272:," often abbreviated as "CP." The limited number of character points generally defines how powerful the character will be. Points can be used in many ways: to increase personal characteristics, such as strength or intelligence; to buy special skills, such as martial arts or computer programming; or to build superpowers, such as supersonic flight or telepathy. This point system was praised by reviewers for the balance it gave character generation over random dice rolls. The stats in
946:, John Woods reviewed the 4th edition of the game and called the rules "a model of clarity", although he criticized the lack of an index. He concluded with a strong recommendation, saying, "One of the best aspects of this type of game is that you don’t need anything more than the rulebook and a little imagination to start playing a fast moving game where the future of the world lies in your hands!"
833:, Dave Morris liked the first edition combat system, calling it "a good simulation of comic-book battles". But Morris questioned whether players would enjoy playing superheroes rather than more ordinary characters found in most other role-playing games. He gave the game an average rating of 7 out of 10, saying, "All the same, the occasional bout of world-saving might be enjoyable, and
183:
937:, rating it 3 out of 5 overall, and stated that "I recommend this book to anyone already familiar with the hero system, and suggest the Champions game to anyone who enjoys exact, complicated role-playing. To those looking for slick, fun role-playing, I say look to other SHRPGs and other game systems."
1004:
superhero roleplaying game. While it wasn't the first game on the market that let you play superheroes and duke it out with supervillains, using earth-shattering powers, it was the most innovative. The major roleplaying games of the time involved characters stalking monsters in dungeons; the heroes
823:
noted the "sketchy" design of the first edition, and yet believed that "in many ways, it is sufficient... What enables the designers to get away with this minimalist approach is an unswerving devotion to the philosophy and to the spirit of the superhero comic, which itself has never pretended to be
979:
was ranked 27th. Editor Paul
Pettengale commented: "It wasn't the first superhero RPG and it never had licensed links to any big-name comics – but it's still the classic of the genre. It popularised the now-commonplace 'points-design' approach to character creation; in fact, it's probably the most
963:
is easily the biggest and arguably the best." Swan noted that the character generation system "gives players near-total freedom in assembling the superhero of their dreams." However, he found that the combat system "is the game's weakest features, a seemingly endless array of numbers, formulas and
870:
disliked the slow pace of the 4th edition combat system. But he concluded with a strong recommendation, saying, "Fans of previous editions will delight in the new consistency and versatility. Experienced players of other games, discontent with the arbitrary restrictions of their current system,
625:(martial artist/speedster/gadgeteer). It is also common for characters not to fall into any easily defined category—these categories are simply to provide easy definition and really have no impact on normative game play and do not imply stricture nor benefit within the rules.
854:
liked the well-written and concise text of the first edition, but noticed many gaps and holes in the rules, including a lack of any system for buying equipment. Nevertheless, Bennie gave the game a thumbs up, saying, "Despite these flaws, I heartily recommend
1020:
was a pioneer in two respects. It "is the first entirely new game to embrace the idea of non-random character generation through a point-buy system, and it marks a significant expansion of the concept." The second new concept was "the idea of disadvantages."
318:
This allows players to simulate situations found in superhero stories. Like most comic book heroes, characters and villains are frequently knocked out of the fight but seldom killed. There are special rules for throwing heavy objects like aircraft carriers.
980:
flexible, detailed points-based system ever, which makes it rather overwhelming for some new players, and combat can be a little slow. But once you've learned how to use it, no other game catches the feeling of superhero action in quite the same way."
288:
characters balanced in relation to each other regardless of the specific abilities and character features. Characters are rewarded with more character points after each adventure, which are then used to buy more abilities, or eliminate disadvantages.
267:
as one of the first published role-playing games in which character generation was based on a point-buy system instead of random dice rolls. A player decides what kind of character to play, and designs the character using a set number of
896:
In the
September–October 1983 edition, Russell Grant Collins wasn't sure if readers should buy the second edition: "Should you buy this material? I think so, if you are interested in superhero RPGs. If you hated the original
774:
283:
characters are built with friends, enemies, and weaknesses, along with powers and abilities with varying scales of character point value for each. This design approach intends to make all the facets of
633:
The
Champions superhero team is presented as an example of how to build a well-balanced team in terms of game mechanics, including the hero Flare. Their enemies include Foxbat and Doctor Destroyer.
901:
rules for more than their slight omissions and loopholes, don't bother. The changes aren't all that significant. If you're happy with the old version, weigh your decision carefully."
923:
and recommended it, saying, "even if you have all the Hero Games products ever printed, it still has something new to offer. Now, it's the only role-playing game you'll ever need."
893:
recommended the first edition of the game for those interested in the superhero theme, saying "If the subject matter interests you, I'd wholeheartedly recommend this product."
572:– with primary abilities being drains or transfers, a "Sink" can diminish, nullify or steal another characters powers, abilities or stats, either temporarily or permanently. (
964:
tables that's all but certain to discourage first-timers." Swan concluded by giving the game an excellent rating of 3.5 out of 4, saying, "Of all the superhero RPGs,
871:
should also find the HERO SYSTEM rules a superb investment. Lastly, for comic-book fans who want to simulate every maneuver they see in their favorite stories, the
2044:
730:
311:
powers are defined by their effects. (An energy blast is the same power regardless of whether it represents a laser beam, ice powers, or mystical spells.) The
2029:
1556:
951:
859:. The more serious gamer will undoubtedly be put off by the silliness, and not everyone has a comic-book mind. But if you like this sort of thing,
715:
Much of the game is set in
Millennium City. After its destruction by Dr. Destroyer, Detroit was rebuilt using the newest technologies and renamed.
2024:
426:
as found in comic books. These are based variably on how they use their powers in combat, motivation, or the powers' origin. As listed in the
2049:
1928:
1612:
1702:
367:
rules would be edited down, expanded, and otherwise adapted on an individual basis for a variety of different genre treatments, such as
31:
1976:
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51:
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rulebook includes rules governing many different types of generic powers which can then be modified to fit a player's idea.
279:
Players are required not only to design a hero's powers, but also the hero's skills, disadvantages, and other traits. Thus,
1329:
820:
375:
now exists as a genre sourcebook for the Hero System. Books for other genres have also appeared over the years, including
1890:
1186:
1590:
993:
328:
587:
363:, although no formal and separate generic release of this as a standalone system would occur until 1990; instead the
1688:
749:
188:
1163:
As of 2024, Heroic
Publishing was still publishing comics about some of the Champions characters (under the title
1921:
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988:
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457:
453:
233:
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452:– primary combat ability is a ranged attack, which, despite the name, is not necessarily energy-based (
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for short) – lightly armored hand-to-hand combatant who fights with skill, quickness, and agility (
439:
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delivered knockout blows to archnemeses—all while speaking the requisite inspiring soliloquies."
605:
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881:
815:
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563:
549:
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269:
257:
1571:
Pettengale, Paul (Christmas 1996). "Arcane
Presents the Top 50 Roleplaying Games 1996".
1956:
1812:
1794:
1360:
1126:
1069:
739:
573:
535:
471:
383:
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that allowed readers to incorporate characters used in the comic books into their own
2018:
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438:– slower hand-to-hand fighter who relies more on raw strength and tougher defenses (
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753:. The game was released in September 2009. The game takes place in the established
530:– trained in the use of magic, or with abilities or items with magical properties (
339:
30:
1169:), although the publisher had long since parted ways with the makers of the game.
422:
does not use "character classes" as some RPGs do, it does define common superhero
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In the
October–November 1989 edition, Dave Rogers reviewed the fourth edition of
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Collins, Russell Grant (September–October 1983). "Featured Review: Champions".
1970:
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are
Strength, Constitution, Body, Dexterity, Intelligence, Ego, and Presence.
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558:– a variant of a Gadgeteer, who uses an "all-in-one" gadget worn as armor (
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was published), with similar advantages and disadvantages to the original
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magazine to determine the 50 most popular roleplaying games of all time,
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It is possible for a character to fall into multiple categories, such as
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1839:
1825:
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series was published by Hero Comics (later Hero
Graphics, later still
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is a 1983 role-playing supplement for
Champions. It is published by
618:
493:
359:
began being adapted into generic role-playing game system called the
1147:
comic book limited series (also published by Eclipse in 1986–1987).
959:
commented, "In addition to being one of the oldest superhero RPGs,
1898:
1667:
Varney, Allen (July 1997). "On deck: Champions: New Millenniuml".
772:
912:
is the only superhero RPG I would recommend; and this edition of
1654:"Pyramid: Pyramid Pick: Champions (For Hero System 5th Edition)"
762:
228:. The latest edition of the game uses the sixth edition of the
1910:
1709:. Academy of Adventure Gaming Arts & Design. Archived from
1906:
307:
rules system. Rather than offering a menu of specific powers,
1885:
875:
game remains, after almost 10 years, the system to beat."
805:
sell for now. Cut the cost and they'd be much better."
1811:, no. 1–4 (December 1986 – July 1987).
1793:, no. 1–6 (June 1986 – February 1987).
1513:
Cliffe, Ken (April–May 1990). "Superhero Game Reviews".
1150:
Soon after Eclipse's initial limited series, an ongoing
1857:, no. 1 (Feb 1992). Heroic Publishing.
1632:. Cambridge, Massachusetts: MIT Press. pp. 87–89.
600:– with expertise at using a particular type of weapon (
1488:
Rogers, Dave (October–November 1989). "Hero HOTline".
1398:
Varney, Allen (October 1990). "Role-playing Reviews".
1308:
Sheeley, Craig (July–August 1984). "Capsule Reviews".
337:
system was adapted to a fantasy genre under the title
908:
recommended the third edition for everyone, saying, "
879:
Reviews for various editions of the game appeared in
1243:"Cryptic bringing Champions Online to PCs, consoles"
516:– abilities involving changes in shape and/or size (
1843:, no. 1 (Dec 1990). Hero Graphics.
1090:In 2004, in the "Best Non-D20 Adventure" category,
502:– abilities target the mind, not the physical foe (
167:
159:
149:
78:
68:
37:
1076:was installed in the Adventure Gaming Hall of Fame
1829:, no. 1 (Sep 1987). Hero Comics.
840:Reviews for two editions of the game appeared in
303:Players can design custom superpowers using the
1560:. New York: St. Martin’s Press. pp. 47–49.
212:comic book world. It was originally created by
1141:campaigns; this practice was also used in the
731:massively multiplayer online role-playing game
1922:
801:concept is a good idea, but not at the price
696:Ironclad – super-strong and super-tough alien
674:Ironclad – super-strong and super-tough alien
8:
671:Defender – an inventor wearing powered armor
617:(brick/energy projector/speedster/patriot),
466:– abilities based on technological devices (
21:
1902:; official site of Champions computer game
1689:"Computer_And_Video_Games_Issue_083_Sep_88"
1353:Morris, Dave (April–May 1982). "Open Box".
1929:
1915:
1907:
29:
1630:Monsters, Aliens, and Holes in the Ground
1014:Monsters, Aliens, and Holes in the Ground
693:Defender – inventor wearing powered armor
643:Defender – inventor wearing powered armor
1557:The Complete Guide to Role-Playing Games
1530:Woods, John (February 1989). "Reviews".
952:The Complete Guide to Role-Playing Games
677:Nighthawk – grim inventor/martial artist
586:– with abilities based around movement (
1377:(January 1982). "The Dragon's Augury".
1178:
1105:won a silver medal for "Best Adventure"
1016:, RPG historian Stu Horvath noted that
927:Ken Cliffe reviewed the 4th edition of
1133:campaign. The Eclipse series included
837:is worth buying on this basis alone."
733:based on the license was announced by
544:– an embodiment of his or her nation (
20:
2045:Role-playing games introduced in 1981
1422:(September 1981). "Capsule Reviews".
797:. commented in a review that "...the
7:
1303:
1301:
1121:Starting in June 1986, a comic book
968:remains the connoisseur's choice."
16:Tabletop superhero role-playing game
1211:Bennie, Scott (1982). "Champions".
1129:based on characters from the first
1051:No. 27, July 1997 (for 5th edition)
777:Flextiles supplement published by
702:Sapphire – flying energy projector
680:Sapphire – flying energy projector
14:
904:In the March–April 1985 edition,
827:In the April–May 1982 edition of
655:Quantum – mutant energy projector
240:. It was released in early 2010.
737:, who had developed the popular
403:Character archetypes and designs
181:
2030:Contemporary role-playing games
971:In a 1996 reader poll taken by
889:In the September 1981 edition,
813:In the January 1982 edition of
621:(martial artist/gadgeteer), or
343:(the first playtest edition of
1703:"Origins Award Winners (1999)"
1519:. No. 20. pp. 15–16.
1340:Simulations Publications, Inc.
986:was included in the 2007 book
757:universe and features classic
1:
2025:Champions (role-playing game)
1295:, March 2008, Issue 79, p. 59
1043:(for Hero System 5th Edition)
866:In the October 1990 edition,
850:In the January 1982 edition,
652:Obsidian – alien prince brick
355:game. In 1984, the rules for
2050:Superhero role-playing games
1217:...excellent game balance...
1189:. Hero Games. Archived from
940:In February 1989's issue of
329:List of Hero System products
1241:Thorsen, Tor (2008-02-13).
1215:. No. 57. p. 69.
2066:
722:
411:
326:
296:
189:Speculative fiction portal
1944:
1600:Hobby Games: The 100 Best
1332:(January 1982). "Games".
989:Hobby Games: The 100 Best
769:Flextiles game supplement
414:Superhero § Subtypes
28:
1593:(2007). "Champions". In
1267:"Official press release"
1231:genre book. Pages 69–80.
1056:Computer and Video Games
323:History and other genres
1808:Villains and Vigilantes
1761:"2005 Noms and Winners"
1732:"2004 Noms and Winners"
1144:Villains and Vigilantes
1092:Champions Battlegrounds
761:heroes and villains as
658:Seeker – martial artist
371:and modern espionage.
208:designed to simulate a
1605:Green Ronin Publishing
1094:won a gold medal, and
781:
745:Marvel Universe Online
705:Witchcraft – sorceress
683:Witchcraft – sorceress
430:genre book, they are:
220:in collaboration with
2040:Origins Award winners
1871:Grand Comics Database
1628:Horvath, Stu (2023).
1467:. "Capsule Reviews".
1160:) from 1987 to 1993.
776:
251:, first published in
236:, and was written by
1996:Hero System Bestiary
1893:(archived from 2008)
1675:Wizard Entertainment
791:. Craig Sheeley for
743:and then reinvented
224:, Bruce Harlick and
1840:League of Champions
1707:originsgamefair.com
1516:White Wolf Magazine
1500:World Wide Wargames
1475:Steve Jackson Games
1451:Steve Jackson Games
1430:Steve Jackson Games
1316:Steve Jackson Games
1166:League of Champions
916:is the one to buy."
824:terribly complex."
699:Kinetik – speedster
25:
1607:. pp. 52–54.
1098:won a Silver Medal
782:
661:Solitaire – mystic
629:The Champions Team
255:, was inspired by
2012:
2011:
1867:Heroic Publishing
1614:978-1-932442-96-0
1577:Future Publishing
1533:The Games Machine
1187:"About Champions"
1158:Heroic Publishing
1125:was published by
1012:In his 2023 book
949:In his 1990 book
943:The Games Machine
202:role-playing game
177:
176:
154:Superhero fiction
2057:
2003:Champions Online
1931:
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1900:Champions Online
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1767:. Archived from
1765:Ennie-awards.com
1757:
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1750:
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1738:. Archived from
1736:Ennie-awards.com
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1135:character sheets
1032:Different Worlds
992:. Game designer
725:Champions Online
450:Energy Projector
347:appeared before
270:character points
264:The Fantasy Trip
232:, as revised by
214:George MacDonald
191:
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52:George MacDonald
33:
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1891:About Champions
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1673:. No. 27.
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1536:. No. 15.
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1425:The Space Gamer
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1271:Cryptic Studios
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1213:Dragon Magazine
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1184:
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1096:Shades of Black
1083:adventures won
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882:The Space Gamer
811:
771:
735:Cryptic Studios
727:
721:
713:
708:
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611:
550:Captain Britain
546:Captain America
440:Incredible Hulk
416:
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258:Superhero: 2044
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1957:Dark Champions
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1880:External links
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1813:Eclipse Comics
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1795:Eclipse Comics
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1420:Allston, Aaron
1411:
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1361:Games Workshop
1345:
1330:Goldberg, Eric
1321:
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1177:
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1127:Eclipse Comics
1123:limited series
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1112:In other media
1110:
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1070:Origins Awards
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384:Dark Champions
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297:Main article:
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218:Steve Peterson
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1978:Justice, Inc.
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1771:on 2011-07-16
1770:
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1742:on 2011-07-16
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1713:on 2007-12-09
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1677:. p. 90.
1676:
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1670:InQuest Gamer
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1639:9780262048224
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56:Bruce Harlick
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27:
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1994:
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1981:
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1964:Fantasy Hero
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1773:. Retrieved
1769:the original
1764:
1755:
1744:. Retrieved
1740:the original
1735:
1726:
1715:. Retrieved
1711:the original
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1275:. Retrieved
1273:. 2008-02-20
1261:
1250:. Retrieved
1246:
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1212:
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1195:. Retrieved
1191:the original
1181:
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1085:ENnie Awards
1080:
1073:
1068:At the 1999
1054:
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1038:
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1013:
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1006:
1001:
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994:Bill Bridges
987:
983:
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906:Allen Varney
898:
880:
878:
872:
868:Allen Varney
863:is for you!"
860:
856:
852:Scott Bennie
841:
839:
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345:Fantasy Hero
344:
340:Fantasy Hero
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22:
18:
2035:Hero System
1938:Hero System
1491:Space Gamer
1470:Space Gamer
1446:Space Gamer
1356:White Dwarf
1311:Space Gamer
830:White Dwarf
794:Space Gamer
688:6th edition
666:5th edition
638:4th edition
602:Green Arrow
592:Quicksilver
532:Doctor Fate
518:Plastic Man
504:Professor X
361:Hero System
299:Hero system
244:Description
230:Hero System
172:Hero System
79:Publication
2019:Categories
1971:Ninja Hero
1886:Hero Games
1775:2011-07-30
1746:2011-07-30
1717:2007-10-17
1552:Swan, Rick
1277:2008-02-20
1252:2008-02-15
1197:2008-02-26
1173:References
996:described
934:White Wolf
779:Hero Games
623:Spider-Man
468:Brainiac 5
424:archetypes
412:See also:
408:Archetypes
396:Ninja Hero
327:See also:
293:The system
234:Steve Long
206:Hero Games
73:Hero Games
69:Publishers
1989:Star Hero
1982:Pulp Hero
1950:Champions
1854:Champions
1826:Champions
1790:Champions
1538:Newsfield
1406:TSR, Inc.
1385:TSR, Inc.
1229:Champions
1153:Champions
1139:Champions
1131:Champions
1101:In 2005,
1081:Champions
1074:Champions
1018:Champions
1007:Champions
998:Champions
984:Champions
977:Champions
966:Champions
961:Champions
957:Rick Swan
929:Champions
921:Champions
914:Champions
910:Champions
899:Champions
873:Champions
861:Champions
857:Champions
835:Champions
809:Reception
803:Flextiles
785:Flextiles
759:Champions
755:Champions
646:Jaguar –
606:Swordsman
584:Speedster
514:Metamorph
508:Jean Grey
500:Mentalist
490:Wolverine
486:Daredevil
464:Gadgeteer
428:Champions
420:Champions
390:Pulp Hero
378:Star Hero
373:Champions
365:Champions
357:Champions
353:Champions
349:Champions
335:Champions
313:Champions
309:Champions
305:Champions
286:Champions
281:Champions
274:Champions
249:Champions
226:Ray Greer
210:superhero
197:Champions
160:Languages
60:Ray Greer
39:Designers
23:Champions
1579:: 25–35.
1554:(1990).
1502:: 48–49.
1408:: 89–92.
1342:: 30–31.
1247:GameSpot
799:Flextile
615:Superman
578:Parasite
560:Iron Man
522:Mystique
458:Starfire
444:Colossus
222:Rob Bell
141:edition)
131:edition)
121:edition)
111:edition)
101:edition)
91:edition)
1869:at the
1597:(ed.).
1404:(162).
1048:InQuest
1040:Pyramid
1025:Reviews
711:Setting
648:werecat
542:Patriot
482:martist
454:Cyclops
168:Systems
163:English
1636:
1611:
1575:(14).
1573:Arcane
1473:(73).
1449:(65).
1428:(43).
1401:Dragon
1383:(57).
1380:Dragon
1359:(30).
1338:(12).
1314:(70).
1117:Comics
1079:Three
1063:Awards
1035:No. 17
973:Arcane
843:Dragon
719:MMORPG
619:Batman
564:Cyborg
528:Mystic
494:Batman
418:While
393:, and
150:Genres
1498:(2).
1477:: 31.
1453:: 10.
1432:: 28.
1387:: 69.
1363:: 16.
1318:: 50.
588:Flash
574:Rogue
472:Forge
436:Brick
200:is a
135:2010
125:2002
115:1989
105:1984
95:1982
85:1981
1634:ISBN
1609:ISBN
1335:Ares
1000:as "
931:for
816:Ares
789:Hero
763:NPCs
570:Sink
480:(or
369:pulp
333:The
261:and
253:1981
216:and
1005:in
1002:the
885::
747:to
2021::
1763:.
1734:.
1705:.
1603:.
1494:.
1300:^
1269:.
1245:.
1087::
1072:,
846::
819:,
765:.
729:A
604:/
590:/
576:/
562:/
548:/
534:/
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506:/
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488:/
470:/
456:/
442:/
399:.
387:,
381:,
139:th
137:(6
129:th
127:(5
119:th
117:(4
109:rd
107:(3
99:nd
97:(2
89:st
87:(1
1980:/
1930:e
1923:t
1916:v
1815:.
1797:.
1778:.
1749:.
1720:.
1691:.
1656:.
1642:.
1617:.
1496:2
1280:.
1255:.
1200:.
608:)
594:)
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538:)
524:)
510:)
496:)
474:)
460:)
446:)
268:"
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