). "Champions". 1129:based on characters from the first 1051:No. 27, July 1997 (for 5th edition) 777:Flextiles supplement published by 702:Sapphire – flying energy projector 680:Sapphire – flying energy projector 14: 904:In the March–April 1985 edition, 827:In the April–May 1982 edition of 655:Quantum – mutant energy projector 240:. It was released in early 2010. 737:, who had developed the popular 403:Character archetypes and designs 181: 2030:Contemporary role-playing games 971:In a 1996 reader poll taken by 889:In the September 1981 edition, 813:In the January 1982 edition of 621:(martial artist/gadgeteer), or 343:(the first playtest edition of 1703:"Origins Award Winners (1999)" 1519:. No. 20. pp. 15–16. 1340:Simulations Publications, Inc. 986:was included in the 2007 book 757:universe and features classic 1: 2025:Champions (role-playing game) 1295:, March 2008, Issue 79, p. 59 1043:(for Hero System 5th Edition) 866:In the October 1990 edition, 850:In the January 1982 edition, 652:Obsidian – alien prince brick 355:game. In 1984, the rules for 2050:Superhero role-playing games 1217:...excellent game balance... 1189:. Hero Games. Archived from 940:In February 1989's issue of 329:List of Hero System products 1241:Thorsen, Tor (2008-02-13). 1215:. No. 57. p. 69. 2066: 722: 411: 326: 296: 189:Speculative fiction portal 1944: 1600:Hobby Games: The 100 Best 1332:(January 1982). "Games". 989:Hobby Games: The 100 Best 769:Flextiles game supplement 414:Superhero § Subtypes 28: 1593:(2007). "Champions". In 1267:"Official press release" 1231:genre book. Pages 69–80. 1056:Computer and Video Games 323:History and other genres 1808:Villains and Vigilantes 1761:"2005 Noms and Winners" 1732:"2004 Noms and Winners" 1144:Villains and Vigilantes 1092:Champions Battlegrounds 761:heroes and villains as 658:Seeker – martial artist 371:and modern espionage. 208:designed to simulate a 1605:Green Ronin Publishing 1094:won a gold medal, and 781: 745:Marvel Universe Online 705:Witchcraft – sorceress 683:Witchcraft – sorceress 430:genre book, they are: 220:in collaboration with 2040:Origins Award winners 1871:Grand Comics Database 1628:Horvath, Stu (2023). 1467:. "Capsule Reviews". 1160:) from 1987 to 1993. 776: 251:, first published in 236:, and was written by 1996:Hero System Bestiary 1893:(archived from 2008) 1675:Wizard Entertainment 791:. Craig Sheeley for 743:and then reinvented 224:, Bruce Harlick and 1840:League of Champions 1707:originsgamefair.com 1516:White Wolf Magazine 1500:World Wide Wargames 1475:Steve Jackson Games 1451:Steve Jackson Games 1430:Steve Jackson Games 1316:Steve Jackson Games 1166:League of Champions 916:is the one to buy." 824:terribly complex." 699:Kinetik – speedster 25: 1607:. pp. 52–54. 1098:won a Silver Medal 782: 661:Solitaire – mystic 629:The Champions Team 255:, was inspired by 2012: 2011: 1867:Heroic Publishing 1614:978-1-932442-96-0 1577:Future Publishing 1533:The Games Machine 1187:"About Champions" 1158:Heroic Publishing 1125:was published by 1012:In his 2023 book 949:In his 1990 book 943:The Games Machine 202:role-playing game 177: 176: 154:Superhero fiction 2057: 2003:Champions Online 1931: 1924: 1917: 1908: 1900:Champions Online 1873: 1864: 1858: 1850: 1844: 1836: 1830: 1822: 1816: 1804: 1798: 1786: 1780: 1779: 1777: 1776: 1767:. Archived from 1765:Ennie-awards.com 1757: 1751: 1750: 1748: 1747: 1738:. Archived from 1736:Ennie-awards.com 1728: 1722: 1721: 1719: 1718: 1699: 1693: 1692: 1685: 1679: 1678: 1664: 1658: 1657: 1650: 1644: 1643: 1625: 1619: 1618: 1587: 1581: 1580: 1568: 1562: 1561: 1548: 1542: 1541: 1527: 1521: 1520: 1510: 1504: 1503: 1485: 1479: 1478: 1461: 1455: 1454: 1440: 1434: 1433: 1416: 1410: 1409: 1395: 1389: 1388: 1371: 1365: 1364: 1350: 1344: 1343: 1326: 1320: 1319: 1305: 1296: 1288: 1282: 1281: 1279: 1278: 1263: 1257: 1256: 1254: 1253: 1238: 1232: 1226: 1220: 1219: 1208: 1202: 1201: 1199: 1198: 1183: 1135:character sheets 1032:Different Worlds 992:. Game designer 725:Champions Online 450:Energy Projector 347:appeared before 270:character points 264:The Fantasy Trip 232:, as revised by 214:George MacDonald 191: 186: 185: 140: 130: 120: 110: 100: 90: 52:George MacDonald 33: 26: 2065: 2064: 2060: 2059: 2058: 2056: 2055: 2054: 2015: 2014: 2013: 2008: 1940: 1935: 1891:About Champions 1882: 1877: 1876: 1865: 1861: 1851: 1847: 1837: 1833: 1823: 1819: 1805: 1801: 1787: 1783: 1774: 1772: 1759: 1758: 1754: 1745: 1743: 1730: 1729: 1725: 1716: 1714: 1701: 1700: 1696: 1687: 1686: 1682: 1673:. No. 27. 1666: 1665: 1661: 1652: 1651: 1647: 1640: 1627: 1626: 1622: 1615: 1589: 1588: 1584: 1570: 1569: 1565: 1550: 1549: 1545: 1536:. 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Index


Designers
Steve Peterson
George MacDonald
Ray Greer
Hero Games
Superhero fiction
Hero System
icon
Speculative fiction portal
role-playing game
Hero Games
superhero
George MacDonald
Steve Peterson
Rob Bell
Ray Greer
Hero System
Steve Long
Aaron Allston
1981
Superhero: 2044
The Fantasy Trip
character points
Hero system
List of Hero System products
Fantasy Hero
Hero System
pulp
Star Hero

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